-- does flowers:mushroom_red exists? -- if not then create temporary shroom stuff if minetest.registered_nodes["flowers:mushroom_red"] then print ("[Ethereal] Using current mushrooms in flowers mod") else print ("[Ethereal] Defining temporary mushrooms") -- The following code was taken from minetest 0.4.13 dev flowers mod -- incase players are using older version of minetest minetest.register_node(":flowers:mushroom_red", { description = "Red Mushroom", tiles = {"flowers_mushroom_red.png"}, inventory_image = "flowers_mushroom_red.png", wield_image = "flowers_mushroom_red.png", drawtype = "plantlike", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flammable = 3, attached_node = 1}, sounds = default.node_sound_leaves_defaults(), on_use = minetest.item_eat(-5), selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3} } }) minetest.register_node(":flowers:mushroom_brown", { description = "Brown Mushroom", tiles = {"flowers_mushroom_brown.png"}, inventory_image = "flowers_mushroom_brown.png", wield_image = "flowers_mushroom_brown.png", drawtype = "plantlike", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flammable = 3, attached_node = 1}, sounds = default.node_sound_leaves_defaults(), on_use = minetest.item_eat(1), selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3} } }) -- mushroom spread and death minetest.register_abm({ nodenames = {"flowers:mushroom_brown", "flowers:mushroom_red"}, interval = 11, chance = 50, action = function(pos, node) if minetest.get_node_light(pos, nil) > 14 then minetest.remove_node(pos) return end local random = { x = pos.x + math.random(-2,2), y = pos.y + math.random(-1,1), z = pos.z + math.random(-2,2) } local random_node = minetest.get_node_or_nil(random) if not random_node or random_node.name ~= "air" then return end local node_under = minetest.get_node_or_nil({ x = random.x, y = random.y - 1, z = random.z }) if not node_under then return end if minetest.get_item_group(node_under.name, "soil") ~= 0 and minetest.get_node_light(pos, nil) < 9 and minetest.get_node_light(random, nil) < 9 then minetest.swap_node(random, {name = node.name}) end end }) end -- these old mushroom related nodes can be simplified now minetest.register_alias("flowers:mushroom_spores_brown", "flowers:mushroom_brown") minetest.register_alias("flowers:mushroom_spores_red", "flowers:mushroom_red") minetest.register_alias("flowers:mushroom_fertile_brown", "flowers:mushroom_brown") minetest.register_alias("flowers:mushroom_fertile_red", "flowers:mushroom_red") -- set compatibility with old ethereal shrooms minetest.register_alias("ethereal:mushroom_craftingitem", "flowers:mushroom_brown") minetest.register_alias("ethereal:mushroom_plant", "flowers:mushroom_brown") minetest.register_alias("ethereal:mushroom_soup_cooked", "ethereal:mushroom_soup") minetest.register_alias("ethereal:mushroom_1", "flowers:mushroom_brown") minetest.register_alias("ethereal:mushroom_2", "flowers:mushroom_brown") minetest.register_alias("ethereal:mushroom_3", "flowers:mushroom_brown") minetest.register_alias("ethereal:mushroom_4", "flowers:mushroom_brown") -- mushroom soup (Heals 1 heart) minetest.register_craftitem("ethereal:mushroom_soup", { description = "Mushroom Soup", inventory_image = "mushroom_soup.png", on_use = minetest.item_eat(5, "ethereal:bowl"), }) minetest.register_craft({ output = "ethereal:mushroom_soup", recipe = { {"flowers:mushroom_brown"}, {"flowers:mushroom_brown"}, {"ethereal:bowl"}, } })