-- Flowers spread over all types of soil minetest.register_abm({ nodenames = {"group:flora"}, neighbors = {"group:soil"}, interval = 25, chance = 15, catch_up = false, action = function(pos, node) local light = minetest.get_node_light(pos) if not light or light < 13 then return end local pos0 = {x = pos.x - 4, y = pos.y - 2, z = pos.z - 4} local pos1 = {x = pos.x + 4, y = pos.y + 2, z = pos.z + 4} local num = #minetest.find_nodes_in_area_under_air( pos0, pos1, "group:flora") if num > 3 and node.name == "ethereal:crystalgrass" then local grass = minetest.find_nodes_in_area_under_air( pos0, pos1, {"ethereal:crystalgrass"}) local crystal = minetest.find_nodes_in_area_under_air( pos0, pos1, {"ethereal:crystal_spike"}) if #grass > 4 and #crystal < 1 then grass = grass[math.random(#grass)] grass.y = grass.y - 1 if minetest.get_node(grass).name == "ethereal:crystal_dirt" then grass.y = grass.y + 1 minetest.swap_node(grass, {name = "ethereal:crystal_spike"}) end end return elseif num > 3 and node.name == "ethereal:dry_shrub" then local grass = minetest.find_nodes_in_area_under_air( pos0, pos1, {"ethereal:dry_shrub"}) local fflower = minetest.find_nodes_in_area_under_air( pos0, pos1, {"ethereal:fire_flower"}) if #grass > 6 and #fflower < 1 then grass = grass[math.random(#grass)] grass.y = grass.y - 1 if minetest.get_node(grass).name == "ethereal:fiery_dirt" then grass.y = grass.y + 1 minetest.swap_node(grass, {name = "ethereal:fire_flower"}) end end return elseif num > 3 then return end local seedling = minetest.find_nodes_in_area_under_air( pos0, pos1, {"group:soil"}) if #seedling > 0 then seedling = seedling[math.random(#seedling)] seedling.y = seedling.y + 1 light = minetest.get_node_light(seedling) if not light or light < 13 then return end if minetest.get_node(seedling).name == "air" then minetest.swap_node(seedling, {name = node.name}) end end end, })