diff --git a/mods/beds/api.lua b/mods/beds/api.lua index c545a20..cab2def 100644 --- a/mods/beds/api.lua +++ b/mods/beds/api.lua @@ -17,6 +17,8 @@ local function destruct_bed(pos, n) reverse = not reverse minetest.remove_node(other) minetest.check_for_falling(other) + beds.remove_spawns_at(pos) + beds.remove_spawns_at(other) else reverse = not reverse end diff --git a/mods/beds/beds.lua b/mods/beds/beds.lua index 276c05e..dc044a3 100644 --- a/mods/beds/beds.lua +++ b/mods/beds/beds.lua @@ -79,10 +79,10 @@ beds.register_bed("beds:bed", { } }, nodebox = { - bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5}, - top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5}, + bottom = {-0.5, -0.5, -0.5, 0.5, 0.0625, 0.5}, + top = {-0.5, -0.5, -0.5, 0.5, 0.0625, 0.5}, }, - selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5}, + selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.0625, 1.5}, recipe = { {"wool:white", "wool:white", "wool:white"}, {"group:wood", "group:wood", "group:wood"} diff --git a/mods/beds/functions.lua b/mods/beds/functions.lua index 0b79bfb..6ee0474 100644 --- a/mods/beds/functions.lua +++ b/mods/beds/functions.lua @@ -90,7 +90,13 @@ local function lay_down(player, pos, bed_pos, state, skip) local yaw, param2 = get_look_yaw(bed_pos) player:set_look_horizontal(yaw) local dir = minetest.facedir_to_dir(param2) - local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2} + -- p.y is just above the nodebox height of the 'Simple Bed' (the highest bed), + -- to avoid sinking down through the bed. + local p = { + x = bed_pos.x + dir.x / 2, + y = bed_pos.y + 0.07, + z = bed_pos.z + dir.z / 2 + } player:set_physics_override(0, 0, 0) player:set_pos(p) default.player_attached[name] = true diff --git a/mods/beds/init.lua b/mods/beds/init.lua index 869ff0f..a1a46ce 100644 --- a/mods/beds/init.lua +++ b/mods/beds/init.lua @@ -2,7 +2,7 @@ -- Load support for MT game translation. local S = minetest.get_translator("beds") - +local esc = minetest.formspec_escape beds = {} beds.player = {} @@ -14,7 +14,7 @@ beds.get_translator = S beds.formspec = "size[8,11;true]" .. "no_prepend[]" .. "bgcolor[#080808BB;true]" .. - "button_exit[2,10;4,0.75;leave;" .. S("Leave Bed") .. "]" + "button_exit[2,10;4,0.75;leave;" .. esc(S("Leave Bed")) .. "]" local modpath = minetest.get_modpath("beds") diff --git a/mods/beds/locale/beds.ms.tr b/mods/beds/locale/beds.ms.tr new file mode 100644 index 0000000..797e3a6 --- /dev/null +++ b/mods/beds/locale/beds.ms.tr @@ -0,0 +1,8 @@ +# textdomain: beds +Fancy Bed=Katil Beragam +Simple Bed=Katil Biasa +Leave Bed=Bangun +Good morning.=Selamat pagi. +@1 of @2 players are in bed=@1 daripada @2 pemain sedang tidur +Force night skip=Paksa langkau malam +You can only sleep at night.=Anda hanya boleh tidur pada waktu malam. diff --git a/mods/beds/locale/beds.ru.tr b/mods/beds/locale/beds.ru.tr new file mode 100644 index 0000000..1974b3d --- /dev/null +++ b/mods/beds/locale/beds.ru.tr @@ -0,0 +1,8 @@ +# textdomain: beds +Fancy Bed=Детализированная Кровать +Simple Bed=Обычная Кровать +Leave Bed=Встать с кровати +Good morning.=Доброе утро. +@1 of @2 players are in bed=@1 из @2 игроков в кровати +Force night skip=Пропустить ночь +You can only sleep at night.=Вы можете спать только ночью. diff --git a/mods/beds/locale/beds.se.tr b/mods/beds/locale/beds.se.tr new file mode 100644 index 0000000..53f4f2d --- /dev/null +++ b/mods/beds/locale/beds.se.tr @@ -0,0 +1,8 @@ +# textdomain: beds +Fancy Bed=Fin säng +Simple Bed=Enkel Säng +Leave Bed=Lämna Säng +Good morning.= God morgon. +@1 of @2 players are in bed=@1 av @2 spelar försöker sover. +Force night skip=Tvinga över natten +You can only sleep at night.=Du kan bara sova på natten. diff --git a/mods/beds/locale/beds.zh_CN.tr b/mods/beds/locale/beds.zh_CN.tr new file mode 100644 index 0000000..609524d --- /dev/null +++ b/mods/beds/locale/beds.zh_CN.tr @@ -0,0 +1,8 @@ +# textdomain: beds +Fancy Bed=花式床 +Simple Bed=简易床 +Leave Bed=离开床 +Good morning.=早安! +@1 of @2 players are in bed=@2位玩家中的@1位在床上 +Force night skip=强制跳过夜晚 +You can only sleep at night.=你只能在晚上睡觉。 diff --git a/mods/beds/locale/beds.zh_TW.tr b/mods/beds/locale/beds.zh_TW.tr new file mode 100644 index 0000000..4e7d687 --- /dev/null +++ b/mods/beds/locale/beds.zh_TW.tr @@ -0,0 +1,9 @@ +# textdomain: beds +Fancy Bed=花式床 +Simple Bed=簡易床 +Leave Bed=離開床 +Good morning.=早安! +@1 of @2 players are in bed=@2位玩家中的@1位在床上 +Force night skip=強制跳過夜晚 +You can only sleep at night.=你只能在晚上睡覺。 + diff --git a/mods/beds/spawns.lua b/mods/beds/spawns.lua index baee364..1a2ce81 100644 --- a/mods/beds/spawns.lua +++ b/mods/beds/spawns.lua @@ -61,3 +61,12 @@ function beds.set_spawns() end beds.save_spawns() end + +function beds.remove_spawns_at(pos) + for name, p in pairs(beds.spawn) do + if vector.equals(vector.round(p), pos) then + beds.spawn[name] = nil + end + end + beds.save_spawns() +end diff --git a/mods/binoculars/locale/binoculars.ms.tr b/mods/binoculars/locale/binoculars.ms.tr new file mode 100644 index 0000000..d38e64f --- /dev/null +++ b/mods/binoculars/locale/binoculars.ms.tr @@ -0,0 +1,3 @@ +# textdomain: binoculars +Binoculars=Binokular +Use with 'Zoom' key=Guna dengan kekunci 'Zum' diff --git a/mods/binoculars/locale/binoculars.ru.tr b/mods/binoculars/locale/binoculars.ru.tr new file mode 100644 index 0000000..6b3aa9e --- /dev/null +++ b/mods/binoculars/locale/binoculars.ru.tr @@ -0,0 +1,3 @@ +# textdomain: binoculars +Binoculars=Бинокль +Use with 'Zoom' key=Используется с привилегией 'Zoom' diff --git a/mods/binoculars/locale/binoculars.se.tr b/mods/binoculars/locale/binoculars.se.tr new file mode 100644 index 0000000..291afd5 --- /dev/null +++ b/mods/binoculars/locale/binoculars.se.tr @@ -0,0 +1,3 @@ +# textdomain: binoculars +Binoculars=Kikare +Use with 'Zoom' key=Används med 'Zoom' knappen \ No newline at end of file diff --git a/mods/binoculars/locale/binoculars.zh_CN.tr b/mods/binoculars/locale/binoculars.zh_CN.tr new file mode 100644 index 0000000..ec46cf8 --- /dev/null +++ b/mods/binoculars/locale/binoculars.zh_CN.tr @@ -0,0 +1,3 @@ +# textdomain: binoculars +Binoculars=望远镜 +Use with 'Zoom' key=与“缩放”键一起使用 diff --git a/mods/binoculars/locale/binoculars.zh_TW.tr b/mods/binoculars/locale/binoculars.zh_TW.tr new file mode 100644 index 0000000..bbe3b39 --- /dev/null +++ b/mods/binoculars/locale/binoculars.zh_TW.tr @@ -0,0 +1,3 @@ +# textdomain: binoculars +Binoculars=望遠鏡 +Use with 'Zoom' key=與“縮放”鍵一起使用 diff --git a/mods/boats/init.lua b/mods/boats/init.lua index a785bdc..f9ae8e0 100644 --- a/mods/boats/init.lua +++ b/mods/boats/init.lua @@ -13,15 +13,6 @@ local function is_water(pos) end -local function get_sign(i) - if i == 0 then - return 0 - else - return i / math.abs(i) - end -end - - local function get_velocity(v, yaw, y) local x = -math.sin(yaw) * v local z = math.cos(yaw) * v @@ -146,7 +137,7 @@ end function boat.on_step(self, dtime) - self.v = get_v(self.object:get_velocity()) * get_sign(self.v) + self.v = get_v(self.object:get_velocity()) * math.sign(self.v) if self.driver then local driver_objref = minetest.get_player_by_name(self.driver) if driver_objref then @@ -157,13 +148,13 @@ function boat.on_step(self, dtime) minetest.chat_send_player(self.driver, S("Boat cruise mode on")) end elseif ctrl.down then - self.v = self.v - dtime * 1.8 + self.v = self.v - dtime * 2.0 if self.auto then self.auto = false minetest.chat_send_player(self.driver, S("Boat cruise mode off")) end elseif ctrl.up or self.auto then - self.v = self.v + dtime * 1.8 + self.v = self.v + dtime * 2.0 end if ctrl.left then if self.v < -0.001 then @@ -185,15 +176,14 @@ function boat.on_step(self, dtime) self.object:set_pos(self.object:get_pos()) return end - local s = get_sign(self.v) - self.v = self.v - dtime * 0.6 * s - if s ~= get_sign(self.v) then - self.object:set_velocity({x = 0, y = 0, z = 0}) + -- We need to preserve velocity sign to properly apply drag force + -- while moving backward + local drag = dtime * math.sign(self.v) * (0.01 + 0.0796 * self.v * self.v) + -- If drag is larger than velocity, then stop horizontal movement + if math.abs(self.v) <= math.abs(drag) then self.v = 0 - return - end - if math.abs(self.v) > 5 then - self.v = 5 * get_sign(self.v) + else + self.v = self.v - drag end local p = self.object:get_pos() diff --git a/mods/boats/locale/boats.ms.tr b/mods/boats/locale/boats.ms.tr new file mode 100644 index 0000000..d11a68b --- /dev/null +++ b/mods/boats/locale/boats.ms.tr @@ -0,0 +1,4 @@ +# textdomain: boats +Boat cruise mode on=Mod bot layar makan angin dibolehkan +Boat cruise mode off=Mod bot layar makan angin dilumpuhkan +Boat=Bot diff --git a/mods/boats/locale/boats.ru.tr b/mods/boats/locale/boats.ru.tr new file mode 100644 index 0000000..4327098 --- /dev/null +++ b/mods/boats/locale/boats.ru.tr @@ -0,0 +1,4 @@ +# textdomain: boats +Boat cruise mode on=Режим путешествия на лодке включен +Boat cruise mode off=Режим путешествия на лодке выключен +Boat=Лодка diff --git a/mods/boats/locale/boats.se.tr b/mods/boats/locale/boats.se.tr new file mode 100644 index 0000000..4ca7c80 --- /dev/null +++ b/mods/boats/locale/boats.se.tr @@ -0,0 +1,4 @@ +# textdomain: boats +Boat cruise mode on=Båtkryssningsläge på +Boat cruise mode off=Båtkryssningsläge av +Boat=Båt \ No newline at end of file diff --git a/mods/boats/locale/boats.zh_CN.tr b/mods/boats/locale/boats.zh_CN.tr new file mode 100644 index 0000000..254f2df --- /dev/null +++ b/mods/boats/locale/boats.zh_CN.tr @@ -0,0 +1,4 @@ +# textdomain: boats +Boat cruise mode on=巡航模式开启 +Boat cruise mode off=巡航模式关闭 +Boat=船 diff --git a/mods/boats/locale/boats.zh_TW.tr b/mods/boats/locale/boats.zh_TW.tr new file mode 100644 index 0000000..97b3471 --- /dev/null +++ b/mods/boats/locale/boats.zh_TW.tr @@ -0,0 +1,4 @@ +# textdomain: boats +Boat cruise mode on=巡航模式開啟 +Boat cruise mode off=巡航模式關閉 +Boat=船 diff --git a/mods/bones/locale/bones.ms.tr b/mods/bones/locale/bones.ms.tr new file mode 100644 index 0000000..e4b8712 --- /dev/null +++ b/mods/bones/locale/bones.ms.tr @@ -0,0 +1,8 @@ +# textdomain: bones +Bones=Tulang +@1's old bones=Tulang lama @1 +@1 died at @2.=@1 mati di @2. +@1 died at @2, and dropped their inventory.=@1 mati di @2, dan menjatuhkan inventorinya. +@1 died at @2, and bones were placed.=@1 mati di @2, dan tulang diletakkan. +@1's fresh bones=Tulang segar @1 +@1's bones=Tulang @1 diff --git a/mods/bones/locale/bones.ru.tr b/mods/bones/locale/bones.ru.tr new file mode 100644 index 0000000..98691c5 --- /dev/null +++ b/mods/bones/locale/bones.ru.tr @@ -0,0 +1,8 @@ +# textdomain: bones +Bones=Кости +@1's old bones=Старые кости @1 +@1 died at @2.=@1 умер в @2. +@1 died at @2, and dropped their inventory.=@1 умер в @2 и потерял содержимое своего инвентаря. +@1 died at @2, and bones were placed.=@1 умер в @2, помещены кости. +@1's fresh bones=новые кости @1 +@1's bones=кости @1 diff --git a/mods/bones/locale/bones.se.tr b/mods/bones/locale/bones.se.tr new file mode 100644 index 0000000..1323c59 --- /dev/null +++ b/mods/bones/locale/bones.se.tr @@ -0,0 +1,8 @@ +# textdomain: bones +Bones=Ben +@1's old bones=@1s Gamla ben +@1 died at @2.=@1 dog på @a. +@1 died at @2, and dropped their inventory.=@1 dog på @a, och tappade deras saker. +@1 died at @2, and bones were placed.=@1 dog på @2, och deras ben var placerade. +@1's fresh bones=@1s färska ben +@1's bones=@1s ben diff --git a/mods/bones/locale/bones.zh_CN.tr b/mods/bones/locale/bones.zh_CN.tr new file mode 100644 index 0000000..dadf55e --- /dev/null +++ b/mods/bones/locale/bones.zh_CN.tr @@ -0,0 +1,8 @@ +# textdomain: bones +Bones=骨骸 +@1's old bones=@1的旧骨骸 +@1 died at @2.=@1在@2死亡。 +@1 died at @2, and dropped their inventory.=@1在@2死亡,丢掉了物品栏。 +@1 died at @2, and bones were placed.=@1在@2死亡,骨骸被放置。 +@1's fresh bones=@1的新鲜骨骸 +@1's bones=@1的骨骸 diff --git a/mods/bones/locale/bones.zh_TW.tr b/mods/bones/locale/bones.zh_TW.tr new file mode 100644 index 0000000..1a94d2f --- /dev/null +++ b/mods/bones/locale/bones.zh_TW.tr @@ -0,0 +1,8 @@ +# textdomain: bones +Bones=骨骸 +@1's old bones=@1的舊骨骸 +@1 died at @2.=@1在@2死亡。 +@1 died at @2, and dropped their inventory.=@1在@2死亡,丟掉了物品欄。 +@1 died at @2, and bones were placed.=@1在@2死亡,骨骸被放置。 +@1's fresh bones=@1的新鮮骨骸 +@1's bones=@1的骨骸 diff --git a/mods/bucket/init.lua b/mods/bucket/init.lua index 2cf431c..ebdf2e7 100644 --- a/mods/bucket/init.lua +++ b/mods/bucket/init.lua @@ -225,3 +225,16 @@ minetest.register_craft({ replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}}, }) +-- Register buckets as dungeon loot +if minetest.global_exists("dungeon_loot") then + dungeon_loot.register({ + {name = "bucket:bucket_empty", chance = 0.55}, + -- water in deserts/ice or above ground, lava otherwise + {name = "bucket:bucket_water", chance = 0.45, + types = {"sandstone", "desert", "ice"}}, + {name = "bucket:bucket_water", chance = 0.45, y = {0, 32768}, + types = {"normal"}}, + {name = "bucket:bucket_lava", chance = 0.45, y = {-32768, -1}, + types = {"normal"}}, + }) +end diff --git a/mods/bucket/locale/bucket.ms.tr b/mods/bucket/locale/bucket.ms.tr new file mode 100644 index 0000000..02ba38a --- /dev/null +++ b/mods/bucket/locale/bucket.ms.tr @@ -0,0 +1,5 @@ +# textdomain: bucket +Empty Bucket=Baldi Kosong +Water Bucket=Baldi Air +River Water Bucket=Baldi Air Sungai +Lava Bucket=Baldi Lava diff --git a/mods/bucket/locale/bucket.ru.tr b/mods/bucket/locale/bucket.ru.tr new file mode 100644 index 0000000..8ede280 --- /dev/null +++ b/mods/bucket/locale/bucket.ru.tr @@ -0,0 +1,5 @@ +# textdomain: bucket +Empty Bucket=Пустое Ведро +Water Bucket=Ведро с Водой +River Water Bucket=Ведро с Речной Водой +Lava Bucket=Ведро с Лавой diff --git a/mods/bucket/locale/bucket.se.tr b/mods/bucket/locale/bucket.se.tr new file mode 100644 index 0000000..06e9ea3 --- /dev/null +++ b/mods/bucket/locale/bucket.se.tr @@ -0,0 +1,5 @@ +# textdomain: bucket +Empty Bucket=Tom hink +Water Bucket=Vatten hink +River Water Bucket=Flodvatten hink +Lava Bucket=Lava hink \ No newline at end of file diff --git a/mods/bucket/locale/bucket.zh_CN.tr b/mods/bucket/locale/bucket.zh_CN.tr new file mode 100644 index 0000000..fda5bfc --- /dev/null +++ b/mods/bucket/locale/bucket.zh_CN.tr @@ -0,0 +1,5 @@ +# textdomain: bucket +Empty Bucket=空桶 +Water Bucket=水桶 +River Water Bucket=河水桶 +Lava Bucket=岩浆桶 diff --git a/mods/bucket/locale/bucket.zh_TW.tr b/mods/bucket/locale/bucket.zh_TW.tr new file mode 100644 index 0000000..965d657 --- /dev/null +++ b/mods/bucket/locale/bucket.zh_TW.tr @@ -0,0 +1,5 @@ +# textdomain: bucket +Empty Bucket=空桶 +Water Bucket=水桶 +River Water Bucket=河水桶 +Lava Bucket=岩漿桶 diff --git a/mods/bucket/mod.conf b/mods/bucket/mod.conf index 1c60a09..fef4687 100644 --- a/mods/bucket/mod.conf +++ b/mods/bucket/mod.conf @@ -1,3 +1,4 @@ name = bucket description = Minetest Game mod: bucket depends = default +optional_depends = dungeon_loot diff --git a/mods/butterflies/init.lua b/mods/butterflies/init.lua index 6fd839f..650e7da 100644 --- a/mods/butterflies/init.lua +++ b/mods/butterflies/init.lua @@ -102,7 +102,7 @@ minetest.register_decoration({ place_offset_y = 2, sidelen = 80, fill_ratio = 0.005, - biomes = {"grassland", "deciduous_forest", "floatland_grassland"}, + biomes = {"grassland", "deciduous_forest"}, y_max = 31000, y_min = 1, decoration = { diff --git a/mods/butterflies/locale/butterflies.ms.tr b/mods/butterflies/locale/butterflies.ms.tr new file mode 100644 index 0000000..b8bde85 --- /dev/null +++ b/mods/butterflies/locale/butterflies.ms.tr @@ -0,0 +1,4 @@ +# textdomain: butterflies +White Butterfly=Rama-Rama Putih +Red Butterfly=Rama-Rama Merah +Violet Butterfly=Rama-Rama Ungu diff --git a/mods/butterflies/locale/butterflies.ru.tr b/mods/butterflies/locale/butterflies.ru.tr new file mode 100644 index 0000000..7a79ed8 --- /dev/null +++ b/mods/butterflies/locale/butterflies.ru.tr @@ -0,0 +1,4 @@ +# textdomain: butterflies +White Butterfly=Белая Бабочка +Red Butterfly=Красная Бабочка +Violet Butterfly=Фиолетовая Бабочка diff --git a/mods/butterflies/locale/butterflies.se.tr b/mods/butterflies/locale/butterflies.se.tr new file mode 100644 index 0000000..08cb94c --- /dev/null +++ b/mods/butterflies/locale/butterflies.se.tr @@ -0,0 +1,4 @@ +# textdomain: butterflies +White Butterfly=Vit fjäril +Red Butterfly=Röd fjäril +Violet Butterfly=Violett fjäril \ No newline at end of file diff --git a/mods/butterflies/locale/butterflies.zh_CN.tr b/mods/butterflies/locale/butterflies.zh_CN.tr new file mode 100644 index 0000000..24e0bd1 --- /dev/null +++ b/mods/butterflies/locale/butterflies.zh_CN.tr @@ -0,0 +1,4 @@ +# textdomain: butterflies +White Butterfly=白蝴蝶 +Red Butterfly=红蝴蝶 +Violet Butterfly=紫蝴蝶 diff --git a/mods/butterflies/locale/butterflies.zh_TW.tr b/mods/butterflies/locale/butterflies.zh_TW.tr new file mode 100644 index 0000000..8d927c1 --- /dev/null +++ b/mods/butterflies/locale/butterflies.zh_TW.tr @@ -0,0 +1,4 @@ +# textdomain: butterflies +White Butterfly=白蝴蝶 +Red Butterfly=紅蝴蝶 +Violet Butterfly=紫蝴蝶 diff --git a/mods/carts/cart_entity.lua b/mods/carts/cart_entity.lua index 3c131a6..02ff6cd 100644 --- a/mods/carts/cart_entity.lua +++ b/mods/carts/cart_entity.lua @@ -414,7 +414,7 @@ minetest.register_craftitem("carts:cart", { end minetest.sound_play({name = "default_place_node_metal", gain = 0.5}, - {pos = pointed_thing.above}) + {pos = pointed_thing.above}, true) if not (creative and creative.is_enabled_for and creative.is_enabled_for(placer:get_player_name())) then diff --git a/mods/carts/init.lua b/mods/carts/init.lua index a5aa9cb..69d59d9 100644 --- a/mods/carts/init.lua +++ b/mods/carts/init.lua @@ -19,3 +19,10 @@ carts.path_distance_max = 3 dofile(carts.modpath.."/functions.lua") dofile(carts.modpath.."/rails.lua") dofile(carts.modpath.."/cart_entity.lua") + +-- Register rails as dungeon loot +if minetest.global_exists("dungeon_loot") then + dungeon_loot.register({ + name = "carts:rail", chance = 0.35, count = {1, 6} + }) +end diff --git a/mods/carts/locale/carts.ms.tr b/mods/carts/locale/carts.ms.tr new file mode 100644 index 0000000..e8944e9 --- /dev/null +++ b/mods/carts/locale/carts.ms.tr @@ -0,0 +1,6 @@ +# textdomain: carts +Cart=Pedati +(Sneak+Click to pick up)=(Selinap+Klik untuk ambil balik) +Rail=Landasan +Powered Rail=Landasan Berkuasa +Brake Rail=Landasan Brek diff --git a/mods/carts/locale/carts.ru.tr b/mods/carts/locale/carts.ru.tr new file mode 100644 index 0000000..6ff5be6 --- /dev/null +++ b/mods/carts/locale/carts.ru.tr @@ -0,0 +1,6 @@ +# textdomain: carts +Cart=Вагонетка +(Sneak+Click to pick up)=(Пригнитесь и кликните по вагонетке, чтобы забрать) +Rail=Рельса +Powered Rail=Механизированная Рельса +Brake Rail=Рельса с тормозом diff --git a/mods/carts/locale/carts.se.tr b/mods/carts/locale/carts.se.tr new file mode 100644 index 0000000..e40f8ca --- /dev/null +++ b/mods/carts/locale/carts.se.tr @@ -0,0 +1,6 @@ +# textdomain: carts +Cart=Vagn +(Sneak+Click to pick up)=(Shift+Klicka för att plocka upp) +Rail=Räls +Powered Rail=Aktiverad räls +Brake Rail=Broms räls \ No newline at end of file diff --git a/mods/carts/locale/carts.zh_CN.tr b/mods/carts/locale/carts.zh_CN.tr new file mode 100644 index 0000000..953cdef --- /dev/null +++ b/mods/carts/locale/carts.zh_CN.tr @@ -0,0 +1,6 @@ +# textdomain: carts +Cart=矿车 +(Sneak+Click to pick up)=(潜行+单击以捡起) +Rail=铁轨 +Powered Rail=动力铁轨 +Brake Rail=制动铁轨 diff --git a/mods/carts/locale/carts.zh_TW.tr b/mods/carts/locale/carts.zh_TW.tr new file mode 100644 index 0000000..f6300d4 --- /dev/null +++ b/mods/carts/locale/carts.zh_TW.tr @@ -0,0 +1,6 @@ +# textdomain: carts +Cart=礦車 +(Sneak+Click to pick up)=(潛行+單擊以撿起) +Rail=鐵軌 +Powered Rail=動力鐵軌 +Brake Rail=制動鐵軌 diff --git a/mods/carts/mod.conf b/mods/carts/mod.conf index 20357e3..0eab35c 100644 --- a/mods/carts/mod.conf +++ b/mods/carts/mod.conf @@ -1,3 +1,4 @@ name = carts description = Carts (formerly boost_cart) depends = default, player_api +optional_depends = dungeon_loot diff --git a/mods/creative/inventory.lua b/mods/creative/inventory.lua index 27dee78..2e93e5f 100644 --- a/mods/creative/inventory.lua +++ b/mods/creative/inventory.lua @@ -25,7 +25,9 @@ function creative.init_creative_inventory(player) player_inventory[player_name] = { size = 0, filter = "", - start_i = 0 + start_i = 0, + old_filter = nil, -- use only for caching in update_creative_inventory + old_content = nil } minetest.create_detached_inventory("creative_" .. player_name, { @@ -59,22 +61,42 @@ function creative.init_creative_inventory(player) return player_inventory[player_name] end +local function match(s, filter) + if filter == "" then + return 0 + end + if s:lower():find(filter, 1, true) then + return #s - #filter + end + return nil +end + function creative.update_creative_inventory(player_name, tab_content) - local creative_list = {} local inv = player_inventory[player_name] or creative.init_creative_inventory(minetest.get_player_by_name(player_name)) local player_inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name}) + if inv.filter == inv.old_filter and tab_content == inv.old_content then + return + end + inv.old_filter = inv.filter + inv.old_content = tab_content + local items = inventory_cache[tab_content] or init_creative_cache(tab_content) + local creative_list = {} + local order = {} for name, def in pairs(items) do - if def.name:find(inv.filter, 1, true) or - def.description:lower():find(inv.filter, 1, true) then + local m = match(def.description, inv.filter) or match(def.name, inv.filter) + if m then creative_list[#creative_list+1] = name + -- Sort by description length first so closer matches appear earlier + order[name] = string.format("%02d", m) .. name end end - table.sort(creative_list) + table.sort(creative_list, function(a, b) return order[a] < order[b] end) + player_inv:set_size("main", #creative_list) player_inv:set_list("main", creative_list) inv.size = #creative_list @@ -105,21 +127,20 @@ function creative.register_tab(name, title, items) local player_name = player:get_player_name() creative.update_creative_inventory(player_name, items) local inv = player_inventory[player_name] - local start_i = inv.start_i or 0 - local pagenum = math.floor(start_i / (3*8) + 1) - local pagemax = math.ceil(inv.size / (3*8)) + local pagenum = math.floor(inv.start_i / (4*8) + 1) + local pagemax = math.ceil(inv.size / (4*8)) local esc = minetest.formspec_escape return sfinv.make_formspec(player, context, - "label[6.2,3.35;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" .. + "label[5.8,4.15;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" .. [[ - image[4.06,3.4;0.8,0.8;creative_trash_icon.png] + image[4.08,4.2;0.8,0.8;creative_trash_icon.png] listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF] - list[detached:creative_trash;main;4,3.3;1,1;] + list[detached:creative_trash;main;4.02,4.1;1,1;] listring[] - image_button[5.4,3.25;0.8,0.8;creative_prev_icon.png;creative_prev;] - image_button[7.2,3.25;0.8,0.8;creative_next_icon.png;creative_next;] - image_button[2.1,3.25;0.8,0.8;creative_search_icon.png;creative_search;] - image_button[2.75,3.25;0.8,0.8;creative_clear_icon.png;creative_clear;] + image_button[5,4.05;0.8,0.8;creative_prev_icon.png;creative_prev;] + image_button[7.2,4.05;0.8,0.8;creative_next_icon.png;creative_next;] + image_button[2.63,4.05;0.8,0.8;creative_search_icon.png;creative_search;] + image_button[3.25,4.05;0.8,0.8;creative_clear_icon.png;creative_clear;] ]] .. "tooltip[creative_search;" .. esc(S("Search")) .. "]" .. "tooltip[creative_clear;" .. esc(S("Reset")) .. "]" .. @@ -127,9 +148,9 @@ function creative.register_tab(name, title, items) "tooltip[creative_next;" .. esc(S("Next page")) .. "]" .. "listring[current_player;main]" .. "field_close_on_enter[creative_filter;false]" .. - "field[0.3,3.5;2.2,1;creative_filter;;" .. esc(inv.filter) .. "]" .. + "field[0.3,4.2;2.8,1.2;creative_filter;;" .. esc(inv.filter) .. "]" .. "listring[detached:creative_" .. player_name .. ";main]" .. - "list[detached:creative_" .. player_name .. ";main;0,0;8,3;" .. tostring(start_i) .. "]" .. + "list[detached:creative_" .. player_name .. ";main;0,0;8,4;" .. tostring(inv.start_i) .. "]" .. creative.formspec_add, true) end, on_enter = function(self, player, context) @@ -147,27 +168,25 @@ function creative.register_tab(name, title, items) if fields.creative_clear then inv.start_i = 0 inv.filter = "" - creative.update_creative_inventory(player_name, items) sfinv.set_player_inventory_formspec(player, context) elseif fields.creative_search or fields.key_enter_field == "creative_filter" then inv.start_i = 0 inv.filter = fields.creative_filter:lower() - creative.update_creative_inventory(player_name, items) sfinv.set_player_inventory_formspec(player, context) elseif not fields.quit then local start_i = inv.start_i or 0 if fields.creative_prev then - start_i = start_i - 3*8 + start_i = start_i - 4*8 if start_i < 0 then - start_i = inv.size - (inv.size % (3*8)) + start_i = inv.size - (inv.size % (4*8)) if inv.size == start_i then - start_i = math.max(0, inv.size - (3*8)) + start_i = math.max(0, inv.size - (4*8)) end end elseif fields.creative_next then - start_i = start_i + 3*8 + start_i = start_i + 4*8 if start_i >= inv.size then start_i = 0 end diff --git a/mods/creative/locale/creative.ms.tr b/mods/creative/locale/creative.ms.tr new file mode 100644 index 0000000..a2aef80 --- /dev/null +++ b/mods/creative/locale/creative.ms.tr @@ -0,0 +1,10 @@ +# textdomain: creative +Allow player to use creative inventory=Benarkan pemain menggunakan inventori kreatif +Search=Cari +Reset=Set semula +Previous page=Halaman sebelumnya +Next page=Halaman seterusnya +All=Semua +Nodes=Nod +Tools=Alatan +Items=Item diff --git a/mods/creative/locale/creative.ru.tr b/mods/creative/locale/creative.ru.tr new file mode 100644 index 0000000..f649dbc --- /dev/null +++ b/mods/creative/locale/creative.ru.tr @@ -0,0 +1,10 @@ +# textdomain: creative +Allow player to use creative inventory=Разрешить игроку использовать творческий инвентарь +Search=Поиск +Reset=Сброс +Previous page=Предыдущая страница +Next page=Следующая страница +All=Всё +Nodes=Ноды +Tools=Инструменты +Items=Предметы diff --git a/mods/creative/locale/creative.se.tr b/mods/creative/locale/creative.se.tr new file mode 100644 index 0000000..e78bc2c --- /dev/null +++ b/mods/creative/locale/creative.se.tr @@ -0,0 +1,10 @@ +# textdomain: creative +Allow player to use creative inventory=Tilllåt spelare att används kreativa saker +Search=Sök +Reset=Återställ +Previous page=Förra sidan +Next page=Nästa sidan +All=Alla +Nodes=Noder +Tools=Verktyg +Items=Saker \ No newline at end of file diff --git a/mods/creative/locale/creative.zh_CN.tr b/mods/creative/locale/creative.zh_CN.tr new file mode 100644 index 0000000..1ca424e --- /dev/null +++ b/mods/creative/locale/creative.zh_CN.tr @@ -0,0 +1,10 @@ +# textdomain: creative +Allow player to use creative inventory=允许玩家使用创造模式物品栏 +Search=搜索 +Reset=重置 +Previous page=上一页 +Next page=下一页 +All=所有 +Nodes=节点 +Tools=工具 +Items=物品 diff --git a/mods/creative/locale/creative.zh_TW.tr b/mods/creative/locale/creative.zh_TW.tr new file mode 100644 index 0000000..c5746d4 --- /dev/null +++ b/mods/creative/locale/creative.zh_TW.tr @@ -0,0 +1,10 @@ +# textdomain: creative +Allow player to use creative inventory=允許玩家使用創造模式物品欄 +Search=搜索 +Reset=重置 +Previous page=上一頁 +Next page=下一頁 +All=所有 +Nodes=節點 +Tools=工具 +Items=物品 diff --git a/mods/default/README.txt b/mods/default/README.txt index 1bc899b..5f89f74 100644 --- a/mods/default/README.txt +++ b/mods/default/README.txt @@ -123,6 +123,8 @@ paramat (CC BY-SA 3.0): default_fence_rail_junglewood default_fence_rail_pine_wood default_fence_rail_wood -- Derived from a texture by BlockMen (CC BY-SA 3.0) + gui_hotbar.png + gui_hotbar_selected.png TumeniNodes (CC BY-SA 3.0): default_desert_cobble.png -- Derived from a texture by brunob.santos (CC BY-SA 3.0) @@ -150,7 +152,10 @@ BlockMen (CC BY-SA 3.0): default_mineral_mese.png default_meselamp.png bubble.png - gui_*.png + gui_formbg.png + gui_furnace_arrow_bg.png + gui_furnace_arrow_fg.png + gui_hb_bg.png sofar (CC BY-SA 3.0): default_aspen_sapling @@ -330,6 +335,10 @@ http://freesound.org/people/Ryding/sounds/94337/ Ferk (CC0 1.0): default_item_smoke.ogg, based on a sound by http://opengameart.org/users/bart +sonictechtonic (CC BY 3.0): +https://www.freesound.org/people/sonictechtonic/sounds/241872/ + player_damage.ogg + Models ------ diff --git a/mods/default/chests.lua b/mods/default/chests.lua index 8dbf9d8..3fe9c1a 100644 --- a/mods/default/chests.lua +++ b/mods/default/chests.lua @@ -46,7 +46,8 @@ function default.chest.chest_lid_close(pn) local node = minetest.get_node(pos) minetest.after(0.2, minetest.swap_node, pos, { name = "default:" .. swap, param2 = node.param2 }) - minetest.sound_play(sound, {gain = 0.3, pos = pos, max_hear_distance = 10}) + minetest.sound_play(sound, {gain = 0.3, pos = pos, + max_hear_distance = 10}, true) end default.chest.open_chests = {} @@ -128,7 +129,7 @@ function default.chest.register_chest(name, d) end minetest.sound_play(def.sound_open, {gain = 0.3, - pos = pos, max_hear_distance = 10}) + pos = pos, max_hear_distance = 10}, true) if not default.chest.chest_lid_obstructed(pos) then minetest.swap_node(pos, { name = "default:" .. name .. "_open", @@ -199,7 +200,7 @@ function default.chest.register_chest(name, d) end def.on_rightclick = function(pos, node, clicker) minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos, - max_hear_distance = 10}) + max_hear_distance = 10}, true) if not default.chest.chest_lid_obstructed(pos) then minetest.swap_node(pos, { name = "default:" .. name .. "_open", @@ -318,3 +319,39 @@ default.chest.register_chest("chest_locked", { groups = {choppy = 2, oddly_breakable_by_hand = 2}, protected = true, }) + +minetest.register_craft({ + output = "default:chest", + recipe = { + {"group:wood", "group:wood", "group:wood"}, + {"group:wood", "", "group:wood"}, + {"group:wood", "group:wood", "group:wood"}, + } +}) + +minetest.register_craft({ + output = "default:chest_locked", + recipe = { + {"group:wood", "group:wood", "group:wood"}, + {"group:wood", "default:steel_ingot", "group:wood"}, + {"group:wood", "group:wood", "group:wood"}, + } +}) + +minetest.register_craft( { + type = "shapeless", + output = "default:chest_locked", + recipe = {"default:chest", "default:steel_ingot"}, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:chest", + burntime = 30, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:chest_locked", + burntime = 30, +}) diff --git a/mods/default/crafting.lua b/mods/default/crafting.lua index 9481133..bc436fc 100644 --- a/mods/default/crafting.lua +++ b/mods/default/crafting.lua @@ -56,13 +56,6 @@ minetest.register_craft({ } }) -minetest.register_craft({ - output = "default:stick 4", - recipe = { - {"group:wood"}, - } -}) - minetest.register_craft({ output = "default:sign_wall_steel 3", recipe = { @@ -81,273 +74,6 @@ minetest.register_craft({ } }) -minetest.register_craft({ - output = "default:torch 4", - recipe = { - {"default:coal_lump"}, - {"group:stick"}, - } -}) - -minetest.register_craft({ - output = "default:pick_wood", - recipe = { - {"group:wood", "group:wood", "group:wood"}, - {"", "group:stick", ""}, - {"", "group:stick", ""}, - } -}) - -minetest.register_craft({ - output = "default:pick_stone", - recipe = { - {"group:stone", "group:stone", "group:stone"}, - {"", "group:stick", ""}, - {"", "group:stick", ""}, - } -}) - -minetest.register_craft({ - output = "default:pick_steel", - recipe = { - {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, - {"", "group:stick", ""}, - {"", "group:stick", ""}, - } -}) - -minetest.register_craft({ - output = "default:pick_bronze", - recipe = { - {"default:bronze_ingot", "default:bronze_ingot", "default:bronze_ingot"}, - {"", "group:stick", ""}, - {"", "group:stick", ""}, - } -}) - -minetest.register_craft({ - output = "default:pick_mese", - recipe = { - {"default:mese_crystal", "default:mese_crystal", "default:mese_crystal"}, - {"", "group:stick", ""}, - {"", "group:stick", ""}, - } -}) - -minetest.register_craft({ - output = "default:pick_diamond", - recipe = { - {"default:diamond", "default:diamond", "default:diamond"}, - {"", "group:stick", ""}, - {"", "group:stick", ""}, - } -}) - -minetest.register_craft({ - output = "default:shovel_wood", - recipe = { - {"group:wood"}, - {"group:stick"}, - {"group:stick"}, - } -}) - -minetest.register_craft({ - output = "default:shovel_stone", - recipe = { - {"group:stone"}, - {"group:stick"}, - {"group:stick"}, - } -}) - -minetest.register_craft({ - output = "default:shovel_steel", - recipe = { - {"default:steel_ingot"}, - {"group:stick"}, - {"group:stick"}, - } -}) - -minetest.register_craft({ - output = "default:shovel_bronze", - recipe = { - {"default:bronze_ingot"}, - {"group:stick"}, - {"group:stick"}, - } -}) - -minetest.register_craft({ - output = "default:shovel_mese", - recipe = { - {"default:mese_crystal"}, - {"group:stick"}, - {"group:stick"}, - } -}) - -minetest.register_craft({ - output = "default:shovel_diamond", - recipe = { - {"default:diamond"}, - {"group:stick"}, - {"group:stick"}, - } -}) - --- Axes --- Recipes face left to match appearence in textures and inventory - -minetest.register_craft({ - output = "default:axe_wood", - recipe = { - {"group:wood", "group:wood"}, - {"group:wood", "group:stick"}, - {"", "group:stick"}, - } -}) - -minetest.register_craft({ - output = "default:axe_stone", - recipe = { - {"group:stone", "group:stone"}, - {"group:stone", "group:stick"}, - {"", "group:stick"}, - } -}) - -minetest.register_craft({ - output = "default:axe_steel", - recipe = { - {"default:steel_ingot", "default:steel_ingot"}, - {"default:steel_ingot", "group:stick"}, - {"", "group:stick"}, - } -}) - -minetest.register_craft({ - output = "default:axe_bronze", - recipe = { - {"default:bronze_ingot", "default:bronze_ingot"}, - {"default:bronze_ingot", "group:stick"}, - {"", "group:stick"}, - } -}) - -minetest.register_craft({ - output = "default:axe_mese", - recipe = { - {"default:mese_crystal", "default:mese_crystal"}, - {"default:mese_crystal", "group:stick"}, - {"", "group:stick"}, - } -}) - -minetest.register_craft({ - output = "default:axe_diamond", - recipe = { - {"default:diamond", "default:diamond"}, - {"default:diamond", "group:stick"}, - {"", "group:stick"}, - } -}) - -minetest.register_craft({ - output = "default:sword_wood", - recipe = { - {"group:wood"}, - {"group:wood"}, - {"group:stick"}, - } -}) - -minetest.register_craft({ - output = "default:sword_stone", - recipe = { - {"group:stone"}, - {"group:stone"}, - {"group:stick"}, - } -}) - -minetest.register_craft({ - output = "default:sword_steel", - recipe = { - {"default:steel_ingot"}, - {"default:steel_ingot"}, - {"group:stick"}, - } -}) - -minetest.register_craft({ - output = "default:sword_bronze", - recipe = { - {"default:bronze_ingot"}, - {"default:bronze_ingot"}, - {"group:stick"}, - } -}) - -minetest.register_craft({ - output = "default:sword_mese", - recipe = { - {"default:mese_crystal"}, - {"default:mese_crystal"}, - {"group:stick"}, - } -}) - -minetest.register_craft({ - output = "default:sword_diamond", - recipe = { - {"default:diamond"}, - {"default:diamond"}, - {"group:stick"}, - } -}) - -minetest.register_craft({ - output = "default:skeleton_key", - recipe = { - {"default:gold_ingot"}, - } -}) - -minetest.register_craft({ - output = "default:chest", - recipe = { - {"group:wood", "group:wood", "group:wood"}, - {"group:wood", "", "group:wood"}, - {"group:wood", "group:wood", "group:wood"}, - } -}) - -minetest.register_craft({ - output = "default:chest_locked", - recipe = { - {"group:wood", "group:wood", "group:wood"}, - {"group:wood", "default:steel_ingot", "group:wood"}, - {"group:wood", "group:wood", "group:wood"}, - } -}) - -minetest.register_craft( { - type = "shapeless", - output = "default:chest_locked", - recipe = {"default:chest", "default:steel_ingot"}, -}) - -minetest.register_craft({ - output = "default:furnace", - recipe = { - {"group:stone", "group:stone", "group:stone"}, - {"group:stone", "", "group:stone"}, - {"group:stone", "group:stone", "group:stone"}, - } -}) - minetest.register_craft({ output = "default:coalblock", recipe = { @@ -357,13 +83,6 @@ minetest.register_craft({ } }) -minetest.register_craft({ - output = "default:coal_lump 9", - recipe = { - {"default:coalblock"}, - } -}) - minetest.register_craft({ output = "default:steelblock", recipe = { @@ -373,13 +92,6 @@ minetest.register_craft({ } }) -minetest.register_craft({ - output = "default:steel_ingot 9", - recipe = { - {"default:steelblock"}, - } -}) - minetest.register_craft({ output = "default:copperblock", recipe = { @@ -389,13 +101,6 @@ minetest.register_craft({ } }) -minetest.register_craft({ - output = "default:copper_ingot 9", - recipe = { - {"default:copperblock"}, - } -}) - minetest.register_craft({ output = "default:tinblock", recipe = { @@ -405,22 +110,6 @@ minetest.register_craft({ } }) -minetest.register_craft({ - output = "default:tin_ingot 9", - recipe = { - {"default:tinblock"}, - } -}) - -minetest.register_craft({ - output = "default:bronze_ingot 9", - recipe = { - {"default:copper_ingot", "default:copper_ingot", "default:copper_ingot"}, - {"default:copper_ingot", "default:tin_ingot", "default:copper_ingot"}, - {"default:copper_ingot", "default:copper_ingot", "default:copper_ingot"}, - } -}) - minetest.register_craft({ output = "default:bronzeblock", recipe = { @@ -446,13 +135,6 @@ minetest.register_craft({ } }) -minetest.register_craft({ - output = "default:gold_ingot 9", - recipe = { - {"default:goldblock"}, - } -}) - minetest.register_craft({ output = "default:diamondblock", recipe = { @@ -462,13 +144,6 @@ minetest.register_craft({ } }) -minetest.register_craft({ - output = "default:diamond 9", - recipe = { - {"default:diamondblock"}, - } -}) - minetest.register_craft({ output = "default:sandstone", recipe = { @@ -573,13 +248,6 @@ minetest.register_craft({ } }) -minetest.register_craft({ - output = "default:clay_lump 4", - recipe = { - {"default:clay"}, - } -}) - minetest.register_craft({ output = "default:brick", recipe = { @@ -588,29 +256,6 @@ minetest.register_craft({ } }) -minetest.register_craft({ - output = "default:clay_brick 4", - recipe = { - {"default:brick"}, - } -}) - -minetest.register_craft({ - output = "default:paper", - recipe = { - {"default:papyrus", "default:papyrus", "default:papyrus"}, - } -}) - -minetest.register_craft({ - output = "default:book", - recipe = { - {"default:paper"}, - {"default:paper"}, - {"default:paper"}, - } -}) - minetest.register_craft({ output = "default:bookshelf", recipe = { @@ -647,29 +292,6 @@ minetest.register_craft({ } }) -minetest.register_craft({ - output = "default:mese_crystal 9", - recipe = { - {"default:mese"}, - } -}) - -minetest.register_craft({ - output = "default:mese_crystal_fragment 9", - recipe = { - {"default:mese_crystal"}, - } -}) - -minetest.register_craft({ - output = "default:mese_crystal", - recipe = { - {"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"}, - {"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"}, - {"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"}, - } -}) - minetest.register_craft({ output = "default:meselamp", recipe = { @@ -687,13 +309,6 @@ minetest.register_craft({ } }) -minetest.register_craft({ - output = "default:obsidian_shard 9", - recipe = { - {"default:obsidian"} - } -}) - minetest.register_craft({ output = "default:obsidian", recipe = { @@ -833,50 +448,6 @@ minetest.register_craft({ recipe = "default:desert_cobble", }) -minetest.register_craft({ - type = "cooking", - output = "default:steel_ingot", - recipe = "default:iron_lump", -}) - -minetest.register_craft({ - type = "cooking", - output = "default:copper_ingot", - recipe = "default:copper_lump", -}) - -minetest.register_craft({ - type = "cooking", - output = "default:tin_ingot", - recipe = "default:tin_lump", -}) - -minetest.register_craft({ - type = "cooking", - output = "default:gold_ingot", - recipe = "default:gold_lump", -}) - -minetest.register_craft({ - type = "cooking", - output = "default:clay_brick", - recipe = "default:clay_lump", -}) - -minetest.register_craft({ - type = "cooking", - output = "default:gold_ingot", - recipe = "default:skeleton_key", - cooktime = 5, -}) - -minetest.register_craft({ - type = "cooking", - output = "default:gold_ingot", - recipe = "default:key", - cooktime = 5, -}) - -- -- Fuels @@ -1005,7 +576,6 @@ minetest.register_craft({ burntime = 7, }) - minetest.register_craft({ type = "fuel", recipe = "default:fence_aspen_wood", @@ -1067,7 +637,6 @@ minetest.register_craft({ burntime = 7, }) - minetest.register_craft({ type = "fuel", recipe = "default:bush_stem", @@ -1134,36 +703,12 @@ minetest.register_craft({ burntime = 60, }) -minetest.register_craft({ - type = "fuel", - recipe = "default:torch", - burntime = 4, -}) - minetest.register_craft({ type = "fuel", recipe = "default:sign_wall_wood", burntime = 10, }) -minetest.register_craft({ - type = "fuel", - recipe = "default:chest", - burntime = 30, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:chest_locked", - burntime = 30, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:coal_lump", - burntime = 40, -}) - minetest.register_craft({ type = "fuel", recipe = "default:coalblock", @@ -1194,57 +739,8 @@ minetest.register_craft({ burntime = 2, }) -minetest.register_craft({ - type = "fuel", - recipe = "default:paper", - burntime = 1, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:book", - burntime = 3, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:book_written", - burntime = 3, -}) - minetest.register_craft({ type = "fuel", recipe = "default:dry_shrub", burntime = 2, }) - -minetest.register_craft({ - type = "fuel", - recipe = "group:stick", - burntime = 1, -}) - - -minetest.register_craft({ - type = "fuel", - recipe = "default:pick_wood", - burntime = 6, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:shovel_wood", - burntime = 4, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:axe_wood", - burntime = 6, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:sword_wood", - burntime = 5, -}) diff --git a/mods/default/craftitems.lua b/mods/default/craftitems.lua index e2e92bf..923d754 100644 --- a/mods/default/craftitems.lua +++ b/mods/default/craftitems.lua @@ -3,19 +3,6 @@ -- support for MT game translation. local S = default.get_translator -minetest.register_craftitem("default:stick", { - description = S("Stick"), - inventory_image = "default_stick.png", - groups = {stick = 1, flammable = 2}, -}) - -minetest.register_craftitem("default:paper", { - description = S("Paper"), - inventory_image = "default_paper.png", - groups = {flammable = 3}, -}) - - local lpp = 14 -- Lines per book's page local function book_on_use(itemstack, user) local player_name = user:get_player_name() @@ -158,54 +145,9 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) player:set_wielded_item(stack) end) -minetest.register_craftitem("default:book", { - description = S("Book"), - inventory_image = "default_book.png", - groups = {book = 1, flammable = 3}, - on_use = book_on_use, -}) - -minetest.register_craftitem("default:book_written", { - description = S("Book with Text"), - inventory_image = "default_book_written.png", - groups = {book = 1, not_in_creative_inventory = 1, flammable = 3}, - stack_max = 1, - on_use = book_on_use, -}) - -minetest.register_craft({ - type = "shapeless", - output = "default:book_written", - recipe = {"default:book", "default:book_written"} -}) - -minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv) - if itemstack:get_name() ~= "default:book_written" then - return - end - - local original - local index - for i = 1, player:get_inventory():get_size("craft") do - if old_craft_grid[i]:get_name() == "default:book_written" then - original = old_craft_grid[i] - index = i - end - end - if not original then - return - end - local copymeta = original:get_meta():to_table() - -- copy of the book held by player's mouse cursor - itemstack:get_meta():from_table(copymeta) - -- put the book with metadata back in the craft grid - craft_inv:set_stack("craft", index, original) -end) - minetest.register_craftitem("default:skeleton_key", { description = S("Skeleton Key"), inventory_image = "default_key_skeleton.png", - groups = {key = 1}, on_use = function(itemstack, user, pointed_thing) if pointed_thing.type ~= "node" then return itemstack @@ -258,91 +200,9 @@ minetest.register_craftitem("default:skeleton_key", { end }) -minetest.register_craftitem("default:coal_lump", { - description = S("Coal Lump"), - inventory_image = "default_coal_lump.png", - groups = {coal = 1, flammable = 1} -}) - -minetest.register_craftitem("default:iron_lump", { - description = S("Iron Lump"), - inventory_image = "default_iron_lump.png" -}) - -minetest.register_craftitem("default:copper_lump", { - description = S("Copper Lump"), - inventory_image = "default_copper_lump.png" -}) - -minetest.register_craftitem("default:tin_lump", { - description = S("Tin Lump"), - inventory_image = "default_tin_lump.png" -}) - -minetest.register_craftitem("default:mese_crystal", { - description = S("Mese Crystal"), - inventory_image = "default_mese_crystal.png", -}) - -minetest.register_craftitem("default:gold_lump", { - description = S("Gold Lump"), - inventory_image = "default_gold_lump.png" -}) - -minetest.register_craftitem("default:diamond", { - description = S("Diamond"), - inventory_image = "default_diamond.png", -}) - -minetest.register_craftitem("default:clay_lump", { - description = S("Clay Lump"), - inventory_image = "default_clay_lump.png", -}) - -minetest.register_craftitem("default:steel_ingot", { - description = S("Steel Ingot"), - inventory_image = "default_steel_ingot.png" -}) - -minetest.register_craftitem("default:copper_ingot", { - description = S("Copper Ingot"), - inventory_image = "default_copper_ingot.png" -}) - -minetest.register_craftitem("default:tin_ingot", { - description = S("Tin Ingot"), - inventory_image = "default_tin_ingot.png" -}) - -minetest.register_craftitem("default:bronze_ingot", { - description = S("Bronze Ingot"), - inventory_image = "default_bronze_ingot.png" -}) - -minetest.register_craftitem("default:gold_ingot", { - description = S("Gold Ingot"), - inventory_image = "default_gold_ingot.png" -}) - -minetest.register_craftitem("default:mese_crystal_fragment", { - description = S("Mese Crystal Fragment"), - inventory_image = "default_mese_crystal_fragment.png", -}) - -minetest.register_craftitem("default:clay_brick", { - description = S("Clay Brick"), - inventory_image = "default_clay_brick.png", -}) - -minetest.register_craftitem("default:obsidian_shard", { - description = S("Obsidian Shard"), - inventory_image = "default_obsidian_shard.png", -}) - -minetest.register_craftitem("default:flint", { - description = S("Flint"), - inventory_image = "default_flint.png" -}) +-- +-- Craftitem registry +-- minetest.register_craftitem("default:blueberries", { description = S("Blueberries"), @@ -350,3 +210,329 @@ minetest.register_craftitem("default:blueberries", { groups = {food_blueberries = 1, food_berry = 1}, on_use = minetest.item_eat(2), }) + +minetest.register_craftitem("default:book", { + description = S("Book"), + inventory_image = "default_book.png", + groups = {book = 1, flammable = 3}, + on_use = book_on_use, +}) + +minetest.register_craftitem("default:book_written", { + description = S("Book with Text"), + inventory_image = "default_book_written.png", + groups = {book = 1, not_in_creative_inventory = 1, flammable = 3}, + stack_max = 1, + on_use = book_on_use, +}) + +minetest.register_craftitem("default:bronze_ingot", { + description = S("Bronze Ingot"), + inventory_image = "default_bronze_ingot.png" +}) + +minetest.register_craftitem("default:clay_brick", { + description = S("Clay Brick"), + inventory_image = "default_clay_brick.png", +}) + +minetest.register_craftitem("default:clay_lump", { + description = S("Clay Lump"), + inventory_image = "default_clay_lump.png", +}) + +minetest.register_craftitem("default:coal_lump", { + description = S("Coal Lump"), + inventory_image = "default_coal_lump.png", + groups = {coal = 1, flammable = 1} +}) + +minetest.register_craftitem("default:copper_ingot", { + description = S("Copper Ingot"), + inventory_image = "default_copper_ingot.png" +}) + +minetest.register_craftitem("default:copper_lump", { + description = S("Copper Lump"), + inventory_image = "default_copper_lump.png" +}) + +minetest.register_craftitem("default:diamond", { + description = S("Diamond"), + inventory_image = "default_diamond.png", +}) + +minetest.register_craftitem("default:flint", { + description = S("Flint"), + inventory_image = "default_flint.png" +}) + +minetest.register_craftitem("default:gold_ingot", { + description = S("Gold Ingot"), + inventory_image = "default_gold_ingot.png" +}) + +minetest.register_craftitem("default:gold_lump", { + description = S("Gold Lump"), + inventory_image = "default_gold_lump.png" +}) + +minetest.register_craftitem("default:iron_lump", { + description = S("Iron Lump"), + inventory_image = "default_iron_lump.png" +}) + +minetest.register_craftitem("default:mese_crystal", { + description = S("Mese Crystal"), + inventory_image = "default_mese_crystal.png", +}) + +minetest.register_craftitem("default:mese_crystal_fragment", { + description = S("Mese Crystal Fragment"), + inventory_image = "default_mese_crystal_fragment.png", +}) + +minetest.register_craftitem("default:obsidian_shard", { + description = S("Obsidian Shard"), + inventory_image = "default_obsidian_shard.png", +}) + +minetest.register_craftitem("default:paper", { + description = S("Paper"), + inventory_image = "default_paper.png", + groups = {flammable = 3}, +}) + +minetest.register_craftitem("default:steel_ingot", { + description = S("Steel Ingot"), + inventory_image = "default_steel_ingot.png" +}) + +minetest.register_craftitem("default:stick", { + description = S("Stick"), + inventory_image = "default_stick.png", + groups = {stick = 1, flammable = 2}, +}) + +minetest.register_craftitem("default:tin_ingot", { + description = S("Tin Ingot"), + inventory_image = "default_tin_ingot.png" +}) + +minetest.register_craftitem("default:tin_lump", { + description = S("Tin Lump"), + inventory_image = "default_tin_lump.png" +}) + +-- +-- Crafting recipes +-- + +minetest.register_craft({ + output = "default:book", + recipe = { + {"default:paper"}, + {"default:paper"}, + {"default:paper"}, + } +}) + +default.register_craft_metadata_copy("default:book", "default:book_written") + +minetest.register_craft({ + output = "default:bronze_ingot 9", + recipe = { + {"default:copper_ingot", "default:copper_ingot", "default:copper_ingot"}, + {"default:copper_ingot", "default:tin_ingot", "default:copper_ingot"}, + {"default:copper_ingot", "default:copper_ingot", "default:copper_ingot"}, + } +}) + +minetest.register_craft({ + output = "default:clay_brick 4", + recipe = { + {"default:brick"}, + } +}) + +minetest.register_craft({ + output = "default:clay_lump 4", + recipe = { + {"default:clay"}, + } +}) + +minetest.register_craft({ + output = "default:coal_lump 9", + recipe = { + {"default:coalblock"}, + } +}) + +minetest.register_craft({ + output = "default:copper_ingot 9", + recipe = { + {"default:copperblock"}, + } +}) + +minetest.register_craft({ + output = "default:diamond 9", + recipe = { + {"default:diamondblock"}, + } +}) + +minetest.register_craft({ + output = "default:gold_ingot 9", + recipe = { + {"default:goldblock"}, + } +}) + +minetest.register_craft({ + output = "default:mese_crystal", + recipe = { + {"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"}, + {"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"}, + {"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"}, + } +}) + +minetest.register_craft({ + output = "default:mese_crystal 9", + recipe = { + {"default:mese"}, + } +}) + +minetest.register_craft({ + output = "default:mese_crystal_fragment 9", + recipe = { + {"default:mese_crystal"}, + } +}) + +minetest.register_craft({ + output = "default:obsidian_shard 9", + recipe = { + {"default:obsidian"} + } +}) + +minetest.register_craft({ + output = "default:paper", + recipe = { + {"default:papyrus", "default:papyrus", "default:papyrus"}, + } +}) + +minetest.register_craft({ + output = "default:skeleton_key", + recipe = { + {"default:gold_ingot"}, + } +}) + +minetest.register_craft({ + output = "default:steel_ingot 9", + recipe = { + {"default:steelblock"}, + } +}) + +minetest.register_craft({ + output = "default:stick 4", + recipe = { + {"group:wood"}, + } +}) + +minetest.register_craft({ + output = "default:tin_ingot 9", + recipe = { + {"default:tinblock"}, + } +}) + +-- +-- Cooking recipes +-- + +minetest.register_craft({ + type = "cooking", + output = "default:clay_brick", + recipe = "default:clay_lump", +}) + +minetest.register_craft({ + type = "cooking", + output = "default:copper_ingot", + recipe = "default:copper_lump", +}) + +minetest.register_craft({ + type = "cooking", + output = "default:gold_ingot", + recipe = "default:gold_lump", +}) + +minetest.register_craft({ + type = "cooking", + output = "default:gold_ingot", + recipe = "default:key", + cooktime = 5, +}) + +minetest.register_craft({ + type = "cooking", + output = "default:gold_ingot", + recipe = "default:skeleton_key", + cooktime = 5, +}) + +minetest.register_craft({ + type = "cooking", + output = "default:steel_ingot", + recipe = "default:iron_lump", +}) + +minetest.register_craft({ + type = "cooking", + output = "default:tin_ingot", + recipe = "default:tin_lump", +}) + +-- +-- Fuels +-- + +minetest.register_craft({ + type = "fuel", + recipe = "default:book", + burntime = 3, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:book_written", + burntime = 3, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:coal_lump", + burntime = 40, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:paper", + burntime = 1, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "group:stick", + burntime = 1, +}) diff --git a/mods/default/functions.lua b/mods/default/functions.lua index 91f8bb3..f67eadf 100644 --- a/mods/default/functions.lua +++ b/mods/default/functions.lua @@ -141,7 +141,7 @@ default.cool_lava = function(pos, node) minetest.set_node(pos, {name = "default:stone"}) end minetest.sound_play("default_cool_lava", - {pos = pos, max_hear_distance = 16, gain = 0.25}) + {pos = pos, max_hear_distance = 16, gain = 0.25}, true) end if minetest.settings:get_bool("enable_lavacooling") ~= false then @@ -581,6 +581,40 @@ minetest.register_abm({ end }) +-- +-- Register a craft to copy the metadata of items +-- + +function default.register_craft_metadata_copy(ingredient, result) + minetest.register_craft({ + type = "shapeless", + output = result, + recipe = {ingredient, result} + }) + + minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv) + if itemstack:get_name() ~= result then + return + end + + local original + local index + for i = 1, #old_craft_grid do + if old_craft_grid[i]:get_name() == result then + original = old_craft_grid[i] + index = i + end + end + if not original then + return + end + local copymeta = original:get_meta():to_table() + itemstack:get_meta():from_table(copymeta) + -- put the book with metadata back in the craft grid + craft_inv:set_stack("craft", index, original) + end) +end + -- -- NOTICE: This method is not an official part of the API yet. @@ -605,7 +639,7 @@ function default.can_interact_with_node(player, pos) -- Is player wielding the right key? local item = player:get_wielded_item() - if item:get_name() == "default:key" then + if minetest.get_item_group(item:get_name(), "key") == 1 then local key_meta = item:get_meta() if key_meta:get_string("secret") == "" then diff --git a/mods/default/furnace.lua b/mods/default/furnace.lua index d133a3a..3c4ac9c 100644 --- a/mods/default/furnace.lua +++ b/mods/default/furnace.lua @@ -352,3 +352,12 @@ minetest.register_node("default:furnace_active", { allow_metadata_inventory_move = allow_metadata_inventory_move, allow_metadata_inventory_take = allow_metadata_inventory_take, }) + +minetest.register_craft({ + output = "default:furnace", + recipe = { + {"group:stone", "group:stone", "group:stone"}, + {"group:stone", "", "group:stone"}, + {"group:stone", "group:stone", "group:stone"}, + } +}) diff --git a/mods/default/init.lua b/mods/default/init.lua index a487383..d4388e5 100644 --- a/mods/default/init.lua +++ b/mods/default/init.lua @@ -14,11 +14,22 @@ default.get_translator = S -- GUI related stuff minetest.register_on_joinplayer(function(player) - player:set_formspec_prepend([[ + -- Set formspec prepend + local formspec = [[ bgcolor[#080808BB;true] - background[5,5;1,1;gui_formbg.png;true] - background9[5,5;1,1;gui_formbg.png;true;10] - listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF] ]]) + listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF] ]] + local name = player:get_player_name() + local info = minetest.get_player_information(name) + if info.formspec_version > 1 then + formspec = formspec .. "background9[5,5;1,1;gui_formbg.png;true;10]" + else + formspec = formspec .. "background[5,5;1,1;gui_formbg.png;true]" + end + player:set_formspec_prepend(formspec) + + -- Set hotbar textures + player:hud_set_hotbar_image("gui_hotbar.png") + player:hud_set_hotbar_selected_image("gui_hotbar_selected.png") end) function default.get_hotbar_bg(x,y) diff --git a/mods/default/item_entity.lua b/mods/default/item_entity.lua index 2a61f08..8545436 100644 --- a/mods/default/item_entity.lua +++ b/mods/default/item_entity.lua @@ -20,7 +20,7 @@ local item = { minetest.sound_play("default_item_smoke", { pos = p, max_hear_distance = 8, - }) + }, true) minetest.add_particlespawner({ amount = 3, time = 0.1, diff --git a/mods/default/locale/default.ms.tr b/mods/default/locale/default.ms.tr new file mode 100644 index 0000000..b82c201 --- /dev/null +++ b/mods/default/locale/default.ms.tr @@ -0,0 +1,211 @@ +# textdomain: default +Locked Chest=Peti Berkunci +Locked Chest (owned by @1)=Peti Berkunci (milik @1) +You do not own this chest.=Ini bukan peti milik anda. +a locked chest=peti berkunci +Chest=Peti +Stick=Serpihan Kayu +Paper=Kertas +"@1" by @2="@1" oleh @2 +Book=Buku +Book with Text=Buku Bertulisan +Skeleton Key=Kunci Induk +Key to @1's @2=Kunci @2 milik @1 +Coal Lump=Longgokan Batu Arang +Iron Lump=Longgokan Besi +Copper Lump=Longgokan Tembaga +Tin Lump=Longgokan Timah +Mese Crystal=Kristal Mese +Gold Lump=Longgokan Emas +Diamond=Berlian +Clay Lump=Longgokan Tanah Liat +Steel Ingot=Jongkong Keluli +Copper Ingot=Jongkong Tembaga +Tin Ingot=Jongkong Timah +Bronze Ingot=Jongkong Gangsa +Gold Ingot=Jongkong Emas +Mese Crystal Fragment=Serpihan Mese +Clay Brick=Bata Tanah Liat +Obsidian Shard=Serpihan Obsidia +Flint=Batu Api +Blueberries=Beri Biru +Furnace is empty=Relau masih kosong +100% (output full)=100% (keluaran penuh) +@1%=@1% +Empty=Kosong +Not cookable=Tidak boleh dimasak +Furnace active=Relau aktif +Furnace inactive=Relau tidak aktif +(Item: @1; Fuel: @2)=(Item: @1; Bahan api: @2) +Furnace=Relau +Stone=Batu +Cobblestone=Batu Buntar +Stone Brick=Bata Batu +Stone Block=Bongkah Batu +Mossy Cobblestone=Batu Buntar Berlumut +Desert Stone=Batu Gurun +Desert Cobblestone=Batu Buntar Gurun +Desert Stone Brick=Bata Batu Gurun +Desert Stone Block=Bongkah Batu Gurun +Sandstone=Batu Pasir +Sandstone Brick=Bata Batu Pasir +Sandstone Block=Bongkah Batu Pasir +Desert Sandstone=Batu Pasir Gurun +Desert Sandstone Brick=Bata Batu Pasir Gurun +Desert Sandstone Block=Bongkah Batu Pasir Gurun +Silver Sandstone=Batu Pasir Perak +Silver Sandstone Brick=Bata Batu Pasir Perak +Silver Sandstone Block=Bongkah Batu Pasir Perak +Obsidian=Obsidia +Obsidian Brick=Bata Obsidia +Obsidian Block=Bongkah Obsidia +Dirt=Tanah +Dirt with Grass=Tanah Berumput +Dirt with Grass and Footsteps=Tanah Berumput dan Tapak Kaki +Dirt with Dry Grass=Tanah Berumput Kering +Dirt with Snow=Tanah Bersalji +Dirt with Rainforest Litter=Tanah Bersarap Hutan Hujan +Dirt with Coniferous Litter=Tanah Bersarap Hutan Konifer +Dry Dirt=Tanah Kering +Dry Dirt with Dry Grass=Tanah Kering Berumput Kering +Permafrost=Ibun Abadi +Permafrost with Stones=Ibun Abadi Berbatu +Permafrost with Moss=Ibun Abadi Berlumut +Sand=Pasir +Desert Sand=Pasir Gurun +Silver Sand=Pasir Perak +Gravel=Kelikir +Clay=Tanah Liat +Snow=Salji +Snow Block=Bongkah Salji +Ice=Ais +Cave Ice=Ais Gua +Apple Tree=Kayu Pokok Epal +Apple Wood Planks=Papan Kayu Epal +Apple Tree Sapling=Anak Pokok Epal +Apple Tree Leaves=Daun Pokok Epal +Apple=Epal +Apple Marker=Penanda Epal +Jungle Tree=Kayu Pokok Hutan +Jungle Wood Planks=Papan Kayu Hutan +Jungle Tree Leaves=Daun Pokok Hutan +Jungle Tree Sapling=Anak Pokok Hutan +Emergent Jungle Tree Sapling=Anak Pokok Hutan Kembang +Pine Tree=Kayu Pokok Pain +Pine Wood Planks=Papan Kayu Pain +Pine Needles=Daun Pokok Pain +Pine Tree Sapling=Anak Pokok Pain +Acacia Tree=Kayu Pokok Akasia +Acacia Wood Planks=Papan Kayu Akasia +Acacia Tree Leaves=Daun Pokok Akasia +Acacia Tree Sapling=Anak Pokok Akasia +Aspen Tree=Kayu Pokok Aspen +Aspen Wood Planks=Papan Kayu Aspen +Aspen Tree Leaves=Daun Pokok Aspen +Aspen Tree Sapling=Anak Pokok Aspen +Coal Ore=Bijih Batu Arang +Coal Block=Bongkah Batu Arang +Iron Ore=Bijih Besi +Steel Block=Bongkah Keluli +Copper Ore=Bijih Tembaga +Copper Block=Bongkah Tembaga +Tin Ore=Bijih Timah +Tin Block=Bongkah Timah +Bronze Block=Bongkah Gangsa +Mese Ore=Bijih Mese +Mese Block=Bongkah Mese +Gold Ore=Bijih Emas +Gold Block=Bongkah Emas +Diamond Ore=Bijih Intan +Diamond Block=Bongkah Intan +Cactus=Kaktus +Large Cactus Seedling=Benih Kaktus Besar +Papyrus=Papirus +Dry Shrub=Pokok Renek Kering +Jungle Grass=Rumput Hutan +Grass=Rumput +Dry Grass=Rumput Kering +Fern=Paku Pakis +Marram Grass=Rumput Maram +Bush Stem=Batang Belukar +Bush Leaves=Daun Belukar +Bush Sapling=Anak Belukar +Blueberry Bush Leaves with Berries=Daun Belukar Beri Biru Berberi +Blueberry Bush Leaves=Daun Belukar Beri Biru +Blueberry Bush Sapling=Anak Belukar Beri Biru +Acacia Bush Stem=Batang Belukar Akasia +Acacia Bush Leaves=Daun Belukar Akasia +Acacia Bush Sapling=Anak Belukar Akasia +Pine Bush Stem=Batang Belukar Pain +Pine Bush Needles=Daun Belukar Pain +Pine Bush Sapling=Anak Belukar Pain +Kelp=Kelpa +Green Coral=Batu Karang Hijau +Pink Coral=Batu Karang Merah Jambu +Cyan Coral=Batu Karang Biru Kehijauan +Brown Coral=Batu Karang Perang +Orange Coral=Batu Karang Jingga +Coral Skeleton= Rangka Karang +Water Source=Sumber Air +Flowing Water=Air Mengalir +River Water Source=Sumber Air Sungai +Flowing River Water=Air Sungai Mengalir +Lava Source=Sumber Lava +Flowing Lava=Lava Mengalir +Empty Bookshelf=Rak Buku Kosong +Bookshelf (@1 written, @2 empty books)=Rak Buku (@1 buku bertulis, @2 buku kosong) +Bookshelf=Rak Buku +Text too long=Tulisan terlalu panjang +Wooden Sign=Papan Tanda Kayu +Steel Sign=Papan Tanda Keluli +Wooden Ladder=Tangga Panjat Kayu +Steel Ladder=Tangga Panjat Keluli +Apple Wood Fence=Pagar Kayu Epal +Acacia Wood Fence=Pagar Kayu Akasia +Jungle Wood Fence=Pagar Kayu Hutan +Pine Wood Fence=Pagar Kayu Pain +Aspen Wood Fence=Pagar Kayu Aspen +Apple Wood Fence Rail=Pagar Rel Kayu Epal +Acacia Wood Fence Rail=Pagar Rel Kayu Akasia +Jungle Wood Fence Rail=Pagar Rel Kayu Hutan +Pine Wood Fence Rail=Pagar Rel Kayu Pain +Aspen Wood Fence Rail=Pagar Rel Kayu Aspen +Glass=Kaca +Obsidian Glass=Kaca Obsidia +Brick Block=Bongkah Bata +Mese Lamp=Lampu Mese +Mese Post Light=Lampu Tiang Mese +Cloud=Awan +Wooden Pickaxe=Beliung Kayu +Stone Pickaxe=Beliung Batu +Bronze Pickaxe=Beliung Gangsa +Steel Pickaxe=Beliung Keluli +Mese Pickaxe=Beliung Mese +Diamond Pickaxe=Beliung Intan +Wooden Shovel=Penyodok Kayu +Stone Shovel=Penyodok Batu +Bronze Shovel=Penyodok Gangsa +Steel Shovel=Penyodok Keluli +Mese Shovel=Penyodok Mese +Diamond Shovel=Penyodok Intan +Wooden Axe=Kapak Kayu +Stone Axe=Kapak Batu +Bronze Axe=Kapak Gangsa +Steel Axe=Kapak Keluli +Mese Axe=Kapak Mese +Diamond Axe=Kapak Intan +Wooden Sword=Pedang Kayu +Stone Sword=Pedang Batu +Bronze Sword=Pedang Gangsa +Steel Sword=Pedang Keluli +Mese Sword=Pedang Mese +Diamond Sword=Pedang Intan +Key=Kunci +Torch=Obor +@1 will intersect protection on growth.