minetest.register_on_joinplayer(function(player) minetest.setting_set("node_highlighting", "box") minetest.setting_set("disable_anticheat", "true") minetest.setting_set("bones_mode", "keep") minetest.setting_set("time_speed", "0") minetest.set_timeofday(0.5) local player_inv = player:get_inventory() local g1 = player_inv:get_stack("gem", 1):get_name() local g2 = player_inv:get_stack("gem", 2):get_name() local g3 = player_inv:get_stack("gem", 3):get_name() local g4 = player_inv:get_stack("gem", 4):get_name() local g5 = player_inv:get_stack("gem", 5):get_name() local g21 = player_inv:get_stack("2gem", 1):get_name() local g22 = player_inv:get_stack("2gem", 2):get_name() local g23 = player_inv:get_stack("2gem", 3):get_name() local g24 = player_inv:get_stack("2gem", 4):get_name() local g25 = player_inv:get_stack("2gem", 5):get_name() local gg1 = 0 local gg2 = 0 local gg3 = 0 local gg4 = 0 local gg5 = 0 local gg21 = 0 local gg22 = 0 local gg23 = 0 local gg24 = 0 local gg25 = 0 if g1 == "tutorial:magic_gem1" then gg1 = 1 end if g2 == "tutorial:magic_gem2" then gg2 = 1 end if g3 == "tutorial:magic_gem3" then gg3 = 1 end if g4 == "tutorial:magic_gem4" then gg4 = 1 end if g5 == "tutorial:magic_gem5" then gg5 = 1 end if g21 == "tutorial:magic_gem1" then gg21 = 1 end if g22 == "tutorial:magic_gem2" then gg22 = 1 end if g23 == "tutorial:magic_gem3" then gg23 = 1 end if g24 == "tutorial:magic_gem4" then gg24 = 1 end if g25 == "tutorial:magic_gem5" then gg25 = 1 end if gg1 == 1 and gg2 == 1 and gg3 == 1 and gg4 == 1 and gg5 == 1 then local punched_player_privs = minetest.get_player_privs(player:get_player_name()) punched_player_privs["home"] = true punched_player_privs["zoom"] = true minetest.set_player_privs(player:get_player_name(), punched_player_privs) end if gg21 == 1 and gg22 == 1 and gg23 == 1 and gg24 == 1 and gg25 == 1 then local punched_player_privs = minetest.get_player_privs(player:get_player_name()) punched_player_privs["fast"] = true minetest.set_player_privs(player:get_player_name(), punched_player_privs) end end) minetest.register_on_shutdown(function() minetest.setting_set("disable_anticheat", "false") minetest.setting_set("bones_mode", "bones") minetest.setting_set("time_speed", "72") end) local gem = {} gem.get_formspec = function(player, pos) if player == nil then return end local player_inv = player:get_inventory() player_inv:set_size("gem", 5) player_inv:set_size("2gem", 5) local g1 = player_inv:get_stack("gem", 1):get_name() local g2 = player_inv:get_stack("gem", 2):get_name() local g3 = player_inv:get_stack("gem", 3):get_name() local g4 = player_inv:get_stack("gem", 4):get_name() local g5 = player_inv:get_stack("gem", 5):get_name() local g21 = player_inv:get_stack("2gem", 1):get_name() local g22 = player_inv:get_stack("2gem", 2):get_name() local g23 = player_inv:get_stack("2gem", 3):get_name() local g24 = player_inv:get_stack("2gem", 4):get_name() local g25 = player_inv:get_stack("2gem", 5):get_name() formspec = "size[8,8.3]" .."button[0,0;2,0.5;inven;Back]" .."button[2,0;2,0.5;main;Main]" .."background[8,8.3;1,1;gui_formbg.png;true]" .."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" .."bgcolor[#080808BB;true]" .."image[1.5,1.25;1,1;tutorial_gem1.png]" .."image[2.5,1.25;1,1;tutorial_gem2.png]" .."image[3.5,1.25;1,1;tutorial_gem3.png]" .."image[4.5,1.25;1,1;tutorial_gem4.png]" .."image[5.5,1.25;1,1;tutorial_gem5.png]" if g1 == "tutorial:magic_gem1" and g2 == "tutorial:magic_gem2" and g3 == "tutorial:magic_gem3" and g4 == "tutorial:magic_gem4" and g5 == "tutorial:magic_gem5" then else formspec = formspec .."list[current_player;gem;1.5,1.25;5,1;]" end if g21 == "tutorial:magic_gem1" and g22 == "tutorial:magic_gem2" and g23 == "tutorial:magic_gem3" and g24 == "tutorial:magic_gem4" and g25 == "tutorial:magic_gem5" then formspec = formspec .."image[1.5,2.25;1,1;tutorial_gem1.png]" .."image[2.5,2.25;1,1;tutorial_gem2.png]" .."image[3.5,2.25;1,1;tutorial_gem3.png]" .."image[4.5,2.25;1,1;tutorial_gem4.png]" .."image[5.5,2.25;1,1;tutorial_gem5.png]" else if g1 == "tutorial:magic_gem1" and g2 == "tutorial:magic_gem2" and g3 == "tutorial:magic_gem3" and g4 == "tutorial:magic_gem4" and g5 == "tutorial:magic_gem5" then formspec = formspec .."list[current_player;2gem;1.5,2.25;5,1;]" .."image[1.5,2.25;1,1;tutorial_gem1.png]" .."image[2.5,2.25;1,1;tutorial_gem2.png]" .."image[3.5,2.25;1,1;tutorial_gem3.png]" .."image[4.5,2.25;1,1;tutorial_gem4.png]" .."image[5.5,2.25;1,1;tutorial_gem5.png]" end end formspec = formspec .."list[current_player;main;0,4.25;8,1;]" .."list[current_player;main;0,5.5;8,3;8]" return formspec end local crafting5 = {} crafting5.get_formspec = function(player, pos) if player == nil then return end local player_inv = player:get_inventory() player_inv:set_size("gem1", 8) player_inv:set_size("gem2", 8) formspec = "size[10,8.3]" .."background[10,8.3;1,1;gui_formbg.png;true]" .."