-This site focuses on my contributions to the minetest community. Click on the My Mods link to see the mods I have made.
-You can also click on the Mods I like link to see mods from othe people that I think are amazing.
-My server is not up at the moment but I will update the site when it is.
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-All my work is free and opensource. Download it, use it, share it or modify it all you want. Just do not use it to make money.
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My Latest Project
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-My latest project is mystreets. I have been slowly adding to it and making sure it has what is needed for to make nice streets.
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-Next I am going to add machines to make asphalt and paint. I might add a machine for signs as well. I also need to add a streetname sign.
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-You can download everything so far at mystreets
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-mybricks adds lines to many blocks to make them look like bricks. You make a brick machine, add the blocks you want turned into bricks, click the style of brick you want and take your bricks.
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Minetest Forum Link - mybricks (Not yet on the forum)
-mycorners adds corners to many default blocks in minetest.
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-To use simply craft a corner machine. Then put in wood, stone or stone brick. Click Make. This gives you your corner items.
-Then craft a corner installer machine. Put in the block you want a corner on and the corner items you want installed. Click Make.
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-Corner Installer Machine
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- Blank , BLANK , default:wood
-default:steelblock , default:steelblock , BLANK
-default:steelblock , default:steelblock , BLANK
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-Once you have the machine made place it somewhere.
-Right click on it.
-In the input slot add the material you want to make into millwork.
-Many default blocks are supported.
-Then click on the item you want made.
-It should show up in the output slot. If it doesn't then you can not make millwork out of it.
-Once the item is in the output slot you simply take it and put it into your inventory.
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diff --git a/myeavestrough.html b/myeavestrough.html
index af953cc..1eb38b9 100644
--- a/myeavestrough.html
+++ b/myeavestrough.html
@@ -70,7 +70,7 @@ myeavestrough adds eavestrough and downspouts to Minetest. Just make a machine a
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Minetest Forum Link - myeavestrough(not on forum yet)
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-To make the items you need to craft a machine.
-Go into your inventory and add these items.
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-steelblock, steelblock, steelblock
-steelblock, steel_ingot, steelblock
-steelblock, steelblock, steelblock
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-Once you have the machine made place it somewhere.
-Right click on it.
-In the input slot add the material you want to make into millwork.
-Many default blocks are supported.
-Then click on the item you want made.
-It should show up in the output slot. If it doesn't then you can not make millwork out of it.
-Once the item is in the output slot you simply take it and put it into your inventory.
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-Here are a few screenshots
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-mysponge is a fun little mod the allows you to craft a sponge. When you place the sponge in the water it soaks up the water. Put the sponge into the furnace and it will dry out the sponge. When it dries it will give you back a dry sponge and water.
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-mymulch allows you to use grass, sticks, leaves and other plants to make mulch. You can color the mulch and use it in your garden.
-Plants and trees will grow in it.
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Minetest Forum Link - mymulch (Not yet on the forum)
-worldedge is a mod that teleports the player to the other side of the world when they reach the edge.
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-When the player walks past 30000 in any direction they will be teleported to the other side of the world as if they walked around the world.
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-Krock has made it so when you teleport to the other side you will be at ground height.
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-This mod was created by Amaz, modified by Krock And maintained by Don.
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-You can open the init.lua file and edit the top to make the world smaller.
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-Just change the 2 lines below. Please note that the newedge needs to be less then the edge. If they are the same then the player will get stuck in a teleport loop. If you want it smaller then change the 30000 and the 29995.
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-At the top of the file you will see these lines. Do not edit the first one. Change the numbers in the second and third lines.
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-local count = 0 --Do not change this
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-local edge = 30000 --sets the edge of map
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-local newedge = 29995 --sets the other side where player teleports to.
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-Here is an example of a map that is only 10000 blocks wide instead of 60000. (the number you see in the file is half of the width of the map).
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-local count = 0 --Do not change this
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-local edge = 5000 --sets the edge of map
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-local newedge = 4995 --sets the other side where player teleports to.
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-mysoffit adds soffit to Minetest. Make a machine and then start adding sofit to your house. Makes a nice white soffit.
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-Includes soffit, corner soffit, soffit cap and narrow soffit cap.
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-mysponge is a fun little mod the allows you to craft a sponge. When you place the sponge in the water it soaks up the water. Put the sponge into the furnace and it will dry out the sponge. When it dries it will give you back a dry sponge and water.
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-mywoodslopes turns the default wood into a slope. It does woo, jungle wood and pine wood.
-These slopes are great for making roofs or sloped walkways.
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-Minetestville is a great building server. Max started this server and shortly after I joined him in making this a great place.