=@1 akan masuk kawasan perlindungan lain apabila ia tumbuh. +Title:=Tajuk: +Contents:=Kandungan: +Save=Simpan +by @1=oleh @1 +Page @1 of @2=Ms. @1 / @2 +"@1"="@1" diff --git a/mods/default/locale/default.ru.tr b/mods/default/locale/default.ru.tr new file mode 100644 index 0000000..214f669 --- /dev/null +++ b/mods/default/locale/default.ru.tr @@ -0,0 +1,211 @@ +# textdomain: default +Locked Chest=Заблокированный Сундук +Locked Chest (owned by @1)=Заблокированный Сундук (владелец: @1) +You do not own this chest.=Вы не владелец этого сундука. +a locked chest=заблокированный сундук +Chest=Сундук +Stick=Палка +Paper=Бумага +"@1" by @2="@1" @2 +Book=Книга +Book with Text=Книга с Текстом +Skeleton Key=Ключ Скелета +Key to @1's @2=Ключ к @2 от @1 +Coal Lump=Кусок Угля +Iron Lump=Кусок Железа +Copper Lump=Кусок Меди +Tin Lump=Кусок Олова +Mese Crystal=Кристалл Месе +Gold Lump=Кусок Золота +Diamond=Алмаз +Clay Lump=Ком Глины +Steel Ingot=Железный Брусок +Copper Ingot=Медный Брусок +Tin Ingot=Оловянный Брусок +Bronze Ingot=Бронзовый Брусок +Gold Ingot=Золотой Брусок +Mese Crystal Fragment=Осколок Кристалла Месе +Clay Brick=Глиняный Кирпич +Obsidian Shard=Обсидиановый Осколок +Flint=Огниво +Blueberries=Черника +Furnace is empty=Печь пустая +100% (output full)=100% (полное приготовление) +@1%=@1% +Empty=Пустое +Not cookable=Не может быть приготовлено +Furnace active=Печь зажжена +Furnace inactive=Печь не зажжена +(Item: @1; Fuel: @2)=(Предмет: @1; Топливо: @2) +Furnace=Печь +Stone=Камень +Cobblestone=Булыжник +Stone Brick=Каменный Кирпич +Stone Block=Каменный Блок +Mossy Cobblestone=Мшистый Булыжник +Desert Stone=Пустынный Камень +Desert Cobblestone=Пустынный Булыжник +Desert Stone Brick=Пустынный Каменный Кирпич +Desert Stone Block=Пустынный Каменный Блок +Sandstone=Песчаник +Sandstone Brick=Песчаниковый Кирпич +Sandstone Block=Песчаниковый Блок +Desert Sandstone=Пустынный Песчаник +Desert Sandstone Brick=Пустынный Песчаниковый Кирпич +Desert Sandstone Block=Пустынный Песчаниковый Блок +Silver Sandstone=Серебряный Песчаник +Silver Sandstone Brick=Серебряный Песчаниковый Кирпич +Silver Sandstone Block=Серебряный Песчаниковый Блок +Obsidian=Обсидиан +Obsidian Brick=Обсидиановый Кирпич +Obsidian Block=Обсидиановый Блок +Dirt=Земля +Dirt with Grass=Земля с Травой +Dirt with Grass and Footsteps=Земля с Травой и Следами +Dirt with Dry Grass=Земля с Сухой Травой +Dirt with Snow=Земля Со Снегом +Dirt with Rainforest Litter=Земля с Тропической Подстилкой +Dirt with Coniferous Litter=Земля с Сосновой Подстилкой +Dry Dirt=Сухая Земля +Dry Dirt with Dry Grass=Сухая Земля с Сухой Травой +Permafrost=Замороженная Почва +Permafrost with Stones=Замороженная Почва с Камнями +Permafrost with Moss=Замороженная Почва с Мхом +Sand=Песок +Desert Sand=Пустынный Песок +Silver Sand=Серебряный Песок +Gravel=Гравий +Clay=Глиняный Блок +Snow=Снег +Snow Block=Снежный Блок +Ice=Лёд +Cave Ice=Пещерный Лёд +Apple Tree=Яблоневый Ствол +Apple Wood Planks=Яблоневые Деревянные Доски +Apple Tree Sapling=Яблоневый Саженец +Apple Tree Leaves=Яблоневая Листва +Apple=Яблоко +Apple Marker=Яблочная Метка +Jungle Tree=Ствол Тропического Дерева +Jungle Wood Planks=Деревянные Доски Тропического Дерева +Jungle Tree Leaves=Листва Тропического Дерева +Jungle Tree Sapling=Саженец Тропического Дерева +Emergent Jungle Tree Sapling=Выросший Саженец Тропического Дерева +Pine Tree=Сосновый Ствол +Pine Wood Planks=Сосновые Деревянные Доски +Pine Needles=Сосновая Хвоя +Pine Tree Sapling=Сосновый Саженец +Acacia Tree=Ствол Акации +Acacia Wood Planks=Деревянные Доски Акации +Acacia Tree Leaves=Листва Акации +Acacia Tree Sapling=Саженец Акации +Aspen Tree=Осиновый Ствол +Aspen Wood Planks=Осиновые Деревянные Доски +Aspen Tree Leaves=Осиновая Листва +Aspen Tree Sapling=Осиновый Саженец +Coal Ore=Уголь +Coal Block=Угольный Блок +Iron Ore=Железная Руда +Steel Block=Стальной Блок +Copper Ore=Медная Руда +Copper Block=Медный Блок +Tin Ore=Оловянная Руда +Tin Block=Оловянный Блок +Bronze Block=Бронзовый Блок +Mese Ore=Месевая Руда +Mese Block=Месевый Блок +Gold Ore=Золотая Руда +Gold Block=Золотой Блок +Diamond Ore=Алмаз +Diamond Block=Алмазный Блок +Cactus=Кактус +Large Cactus Seedling=Кактусовый Саженец +Papyrus=Папирус +Dry Shrub=Сухой Куст +Jungle Grass=Тропическая Трава +Grass=Трава +Dry Grass=Сухая Трава +Fern=Папоротник +Marram Grass=Песколюб +Bush Stem=Ствол Яблочного Деревца +Bush Leaves=Листья Яблочного Деревца +Bush Sapling=Саженца яблочного деревца +Blueberry Bush Leaves with Berries=Куст Черники с Ягодами +Blueberry Bush Leaves=Куст Черники +Blueberry Bush Sapling=Саженца Куста Черники +Acacia Bush Stem=Ствол Деревца Акации +Acacia Bush Leaves=Листья Деревца Акации +Acacia Bush Sapling=Саженца Деревца Акации +Pine Bush Stem=Сосновое Деревце +Pine Bush Needles=Хвоя Соснового Деревца +Pine Bush Sapling=Саженца Соснового Деревца +Kelp=Ламинария +Green Coral=Зеленый Коралл +Pink Coral=Розовый Коралл +Cyan Coral=Голубой Коралл +Brown Coral=Бурый Коралл +Orange Coral=Оранжевый Коралл +Coral Skeleton=Коралловый Остов +Water Source=Водный Источник +Flowing Water=Текущая Вода +River Water Source=Речной Водный Источник +Flowing River Water=Текущая Речная Вода +Lava Source=Лавовый Источник +Flowing Lava=Текущая Лава +Empty Bookshelf=Пустая Книжная Полка +Bookshelf (@1 written, @2 empty books)=Книжная Полка (@1 написано, @2 чистые книги) +Bookshelf=Книжная Полка +Text too long=Текст слишком длинный +Wooden Sign=Деревянная Табличка +Steel Sign=Стальная Табличка +Wooden Ladder=Деревянная Лестница +Steel Ladder=Стальная Лестница +Apple Wood Fence=Яблоневый Деревянный Забор +Acacia Wood Fence=Деревянный Забор Из Акации +Jungle Wood Fence=Деревянный Забор Из Тропического Дерева +Pine Wood Fence=Сосновый Деревянный Забор +Aspen Wood Fence=Осиновый Деревянный Забор +Apple Wood Fence Rail=Яблоневый Деревянный Реечный Забор +Acacia Wood Fence Rail=Деревянный Реечный Забор Из Акации +Jungle Wood Fence Rail=Деревянный Реечный Забор Из Тропического Дерева +Pine Wood Fence Rail=Сосновый Деревянный Реечный Забор +Aspen Wood Fence Rail=Осиновый Деревянный Реечный Забор +Glass=Стекло +Obsidian Glass=Обсидиановое Стекло +Brick Block=Кирпичный Блок +Mese Lamp=Месе Лампа +Mese Post Light=Столб с Месе Фонарем +Cloud=Облако +Wooden Pickaxe=Деревянная Кирка +Stone Pickaxe=Каменная Кирка +Bronze Pickaxe=Бронзовая Кирка +Steel Pickaxe=Стальная Кирка +Mese Pickaxe=Месе Кирка +Diamond Pickaxe=Алмазная Кирка +Wooden Shovel=Деревянная Лопата +Stone Shovel=Каменная Лопата +Bronze Shovel=Бронзовая Лопата +Steel Shovel=Стальная Лопата +Mese Shovel=Месе Лопата +Diamond Shovel=Алмазная Лопата +Wooden Axe=Деревянный Топор +Stone Axe=Каменный Топор +Bronze Axe=Бронзовый Топор +Steel Axe=Стальной Топор +Mese Axe=Месе Топор +Diamond Axe=Алмазный Топор +Wooden Sword=Деревянный Меч +Stone Sword=Каменный Меч +Bronze Sword=Бронзовый Меч +Steel Sword=Стальной Меч +Mese Sword=Месе Меч +Diamond Sword=Алмазный Меч +Key=Ключ +Torch=Факел +@1 will intersect protection on growth.=@1 пересечёт защиту по росту. +Title:=Заголовок: +Contents:=Содержимое: +Save=Сохранить +by @1=@1 +Page @1 of @2=Страница @1 из @2 +"@1"="@1" diff --git a/mods/default/locale/default.se.tr b/mods/default/locale/default.se.tr new file mode 100644 index 0000000..d123530 --- /dev/null +++ b/mods/default/locale/default.se.tr @@ -0,0 +1,211 @@ +## textdomain: default +Locked Chest=Låst kista +Locked Chest (owned by @1)=Låst kista (Ägd av @1) +You do not own this chest.=Du äger inte denna kistan. +a locked chest=en låst kista +Chest=Kista +Stick=Pinne +Paper=Papper +"@1" by @2="@1" av @2 +Book=Bok +Book with Text=Bok med text +Skeleton Key=Skelett Nyckel +Key to @1's @2=Nyckel till @1s @2 +Coal Lump=Kol Klumo +Iron Lump=Järn Klump +Copper Lump=Koppar Klump +Tin Lump=Tenn Klump +Mese Crystal=Mese Kristall +Gold Lump=Guld Klump +Diamond=Diamant +Clay Lump=Lerklump +Steel Ingot=Stål tacka +Copper Ingot=Koppar tacka +Tin Ingot=Tenn tacka +Bronze Ingot=Brons tacka +Gold Ingot=Guld tacka +Mese Crystal Fragment=Mese Kristall Fragment +Clay Brick=Tegelsten +Obsidian Shard=Obsidian Skärva +Flint=Flinta +Blueberries=Blåbär +Furnace is empty=Ugnen är tom +100% (output full)=100% (utgången full) +@1%=@1% +Empty=Tom +Not cookable=Inte kokbar +Furnace active=Ugn aktiv +Furnace inactive=Ugn inaktiv +(Item: @1; Fuel: @2)=(Sak: @1; Bränsle: @2) +Furnace=Ugn +Stone=Sten +Cobblestone=Kullersten +Stone Brick=Stentegel +Stone Block=Sten block +Mossy Cobblestone=Mossig kullersten +Desert Stone=Öken sten +Desert Cobblestone=Öken kullersten +Desert Stone Brick=Öken stentegel +Desert Stone Block=Öken sten block +Sandstone=Sandsten +Sandstone Brick=Sandstenstegel +Sandstone Block=Sandsten block +Desert Sandstone=Öken sandsten +Desert Sandstone Brick=Öken Sandstenstegel +Desert Sandstone Block=Öken sandsten block +Silver Sandstone=Silver sandsten +Silver Sandstone Brick=Silver Sandstenstegel +Silver Sandstone Block=Silver sandsten block +Obsidian=Obsidian +Obsidian Brick=Obsidiantegel +Obsidian Block=Obsidian block +Dirt=Jord +Dirt with Grass=Jord med gräs +Dirt with Grass and Footsteps=Jord med gräs och fotsteg +Dirt with Dry Grass=Jord med torrt gräs +Dirt with Snow=Jord med snö +Dirt with Rainforest Litter=Jord med regnskogströ +Dirt with Coniferous Litter=Jord med Barrträd +Dry Dirt=Torr jord +Dry Dirt with Dry Grass=Torr jord med torrt gräs +Permafrost=Permafrost +Permafrost with Stones=Permafrost med sten +Permafrost with Moss=Permafrost med mossa +Sand=Sand +Desert Sand=Öken sand +Silver Sand=Silver sand +Gravel=Grus +Clay=Lera +Snow=Snö +Snow Block=Snö block +Ice=Is +Cave Ice=Grott Is +Apple Tree=Äpple Träd +Apple Wood Planks=Äpple Plankor +Apple Tree Sapling=Äpple Planta +Apple Tree Leaves=Äpple Löv +Apple=Äpple +Apple Marker=Äpple Markör +Jungle Tree=Djungel Träd +Jungle Wood Planks=Djungel Plankor +Jungle Tree Leaves=Djungel Löv +Jungle Tree Sapling=Djungel Planta +Emergent Jungle Tree Sapling=Nybliven Djungel Planta +Pine Tree=Tall +Pine Wood Planks= Tall Plankor +Pine Needles=Granbarr +Pine Tree Sapling=Tall Planta +Acacia Tree=Akacia Träd +Acacia Wood Planks=Akacia Plankor +Acacia Tree Leaves=Akacia Löv +Acacia Tree Sapling=Akacia Planta +Aspen Tree=Asp +Aspen Wood Planks=Asp Plankor +Aspen Tree Leaves=Asp Löv +Aspen Tree Sapling=Asp Planta +Coal Ore=Kol Malm +Coal Block=Kol Block +Iron Ore=Järn Malm +Steel Block=Stål Block +Copper Ore=Koppar Malm +Copper Block=Koppar Block +Tin Ore=Tenn Malm +Tin Block=Tenn Block +Bronze Block=Brons Block +Mese Ore=Mese Malm +Mese Block=Mese Block +Gold Ore=Guld Malm +Gold Block=Guld Block +Diamond Ore=Diamant Malm +Diamond Block=Diamant Block +Cactus=Kaktus +Large Cactus Seedling=Stor kaktusplanta +Papyrus=Papyrus +Dry Shrub=Torr Buske +Jungle Grass=Djungel Gräs +Grass=Gräs +Dry Grass=Torrt Gräs +Fern=Ormbunke +Marram Grass=Marram Gräs +Bush Stem=Busk Stam +Bush Leaves=Busk Löv +Bush Sapling=Busk Planta +Blueberry Bush Leaves with Berries=Blåbärsbusks Löv med Bär +Blueberry Bush Leaves=Blåbärsbusks Löv +Blueberry Bush Sapling=Blåbärsbusks Plantga +Acacia Bush Stem=Akacia Busks Stam +Acacia Bush Leaves=Akacia Busks Löv +Acacia Bush Sapling=Akacia Busks Planta +Pine Bush Stem=Tall Busks Stam +Pine Bush Needles=Tall Busks Granbarr +Pine Bush Sapling=Tall Busks Planta +Kelp=Brunalg +Green Coral=Grön Korall +Pink Coral=Rosa Korall +Cyan Coral=Cyan Korall +Brown Coral=Brun Korall +Orange Coral=Orange Korall +Coral Skeleton=Korall Skelett +Water Source=Vattenkälla +Flowing Water=Flödande Vatten +River Water Source=Flodvattenkälla +Flowing River Water=Flödande Flodvatten +Lava Source=Lavakälla +Flowing Lava=Flödande Lava +Empty Bookshelf=Tom Bokhylla +Bookshelf (@1 written, @2 empty books)=Bokhylla (@1 skriva, @2 tomma böcker) +Bookshelf=Bokhylla +Text too long=Text för lång +Wooden Sign=Trä Skylt +Steel Sign=Stål Skylt +Wooden Ladder=Trä Stege +Steel Ladder=Stål Stege +Apple Wood Fence=Äpple Trä Staket +Acacia Wood Fence=Akacia Trä Staket +Jungle Wood Fence=Djungel Trä Staket +Pine Wood Fence=Tall Trä Staket +Aspen Wood Fence=Asp Trä Staket +Apple Wood Fence Rail=Äpple Trä Staket Pinne +Acacia Wood Fence Rail=Akacia Trä Staket Pinne +Jungle Wood Fence Rail=Djungel Trä Staket Pinne +Pine Wood Fence Rail=Tall Trä Staket Pinne +Aspen Wood Fence Rail=Asp Trä Staket Pinne +Glass=Glas +Obsidian Glass=Obsidian Glas +Brick Block=Tegelstens Block +Mese Lamp=Mese Lampa +Mese Post Light=Mese Postljus +Cloud=Moln +Wooden Pickaxe=Trä Hacka +Stone Pickaxe=Sten Hacka +Bronze Pickaxe=Brons Hacka +Steel Pickaxe=Stål Hacka +Mese Pickaxe=Mese Hacka +Diamond Pickaxe=Diamant Hacka +Wooden Shovel=Trä Spade +Stone Shovel=Sten Spade +Bronze Shovel=Brons Spade +Steel Shovel=Stål Spade +Mese Shovel=Mese Spade +Diamond Shovel=Diamant Spade +Wooden Axe=Trä Yxa +Stone Axe=Sten Yxa +Bronze Axe=Brons Yxa +Steel Axe=Stål Yxa +Mese Axe=Mese Yxa +Diamond Axe=Diamant Yxa +Wooden Sword=Trä Svärd +Stone Sword=Sten Svärd +Bronze Sword=Brons Svärd +Steel Sword=Stål Svärd +Mese Sword=Mese Svärd +Diamond Sword=Diamant Svärd +Key=Nyckel +Torch=Fakla +@1 will intersect protection on growth.=@1 kommer korsa skyddet mot tillväxt. +Title:=Titel: +Contents:=Innehåll: +Save=Spara +by @1=av @1 +Page @1 of @2=Sida @1 av @2 +"@1"="@1" \ No newline at end of file diff --git a/mods/default/locale/default.zh_CN.tr b/mods/default/locale/default.zh_CN.tr new file mode 100644 index 0000000..ddd9471 --- /dev/null +++ b/mods/default/locale/default.zh_CN.tr @@ -0,0 +1,211 @@ +# textdomain: default +Locked Chest=已上锁的箱子 +Locked Chest (owned by @1)=已上锁的箱子(属于@1所有) +You do not own this chest.=这个箱子不属于你所有。 +a locked chest=一个已上锁的箱子 +Chest=箱子 +Stick=棒 +Paper=纸 +"@1" by @2="@1" by @2 +Book=书 +Book with Text=带文字的书 +Skeleton Key=万能钥匙 +Key to @1's @2=@1的@2的钥匙 +Coal Lump=煤块 +Iron Lump=铁块 +Copper Lump=铜块 +Tin Lump=锡块 +Mese Crystal=黄石晶体 +Gold Lump=金块 +Diamond=钻石 +Clay Lump=粘土块 +Steel Ingot=铁锭 +Copper Ingot=铜锭 +Tin Ingot=锡锭 +Bronze Ingot=青铜锭 +Gold Ingot=金锭 +Mese Crystal Fragment=黄石晶体碎片 +Clay Brick=粘土砖 +Obsidian Shard=黑曜石碎片 +Flint=燧石 +Blueberries=蓝莓 +Furnace is empty=熔炉是空的 +100% (output full)=100%(输出已满) +@1%=@1% +Empty=空 +Not cookable=不可烹饪 +Furnace active=熔炉正在运转 +Furnace inactive=熔炉未使用 +(Item: @1; Fuel: @2)=(项目:@1;燃料:@2) +Furnace=熔炉 +Stone=石 +Cobblestone=鹅卵石 +Stone Brick=石砖 +Stone Block=石方块 +Mossy Cobblestone=苔藓覆盖的鹅卵石 +Desert Stone=沙漠石 +Desert Cobblestone=沙漠鹅卵石 +Desert Stone Brick=沙漠鹅卵石砖 +Desert Stone Block=沙漠鹅卵石方块 +Sandstone=砂岩 +Sandstone Brick=砂岩砖 +Sandstone Block=砂岩方块 +Desert Sandstone=沙漠砂岩 +Desert Sandstone Brick=沙漠砂岩砖 +Desert Sandstone Block=沙漠砂岩方块 +Silver Sandstone=银砂岩 +Silver Sandstone Brick=银砂岩砖 +Silver Sandstone Block=银砂岩方块 +Obsidian=黑曜石 +Obsidian Brick=黑曜石砖 +Obsidian Block=黑曜石方块 +Dirt=土 +Dirt with Grass=带草的土 +Dirt with Grass and Footsteps=带草的土及脚印 +Dirt with Dry Grass=带干草的土 +Dirt with Snow=带雪的土 +Dirt with Rainforest Litter=雨林腐土 +Dirt with Coniferous Litter=针叶林腐土 +Dry Dirt=干土 +Dry Dirt with Dry Grass=干土和干草 +Permafrost=多年冻土 +Permafrost with Stones=带石头的多年冻土 +Permafrost with Moss=生苔的多年冻土 +Sand=沙 +Desert Sand=沙漠沙 +Silver Sand=银沙 +Gravel=沙砾 +Clay=粘土 +Snow=雪 +Snow Block=雪方块 +Ice=冰 +Cave Ice=洞穴冰 +Apple Tree=苹果树 +Apple Wood Planks=苹果树木板 +Apple Tree Sapling=苹果树苗 +Apple Tree Leaves=苹果树叶 +Apple=苹果 +Apple Marker=苹果标记 +Jungle Tree=丛林树 +Jungle Wood Planks=丛林树木板 +Jungle Tree Leaves=丛林树叶 +Jungle Tree Sapling=丛林树苗 +Emergent Jungle Tree Sapling=应急丛林树苗 +Pine Tree=松树 +Pine Wood Planks=松树木板 +Pine Needles=松针 +Pine Tree Sapling=松树树苗 +Acacia Tree=相思树 +Acacia Wood Planks=相思树木板 +Acacia Tree Leaves=相思树叶 +Acacia Tree Sapling=相思树树苗 +Aspen Tree=白杨树 +Aspen Wood Planks=白杨树木板 +Aspen Tree Leaves=白杨树叶 +Aspen Tree Sapling=白杨树树苗 +Coal Ore=煤炭矿石 +Coal Block=煤炭方块 +Iron Ore=铁矿石 +Steel Block=钢方块 +Copper Ore=铜矿石 +Copper Block=铜方块 +Tin Ore=锡矿石 +Tin Block=锡方块 +Bronze Block=青铜方块 +Mese Ore=黄石矿石 +Mese Block=黄石方块 +Gold Ore=金矿石 +Gold Block=金方块 +Diamond Ore=钻石矿石 +Diamond Block=钻石方块 +Cactus=仙人掌 +Large Cactus Seedling=大仙人掌苗 +Papyrus=莎草纸 +Dry Shrub=干灌木 +Jungle Grass=丛林草 +Grass=草 +Dry Grass=干草 +Fern=蕨 +Marram Grass=滨草 +Bush Stem=灌木 +Bush Leaves=灌木叶 +Bush Sapling=灌木苗 +Blueberry Bush Leaves with Berries=蓝莓灌木叶与浆果 +Blueberry Bush Leaves=蓝莓灌木叶 +Blueberry Bush Sapling=蓝莓灌木苗 +Acacia Bush Stem=相思灌木 +Acacia Bush Leaves=相思灌木叶 +Acacia Bush Sapling=相思灌木苗 +Pine Bush Stem=松树灌木 +Pine Bush Needles=松树灌木针 +Pine Bush Sapling=松树灌木苗 +Kelp=海带 +Green Coral=绿珊瑚 +Pink Coral=淡红珊瑚 +Cyan Coral=青珊瑚 +Brown Coral=棕珊瑚 +Orange Coral=橙珊瑚 +Coral Skeleton=珊瑚骨架 +Water Source=水方块 +Flowing Water=流动的水 +River Water Source=河水方块 +Flowing River Water=流动的河水 +Lava Source=岩浆方块 +Flowing Lava=流动的岩浆 +Empty Bookshelf=空书架 +Bookshelf (@1 written, @2 empty books)=书架(@1本有字的书,@2本空书) +Bookshelf=书架 +Text too long=文字太长 +Wooden Sign=木牌 +Steel Sign=铁牌 +Wooden Ladder=木梯子 +Steel Ladder=铁梯子 +Apple Wood Fence=苹果木栅栏 +Acacia Wood Fence=相思木栅栏 +Jungle Wood Fence=丛林木栅栏 +Pine Wood Fence=松木栅栏 +Aspen Wood Fence=白杨木栅栏 +Apple Wood Fence Rail=苹果木栏杆 +Acacia Wood Fence Rail=相思木栏杆 +Jungle Wood Fence Rail=丛林木栏杆 +Pine Wood Fence Rail=松木栏杆 +Aspen Wood Fence Rail=白杨木栏杆 +Glass=玻璃 +Obsidian Glass=黑曜石玻璃 +Brick Block=砖方块 +Mese Lamp=黄石灯 +Mese Post Light=黄石柱灯 +Cloud=云 +Wooden Pickaxe=木镐 +Stone Pickaxe=石镐 +Bronze Pickaxe=青铜镐 +Steel Pickaxe=铁镐 +Mese Pickaxe=黄石镐 +Diamond Pickaxe=钻石镐 +Wooden Shovel=木铲 +Stone Shovel=石铲 +Bronze Shovel=青铜铲 +Steel Shovel=铁铲 +Mese Shovel=黄石铲 +Diamond Shovel=钻石铲 +Wooden Axe=木斧 +Stone Axe=石斧 +Bronze Axe=青铜斧 +Steel Axe=铁斧 +Mese Axe=黄石斧 +Diamond Axe=钻石斧 +Wooden Sword=木剑 +Stone Sword=石剑 +Bronze Sword=青铜剑 +Steel Sword=铁剑 +Mese Sword=黄石剑 +Diamond Sword=钻石剑 +Key=钥匙 +Torch=火把 +@1 will intersect protection on growth.=@1将与增长的保护相交。 +Title:=标题: +Contents:=内容: +Save=保存 +by @1=由@1 +Page @1 of @2=第@1页,共@2页。 +"@1"="@1" diff --git a/mods/default/locale/default.zh_TW.tr b/mods/default/locale/default.zh_TW.tr new file mode 100644 index 0000000..6b06b8a --- /dev/null +++ b/mods/default/locale/default.zh_TW.tr @@ -0,0 +1,211 @@ +# textdomain: default +Locked Chest=已上鎖的箱子 +Locked Chest (owned by @1)=已上鎖的箱子(屬於@1所有) +You do not own this chest.=這個箱子不屬於你所有。 +a locked chest=一個已上鎖的箱子 +Chest=箱子 +Stick=棒 +Paper=紙 +"@1" by @2="@1" by @2 +Book=書 +Book with Text=帶文字的書 +Skeleton Key=萬能鑰匙 +Key to @1's @2=@1的@2的鑰匙 +Coal Lump=煤塊 +Iron Lump=鐵塊 +Copper Lump=銅塊 +Tin Lump=錫塊 +Mese Crystal=黃石晶體 +Gold Lump=金塊 +Diamond=鑽石 +Clay Lump=粘土塊 +Steel Ingot=鐵錠 +Copper Ingot=銅錠 +Tin Ingot=錫錠 +Bronze Ingot=青銅錠 +Gold Ingot=金錠 +Mese Crystal Fragment=黃石晶體碎片 +Clay Brick=粘土磚 +Obsidian Shard=黑曜石碎片 +Flint=燧石 +Blueberries=藍莓 +Furnace is empty=熔爐是空的 +100% (output full)=100%(輸出已滿) +@1%=@1% +Empty=空 +Not cookable=不可烹飪 +Furnace active=熔爐正在運轉 +Furnace inactive=熔爐未使用 +(Item: @1; Fuel: @2)=(項目:@1;燃料:@2) +Furnace=熔爐 +Stone=石 +Cobblestone=鵝卵石 +Stone Brick=石磚 +Stone Block=石方塊 +Mossy Cobblestone=苔蘚覆蓋的鵝卵石 +Desert Stone=沙漠石 +Desert Cobblestone=沙漠鵝卵石 +Desert Stone Brick=沙漠鵝卵石磚 +Desert Stone Block=沙漠鵝卵石方塊 +Sandstone=砂岩 +Sandstone Brick=砂岩磚 +Sandstone Block=砂岩方塊 +Desert Sandstone=沙漠砂岩 +Desert Sandstone Brick=沙漠砂岩磚 +Desert Sandstone Block=沙漠砂岩方塊 +Silver Sandstone=銀砂岩 +Silver Sandstone Brick=銀砂岩磚 +Silver Sandstone Block=銀砂岩方塊 +Obsidian=黑曜石 +Obsidian Brick=黑曜石磚 +Obsidian Block=黑曜石方塊 +Dirt=土 +Dirt with Grass=帶草的土 +Dirt with Grass and Footsteps=帶草的土及腳印 +Dirt with Dry Grass=帶乾草的土 +Dirt with Snow=帶雪的土 +Dirt with Rainforest Litter=雨林腐土 +Dirt with Coniferous Litter=針葉林腐土 +Dry Dirt=乾土 +Dry Dirt with Dry Grass=乾土和乾草 +Permafrost=多年凍土 +Permafrost with Stones=帶石頭的多年凍土 +Permafrost with Moss=生苔的多年凍土 +Sand=沙 +Desert Sand=沙漠沙 +Silver Sand=銀沙 +Gravel=沙礫 +Clay=粘土 +Snow=雪 +Snow Block=雪方塊 +Ice=冰 +Cave Ice=洞穴冰 +Apple Tree=蘋果樹 +Apple Wood Planks=蘋果樹木板 +Apple Tree Sapling=蘋果樹苗 +Apple Tree Leaves=蘋果樹葉 +Apple=蘋果 +Apple Marker=蘋果標記 +Jungle Tree=叢林樹 +Jungle Wood Planks=叢林樹木板 +Jungle Tree Leaves=叢林樹葉 +Jungle Tree Sapling=叢林樹苗 +Emergent Jungle Tree Sapling=應急叢林樹苗 +Pine Tree=松樹 +Pine Wood Planks=松樹木板 +Pine Needles=松針 +Pine Tree Sapling=松樹樹苗 +Acacia Tree=相思樹 +Acacia Wood Planks=相思樹木板 +Acacia Tree Leaves=相思樹葉 +Acacia Tree Sapling=相思樹樹苗 +Aspen Tree=白楊樹 +Aspen Wood Planks=白楊樹木板 +Aspen Tree Leaves=白楊樹葉 +Aspen Tree Sapling=白楊樹樹苗 +Coal Ore=煤炭礦石 +Coal Block=煤炭方塊 +Iron Ore=鐵礦石 +Steel Block=鋼方塊 +Copper Ore=銅礦石 +Copper Block=銅方塊 +Tin Ore=錫礦石 +Tin Block=錫方塊 +Bronze Block=青銅方塊 +Mese Ore=黃石礦石 +Mese Block=黃石方塊 +Gold Ore=金礦石 +Gold Block=金方塊 +Diamond Ore=鑽石礦石 +Diamond Block=鑽石方塊 +Cactus=仙人掌 +Large Cactus Seedling=大仙人掌苗 +Papyrus=莎草紙 +Dry Shrub=幹灌木 +Jungle Grass=叢林草 +Grass=草 +Dry Grass=乾草 +Fern=蕨 +Marram Grass=濱草 +Bush Stem=灌木 +Bush Leaves=灌木葉 +Bush Sapling=灌木苗 +Blueberry Bush Leaves with Berries=藍莓灌木葉與漿果 +Blueberry Bush Leaves=藍莓灌木葉 +Blueberry Bush Sapling=藍莓灌木苗 +Acacia Bush Stem=相思灌木 +Acacia Bush Leaves=相思灌木葉 +Acacia Bush Sapling=相思灌木苗 +Pine Bush Stem=松樹灌木 +Pine Bush Needles=松樹灌木針 +Pine Bush Sapling=松樹灌木苗 +Kelp=海帶 +Green Coral=綠珊瑚 +Pink Coral=淡紅珊瑚 +Cyan Coral=青珊瑚 +Brown Coral=棕珊瑚 +Orange Coral=橙珊瑚 +Coral Skeleton=珊瑚骨架 +Water Source=水方塊 +Flowing Water=流動的水 +River Water Source=河水方塊 +Flowing River Water=流動的河水 +Lava Source=岩漿方塊 +Flowing Lava=流動的岩漿 +Empty Bookshelf=空書架 +Bookshelf (@1 written, @2 empty books)=書架(@1本有字的書,@2本空書) +Bookshelf=書架 +Text too long=文字太長 +Wooden Sign=木牌 +Steel Sign=鐵牌 +Wooden Ladder=木梯子 +Steel Ladder=鐵梯子 +Apple Wood Fence=蘋果木柵欄 +Acacia Wood Fence=相思木柵欄 +Jungle Wood Fence=叢林木柵欄 +Pine Wood Fence=松木柵欄 +Aspen Wood Fence=白楊木柵欄 +Apple Wood Fence Rail=蘋果木欄杆 +Acacia Wood Fence Rail=相思木欄杆 +Jungle Wood Fence Rail=叢林木欄杆 +Pine Wood Fence Rail=松木欄杆 +Aspen Wood Fence Rail=白楊木欄杆 +Glass=玻璃 +Obsidian Glass=黑曜石玻璃 +Brick Block=磚方塊 +Mese Lamp=黃石燈 +Mese Post Light=黃石柱燈 +Cloud=雲 +Wooden Pickaxe=木鎬 +Stone Pickaxe=石鎬 +Bronze Pickaxe=青銅鎬 +Steel Pickaxe=鐵鎬 +Mese Pickaxe=黃石鎬 +Diamond Pickaxe=鑽石鎬 +Wooden Shovel=木鏟 +Stone Shovel=石鏟 +Bronze Shovel=青銅鏟 +Steel Shovel=鐵鏟 +Mese Shovel=黃石鏟 +Diamond Shovel=鑽石鏟 +Wooden Axe=木斧 +Stone Axe=石斧 +Bronze Axe=青銅斧 +Steel Axe=鐵斧 +Mese Axe=黃石斧 +Diamond Axe=鑽石斧 +Wooden Sword=木劍 +Stone Sword=石劍 +Bronze Sword=青銅劍 +Steel Sword=鐵劍 +Mese Sword=黃石劍 +Diamond Sword=鑽石劍 +Key=鑰匙 +Torch=火把 +@1 will intersect protection on growth.=@1將與增長的保護相交。 +Title:=標題: +Contents:=內容: +Save=保存 +by @1=由@1 +Page @1 of @2=第@1頁,共@2頁。 +"@1"="@1" diff --git a/mods/default/mapgen.lua b/mods/default/mapgen.lua index a361f89..8c161d1 100644 --- a/mods/default/mapgen.lua +++ b/mods/default/mapgen.lua @@ -576,7 +576,7 @@ function default.register_ores() -- Only where default:dirt is present as surface material biomes = {"taiga", "snowy_grassland", "grassland", "coniferous_forest", "deciduous_forest", "deciduous_forest_shore", "rainforest", - "rainforest_swamp", "floatland_coniferous_forest"} + "rainforest_swamp"} }) -- Gravel @@ -890,7 +890,7 @@ end -- All mapgens except mgv6 -function default.register_biomes(upper_limit) +function default.register_biomes() -- Icesheet @@ -909,7 +909,7 @@ function default.register_biomes(upper_limit) depth_riverbed = 2, node_dungeon = "default:ice", node_dungeon_stair = "stairs:stair_ice", - y_max = upper_limit, + y_max = 31000, y_min = -8, heat_point = 0, humidity_point = 73, @@ -956,7 +956,7 @@ function default.register_biomes(upper_limit) node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", - y_max = upper_limit, + y_max = 31000, y_min = 47, heat_point = 0, humidity_point = 40, @@ -1043,7 +1043,7 @@ function default.register_biomes(upper_limit) node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", - y_max = upper_limit, + y_max = 31000, y_min = 4, heat_point = 25, humidity_point = 70, @@ -1095,7 +1095,7 @@ function default.register_biomes(upper_limit) node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", - y_max = upper_limit, + y_max = 31000, y_min = 4, heat_point = 20, humidity_point = 35, @@ -1146,7 +1146,7 @@ function default.register_biomes(upper_limit) node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", - y_max = upper_limit, + y_max = 31000, y_min = 6, heat_point = 50, humidity_point = 35, @@ -1213,7 +1213,7 @@ function default.register_biomes(upper_limit) node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", - y_max = upper_limit, + y_max = 31000, y_min = 6, heat_point = 45, humidity_point = 70, @@ -1280,7 +1280,7 @@ function default.register_biomes(upper_limit) node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", - y_max = upper_limit, + y_max = 31000, y_min = 1, heat_point = 60, humidity_point = 68, @@ -1347,7 +1347,7 @@ function default.register_biomes(upper_limit) depth_riverbed = 2, node_dungeon = "default:desert_stone", node_dungeon_stair = "stairs:stair_desert_stone", - y_max = upper_limit, + y_max = 31000, y_min = 4, heat_point = 92, humidity_point = 16, @@ -1397,7 +1397,7 @@ function default.register_biomes(upper_limit) depth_riverbed = 2, node_dungeon = "default:sandstonebrick", node_dungeon_stair = "stairs:stair_sandstone_block", - y_max = upper_limit, + y_max = 31000, y_min = 4, heat_point = 60, humidity_point = 0, @@ -1446,7 +1446,7 @@ function default.register_biomes(upper_limit) node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", - y_max = upper_limit, + y_max = 31000, y_min = 4, heat_point = 40, humidity_point = 0, @@ -1496,7 +1496,7 @@ function default.register_biomes(upper_limit) node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", - y_max = upper_limit, + y_max = 31000, y_min = 1, heat_point = 89, humidity_point = 42, @@ -1563,7 +1563,7 @@ function default.register_biomes(upper_limit) node_dungeon = "default:cobble", node_dungeon_alt = "default:mossycobble", node_dungeon_stair = "stairs:stair_cobble", - y_max = upper_limit, + y_max = 31000, y_min = 1, heat_point = 86, humidity_point = 65, @@ -1619,59 +1619,6 @@ function default.register_biomes(upper_limit) end --- Biomes for floatlands - --- TODO Temporary simple biomes to be replaced by special floatland biomes later. - -function default.register_floatland_biomes(floatland_level, shadow_limit) - - minetest.register_biome({ - name = "floatland_grassland", - node_top = "default:dirt_with_grass", - depth_top = 1, - node_filler = "default:dirt", - depth_filler = 1, - node_dungeon = "default:cobble", - node_dungeon_alt = "default:mossycobble", - node_dungeon_stair = "stairs:stair_cobble", - y_max = 31000, - y_min = floatland_level + 2, - heat_point = 50, - humidity_point = 25, - }) - - minetest.register_biome({ - name = "floatland_coniferous_forest", - node_top = "default:dirt_with_coniferous_litter", - depth_top = 1, - node_filler = "default:dirt", - depth_filler = 3, - node_dungeon = "default:cobble", - node_dungeon_alt = "default:mossycobble", - node_dungeon_stair = "stairs:stair_cobble", - y_max = 31000, - y_min = floatland_level + 2, - heat_point = 50, - humidity_point = 75, - }) - - minetest.register_biome({ - name = "floatland_ocean", - node_top = "default:sand", - depth_top = 1, - node_filler = "default:sand", - depth_filler = 3, - node_dungeon = "default:cobble", - node_dungeon_alt = "default:mossycobble", - node_dungeon_stair = "stairs:stair_cobble", - y_max = floatland_level + 1, - y_min = shadow_limit, - heat_point = 50, - humidity_point = 50, - }) -end - - -- -- Register decorations -- @@ -1787,7 +1734,7 @@ local function register_grass_decoration(offset, scale, length) octaves = 3, persist = 0.6 }, - biomes = {"grassland", "deciduous_forest", "floatland_grassland"}, + biomes = {"grassland", "deciduous_forest"}, y_max = 31000, y_min = 1, decoration = "default:grass_" .. length, @@ -1829,7 +1776,7 @@ local function register_fern_decoration(seed, length) octaves = 3, persist = 0.7 }, - biomes = {"coniferous_forest", "floatland_coniferous_forest"}, + biomes = {"coniferous_forest"}, y_max = 31000, y_min = 6, decoration = "default:fern_" .. length, @@ -1944,11 +1891,35 @@ function default.register_decorations() minetest.register_decoration({ name = "default:jungle_tree", deco_type = "schematic", - place_on = {"default:dirt_with_rainforest_litter", "default:dirt"}, + place_on = {"default:dirt_with_rainforest_litter"}, sidelen = 80, fill_ratio = 0.1, - biomes = {"rainforest", "rainforest_swamp"}, + biomes = {"rainforest"}, y_max = 31000, + y_min = 1, + schematic = minetest.get_modpath("default") .. "/schematics/jungle_tree.mts", + flags = "place_center_x, place_center_z", + rotation = "random", + }) + + -- Swamp jungle trees + + minetest.register_decoration({ + name = "default:jungle_tree(swamp)", + deco_type = "schematic", + place_on = {"default:dirt"}, + sidelen = 16, + -- Noise tuned to place swamp trees where papyrus is absent + noise_params = { + offset = 0.0, + scale = -0.1, + spread = {x = 200, y = 200, z = 200}, + seed = 354, + octaves = 1, + persist = 0.5 + }, + biomes = {"rainforest_swamp"}, + y_max = 0, y_min = -1, schematic = minetest.get_modpath("default") .. "/schematics/jungle_tree.mts", flags = "place_center_x, place_center_z", @@ -1962,7 +1933,7 @@ function default.register_decorations() place_offset_y = 1, sidelen = 80, fill_ratio = 0.005, - biomes = {"rainforest", "rainforest_swamp"}, + biomes = {"rainforest"}, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("default") .. "/schematics/jungle_log.mts", @@ -1987,7 +1958,7 @@ function default.register_decorations() octaves = 3, persist = 0.66 }, - biomes = {"taiga", "coniferous_forest", "floatland_coniferous_forest"}, + biomes = {"taiga", "coniferous_forest"}, y_max = 31000, y_min = 4, schematic = minetest.get_modpath("default") .. "/schematics/pine_tree.mts", @@ -2007,7 +1978,7 @@ function default.register_decorations() octaves = 3, persist = 0.66 }, - biomes = {"taiga", "coniferous_forest", "floatland_coniferous_forest"}, + biomes = {"taiga", "coniferous_forest"}, y_max = 31000, y_min = 4, schematic = minetest.get_modpath("default") .. "/schematics/small_pine_tree.mts", @@ -2021,7 +1992,7 @@ function default.register_decorations() place_offset_y = 1, sidelen = 80, fill_ratio = 0.0018, - biomes = {"taiga", "coniferous_forest", "floatland_coniferous_forest"}, + biomes = {"taiga", "coniferous_forest"}, y_max = 31000, y_min = 4, schematic = minetest.get_modpath("default") .. "/schematics/pine_log.mts", @@ -2172,8 +2143,10 @@ function default.register_decorations() -- Papyrus + -- Dirt version for rainforest swamp + minetest.register_decoration({ - name = "default:papyrus", + name = "default:papyrus_on_dirt", deco_type = "schematic", place_on = {"default:dirt"}, sidelen = 16, @@ -2185,10 +2158,32 @@ function default.register_decorations() octaves = 3, persist = 0.7 }, + biomes = {"rainforest_swamp"}, + y_max = 0, + y_min = 0, + schematic = minetest.get_modpath("default") .. "/schematics/papyrus_on_dirt.mts", + }) + + -- Dry dirt version for savanna shore + + minetest.register_decoration({ + name = "default:papyrus_on_dry_dirt", + deco_type = "schematic", + place_on = {"default:dry_dirt"}, + sidelen = 16, + noise_params = { + offset = -0.3, + scale = 0.7, + spread = {x = 200, y = 200, z = 200}, + seed = 354, + octaves = 3, + persist = 0.7 + }, biomes = {"savanna_shore"}, y_max = 0, y_min = 0, - schematic = minetest.get_modpath("default") .. "/schematics/papyrus.mts", + schematic = minetest.get_modpath("default") .. + "/schematics/papyrus_on_dry_dirt.mts", }) -- Bush @@ -2206,8 +2201,7 @@ function default.register_decorations() octaves = 3, persist = 0.7, }, - biomes = {"grassland", "deciduous_forest", - "floatland_grassland"}, + biomes = {"grassland", "deciduous_forest"}, y_max = 31000, y_min = 1, schematic = minetest.get_modpath("default") .. "/schematics/bush.mts", @@ -2479,22 +2473,9 @@ end -- --- Detect mapgen, flags and parameters to select functions +-- Detect mapgen to select functions -- --- Get setting or default -local mgv7_spflags = minetest.get_mapgen_setting("mgv7_spflags") or - "mountains, ridges, nofloatlands, caverns" -local captures_float = string.match(mgv7_spflags, "floatlands") -local captures_nofloat = string.match(mgv7_spflags, "nofloatlands") - --- Get setting or default --- Make global for mods to use to register floatland biomes -default.mgv7_floatland_level = - minetest.get_mapgen_setting("mgv7_floatland_level") or 1280 -default.mgv7_shadow_limit = - minetest.get_mapgen_setting("mgv7_shadow_limit") or 1024 - minetest.clear_registered_biomes() minetest.clear_registered_ores() minetest.clear_registered_decorations() @@ -2504,19 +2485,8 @@ local mg_name = minetest.get_mapgen_setting("mg_name") if mg_name == "v6" then default.register_mgv6_ores() default.register_mgv6_decorations() --- Need to check for 'nofloatlands' because that contains --- 'floatlands' which makes the second condition true. -elseif mg_name == "v7" and - captures_float == "floatlands" and - captures_nofloat ~= "nofloatlands" then - -- Mgv7 with floatlands and floatland biomes - default.register_biomes(default.mgv7_shadow_limit - 1) - default.register_floatland_biomes( - default.mgv7_floatland_level, default.mgv7_shadow_limit) - default.register_ores() - default.register_decorations() else - default.register_biomes(31000) + default.register_biomes() default.register_ores() default.register_decorations() end diff --git a/mods/default/nodes.lua b/mods/default/nodes.lua index cee1242..cd46593 100644 --- a/mods/default/nodes.lua +++ b/mods/default/nodes.lua @@ -2031,7 +2031,7 @@ local function coral_on_place(itemstack, placer, pointed_thing) local def_under = minetest.registered_nodes[node_under.name] if def_under and def_under.on_rightclick and not placer:get_player_control().sneak then - return def_under.on_rightclick(pos_under, node_under.name, + return def_under.on_rightclick(pos_under, node_under, placer, itemstack, pointed_thing) or itemstack end @@ -2203,7 +2203,7 @@ minetest.register_node("default:water_source", { }, }, }, - alpha = 160, + alpha = 191, paramtype = "light", walkable = false, pointable = false, @@ -2234,7 +2234,7 @@ minetest.register_node("default:water_flowing", { type = "vertical_frames", aspect_w = 16, aspect_h = 16, - length = 0.8, + length = 0.5, }, }, { @@ -2244,11 +2244,11 @@ minetest.register_node("default:water_flowing", { type = "vertical_frames", aspect_w = 16, aspect_h = 16, - length = 0.8, + length = 0.5, }, }, }, - alpha = 160, + alpha = 191, paramtype = "light", paramtype2 = "flowingliquid", walkable = false, @@ -2330,7 +2330,7 @@ minetest.register_node("default:river_water_flowing", { type = "vertical_frames", aspect_w = 16, aspect_h = 16, - length = 0.8, + length = 0.5, }, }, { @@ -2340,7 +2340,7 @@ minetest.register_node("default:river_water_flowing", { type = "vertical_frames", aspect_w = 16, aspect_h = 16, - length = 0.8, + length = 0.5, }, }, }, diff --git a/mods/default/schematics/papyrus.mts b/mods/default/schematics/papyrus_on_dirt.mts similarity index 100% rename from mods/default/schematics/papyrus.mts rename to mods/default/schematics/papyrus_on_dirt.mts diff --git a/mods/default/schematics/papyrus_on_dry_dirt.mts b/mods/default/schematics/papyrus_on_dry_dirt.mts new file mode 100644 index 0000000..3626580 Binary files /dev/null and b/mods/default/schematics/papyrus_on_dry_dirt.mts differ diff --git a/mods/default/sounds/default_grass_footstep.1.ogg b/mods/default/sounds/default_grass_footstep.1.ogg index 22d1ad6..a04cdb4 100644 Binary files a/mods/default/sounds/default_grass_footstep.1.ogg and b/mods/default/sounds/default_grass_footstep.1.ogg differ diff --git a/mods/default/sounds/default_grass_footstep.2.ogg b/mods/default/sounds/default_grass_footstep.2.ogg index 4ccd8a0..d193068 100644 Binary files a/mods/default/sounds/default_grass_footstep.2.ogg and b/mods/default/sounds/default_grass_footstep.2.ogg differ diff --git a/mods/default/sounds/default_grass_footstep.3.ogg b/mods/default/sounds/default_grass_footstep.3.ogg index 20db84e..e1897ea 100644 Binary files a/mods/default/sounds/default_grass_footstep.3.ogg and b/mods/default/sounds/default_grass_footstep.3.ogg differ diff --git a/mods/player_api/sounds/player_damage.ogg b/mods/default/sounds/player_damage.ogg similarity index 100% rename from mods/player_api/sounds/player_damage.ogg rename to mods/default/sounds/player_damage.ogg diff --git a/mods/player_api/textures/gui_hotbar.png b/mods/default/textures/gui_hotbar.png similarity index 100% rename from mods/player_api/textures/gui_hotbar.png rename to mods/default/textures/gui_hotbar.png diff --git a/mods/player_api/textures/gui_hotbar_selected.png b/mods/default/textures/gui_hotbar_selected.png similarity index 100% rename from mods/player_api/textures/gui_hotbar_selected.png rename to mods/default/textures/gui_hotbar_selected.png diff --git a/mods/default/tools.lua b/mods/default/tools.lua index d792d14..e3c974c 100644 --- a/mods/default/tools.lua +++ b/mods/default/tools.lua @@ -402,6 +402,57 @@ minetest.register_tool("default:sword_diamond", { groups = {sword = 1} }) +-- +-- Register Craft Recipies +-- + +local craft_ingreds = { + wood = "group:wood", + stone = "group:stone", + steel = "default:steel_ingot", + bronze = "default:bronze_ingot", + mese = "default:mese_crystal", + diamond = "default:diamond" +} + +for name, mat in pairs(craft_ingreds) do + minetest.register_craft({ + output = "default:pick_".. name, + recipe = { + {mat, mat, mat}, + {"", "group:stick", ""}, + {"", "group:stick", ""} + } + }) + + minetest.register_craft({ + output = "default:shovel_".. name, + recipe = { + {mat}, + {"group:stick"}, + {"group:stick"} + } + }) + + minetest.register_craft({ + output = "default:axe_".. name, + recipe = { + {mat, mat}, + {mat, "group:stick"}, + {"", "group:stick"} + } + }) + + minetest.register_craft({ + output = "default:sword_".. name, + recipe = { + {mat}, + {mat}, + {"group:stick"} + } + }) +end + minetest.register_tool("default:key", { description = S("Key"), inventory_image = "default_key.png", @@ -441,3 +492,27 @@ minetest.register_tool("default:key", { return nil end }) + +minetest.register_craft({ + type = "fuel", + recipe = "default:pick_wood", + burntime = 6, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:shovel_wood", + burntime = 4, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:axe_wood", + burntime = 6, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:sword_wood", + burntime = 5, +}) diff --git a/mods/default/torch.lua b/mods/default/torch.lua index fcdc1fe..c06dee8 100644 --- a/mods/default/torch.lua +++ b/mods/default/torch.lua @@ -11,7 +11,8 @@ local function on_flood(pos, oldnode, newnode) nodedef.groups.igniter and nodedef.groups.igniter > 0) then minetest.sound_play( "default_cool_lava", - {pos = pos, max_hear_distance = 16, gain = 0.1} + {pos = pos, max_hear_distance = 16, gain = 0.1}, + true ) end -- Remove the torch node @@ -70,6 +71,7 @@ minetest.register_node("default:torch", { end, floodable = true, on_flood = on_flood, + on_rotate = false }) minetest.register_node("default:torch_wall", { @@ -93,6 +95,7 @@ minetest.register_node("default:torch_wall", { sounds = default.node_sound_wood_defaults(), floodable = true, on_flood = on_flood, + on_rotate = false }) minetest.register_node("default:torch_ceiling", { @@ -116,6 +119,7 @@ minetest.register_node("default:torch_ceiling", { sounds = default.node_sound_wood_defaults(), floodable = true, on_flood = on_flood, + on_rotate = false }) minetest.register_lbm({ @@ -134,3 +138,17 @@ minetest.register_lbm({ end end }) + +minetest.register_craft({ + output = "default:torch 4", + recipe = { + {"default:coal_lump"}, + {"group:stick"}, + } +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:torch", + burntime = 4, +}) diff --git a/mods/doors/README.txt b/mods/doors/README.txt new file mode 100644 index 0000000..f9caaff --- /dev/null +++ b/mods/doors/README.txt @@ -0,0 +1,87 @@ +Minetest Game mod: doors +======================== +See license.txt for license information. + +Authors of source code +---------------------- +Originally by PilzAdam (MIT) + +Modified by BlockMen (MIT): Added sounds, glass doors (glass, obsidian glass) and trapdoor. + +Modified by sofar (sofar@foo-projects.org) (MIT): +Added Steel trapdoor. +Re-implemented most of the door algorithms, added meshes, UV wrapped texture. +Added doors API to facilitate coding mods accessing and operating doors. +Added Fence Gate model, code, and sounds. + +Various Minetest developers and contributors (MIT) + + +Authors of media (textures) +--------------------------- +Following textures created by Fernando Zapata (CC BY-SA 3.0): + door_wood.png + door_wood_a.png + door_wood_a_r.png + door_wood_b.png + door_wood_b_r.png + +Following textures created by BlockMen (CC BY-SA 3.0): + door_trapdoor.png + door_obsidian_glass_side.png + +Following textures created by celeron55 (CC BY-SA 3.0): + door_glass_a.png + door_glass_b.png + +Following textures created by PenguinDad (CC BY-SA 4.0): + door_glass.png + door_obsidian_glass.png + +Following textures created by sofar (CC-BY-SA-3.0): + doors_trapdoor_steel.png + +Following textures created by paramat (CC-BY-SA-3.0): + door_trapdoor_side.png + doors_trapdoor_steel_side.png + +Obsidian door textures by red-001 based on textures by Pilzadam and BlockMen (CC BY-SA 3.0): + door_obsidian_glass.png + +Glass door textures by Krock and paramat based on textures by VanessaE (CC BY-SA 3.0): + doors_door_glass.png + doors_item_glass.png + +All other textures (created by PilzAdam) (CC BY-SA 3.0): + +Door textures were converted to the new texture map by sofar, paramat and +red-001, under the same license as the originals. + + +Authors of media (models) +------------------------- +Door 3d models by sofar (CC-BY-SA-3.0) + - door_a.obj + - door_b.obj +Fence gate models by sofar (CC-BY-SA-3.0) + - fencegate_open.obj + - fencegate_closed.obj + + +Authors of media (sounds) +------------------------- +Opening-Sound created by CGEffex (CC BY 3.0), modified by BlockMen + door_open.ogg +Closing-Sound created by bennstir (CC BY 3.0) + door_close.ogg +fencegate_open.ogg: + http://www.freesound.org/people/mhtaylor67/sounds/126041/ - (CC0 1.0) +fencegate_close.ogg: + http://www.freesound.org/people/BarkersPinhead/sounds/274807/ - (CC-BY-3.0) + http://www.freesound.org/people/rivernile7/sounds/249573/ - (CC-BY-3.0) +Steel door sounds open & close (CC-BY-3.0) by HazMatt + - http://www.freesound.org/people/HazMattt/sounds/187283/ + doors_steel_door_open.ogg + doors_steel_door_close.ogg +doors_glass_door_open.ogg, doors_glass_door_close.ogg: + https://www.freesound.org/people/SkeetMasterFunk69/sounds/235546/ (CC0 1.0) diff --git a/mods/doors/init.lua b/mods/doors/init.lua new file mode 100644 index 0000000..ee4a188 --- /dev/null +++ b/mods/doors/init.lua @@ -0,0 +1,882 @@ +-- doors/init.lua + +-- our API object +doors = {} + +doors.registered_doors = {} +doors.registered_trapdoors = {} + +-- Load support for MT game translation. +local S = minetest.get_translator("doors") + + +local function replace_old_owner_information(pos) + local meta = minetest.get_meta(pos) + local owner = meta:get_string("doors_owner") + if owner and owner ~= "" then + meta:set_string("owner", owner) + meta:set_string("doors_owner", "") + end +end + +-- returns an object to a door object or nil +function doors.get(pos) + local node_name = minetest.get_node(pos).name + if doors.registered_doors[node_name] then + -- A normal upright door + return { + pos = pos, + open = function(self, player) + if self:state() then + return false + end + return doors.door_toggle(self.pos, nil, player) + end, + close = function(self, player) + if not self:state() then + return false + end + return doors.door_toggle(self.pos, nil, player) + end, + toggle = function(self, player) + return doors.door_toggle(self.pos, nil, player) + end, + state = function(self) + local state = minetest.get_meta(self.pos):get_int("state") + return state %2 == 1 + end + } + elseif doors.registered_trapdoors[node_name] then + -- A trapdoor + return { + pos = pos, + open = function(self, player) + if self:state() then + return false + end + return doors.trapdoor_toggle(self.pos, nil, player) + end, + close = function(self, player) + if not self:state() then + return false + end + return doors.trapdoor_toggle(self.pos, nil, player) + end, + toggle = function(self, player) + return doors.trapdoor_toggle(self.pos, nil, player) + end, + state = function(self) + return minetest.get_node(self.pos).name:sub(-5) == "_open" + end + } + else + return nil + end +end + +-- this hidden node is placed on top of the bottom, and prevents +-- nodes from being placed in the top half of the door. +minetest.register_node("doors:hidden", { + description = S("Hidden Door Segment"), + -- can't use airlike otherwise falling nodes will turn to entities + -- and will be forever stuck until door is removed. + drawtype = "nodebox", + paramtype = "light", + paramtype2 = "facedir", + sunlight_propagates = true, + -- has to be walkable for falling nodes to stop falling. + walkable = true, + pointable = false, + diggable = false, + buildable_to = false, + floodable = false, + drop = "", + groups = {not_in_creative_inventory = 1}, + on_blast = function() end, + tiles = {"doors_blank.png"}, + -- 1px transparent block inside door hinge near node top. + node_box = { + type = "fixed", + fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32}, + }, + -- collision_box needed otherise selection box would be full node size + collision_box = { + type = "fixed", + fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32}, + }, +}) + +-- table used to aid door opening/closing +local transform = { + { + {v = "_a", param2 = 3}, + {v = "_a", param2 = 0}, + {v = "_a", param2 = 1}, + {v = "_a", param2 = 2}, + }, + { + {v = "_b", param2 = 1}, + {v = "_b", param2 = 2}, + {v = "_b", param2 = 3}, + {v = "_b", param2 = 0}, + }, + { + {v = "_b", param2 = 1}, + {v = "_b", param2 = 2}, + {v = "_b", param2 = 3}, + {v = "_b", param2 = 0}, + }, + { + {v = "_a", param2 = 3}, + {v = "_a", param2 = 0}, + {v = "_a", param2 = 1}, + {v = "_a", param2 = 2}, + }, +} + +function doors.door_toggle(pos, node, clicker) + local meta = minetest.get_meta(pos) + node = node or minetest.get_node(pos) + local def = minetest.registered_nodes[node.name] + local name = def.door.name + + local state = meta:get_string("state") + if state == "" then + -- fix up lvm-placed right-hinged doors, default closed + if node.name:sub(-2) == "_b" then + state = 2 + else + state = 0 + end + else + state = tonumber(state) + end + + replace_old_owner_information(pos) + + if clicker and not default.can_interact_with_node(clicker, pos) then + return false + end + + -- until Lua-5.2 we have no bitwise operators :( + if state % 2 == 1 then + state = state - 1 + else + state = state + 1 + end + + local dir = node.param2 + + -- It's possible param2 is messed up, so, validate before using + -- the input data. This indicates something may have rotated + -- the door, even though that is not supported. + if not transform[state + 1] or not transform[state + 1][dir + 1] then + return false + end + + if state % 2 == 0 then + minetest.sound_play(def.door.sounds[1], + {pos = pos, gain = 0.3, max_hear_distance = 10}, true) + else + minetest.sound_play(def.door.sounds[2], + {pos = pos, gain = 0.3, max_hear_distance = 10}, true) + end + + minetest.swap_node(pos, { + name = name .. transform[state + 1][dir+1].v, + param2 = transform[state + 1][dir+1].param2 + }) + meta:set_int("state", state) + + return true +end + + +local function on_place_node(place_to, newnode, + placer, oldnode, itemstack, pointed_thing) + -- Run script hook + for _, callback in ipairs(minetest.registered_on_placenodes) do + -- Deepcopy pos, node and pointed_thing because callback can modify them + local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z} + local newnode_copy = + {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2} + local oldnode_copy = + {name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2} + local pointed_thing_copy = { + type = pointed_thing.type, + above = vector.new(pointed_thing.above), + under = vector.new(pointed_thing.under), + ref = pointed_thing.ref, + } + callback(place_to_copy, newnode_copy, placer, + oldnode_copy, itemstack, pointed_thing_copy) + end +end + +local function can_dig_door(pos, digger) + replace_old_owner_information(pos) + return default.can_interact_with_node(digger, pos) +end + +function doors.register(name, def) + if not name:find(":") then + name = "doors:" .. name + end + + -- replace old doors of this type automatically + minetest.register_lbm({ + name = ":doors:replace_" .. name:gsub(":", "_"), + nodenames = {name.."_b_1", name.."_b_2"}, + action = function(pos, node) + local l = tonumber(node.name:sub(-1)) + local meta = minetest.get_meta(pos) + local h = meta:get_int("right") + 1 + local p2 = node.param2 + local replace = { + {{type = "a", state = 0}, {type = "a", state = 3}}, + {{type = "b", state = 1}, {type = "b", state = 2}} + } + local new = replace[l][h] + -- retain infotext and doors_owner fields + minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2}) + meta:set_int("state", new.state) + -- properly place doors:hidden at the right spot + local p3 = p2 + if new.state >= 2 then + p3 = (p3 + 3) % 4 + end + if new.state % 2 == 1 then + if new.state >= 2 then + p3 = (p3 + 1) % 4 + else + p3 = (p3 + 3) % 4 + end + end + -- wipe meta on top node as it's unused + minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z}, + {name = "doors:hidden", param2 = p3}) + end + }) + + minetest.register_craftitem(":" .. name, { + description = def.description, + inventory_image = def.inventory_image, + groups = table.copy(def.groups), + + on_place = function(itemstack, placer, pointed_thing) + local pos + + if not pointed_thing.type == "node" then + return itemstack + end + + local node = minetest.get_node(pointed_thing.under) + local pdef = minetest.registered_nodes[node.name] + if pdef and pdef.on_rightclick and + not (placer and placer:is_player() and + placer:get_player_control().sneak) then + return pdef.on_rightclick(pointed_thing.under, + node, placer, itemstack, pointed_thing) + end + + if pdef and pdef.buildable_to then + pos = pointed_thing.under + else + pos = pointed_thing.above + node = minetest.get_node(pos) + pdef = minetest.registered_nodes[node.name] + if not pdef or not pdef.buildable_to then + return itemstack + end + end + + local above = {x = pos.x, y = pos.y + 1, z = pos.z} + local top_node = minetest.get_node_or_nil(above) + local topdef = top_node and minetest.registered_nodes[top_node.name] + + if not topdef or not topdef.buildable_to then + return itemstack + end + + local pn = placer and placer:get_player_name() or "" + if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) then + return itemstack + end + + local dir = placer and minetest.dir_to_facedir(placer:get_look_dir()) or 0 + + local ref = { + {x = -1, y = 0, z = 0}, + {x = 0, y = 0, z = 1}, + {x = 1, y = 0, z = 0}, + {x = 0, y = 0, z = -1}, + } + + local aside = { + x = pos.x + ref[dir + 1].x, + y = pos.y + ref[dir + 1].y, + z = pos.z + ref[dir + 1].z, + } + + local state = 0 + if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then + state = state + 2 + minetest.set_node(pos, {name = name .. "_b", param2 = dir}) + minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4}) + else + minetest.set_node(pos, {name = name .. "_a", param2 = dir}) + minetest.set_node(above, {name = "doors:hidden", param2 = dir}) + end + + local meta = minetest.get_meta(pos) + meta:set_int("state", state) + + if def.protected then + meta:set_string("owner", pn) + meta:set_string("infotext", def.description .. "\n" .. S("Owned by @1", pn)) + end + + if not (creative and creative.is_enabled_for and creative.is_enabled_for(pn)) then + itemstack:take_item() + end + + minetest.sound_play(def.sounds.place, {pos = pos}, true) + + on_place_node(pos, minetest.get_node(pos), + placer, node, itemstack, pointed_thing) + + return itemstack + end + }) + def.inventory_image = nil + + if def.recipe then + minetest.register_craft({ + output = name, + recipe = def.recipe, + }) + end + def.recipe = nil + + if not def.sounds then + def.sounds = default.node_sound_wood_defaults() + end + + if not def.sound_open then + def.sound_open = "doors_door_open" + end + + if not def.sound_close then + def.sound_close = "doors_door_close" + end + + def.groups.not_in_creative_inventory = 1 + def.groups.door = 1 + def.drop = name + def.door = { + name = name, + sounds = { def.sound_close, def.sound_open }, + } + if not def.on_rightclick then + def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) + doors.door_toggle(pos, node, clicker) + return itemstack + end + end + def.after_dig_node = function(pos, node, meta, digger) + minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z}) + minetest.check_for_falling({x = pos.x, y = pos.y + 1, z = pos.z}) + end + def.on_rotate = function(pos, node, user, mode, new_param2) + return false + end + + if def.protected then + def.can_dig = can_dig_door + def.on_blast = function() end + def.on_key_use = function(pos, player) + local door = doors.get(pos) + door:toggle(player) + end + def.on_skeleton_key_use = function(pos, player, newsecret) + replace_old_owner_information(pos) + local meta = minetest.get_meta(pos) + local owner = meta:get_string("owner") + local pname = player:get_player_name() + + -- verify placer is owner of lockable door + if owner ~= pname then + minetest.record_protection_violation(pos, pname) + minetest.chat_send_player(pname, S("You do not own this locked door.")) + return nil + end + + local secret = meta:get_string("key_lock_secret") + if secret == "" then + secret = newsecret + meta:set_string("key_lock_secret", secret) + end + + return secret, S("a locked door"), owner + end + def.node_dig_prediction = "" + else + def.on_blast = function(pos, intensity) + minetest.remove_node(pos) + -- hidden node doesn't get blasted away. + minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z}) + return {name} + end + end + + def.on_destruct = function(pos) + minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z}) + end + + def.drawtype = "mesh" + def.paramtype = "light" + def.paramtype2 = "facedir" + def.sunlight_propagates = true + def.walkable = true + def.is_ground_content = false + def.buildable_to = false + def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}} + def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}} + + def.mesh = "door_a.obj" + minetest.register_node(":" .. name .. "_a", def) + + def.mesh = "door_b.obj" + minetest.register_node(":" .. name .. "_b", def) + + doors.registered_doors[name .. "_a"] = true + doors.registered_doors[name .. "_b"] = true +end + +doors.register("door_wood", { + tiles = {{ name = "doors_door_wood.png", backface_culling = true }}, + description = S("Wooden Door"), + inventory_image = "doors_item_wood.png", + groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, + recipe = { + {"group:wood", "group:wood"}, + {"group:wood", "group:wood"}, + {"group:wood", "group:wood"}, + } +}) + +doors.register("door_steel", { + tiles = {{name = "doors_door_steel.png", backface_culling = true}}, + description = S("Steel Door"), + inventory_image = "doors_item_steel.png", + protected = true, + groups = {cracky = 1, level = 2}, + sounds = default.node_sound_metal_defaults(), + sound_open = "doors_steel_door_open", + sound_close = "doors_steel_door_close", + recipe = { + {"default:steel_ingot", "default:steel_ingot"}, + {"default:steel_ingot", "default:steel_ingot"}, + {"default:steel_ingot", "default:steel_ingot"}, + } +}) + +doors.register("door_glass", { + tiles = {"doors_door_glass.png"}, + description = S("Glass Door"), + inventory_image = "doors_item_glass.png", + groups = {cracky=3, oddly_breakable_by_hand=3}, + sounds = default.node_sound_glass_defaults(), + sound_open = "doors_glass_door_open", + sound_close = "doors_glass_door_close", + recipe = { + {"default:glass", "default:glass"}, + {"default:glass", "default:glass"}, + {"default:glass", "default:glass"}, + } +}) + +doors.register("door_obsidian_glass", { + tiles = {"doors_door_obsidian_glass.png"}, + description = S("Obsidian Glass Door"), + inventory_image = "doors_item_obsidian_glass.png", + groups = {cracky=3}, + sounds = default.node_sound_glass_defaults(), + sound_open = "doors_glass_door_open", + sound_close = "doors_glass_door_close", + recipe = { + {"default:obsidian_glass", "default:obsidian_glass"}, + {"default:obsidian_glass", "default:obsidian_glass"}, + {"default:obsidian_glass", "default:obsidian_glass"}, + }, +}) + +-- Capture mods using the old API as best as possible. +function doors.register_door(name, def) + if def.only_placer_can_open then + def.protected = true + end + def.only_placer_can_open = nil + + local i = name:find(":") + local modname = name:sub(1, i - 1) + if not def.tiles then + if def.protected then + def.tiles = {{name = "doors_door_steel.png", backface_culling = true}} + else + def.tiles = {{name = "doors_door_wood.png", backface_culling = true}} + end + minetest.log("warning", modname .. " registered door \"" .. name .. "\" " .. + "using deprecated API method \"doors.register_door()\" but " .. + "did not provide the \"tiles\" parameter. A fallback tiledef " .. + "will be used instead.") + end + + doors.register(name, def) +end + +----trapdoor---- + +function doors.trapdoor_toggle(pos, node, clicker) + node = node or minetest.get_node(pos) + + replace_old_owner_information(pos) + + if clicker and not default.can_interact_with_node(clicker, pos) then + return false + end + + local def = minetest.registered_nodes[node.name] + + if string.sub(node.name, -5) == "_open" then + minetest.sound_play(def.sound_close, + {pos = pos, gain = 0.3, max_hear_distance = 10}, true) + minetest.swap_node(pos, {name = string.sub(node.name, 1, + string.len(node.name) - 5), param1 = node.param1, param2 = node.param2}) + else + minetest.sound_play(def.sound_open, + {pos = pos, gain = 0.3, max_hear_distance = 10}, true) + minetest.swap_node(pos, {name = node.name .. "_open", + param1 = node.param1, param2 = node.param2}) + end +end + +function doors.register_trapdoor(name, def) + if not name:find(":") then + name = "doors:" .. name + end + + local name_closed = name + local name_opened = name.."