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" .."bgcolor[#080808BB;true]" .."button[0,0;2,0.5;cr;Back]" .."button[2,0;2,0.5;main;Main]" .."list[current_player;gem1;2,1;8,1;]" .."label[0,1.2;Gem fragment]" .."list[current_player;gem2;2,2;8,1;]" .."label[0,2.2;Uranium Ingot]" .."button[4,3.3;2,0.5;craftgem;craft]" .."list[current_player;main;1,4.25;8,1;]" .."list[current_player;main;1,5.5;8,3;8]" return formspec end minetest.register_on_player_receive_fields(function(player, formname, fields) local player_inv = player:get_inventory() player_inv:set_size("rew", 1) player_inv:set_size("rewb", 1) local rew = player_inv:get_stack("rew", 1):get_count() local rewb = player_inv:get_stack("rewb", 1):get_count() player_inv:set_size("a1", 1) player_inv:set_size("a2", 1) player_inv:set_size("a3", 1) player_inv:set_size("a4", 1) player_inv:set_size("a5", 1) player_inv:set_size("a6", 1) player_inv:set_size("a7", 1) player_inv:set_size("a8", 1) player_inv:set_size("a9", 1) player_inv:set_size("a10", 1) player_inv:set_size("a11", 1) player_inv:set_size("a12", 1) player_inv:set_size("a13", 1) player_inv:set_size("a14", 1) player_inv:set_size("a15", 1) player_inv:set_size("a16", 1) player_inv:set_size("a17", 1) player_inv:set_size("a18", 1) player_inv:set_size("a19", 1) player_inv:set_size("a20", 1) player_inv:set_size("a21", 1) player_inv:set_size("a22", 1) player_inv:set_size("a23", 1) player_inv:set_size("a24", 1) player_inv:set_size("a25", 1) player_inv:set_size("a26", 1) player_inv:set_size("a27", 1) player_inv:set_size("a28", 1) player_inv:set_size("a29", 1) player_inv:set_size("a30", 1) player_inv:set_size("a31", 1) player_inv:set_size("a32", 1) player_inv:set_size("a33", 1) player_inv:set_size("a34", 1) player_inv:set_size("a35", 1) player_inv:set_size("a36", 1) player_inv:set_size("a37", 1) player_inv:set_size("a38", 1) player_inv:set_size("a39", 1) player_inv:set_size("a40", 1) player_inv:set_size("a41", 1) player_inv:set_size("a42", 1) player_inv:set_size("a43", 1) player_inv:set_size("a44", 1) player_inv:set_size("a45", 1) player_inv:set_size("a46", 1) player_inv:set_size("a47", 1) player_inv:set_size("a48", 1) player_inv:set_size("a49", 1) player_inv:set_size("a50", 1) local a1 = player_inv:get_stack("a1", 1):get_count() local a2 = player_inv:get_stack("a2", 1):get_count() local a3 = player_inv:get_stack("a3", 1):get_count() local a4 = player_inv:get_stack("a4", 1):get_count() local a5 = player_inv:get_stack("a5", 1):get_count() local a6 = player_inv:get_stack("a6", 1):get_count() local a7 = player_inv:get_stack("a7", 1):get_count() local a8 = player_inv:get_stack("a8", 1):get_count() local a9 = player_inv:get_stack("a9", 1):get_count() local a10 = player_inv:get_stack("a10", 1):get_count() local a11 = player_inv:get_stack("a11", 1):get_count() local a12 = player_inv:get_stack("a12", 1):get_count() local a13 = player_inv:get_stack("a13", 1):get_count() local a14 = player_inv:get_stack("a14", 1):get_count() local a15 = player_inv:get_stack("a15", 1):get_count() local a16 = player_inv:get_stack("a16", 1):get_count() local a17 = player_inv:get_stack("a17", 1):get_count() local a18 = player_inv:get_stack("a18", 1):get_count() local a19 = player_inv:get_stack("a19", 1):get_count() local a20 = player_inv:get_stack("a20", 1):get_count() local a21 = player_inv:get_stack("a21", 1):get_count() local a22 = player_inv:get_stack("a22", 1):get_count() local a23 = player_inv:get_stack("a23", 1):get_count() local a24 = player_inv:get_stack("a24", 1):get_count() local a25 = player_inv:get_stack("a25", 1):get_count() local a26 = player_inv:get_stack("a26", 1):get_count() local a27 = player_inv:get_stack("a27", 1):get_count() local a28 = player_inv:get_stack("a28", 1):get_count() local a29 = player_inv:get_stack("a29", 1):get_count() local a30 = player_inv:get_stack("a30", 1):get_count() local a31 = player_inv:get_stack("a31", 1):get_count() local a32 = player_inv:get_stack("a32", 1):get_count() local a33 = player_inv:get_stack("a33", 1):get_count() local a34 = player_inv:get_stack("a34", 1):get_count() local a35 = player_inv:get_stack("a35", 1):get_count() local a36 = player_inv:get_stack("a36", 1):get_count() local a37 = player_inv:get_stack("a37", 1):get_count() local a38 = player_inv:get_stack("a38", 1):get_count() local a39 = player_inv:get_stack("a39", 1):get_count() local a40 = player_inv:get_stack("a40", 1):get_count() local a41 = player_inv:get_stack("a41", 1):get_count() local a42 = player_inv:get_stack("a42", 1):get_count() local a43 = player_inv:get_stack("a43", 1):get_count() local a44 = player_inv:get_stack("a44", 1):get_count() local a45 = player_inv:get_stack("a45", 1):get_count() local a46 = player_inv:get_stack("a46", 1):get_count() local a47 = player_inv:get_stack("a47", 1):get_count() local a48 = player_inv:get_stack("a48", 1):get_count() local a49 = player_inv:get_stack("a49", 1):get_count() local a50 = player_inv:get_stack("a50", 1):get_count() local d1 = 0 if a1 == 1 then d1 = d1+1 end if a2 == 1 then d1 = d1+1 end if a3 == 1 then d1 = d1+1 end if a4 == 1 then d1 = d1+1 end if a5 == 1 then d1 = d1+1 end if a6 == 1 then d1 = d1+1 end if a7 == 1 then d1 = d1+1 end if a8 == 1 then d1 = d1+1 end if a9 == 1 then d1 = d1+1 end if a10 == 1 then d1 = d1+1 end if a11 == 1 then d1 = d1+1 end if a12 == 1 then d1 = d1+1 end if a13 == 1 then d1 = d1+1 end if a14 == 1 then d1 = d1+1 end if a15 == 1 then d1 = d1+1 end if a16 == 1 then d1 = d1+1 end if a17 == 1 then d1 = d1+1 end if a18 == 1 then d1 = d1+1 end if a19 == 1 then d1 = d1+1 end if a20 == 1 then d1 = d1+1 end if a21 == 1 then d1 = d1+1 end if a22 == 1 then d1 = d1+1 end if a23 == 1 then d1 = d1+1 end if a24 == 1 then d1 = d1+1 end if a25 == 1 then d1 = d1+1 end if a26 == 1 then d1 = d1+1 end if a27 == 1 then d1 = d1+1 end if a28 == 1 then d1 = d1+1 end if a29 == 1 then d1 = d1+1 end if a30 == 1 then d1 = d1+1 end if a31 == 1 then d1 = d1+1 end if a32 == 1 then d1 = d1+1 end if a33 == 1 then d1 = d1+1 end if a34 == 1 then d1 = d1+1 end if a35 == 1 then d1 = d1+1 end if a36 == 1 then d1 = d1+1 end if a37 == 1 then d1 = d1+1 end if a38 == 1 then d1 = d1+1 end if a39 == 1 then d1 = d1+1 end if a40 == 1 then d1 = d1+1 end if a41 == 1 then d1 = d1+1 end if a42 == 1 then d1 = d1+1 end if a43 == 1 then d1 = d1+1 end if a44 == 1 then d1 = d1+1 end if a45 == 1 then d1 = d1+1 end if a46 == 1 then d1 = d1+1 end if a47 == 1 then d1 = d1+1 end if a48 == 1 then d1 = d1+1 end if a49 == 1 then d1 = d1+1 end if a50 == 1 then d1 = d1+1 end if fields.rew then if d1 > 24 and rew == 0 and