--[[Add a builder mode for builders!]] subgames.register_on_joinplayer(function(player, lobby) if lobby == "build" then local name = player:get_player_name() minetest.chat_send_player(name, "You joined the builder lobby, be carefull!") subgames.disappear(player) local privs = minetest.get_player_privs(name) privs.interact = true privs.fly = true privs.fast = true privs.noclip = true privs.give = true privs.creative = true minetest.set_player_privs(name, privs) end end) subgames.register_on_leaveplayer(function(player, lobby) if lobby == "build" then local name = player:get_player_name() subgames.undisappear(player) local privs = minetest.get_player_privs(name) privs.interact = nil privs.fly = nil privs.fast = nil privs.noclip = nil privs.give = nil privs.creative = nil minetest.set_player_privs(name, privs) end end) minetest.register_chatcommand("build", { params = "", description = "Use it to join the builder lobby.", privs = {ban=true}, func = function(user) local player = minetest.get_player_by_name(user) subgames.change_lobby(player, "build") end, }) subgames.register_game("build", { fullname = "Build", area = { [1] = {x=0, y=(-10000), z=0}, [2] = {x=0, y=(-10000), z=0} }, }) minetest.register_chatcommand("pinfo", { params = "", description = "Get some infos of a player.", privs = {ban=true}, func = function(name, param) if not minetest.get_player_by_name(param) then return false, "Player is not online" end for key, value in pairs(minetest.get_player_information(param)) do minetest.chat_send_player(name, tostring(key).." is "..tostring(value)) end end, }) minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage) if minetest.get_player_privs(hitter:get_player_name()).ban then subgames.add_bothud(hitter, player:get_player_name(), 0xFFFFFF, 5) if player_lobby[hitter:get_player_name()] == "build" then return true end end end)