_open" + + def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) + doors.trapdoor_toggle(pos, node, clicker) + return itemstack + end + + -- Common trapdoor configuration + def.drawtype = "nodebox" + def.paramtype = "light" + def.paramtype2 = "facedir" + def.is_ground_content = false + + if def.protected then + def.can_dig = can_dig_door + def.after_place_node = function(pos, placer, itemstack, pointed_thing) + local pn = placer:get_player_name() + local meta = minetest.get_meta(pos) + meta:set_string("owner", pn) + meta:set_string("infotext", def.description .. "\n" .. S("Owned by @1", pn)) + + return (creative and creative.is_enabled_for and creative.is_enabled_for(pn)) + end + + def.on_blast = function() end + def.on_key_use = function(pos, player) + local door = doors.get(pos) + door:toggle(player) + end + def.on_skeleton_key_use = function(pos, player, newsecret) + replace_old_owner_information(pos) + local meta = minetest.get_meta(pos) + local owner = meta:get_string("owner") + local pname = player:get_player_name() + + -- verify placer is owner of lockable door + if owner ~= pname then + minetest.record_protection_violation(pos, pname) + minetest.chat_send_player(pname, S("You do not own this trapdoor.")) + return nil + end + + local secret = meta:get_string("key_lock_secret") + if secret == "" then + secret = newsecret + meta:set_string("key_lock_secret", secret) + end + + return secret, S("a locked trapdoor"), owner + end + def.node_dig_prediction = "" + else + def.on_blast = function(pos, intensity) + minetest.remove_node(pos) + return {name} + end + end + + if not def.sounds then + def.sounds = default.node_sound_wood_defaults() + end + + if not def.sound_open then + def.sound_open = "doors_door_open" + end + + if not def.sound_close then + def.sound_close = "doors_door_close" + end + + local def_opened = table.copy(def) + local def_closed = table.copy(def) + + def_closed.node_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5} + } + def_closed.selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5} + } + def_closed.tiles = { + def.tile_front, + def.tile_front .. '^[transformFY', + def.tile_side, + def.tile_side, + def.tile_side, + def.tile_side + } + + def_opened.node_box = { + type = "fixed", + fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5} + } + def_opened.selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5} + } + def_opened.tiles = { + def.tile_side, + def.tile_side .. '^[transform2', + def.tile_side .. '^[transform3', + def.tile_side .. '^[transform1', + def.tile_front .. '^[transform46', + def.tile_front .. '^[transform6' + } + + def_opened.drop = name_closed + def_opened.groups.not_in_creative_inventory = 1 + + minetest.register_node(name_opened, def_opened) + minetest.register_node(name_closed, def_closed) + + doors.registered_trapdoors[name_opened] = true + doors.registered_trapdoors[name_closed] = true +end + +doors.register_trapdoor("doors:trapdoor", { + description = S("Wooden Trapdoor"), + inventory_image = "doors_trapdoor.png", + wield_image = "doors_trapdoor.png", + tile_front = "doors_trapdoor.png", + tile_side = "doors_trapdoor_side.png", + groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1}, +}) + +doors.register_trapdoor("doors:trapdoor_steel", { + description = S("Steel Trapdoor"), + inventory_image = "doors_trapdoor_steel.png", + wield_image = "doors_trapdoor_steel.png", + tile_front = "doors_trapdoor_steel.png", + tile_side = "doors_trapdoor_steel_side.png", + protected = true, + sounds = default.node_sound_metal_defaults(), + sound_open = "doors_steel_door_open", + sound_close = "doors_steel_door_close", + groups = {cracky = 1, level = 2, door = 1}, +}) + +minetest.register_craft({ + output = "doors:trapdoor 2", + recipe = { + {"group:wood", "group:wood", "group:wood"}, + {"group:wood", "group:wood", "group:wood"}, + {"", "", ""}, + } +}) + +minetest.register_craft({ + output = "doors:trapdoor_steel", + recipe = { + {"default:steel_ingot", "default:steel_ingot"}, + {"default:steel_ingot", "default:steel_ingot"}, + } +}) + + +----fence gate---- +local fence_collision_extra = minetest.settings:get_bool("enable_fence_tall") and 3/8 or 0 + +function doors.register_fencegate(name, def) + local fence = { + description = def.description, + drawtype = "mesh", + tiles = {}, + paramtype = "light", + paramtype2 = "facedir", + sunlight_propagates = true, + is_ground_content = false, + drop = name .. "_closed", + connect_sides = {"left", "right"}, + groups = def.groups, + sounds = def.sounds, + on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) + local node_def = minetest.registered_nodes[node.name] + minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2}) + minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3, + max_hear_distance = 8}, true) + return itemstack + end, + selection_box = { + type = "fixed", + fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4} + }, + } + + + if type(def.texture) == "string" then + fence.tiles[1] = {name = def.texture, backface_culling = true} + elseif def.texture.backface_culling == nil then + fence.tiles[1] = table.copy(def.texture) + fence.tiles[1].backface_culling = true + else + fence.tiles[1] = def.texture + end + + if not fence.sounds then + fence.sounds = default.node_sound_wood_defaults() + end + + fence.groups.fence = 1 + + local fence_closed = table.copy(fence) + fence_closed.mesh = "doors_fencegate_closed.obj" + fence_closed.gate = name .. "_open" + fence_closed.sound = "doors_fencegate_open" + fence_closed.collision_box = { + type = "fixed", + fixed = {-1/2, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8} + } + + local fence_open = table.copy(fence) + fence_open.mesh = "doors_fencegate_open.obj" + fence_open.gate = name .. "_closed" + fence_open.sound = "doors_fencegate_close" + fence_open.groups.not_in_creative_inventory = 1 + fence_open.collision_box = { + type = "fixed", + fixed = {{-1/2, -1/2, -1/8, -3/8, 1/2 + fence_collision_extra, 1/8}, + {-1/2, -3/8, -1/2, -3/8, 3/8, 0 }} + } + + minetest.register_node(":" .. name .. "_closed", fence_closed) + minetest.register_node(":" .. name .. "_open", fence_open) + + minetest.register_craft({ + output = name .. "_closed", + recipe = { + {"group:stick", def.material, "group:stick"}, + {"group:stick", def.material, "group:stick"} + } + }) +end + +doors.register_fencegate("doors:gate_wood", { + description = S("Apple Wood Fence Gate"), + texture = "default_wood.png", + material = "default:wood", + groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} +}) + +doors.register_fencegate("doors:gate_acacia_wood", { + description = S("Acacia Wood Fence Gate"), + texture = "default_acacia_wood.png", + material = "default:acacia_wood", + groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} +}) + +doors.register_fencegate("doors:gate_junglewood", { + description = S("Jungle Wood Fence Gate"), + texture = "default_junglewood.png", + material = "default:junglewood", + groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} +}) + +doors.register_fencegate("doors:gate_pine_wood", { + description = S("Pine Wood Fence Gate"), + texture = "default_pine_wood.png", + material = "default:pine_wood", + groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3} +}) + +doors.register_fencegate("doors:gate_aspen_wood", { + description = S("Aspen Wood Fence Gate"), + texture = "default_aspen_wood.png", + material = "default:aspen_wood", + groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3} +}) + + +----fuels---- + +minetest.register_craft({ + type = "fuel", + recipe = "doors:trapdoor", + burntime = 7, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "doors:door_wood", + burntime = 14, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "doors:gate_wood_closed", + burntime = 7, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "doors:gate_acacia_wood_closed", + burntime = 8, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "doors:gate_junglewood_closed", + burntime = 9, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "doors:gate_pine_wood_closed", + burntime = 6, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "doors:gate_aspen_wood_closed", + burntime = 5, +}) diff --git a/mods/doors/license.txt b/mods/doors/license.txt new file mode 100644 index 0000000..8ce73c4 --- /dev/null +++ b/mods/doors/license.txt @@ -0,0 +1,164 @@ +License of source code +---------------------- + +The MIT License (MIT) +Copyright (C) 2012-2016 PilzAdam +Copyright (C) 2014-2016 BlockMen +Copyright (C) 2015-2016 sofar (sofar@foo-projects.org) +Copyright (C) 2012-2016 Various Minetest developers and contributors + +Permission is hereby granted, free of charge, to any person obtaining a copy of this +software and associated documentation files (the "Software"), to deal in the Software +without restriction, including without limitation the rights to use, copy, modify, merge, +publish, distribute, sublicense, and/or sell copies of the Software, and to permit +persons to whom the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all copies or +substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, +INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR +PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE +FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +DEALINGS IN THE SOFTWARE. + +For more details: +https://opensource.org/licenses/MIT + + +Licenses of media (textures, models and sounds) +----------------------------------------------- + +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +Copyright (C) 2011-2016 Fernando Zapata +Copyright (C) 2014-2016 celeron55 +Copyright (C) 2012-2016 PilzAdam +Copyright (C) 2014-2016 BlockMen +Copyright (C) 2015-2016 sofar +Copyright (C) 2016 red-001 +Copyright (C) 2016 paramat + +You are free to: +Share — copy and redistribute the material in any medium or format. +Adapt — remix, transform, and build upon the material for any purpose, even commercially. +The licensor cannot revoke these freedoms as long as you follow the license terms. + +Under the following terms: + +Attribution — You must give appropriate credit, provide a link to the license, and +indicate if changes were made. You may do so in any reasonable manner, but not in any way +that suggests the licensor endorses you or your use. + +ShareAlike — If you remix, transform, or build upon the material, you must distribute +your contributions under the same license as the original. + +No additional restrictions — You may not apply legal terms or technological measures that +legally restrict others from doing anything the license permits. + +Notices: + +You do not have to comply with the license for elements of the material in the public +domain or where your use is permitted by an applicable exception or limitation. +No warranties are given. The license may not give you all of the permissions necessary +for your intended use. For example, other rights such as publicity, privacy, or moral +rights may limit how you use the material. + +For more details: +http://creativecommons.org/licenses/by-sa/3.0/ + +----------------------- + +Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) +Copyright (C) 2014-2016 PenguinDad + +You are free to: +Share — copy and redistribute the material in any medium or format. +Adapt — remix, transform, and build upon the material for any purpose, even commercially. +The licensor cannot revoke these freedoms as long as you follow the license terms. + +Under the following terms: + +Attribution — You must give appropriate credit, provide a link to the license, and +indicate if changes were made. You may do so in any reasonable manner, but not in any way +that suggests the licensor endorses you or your use. + +ShareAlike — If you remix, transform, or build upon the material, you must distribute +your contributions under the same license as the original. + +No additional restrictions — You may not apply legal terms or technological measures that +legally restrict others from doing anything the license permits. + +Notices: + +You do not have to comply with the license for elements of the material in the public +domain or where your use is permitted by an applicable exception or limitation. +No warranties are given. The license may not give you all of the permissions necessary +for your intended use. For example, other rights such as publicity, privacy, or moral +rights may limit how you use the material. + +For more details: +http://creativecommons.org/licenses/by-sa/4.0/ + +----------------------- + +Attribution 3.0 Unported (CC BY 3.0) +Copyright (C) 2014 CGEffex +Copyright (C) 2014 bennstir +Copyright (C) 2016 BarkersPinhead +Copyright (C) 2016 rivernile7 +Copyright (C) 2016 HazMatt + +You are free to: +Share — copy and redistribute the material in any medium or format. +Adapt — remix, transform, and build upon the material for any purpose, even commercially. +The licensor cannot revoke these freedoms as long as you follow the license terms. + +Under the following terms: + +Attribution — You must give appropriate credit, provide a link to the license, and +indicate if changes were made. You may do so in any reasonable manner, but not in any way +that suggests the licensor endorses you or your use. + +No additional restrictions — You may not apply legal terms or technological measures that +legally restrict others from doing anything the license permits. + +Notices: + +You do not have to comply with the license for elements of the material in the public +domain or where your use is permitted by an applicable exception or limitation. +No warranties are given. The license may not give you all of the permissions necessary +for your intended use. For example, other rights such as publicity, privacy, or moral +rights may limit how you use the material. + +For more details: +http://creativecommons.org/licenses/by/3.0/ + +----------------------- + +CC0 1.0 Universal (CC0 1.0) Public Domain Dedication +mhtaylor67 +SkeetMasterFunk69 + +No Copyright + +The person who associated a work with this deed has dedicated the work to the public +domain by waiving all of his or her rights to the work worldwide under copyright law, +including all related and neighboring rights, to the extent allowed by law. + +You can copy, modify, distribute and perform the work, even for commercial purposes, all +without asking permission. See Other Information below. + +Other Information + +In no way are the patent or trademark rights of any person affected by CC0, nor are the +rights that other persons may have in the work or in how the work is used, such as +publicity or privacy rights. +Unless expressly stated otherwise, the person who associated a work with this deed makes +no warranties about the work, and disclaims liability for all uses of the work, to the +fullest extent permitted by applicable law. +When using or citing the work, you should not imply endorsement by the author or the +affirmer. + +For more details: +https://creativecommons.org/publicdomain/zero/1.0/ diff --git a/mods/doors/locale/doors.de.tr b/mods/doors/locale/doors.de.tr new file mode 100644 index 0000000..79707ce --- /dev/null +++ b/mods/doors/locale/doors.de.tr @@ -0,0 +1,18 @@ +# textdomain: doors +Hidden Door Segment=Verborgenes Türsegment +Owned by @1=Eigentum von @1 +You do not own this locked door.=Diese abgeschlossene Tür gehört Ihnen nicht. +a locked door=eine abgeschlossene Tür +Wooden Door=Holztür +Steel Door=Stahltür +Glass Door=Glastür +Obsidian Glass Door=Obsidianglastür +You do not own this trapdoor.=Diese Falltür gehört Ihnen nicht. +a locked trapdoor=eine abgeschlossene Falltür +Wooden Trapdoor=Holzfalltür +Steel Trapdoor=Stahlfalltür +Apple Wood Fence Gate=Apfelholzzauntor +Acacia Wood Fence Gate=Akazienholzzauntor +Jungle Wood Fence Gate=Dschungelholzzauntor +Pine Wood Fence Gate=Kiefernholzzauntor +Aspen Wood Fence Gate=Espenholzzauntor diff --git a/mods/doors/locale/doors.es.tr b/mods/doors/locale/doors.es.tr new file mode 100644 index 0000000..677f2df --- /dev/null +++ b/mods/doors/locale/doors.es.tr @@ -0,0 +1,18 @@ +# textdomain: doors +Hidden Door Segment=Segmento de puerta oculta +Owned by @1=Propiedad de @1 +You do not own this locked door.=Esta puerta cerrada no te pertenece. +a locked door=una puerta cerrada +Wooden Door=Puerta de madera +Steel Door=Puerta de acero +Glass Door=Puerta de vidrio +Obsidian Glass Door=Puerta de vidrio de obsidiana +You do not own this trapdoor.=Esta trampilla no te pertenece. +a locked trapdoor=una trampilla cerrada +Wooden Trapdoor=Trampilla de madera +Steel Trapdoor=Trampilla de acero +Apple Wood Fence Gate=Puerta de cerca de manzano +Acacia Wood Fence Gate=Puerta de cerca de acacia +Jungle Wood Fence Gate=Puerta de cerca de madera tropical +Pine Wood Fence Gate=Puerta de cerca de pino +Aspen Wood Fence Gate=Puerta de cerca de álamo diff --git a/mods/doors/locale/doors.fr.tr b/mods/doors/locale/doors.fr.tr new file mode 100644 index 0000000..930f75c --- /dev/null +++ b/mods/doors/locale/doors.fr.tr @@ -0,0 +1,18 @@ +# textdomain: doors +Hidden Door Segment=Segment de porte cachée +Owned by @1=Possédée par @1 +You do not own this locked door.=Cette porte vérouillée ne vous appartient pas. +a locked door=une porte verouillée +Wooden Door=Porte en bois +Steel Door=Porte en acier +Glass Door=Porte en verre +Obsidian Glass Door=Porte en verre d'obsidienne +You do not own this trapdoor.=Vous ne possédez pas cette trappe. +a locked trapdoor=une trappe verouillée +Wooden Trapdoor=Trappe en bois +Steel Trapdoor=Trappe en acier +Apple Wood Fence Gate=Porte de clôture en bois de pommier +Acacia Wood Fence Gate=Porte de clôture en bois d'acacia +Jungle Wood Fence Gate=Porte de clôture en bois de la jungle +Pine Wood Fence Gate=Porte de clôture en bois de pin +Aspen Wood Fence Gate=Porte de clôture en bois de tremble diff --git a/mods/doors/locale/doors.it.tr b/mods/doors/locale/doors.it.tr new file mode 100644 index 0000000..e894283 --- /dev/null +++ b/mods/doors/locale/doors.it.tr @@ -0,0 +1,19 @@ +# textdomain: doors +Hidden Door Segment=Segmento di porta nascosto +Owned by @1=Di proprietà di @1 +You do not own this locked door.=Non sei il proprietario di questa porta chiusa a chiave. +a locked door=una porta chiusa a chiave +Wooden Door=Porta di legno +Steel Door=Porta d'acciacio +Glass Door=Porta di vetro +Obsidian Glass Door=Porta di vetro d'ossidiana +Owned by @1=Di proprietà di @1 +You do not own this trapdoor.=Non sei il proprietario di questa botola. +a locked trapdoor=una botola chiusa a chiave +Wooden Trapdoor=Botola di legno +Steel Trapdoor=Botola d'acciaio +Apple Wood Fence Gate=Cancello della recinzione di legno di melo +Acacia Wood Fence Gate=Cancello della recinzione di legno d'acacia +Jungle Wood Fence Gate=Cancello della recinzione di legno della giungla +Pine Wood Fence Gate=Cancello della recinzione di legno di pino +Aspen Wood Fence Gate=Cancello della recinzione di legno di pioppo \ No newline at end of file diff --git a/mods/doors/locale/doors.ms.tr b/mods/doors/locale/doors.ms.tr new file mode 100644 index 0000000..93d6df2 --- /dev/null +++ b/mods/doors/locale/doors.ms.tr @@ -0,0 +1,18 @@ +# textdomain: doors +Hidden Door Segment=Segmen Pintu Tersembunyi +Owned by @1=Milik @1 +You do not own this locked door.=Anda bukan pemilik pintu berkunci ini. +a locked door=pintu berkunci +Wooden Door=Pintu Kayu +Steel Door=Pintu Keluli +Glass Door=Pintu Kaca +Obsidian Glass Door=Pintu Kaca Obsidia +You do not own this trapdoor.=Anda bukan pemilik pintu kolong ini. +a locked trapdoor=pintu kolong berkunci +Wooden Trapdoor=Pintu Kolong Kayu +Steel Trapdoor=Pintu Kolong Keluli +Apple Wood Fence Gate=Pintu Pagar Kayu Epal +Acacia Wood Fence Gate=Pintu Pagar Kayu Akasia +Jungle Wood Fence Gate=Pintu Pagar Kayu Hutan +Pine Wood Fence Gate=Pintu Pagar Kayu Pain +Aspen Wood Fence Gate=Pintu Pagar Kayu Aspen diff --git a/mods/doors/locale/doors.ru.tr b/mods/doors/locale/doors.ru.tr new file mode 100644 index 0000000..dc5c3c0 --- /dev/null +++ b/mods/doors/locale/doors.ru.tr @@ -0,0 +1,18 @@ +# textdomain: doors +Hidden Door Segment=Спрятанная Часть Двери +Owned by @1=Владелец: @1 +You do not own this locked door.=Вы не владелец этой заблокированной двери. +a locked door=заблокированная дверь +Wooden Door=Деревянная Дверь +Steel Door=Стальная Дверь +Glass Door=Стеклянная Дверь +Obsidian Glass Door=Дверь Из Обсидианового Стекла +You do not own this trapdoor.=Вы не владелец этого люка. +a locked trapdoor=заблокированный люк +Wooden Trapdoor=Деревянный Люк +Steel Trapdoor=Стальной Люк +Apple Wood Fence Gate=Яблоневая Деревянная Калитка +Acacia Wood Fence Gate=Деревянная Калитка Из Акации +Jungle Wood Fence Gate=Деревянная Калитка Из Тропического Дерева +Pine Wood Fence Gate=Сосновая Деревянная Калитка +Aspen Wood Fence Gate=Осиновая Деревянная Калитка diff --git a/mods/doors/locale/doors.se.tr b/mods/doors/locale/doors.se.tr new file mode 100644 index 0000000..1ecbead --- /dev/null +++ b/mods/doors/locale/doors.se.tr @@ -0,0 +1,19 @@ +# textdomain: doors +Hidden Door Segment=Dold dörrsegment +Owned by @1=Ägd av @1 +You do not own this locked door.=Du äger inte denna låsta dörr. +a locked door=en låst dörr +Wooden Door=Trä Dörr +Steel Door=Stål Dörr +Glass Door=Glas Dörr +Obsidian Glass Door=Obsidian Glas Dörr +Owned by @1=Ägd av @1 +You do not own this trapdoor.=Du äger inte denna fallucka +a locked trapdoor=en låst fallucka +Wooden Trapdoor=Trä Fallucka +Steel Trapdoor=Stål Fallucka +Apple Wood Fence Gate=Äpple Trä Fallucka +Acacia Wood Fence Gate=Akacia Trä Fallucka +Jungle Wood Fence Gate=Djungel Trä Fallucka +Pine Wood Fence Gate=Tall Trä Fallucka +Aspen Wood Fence Gate=Asp Trä Fallucka \ No newline at end of file diff --git a/mods/doors/locale/doors.zh_CN.tr b/mods/doors/locale/doors.zh_CN.tr new file mode 100644 index 0000000..5294558 --- /dev/null +++ b/mods/doors/locale/doors.zh_CN.tr @@ -0,0 +1,18 @@ +# textdomain: doors +Hidden Door Segment=隐藏门段 +Owned by @1=由@1拥有 +You do not own this locked door.=这个门不属于你所有。 +a locked door=一扇已上锁的门 +Wooden Door=木门 +Steel Door=铁门 +Glass Door=玻璃门 +Obsidian Glass Door=黑曜石玻璃门 +You do not own this trapdoor.=这个活板门不属于你所有。 +a locked trapdoor=一扇已上锁的活板门 +Wooden Trapdoor=木活板门 +Steel Trapdoor=铁活板门 +Apple Wood Fence Gate=用苹果树做的木栅栏门 +Acacia Wood Fence Gate=相思木栅栏门 +Jungle Wood Fence Gate=丛林木栅栏门 +Pine Wood Fence Gate=松木栅栏门 +Aspen Wood Fence Gate=白杨木栅栏门 diff --git a/mods/doors/locale/doors.zh_TW.tr b/mods/doors/locale/doors.zh_TW.tr new file mode 100644 index 0000000..47959ee --- /dev/null +++ b/mods/doors/locale/doors.zh_TW.tr @@ -0,0 +1,18 @@ +# textdomain: doors +Hidden Door Segment=隱藏門段 +Owned by @1=由@1擁有 +You do not own this locked door.=這個門不屬於你所有。 +a locked door=一扇已上鎖的門 +Wooden Door=木門 +Steel Door=鐵門 +Glass Door=玻璃門 +Obsidian Glass Door=黑曜石玻璃門 +You do not own this trapdoor.=這個活板門不屬於你所有。 +a locked trapdoor=一扇已上鎖的活板門 +Wooden Trapdoor=木活板門 +Steel Trapdoor=鐵活板門 +Apple Wood Fence Gate=用蘋果樹做的木柵欄門 +Acacia Wood Fence Gate=相思木柵欄門 +Jungle Wood Fence Gate=叢林木柵欄門 +Pine Wood Fence Gate=松木柵欄門 +Aspen Wood Fence Gate=白楊木柵欄門 diff --git a/mods/doors/locale/template.txt b/mods/doors/locale/template.txt new file mode 100644 index 0000000..8b5c349 --- /dev/null +++ b/mods/doors/locale/template.txt @@ -0,0 +1,18 @@ +# textdomain: doors +Hidden Door Segment= +Owned by @1= +You do not own this locked door.= +a locked door= +Wooden Door= +Steel Door= +Glass Door= +Obsidian Glass Door= +You do not own this trapdoor.= +a locked trapdoor= +Wooden Trapdoor= +Steel Trapdoor= +Apple Wood Fence Gate= +Acacia Wood Fence Gate= +Jungle Wood Fence Gate= +Pine Wood Fence Gate= +Aspen Wood Fence Gate= diff --git a/mods/doors/mod.conf b/mods/doors/mod.conf new file mode 100644 index 0000000..de053c2 --- /dev/null +++ b/mods/doors/mod.conf @@ -0,0 +1,4 @@ +name = doors +description = Minetest Game mod: doors +depends = default +optional_depends = screwdriver diff --git a/mods/doors/models/door_a.obj b/mods/doors/models/door_a.obj new file mode 100644 index 0000000..bd5127b --- /dev/null +++ b/mods/doors/models/door_a.obj @@ -0,0 +1,40 @@ +# Blender v2.76 (sub 0) OBJ File: 'door_a.blend' +# www.blender.org +mtllib door_a.mtl +o Cube_Cube.001 +v 0.499000 -0.499000 -0.499000 +v 0.499000 1.499000 -0.499000 +v 0.499000 -0.499000 -0.375000 +v 0.499000 1.499000 -0.375000 +v -0.499000 -0.499000 -0.499000 +v -0.499000 1.499000 -0.499000 +v -0.499000 -0.499000 -0.375000 +v -0.499000 1.499000 -0.375000 +vt 0.842105 1.000000 +vt 0.894737 1.000000 +vt 0.894737 0.000000 +vt 0.842105 0.000000 +vt 0.421053 1.000000 +vt 0.421053 0.000000 +vt 0.947368 1.000000 +vt 0.947368 0.000000 +vt 0.000000 1.000000 +vt 0.000000 0.000000 +vt 1.000000 0.500000 +vt 0.947368 0.500000 +vt 1.000000 1.000000 +vt 1.000000 0.000000 +vn 1.000000 0.000000 0.000000 +vn 0.000000 0.000000 1.000000 +vn -1.000000 0.000000 0.000000 +vn 0.000000 0.000000 -1.000000 +vn 0.000000 -1.000000 0.000000 +vn 0.000000 1.000000 0.000000 +usemtl None +s off +f 2/1/1 4/2/1 3/3/1 1/4/1 +f 4/5/2 8/1/2 7/4/2 3/6/2 +f 8/2/3 6/7/3 5/8/3 7/3/3 +f 6/9/4 2/5/4 1/6/4 5/10/4 +f 1/11/5 3/12/5 7/7/5 5/13/5 +f 6/14/6 8/8/6 4/12/6 2/11/6 diff --git a/mods/doors/models/door_b.obj b/mods/doors/models/door_b.obj new file mode 100644 index 0000000..c5607b8 --- /dev/null +++ b/mods/doors/models/door_b.obj @@ -0,0 +1,40 @@ +# Blender v2.76 (sub 0) OBJ File: 'door_b.blend' +# www.blender.org +mtllib door_b.mtl +o Cube_Cube.001 +v -0.499000 -0.499000 -0.499000 +v -0.499000 1.499000 -0.499000 +v -0.499000 -0.499000 -0.375000 +v -0.499000 1.499000 -0.375000 +v 0.499000 -0.499000 -0.499000 +v 0.499000 1.499000 -0.499000 +v 0.499000 -0.499000 -0.375000 +v 0.499000 1.499000 -0.375000 +vt 0.842105 1.000000 +vt 0.842105 0.000000 +vt 0.894737 0.000000 +vt 0.894737 1.000000 +vt 0.421053 1.000000 +vt 0.421053 0.000000 +vt 0.947368 0.000000 +vt 0.947368 1.000000 +vt 0.000000 1.000000 +vt 0.000000 0.000000 +vt 1.000000 0.000000 +vt 1.000000 0.500000 +vt 0.947368 0.500000 +vt 1.000000 1.000000 +vn -1.000000 0.000000 0.000000 +vn 0.000000 0.000000 1.000000 +vn 1.000000 0.000000 0.000000 +vn 0.000000 0.000000 -1.000000 +vn 0.000000 -1.000000 0.000000 +vn 0.000000 1.000000 0.000000 +usemtl None +s off +f 2/1/1 1/2/1 3/3/1 4/4/1 +f 4/5/2 3/6/2 7/2/2 8/1/2 +f 8/4/3 7/3/3 5/7/3 6/8/3 +f 6/9/4 5/10/4 1/6/4 2/5/4 +f 1/11/5 5/12/5 7/13/5 3/7/5 +f 6/8/6 2/13/6 4/12/6 8/14/6 diff --git a/mods/doors/models/doors_fencegate_closed.obj b/mods/doors/models/doors_fencegate_closed.obj new file mode 100644 index 0000000..0050f70 --- /dev/null +++ b/mods/doors/models/doors_fencegate_closed.obj @@ -0,0 +1,106 @@ +# Blender v2.76 (sub 0) OBJ File: 'gate_closed.blend' +# www.blender.org +mtllib gate_closed.mtl +o Cube_Cube.001 +v -0.625000 -0.500000 0.125000 +v -0.625000 0.500100 0.125000 +v -0.625000 -0.500000 -0.125000 +v -0.625000 0.500100 -0.125000 +v -0.375000 -0.500000 0.125000 +v -0.375000 0.500100 0.125000 +v -0.375000 -0.500000 -0.125000 +v -0.375000 0.500100 -0.125000 +v 0.375000 -0.500000 0.125000 +v 0.375000 0.500100 0.125000 +v 0.375000 -0.500000 -0.125000 +v 0.375000 0.500100 -0.125000 +v 0.625000 -0.500000 0.125000 +v 0.625000 0.500100 0.125000 +v 0.625000 -0.500000 -0.125000 +v 0.625000 0.500100 -0.125000 +v -0.375000 0.187500 0.062500 +v -0.375000 0.312500 0.062500 +v -0.375000 0.187500 -0.062500 +v -0.375000 0.312500 -0.062500 +v 0.375000 0.187500 0.062500 +v 0.375000 0.312500 0.062500 +v 0.375000 0.187500 -0.062500 +v 0.375000 0.312500 -0.062500 +v -0.374831 0.187348 0.062500 +v -0.156342 0.187363 0.062500 +v -0.374831 0.187348 -0.062500 +v -0.156342 0.187363 -0.062500 +v 0.374981 -0.343683 0.062500 +v 0.375065 -0.187304 0.062500 +v 0.374981 -0.343683 -0.062500 +v 0.375065 -0.187304 -0.062500 +vt 0.000000 0.750000 +vt 0.000000 0.500000 +vt 1.000000 0.500000 +vt 1.000000 0.750000 +vt 1.000000 1.000000 +vt -0.000000 1.000000 +vt 1.000000 -0.000000 +vt 1.000000 0.250000 +vt 0.000000 0.250000 +vt -0.000000 0.000000 +vt 0.250000 0.000000 +vt 0.250000 0.250000 +vt 0.250000 0.750000 +vt 0.250000 1.000000 +vt 0.500000 -0.000000 +vt 0.500000 0.250000 +vt 0.500000 0.750000 +vt 0.500000 1.000000 +vt 1.000000 0.625000 +vt 0.000000 0.625000 +vt 1.000000 0.875000 +vt 0.000000 0.875000 +vt -0.000000 0.687500 +vt 0.000000 0.562500 +vt 1.000000 0.562500 +vt 1.000000 0.687500 +vt 0.813740 0.249033 +vt 0.201557 0.249293 +vt 0.120995 0.125498 +vt 0.987404 0.125469 +vt 0.125000 0.375000 +vt 0.812500 0.375000 +vt 0.937500 0.500000 +vt 0.062500 0.500000 +vt 0.000000 0.125000 +vt 1.000000 0.125000 +vt 0.312500 0.437500 +vt 0.312500 0.312500 +vt 1.000000 0.312500 +vt 1.000000 0.437500 +vn -1.000000 0.000000 0.000000 +vn 0.000000 0.000000 -1.000000 +vn 1.000000 0.000000 0.000000 +vn 0.000000 0.000000 1.000000 +vn 0.000000 -1.000000 0.000000 +vn 0.000000 1.000000 0.000000 +vn -0.578000 -0.816100 0.000000 +vn 0.576200 0.817300 0.000000 +usemtl None +s off +f 2/1/1 4/2/1 3/3/1 1/4/1 +f 4/4/2 8/5/2 7/6/2 3/1/2 +f 8/7/3 6/8/3 5/9/3 7/10/3 +f 6/2/4 2/9/4 1/8/4 5/3/4 +f 1/9/5 3/10/5 7/11/5 5/12/5 +f 6/6/6 8/1/6 4/13/6 2/14/6 +f 10/1/1 12/2/1 11/3/1 9/4/1 +f 12/2/2 16/9/2 15/8/2 11/3/2 +f 16/7/3 14/8/3 13/9/3 15/10/3 +f 14/4/4 10/5/4 9/6/4 13/1/4 +f 9/12/5 11/11/5 15/15/5 13/16/5 +f 14/14/6 16/13/6 12/17/6 10/18/6 +f 20/2/2 24/3/2 23/19/2 19/20/2 +f 22/1/4 18/4/4 17/21/4 21/22/4 +f 17/23/5 19/24/5 23/25/5 21/26/5 +f 22/21/6 24/5/6 20/6/6 18/22/6 +f 28/27/2 32/28/2 31/29/2 27/30/2 +f 30/31/4 26/32/4 25/33/4 29/34/4 +f 25/35/7 27/10/7 31/7/7 29/36/7 +f 30/37/8 32/38/8 28/39/8 26/40/8 diff --git a/mods/doors/models/doors_fencegate_open.obj b/mods/doors/models/doors_fencegate_open.obj new file mode 100644 index 0000000..3fb727f --- /dev/null +++ b/mods/doors/models/doors_fencegate_open.obj @@ -0,0 +1,112 @@ +# Blender v2.76 (sub 0) OBJ File: 'gate_open.blend' +# www.blender.org +mtllib gate_open.mtl +o Cube_Cube.001 +v -0.625000 -0.500000 0.125000 +v -0.625000 0.500100 0.125000 +v -0.625000 -0.500000 -0.125000 +v -0.625000 0.500100 -0.125000 +v -0.375000 -0.500000 0.125000 +v -0.375000 0.500100 0.125000 +v -0.375000 -0.500000 -0.125000 +v -0.375000 0.500100 -0.125000 +v 0.375000 -0.500000 0.125000 +v 0.375000 0.500100 0.125000 +v 0.375000 -0.500000 -0.125000 +v 0.375000 0.500100 -0.125000 +v 0.625000 -0.500000 0.125000 +v 0.625000 0.500100 0.125000 +v 0.625000 -0.500000 -0.125000 +v 0.625000 0.500100 -0.125000 +v 0.434859 0.187500 -0.872359 +v 0.434859 0.312500 -0.872359 +v 0.559859 0.187500 -0.872359 +v 0.559859 0.312500 -0.872359 +v 0.434859 0.187500 -0.122359 +v 0.434859 0.312500 -0.122359 +v 0.559859 0.187500 -0.122359 +v 0.559859 0.312500 -0.122359 +v 0.434859 0.187348 -0.872190 +v 0.434859 0.187363 -0.653701 +v 0.559859 0.187348 -0.872190 +v 0.559859 0.187363 -0.653701 +v 0.434859 -0.343683 -0.122379 +v 0.434859 -0.187304 -0.122294 +v 0.559859 -0.343683 -0.122379 +v 0.559859 -0.187304 -0.122294 +v 0.499560 -0.442900 0.005495 +vt 0.000000 0.750000 +vt 0.000000 0.500000 +vt 1.000000 0.500000 +vt 1.000000 0.750000 +vt 1.000000 1.000000 +vt -0.000000 1.000000 +vt 1.000000 -0.000000 +vt 1.000000 0.250000 +vt 0.000000 0.250000 +vt -0.000000 0.000000 +vt 0.250000 0.000000 +vt 0.250000 0.250000 +vt 0.250000 0.750000 +vt 0.250000 1.000000 +vt 0.500000 -0.000000 +vt 0.500000 0.250000 +vt 0.500000 0.750000 +vt 0.500000 1.000000 +vt 1.000000 0.625000 +vt 0.000000 0.625000 +vt 1.000000 0.875000 +vt 0.000000 0.875000 +vt -0.000000 0.687500 +vt 0.000000 0.562500 +vt 1.000000 0.562500 +vt 1.000000 0.687500 +vt 0.813740 0.249033 +vt 0.201557 0.249293 +vt 0.120995 0.125498 +vt 0.987404 0.125469 +vt 0.125000 0.375000 +vt 0.812500 0.375000 +vt 0.937500 0.500000 +vt 0.062500 0.500000 +vt 0.000000 0.125000 +vt 1.000000 0.125000 +vt 0.312500 0.437500 +vt 0.312500 0.312500 +vt 1.000000 0.312500 +vt 1.000000 0.437500 +vt 0.312500 0.625000 +vt 0.312500 0.500000 +vt 0.187500 0.500000 +vt 0.187500 0.625000 +vn -1.000000 0.000000 0.000000 +vn 0.000000 0.000000 -1.000000 +vn 1.000000 0.000000 0.000000 +vn 0.000000 0.000000 1.000000 +vn 0.000000 -1.000000 0.000000 +vn 0.000000 1.000000 0.000000 +vn 0.000000 -0.816100 -0.578000 +vn 0.000000 0.817300 0.576200 +usemtl None +s off +f 2/1/1 4/2/1 3/3/1 1/4/1 +f 4/4/2 8/5/2 7/6/2 3/1/2 +f 8/7/3 6/8/3 5/9/3 7/10/3 +f 6/2/4 2/9/4 1/8/4 5/3/4 +f 1/9/5 3/10/5 7/11/5 5/12/5 +f 6/6/6 8/1/6 4/13/6 2/14/6 +f 10/1/1 12/2/1 11/3/1 9/4/1 +f 12/2/2 16/9/2 15/8/2 11/3/2 +f 16/7/3 14/8/3 13/9/3 15/10/3 +f 14/4/4 10/5/4 9/6/4 13/1/4 +f 9/12/5 11/11/5 15/15/5 13/16/5 +f 14/14/6 16/13/6 12/17/6 10/18/6 +f 20/2/3 24/3/3 23/19/3 19/20/3 +f 22/1/1 18/4/1 17/21/1 21/22/1 +f 17/23/5 19/24/5 23/25/5 21/26/5 +f 22/21/6 24/5/6 20/6/6 18/22/6 +f 28/27/3 32/28/3 31/29/3 27/30/3 +f 30/31/1 26/32/1 25/33/1 29/34/1 +f 25/35/7 27/10/7 31/7/7 29/36/7 +f 30/37/8 32/38/8 28/39/8 26/40/8 +f 17/41/2 18/42/2 20/43/2 19/44/2 diff --git a/mods/doors/sounds/doors_door_close.ogg b/mods/doors/sounds/doors_door_close.ogg new file mode 100644 index 0000000..fede4af Binary files /dev/null and b/mods/doors/sounds/doors_door_close.ogg differ diff --git a/mods/doors/sounds/doors_door_open.ogg b/mods/doors/sounds/doors_door_open.ogg