player_inv:room_for_item("main", "mobs:knight_1248_egg") then player_inv:add_item("main", "mobs:knight_1248_egg") player_inv:add_item("rew", "default:dirt") minetest.chat_send_all(player:get_player_name().." has 25 Regnum things and is able to spawn a 1248 Knight") end end if fields.rewb then if d1 > 49 and rewb == 0 and player_inv:room_for_item("main", "tutorial:hammer") then player_inv:add_item("main", "tutorial:hammer") player_inv:add_item("rewb", "default:dirt") minetest.chat_send_all(player:get_player_name().." has 50 Regnum things and is able to repair the color stick") end end if fields.gem then inventory_plus.set_inventory_formspec(player, gem.get_formspec(player)) end if fields.main or fields.inven then local player_inv = player:get_inventory() local g1 = player_inv:get_stack("gem", 1):get_name() local g2 = player_inv:get_stack("gem", 2):get_name() local g3 = player_inv:get_stack("gem", 3):get_name() local g4 = player_inv:get_stack("gem", 4):get_name() local g5 = player_inv:get_stack("gem", 5):get_name() local g21 = player_inv:get_stack("2gem", 1):get_name() local g22 = player_inv:get_stack("2gem", 2):get_name() local g23 = player_inv:get_stack("2gem", 3):get_name() local g24 = player_inv:get_stack("2gem", 4):get_name() local g25 = player_inv:get_stack("2gem", 5):get_name() local gg1 = 0 local gg2 = 0 local gg3 = 0 local gg4 = 0 local gg5 = 0 local gg21 = 0 local gg22 = 0 local gg23 = 0 local gg24 = 0 local gg25 = 0 if g1 == "tutorial:magic_gem1" then gg1 = 1 end if g2 == "tutorial:magic_gem2" then gg2 = 1 end if g3 == "tutorial:magic_gem3" then gg3 = 1 end if g4 == "tutorial:magic_gem4" then gg4 = 1 end if g5 == "tutorial:magic_gem5" then gg5 = 1 end if g21 == "tutorial:magic_gem1" then gg21 = 1 end if g22 == "tutorial:magic_gem2" then gg22 = 1 end if g23 == "tutorial:magic_gem3" then gg23 = 1 end if g24 == "tutorial:magic_gem4" then gg24 = 1 end if g25 == "tutorial:magic_gem5" then gg25 = 1 end if gg1 == 1 and gg2 == 1 and gg3 == 1 and gg4 == 1 and gg5 == 1 then local punched_player_privs = minetest.get_player_privs(player:get_player_name()) punched_player_privs["home"] = true punched_player_privs["zoom"] = true minetest.set_player_privs(player:get_player_name(), punched_player_privs) end if gg21 == 1 and gg22 == 1 and gg23 == 1 and gg24 == 1 and gg25 == 1 then local punched_player_privs = minetest.get_player_privs(player:get_player_name()) punched_player_privs["fast"] = true minetest.set_player_privs(player:get_player_name(), punched_player_privs) end end if fields.craftgem then if player == nil then return end local player_inv = player:get_inventory() player_inv:set_size("gem0", 1) player_inv:set_size("2gem0", 1) local gem = player_inv:get_stack("gem0", 1):get_count() local gem2 = player_inv:get_stack("2gem0", 1):get_count() local g11 = player_inv:get_stack("gem1", 1):get_name() local g12 = player_inv:get_stack("gem1", 2):get_name() local g13 = player_inv:get_stack("gem1", 3):get_name() local g14 = player_inv:get_stack("gem1", 4):get_name() local g15 = player_inv:get_stack("gem1", 5):get_name() local g16 = player_inv:get_stack("gem1", 6):get_name() local g17 = player_inv:get_stack("gem1", 7):get_name() local g18 = player_inv:get_stack("gem1", 8):get_name() local g21 = player_inv:get_stack("gem2", 1):get_name() local g22 = player_inv:get_stack("gem2", 2):get_name() local g23 = player_inv:get_stack("gem2", 3):get_name() local g24 = player_inv:get_stack("gem2", 4):get_name() local g25 = player_inv:get_stack("gem2", 5):get_name() local g26 = player_inv:get_stack("gem2", 6):get_name() local g27 = player_inv:get_stack("gem2", 7):get_name() local g28 = player_inv:get_stack("gem2", 8):get_name() local y1 = player_inv:get_stack("gem1", 1):get_count() local y2 = player_inv:get_stack("gem1", 2):get_count() local y3 = player_inv:get_stack("gem1", 3):get_count() local y4 = player_inv:get_stack("gem1", 4):get_count() local y5 = player_inv:get_stack("gem1", 5):get_count() local y6 = player_inv:get_stack("gem1", 6):get_count() local y7 = player_inv:get_stack("gem1", 7):get_count() local y8 = player_inv:get_stack("gem1", 8):get_count() local yy1 = player_inv:get_stack("gem2", 1):get_count() local yy2 = player_inv:get_stack("gem2", 2):get_count() local yy3 = player_inv:get_stack("gem2", 3):get_count() local yy4 = player_inv:get_stack("gem2", 4):get_count() local yy5 = player_inv:get_stack("gem2", 5):get_count() local yy6 = player_inv:get_stack("gem2", 6):get_count() local yy7 = player_inv:get_stack("gem2", 7):get_count() local yy8 = player_inv:get_stack("gem2", 8):get_count() local k = 0 local d = 0 if g11 == g12 and g12 == g13 and g13 == g14 and g14 == g15 and g15 == g16 and g16 == g17 and g17 == g18 then if g11 == "tutorial:gem_fragment" then k = k+1 end end if g11 == g12 and g12 == g13 and g13 == g14 and g14 == g15 and g15 == g16 and g16 == g17 and g17 == g18 then if g11 == "tutorial:gem_fragment2" then k = k+2 end end if g21 == g22 and g22 == g23 and g23 == g24 and g24 == g25 and g25 == g26 and g26 == g27 and g27 == g28 then if g21 == "technic:uranium_ingot" then k = k+1 end end if k == 2 then if gem == 0 then if player_inv:room_for_item("main", "tutorial:magic_gem1") == true then player_inv:add_item("main", "tutorial:magic_gem1") player_inv:add_item("gem0", "default:dirt") d = 1 end elseif gem == 1 then if player_inv:room_for_item("main", "tutorial:magic_gem2") == true then player_inv:add_item("main", "tutorial:magic_gem2") player_inv:add_item("gem0", "default:dirt") d = 1 end elseif gem == 2 then if player_inv:room_for_item("main", "tutorial:magic_gem3") == true then player_inv:add_item("main", "tutorial:magic_gem3") player_inv:add_item("gem0", "default:dirt") d = 1 end elseif gem == 3 then if player_inv:room_for_item("main", "tutorial:magic_gem4") == true then player_inv:add_item("main", "tutorial:magic_gem4") player_inv:add_item("gem0", "default:dirt") d = 1 end elseif gem == 4 then if player_inv:room_for_item("main", "tutorial:magic_gem5") == true then player_inv:add_item("main", "tutorial:magic_gem5") player_inv:add_item("gem0", "default:dirt") d = 1 end end if d == 1 then player_inv:set_stack("gem1", 1, "tutorial:gem_fragment "..