-- override default dirt (to stop caves cutting away dirt) minetest.override_item("default:dirt", {is_ground_content = ethereal.cavedirt}) -- green dirt minetest.register_node("ethereal:green_dirt", { description = "Green Dirt", tiles = { "default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png" }, is_ground_content = ethereal.cavedirt, groups = {crumbly = 3, soil = 1, ethereal_grass = 1}, soil = { base = "ethereal:green_dirt", dry = "farming:soil", wet = "farming:soil_wet" }, drop = "default:dirt", sounds = default.node_sound_dirt_defaults() }) -- dry dirt minetest.register_node("ethereal:dry_dirt", { description = "Dried Dirt", tiles = {"ethereal_dry_dirt.png"}, is_ground_content = ethereal.cavedirt, groups = {crumbly = 3}, sounds = default.node_sound_dirt_defaults() }) minetest.register_craft({ type = "cooking", output = "ethereal:dry_dirt", recipe = "default:dirt", cooktime = 3, }) local dirts = { "Bamboo", "Jungle", "Grove", "Prairie", "Cold", "Crystal", "Mushroom", "Fiery", "Gray" } for n = 1, #dirts do local desc = dirts[n] local name = desc:lower() minetest.register_node("ethereal:"..name.."_dirt", { description = desc.." Dirt", tiles = { "ethereal_grass_"..name.."_top.png", "default_dirt.png", "default_dirt.png^ethereal_grass_"..name.."_side.png" }, is_ground_content = ethereal.cavedirt, groups = {crumbly = 3, soil = 1, ethereal_grass = 1}, soil = { base = "ethereal:"..name.."_dirt", dry = "farming:soil", wet = "farming:soil_wet" }, drop = "default:dirt", sounds = default.node_sound_dirt_defaults() }) end -- Compatibility with old maps minetest.register_alias("ethereal:crystal_topped_dirt", "ethereal:crystal_dirt") minetest.register_alias("ethereal:fiery_dirt_top", "ethereal:fiery_dirt") minetest.register_alias("ethereal:gray_dirt_top", "ethereal:gray_dirt") minetest.register_alias("ethereal:green_dirt_top", "ethereal:green_dirt") -- check surrounding grass and change dirt to same colour (by Sokomine) minetest.register_abm({ nodenames = {"default:dirt_with_grass"}, interval = 5, chance = 2, catch_up = false, action = function(pos, node) local count_grasses = {} local curr_max = 0 local curr_type = "ethereal:green_dirt" -- fallback local positions = minetest.find_nodes_in_area( {x = (pos.x - 1), y = (pos.y - 2), z = (pos.z - 1)}, {x = (pos.x + 1), y = (pos.y + 2), z = (pos.z + 1)}, "group:ethereal_grass") -- count new grass nodes for _,p in pairs(positions) do local n = minetest.get_node(p).name count_grasses[n] = (count_grasses[n] or 0) + 1 -- we found a grass type with more than current max if count_grasses[n] > curr_max then curr_max = count_grasses[n] curr_type = n end end minetest.swap_node(pos, {name = curr_type}) end }) -- have dirt with dry grass spreads like ethereal grasses minetest.override_item("default:dirt_with_dry_grass", { groups = {crumbly = 3, soil = 1, ethereal_grass = 1}, }) -- if grass devoid of light, change to dirt minetest.register_abm({ nodenames = {"group:ethereal_grass"}, interval = 2, chance = 20, catch_up = false, action = function(pos, node) local name = minetest.get_node({ x = pos.x, y = pos.y + 1, z = pos.z }).name local nodedef = minetest.registered_nodes[name] if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or nodedef.paramtype == "light") and nodedef.liquidtype == "none") then minetest.swap_node(pos, {name = "default:dirt"}) end end }) -- If Baked Clay mod not active, make Red, Orange and Grey nodes if not minetest.get_modpath("bakedclay") then minetest.register_node(":bakedclay:red", { description = "Red Baked Clay", tiles = {"baked_clay_red.png"}, groups = {cracky = 3}, is_ground_content = ethereal.cavedirt, sounds = default.node_sound_stone_defaults(), }) minetest.register_node(":bakedclay:orange", { description = "Orange Baked Clay", tiles = {"baked_clay_orange.png"}, groups = {cracky = 3}, is_ground_content = ethereal.cavedirt, sounds = default.node_sound_stone_defaults(), }) minetest.register_node(":bakedclay:grey", { description = "Grey Baked Clay", tiles = {"baked_clay_grey.png"}, groups = {cracky = 3}, is_ground_content = ethereal.cavedirt, sounds = default.node_sound_stone_defaults(), }) end