new file mode 100644 index 0000000..9a4c4f1 Binary files /dev/null and b/mods/doors/sounds/doors_door_open.ogg differ diff --git a/mods/doors/sounds/doors_fencegate_close.ogg b/mods/doors/sounds/doors_fencegate_close.ogg new file mode 100644 index 0000000..d42590f Binary files /dev/null and b/mods/doors/sounds/doors_fencegate_close.ogg differ diff --git a/mods/doors/sounds/doors_fencegate_open.ogg b/mods/doors/sounds/doors_fencegate_open.ogg new file mode 100644 index 0000000..f6dfd1d Binary files /dev/null and b/mods/doors/sounds/doors_fencegate_open.ogg differ diff --git a/mods/doors/sounds/doors_glass_door_close.ogg b/mods/doors/sounds/doors_glass_door_close.ogg new file mode 100644 index 0000000..b3c1355 Binary files /dev/null and b/mods/doors/sounds/doors_glass_door_close.ogg differ diff --git a/mods/doors/sounds/doors_glass_door_open.ogg b/mods/doors/sounds/doors_glass_door_open.ogg new file mode 100644 index 0000000..66e6812 Binary files /dev/null and b/mods/doors/sounds/doors_glass_door_open.ogg differ diff --git a/mods/doors/sounds/doors_steel_door_close.ogg b/mods/doors/sounds/doors_steel_door_close.ogg new file mode 100644 index 0000000..aea7be6 Binary files /dev/null and b/mods/doors/sounds/doors_steel_door_close.ogg differ diff --git a/mods/doors/sounds/doors_steel_door_open.ogg b/mods/doors/sounds/doors_steel_door_open.ogg new file mode 100644 index 0000000..de87477 Binary files /dev/null and b/mods/doors/sounds/doors_steel_door_open.ogg differ diff --git a/mods/doors/textures/doors_blank.png b/mods/doors/textures/doors_blank.png new file mode 100644 index 0000000..1914264 Binary files /dev/null and b/mods/doors/textures/doors_blank.png differ diff --git a/mods/doors/textures/doors_door_glass.png b/mods/doors/textures/doors_door_glass.png new file mode 100644 index 0000000..c296a0f Binary files /dev/null and b/mods/doors/textures/doors_door_glass.png differ diff --git a/mods/doors/textures/doors_door_obsidian_glass.png b/mods/doors/textures/doors_door_obsidian_glass.png new file mode 100644 index 0000000..07ac5b2 Binary files /dev/null and b/mods/doors/textures/doors_door_obsidian_glass.png differ diff --git a/mods/doors/textures/doors_door_steel.png b/mods/doors/textures/doors_door_steel.png new file mode 100644 index 0000000..f42f335 Binary files /dev/null and b/mods/doors/textures/doors_door_steel.png differ diff --git a/mods/doors/textures/doors_door_wood.png b/mods/doors/textures/doors_door_wood.png new file mode 100644 index 0000000..7b18203 Binary files /dev/null and b/mods/doors/textures/doors_door_wood.png differ diff --git a/mods/doors/textures/doors_item_glass.png b/mods/doors/textures/doors_item_glass.png new file mode 100644 index 0000000..86406fb Binary files /dev/null and b/mods/doors/textures/doors_item_glass.png differ diff --git a/mods/doors/textures/doors_item_obsidian_glass.png b/mods/doors/textures/doors_item_obsidian_glass.png new file mode 100644 index 0000000..1026d43 Binary files /dev/null and b/mods/doors/textures/doors_item_obsidian_glass.png differ diff --git a/mods/doors/textures/doors_item_steel.png b/mods/doors/textures/doors_item_steel.png new file mode 100644 index 0000000..dd99e13 Binary files /dev/null and b/mods/doors/textures/doors_item_steel.png differ diff --git a/mods/doors/textures/doors_item_wood.png b/mods/doors/textures/doors_item_wood.png new file mode 100644 index 0000000..d3a62ab Binary files /dev/null and b/mods/doors/textures/doors_item_wood.png differ diff --git a/mods/doors/textures/doors_trapdoor.png b/mods/doors/textures/doors_trapdoor.png new file mode 100644 index 0000000..e92c8b2 Binary files /dev/null and b/mods/doors/textures/doors_trapdoor.png differ diff --git a/mods/doors/textures/doors_trapdoor_side.png b/mods/doors/textures/doors_trapdoor_side.png new file mode 100644 index 0000000..55981ea Binary files /dev/null and b/mods/doors/textures/doors_trapdoor_side.png differ diff --git a/mods/doors/textures/doors_trapdoor_steel.png b/mods/doors/textures/doors_trapdoor_steel.png new file mode 100644 index 0000000..4ba507d Binary files /dev/null and b/mods/doors/textures/doors_trapdoor_steel.png differ diff --git a/mods/doors/textures/doors_trapdoor_steel_side.png b/mods/doors/textures/doors_trapdoor_steel_side.png new file mode 100644 index 0000000..e29c59e Binary files /dev/null and b/mods/doors/textures/doors_trapdoor_steel_side.png differ diff --git a/mods/dungeon_loot/loot.lua b/mods/dungeon_loot/loot.lua index 7eb08cd..a5a4097 100644 --- a/mods/dungeon_loot/loot.lua +++ b/mods/dungeon_loot/loot.lua @@ -1,26 +1,13 @@ -dungeon_loot.registered_loot = { - -- buckets - {name = "bucket:bucket_empty", chance = 0.55}, - -- water in deserts/ice or above ground, lava otherwise - {name = "bucket:bucket_water", chance = 0.45, - types = {"sandstone", "desert", "ice"}}, - {name = "bucket:bucket_water", chance = 0.45, y = {0, 32768}, - types = {"normal"}}, - {name = "bucket:bucket_lava", chance = 0.45, y = {-32768, -1}, - types = {"normal"}}, +-- Loot from the `default` mod is registered here, +-- with the rest being registered in the respective mods +dungeon_loot.registered_loot = { -- various items {name = "default:stick", chance = 0.6, count = {3, 6}}, {name = "default:flint", chance = 0.4, count = {1, 3}}, - {name = "vessels:glass_fragments", chance = 0.35, count = {1, 4}}, - {name = "carts:rail", chance = 0.35, count = {1, 6}}, -- farming / consumable - {name = "farming:string", chance = 0.5, count = {1, 8}}, - {name = "farming:wheat", chance = 0.5, count = {2, 5}}, {name = "default:apple", chance = 0.4, count = {1, 4}}, - {name = "farming:seed_cotton", chance = 0.4, count = {1, 4}, - types = {"normal"}}, {name = "default:cactus", chance = 0.4, count = {1, 4}, types = {"sandstone", "desert"}}, diff --git a/mods/dungeon_loot/mapgen.lua b/mods/dungeon_loot/mapgen.lua index 624e9a8..b2c80fa 100644 --- a/mods/dungeon_loot/mapgen.lua +++ b/mods/dungeon_loot/mapgen.lua @@ -89,20 +89,20 @@ local function populate_chest(pos, rand, dungeontype) amount = rand:next(loot.count[1], loot.count[2]) end - if itemdef then - if itemdef.tool_capabilities then - for n = 1, amount do - local wear = rand:next(0.20 * 65535, 0.75 * 65535) -- 20% to 75% wear - table.insert(items, ItemStack({name = loot.name, wear = wear})) - end - elseif itemdef.stack_max == 1 then - -- not stackable, add separately - for n = 1, amount do - table.insert(items, loot.name) - end - else - table.insert(items, ItemStack({name = loot.name, count = amount})) + if not itemdef then + minetest.log("warning", "Registered loot item " .. loot.name .. " does not exist") + elseif itemdef.tool_capabilities then + for n = 1, amount do + local wear = rand:next(0.20 * 65535, 0.75 * 65535) -- 20% to 75% wear + table.insert(items, ItemStack({name = loot.name, wear = wear})) end + elseif itemdef.stack_max == 1 then + -- not stackable, add separately + for n = 1, amount do + table.insert(items, loot.name) + end + else + table.insert(items, ItemStack({name = loot.name, count = amount})) end end end diff --git a/mods/dye/locale/dye.ms.tr b/mods/dye/locale/dye.ms.tr new file mode 100644 index 0000000..50c0473 --- /dev/null +++ b/mods/dye/locale/dye.ms.tr @@ -0,0 +1,16 @@ +# textdomain: dye +White Dye=Pewarna Putih +Grey Dye=Pewarna Kelabu +Dark Grey Dye=Pewarna Kelabu Gelap +Black Dye=Pewarna Hitam +Violet Dye=Pewarna Ungu +Blue Dye=Pewarna Biru +Cyan Dye=Pewarna Biru Kehijauan +Dark Green Dye=Pewarna Hijau Gelap +Green Dye=Pewarna Hijau +Yellow Dye=Pewarna Kuning +Brown Dye=Pewarna Perang +Orange Dye=Pewarna Jingga +Red Dye=Pewarna Merah +Magenta Dye=Pewarna Merah Lembayung +Pink Dye=Pewarna Merah Jambu diff --git a/mods/dye/locale/dye.ru.tr b/mods/dye/locale/dye.ru.tr new file mode 100644 index 0000000..fa3c5c4 --- /dev/null +++ b/mods/dye/locale/dye.ru.tr @@ -0,0 +1,16 @@ +# textdomain: dye +White Dye=Белая Краска +Grey Dye=Серая Краска +Dark Grey Dye=Тёмно-Серая Краска +Black Dye=Черная Краска +Violet Dye=Фиолетовая Краска +Blue Dye=Синяя Краска +Cyan Dye=Голубая Краска +Dark Green Dye=Тёмно-Зелёная Краска +Green Dye=Зелёная Краска +Yellow Dye=Жёлтая Краска +Brown Dye=Бурая Краска +Orange Dye=Оранжевая Краска +Red Dye=Красная Краска +Magenta Dye=Пурпурная Краска +Pink Dye=Розовая Краска diff --git a/mods/dye/locale/dye.se.tr b/mods/dye/locale/dye.se.tr new file mode 100644 index 0000000..27adb10 --- /dev/null +++ b/mods/dye/locale/dye.se.tr @@ -0,0 +1,16 @@ +# textdomain: dye +White Dye=Vit Färg +Grey Dye=Grå Färg +Dark Grey Dye=Mörk Grå Färg +Black Dye=Svart Färg +Violet Dye=Violett Färg +Blue Dye=Blå Färg +Cyan Dye=Cyan Färg +Dark Green Dye=Mörk Grön Färg +Green Dye=Grön Färg +Yellow Dye=Gul Färg +Brown Dye=Brun Färg +Orange Dye=Orange Färg +Red Dye=Röd Färg +Magenta Dye=Magenta Färg +Pink Dye=Rosa Färg \ No newline at end of file diff --git a/mods/dye/locale/dye.zh_CN.tr b/mods/dye/locale/dye.zh_CN.tr new file mode 100644 index 0000000..8dcf311 --- /dev/null +++ b/mods/dye/locale/dye.zh_CN.tr @@ -0,0 +1,16 @@ +# textdomain: dye +White Dye=白染料 +Grey Dye=灰染料 +Dark Grey Dye=暗灰染料 +Black Dye=黑染料 +Violet Dye=紫染料 +Blue Dye=蓝染料 +Cyan Dye=青染料 +Dark Green Dye=暗绿染料 +Green Dye=绿染料 +Yellow Dye=黄染料 +Brown Dye=棕染料 +Orange Dye=橙染料 +Red Dye=红染料 +Magenta Dye=品红染料 +Pink Dye=粉红染料 diff --git a/mods/dye/locale/dye.zh_TW.tr b/mods/dye/locale/dye.zh_TW.tr new file mode 100644 index 0000000..cc60a21 --- /dev/null +++ b/mods/dye/locale/dye.zh_TW.tr @@ -0,0 +1,16 @@ +# textdomain: dye +White Dye=白染料 +Grey Dye=灰染料 +Dark Grey Dye=暗灰染料 +Black Dye=黑染料 +Violet Dye=紫染料 +Blue Dye=藍染料 +Cyan Dye=青染料 +Dark Green Dye=暗綠染料 +Green Dye=綠染料 +Yellow Dye=黃染料 +Brown Dye=棕染料 +Orange Dye=橙染料 +Red Dye=紅染料 +Magenta Dye=品紅染料 +Pink Dye=粉紅染料 diff --git a/mods/farming/api.lua b/mods/farming/api.lua index c2c549e..91d557c 100644 --- a/mods/farming/api.lua +++ b/mods/farming/api.lua @@ -59,7 +59,7 @@ farming.hoe_on_use = function(itemstack, user, pointed_thing, uses) minetest.sound_play("default_dig_crumbly", { pos = pt.under, gain = 0.5, - }) + }, true) if not (creative and creative.is_enabled_for and creative.is_enabled_for(user:get_player_name())) then @@ -68,7 +68,8 @@ farming.hoe_on_use = function(itemstack, user, pointed_thing, uses) itemstack:add_wear(65535/(uses-1)) -- tool break sound if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then - minetest.sound_play(wdef.sound.breaks, {pos = pt.above, gain = 0.5}) + minetest.sound_play(wdef.sound.breaks, {pos = pt.above, + gain = 0.5}, true) end end return itemstack @@ -176,6 +177,8 @@ farming.place_seed = function(itemstack, placer, pointed_thing, plantname) end -- add the node and remove 1 item from the itemstack + minetest.log("action", player_name .. " places node " .. plantname .. " at " .. + minetest.pos_to_string(pt.above)) minetest.add_node(pt.above, {name = plantname, param2 = 1}) tick(pt.above) if not (creative and creative.is_enabled_for diff --git a/mods/farming/init.lua b/mods/farming/init.lua index e6dfd57..96672fa 100644 --- a/mods/farming/init.lua +++ b/mods/farming/init.lua @@ -144,3 +144,13 @@ minetest.register_craft({ recipe = "farming:hoe_wood", burntime = 5, }) + +-- Register farming items as dungeon loot +if minetest.global_exists("dungeon_loot") then + dungeon_loot.register({ + {name = "farming:string", chance = 0.5, count = {1, 8}}, + {name = "farming:wheat", chance = 0.5, count = {2, 5}}, + {name = "farming:seed_cotton", chance = 0.4, count = {1, 4}, + types = {"normal"}}, + }) +end diff --git a/mods/farming/locale/farming.ms.tr b/mods/farming/locale/farming.ms.tr new file mode 100644 index 0000000..408f495 --- /dev/null +++ b/mods/farming/locale/farming.ms.tr @@ -0,0 +1,25 @@ +# textdomain: farming +Wooden Hoe=Cangkul Kayu +Stone Hoe=Cangkul Batu +Steel Hoe=Cangkul Keluli +Bronze Hoe=Cangkul Gangsa +Mese Hoe=Cangkul Mese +Diamond Hoe=Cangkul Intan +Wheat Seed=Benih Gandum +Flour=Tepung +Bread=Roti +Cotton Seed=Benih Kapas +String=Benang +Soil=Tanih +Wet Soil=Tanih Lembap +Dry Soil=Tanih Kering +Wet Dry Soil=Tanih Kering Lembap +Desert Sand Soil=Tanih Pasir Gurun +Wet Desert Sand Soil=Tanih Pasir Gurun Lembap +Straw=Jerami +Straw Stair=Tangga Jerami +Inner Straw Stair=Tangga Jerami Dalaman +Outer Straw Stair=Tangga Jerami Luaran +Straw Slab=Papak Jerami +Wheat=Gandum +Cotton=Kapas diff --git a/mods/farming/locale/farming.ru.tr b/mods/farming/locale/farming.ru.tr new file mode 100644 index 0000000..ad6249b --- /dev/null +++ b/mods/farming/locale/farming.ru.tr @@ -0,0 +1,25 @@ +# textdomain: farming +Wooden Hoe=Деревянная Мотыга +Stone Hoe=Каменная Мотыга +Steel Hoe=Стальная Мотыга +Bronze Hoe=Бронзовая Мотыга +Mese Hoe=Месе Мотыга +Diamond Hoe=Алмазная Мотыга +Wheat Seed=Семена Пшеницы +Flour=Мука +Bread=Хлеб +Cotton Seed=Семена Хлопка +String=Нить +Soil=Почва +Wet Soil=Влажная Почва +Dry Soil=Сухая Почва +Wet Dry Soil=Влажная Сухая Почва +Desert Sand Soil=Пустынная Песчаная Почва +Wet Desert Sand Soil=Влажная Пустынная Песчаная Почва +Straw=Солома +Straw Stair=Соломенная Ступень +Inner Straw Stair=Угловая Соломенная Ступень (Внутренний Угол) +Outer Straw Stair=Угловая Соломенная Ступень (Внешний Угол) +Straw Slab=Соломенная Плита +Wheat=Пшеница +Cotton=Хлопок diff --git a/mods/farming/locale/farming.se.tr b/mods/farming/locale/farming.se.tr new file mode 100644 index 0000000..6218e3a --- /dev/null +++ b/mods/farming/locale/farming.se.tr @@ -0,0 +1,25 @@ +# textdomain: farming +Wooden Hoe=Träsko +Stone Hoe=Stensko +Steel Hoe=Stålsko +Bronze Hoe=Bronssko +Mese Hoe=Mesesko +Diamond Hoe=Diamantsko +Wheat Seed=Vetefrö +Flour=Mjöl +Bread=Bröd +Cotton Seed=Bollumsfrö +String=Snöra +Soil=Odlningsmark +Wet Soil=Våt Odlningsmark +Dry Soil=Torr Odlningsmark +Wet Dry Soil=Våt Torr Odlningsmark +Desert Sand Soil=Öken Sand Odlningsmark +Wet Desert Sand Soil=Våt Öken Sand Odlningsmark +Straw=Halm +Straw Stair=Halmstrappa +Inner Straw Stair=Inre Halmstrappa +Outer Straw Stair=Yttre Halmstrappa +Straw Slab=Halmplatta +Wheat=Vete +Cotton=Bomull \ No newline at end of file diff --git a/mods/farming/locale/farming.zh_CN.tr b/mods/farming/locale/farming.zh_CN.tr new file mode 100644 index 0000000..d856288 --- /dev/null +++ b/mods/farming/locale/farming.zh_CN.tr @@ -0,0 +1,25 @@ +# textdomain: farming +Wooden Hoe=木锄头 +Stone Hoe=石锄头 +Steel Hoe=铁锄头 +Bronze Hoe=青铜锄头 +Mese Hoe=黄石锄头 +Diamond Hoe=钻石锄头 +Wheat Seed=小麦种子 +Flour=面粉 +Bread=面包 +Cotton Seed=棉花种子 +String=线 +Soil=土 +Wet Soil=湿土 +Dry Soil=干土 +Wet Dry Soil=湿干土 +Desert Sand Soil=沙漠沙土 +Wet Desert Sand Soil=湿沙漠沙土 +Straw=稻草 +Straw Stair=稻草台阶 +Inner Straw Stair=稻草内楼梯 +Outer Straw Stair=稻草外楼梯 +Straw Slab=稻草板 +Wheat=小麦 +Cotton=棉 diff --git a/mods/farming/locale/farming.zh_TW.tr b/mods/farming/locale/farming.zh_TW.tr new file mode 100644 index 0000000..f1b7a7a --- /dev/null +++ b/mods/farming/locale/farming.zh_TW.tr @@ -0,0 +1,25 @@ +# textdomain: farming +Wooden Hoe=木鋤頭 +Stone Hoe=石鋤頭 +Steel Hoe=鐵鋤頭 +Bronze Hoe=青銅鋤頭 +Mese Hoe=黃石鋤頭 +Diamond Hoe=鑽石鋤頭 +Wheat Seed=小麥種子 +Flour=麵粉 +Bread=麵包 +Cotton Seed=棉花種子 +String=線 +Soil=土 +Wet Soil=溼土 +Dry Soil=乾土 +Wet Dry Soil=溼乾土 +Desert Sand Soil=沙漠沙土 +Wet Desert Sand Soil=溼沙漠沙土 +Straw=稻草 +Straw Stair=稻草臺階 +Inner Straw Stair=稻草內樓梯 +Outer Straw Stair=稻草外樓梯 +Straw Slab=稻草板 +Wheat=小麥 +Cotton=棉 diff --git a/mods/farming/mod.conf b/mods/farming/mod.conf index c26c28f..9a76a6a 100644 --- a/mods/farming/mod.conf +++ b/mods/farming/mod.conf @@ -1,3 +1,4 @@ name = farming description = Minetest Game mod: farming depends = default, wool, stairs +optional_depends = dungeon_loot diff --git a/mods/fire/init.lua b/mods/fire/init.lua index 3c8a8fc..c35207e 100644 --- a/mods/fire/init.lua +++ b/mods/fire/init.lua @@ -34,7 +34,7 @@ local function flood_flame(pos, oldnode, newnode) if not (nodedef and nodedef.groups and nodedef.groups.igniter and nodedef.groups.igniter > 0) then minetest.sound_play("fire_extinguish_flame", - {pos = pos, max_hear_distance = 16, gain = 0.15}) + {pos = pos, max_hear_distance = 16, gain = 0.15}, true) end -- Remove the flame return false @@ -127,7 +127,8 @@ minetest.register_tool("fire:flint_and_steel", { local sound_pos = pointed_thing.above or user:get_pos() minetest.sound_play( "fire_flint_and_steel", - {pos = sound_pos, gain = 0.5, max_hear_distance = 8} + {pos = sound_pos, gain = 0.5, max_hear_distance = 8}, + true ) local player_name = user:get_player_name() if pointed_thing.type == "node" then @@ -154,7 +155,8 @@ minetest.register_tool("fire:flint_and_steel", { itemstack:add_wear(1000) -- Tool break sound if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then - minetest.sound_play(wdef.sound.breaks, {pos = sound_pos, gain = 0.5}) + minetest.sound_play(wdef.sound.breaks, {pos = sound_pos, + gain = 0.5}, true) end return itemstack end diff --git a/mods/fire/locale/fire.ms.tr b/mods/fire/locale/fire.ms.tr new file mode 100644 index 0000000..67b5bbe --- /dev/null +++ b/mods/fire/locale/fire.ms.tr @@ -0,0 +1,3 @@ +# textdomain: fire +Permanent Flame=Api Abadi +Flint and Steel=Pemetik Api diff --git a/mods/fire/locale/fire.ru.tr b/mods/fire/locale/fire.ru.tr new file mode 100644 index 0000000..e10813b --- /dev/null +++ b/mods/fire/locale/fire.ru.tr @@ -0,0 +1,3 @@ +# textdomain: fire +Permanent Flame=Вечный Огонь +Flint and Steel=Огниво и Сталь diff --git a/mods/fire/locale/fire.se.tr b/mods/fire/locale/fire.se.tr new file mode 100644 index 0000000..622925d --- /dev/null +++ b/mods/fire/locale/fire.se.tr @@ -0,0 +1,3 @@ +# textdomain: fire +Permanent Flame=Permanent Eld +Flint and Steel=Flinta och Stål \ No newline at end of file diff --git a/mods/fire/locale/fire.zh_CN.tr b/mods/fire/locale/fire.zh_CN.tr new file mode 100644 index 0000000..89aff0e --- /dev/null +++ b/mods/fire/locale/fire.zh_CN.tr @@ -0,0 +1,3 @@ +# textdomain: fire +Permanent Flame=永久火焰 +Flint and Steel=火石和钢 diff --git a/mods/fire/locale/fire.zh_TW.tr b/mods/fire/locale/fire.zh_TW.tr new file mode 100644 index 0000000..4c7a293 --- /dev/null +++ b/mods/fire/locale/fire.zh_TW.tr @@ -0,0 +1,3 @@ +# textdomain: fire +Permanent Flame=永久火焰 +Flint and Steel=火石和鋼 diff --git a/mods/fireflies/locale/fireflies.ms.tr b/mods/fireflies/locale/fireflies.ms.tr new file mode 100644 index 0000000..509d03d --- /dev/null +++ b/mods/fireflies/locale/fireflies.ms.tr @@ -0,0 +1,5 @@ +# textdomain: fireflies +Firefly=Kelip-Kelip +Hidden Firefly=Kelip-Kelip Tersembunyi +Bug Net=Jaring Pepijat +Firefly in a Bottle=Kelip-Kelip dalam Botol diff --git a/mods/fireflies/locale/fireflies.ru.tr b/mods/fireflies/locale/fireflies.ru.tr new file mode 100644 index 0000000..c05f288 --- /dev/null +++ b/mods/fireflies/locale/fireflies.ru.tr @@ -0,0 +1,5 @@ +# textdomain: fireflies +Firefly=Светлячок +Hidden Firefly=Притаившийся Светлячок +Bug Net=Сачок Для Ловли Насекомых +Firefly in a Bottle=Светлячок в Бутылке diff --git a/mods/fireflies/locale/fireflies.se.tr b/mods/fireflies/locale/fireflies.se.tr new file mode 100644 index 0000000..1bff782 --- /dev/null +++ b/mods/fireflies/locale/fireflies.se.tr @@ -0,0 +1,5 @@ +# textdomain: fireflies +Firefly=Eldfluga +Hidden Firefly=Gömd Eldfluga +Bug Net=Buggernät +Firefly in a Bottle=Eldfluga i en flaska \ No newline at end of file diff --git a/mods/fireflies/locale/fireflies.zh_CN.tr b/mods/fireflies/locale/fireflies.zh_CN.tr new file mode 100644 index 0000000..5971785 --- /dev/null +++ b/mods/fireflies/locale/fireflies.zh_CN.tr @@ -0,0 +1,5 @@ +# textdomain: fireflies +Firefly=萤火虫 +Hidden Firefly=隐藏的萤火虫 +Bug Net=虫网 +Firefly in a Bottle=放在瓶子里的萤火虫 diff --git a/mods/fireflies/locale/fireflies.zh_TW.tr b/mods/fireflies/locale/fireflies.zh_TW.tr new file mode 100644 index 0000000..af754a9 --- /dev/null +++ b/mods/fireflies/locale/fireflies.zh_TW.tr @@ -0,0 +1,5 @@ +# textdomain: fireflies +Firefly=螢火蟲 +Hidden Firefly=隱藏的螢火蟲 +Bug Net=蟲網 +Firefly in a Bottle=放在瓶子裡的螢火蟲 diff --git a/mods/flowers/locale/flowers.ms.tr b/mods/flowers/locale/flowers.ms.tr new file mode 100644 index 0000000..4e846eb --- /dev/null +++ b/mods/flowers/locale/flowers.ms.tr @@ -0,0 +1,12 @@ +# textdomain: flowers +Red Rose=Ros Merah +Orange Tulip=Tulip Jingga +Yellow Dandelion=Dandelion Kuning +Green Chrysanthemum=Kekwa Hijau +Blue Geranium=Geranium Biru +Viola=Violet +White Dandelion=Dandelion Putih +Black Tulip=Tulip Hitam +Red Mushroom=Cendawan Merah +Brown Mushroom=Cendawan Perang +Waterlily=Teratai diff --git a/mods/flowers/locale/flowers.ru.tr b/mods/flowers/locale/flowers.ru.tr new file mode 100644 index 0000000..d861e2a --- /dev/null +++ b/mods/flowers/locale/flowers.ru.tr @@ -0,0 +1,12 @@ +# textdomain: flowers +Red Rose=Красная Роза +Orange Tulip=Оранжевый Тюльпан +Yellow Dandelion=Желтый Одуванчик +Green Chrysanthemum=Зелёная Хризантема +Blue Geranium=Синяя Герань +Viola=Фиалка +White Dandelion=Белый Одуванчик +Black Tulip=Черный Тюльпан +Red Mushroom=Мухомор +Brown Mushroom=Коричневый Гриб +Waterlily=Кувшинка diff --git a/mods/flowers/locale/flowers.se.tr b/mods/flowers/locale/flowers.se.tr new file mode 100644 index 0000000..1bee645 --- /dev/null +++ b/mods/flowers/locale/flowers.se.tr @@ -0,0 +1,12 @@ +# textdomain: flowers +Red Rose=Röd ros +Orange Tulip=Orange Tulpan +Yellow Dandelion=Gul Maskros +Green Chrysanthemum=Grön Krysantemum +Blue Geranium=Blå Geranium +Viola=Violett Viola +White Dandelion=Vit Maskros +Black Tulip=Svart Tulpan +Red Mushroom=Röd Svamp +Brown Mushroom=Brun Svamp +Waterlily=Näckros \ No newline at end of file diff --git a/mods/flowers/locale/flowers.zh_CN.tr b/mods/flowers/locale/flowers.zh_CN.tr new file mode 100644 index 0000000..3139dfb --- /dev/null +++ b/mods/flowers/locale/flowers.zh_CN.tr @@ -0,0 +1,12 @@ +# textdomain: flowers +Red Rose=红玫瑰 +Orange Tulip=橙郁金香 +Yellow Dandelion=黄蒲公英 +Green Chrysanthemum=绿菊花 +Blue Geranium=蓝天竺葵 +Viola=三色堇 +White Dandelion=白蒲公英 +Black Tulip=黑郁金香 +Red Mushroom=红蘑菇 +Brown Mushroom=棕蘑菇 +Waterlily=睡莲 diff --git a/mods/flowers/locale/flowers.zh_TW.tr b/mods/flowers/locale/flowers.zh_TW.tr new file mode 100644 index 0000000..a3a3ec5 --- /dev/null +++ b/mods/flowers/locale/flowers.zh_TW.tr @@ -0,0 +1,12 @@ +# textdomain: flowers +Red Rose=紅玫瑰 +Orange Tulip=橙鬱金香 +Yellow Dandelion=黃蒲公英 +Green Chrysanthemum=綠菊花 +Blue Geranium=藍天竺葵 +Viola=三色堇 +White Dandelion=白蒲公英 +Black Tulip=黑鬱金香 +Red Mushroom=紅蘑菇 +Brown Mushroom=棕蘑菇 +Waterlily=睡蓮 diff --git a/mods/flowers/mapgen.lua b/mods/flowers/mapgen.lua index 85e19b7..f282f50 100644 --- a/mods/flowers/mapgen.lua +++ b/mods/flowers/mapgen.lua @@ -100,7 +100,7 @@ local function register_flower(seed, flower_name) octaves = 3, persist = 0.6 }, - biomes = {"grassland", "deciduous_forest", "floatland_grassland"}, + biomes = {"grassland", "deciduous_forest"}, y_max = 31000, y_min = 1, decoration = "flowers:"..flower_name, @@ -121,8 +121,7 @@ local function register_mushroom(mushroom_name) octaves = 3, persist = 0.66 }, - biomes = {"deciduous_forest", "coniferous_forest", - "floatland_coniferous_forest"}, + biomes = {"deciduous_forest", "coniferous_forest"}, y_max = 31000, y_min = 1, decoration = "flowers:"..mushroom_name, diff --git a/mods/game_commands/init.lua b/mods/game_commands/init.lua index 139a879..e038be1 100644 --- a/mods/game_commands/init.lua +++ b/mods/game_commands/init.lua @@ -13,7 +13,7 @@ minetest.register_chatcommand("killme", { player:set_hp(0) return true else - for _, callback in pairs(core.registered_on_respawnplayers) do + for _, callback in pairs(minetest.registered_on_respawnplayers) do if callback(player) then return true end diff --git a/mods/game_commands/locale/game_commands.ms.tr b/mods/game_commands/locale/game_commands.ms.tr new file mode 100644 index 0000000..ed4a0bd --- /dev/null +++ b/mods/game_commands/locale/game_commands.ms.tr @@ -0,0 +1,4 @@ +# textdomain: game_commands +Kill yourself to respawn=Bunuh diri anda untuk lahir semula +No static_spawnpoint defined=Tiada titik permulaan statik (tetapan static_spawnpoint) ditakrifkan +You need to be online to be killed!=Anda mesti berada dalam talian untuk dibunuh! diff --git a/mods/game_commands/locale/game_commands.ru.tr b/mods/game_commands/locale/game_commands.ru.tr new file mode 100644 index 0000000..26d9e08 --- /dev/null +++ b/mods/game_commands/locale/game_commands.ru.tr @@ -0,0 +1,4 @@ +# textdomain: game_commands +Kill yourself to respawn=Убейте себя, чтобы возродиться +No static_spawnpoint defined=static_spawnpoint не определён +You need to be online to be killed!=Вы должны быть онлайн, чтобы убить себя! diff --git a/mods/game_commands/locale/game_commands.se.tr b/mods/game_commands/locale/game_commands.se.tr new file mode 100644 index 0000000..259e1db --- /dev/null +++ b/mods/game_commands/locale/game_commands.se.tr @@ -0,0 +1,4 @@ +# textdomain: game_commands +Kill yourself to respawn=Döda dig själv för att respawna +No static_spawnpoint defined=Ingen static_spawnpoint definierat +You need to be online to be killed!=Du måsta vara online för att bli dödad! \ No newline at end of file diff --git a/mods/game_commands/locale/game_commands.zh_CN.tr b/mods/game_commands/locale/game_commands.zh_CN.tr new file mode 100644 index 0000000..3c69dfb --- /dev/null +++ b/mods/game_commands/locale/game_commands.zh_CN.tr @@ -0,0 +1,4 @@ +# textdomain: game_commands +Kill yourself to respawn=杀死自己并重生 +No static_spawnpoint defined=static_spawnpoint 未定义 +You need to be online to be killed!=您需要在线才能被杀死! diff --git a/mods/game_commands/locale/game_commands.zh_TW.tr b/mods/game_commands/locale/game_commands.zh_TW.tr new file mode 100644 index 0000000..34e148d --- /dev/null +++ b/mods/game_commands/locale/game_commands.zh_TW.tr @@ -0,0 +1,4 @@ +# textdomain: game_commands +Kill yourself to respawn=殺死自己並重生 +No static_spawnpoint defined=static_spawnpoint 未定義 +You need to be online to be killed!=您需要在線才能被殺死! diff --git a/mods/map/locale/map.ms.tr b/mods/map/locale/map.ms.tr new file mode 100644 index 0000000..8564f91 --- /dev/null +++ b/mods/map/locale/map.ms.tr @@ -0,0 +1,3 @@ +# textdomain: map +Mapping Kit=Alat Pemetaan +Use with 'Minimap' key=Guna dengan kekunci 'Peta Mini' diff --git a/mods/map/locale/map.ru.tr b/mods/map/locale/map.ru.tr new file mode 100644 index 0000000..73120b6 --- /dev/null +++ b/mods/map/locale/map.ru.tr @@ -0,0 +1,3 @@ +# textdomain: map +Mapping Kit=Картографический комплект +Use with 'Minimap' key=Используйте с ключом 'Minimap' diff --git a/mods/map/locale/map.se.tr b/mods/map/locale/map.se.tr new file mode 100644 index 0000000..c1bb01a --- /dev/null +++ b/mods/map/locale/map.se.tr @@ -0,0 +1,3 @@ +# textdomain: map +Mapping Kit=Kartläggningssats +Use with 'Minimap' key=Använd med 'Minimap' tangent \ No newline at end of file diff --git a/mods/map/locale/map.zh_CN.tr b/mods/map/locale/map.zh_CN.tr new file mode 100644 index 0000000..cec95bb --- /dev/null +++ b/mods/map/locale/map.zh_CN.tr @@ -0,0 +1,3 @@ +# textdomain: map +Mapping Kit=地图绘制工具包 +Use with 'Minimap' key=与“迷你地图”键一起使用 diff --git a/mods/map/locale/map.zh_TW.tr b/mods/map/locale/map.zh_TW.tr new file mode 100644 index 0000000..a098124 --- /dev/null +++ b/mods/map/locale/map.zh_TW.tr @@ -0,0 +1,3 @@ +# textdomain: map +Mapping Kit=地圖繪製工具包 +Use with 'Minimap' key=與“迷你地圖”鍵一起使用 diff --git a/mods/player_api/README.txt b/mods/player_api/README.txt index 22d040c..0f6a0b8 100644 --- a/mods/player_api/README.txt +++ b/mods/player_api/README.txt @@ -4,6 +4,7 @@ See license.txt for license information. Provides an API to allow multiple mods to set player models and textures. Also sets the default model, texture, and player flags. +This mod is only for content related to the Player API and the player object. Authors of source code ---------------------- @@ -16,17 +17,13 @@ stujones11 (CC BY-SA 3.0): character.b3d character.blend -- Both derived from a model by MirceaKitsune (CC BY-SA 3.0) +An0n3m0us (CC BY-SA 3.0): + character.b3d + character.blend -- Player animation improvement + Jordach (CC BY-SA 3.0): character.png -paramat (CC BY-SA 3.0): - gui_hotbar.png - gui_hotbar_selected.png - celeron55, Perttu Ahola (CC BY-SA 3.0): player.png player_back.png - -sonictechtonic (CC BY 3.0): -https://www.freesound.org/people/sonictechtonic/sounds/241872/ - player_damage.ogg diff --git a/mods/player_api/api.lua b/mods/player_api/api.lua index 0afd679..4cb3944 100644 --- a/mods/player_api/api.lua +++ b/mods/player_api/api.lua @@ -96,6 +96,15 @@ end) local player_set_animation = player_api.set_animation local player_attached = player_api.player_attached +-- Prevent knockback for attached players +local old_calculate_knockback = minetest.calculate_knockback +function minetest.calculate_knockback(player, ...) + if player_attached[player:get_player_name()] then + return 0 + end + return old_calculate_knockback(player, ...) +end + -- Check each player and apply animations minetest.register_globalstep(function(dtime) for _, player in pairs(minetest.get_connected_players()) do diff --git a/mods/player_api/init.lua b/mods/player_api/init.lua index 783ff7e..19028de 100644 --- a/mods/player_api/init.lua +++ b/mods/player_api/init.lua @@ -31,6 +31,4 @@ minetest.register_on_joinplayer(function(player) {x = 200, y = 219}, 30 ) - player:hud_set_hotbar_image("gui_hotbar.png") - player:hud_set_hotbar_selected_image("gui_hotbar_selected.png") end) diff --git a/mods/player_api/license.txt b/mods/player_api/license.txt index 69bb2f8..dac0408 100644 --- a/mods/player_api/license.txt +++ b/mods/player_api/license.txt @@ -22,7 +22,7 @@ Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) Copyright (C) 2011-2018 celeron55, Perttu Ahola Copyright (C) 2012-2018 Jordach Copyright (C) 2018 stujones11 -Copyright (C) 2018 paramat +Copyright (C) 2019 An0n3m0us You are free to: Share — copy and redistribute the material in any medium or format. @@ -51,34 +51,3 @@ rights may limit how you use the material. For more details: http://creativecommons.org/licenses/by-sa/3.0/ - ------------------------------------- - -Attribution 3.0 Unported (CC BY 3.0) -Copyright (C) 2014-2018 sonictechtonic - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - -For more details: -http://creativecommons.org/licenses/by/3.0/ - diff --git a/mods/player_api/models/character.b3d b/mods/player_api/models/character.b3d index b3b772a..8edbaf6 100644 Binary files a/mods/player_api/models/character.b3d and b/mods/player_api/models/character.b3d differ diff --git a/mods/player_api/models/character.blend b/mods/player_api/models/character.blend index 652579c..f0ce411 100644 Binary files a/mods/player_api/models/character.blend and b/mods/player_api/models/character.blend differ diff --git a/mods/screwdriver/locale/screwdriver.ms.tr b/mods/screwdriver/locale/screwdriver.ms.tr new file mode 100644 index 0000000..f296fc5 --- /dev/null +++ b/mods/screwdriver/locale/screwdriver.ms.tr @@ -0,0 +1,3 @@ +# textdomain: screwdriver +Screwdriver=Pemutar Skru +(left-click rotates face, right-click rotates axis)=(klik-kiri putar muka, klik-kanan putar paksi) diff --git a/mods/screwdriver/locale/screwdriver.ru.tr b/mods/screwdriver/locale/screwdriver.ru.tr new file mode 100644 index 0000000..bbab330 --- /dev/null +++ b/mods/screwdriver/locale/screwdriver.ru.tr @@ -0,0 +1,3 @@ +# textdomain: screwdriver +Screwdriver=Отвёртка +(left-click rotates face, right-click rotates axis)=(клик левой кнопкой мыши вращает грань, клик правой кнопкой мыши вращает ось) diff --git a/mods/screwdriver/locale/screwdriver.se.tr b/mods/screwdriver/locale/screwdriver.se.tr new file mode 100644 index 0000000..9197357 --- /dev/null +++ b/mods/screwdriver/locale/screwdriver.se.tr @@ -0,0 +1,3 @@ +# textdomain: screwdriver +Screwdriver=Skruvmejsel +(left-click rotates face, right-click rotates axis)=(vänster-klick roterar ansikte, höger-klick roterar axeln) \ No newline at end of file diff --git a/mods/screwdriver/locale/screwdriver.zh_CN.tr b/mods/screwdriver/locale/screwdriver.zh_CN.tr new file mode 100644 index 0000000..caddf79 --- /dev/null +++ b/mods/screwdriver/locale/screwdriver.zh_CN.tr @@ -0,0 +1,3 @@ +# textdomain: screwdriver +Screwdriver=螺丝刀 +(left-click rotates face, right-click rotates axis)=(左键单击旋转面,右键单击旋转轴) diff --git a/mods/screwdriver/locale/screwdriver.zh_TW.tr b/mods/screwdriver/locale/screwdriver.zh_TW.tr new file mode 100644 index 0000000..e638bfa --- /dev/null +++ b/mods/screwdriver/locale/screwdriver.zh_TW.tr @@ -0,0 +1,3 @@ +# textdomain: screwdriver +Screwdriver=螺絲刀 +(left-click rotates face, right-click rotates axis)=(左鍵單擊旋轉面,右鍵單擊旋轉軸) diff --git a/mods/sethome/locale/sethome.ms.tr b/mods/sethome/locale/sethome.ms.tr new file mode 100644 index 0000000..7e9ec76 --- /dev/null +++ b/mods/sethome/locale/sethome.ms.tr @@ -0,0 +1,8 @@ +# textdomain: sethome +Can use /sethome and /home=Boleh guna /sethome dan /home +Teleport you to your home point=Teleportasikan anda ke titik rumah anda +Teleported to home!