(y1-1)) player_inv:set_stack("gem1", 2, "tutorial:gem_fragment "..(y2-1)) player_inv:set_stack("gem1", 3, "tutorial:gem_fragment "..(y3-1)) player_inv:set_stack("gem1", 4, "tutorial:gem_fragment "..(y4-1)) player_inv:set_stack("gem1", 5, "tutorial:gem_fragment "..(y5-1)) player_inv:set_stack("gem1", 6, "tutorial:gem_fragment "..(y6-1)) player_inv:set_stack("gem1", 7, "tutorial:gem_fragment "..(y7-1)) player_inv:set_stack("gem1", 8, "tutorial:gem_fragment "..(y8-1)) player_inv:set_stack("gem2", 1, "technic:uranium_ingot "..(yy1-1)) player_inv:set_stack("gem2", 2, "technic:uranium_ingot "..(yy2-1)) player_inv:set_stack("gem2", 3, "technic:uranium_ingot "..(yy3-1)) player_inv:set_stack("gem2", 4, "technic:uranium_ingot "..(yy4-1)) player_inv:set_stack("gem2", 5, "technic:uranium_ingot "..(yy5-1)) player_inv:set_stack("gem2", 6, "technic:uranium_ingot "..(yy6-1)) player_inv:set_stack("gem2", 7, "technic:uranium_ingot "..(yy7-1)) player_inv:set_stack("gem2", 8, "technic:uranium_ingot "..(yy8-1)) end end if k == 3 then if gem2 == 0 then if player_inv:room_for_item("main", "tutorial:magic_gem1") == true then player_inv:add_item("main", "tutorial:magic_gem1") player_inv:add_item("2gem0", "default:dirt") d = 1 end elseif gem2 == 1 then if player_inv:room_for_item("main", "tutorial:magic_gem2") == true then player_inv:add_item("main", "tutorial:magic_gem2") player_inv:add_item("2gem0", "default:dirt") d = 1 end elseif gem2 == 2 then if player_inv:room_for_item("main", "tutorial:magic_gem3") == true then player_inv:add_item("main", "tutorial:magic_gem3") player_inv:add_item("2gem0", "default:dirt") d = 1 end elseif gem2 == 3 then if player_inv:room_for_item("main", "tutorial:magic_gem4") == true then player_inv:add_item("main", "tutorial:magic_gem4") player_inv:add_item("2gem0", "default:dirt") d = 1 end elseif gem2 == 4 then if player_inv:room_for_item("main", "tutorial:magic_gem5") == true then player_inv:add_item("main", "tutorial:magic_gem5") player_inv:add_item("2gem0", "default:dirt") d = 1 end end if d == 1 then player_inv:set_stack("gem1", 1, "tutorial:gem_fragment2 "..(y1-1)) player_inv:set_stack("gem1", 2, "tutorial:gem_fragment2 "..(y2-1)) player_inv:set_stack("gem1", 3, "tutorial:gem_fragment2 "..(y3-1)) player_inv:set_stack("gem1", 4, "tutorial:gem_fragment2 "..(y4-1)) player_inv:set_stack("gem1", 5, "tutorial:gem_fragment2 "..(y5-1)) player_inv:set_stack("gem1", 6, "tutorial:gem_fragment2 "..(y6-1)) player_inv:set_stack("gem1", 7, "tutorial:gem_fragment2 "..(y7-1)) player_inv:set_stack("gem1", 8, "tutorial:gem_fragment2 "..(y8-1)) player_inv:set_stack("gem2", 1, "technic:uranium_ingot "..(yy1-1)) player_inv:set_stack("gem2", 2, "technic:uranium_ingot "..(yy2-1)) player_inv:set_stack("gem2", 3, "technic:uranium_ingot "..(yy3-1)) player_inv:set_stack("gem2", 4, "technic:uranium_ingot "..(yy4-1)) player_inv:set_stack("gem2", 5, "technic:uranium_ingot "..(yy5-1)) player_inv:set_stack("gem2", 6, "technic:uranium_ingot "..(yy6-1)) player_inv:set_stack("gem2", 7, "technic:uranium_ingot "..(yy7-1)) player_inv:set_stack("gem2", 8, "technic:uranium_ingot "..(yy8-1)) end end inventory_plus.set_inventory_formspec(player, crafting5.get_formspec(player)) end end) local rg13 = {} rg13.get_formspec = function(player, pos) if player == nil then return end formspec = "size[9,10.3]" .."button[0,0;2,0.5;inven;Back]" .."button[2,0;2,0.5;main;Main]" .."background[9,10.3;1,1;gui_formbg.png;true]" .."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" .."bgcolor[#080808BB;true]" .."label[0,1;II. 4. Ores]" .."label[0,1.3;You can find ores in the depth.]" .."label[0,1.6;Where to find ores:]" .."label[0,1.9;(default) Coal: y < 65]" .."label[0,2.2;(default) Iron: y < 1]" .."label[0,2.5;(default) Copper: y < -15]" .."label[0,2.8;(default) Tin: y < -31]" .."label[0,3.1;(default) Gold: y < -63]" .."label[0,3.4;(default) Mese: y < -63]" .."label[0,3.7;(default) Diamond: y < -127]" .."label[0,4.0;(moreores) Tin: y < 9]" .."label[0,4.3;(moreores) Silver: y < -1]" .."label[0,4.6;(moreores) Mithril: y < -511]" .."label[0,4.9;(technic) Zinc: y < 3]" .."label[0,5.2;(technic) Cromium: y < -99]" .."label[0,5.5;(technic) Uranium: -301 < y < -79]" .."label[0,5.8;(regnum) Black/White: y < 2 (can be digged with battleaxe-lv.21)]" .."label[0,6.1;(regnum) Uranium: y < -128 (can be digged with battleaxe-lv.46)]" .."label[0,6.4;(regnum) Ruby/Sapphire: y < -300 (can be digged with battleaxe-lv.52)]" .."label[0,6.7;(regnum) Amethyst: y < -600 (can be digged with battleaxe-lv.62)]" .."label[0,7.0;(regnum) Shadow/Pearl: y < -900 (can be digged with battleaxe-lv.64)]" .."label[0,7.3;(regnum) Emerald: y < -1200 (can be digged with battleaxe-lv.71)]" .."label[0,7.6;(regnum) Admin: y < -500 (can be digged with battleaxe-lv.74)]" .."label[0,7.9;(regnum) Regnum: y < -600 (can be digged with battleaxe-lv.74)]" .."label[0,8.2;(regnum) Titan: y < -400 (can be digged with battleaxe-lv.110 and titanremover)]" .."label[0,8.5;(regnum) Rot/Blau: y < -100 (can be digged with battleaxe-lv.122 and purplebattleaxe)]" .."button[2,10; 2,0.5;rg12;<]" .."button[4,10; 2,0.5;rg14;>]" return formspec end local rg14 = {} rg14.get_formspec = function(player, pos) if player == nil then return end formspec = "size[9,10.3]" .."button[0,0;2,0.5;inven;Back]" .."button[2,0;2,0.5;main;Main]" .."background[9,10.3;1,1;gui_formbg.png;true]" .."