-- Register Saplings ethereal.register_sapling = function(name, desc, texture) minetest.register_node(name .. "_sapling", { description = desc .. " Tree Sapling", drawtype = "plantlike", visual_scale = 1.0, tiles = {texture .. "_sapling.png"}, inventory_image = texture .. "_sapling.png", wield_image = texture .. "_sapling.png", paramtype = "light", sunlight_propagates = true, is_ground_content = false, walkable = false, selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5} }, groups = { snappy = 2, dig_immediate = 3, flammable = 2, ethereal_sapling = 1, sapling = 1, attached_node = 1 }, sounds = default.node_sound_defaults(), }) end ethereal.register_sapling("ethereal:willow", "Willow", "willow") ethereal.register_sapling("ethereal:yellow_tree", "Healing", "yellow_tree") ethereal.register_sapling("ethereal:tree", "Apple", "ethereal_tree") ethereal.register_sapling("ethereal:jungle_tree","Jungle", "ethereal_jungle_tree") ethereal.register_sapling("ethereal:pine_tree", "Pine", "ethereal_pine_tree") ethereal.register_sapling("ethereal:big_tree", "Big", "ethereal_big_tree") ethereal.register_sapling("ethereal:banana_tree", "Banana", "banana_tree") ethereal.register_sapling("ethereal:frost_tree", "Frost", "ethereal_frost_tree") ethereal.register_sapling("ethereal:mushroom", "Mushroom", "ethereal_mushroom") ethereal.register_sapling("ethereal:palm", "Palm", "moretrees_palm") ethereal.register_sapling("ethereal:redwood", "Redwood", "redwood") ethereal.register_sapling("ethereal:orange_tree", "Orange", "orange_tree") ethereal.register_sapling("ethereal:acacia", "Acacia", "moretrees_acacia") ethereal.register_sapling("ethereal:birch", "Birch", "moretrees_birch") ethereal.add_tree = function (pos, ofx, ofz, schem) -- check for schematic if not schem then print ("Schematic not found") return end -- remove sapling and place schematic minetest.swap_node(pos, {name = "air"}) minetest.place_schematic( {x = pos.x - ofx, y = pos.y, z =pos.z - ofz}, schem, "random", {}, false ) end local path = minetest.get_modpath("ethereal").."/schematics/" ethereal.grow_sapling = function (pos, node) local under = minetest.get_node({ x = pos.x, y = pos.y - 1, z = pos.z }).name -- Check if Sapling is growing on correct substrate if node.name == "ethereal:yellow_tree_sapling" and under == "default:dirt_with_snow" then ethereal.add_tree(pos, 4, 4, path .. "yellowtree.mts") elseif node.name == "ethereal:tree_sapling" and under == "ethereal:green_dirt" then ethereal.add_tree(pos, 1, 1, ethereal.appletree) elseif node.name == "ethereal:jungle_tree_sapling" and under == "ethereal:jungle_dirt" then ethereal.add_tree(pos, 6, 6, path .. "jungletree.mts") elseif node.name == "ethereal:pine_tree_sapling" and under == "ethereal:cold_dirt" then ethereal.add_tree(pos, 3, 3, path .. "pinetree.mts") elseif node.name == "ethereal:big_tree_sapling" and under == "ethereal:green_dirt" then ethereal.add_tree(pos, 4, 4, path .. "bigtree.mts") elseif node.name == "ethereal:banana_tree_sapling" and under == "ethereal:grove_dirt" then ethereal.add_tree(pos, 3, 3, ethereal.bananatree) elseif node.name == "ethereal:frost_tree_sapling" and under == "ethereal:crystal_dirt" then ethereal.add_tree(pos, 4, 4, path .. "frosttrees.mts") elseif node.name == "ethereal:mushroom_sapling" and under == "ethereal:mushroom_dirt" then ethereal.add_tree(pos, 4, 4, path .. "mushroomone.mts") elseif node.name == "ethereal:palm_sapling" and under == "default:sand" then ethereal.add_tree(pos, 4, 4, path .. "palmtree.mts") elseif node.name == "ethereal:willow_sapling" and under == "ethereal:gray_dirt" then ethereal.add_tree(pos, 5, 5, path .. "willow.mts") elseif node.name == "ethereal:redwood_sapling" and under == "bakedclay:red" then ethereal.add_tree(pos, 9, 9, path .. "redwood.mts") elseif node.name == "ethereal:orange_tree_sapling" and under == "ethereal:prairie_dirt" then ethereal.add_tree(pos, 1, 1, ethereal.orangetree) elseif node.name == "ethereal:acacia_sapling" and under == "default:dirt_with_dry_grass" then ethereal.add_tree(pos, 5, 5, path .. "acaciatree.mts") elseif node.name == "ethereal:bamboo_sprout" and under == "ethereal:bamboo_dirt" then ethereal.add_tree(pos, 1, 1, ethereal.bambootree) elseif node.name == "ethereal:birch_sapling" and under == "ethereal:green_dirt" then ethereal.add_tree(pos, 2, 2, ethereal.birchtree) end end -- Grow saplings minetest.register_abm({ nodenames = {"group:ethereal_sapling"}, interval = 10, chance = 50, catch_up = false, action = function(pos, node) ethereal.grow_sapling(pos, node) end, }) minetest.register_craftitem("ethereal:tree_tool", { description = "Tree Tool", inventory_image = "default_stick.png", on_use = function(itemstack, user, pointed_thing) if not pointed_thing or pointed_thing.type ~= "node" then return end local pos = pointed_thing.under local nod = minetest.get_node(pos) ethereal.grow_sapling(pos, nod) end, })