=Diteleportasikan ke rumah! +Set a home using /sethome=Tetapkan rumah menggunakan /sethome +Set your home point=Tetapkan titik rumah anda +Home set!=Rumah ditetapkan! +Player not found!=Pemain tidak dijumpai! diff --git a/mods/sethome/locale/sethome.ru.tr b/mods/sethome/locale/sethome.ru.tr new file mode 100644 index 0000000..6738824 --- /dev/null +++ b/mods/sethome/locale/sethome.ru.tr @@ -0,0 +1,8 @@ +# textdomain: sethome +Can use /sethome and /home=Возможность использовать /sethome и /home +Teleport you to your home point=Вы телепортируетесь в свою домашнюю точку +Teleported to home!=Вы телепортировались домой! +Set a home using /sethome=Установите домашнюю точку, используя /sethome +Set your home point=Установите вашу домашнюю точку +Home set!=Домашняя точка установлена! +Player not found!=Игрок не обнаружен! diff --git a/mods/sethome/locale/sethome.se.tr b/mods/sethome/locale/sethome.se.tr new file mode 100644 index 0000000..6077e4a --- /dev/null +++ b/mods/sethome/locale/sethome.se.tr @@ -0,0 +1,8 @@ +# textdomain: sethome +Can use /sethome and /home=Kan används /sethome och /home +Teleport you to your home point=Teleportera dig till din hempunkt +Teleported to home!=Teleporterad hem! +Set a home using /sethome=Ställ in ett hem med /sethome +Set your home point=Ställ in din hempunkt +Home set!=Hem inställt! +Player not found!=Spelare inte hittad! \ No newline at end of file diff --git a/mods/sethome/locale/sethome.zh_CN.tr b/mods/sethome/locale/sethome.zh_CN.tr new file mode 100644 index 0000000..9e3780a --- /dev/null +++ b/mods/sethome/locale/sethome.zh_CN.tr @@ -0,0 +1,8 @@ +# textdomain: sethome +Can use /sethome and /home=可以使用/sethome和/home +Teleport you to your home point=传送您到您家的地点 +Teleported to home!=已传送到家! +Set a home using /sethome=使用/sethome设定家 +Set your home point=设定您家的地点 +Home set!=已设定家! +Player not found!=未找到玩家! diff --git a/mods/sethome/locale/sethome.zh_TW.tr b/mods/sethome/locale/sethome.zh_TW.tr new file mode 100644 index 0000000..43e14aa --- /dev/null +++ b/mods/sethome/locale/sethome.zh_TW.tr @@ -0,0 +1,8 @@ +# textdomain: sethome +Can use /sethome and /home=可以使用/sethome和/home +Teleport you to your home point=傳送您到您家的地點 +Teleported to home!=已傳送到家! +Set a home using /sethome=使用/sethome設定家 +Set your home point=設定您家的地點 +Home set!=已設定家! +Player not found!=未找到玩家! diff --git a/mods/sfinv/api.lua b/mods/sfinv/api.lua index 509cb90..1dbc44a 100644 --- a/mods/sfinv/api.lua +++ b/mods/sfinv/api.lua @@ -37,21 +37,21 @@ function sfinv.get_nav_fs(player, context, nav, current_idx) end local theme_inv = [[ - image[0,4.7;1,1;gui_hb_bg.png] - image[1,4.7;1,1;gui_hb_bg.png] - image[2,4.7;1,1;gui_hb_bg.png] - image[3,4.7;1,1;gui_hb_bg.png] - image[4,4.7;1,1;gui_hb_bg.png] - image[5,4.7;1,1;gui_hb_bg.png] - image[6,4.7;1,1;gui_hb_bg.png] - image[7,4.7;1,1;gui_hb_bg.png] - list[current_player;main;0,4.7;8,1;] - list[current_player;main;0,5.85;8,3;8] + image[0,5.2;1,1;gui_hb_bg.png] + image[1,5.2;1,1;gui_hb_bg.png] + image[2,5.2;1,1;gui_hb_bg.png] + image[3,5.2;1,1;gui_hb_bg.png] + image[4,5.2;1,1;gui_hb_bg.png] + image[5,5.2;1,1;gui_hb_bg.png] + image[6,5.2;1,1;gui_hb_bg.png] + image[7,5.2;1,1;gui_hb_bg.png] + list[current_player;main;0,5.2;8,1;] + list[current_player;main;0,6.35;8,3;8] ]] function sfinv.make_formspec(player, context, content, show_inv, size) local tmp = { - size or "size[8,8.6]", + size or "size[8,9.1]", sfinv.get_nav_fs(player, context, context.nav_titles, context.nav_idx), show_inv and theme_inv or "", content diff --git a/mods/sfinv/locale/sfinv.ms.tr b/mods/sfinv/locale/sfinv.ms.tr new file mode 100644 index 0000000..cc416ca --- /dev/null +++ b/mods/sfinv/locale/sfinv.ms.tr @@ -0,0 +1,2 @@ +# textdomain:sfinv +Crafting=Pertukangan diff --git a/mods/sfinv/locale/sfinv.ru.tr b/mods/sfinv/locale/sfinv.ru.tr new file mode 100644 index 0000000..a98c708 --- /dev/null +++ b/mods/sfinv/locale/sfinv.ru.tr @@ -0,0 +1,2 @@ +# textdomain:sfinv +Crafting=Крафтинг diff --git a/mods/sfinv/locale/sfinv.se.tr b/mods/sfinv/locale/sfinv.se.tr new file mode 100644 index 0000000..cf2924a --- /dev/null +++ b/mods/sfinv/locale/sfinv.se.tr @@ -0,0 +1,2 @@ +# textdomain:sfinv +Crafting=Tillverkning \ No newline at end of file diff --git a/mods/sfinv/locale/sfinv.zh_CN.tr b/mods/sfinv/locale/sfinv.zh_CN.tr new file mode 100644 index 0000000..251362f --- /dev/null +++ b/mods/sfinv/locale/sfinv.zh_CN.tr @@ -0,0 +1,2 @@ +# textdomain:sfinv +Crafting=合成 diff --git a/mods/sfinv/locale/sfinv.zh_TW.tr b/mods/sfinv/locale/sfinv.zh_TW.tr new file mode 100644 index 0000000..251362f --- /dev/null +++ b/mods/sfinv/locale/sfinv.zh_TW.tr @@ -0,0 +1,2 @@ +# textdomain:sfinv +Crafting=合成 diff --git a/mods/spawn/init.lua b/mods/spawn/init.lua index 0e1261e..12c957f 100644 --- a/mods/spawn/init.lua +++ b/mods/spawn/init.lua @@ -135,6 +135,7 @@ local function on_spawn(player) if success then player:set_pos(spawn_pos) end + return success end minetest.register_on_newplayer(function(player) @@ -153,7 +154,5 @@ minetest.register_on_respawnplayer(function(player) return end - on_spawn(player) - - return true + return on_spawn(player) end) diff --git a/mods/stairs/locale/stairs.fr.tr b/mods/stairs/locale/stairs.fr.tr index 2dd6594..81b575e 100644 --- a/mods/stairs/locale/stairs.fr.tr +++ b/mods/stairs/locale/stairs.fr.tr @@ -142,4 +142,4 @@ Ice Slab=Dalle de glace Snow Block Stair=Escalier en bloc de neige Inner Snow Block Stair=Escalier intérieur en bloc de neige Outer Snow Block Stair=Escalier extérieur en bloc de neige -Snow Block Slab=Escalier en bloc de neige +Snow Block Slab=Dalle en bloc de neige diff --git a/mods/stairs/locale/stairs.ms.tr b/mods/stairs/locale/stairs.ms.tr new file mode 100644 index 0000000..a39c7f6 --- /dev/null +++ b/mods/stairs/locale/stairs.ms.tr @@ -0,0 +1,145 @@ +# textdomain: stairs +Glass Stair=Tangga Kaca +Glass Slab=Papak Kaca +Inner Glass Stair=Tangga Kaca Dalaman +Outer Glass Stair=Tangga Kaca Luaran +Obsidian Glass Stair=Tangga Obsidia +Obsidian Glass Slab=Papak Obsidia +Inner Obsidian Glass Stair=Tangga Obsidia Dalaman +Outer Obsidian Glass Stair=Tangga Obsidia Luaran +Wooden Stair=Tangga Kayu +Inner Wooden Stair=Tangga Kayu Dalaman +Outer Wooden Stair=Tangga Kayu Luaran +Wooden Slab=Papak Kayu +Jungle Wood Stair=Tangga Kayu Hutan +Inner Jungle Wood Stair=Tangga Kayu Hutan Dalaman +Outer Jungle Wood Stair=Tangga Kayu Hutan Luaran +Jungle Wood Slab=Papak Kayu Hutan +Pine Wood Stair=Tangga Kayu Pain +Inner Pine Wood Stair=Tangga Kayu Pain Dalaman +Outer Pine Wood Stair=Tangga Kayu Pain Luaran +Pine Wood Slab=Papak Kayu Pain +Acacia Wood Stair=Tangga Kayu Akasia +Inner Acacia Wood Stair=Tangga Kayu Akasia Dalaman +Outer Acacia Wood Stair=Tangga Kayu Akasia Luaran +Acacia Wood Slab=Papak Kayu Akasia +Aspen Wood Stair=Tangga Kayu Aspen +Inner Aspen Wood Stair=Tangga Kayu Aspen Dalaman +Outer Aspen Wood Stair=Tangga Kayu Aspen Luaran +Aspen Wood Slab=Papak Kayu Aspen +Stone Stair=Tangga Batu +Inner Stone Stair=Tangga Batu Dalaman +Outer Stone Stair=Tangga Batu Luaran +Stone Slab=Papak Batu +Cobblestone Stair=Tangga Batu Buntar +Inner Cobblestone Stair=Tangga Batu Buntar Dalaman +Outer Cobblestone Stair=Tangga Batu Buntar Luaran +Cobblestone Slab=Papak Batu Buntar +Mossy Cobblestone Stair=Tangga Batu Buntar Berlumut +Inner Mossy Cobblestone Stair=Tangga Batu Buntar Berlumut Dalaman +Outer Mossy Cobblestone Stair=Tangga Batu Buntar Berlumut Luaran +Mossy Cobblestone Slab=Papak Batu Buntar Berlumut +Stone Brick Stair=Tangga Bata Batu +Inner Stone Brick Stair=Tangga Bata Batu Dalaman +Outer Stone Brick Stair=Tangga Bata Batu Luaran +Stone Brick Slab=Papak Bata Batu +Stone Block Stair=Tangga Bongkah Batu +Inner Stone Block Stair=Tangga Bongkah Batu Dalaman +Outer Stone Block Stair=Tangga Bongkah Batu Luaran +Stone Block Slab=Papak Bongkah Batu +Desert Stone Stair=Tangga Batu Gurun +Inner Desert Stone Stair=Tangga Batu Gurun Dalaman +Outer Desert Stone Stair=Tangga Batu Gurun Luaran +Desert Stone Slab=Papak Batu Gurun +Desert Cobblestone Stair=Tangga Batu Buntar Gurun +Inner Desert Cobblestone Stair=Tangga Batu Buntar Gurun Dalaman +Outer Desert Cobblestone Stair=Tangga Batu Buntar Gurun Luaran +Desert Cobblestone Slab=Papak Batu Buntar Gurun +Desert Stone Brick Stair=Tangga Bata Batu Gurun +Inner Desert Stone Brick Stair=Tangga Bata Batu Gurun Dalaman +Outer Desert Stone Brick Stair=Tangga Bata Batu Gurun Luaran +Desert Stone Brick Slab=Papak Bata Batu Gurun +Desert Stone Block Stair=Tangga Bongkah Batu Gurun +Inner Desert Stone Block Stair=Tangga Bongkah Batu Gurun Dalaman +Outer Desert Stone Block Stair=Tangga Bongkah Batu Gurun Luaran +Desert Stone Block Slab=Papak Bongkah Batu Gurun +Sandstone Stair=Tangga Batu Pasir +Inner Sandstone Stair=Tangga Batu Pasir Dalaman +Outer Sandstone Stair=Tangga Batu Pasir Luaran +Sandstone Slab=Papak Batu Pasir +Sandstone Brick Stair=Tangga Bata Batu Pasir +Inner Sandstone Brick Stair=Tangga Bata Batu Pasir Dalaman +Outer Sandstone Brick Stair=Tangga Bata Batu Pasir Luaran +Sandstone Brick Slab=Papak Bata Batu Pasir +Sandstone Block Stair=Tangga Bongkah Batu Pasir +Inner Sandstone Block Stair=Tangga Bongkah Batu Pasir Dalaman +Outer Sandstone Block Stair=Tangga Bongkah Batu Pasir Luaran +Sandstone Block Slab=Papak Bongkah Batu Pasir +Desert Sandstone Stair=Tangga Batu Pasir Gurun +Inner Desert Sandstone Stair=Tangga Batu Pasir Gurun Dalaman +Outer Desert Sandstone Stair=Tangga Batu Pasir Gurun Luaran +Desert Sandstone Slab=Papak Batu Pasir Gurun +Desert Sandstone Brick Stair=Tangga Bata Batu Pasir Gurun +Inner Desert Sandstone Brick Stair=Tangga Bata Batu Pasir Gurun Dalaman +Outer Desert Sandstone Brick Stair=Tangga Bata Batu Pasir Gurun Luaran +Desert Sandstone Brick Slab=Papak Bata Batu Pasir Gurun +Desert Sandstone Block Stair=Tangga Bongkah Batu Pasir Gurun +Inner Desert Sandstone Block Stair=Tangga Bongkah Batu Pasir Gurun Dalaman +Outer Desert Sandstone Block Stair=Tangga Bongkah Batu Pasir Gurun Luaran +Desert Sandstone Block Slab=Papak Bongkah Batu Pasir Gurun +Silver Sandstone Stair=Tangga Batu Pasir Perak +Inner Silver Sandstone Stair=Tangga Batu Pasir Perak Dalaman +Outer Silver Sandstone Stair=Tangga Batu Pasir Perak Luaran +Silver Sandstone Slab=Papak Batu Pasir Perak +Silver Sandstone Brick Stair=Tangga Bata Batu Pasir Perak +Inner Silver Sandstone Brick Stair=Tangga Bata Batu Pasir Perak Dalaman +Outer Silver Sandstone Brick Stair=Tangga Bata Batu Pasir Perak Luaran +Silver Sandstone Brick Slab=Papak Bata Batu Pasir Perak +Silver Sandstone Block Stair=Tangga Bongkah Batu Pasir Perak +Inner Silver Sandstone Block Stair=Tangga Bongkah Batu Pasir Perak Dalaman +Outer Silver Sandstone Block Stair=Tangga Bongkah Batu Pasir Perak Luaran +Silver Sandstone Block Slab=Papak Bongkah Batu Pasir Perak +Obsidian Stair=Tangga Obsidia +Inner Obsidian Stair=Tangga Obsidia Dalaman +Outer Obsidian Stair=Tangga Obsidia Luaran +Obsidian Slab=Papak Obsidia +Obsidian Brick Stair=Tangga Bata Obsidia +Inner Obsidian Brick Stair=Tangga Bata Obsidia Dalaman +Outer Obsidian Brick Stair=Tangga Bata Obsidia Luaran +Obsidian Brick Slab=Papak Bata Obsidia +Obsidian Block Stair=Tangga Bongkah Obsidia +Inner Obsidian Block Stair=Tangga Bongkah Obsidia Dalaman +Outer Obsidian Block Stair=Tangga Bongkah Obsidia Luaran +Obsidian Block Slab=Papak Bongkah Obsidia +Brick Stair=Tangga Bata +Inner Brick Stair=Tangga Bata Dalaman +Outer Brick Stair=Tangga Bata Luaran +Brick Slab=Papak Bata +Steel Block Stair=Tangga Bongkah Keluli +Inner Steel Block Stair=Tangga Bongkah Keluli Dalaman +Outer Steel Block Stair=Tangga Bongkah Keluli Luaran +Steel Block Slab=Papak Bongkah Keluli +Tin Block Stair=Tangga Bongkah Timah +Inner Tin Block Stair=Tangga Bongkah Timah Dalaman +Outer Tin Block Stair=Tangga Bongkah Timah Luaran +Tin Block Slab=Papak Bongkah Timah +Copper Block Stair=Tangga Bongkah Tembaga +Inner Copper Block Stair=Tangga Bongkah Tembaga Dalaman +Outer Copper Block Stair=Tangga Bongkah Tembaga Luaran +Copper Block Slab=Papak Bongkah Tembaga +Bronze Block Stair=Tangga Bongkah Gangsa +Inner Bronze Block Stair=Tangga Bongkah Gangsa Dalaman +Outer Bronze Block Stair=Tangga Bongkah Gangsa Luaran +Bronze Block Slab=Papak Bongkah Gangsa +Gold Block Stair=Tangga Bongkah Emas +Inner Gold Block Stair=Tangga Bongkah Emas Dalaman +Outer Gold Block Stair=Tangga Bongkah Emas Luaran +Gold Block Slab=Papak Bongkah Emas +Ice Stair=Tangga Ais +Inner Ice Stair=Tangga Ais Dalaman +Outer Ice Stair=Tangga Ais Luaran +Ice Slab=Papak Ais +Snow Block Stair=Tangga Bongkah Salji +Inner Snow Block Stair=Tangga Bongkah Salji Dalaman +Outer Snow Block Stair=Tangga Bongkah Salji Luaran +Snow Block Slab=Papak Bongkah Salji diff --git a/mods/stairs/locale/stairs.ru.tr b/mods/stairs/locale/stairs.ru.tr new file mode 100644 index 0000000..2d5850e --- /dev/null +++ b/mods/stairs/locale/stairs.ru.tr @@ -0,0 +1,145 @@ +# textdomain: stairs +Glass Stair=Стеклянная Ступень +Glass Slab=Стеклянная Плита +Inner Glass Stair=Угловая Стеклянная Ступень (Внутренний Угол) +Outer Glass Stair=Угловая Стеклянная Ступень (Внешний Угол) +Obsidian Glass Stair=Стеклянная Ступень Из Обсидиана +Obsidian Glass Slab=Стеклянная Плита Из Обсидиана +Inner Obsidian Glass Stair=Угловая Стеклянная Ступень Из Обсидиана (Внутренний Угол) +Outer Obsidian Glass Stair=Угловая Стеклянная Ступень Из Обсидиана (Внешний Угол) +Wooden Stair=Яблоневая Деревянная Ступень +Inner Wooden Stair=Угловая Яблоневая Деревянная Ступень (Внутренний Угол) +Outer Wooden Stair=Угловая Яблоневая Деревянная Ступень (Внешний Угол) +Wooden Slab=Яблоневая Деревянная Плита +Jungle Wood Stair=Тропическая Деревянная Ступень +Inner Jungle Wood Stair=Угловая Тропическая Деревянная Ступень (Внутренний Угол) +Outer Jungle Wood Stair=Угловая Тропическая Деревянная Ступень (Внешний Угол) +Jungle Wood Slab=Тропическая Деревянная Плита +Pine Wood Stair=Сосновая Деревянная Ступень +Inner Pine Wood Stair=Угловая Сосновая Деревянная Ступень (Внутренний Угол) +Outer Pine Wood Stair=Угловая Сосновая Деревянная Ступень (Внешний Угол) +Pine Wood Slab=Сосновая Деревянная Плита +Acacia Wood Stair=Деревянная Ступень Из Акации +Inner Acacia Wood Stair=Угловая Деревянная Ступень Из Акации (Внутренний Угол) +Outer Acacia Wood Stair=Угловая Деревянная Ступень Из Акации (Внешний Угол) +Acacia Wood Slab=Деревянная Плита Из Акации +Aspen Wood Stair=Осиновая Деревянная Ступень +Inner Aspen Wood Stair=Угловая Осиновая Деревянная Ступень (Внутренний Угол) +Outer Aspen Wood Stair=Угловая осиновая Деревянная Ступень (Внешний Угол) +Aspen Wood Slab=Осиновая Деревянная Плита +Stone Stair=Каменная Ступень +Inner Stone Stair=Угловая Каменная Ступень (Внутренний Угол) +Outer Stone Stair=Угловая Каменная Ступень (Внешний Угол) +Stone Slab=Каменная Плита +Cobblestone Stair=Булыжниковая Ступень +Inner Cobblestone Stair=Угловая Булыжниковая Ступень (Внутренний Угол) +Outer Cobblestone Stair=Угловая Булыжниковая Ступень (Внешний Угол) +Cobblestone Slab=Булыжниковая Плита +Mossy Cobblestone Stair=Мшистая Булыжниковая Ступень +Inner Mossy Cobblestone Stair=Угловая Мшистая Булыжниковая Ступень (Внутренний Угол) +Outer Mossy Cobblestone Stair=Угловая Мшистая Булыжниковая Ступень (Внешний Угол) +Mossy Cobblestone Slab=Мшистая Булыжниковая Плита +Stone Brick Stair=Cтупень Из Каменных Кирпичей +Inner Stone Brick Stair=Угловая Ступень Из Каменных Кирпичей (Внутренний Угол) +Outer Stone Brick Stair=Угловая Ступень Из Каменных Кирпичей (Внешний Угол) +Stone Brick Slab=Плита Из Каменных Кирпичей +Stone Block Stair=Ступень Из Каменного Блока +Inner Stone Block Stair=Угловая Ступень Из Каменного Блока (Внутренний Угол) +Outer Stone Block Stair=Угловая Ступень Из Каменного Блока (Внешний Угол) +Stone Block Slab=Плита Из Каменного Блока +Desert Stone Stair=Ступень Из Пустынного Камня +Inner Desert Stone Stair=Угловая Ступень Из Пустынного Камня (Внутренний Угол) +Outer Desert Stone Stair=Угловая Ступень Из Пустынного Камня (Внешний Угол) +Desert Stone Slab=Плита Из Пустынного Камня +Desert Cobblestone Stair=Ступень Из Пустынного Булыжника +Inner Desert Cobblestone Stair=Угловая Ступень Из Пустынного Булыжника (Внутренний Угол) +Outer Desert Cobblestone Stair=Угловая Ступень Из Пустынного Булыжника (Внешний Угол) +Desert Cobblestone Slab=Плита Из Пустынного Камня +Desert Stone Brick Stair=Ступень Из Кирпичей Пустынного Камня +Inner Desert Stone Brick Stair=Угловая Ступень Из Кирпичей Пустынного Камня (Внутренний Угол) +Outer Desert Stone Brick Stair=Угловая Ступень Из Кирпичей Пустынного Камня (Внешний Угол) +Desert Stone Brick Slab=Плита Из Кирпичей Пустынного Камня +Desert Stone Block Stair=Ступень Из Пустынного Каменного Блока +Inner Desert Stone Block Stair=Угловая Ступень Из Пустынного Каменного Блока (Внутренний Угол) +Outer Desert Stone Block Stair=Угловая Ступень Из Пустынного Каменного Блока (Внешний Угол) +Desert Stone Block Slab=Плита Из Пустынного Каменного Блока +Sandstone Stair=Песчаниковая Ступень +Inner Sandstone Stair=Угловая Песчаниковая Ступень (Внутренний Угол) +Outer Sandstone Stair=Угловая Песчаниковая Ступень (Внешний Угол) +Sandstone Slab=Песчаниковая Плита +Sandstone Brick Stair=Ступень Из Песчаниковых Кирпичей +Inner Sandstone Brick Stair=Угловая Ступень Из Песчаниковых Кирпичей (Внутренний Угол) +Outer Sandstone Brick Stair=Угловая Ступень Из Песчаниковых Кирпичей (Внешний Угол) +Sandstone Brick Slab=Плита Из Песчаниковых Кирпичей +Sandstone Block Stair=Ступень Из Песчаникового Блока +Inner Sandstone Block Stair=Угловая Ступень Из Песчаникового Блока (Внутренний Угол) +Outer Sandstone Block Stair=Угловая Ступень Из Песчаникового Блока (Внешний Угол) +Sandstone Block Slab=Плита Из Песчаникового Блока +Desert Sandstone Stair=Ступень Из Пустынного Песчаника +Inner Desert Sandstone Stair=Угловая Ступень Из Пустынного Песчаника (Внутренний Угол) +Outer Desert Sandstone Stair=Угловая Ступень Из Пустынного Песчаника (Внешний Угол) +Desert Sandstone Slab=Плита Из Пустынного Песчаника +Desert Sandstone Brick Stair=Ступень Из Кирпичей Пустынного Песчаника +Inner Desert Sandstone Brick Stair=Угловая Ступень Из Кирпичей Пустынного Песчаника (Внутренний Угол) +Outer Desert Sandstone Brick Stair=Угловая Ступень Из Кирпичей Пустынного Песчаника (Внешний Угол) +Desert Sandstone Brick Slab=Плита Из Кирпичей Пустынного Песчаника +Desert Sandstone Block Stair=Ступень Из Пустынного Песчаникового Блока +Inner Desert Sandstone Block Stair=Угловая Ступень Из Пустынного Песчаникового Блока (Внутренний Угол) +Outer Desert Sandstone Block Stair=Угловая Ступень Из Пустынного Песчаникового Блока (Внешний Угол) +Desert Sandstone Block Slab=Плита Из Пустынного Песчаникового Блока +Silver Sandstone Stair=Ступень Из Серебрянного Песчаника +Inner Silver Sandstone Stair=Угловая Ступень Из Серебряного Песчаника (Внутренний Угол) +Outer Silver Sandstone Stair=Угловая Ступень Из Серебряного Песчаника (Внешний Угол) +Silver Sandstone Slab=Плита Из Серебряного Песчаника +Silver Sandstone Brick Stair=Ступень Из Кирпичей Серебряного Песчаника +Inner Silver Sandstone Brick Stair=Угловая Ступень Из Кирпичей Серебряного Песчаника (Внутренний Угол) +Outer Silver Sandstone Brick Stair=Угловая Ступень Из Кирпичей Серебряного Песчаника (Внешний Угол) +Silver Sandstone Brick Slab=Плита Из Кирпичей Серебряного Песчаника +Silver Sandstone Block Stair=Ступень Из Серебряного Песчаникового Блока +Inner Silver Sandstone Block Stair=Угловая Ступень Из Серебряного Песчаникового Блока (Внутренний Угол) +Outer Silver Sandstone Block Stair=Угловая Ступень Из Серебряного Песчаникового Блока (Внешний Угол) +Silver Sandstone Block Slab=Плита Из Серебряного Песчаникового Блока +Obsidian Stair=Обсидиановая Ступень +Inner Obsidian Stair=Угловая Обсидиановая Ступень (Внутренний Угол) +Outer Obsidian Stair=Угловая Обсидиановая Ступень (Внешний Угол) +Obsidian Slab=Обсидиановая Плита +Obsidian Brick Stair=Ступень Из Обсидиановых Кирпичей +Inner Obsidian Brick Stair=Угловая Ступень Из Обсидиановых Кирпичей (Внутренний Угол) +Outer Obsidian Brick Stair=Угловая Ступень Из Обсидиановых Кирпичей (Внешний Угол) +Obsidian Brick Slab=Плита Из Обсидиановых Кирпичей +Obsidian Block Stair=Ступень Из Обсидианового Блока +Inner Obsidian Block Stair=Угловая Ступень Из Обсидианового Блока (Внутренний Угол) +Outer Obsidian Block Stair=Угловая Ступень Из Обсидианового Блока (Внешний Угол) +Obsidian Block Slab=Плита Из Обсидианового Блока +Brick Stair=Ступень Из Кирпичей +Inner Brick Stair=Угловая Ступень Из Кирпичей (Внутренний Угол) +Outer Brick Stair=Угловая Ступень Из Кирпичей (Внешний Угол) +Brick Slab=Плита Из Кирпичей +Steel Block Stair=Ступень Из Стального Блока +Inner Steel Block Stair=Угловая Ступень Из Стального Блока (Внутренний Угол) +Outer Steel Block Stair=Угловая Ступень Из Стального Блока (Внешний Угол) +Steel Block Slab=Плита Из Стального Блока +Tin Block Stair=Ступень Из Оловянного Блока +Inner Tin Block Stair=Угловая Ступень Из Оловянного Блока (Внутренний Угол) +Outer Tin Block Stair=Угловая Ступень Из Оловянного Блока (Внешний Угол) +Tin Block Slab=Плита Из Оловянного Блока +Copper Block Stair=Ступень Из Медного Блока +Inner Copper Block Stair=Угловая Ступень Из Медного Блока (Внутренний Угол) +Outer Copper Block Stair=Угловая Ступень Из Медного Блока (Внешний Угол) +Copper Block Slab=Плита Из Медного Блока +Bronze Block Stair=Ступень Из Бронзового Блока +Inner Bronze Block Stair=Угловая Ступень Из Бронзового Блока (Внутренний Угол) +Outer Bronze Block Stair=Угловая Ступень Из Бронзового Блока (Внешний Угол) +Bronze Block Slab=Плита Из Бронзового Блока +Gold Block Stair=Ступень Из Золотого Блока +Inner Gold Block Stair=Угловая Ступень Из Золотого Блока (Внутренний Угол) +Outer Gold Block Stair=Угловая Ступень Из Золотого Блока (Внешний Угол) +Gold Block Slab=Плита Из Золотого Блока +Ice Stair=Ледяная Ступень +Inner Ice Stair=Угловая Ледяная Ступень (Внутренний Угол) +Outer Ice Stair=Угловая Ледяная Ступень (Внешний Угол) +Ice Slab=Ледяная Плита +Snow Block Stair=Ступень Из Снежного Блока +Inner Snow Block Stair=Угловая Ступень Из Снежного Блока (Внутренний Угол) +Outer Snow Block Stair=Угловая Ступень Из Снежного Блока (Внешний Угол) +Snow Block Slab=Плита Из Снежного Блока diff --git a/mods/stairs/locale/stairs.se.tr b/mods/stairs/locale/stairs.se.tr new file mode 100644 index 0000000..0bc0bbc --- /dev/null +++ b/mods/stairs/locale/stairs.se.tr @@ -0,0 +1,144 @@ +# textdomain: stairs +Glass Stair=Glastrappa +Glass Slab=Glasplatta +Inner Glass Stair=Inre glasstrappa +Outer Glass Stair=Yttre glasstrappa +Obsidian Glass Stair=Obsidian Glass Trappa +Obsidian Glass Slab=Obsidian glasplatta +Inner Obsidian Glass Stair=Inre Obsidian Glass Trappa +Outer Obsidian Glass Stair=Yttre Obsidian Glass Trappa +Wooden Stair=Trätrappa +Inner Wooden Stair=Inre trätrappa +Outer Wooden Stair=Yttre trätrappa +Wooden Slab=Träplatta +Jungle Wood Stair=Jungle Wood Stair +Inner Jungle Wood Stair=Inre Jungle Wood Stair +Outer Jungle Wood Stair=Ytter Jungle Wood Stair +Jungle Wood Slab=Jungle Wood Platta +Pine Wood Stair=Pine Wood Stair +Inner Pine Wood Stair=Inre tall trä trappa +Outer Pine Wood Stair=Ytter tall Trätrappa +Pine Wood Slab=Tallskiva +Acacia Wood Stair=Acacia Wood Stair +Inner Acacia Wood Stair=Inre Acacia Trätrappa +Outer Acacia Wood Stair=Yttre Acacia Trätrappa +Acacia Wood Slab=Acacia träplatta +Aspen Wood Stair=Asp Trä Stair +Inner Aspen Wood Stair=Inre Aspen Trätrappa +Outer Aspen Wood Stair=Yttre Aspen Trätrappa +Aspen Wood Slab=Asp Trä Platta +Stone Stair=Stentrappa +Inner Stone Stair=Inre stentrappa +Outer Stone Stair=Yttre stentrappa +Stone Slab=Stenplatta +Cobblestone Stair=Kullersten trappa +Inner Cobblestone Stair=Inre kullerstensTrappa +Outer Cobblestone Stair=Yttre kullerstensTrappa +Cobblestone Slab=Kullerstenplatta +Mossy Cobblestone Stair=Mossig kullerstensTrappa +Inner Mossy Cobblestone Stair=Inre mossiga kullerstensTrappa +Outer Mossy Cobblestone Stair=Yttre mossiga kullerstensTrappa +Mossy Cobblestone Slab=Mossig kullerstenplatta +Stone Brick Stair=Sten Brick Trappa +Inner Stone Brick Stair=Inre sten tegel trappa +Outer Stone Brick Stair=Yttre sten tegel trappa +Stone Brick Slab=Sten tegelplatta +Stone Block Stair=Sten Block Trappa +Inner Stone Block Stair=Inre stenblock trappa +Outer Stone Block Stair=Yttre stenblock trappa +Stone Block Slab=Stenblockplatta +Desert Stone Stair=Öken Sten Trappa +Inner Desert Stone Stair=Inre Öken Sten Stair +Outer Desert Stone Stair=Outer Öken Sten Stair +Desert Stone Slab=Öken Sten Platta +Desert Cobblestone Stair=Öken Kullersten Trappa +Inner Desert Cobblestone Stair=Inre Öken Kullersten Trappa +Outer Desert Cobblestone Stair=Outer Öken Kullersten Trappa +Desert Cobblestone Slab=Öken Kullersten Platta +Desert Stone Brick Stair=Öken Sten Brick Trappa +Inner Desert Stone Brick Stair=Inre Öken Sten Brick Trappa +Outer Desert Stone Brick Stair=Outer Öken Sten Brick Trappa +Desert Stone Brick Slab=Öken Sten tegelplatta +Desert Stone Block Stair=Öken Sten Block Trappa +Inner Desert Stone Block Stair=Inre Öken Sten Block Stair +Outer Desert Stone Block Stair=Outer Öken Sten Block Trappa +Desert Stone Block Slab=Öken Sten Block Platta +Sandstone Stair=Sandstenstrappa +Inner Sandstone Stair=Inre Sandstenstrappa +Outer Sandstone Stair=Yttre Sandstenstrappa +Sandstone Slab=Sandstenplatta +Sandstone Brick Stair=Sandsten tegel trappa +Inner Sandstone Brick Stair=Inre Sandsten tegel trappa +Outer Sandstone Brick Stair=Yttre Sandsten tegel trappa +Sandstone Brick Slab=Sandsten tegelplatta +Sandstone Block Stair=Sandsten block trappa +Inner Sandstone Block Stair=Inre Sandsten block trappa +Outer Sandstone Block Stair=Yttre Sandsten block trappa +Sandstone Block Slab=Sandsten Block Platta +Desert Sandstone Stair=Öken Sandsten Trappa +Inner Desert Sandstone Stair=Inre Öken Sandsten Trappa +Outer Desert Sandstone Stair=Outer Öken Sandsten Trappa +Desert Sandstone Slab=Öken Sandsten Platta +Desert Sandstone Brick Stair=Öken Sandsten Brick Trappa +Inner Desert Sandstone Brick Stair=Inre Öken Sandsten Brick Trappa +Outer Desert Sandstone Brick Stair=Outer Öken Sandsten Brick Trappa +Desert Sandstone Brick Slab=Öken Sandsten Tegelplatta +Desert Sandstone Block Stair=Öken Sandsten Block Trappa +Inner Desert Sandstone Block Stair=Inre Öken Sandsten Block Trappa +Outer Desert Sandstone Block Stair=Outer Öken Sandsten Block Trappa +Desert Sandstone Block Slab=Öken Sandsten Block Platta +Silver Sandstone Stair=Silver Sandsten trappa +Inner Silver Sandstone Stair=Inre silver Sandsten trappa +Outer Silver Sandstone Stair=Yttre silver Sandsten trappa +Silver Sandstone Slab=Silver Sandsten platta +Silver Sandstone Brick Stair=Silver Sandsten tegel trappa +Inner Silver Sandstone Brick Stair=Inre silver Sandsten tegel trappa +Outer Silver Sandstone Brick Stair=Yttre silver Sandsten tegel trappa +Silver Sandstone Brick Slab=Silver Sandsten tegelplatta +Silver Sandstone Block Stair=Silver Sandsten block trappa +Inner Silver Sandstone Block Stair=Inre silver Sandsten block trappa +Outer Silver Sandstone Block Stair=Yttre silver Sandsten block trappa +Silver Sandstone Block Slab=Silver Sandsten block platta +Obsidian Stair=Obsidian Trappa +Inner Obsidian Stair=Inre Obsidian Trappa +Outer Obsidian Stair=Yttre Obsidian Trappa +Obsidian Slab=Obsidian Platta +Obsidian Brick Stair=Obsidian Brick Stair +Inner Obsidian Brick Stair=Inre Obsidian Brick Trappa +Outer Obsidian Brick Stair=Yttre Obsidian Brick Trappa +Obsidian Brick Slab=Obsidian tegelplatta +Obsidian Block Stair=Obsidian Block Stair +Inner Obsidian Block Stair=Inre Obsidian Block Trappa +Outer Obsidian Block Stair=Yttre Obsidian Block Trappa +Obsidian Block Slab=Obsidian Block Slab +Brick Stair=Tegel trappa +Inner Brick Stair=Inre tegel trappa +Outer Brick Stair=Yttre tegel trappa +Brick Slab=Tegelplatta +Steel Block Stair=Stålblock trappa +Inner Steel Block Stair=Inre stålblock trappa +Outer Steel Block Stair=Yttre stålblocktrappa +Steel Block Slab=Stålblockplatta +Tin Block Stair=Tinn Block Trappa +Inner Tin Block Stair=Inre tennblock trappa +Outer Tin Block Stair=Yttre tennblock trappa +Tin Block Slab=Tennblockplatta +Copper Block Stair=Kopparblock trappa +Inner Copper Block Stair=Inre kopparblock trappa +Outer Copper Block Stair=Yttre kopparblock trappa +Copper Block Slab=Kopparblockplatta +Bronze Block Stair=Bronze Block Trappa +Inner Bronze Block Stair=Inre bronsblock trappa +Outer Bronze Block Stair=Yttre bronsblock trappa +Bronze Block Slab=Bronsblockplatta +Gold Block Stair=Guldblockstrappa +Inner Gold Block Stair=Inre guldblock trappa +Outer Gold Block Stair=Yttre guldblock trappa +Gold Block Slab=Guldblockplatta +Ice Stair=Ice Stair +Inner Ice Stair=Inre istrappa +Outer Ice Stair=Yttre istrappa +Ice Slab=Isplatta +Snow Block Stair=Snow Block Stair +Inner Snow Block Stair=Inre snöblock trappa +Outer Snow Block Stair=Yttre snöblock trappa \ No newline at end of file diff --git a/mods/stairs/locale/stairs.zh_CN.tr b/mods/stairs/locale/stairs.zh_CN.tr new file mode 100644 index 0000000..060ccaf --- /dev/null +++ b/mods/stairs/locale/stairs.zh_CN.tr @@ -0,0 +1,149 @@ +# textdomain: stairs +Glass Stair=玻璃楼梯 +Glass Slab=玻璃台阶 +Inner Glass Stair=玻璃楼梯(内) +Outer Glass Stair=玻璃楼梯(外) +Obsidian Glass Stair=黑曜石玻璃楼梯 +Obsidian Glass Slab=黑曜石玻璃台阶 +Inner Obsidian Glass Stair=黑曜石玻璃楼梯(内) +Outer Obsidian Glass Stair=黑曜石玻璃楼梯(外) +Wooden Stair=木制楼梯 +Inner Wooden Stair=木楼梯(内) +Outer Wooden Stair=木楼梯(外) +Wooden Slab=木制台阶 +Jungle Wood Stair=丛林木楼梯 +Inner Jungle Wood Stair=丛林木楼梯(内) +Outer Jungle Wood Stair=丛林木楼梯(外) +Jungle Wood Slab=丛林木台阶 +Pine Wood Stair=松木楼梯 +Inner Pine Wood Stair=松木楼梯(内) +Outer Pine Wood Stair=松木楼梯(外) +Pine Wood Slab=松木台阶 +Acacia Wood Stair=金合欢木楼梯 +Inner Acacia Wood Stair=金合欢木楼梯(内) +Outer Acacia Wood Stair=金合欢木楼梯(外) +Acacia Wood Slab=金合欢木台阶 +Aspen Wood Stair=白杨木楼梯 +Inner Aspen Wood Stair=白杨木楼梯(内) +Outer Aspen Wood Stair=白杨木楼梯(外) +Aspen Wood Slab=白杨木台阶 +Blue Stained Stair=蓝木楼梯 +Inner Blue Stained Stair=蓝木楼梯(内) +Outer Blue Stained Stair=蓝木楼梯(外) +Blue Stained Slab=蓝木台阶 +Stone Stair=石楼梯 +Inner Stone Stair=石楼梯(内) +Outer Stone Stair=石楼梯(外) +Stone Slab=石台阶 +Cobblestone Stair=圆石楼梯 +Inner Cobblestone Stair=圆石楼梯(内) +Outer Cobblestone Stair=圆石楼梯(外) +Cobblestone Slab=圆石台阶 +Mossy Cobblestone Stair=苔石楼梯 +Inner Mossy Cobblestone Stair=苔石楼梯(内) +Outer Mossy Cobblestone Stair=苔石楼梯(外) +Mossy Cobblestone Slab=苔石台阶 +Stone Brick Stair=石砖楼梯 +Inner Stone Brick Stair=石砖楼梯(内) +Outer Stone Brick Stair=石砖楼梯(外) +Stone Brick Slab=石砖台阶 +Stone Block Stair=石块楼梯 +Inner Stone Block Stair=石块楼梯(内) +Outer Stone Block Stair=石块楼梯(外) +Stone Block Slab=石块台阶 +Desert Stone Stair=沙漠石楼梯 +Inner Desert Stone Stair=沙漠石楼梯(内) +Outer Desert Stone Stair=沙漠石楼梯(外) +Desert Stone Slab=沙漠石台阶 +Desert Cobblestone Stair=沙漠圆石楼梯 +Inner Desert Cobblestone Stair=沙漠圆石楼梯(内) +Outer Desert Cobblestone Stair=沙漠圆石楼梯(外) +Desert Cobblestone Slab=沙漠圆石台阶 +Desert Stone Brick Stair=沙漠石砖楼梯 +Inner Desert Stone Brick Stair=沙漠石砖楼梯(内) +Outer Desert Stone Brick Stair=沙漠石砖楼梯(外) +Desert Stone Brick Slab=沙漠石砖台阶 +Desert Stone Block Stair=沙漠石块楼梯 +Inner Desert Stone Block Stair=沙漠石块楼梯(内) +Outer Desert Stone Block Stair=沙漠石块楼梯(外) +Desert Stone Block Slab=沙漠石块台阶 +Sandstone Stair=沙石楼梯 +Inner Sandstone Stair=沙石楼梯(内) +Outer Sandstone Stair=沙石楼梯(外) +Sandstone Slab=沙石台阶 +Sandstone Brick Stair=沙石砖楼梯 +Inner Sandstone Brick Stair=沙石砖楼梯(内) +Outer Sandstone Brick Stair=沙石砖楼梯(外) +Sandstone Brick Slab=沙石砖台阶 +Sandstone Block Stair=沙石块楼梯 +Inner Sandstone Block Stair=沙石块楼梯(内) +Outer Sandstone Block Stair=沙石块楼梯(外) +Sandstone Block Slab=沙石块台阶 +Desert Sandstone Stair=沙漠沙石楼梯 +Inner Desert Sandstone Stair=沙漠沙石楼梯(内) +Outer Desert Sandstone Stair=沙漠沙石楼梯(外) +Desert Sandstone Slab=沙漠沙石台阶 +Desert Sandstone Brick Stair=沙漠沙石砖楼梯 +Inner Desert Sandstone Brick Stair=沙漠沙石砖楼梯(内) +Outer Desert Sandstone Brick Stair=沙漠沙石砖楼梯(外) +Desert Sandstone Brick Slab=沙漠沙石砖台阶 +Desert Sandstone Block Stair=沙漠沙石块楼梯 +Inner Desert Sandstone Block Stair=沙漠沙石块楼梯(内) +Outer Desert Sandstone Block Stair=沙漠沙石块楼梯(外) +Desert Sandstone Block Slab=沙漠沙石块台阶 +Silver Sandstone Stair=银沙石楼梯 +Inner Silver Sandstone Stair=银沙石楼梯(内) +Outer Silver Sandstone Stair=银沙石楼梯(外) +Silver Sandstone Slab=银沙石台阶 +Silver Sandstone Brick Stair=银沙石砖楼梯 +Inner Silver Sandstone Brick Stair=银沙石砖楼梯(内) +Outer Silver Sandstone Brick Stair=银沙石砖楼梯(外) +Silver Sandstone Brick Slab=银沙石砖台阶 +Silver Sandstone Block Stair=银沙石块楼梯 +Inner Silver Sandstone Block Stair=银沙石块楼梯(内) +Outer Silver Sandstone Block Stair=银沙石块楼梯(外) +Silver Sandstone Block Slab=银沙石块台阶 +Obsidian Stair=黑曜石楼梯 +Inner Obsidian Stair=黑曜石楼梯(内) +Outer Obsidian Stair=黑曜石楼梯(外) +Obsidian Slab=黑曜石台阶 +Obsidian Brick Stair=黑曜石砖楼梯 +Inner Obsidian Brick Stair=黑曜石砖楼梯(内) +Outer Obsidian Brick Stair=黑曜石砖楼梯(外) +Obsidian Brick Slab=黑曜石砖台阶 +Obsidian Block Stair=黑曜石块楼梯 +Inner Obsidian Block Stair=黑曜石块楼梯(内) +Outer Obsidian Block Stair=黑曜石块楼梯(外) +Obsidian Block Slab=黑曜石块台阶 +Brick Stair=砖楼梯 +Inner Brick Stair=砖楼梯(内) +Outer Brick Stair=砖楼梯(外) +Brick Slab=砖制台阶 +Steel Block Stair=铁块楼梯 +Inner Steel Block Stair=铁块楼梯(内) +Outer Steel Block Stair=铁块楼梯(外) +Steel Block Slab=铁块台阶 +Tin Block Stair=锡块楼梯 +Inner Tin Block Stair=锡块楼梯(内) +Outer Tin Block Stair=锡块楼梯(外) +Tin Block Slab=锡块台阶 +Copper Block Stair=铜块楼梯 +Inner Copper Block Stair=铜块楼梯(内) +Outer Copper Block Stair=铜块楼梯(外) +Copper Block Slab=铜块台阶 +Bronze Block Stair=青铜块楼梯 +Inner Bronze Block Stair=青铜块楼梯(内) +Outer Bronze Block Stair=青铜块楼梯(外) +Bronze Block Slab=青铜块台阶 +Gold Block Stair=金块楼梯 +Inner Gold Block Stair=金块楼梯(内) +Outer Gold Block Stair=金块楼梯(外) +Gold Block Slab=金块台阶 +Ice Stair=冰阶梯 +Inner Ice Stair=冰块楼梯(内) +Outer Ice Stair=冰块楼梯(外) +Ice Slab=冰台阶 +Snow Block Stair=雪块楼梯 +Inner Snow Block Stair=雪块楼梯(内) +Outer Snow Block Stair=雪块楼梯(外) +Snow Block Slab=雪块台阶 diff --git a/mods/stairs/locale/stairs.zh_TW.tr b/mods/stairs/locale/stairs.zh_TW.tr new file mode 100644 index 0000000..00c43e2 --- /dev/null +++ b/mods/stairs/locale/stairs.zh_TW.tr @@ -0,0 +1,149 @@ +# textdomain: stairs +Glass Stair=玻璃樓梯 +Glass Slab=玻璃臺階 +Inner Glass Stair=玻璃樓梯(內) +Outer Glass Stair=玻璃樓梯(外) +Obsidian Glass Stair=黑曜石玻璃樓梯 +Obsidian Glass Slab=黑曜石玻璃臺階 +Inner Obsidian Glass Stair=黑曜石玻璃樓梯(內) +Outer Obsidian Glass Stair=黑曜石玻璃樓梯(外) +Wooden Stair=木製樓梯 +Inner Wooden Stair=木樓梯(內) +Outer Wooden Stair=木樓梯(外) +Wooden Slab=木製臺階 +Jungle Wood Stair=叢林木樓梯 +Inner Jungle Wood Stair=叢林木樓梯(內) +Outer Jungle Wood Stair=叢林木樓梯(外) +Jungle Wood Slab=叢林木臺階 +Pine Wood Stair=松木樓梯 +Inner Pine Wood Stair=松木樓梯(內) +Outer Pine Wood Stair=松木樓梯(外) +Pine Wood Slab=松木臺階 +Acacia Wood Stair=金合歡木樓梯 +Inner Acacia Wood Stair=金合歡木樓梯(內) +Outer Acacia Wood Stair=金合歡木樓梯(外) +Acacia Wood Slab=金合歡木臺階 +Aspen Wood Stair=白楊木樓梯 +Inner Aspen Wood Stair=白楊木樓梯(內) +Outer Aspen Wood Stair=白楊木樓梯(外) +Aspen Wood Slab=白楊木臺階 +Blue Stained Stair=藍木樓梯 +Inner Blue Stained Stair=藍木樓梯(內) +Outer Blue Stained Stair=藍木樓梯(外) +Blue Stained Slab=藍木臺階 +Stone Stair=石樓梯 +Inner Stone Stair=石樓梯(內) +Outer Stone Stair=石樓梯(外) +Stone Slab=石臺階 +Cobblestone Stair=圓石樓梯 +Inner Cobblestone Stair=圓石樓梯(內) +Outer Cobblestone Stair=圓石樓梯(外) +Cobblestone Slab=圓石臺階 +Mossy Cobblestone Stair=苔石樓梯 +Inner Mossy Cobblestone Stair=苔石樓梯(內) +Outer Mossy Cobblestone Stair=苔石樓梯(外) +Mossy Cobblestone Slab=苔石臺階 +Stone Brick Stair=石磚樓梯 +Inner Stone Brick Stair=石磚樓梯(內) +Outer Stone Brick Stair=石磚樓梯(外) +Stone Brick Slab=石磚臺階 +Stone Block Stair=石塊樓梯 +Inner Stone Block Stair=石塊樓梯(內) +Outer Stone Block Stair=石塊樓梯(外) +Stone Block Slab=石塊臺階 +Desert Stone Stair=沙漠石樓梯 +Inner Desert Stone Stair=沙漠石樓梯(內) +Outer Desert Stone Stair=沙漠石樓梯(外) +Desert Stone Slab=沙漠石臺階 +Desert Cobblestone Stair=沙漠圓石樓梯 +Inner Desert Cobblestone Stair=沙漠圓石樓梯(內) +Outer Desert Cobblestone Stair=沙漠圓石樓梯(外) +Desert Cobblestone Slab=沙漠圓石臺階 +Desert Stone Brick Stair=沙漠石磚樓梯 +Inner Desert Stone Brick Stair=沙漠石磚樓梯(內) +Outer Desert Stone Brick Stair=沙漠石磚樓梯(外) +Desert Stone Brick Slab=沙漠石磚臺階 +Desert Stone Block Stair=沙漠石塊樓梯 +Inner Desert Stone Block Stair=沙漠石塊樓梯(內) +Outer Desert Stone Block Stair=沙漠石塊樓梯(外) +Desert Stone Block Slab=沙漠石塊臺階 +Sandstone Stair=沙石樓梯 +Inner Sandstone Stair=沙石樓梯(內) +Outer Sandstone Stair=沙石樓梯(外) +Sandstone Slab=沙石臺階 +Sandstone Brick Stair=沙石磚樓梯 +Inner Sandstone Brick Stair=沙石磚樓梯(內) +Outer Sandstone Brick Stair=沙石磚樓梯(外) +Sandstone Brick Slab=沙石磚臺階 +Sandstone Block Stair=沙石塊樓梯 +Inner Sandstone Block Stair=沙石塊樓梯(內) +Outer Sandstone Block Stair=沙石塊樓梯(外) +Sandstone Block Slab=沙石塊臺階 +Desert Sandstone Stair=沙漠沙石樓梯 +Inner Desert Sandstone Stair=沙漠沙石樓梯(內) +Outer Desert Sandstone Stair=沙漠沙石樓梯(外) +Desert Sandstone Slab=沙漠沙石臺階 +Desert Sandstone Brick Stair=沙漠沙石磚樓梯 +Inner Desert Sandstone Brick Stair=沙漠沙石磚樓梯(內) +Outer Desert Sandstone Brick Stair=沙漠沙石磚樓梯(外) +Desert Sandstone Brick Slab=沙漠沙石磚臺階 +Desert Sandstone Block Stair=沙漠沙石塊樓梯 +Inner Desert Sandstone Block Stair=沙漠沙石塊樓梯(內) +Outer Desert Sandstone Block Stair=沙漠沙石塊樓梯(外) +Desert Sandstone Block Slab=沙漠沙石塊臺階 +Silver Sandstone Stair=銀沙石樓梯 +Inner Silver Sandstone Stair=銀沙石樓梯(內) +Outer Silver Sandstone Stair=銀沙石樓梯(外) +Silver Sandstone Slab=銀沙石臺階 +Silver Sandstone Brick Stair=銀沙石磚樓梯 +Inner Silver Sandstone Brick Stair=銀沙石磚樓梯(內) +Outer Silver Sandstone Brick Stair=銀沙石磚樓梯(外) +Silver Sandstone Brick Slab=銀沙石磚臺階 +Silver Sandstone Block Stair=銀沙石塊樓梯 +Inner Silver Sandstone Block Stair=銀沙石塊樓梯(內) +Outer Silver Sandstone Block Stair=銀沙石塊樓梯(外) +Silver Sandstone Block Slab=銀沙石塊臺階 +Obsidian Stair=黑曜石樓梯 +Inner Obsidian Stair=黑曜石樓梯(內) +Outer Obsidian Stair=黑曜石樓梯(外) +Obsidian Slab=黑曜石臺階 +Obsidian Brick Stair=黑曜石磚樓梯 +Inner Obsidian Brick Stair=黑曜石磚樓梯(內) +Outer Obsidian Brick Stair=黑曜石磚樓梯(外) +Obsidian Brick Slab=黑曜石磚臺階 +Obsidian Block Stair=黑曜石塊樓梯 +Inner Obsidian Block Stair=黑曜石塊樓梯(內) +Outer Obsidian Block Stair=黑曜石塊樓梯(外) +Obsidian Block Slab=黑曜石塊臺階 +Brick Stair=磚樓梯 +Inner Brick Stair=磚樓梯(內) +Outer Brick Stair=磚樓梯(外) +Brick Slab=磚制臺階 +Steel Block Stair=鐵塊樓梯 +Inner Steel Block Stair=鐵塊樓梯(內) +Outer Steel Block Stair=鐵塊樓梯(外) +Steel Block Slab=鐵塊臺階 +Tin Block Stair=錫塊樓梯 +Inner Tin Block Stair=錫塊樓梯(內) +Outer Tin Block Stair=錫塊樓梯(外) +Tin Block Slab=錫塊臺階 +Copper Block Stair=銅塊樓梯 +Inner Copper Block Stair=銅塊樓梯(內) +Outer Copper Block Stair=銅塊樓梯(外) +Copper Block Slab=銅塊臺階 +Bronze Block Stair=青銅塊樓梯 +Inner Bronze Block Stair=青銅塊樓梯(內) +Outer Bronze Block Stair=青銅塊樓梯(外) +Bronze Block Slab=青銅塊臺階 +Gold Block Stair=金塊樓梯 +Inner Gold Block Stair=金塊樓梯(內) +Outer Gold Block Stair=金塊樓梯(外) +Gold Block Slab=金塊臺階 +Ice Stair=冰階梯 +Inner Ice Stair=冰塊樓梯(內) +Outer Ice Stair=冰塊樓梯(外) +Ice Slab=冰臺階 +Snow Block Stair=雪塊樓梯 +Inner Snow Block Stair=雪塊樓梯(內) +Outer Snow Block Stair=雪塊樓梯(外) +Snow Block Slab=雪塊臺階 diff --git a/mods/sudoku/init.lua b/mods/sudoku/init.lua index cabb193..0d8e48f 100644 --- a/mods/sudoku/init.lua +++ b/mods/sudoku/init.lua @@ -8,7 +8,7 @@ minetest.register_on_joinplayer(function(player) offset = {x=0, y=10}, alignment = {x=1, y=0}, number = 0xFFFFFF , - text = "For Minetest : 5.1.x", + text = "For Minetest : 5.2.0", }) player:hud_add({ hud_elem_type = "text", @@ -16,7 +16,7 @@ minetest.register_on_joinplayer(function(player) offset = {x=0, y=30}, alignment = {x=1, y=0}, number = 0xFFFFFF , - text = "Game Version : 1.9.2", + text = "Game Version : 1.9.3", }) hud_levels[name] = player:hud_add({ hud_elem_type = "text", diff --git a/mods/tnt/init.lua b/mods/tnt/init.lua index 0e061fa..6565f85 100644 --- a/mods/tnt/init.lua +++ b/mods/tnt/init.lua @@ -163,9 +163,8 @@ local function entity_physics(pos, radius, drops) local damage = (4 / dist) * radius if obj:is_player() then - -- currently the engine has no method to set - -- player velocity. See #2960 - -- instead, we knock the player back 1.0 node, and slightly upwards + -- we knock the player back 1.0 node, and slightly upwards + -- TODO: switch to add_player_velocity() introduced in 5.1 local dir = vector.normalize(vector.subtract(obj_pos, pos)) local moveoff = vector.multiply(dir, dist + 1.0) local newpos = vector.add(pos, moveoff) @@ -174,31 +173,35 @@ local function entity_physics(pos, radius, drops) obj:set_hp(obj:get_hp() - damage) else - local do_damage = true - local do_knockback = true - local entity_drops = {} local luaobj = obj:get_luaentity() - local objdef = minetest.registered_entities[luaobj.name] - if objdef and objdef.on_blast then - do_damage, do_knockback, entity_drops = objdef.on_blast(luaobj, damage) - end + -- object might have disappeared somehow + if luaobj then + local do_damage = true + local do_knockback = true + local entity_drops = {} + local objdef = minetest.registered_entities[luaobj.name] - if do_knockback then - local obj_vel = obj:get_velocity() - obj:set_velocity(calc_velocity(pos, obj_pos, - obj_vel, radius * 10)) - end - if do_damage then - if not obj:get_armor_groups().immortal then - obj:punch(obj, 1.0, { - full_punch_interval = 1.0, - damage_groups = {fleshy = damage}, - }, nil) + if objdef and objdef.on_blast then + do_damage, do_knockback, entity_drops = objdef.on_blast(luaobj, damage) + end + + if do_knockback then + local obj_vel = obj:get_velocity() + obj:set_velocity(calc_velocity(pos, obj_pos, + obj_vel, radius * 10)) + end + if do_damage then + if not obj:get_armor_groups().immortal then + obj:punch(obj, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy = damage}, + }, nil) + end + end + for _, item in pairs(entity_drops) do + add_drop(drops, item) end - end - for _, item in pairs(entity_drops) do - add_drop(drops, item) end end end @@ -274,7 +277,7 @@ function tnt.burn(pos, nodename) def.on_ignite(pos) elseif minetest.get_item_group(name, "tnt") > 0 then minetest.swap_node(pos, {name = name .. "_burning"}) - minetest.sound_play("tnt_ignite", {pos = pos}) + minetest.sound_play("tnt_ignite", {pos = pos}, true) minetest.get_node_timer(pos):start(1) end end @@ -403,7 +406,7 @@ function tnt.boom(pos, def) end local sound = def.sound or "tnt_explode" minetest.sound_play(sound, {pos = pos, gain = 2.5, - max_hear_distance = math.min(def.radius * 20, 128)}) + max_hear_distance = math.min(def.radius * 20, 128)}, true) local drops, radius = tnt_explode(pos, def.radius, def.ignore_protection, def.ignore_on_blast, owner, def.explode_center) -- append entity drops @@ -541,7 +544,8 @@ minetest.register_node("tnt:gunpowder_burning", { -- unaffected by explosions on_blast = function() end, on_construct = function(pos) - minetest.sound_play("tnt_gunpowder_burning", {pos = pos, gain = 2}) + minetest.sound_play("tnt_gunpowder_burning", {pos = pos, + gain = 2}, true) minetest.get_node_timer(pos):start(1) end, }) @@ -672,7 +676,7 @@ function tnt.register_tnt(def) -- unaffected by explosions on_blast = function() end, on_construct = function(pos) - minetest.sound_play("tnt_ignite", {pos = pos}) + minetest.sound_play("tnt_ignite", {pos = pos}, true) minetest.get_node_timer(pos):start(4) minetest.check_for_falling(pos) end, diff --git a/mods/tnt/locale/tnt.ms.tr b/mods/tnt/locale/tnt.ms.tr new file mode 100644 index 0000000..c4c5fdd --- /dev/null +++ b/mods/tnt/locale/tnt.ms.tr @@ -0,0 +1,4 @@ +# textdomain: tnt +Gun Powder=Serbuk Senjata Api +TNT Stick=Batang TNT +TNT=TNT diff --git a/mods/tnt/locale/tnt.ru.tr b/mods/tnt/locale/tnt.ru.tr new file mode 100644 index 0000000..a8cee43 --- /dev/null +++ b/mods/tnt/locale/tnt.ru.tr @@ -0,0 +1,4 @@ +# textdomain: tnt +Gun Powder=Порох +TNT Stick=Тротиловая Палка +TNT=Тротил diff --git a/mods/tnt/locale/tnt.se.tr b/mods/tnt/locale/tnt.se.tr new file mode 100644 index 0000000..21fbbd0 --- /dev/null +++ b/mods/tnt/locale/tnt.se.tr @@ -0,0 +1,4 @@ +# textdomain: tnt +Gun Powder=Krut +TNT Stick=Dynamitpinne +TNT=Dynamit \ No newline at end of file diff --git a/mods/tnt/locale/tnt.zh_CN.tr b/mods/tnt/locale/tnt.zh_CN.tr new file mode 100644 index 0000000..0a3294e --- /dev/null +++ b/mods/tnt/locale/tnt.zh_CN.tr @@ -0,0 +1,4 @@ +# textdomain: tnt +Gun Powder=火药粉 +TNT Stick=炸药棒 +TNT=炸药包 diff --git a/mods/tnt/locale/tnt.zh_TW.tr b/mods/tnt/locale/tnt.zh_TW.tr new file mode 100644 index 0000000..c1b3caf --- /dev/null +++ b/mods/tnt/locale/tnt.zh_TW.tr @@ -0,0 +1,4 @@ +# textdomain: tnt +Gun Powder=火藥粉 +TNT Stick=炸藥棒 +TNT=炸藥包 diff --git a/mods/vessels/init.lua b/mods/vessels/init.lua index b330efc..71a0689 100644 --- a/mods/vessels/init.lua +++ b/mods/vessels/init.lua @@ -228,3 +228,10 @@ minetest.register_craft({ recipe = "vessels:shelf", burntime = 30, }) + +-- Register glass fragments as dungeon loot +if minetest.global_exists("dungeon_loot") then + dungeon_loot.register({ + name = "vessels:glass_fragments", chance = 0.35, count = {1, 4} + }) +end diff --git a/mods/vessels/locale/vessels.ms.tr b/mods/vessels/locale/vessels.ms.tr new file mode 100644 index 0000000..6d8348a --- /dev/null +++ b/mods/vessels/locale/vessels.ms.tr @@ -0,0 +1,8 @@ +# textdomain: vessels +Vessels Shelf=Rak Bekas Kaca +Empty Glass Bottle=Botol Kaca Kosong +Empty Drinking Glass=Gelas Minuman Kosong +Empty Heavy Steel Bottle=Botol Keluli Berat Kosong +Glass Fragments=Serpihan Kaca +Empty Vessels Shelf=Rak Bekas Kaca Kosong +Vessels Shelf (@1 items)=Rak Bekas Kaca (@1 barang) diff --git a/mods/vessels/locale/vessels.ru.tr b/mods/vessels/locale/vessels.ru.tr new file mode 100644 index 0000000..76dde6a --- /dev/null +++ b/mods/vessels/locale/vessels.ru.tr @@ -0,0 +1,8 @@ +# textdomain: vessels +Vessels Shelf=Полка с Сосудами +Empty Glass Bottle=Пустая Стеклянная Бутылка +Empty Drinking Glass=Пустая Питьевая Бутылка +Empty Heavy Steel Bottle=Пустая Стальная Бутылка +Glass Fragments=Стеклянные Осколки +Empty Vessels Shelf=Полка с Пустыми Сосудами +Vessels Shelf (@1 items)=Полка с Сосудами (@1 предметы) diff --git a/mods/vessels/locale/vessels.se.tr b/mods/vessels/locale/vessels.se.tr new file mode 100644 index 0000000..8277b33 --- /dev/null +++ b/mods/vessels/locale/vessels.se.tr @@ -0,0 +1,8 @@ +# textdomain: vessels +Vessels Shelf=Fartygshylla +Empty Glass Bottle=Tom Glasflska +Empty Drinking Glass=Tom Drycksflaska +Empty Heavy Steel Bottle=Tom Tung Stål Flaska +Glass Fragments=Glasbitar +Empty Vessels Shelf=Tom Fartygshylla +Vessels Shelf (@1 items)=Fartygshylla (@1 saker) diff --git a/mods/vessels/locale/vessels.zh_CN.tr b/mods/vessels/locale/vessels.zh_CN.tr new file mode 100644 index 0000000..f91ccd8 --- /dev/null +++ b/mods/vessels/locale/vessels.zh_CN.tr @@ -0,0 +1,8 @@ +# textdomain: vessels +Vessels Shelf=容器架 +Empty Glass Bottle=空玻璃瓶 +Empty Drinking Glass=空水杯 +Empty Heavy Steel Bottle=空重型钢瓶 +Glass Fragments=玻璃碎片 +Empty Vessels Shelf=空容器架 +Vessels Shelf (@1 items)=容器架(@1项) diff --git a/mods/vessels/locale/vessels.zh_TW.tr b/mods/vessels/locale/vessels.zh_TW.tr new file mode 100644 index 0000000..7936c88 --- /dev/null +++ b/mods/vessels/locale/vessels.zh_TW.tr @@ -0,0 +1,8 @@ +# textdomain: vessels +Vessels Shelf=容器架 +Empty Glass Bottle=空玻璃瓶 +Empty Drinking Glass=空水杯 +Empty Heavy Steel Bottle=空重型鋼瓶 +Glass Fragments=玻璃碎片 +Empty Vessels Shelf=空容器架 +Vessels Shelf (@1 items)=容器架(@1項) diff --git a/mods/vessels/mod.conf b/mods/vessels/mod.conf index 7551b54..eba9076 100644 --- a/mods/vessels/mod.conf +++ b/mods/vessels/mod.conf @@ -1,3 +1,4 @@ name = vessels description = Minetest Game mod: vessels depends = default +optional_depends = dungeon_loot diff --git a/mods/walls/locale/walls.ms.tr b/mods/walls/locale/walls.ms.tr new file mode 100644 index 0000000..9375342 --- /dev/null +++ b/mods/walls/locale/walls.ms.tr @@ -0,0 +1,4 @@ +# textdomain: walls +Cobblestone Wall=Pagar Batu Buntar +Mossy Cobblestone Wall=Pagar Batu Buntar Berlumut +Desert Cobblestone Wall=Pagar Batu Buntar Gurun diff --git a/mods/walls/locale/walls.ru.tr b/mods/walls/locale/walls.ru.tr new file mode 100644 index 0000000..1ed653f --- /dev/null +++ b/mods/walls/locale/walls.ru.tr @@ -0,0 +1,4 @@ +# textdomain: walls +Cobblestone Wall=Булыжниковая Ограда +Mossy Cobblestone Wall=Мшистая Булыжниковая Ограда +Desert Cobblestone Wall=Ограда Из Пустынного Булыжника diff --git a/mods/walls/locale/walls.se.tr b/mods/walls/locale/walls.se.tr new file mode 100644 index 0000000..8cca00e --- /dev/null +++ b/mods/walls/locale/walls.se.tr @@ -0,0 +1,4 @@ +# textdomain: walls +Cobblestone Wall=Kullerstens Vägg +Mossy Cobblestone Wall=Mossig Kullerstens Vägg +Desert Cobblestone Wall=Öken Kullerstens Vägg \ No newline at end of file diff --git a/mods/walls/locale/walls.zh_CN.tr b/mods/walls/locale/walls.zh_CN.tr new file mode 100644 index 0000000..f590e82 --- /dev/null +++ b/mods/walls/locale/walls.zh_CN.tr @@ -0,0 +1,4 @@ +# textdomain: walls +Cobblestone Wall=鹅卵石墙 +Mossy Cobblestone Wall=苔藓覆盖的鹅卵石墙 +Desert Cobblestone Wall=沙漠鹅卵石墙 diff --git a/mods/walls/locale/walls.zh_TW.tr b/mods/walls/locale/walls.zh_TW.tr new file mode 100644 index 0000000..ba1285f --- /dev/null +++ b/mods/walls/locale/walls.zh_TW.tr @@ -0,0 +1,4 @@ +# textdomain: walls +Cobblestone Wall=鵝卵石牆 +Mossy Cobblestone Wall=苔蘚覆蓋的鵝卵石牆 +Desert Cobblestone Wall=沙漠鵝卵石牆 diff --git a/mods/weather/README.txt b/mods/weather/README.txt new file mode 100644 index 0000000..6733460 --- /dev/null +++ b/mods/weather/README.txt @@ -0,0 +1,4 @@ +Minetest Game mod: weather +========================== +See license.txt for license information. +Source code by paramat (MIT). diff --git a/mods/weather/init.lua b/mods/weather/init.lua new file mode 100644 index 0000000..c0d1098 --- /dev/null +++ b/mods/weather/init.lua @@ -0,0 +1,116 @@ +-- Disable by mapgen or setting + +local mg_name = minetest.get_mapgen_setting("mg_name") +if mg_name == "v6" or mg_name == "singlenode" or + minetest.settings:get_bool("enable_weather") == false then + return +end + + +-- Parameters + +local TSCALE = 600 -- Time scale of noise variation in seconds +local CYCLE = 8 -- Time period of cyclic clouds update in seconds + +local np_density = { + offset = 0.5, + scale = 0.5, + spread = {x = TSCALE, y = TSCALE, z = TSCALE}, + seed = 813, + octaves = 1, + persist = 0, + lacunarity = 2, +} + +local np_thickness = { + offset = 0.5, + scale = 0.5, + spread = {x = TSCALE, y = TSCALE, z = TSCALE}, + seed = 96, + octaves = 1, + persist = 0, + lacunarity = 2, +} + +local np_speedx = { + offset = 0, + scale = 1, + spread = {x = TSCALE, y = TSCALE, z = TSCALE}, + seed = 911923, + octaves = 1, + persist = 0, + lacunarity = 2, +} + +local np_speedz = { + offset = 0, + scale = 1, + spread = {x = TSCALE, y = TSCALE, z = TSCALE}, + seed = 5728, + octaves = 1, + persist = 0, + lacunarity = 2, +} + +-- End parameters + + +-- Initialise noise objects to nil + +local nobj_density = nil +local nobj_thickness = nil +local nobj_speedx = nil +local nobj_speedz = nil + + +-- Update clouds function + +local function rangelim(value, lower, upper) + return math.min(math.max(value, lower), upper) +end + +local os_time_0 = os.time() +local t_offset = math.random(0, 300000) + +local function update_clouds() + -- Time in seconds. + -- Add random time offset to avoid identical behaviour each server session. + local time = os.difftime(os.time(), os_time_0) - t_offset + + nobj_density = nobj_density or minetest.get_perlin(np_density) + nobj_thickness = nobj_thickness or minetest.get_perlin(np_thickness) + nobj_speedx = nobj_speedx or minetest.get_perlin(np_speedx) + nobj_speedz = nobj_speedz or minetest.get_perlin(np_speedz) + + local n_density = nobj_density:get_2d({x = time, y = 0}) + local n_thickness = nobj_thickness:get_2d({x = time, y = 0}) + local n_speedx = nobj_speedx:get_2d({x = time, y = 0}) + local n_speedz = nobj_speedz:get_2d({x = time, y = 0}) + + for _, player in ipairs(minetest.get_connected_players()) do + local humid = minetest.get_humidity(player:get_pos()) + player:set_clouds({ + density = rangelim(humid / 100, 0.25, 1.0) * n_density, + thickness = math.max(math.floor( + rangelim(32 * humid / 100, 8, 32) * n_thickness + ), 1), + speed = {x = n_speedx * 4, z = n_speedz * 4}, + }) + end +end + + +local function cyclic_update() + update_clouds() + minetest.after(CYCLE, cyclic_update) +end + + +minetest.after(0, cyclic_update) + + +-- Update on player join to instantly alter clouds from the default + +minetest.register_on_joinplayer(function(player) + update_clouds() +end) diff --git a/mods/weather/license.txt b/mods/weather/license.txt new file mode 100644 index 0000000..33baa06 --- /dev/null +++ b/mods/weather/license.txt @@ -0,0 +1,24 @@ +License of source code +---------------------- + +The MIT License (MIT) +Copyright (C) 2019 paramat + +Permission is hereby granted, free of charge, to any person obtaining a copy of this +software and associated documentation files (the "Software"), to deal in the Software +without restriction, including without limitation the rights to use, copy, modify, merge, +publish, distribute, sublicense, and/or sell copies of the Software, and to permit +persons to whom the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all copies or +substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, +INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR +PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE +FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +DEALINGS IN THE SOFTWARE. + +For more details: +https://opensource.org/licenses/MIT diff --git a/mods/weather/mod.conf b/mods/weather/mod.conf new file mode 100644 index 0000000..436ce67 --- /dev/null +++ b/mods/weather/mod.conf @@ -0,0 +1,2 @@ +name = weather +description = Minetest Game mod: weather diff --git a/mods/wool/locale/wool.ms.tr b/mods/wool/locale/wool.ms.tr new file mode 100644 index 0000000..18b5480 --- /dev/null +++ b/mods/wool/locale/wool.ms.tr @@ -0,0 +1,16 @@ +# textdomain: wool +White Wool=Bulu Biri-Biri Putih +Grey Wool=Bulu Biri-Biri Kelabu +Dark Grey Wool=Bulu Biri-Biri Kelabu Gelap +Black Wool=Bulu Biri-Biri Hitam +Violet Wool=Bulu Biri-Biri Ungu +Blue Wool=Bulu Biri-Biri Biru +Cyan Wool=Bulu Biri-Biri Biru Kehijauan +Dark Green Wool=Bulu Biri-Biri Hijau Gelap +Green Wool=Bulu Biri-Biri Hijau +Yellow Wool=Bulu Biri-Biri Kuning +Brown Wool=Bulu Biri-Biri Perang +Orange Wool=Bulu Biri-Biri Jingga +Red Wool=Bulu Biri-Biri Merah +Magenta Wool=Bulu Biri-Biri Merah Lembayung +Pink Wool=Bulu Biri-Biri Merah Jambu diff --git a/mods/wool/locale/wool.ru.tr b/mods/wool/locale/wool.ru.tr new file mode 100644 index 0000000..cd8c60b --- /dev/null +++ b/mods/wool/locale/wool.ru.tr @@ -0,0 +1,16 @@ +# textdomain: wool +White Wool=Белая Шерсть +Grey Wool=Серая Шерсть +Dark Grey Wool=Тёмно-Серая Шерсть +Black Wool=Чёрная Шерсть +Violet Wool=Фиолетовая Шерсть +Blue Wool=Синяя Шерсть +Cyan Wool=Голубая Шерсть +Dark Green Wool=Тёмно-Зелёная Шерсть +Green Wool=Зелёная Шерсть +Yellow Wool=Жёлтая Шерсть +Brown Wool=Бурая Шерсть +Orange Wool=Оранжевая Шерсть +Red Wool=Красная Шерсть +Magenta Wool=Пурпурная Шерсть +Pink Wool=Розовая Шерсть diff --git a/mods/wool/locale/wool.se.tr b/mods/wool/locale/wool.se.tr new file mode 100644 index 0000000..1d82e69 --- /dev/null +++ b/mods/wool/locale/wool.se.tr @@ -0,0 +1,16 @@ +# textdomain: wool +White Wool=Vit Ull +Grey Wool=Grå Ull +Dark Grey Wool=Mörk Grå Ull +Black Wool=Svart Ull +Violet Wool=Violett Ull +Blue Wool=Blå Ull +Cyan Wool=Cyan Ull +Dark Green Wool=Mörk Grön Ull +Green Wool=Grön Ull +Yellow Wool=Gul Ull +Brown Wool=Brun Ull +Orange Wool=Orange Ull +Red Wool=Röd Ull +Magenta Wool=Magenta Ull +Pink Wool=Rosa Ull \ No newline at end of file diff --git a/mods/wool/locale/wool.zh_CN.tr b/mods/wool/locale/wool.zh_CN.tr new file mode 100644 index 0000000..caac9ee --- /dev/null +++ b/mods/wool/locale/wool.zh_CN.tr @@ -0,0 +1,16 @@ +# textdomain: wool +White Wool=白羊毛 +Grey Wool=灰羊毛 +Dark Grey Wool=暗灰羊毛 +Black Wool=黑羊毛 +Violet Wool=紫羊毛 +Blue Wool=蓝羊毛 +Cyan Wool=青羊毛 +Dark Green Wool=暗绿羊毛 +Green Wool=绿羊毛 +Yellow Wool=黄羊毛 +Brown Wool=棕羊毛 +Orange Wool=橙羊毛 +Red Wool=红羊毛 +Magenta Wool=品红羊毛 +Pink Wool=粉红羊毛 diff --git a/mods/wool/locale/wool.zh_TW.tr b/mods/wool/locale/wool.zh_TW.tr new file mode 100644 index 0000000..290a1fe --- /dev/null +++ b/mods/wool/locale/wool.zh_TW.tr @@ -0,0 +1,16 @@ +# textdomain: wool +White Wool=白羊毛 +Grey Wool=灰羊毛 +Dark Grey Wool=暗灰羊毛 +Black Wool=黑羊毛 +Violet Wool=紫羊毛 +Blue Wool=藍羊毛 +Cyan Wool=青羊毛 +Dark Green Wool=暗綠羊毛 +Green Wool=綠羊毛 +Yellow Wool=黃羊毛 +Brown Wool=棕羊毛 +Orange Wool=橙羊毛 +Red Wool=紅羊毛 +Magenta Wool=品紅羊毛 +Pink Wool=粉紅羊毛 diff --git a/mods/xpanes/init.lua b/mods/xpanes/init.lua index 758fbbb..4f4f0f5 100644 --- a/mods/xpanes/init.lua +++ b/mods/xpanes/init.lua @@ -106,12 +106,12 @@ function xpanes.register_pane(name, def) wield_image = def.wield_image, paramtype2 = "facedir", tiles = { - def.textures[3], - def.textures[3], - def.textures[3], - def.textures[3], - def.textures[1], - def.textures[1] + def.textures[3], + def.textures[3], + def.textures[3], + def.textures[3], + def.textures[1], + def.textures[1] }, groups = flatgroups, drop = "xpanes:" .. name .. "_flat", @@ -137,7 +137,11 @@ function xpanes.register_pane(name, def) is_ground_content = false, sunlight_propagates = true, description = def.description, - tiles = {def.textures[3], def.textures[3], def.textures[1]}, + tiles = { + def.textures[3], + def.textures[3], + def.textures[1] + }, groups = groups, drop = "xpanes:" .. name .. "_flat", sounds = def.sounds, @@ -161,7 +165,7 @@ end xpanes.register_pane("pane", { description = S("Glass Pane"), - textures = {"default_glass.png","xpanes_pane_half.png","xpanes_edge.png"}, + textures = {"default_glass.png", "", "xpanes_edge.png"}, inventory_image = "default_glass.png", wield_image = "default_glass.png", sounds = default.node_sound_glass_defaults(), @@ -174,7 +178,7 @@ xpanes.register_pane("pane", { xpanes.register_pane("obsidian_pane", { description = S("Obsidian Glass Pane"), - textures = {"default_obsidian_glass.png","xpanes_pane_half.png","xpanes_edge_obsidian.png"}, + textures = {"default_obsidian_glass.png", "", "xpanes_edge_obsidian.png"}, inventory_image = "default_obsidian_glass.png", wield_image = "default_obsidian_glass.png", sounds = default.node_sound_glass_defaults(), @@ -187,7 +191,7 @@ xpanes.register_pane("obsidian_pane", { xpanes.register_pane("bar", { description = S("Steel Bars"), - textures = {"xpanes_bar.png","xpanes_bar.png","xpanes_bar_top.png"}, + textures = {"xpanes_bar.png", "", "xpanes_bar_top.png"}, inventory_image = "xpanes_bar.png", wield_image = "xpanes_bar.png", groups = {cracky=2}, diff --git a/mods/xpanes/locale/xpanes.ms.tr b/mods/xpanes/locale/xpanes.ms.tr new file mode 100644 index 0000000..dedfefa --- /dev/null +++ b/mods/xpanes/locale/xpanes.ms.tr @@ -0,0 +1,6 @@ +# textdomain: xpanes +Glass Pane=Kaca Tingkap +Obsidian Glass Pane=Kaca Tingkap Obsidia +Steel Bars=Jeriji Keluli +Steel Bar Door=Pintu Jeriji Keluli +Steel Bar Trapdoor=Pintu Kolong Jeriji Keluli diff --git a/mods/xpanes/locale/xpanes.ru.tr b/mods/xpanes/locale/xpanes.ru.tr new file mode 100644 index 0000000..166c62d --- /dev/null +++ b/mods/xpanes/locale/xpanes.ru.tr @@ -0,0 +1,6 @@ +# textdomain: xpanes +Glass Pane=Стеклянная Панель +Obsidian Glass Pane=Стеклянная Панель Из Обсидиана +Steel Bars=Стальная Решётка +Steel Bar Door=Стальная Решётчатая Дверь +Steel Bar Trapdoor=Стальной Решётчатый Люк diff --git a/mods/xpanes/locale/xpanes.se.tr b/mods/xpanes/locale/xpanes.se.tr new file mode 100644 index 0000000..fc3bbfe --- /dev/null +++ b/mods/xpanes/locale/xpanes.se.tr @@ -0,0 +1,6 @@ +# textdomain: xpanes +Glass Pane=Glasruta +Obsidian Glass Pane=Obsidian Glasruta +Steel Bars=Stålgaller +Steel Bar Door=Stålgallers Dörr +Steel Bar Trapdoor=Stålgallers Fallucka \ No newline at end of file diff --git a/mods/xpanes/locale/xpanes.zh_CN.tr b/mods/xpanes/locale/xpanes.zh_CN.tr new file mode 100644 index 0000000..7b1871c --- /dev/null +++ b/mods/xpanes/locale/xpanes.zh_CN.tr @@ -0,0 +1,6 @@ +# textdomain: xpanes +Glass Pane=玻璃窗 +Obsidian Glass Pane=黑曜石玻璃窗 +Steel Bars=钢筋 +Steel Bar Door=钢筋门 +Steel Bar Trapdoor=钢筋活板门 diff --git a/mods/xpanes/locale/xpanes.zh_TW.tr b/mods/xpanes/locale/xpanes.zh_TW.tr new file mode 100644 index 0000000..97ee7a2 --- /dev/null +++ b/mods/xpanes/locale/xpanes.zh_TW.tr @@ -0,0 +1,6 @@ +# textdomain: xpanes +Glass Pane=玻璃窗 +Obsidian Glass Pane=黑曜石玻璃窗 +Steel Bars=鋼筋 +Steel Bar Door=鋼筋門 +Steel Bar Trapdoor=鋼筋活板門 diff --git a/mods/xpanes/textures/xpanes_bar_top.png b/mods/xpanes/textures/xpanes_bar_top.png index 7b74508..2955d72 100644 Binary files a/mods/xpanes/textures/xpanes_bar_top.png and b/mods/xpanes/textures/xpanes_bar_top.png differ diff --git a/mods/xpanes/textures/xpanes_pane_half.png b/mods/xpanes/textures/xpanes_pane_half.png deleted file mode 100644 index 4e846df..0000000 Binary files a/mods/xpanes/textures/xpanes_pane_half.png and /dev/null differ diff --git a/mods/xpanes/textures/xpanes_space.png b/mods/xpanes/textures/xpanes_space.png deleted file mode 100644 index 331e365..0000000 Binary files a/mods/xpanes/textures/xpanes_space.png and /dev/null differ