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" .."bgcolor[#080808BB;true]" .."label[0,1;II. 5. Armor, Battleaxes & Guns]" .."label[0,1.3;There are over 120 differend battleaxes, armors and guns.]" .."label[0,1.6;Here you can see witch kind of armor, battleaxe and gun you have to craft:]" .."label[0,1.9;(starter)]" .."label[0,2.2;mega lv.1-20]" .."label[0,2.5;cloud lv.1-25]" .."label[0,2.8;super lv.1-4]" .."label[0,3.1;uranium lv.1-2]" .."label[0,3.4;energie lv.1-12]" .."label[0,3.7;superenergy lv.1-7]" .."label[0,4.0;crystal lv.1-5]" .."label[0,4.3;ultra lv.1-25]" .."label[0,4.6;superultra]" .."label[0,4.9;arena lv.1-4]" .."label[0,5.2;titan lv.1-10]" .."label[0,5.5;legendary lv.1-6]" .."label[0,5.8;superlegendary]" .."label[0,6.1;regnum]" .."label[0,6.4;The legendary battleaxe (or higher) will double some ores if you dig them.]" .."label[0,6.7;There are differend modes for some battleaxes, armors and guns.]" .."label[0,7.0;With battleaxe Mode 2 you can dig water and lava.]" .."label[0,7.3;With battleaxe Mode 3 you can only hunt monster.]" .."label[0,7.6;With armor Mode 2 you can run faster.]" .."label[0,7.9;With armor Mode 3 you can jump higher.]" .."label[0,8.2;With armor Mode 4 you can run faster and jump higher.]" .."label[0,8.5;With gun Mode 2 you can only make damage to monsters.]" .."label[0,8.8;With gun Mode 3 you will also add thunder.]" .."label[0,9.1;For changing the mode of a tool (also Wallplacer and mining Drill),]" .."label[0,9.4;you have to press the right mouse and sneak (don't point at a node)]" .."button[2,10; 2,0.5;rg13;<]" .."button[4,10; 2,0.5;rg15;>]" return formspec end local rg15 = {} rg15.get_formspec = function(player, pos) if player == nil then return end formspec = "size[9,10.3]" .."button[0,0;2,0.5;inven;Back]" .."button[2,0;2,0.5;main;Main]" .."background[9,10.3;1,1;gui_formbg.png;true]" .."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" .."bgcolor[#080808BB;true]" .."label[0,1;II. 6. Chat commands]" .."label[0,1.3;/admin for all admin things (give priv needed)]" .."label[0,1.6;/regnum for all regnum things (give priv needed)]" .."label[0,1.9;/rank to see your rank]" .."button[2,10; 2,0.5;rg14;<]" .."button[4,10; 2,0.5;rg16;>]" return formspec end local rg16 = {} rg16.get_formspec = function(player, pos) if player == nil then return end formspec = "size[9,10.3]" .."button[0,0;2,0.5;inven;Back]" .."button[2,0;2,0.5;main;Main]" .."background[9,10.3;1,1;gui_formbg.png;true]" .."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" .."bgcolor[#080808BB;true]" .."label[0,1;II. 7. Keys]" .."label[0,1.3;Bagkey: can be crafted with grey coins]" .."label[0,1.6;Armorkey: can be crafted with a blue and a red ore]" .."label[0,1.9;Levelkey: can be got as a reward for green level 50]" .."label[0,2.2;Craftkey: can be crafted with purple coins]" .."label[0,2.5;Legendkey: can be got as a reward for grey level 100]" .."label[0,2.8;Regnumkey: can be crafted with a regnum ore]" .."label[0,3.1;Pixeled Regnumkey: can be crafted with a pixeled regnum ore (make it in the regnum craft)]" .."label[0,3.4;Dragonkey: can be got from a gift (dragon)]" .."label[0,3.7;Foxkey: can be got from the fox after some time]" .."label[0,4.0;Tortoisekey: can be got from a gift (tortoise)]" .."label[0,4.3;Knightkey: can be got as a reward for all artifacts]" .."label[0,4.6;Crystalkey: can be got as a reward for all medallions]" .."label[0,4.9;Goldenkey: can be got as a reward for yellow level 100]" .."label[0,5.2;Cookingkey: can be crafted with cyan coins]" .."label[0,5.5;Protectionkey: can be got as a reward for all trophys]" .."button[2,10; 2,0.5;rg15;<]" return formspec end local rg10 = {} rg10.get_formspec = function(player, pos) if player == nil then return end formspec = "size[9,10.3]" .."button[0,0;2,0.5;inven;Back]" .."button[2,0;2,0.5;main;Main]" .."background[9,10.3;1,1;gui_formbg.png;true]" .."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" .."bgcolor[#080808BB;true]" .."label[0,1;II. 1. Gifts]" .."label[0,1.3;Craft gifts to get nice differend things.]" .."label[0,1.6;Gift: gift, dark matter Lv.4, ice, mese, lightstone]" .."label[0,1.9;Gift (silver): arena glass, arena block, mese, lightstone, gift]" .."label[0,2.2;Gift (gold): dirt/sand/stone monster spawn-egg, mese]" .."label[0,2.5;Gift (platinum): wool gift, colored wool gift lv.1/2]" .."label[0,2.8;Deathgift: mese, lightstone, ice, deathgift, regnum part]" .."label[0,3.1;Deathgift (silver): mese, lightstone, ice, deathgift, regnum part]" .."label[0,3.4;Deathgift (gold): mese, lightstone, ice, deathgift, regnum part]" .."label[0,3.7;Deathgift (platinum): mese, lightstone, ice, deathgift, regnum part]" .."label[0,4.0;Gift (DNA): every spawn-egg (but no monsters)]" .."label[0,4.3;Gift (legendary): ruby, sapphire, amethyst, pearl, shadow, emerald, legendary crystal]" .."label[0,4.6;Gift (regnum): gold/green/purple/red/blue regnum pixel]" .."label[0,4.9;Wool gift: white wool]" .."label[0,5.2;Colored wool gift lv.1: yellow/white/violetta/red/orange/blue wool]" .."label[0,5.5;Colored wool gift lv.2: every wool]" .."label[0,5.8;Gift (dragon): coal lump, dragon key]" .."label[0,6.1;Gift (gem): gift (legendary), gem fragment]" .."button[2,10; 2,0.5;rg9;<]" .."button[4,10; 2,0.5;rg11;>]" return formspec end local rg11 = {} rg11.get_formspec = function(player, pos) if player == nil then return end formspec = "size[9,10.3]" .."button[0,0;2,0.5;inven;Back]" .."button[2,0;2,0.5;main;Main]" .."background[9,10.3;1,1;gui_formbg.png;true]" .."