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-Please visit our official website here - Minetestville
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-Or visit our server page on the forum - Forum
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diff --git a/stylin.css~ b/stylin.css~
deleted file mode 100644
index 407b7fd..0000000
--- a/stylin.css~
+++ /dev/null
@@ -1,188 +0,0 @@
-/* designed and coded by ubik - yewbic[at]yahoo[dot]com */
-
-body {
-background:#000 url('images/bg.jpg') no-repeat 50% 50px;
-margin:0;
-padding:0;
-text-align:center;
-}
-
-#container {
-background:#000;
-width:960px;
-margin:0 auto;
-text-align:left;
-}
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-#header {
-background:url('images/header.png') no-repeat center top;
-width:960px;
-height:234px;
-position:relative;
-margin:0;
-}
-
-#menu {
-width:210px;
-float:left;
-margin:50px 0 0 0;
-text-align:center;
-}
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-.leftbox {
-width:185px;
-background:#000;
-border-width:7px 1px 7px 7px;
-border-color:#555 #555 #555 #000;
-border-style:solid;
-margin:60px 0 0 0;
-padding:10px 10px 10px 0;
-text-align:justify;
-font:14px verdana,arial,sans-serif;
-color:#fff;
-}
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-.leftbox ul {
-list-style-type:none;
-margin:10px 0 10px 0;
-padding:0;
-}
-
-.leftbox li, .leftbox a {
-font-weight:bold;
-color:#99cc33;
-letter-spacing:1px;
-text-align:left;
-text-decoration:none;
-}
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-.leftbox a:hover {color:#ccff66}
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-h4 {
-font:bold 15px verdana,arial,sans-serif;
-color:#fff;
-display:block;
-margin:0 0 15px 0;
-letter-spacing:1px;
-text-align:center;
-}
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-a.item {
-background:url('images/menu.jpg') no-repeat;
-max-width:210px;
-height:34px;
-display:block;
-padding:0 0 0 10px;
-font:bold 15px verdana,arial,sans-serif;
-color:#fff;
-text-decoration:none;
-line-height:30px;
-}
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-/*
-good practice of background offset rollovers to avoid javascript preload.
-Im using max-width, BG pos. and Padding instead of margin and smaller-than
-container width, to get pop-out effect cause of a left-edge bug that makes
-the menu jump. -ubik
-*/
-a.item:hover {
-background-position:10px -34px;
-padding:0 0 0 20px;
-}
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-#main {
-background:#000;
-min-height:400px;
-margin:0 0 0 220px;
-font:18px verdana,arial,sans-serif;
-color:#fff;
-text-align:left;
-}
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-#footer {
-clear:both;
-height:40px;
-background:#000;
-margin:50px 0 0 0;
-text-align:center;
-padding:20px 0 10px 0;
-}
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-#footer a {
-font:bold 15px verdana,arial,sans-serif;
-color:#ccc;
-text-decoration:none;
-letter-spacing:1px;
-margin-left:20px;
-}
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-#footer a:hover {color:#ccff66}
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-/* "bottomRight" is the botttom right background image of the content container */
-.bottomRight {background:url('images/bottom.png') no-repeat right bottom}
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-.content {
-min-height:190px;
-background:url('images/top.png') no-repeat left top;
-padding:30px 40px;
-margin:20px 0 30px 0;
-text-align:justify;
-}
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-h1 { /* position absolute - relative to the header, not document */
-position:absolute;
-left:70px;
-bottom:40px;
-margin:0;
-display:inline;
-font:50px bold georgia,times,serif;
-color:#00FF00;
-letter-spacing:5px;
-font-variant:small-caps;
-}
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-h2 {
-font:bold italic 25px georgia,times,serif;
-color:#fff;
-display:block;
-margin:15px 0 0 0;
-text-align:center;
-}
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-h3 {
-font:bold italic 25px georgia,times,serif;
-color:#99cc33;
-display:block;
-margin:15px 0 0 0;
-}
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-.code {
-text-decoration:none;
-color:#5858FA;
-font:15px;
-font-style: italic;
-font-weight:bold;
-margin-left:20px;
-}
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-.content a {
-text-decoration:none;
-color:#99cc33;
-font-weight:bold;
-}
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-.content a:hover {color:#ccff66}
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-.content ul {list-style-type:circle}
-.content li {font:bold 16px verdana,arial,sans-serif;}
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-p {margin-top:20px}
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-#footer p , #footer p a {
-text-align:right;
-font:11px verdana,arial;
-color:#999;
-margin:0;
-}
diff --git a/worldedge.html~ b/worldedge.html~
deleted file mode 100644
index f8bff11..0000000
--- a/worldedge.html~
+++ /dev/null
@@ -1,134 +0,0 @@
-
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-MyMods by Don
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-
-
-worldedge is a mod that teleports the player to the other side of the world when they reach the edge.
-
-
-When the player walks past 30000 in any direction they will be teleported to the other side of the world as if they walked around the world.
-
-
-Krock has made it so when you teleport to the other side you will be at ground height.
-
-
-This mod was created by Amaz, modified by Krock And maintained by Don.
-
-
-
-
-
-You can open the init.lua file and edit the top to make the world smaller.
-
-Just change the 2 lines below. Please note that the newedge needs to be less then the edge. If they are the same then the player will get stuck in a teleport loop. If you want it smaller then change the 30000 and the 29995.
-
-
-At the top of the file you will see these lines. Do not edit the first one. Change the numbers in the second and third lines.
-
-
-local count = 0 --Do not change this
-
-local edge = 30000 --sets the edge of map
-
-local newedge = 29995 --sets the other side where player teleports to.
-
-
-Here is an example of a map that is only 10000 blocks wide instead of 60000. (the number you see in the file is half of the width of the map).
-
-
-
-local count = 0 --Do not change this
-
-local edge = 5000 --sets the edge of map
-
-local newedge = 4995 --sets the other side where player teleports to.
-