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" .."bgcolor[#080808BB;true]" .."label[0,1;II. 2. Mobs]" .."label[0,1.3;There are monsters, animals and pets in Regnum.]" .."label[0,1.6;The monster will kill you, but can get wrapping paper and DNA strings or tears.]" .."label[0,1.9;You can get water and sky animals from the dna gift.]" .."label[0,2.2;There are turtles, sharks, gulls and many other.]" .."label[0,2.5;If you use the DNA craft you can get pets.]" .."label[0,2.8;The dog and the cat will kill monsters and collect the wrapping paper and DNA strings.]" .."label[0,3.1;The sheep will produce wool.]" .."label[0,3.4;The dagon will produce a dragon gift or a gem gift if you have a regnum crystal.]" .."label[0,3.7;The fox will produce a fox key and treasures.]" .."label[0,4.0;The tortoise will produce a tortoise gift or a gem gift if you have a regnum crystal.]" .."label[0,4.3;You can change the color of the pets and they can follow you.]" .."button[2,10; 2,0.5;rg10;<]" .."button[4,10; 2,0.5;rg12;>]" return formspec end local rg12 = {} rg12.get_formspec = function(player, pos) if player == nil then return end formspec = "size[9,10.3]" .."button[0,0;2,0.5;inven;Back]" .."button[2,0;2,0.5;main;Main]" .."background[9,10.3;1,1;gui_formbg.png;true]" .."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" .."bgcolor[#080808BB;true]" .."label[0,1;II. 3. Xp & Level]" .."label[0,1.3;If you dig some things you can get Xp.]" .."label[0,1.6;There are 6 differend kind of Xp:]" .."label[0,1.9;green, red, blue, grey, yellow and cyan Xp]" .."label[0,2.2;If you dig uranium you will get 1 green Xp.]" .."label[0,2.5;If you reach level green 100, you will get the lilabattleaxe.]" .."label[0,2.8;With it, you can dig red and blue ore.]" .."label[0,3.1;From them you can get red and blue Xp.]" .."label[0,3.4;If you reach level red/blue 20, you will get a red/blue xp block.]" .."label[0,3.7;With them you can craft the grey xp block.]" .."label[0,4.0;From the grey xp block you will get grey xp.]" .."label[0,4.3;If you reach level gray 100, you will get the yellow xp block.]" .."label[0,4.6;From the yellow xp block you will get yellow xp.]" .."label[0,4.9;If you reach level yellow 100, you will get the golden key.]" .."label[0,5.2;With the golden key you can use the Crystal craft.]" .."label[0,5.5;From there you can get cristal bottles.]" .."label[0,5.8;If you reach level cyan 25, you have completed all levels.]" .."label[0,6.1;Look in the 'Xp Guide' for your xp and how much xp you need.]" .."label[0,6.4;If you reach a new level you will get a reward.]" .."label[0,6.7;Look in 'Xp Items' for the reward.]" .."button[2,10; 2,0.5;rg11;<]" .."button[4,10; 2,0.5;rg13;>]" return formspec end local rg7 = {} rg7.get_formspec = function(player, pos) if player == nil then return end formspec = "size[9,10.3]" .."button[0,0;2,0.5;inven;Back]" .."button[2,0;2,0.5;main;Main]" .."background[9,10.3;1,1;gui_formbg.png;true]" .."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" .."bgcolor[#080808BB;true]" .."label[0,1;I. 5. Quests]" .."label[0.0,1.3;a) Awards]" .."label[0.2,1.6;Here you can see your awards.]" .."label[0.2,1.9;Dig some ores to get an award.]" .."label[0.2,2.2;If you have all awards, you will get the 'all awards' achievement.]" .."label[0.0,2.5;b) Achievements]" .."label[0.2,2.8;Here you can see your achievement.]" .."label[0.2,3.1;If you have all 50 achievements,]" .."label[0.2,3.4;you will have all Regnum things and you have completed the Regnum game.]" .."label[0.2,3.7;If you have 25 or 50 achivements you will get a reward.]" .."label[0.2,4.0;You will get spezial achievments for every aniversary.]" .."button[2,10; 2,0.5;rg6;<]" .."button[4,10; 2,0.5;rg8;>]" return formspec end local xpi0 = {} xpi0.get_formspec = function(player, pos) if player == nil then return end local player_inv = player:get_inventory() local xpi01_inv = minetest.create_detached_inventory(player:get_player_name().."_xpi01",{ on_take = function(inv, listname, index, stack, player) player:get_inventory():remove_item(listname,stack) end, allow_put = function(inv, listname, index, stack, player) return 0 end, allow_take = function(inv, listname, index, stack, player) return stack:get_count() end, allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) return 0 end, }) xpi01_inv:set_size("xpi01", 15) player_inv:set_size("xpi01", 15) xpi01_inv:set_size("xpi02", 15) player_inv:set_size("xpi02", 15) xpi01_inv:set_size("xpi03", 15) player_inv:set_size("xpi03", 15) xpi01_inv:set_size("xpi04", 15) player_inv:set_size("xpi04", 15) xpi01_inv:set_size("xpi05", 15) player_inv:set_size("xpi05", 15) xpi01_inv:set_size("xpi06", 15) player_inv:set_size("xpi06", 15) for i=1, 15 do local stack = player_inv:get_stack("xpi01", i) xpi01_inv:set_stack("xpi01", i, stack) local stack = player_inv:get_stack("xpi02", i) xpi01_inv:set_stack("xpi02", i, stack) local stack = player_inv:get_stack("xpi03", i) xpi01_inv:set_stack("xpi03", i, stack) local stack = player_inv:get_stack("xpi04", i) xpi01_inv:set_stack("xpi04", i, stack) local stack = player_inv:get_stack("xpi05", i) xpi01_inv:set_stack("xpi05", i, stack) local stack = player_inv:get_stack("xpi06", i) xpi01_inv:set_stack("xpi06", i, stack) end formspec = "size[18,12.3]" .."button[0,0;2,0.5;inven;Back]" .."button[2,0;2,0.5;main;Main]" .."list[current_player;main;5,7.5;8,1;]" .."list[current_player;main;5,8.75;8,3;8]" .."background[18,12.3;1,1;gui_formbg.png;true]" .."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" .."bgcolor[#080808BB;true]" .."list[detached:"..player:get_player_name().."_xpi01;xpi01;3,1.5;5,1]" .."list[detached:"..player:get_player_name().."_xpi01;xpi02;3,2.7;5,1]" .."list[detached:"..player:get_player_name().."_xpi01;xpi03;3,3.9;5,1]" .."list[detached:"..player:get_player_name().."_xpi01;xpi04;10,1.5;5,1]" .."list[detached:"..player:get_player_name().."_xpi01;xpi05;10,2.7;5,1]" .."list[detached:"..player:get_player_name().."_xpi01;xpi06;10,3.9;5,1]" .."listring[current_player;main]" .."listring[detached:"..player:get_player_name().."_xpi01;xpi01]" .."listring[current_player;main]" .."listring[detached:"..player:get_player_name().."_xpi01;xpi02]" .."listring[current_player;main]" .."listring[detached:"..player:get_player_name().."_xpi01;xpi03]" .."listring[current_player;main]" .."listring[detached:"..player:get_player_name().."_xpi01;xpi04]" .."listring[current_player;main]" .."listring[detached:"..player:get_player_name().."_xpi01;xpi05]" .."listring[current_player;main]" .."listring[detached:"..player:get_player_name().."_xpi01;xpi06]" .."label[3,1.1;Green Xp Items]" .."label[3,2.3;Red Xp Items]" .."label[3,3.5;Blue Xp Items]" .."label[10,1.1;Grey Xp Items]" .."label[10,2.3;Yellow Xp Items]" .."label[10,3.5;Cyan Xp Items]" .."button[9,12;2,0.5;xpi;>]" return formspec end local xpi = {} xpi.get_formspec = function(player, pos) if player == nil then return end local player_inv = player:get_inventory() local xpi1_inv = minetest.create_detached_inventory(player:get_player_name().."_xpi1",{ on_take = function(inv, listname, index, stack, player) player:get_inventory():remove_item(listname,stack) end, allow_put = function(inv, listname, index, stack, player) return 0 end, allow_take = function(inv, listname, index, stack, player) return stack:get_count() end, allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) return 0 end, }) xpi1_inv:set_size("xpi1", 100) player_inv:set_size("xpi1", 100) for i=1, 100 do local stack = player_inv:get_stack("xpi1", i) xpi1_inv:set_stack("xpi1", i, stack) end formspec = "size[18,12.3]" .."button[0,0;2,0.5;inven;Back]" .."button[2,0;2,0.5;main;Main]" .."list[current_player;main;5,7.5;8,1;]" .."list[current_player;main;5,8.75;8,3;8]" .."background[18,12.3;1,1;gui_formbg.png;true]" .."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" .."bgcolor[#080808BB;true]" .."list[detached:"..player:get_player_name().."_xpi1;xpi1;0,1.3;18,6]" .."listring[current_player;main]" .."listring[detached:"..player:get_player_name().."_xpi1;xpi1]" .."label[0,0.7;Green Level Blocks]" .."button[9,12;2,0.5;xpi2;>]" .."button[7,12;2,0.5;xpi0;<]" return formspec end local xpi2 = {} xpi2.get_formspec = function(player, pos) if player == nil then return end local player_inv = player:get_inventory() local xpi2_inv = minetest.create_detached_inventory(player:get_player_name().."_xpi2",{ on_take = function(inv, listname, index, stack, player) player:get_inventory():remove_item(listname,stack) end, allow_put = function(inv, listname, index, stack, player) return 0 end, allow_take = function(inv, listname, index, stack, player) return stack:get_count() end, allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) return 0 end, }) local xpi3_inv = minetest.create_detached_inventory(player:get_player_name().."_xpi3",{ on_take = function(inv, listname, index, stack, player) player:get_inventory():remove_item(listname,stack) end, allow_put = function(inv, listname, index, stack, player) return 0 end, allow_take = function(inv, listname, index, stack, player) return 1 end, allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) return 0 end, }) xpi2_inv:set_size("xpi2", 20) player_inv:set_size("xpi2", 20) xpi3_inv:set_size("xpi3", 20) player_inv:set_size("xpi3", 20) for i=1, 20 do local stack = player_inv:get_stack("xpi2", i) xpi2_inv:set_stack("xpi2", i, stack) local stack2 = player_inv:get_stack("xpi3", i) xpi3_inv:set_stack("xpi3", i, stack2) end xpi2_inv:set_size("xpi2", 20) player_inv:set_size("xpi2", 20) xpi3_inv:set_size("xpi3", 20) player_inv:set_size("xpi3", 20) formspec = "size[18,12.3]" .."button[0,0;2,0.5;inven;Back]" .."button[2,0;2,0.5;main;Main]" .."list[current_player;main;5,7.5;8,1;]" .."list[current_player;main;5,8.75;8,3;8]" .."background[18,12.3;1,1;gui_formbg.png;true]" .."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" .."bgcolor[#080808BB;true]" .."list[detached:"..player:get_player_name().."_xpi2;xpi2;0,1.3;18,2]" .."list[detached:"..player:get_player_name().."_xpi3;xpi3;0,3.9;18,2]" .."listring[current_player;main]" .."listring[detached:"..player:get_player_name().."_xpi2;xpi2]" .."listring[current_player;main]" .."listring[detached:"..player:get_player_name().."_xpi3;xpi3]" .."label[0,0.7;Red Level Blocks]" .."label[0,3.3;Blue Level Blocks]" .."button[7,12;2,0.5;xpi;<]" .."button[9,12;2,0.5;xpi3;>]" return formspec end local xpi3 = {} xpi3.get_formspec = function(player, pos) if player == nil then return end local player_inv = player:get_inventory() local xpi4_inv = minetest.create_detached_inventory(player:get_player_name().."_xpi4",{ on_take = function(inv, listname, index, stack, player) player:get_inventory():remove_item(listname,stack) end, allow_put = function(inv, listname, index, stack, player) return 0 end, allow_take = function(inv, listname, index, stack, player) return stack:get_count() end, allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) return 0 end, }) xpi4_inv:set_size("xpi4", 100) player_inv:set_size("xp4", 100) for i=1, 100 do local stack = player_inv:get_stack("xpi4", i) xpi4_inv:set_stack("xpi4", i, stack) end xpi4_inv:set_size("xpi4", 100) player_inv:set_size("xpi4", 100) formspec = "size[18,12.3]" .."button[0,0;2,0.5;inven;Back]" .."button[2,0;2,0.5;main;Main]" .."list[current_player;main;5,7.5;8,1;]" .."list[current_player;main;5,8.75;8,3;8]" .."background[18,12.3;1,1;gui_formbg.png;true]" .."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" .."bgcolor[#080808BB;true]" .."list[detached:"..player:get_player_name().."_xpi4;xpi4;0,1.3;18,6]" .."listring[current_player;main]" .."listring[detached:"..player:get_player_name().."_xpi4;xpi4]" .."label[0,0.7;Grey Level Blocks]" .."button[7,12;2,0.5;xpi2;<]" .."button[9,12;2,0.5;xpi4;>]" return formspec end local rg4 = {} rg4.get_formspec = function(player, pos) if player == nil then return end formspec = "size[9,10.3]" .."button[0,0;2,0.5;inven;Back]" .."button[2,0;2,0.5;main;Main]" .."background[9,10.3;1,1;gui_formbg.png;true]" .."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" .."bgcolor[#080808BB;true]" .."label[0,1;I. 2. Crafting]" .."label[0,1.3;There are 11 differend crafts:]" .."label[0,1.6;The 4x4 craft and 5x5 craft to craft in a 4x4 and 5x5 field.]" .."label[0,1.9;Look in the 'Craft Guide' which item you can craft in 4x4 and 5x5.]" .."label[0,2.2;The Regnum craft to craft a pixeled regnum.]" .."label[0,2.5;You will need regnum pixels. (You can get them from Regnum gifts)]" .."label[0,2.8;The DNA craft to get mobs and ??? monster spawn-egg.]" .."label[0,3.1;You will need dna strings for pets (You can get them from monsters)]" .."label[0,3.4;and big dna for ???-monster spawn-egg. (You can craft them in the 5x5 craft)]" .."label[0,3.7;If you press 'Mob Position' you can see the positions of your pets.]" .."label[0,4.0;The Gem craft to get magic gems.]" .."label[0,4.3;You will need gem fragments and (technic) uranium ingots.]" .."label[0,4.6;The Cooking craft, works like furnaces but with (regnum) uranium (every level) as fuel.]" .."label[0,4.9;If you have the cooking key you will get more fuel.]" .."label[0,5.2;The Mine craft to level your mining laser/drill up.]" .."label[0,5.5;You will need the mining laser/drill and green coins.]" .."label[0,5.8;The Medallion craft to get medallions.]" .."label[0,6.1;You will need medallion pieces. (You will get them if you run around)]" .."label[0,6.4;The Crystal craft to get crystalbottles.]" .."label[0,6.7;You have to wait 500s to get two crystallbottles.]" .."label[0,7.0;You will get one bottle more for each crystal you have]" .."label[0,7.3;and if you have a pixeled regnum key you only have to wait 250s.]" .."label[0,7.6;The Trophy craft to get trophys.]" .."label[0,7.9;You will need Tears. (You can get them from monsters spawned by the ??? monster spawn-egg)]" .."label[0,8.2;The Reverse craft to get your items back, if you craft the wrong one.]" .."label[0,8.5;You can only use some items.]" .."button[2,10; 2,0.5;rg3;<]" .."button[4,10; 2,0.5;rg5;>]" return formspec end local rg6 = {} rg6.get_formspec = function(player, pos) if player == nil then return end formspec = "size[9,10.3]" .."button[0,0;2,0.5;inven;Back]" .."button[2,0;2,0.5;main;Main]" .."background[9,10.3;1,1;gui_formbg.png;true]" .."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" .."bgcolor[#080808BB;true]" .."label[0,1;I. 4. Spezial]" .."label[0.0,1.3;a) Crystals]" .."label[0.2,1.6;Here you can get legendary fire balls.]" .."label[0.2,1.9;If you dig a legendary gift you can get a legendary crystal.]" .."label[0.2,2.2;With every new cristal you get, get can get better fire balls.]" .."label[0.2,2.5;After some time you will get the fire ball.]" .."label[0.2,2.8;The time will be halved, if you have a crystal key.]" .."label[0.0,3.1;b) Xp items]" .."label[0.2,3.4;Here you can get your rewards, if you reach a new level.]" .."label[0.2,3.7;You will also get a block for every level.]" .."label[0.0,4.0;c) Gems]" .."label[0.2,4.3;You have to craft some magic gems in the gem craft.]" .."label[0.2,4.6;If you have 5, you will get the home priv.]" .."label[0.2,4.9;If you have 10, you will get the fast priv.]" .."button[2,10; 2,0.5;rg5;<]" .."button[4,10; 2,0.5;rg7;>]" return formspec end local rg8 = {} rg8.get_formspec = function(player, pos) if player == nil then return end formspec = "size[9,10.3]" .."button[0,0;2,0.5;inven;Back]" .."button[2,0;2,0.5;main;Main]" .."background[9,10.3;1,1;gui_formbg.png;true]" .."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" .."bgcolor[#080808BB;true]" .."label[0,1;I. 6. Color items]" .."label[0.0,1.3;a) Artifacts]" .."label[0.2,1.6;If you run around you will get artifacts.]" .."label[0.2,1.9;Collect 71 artifacts to get the knight key as a reward.]" .."label[0.0,2.2;b) Medallion]" .."label[0.2,2.5;craft medallions in the medallion craft.]" .."label[0.2,2.8;Collect 7 medallions to get the crystal key as a reward.]" .."label[0.0,3.1;c) Treasures]" .."label[0.2,3.4;get treasures from the fox.]" .."label[0.2,3.7;Collect 6 treasures to get the (broken) legend stick as a reward.]" .."label[0.0,4.0;d) Trophys]" .."label[0.2,4.3;get trophys in the trophy craft.]" .."label[0.2,4.6;Collect 24 trothys to get the protection key as a reward.]" .."button[2,10; 2,0.5;rg7;<]" .."button[4,10; 2,0.5;rg9;>]" return formspec end local rg9 = {} rg9.get_formspec = function(player, pos) if player == nil then return end formspec = "size[9,10.3]" .."button[0,0;2,0.5;inven;Back]" .."button[2,0;2,0.5;main;Main]" .."background[9,10.3;1,1;gui_formbg.png;true]" .."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" .."bgcolor[#080808BB;true]" .."label[0,1;I. 7. Music]" .."label[0,1.3;Enable Background Music.]" .."label[0,1.6;Choose Themes to be randomly selected and listen to the Regnum Themes.]" .."button[2,10; 2,0.5;rg8;<]" .."button[4,10; 2,0.5;rg10;>]" return formspec end local rg2 = {} rg2.get_formspec = function(player, pos) if player == nil then return end formspec = "size[9,10.3]" .."button[0,0;2,0.5;inven;Back]" .."button[2,0;2,0.5;main;Main]" .."background[9,10.3;1,1;gui_formbg.png;true]" .."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" .."bgcolor[#080808BB;true]" .."label[0,1; CONTENS]" .."label[0,1.3; I. Inventory]" .."label[0,1.6; 1. Equipment]" .."label[0,1.9; 2. Crafting]" .."label[0,2.2; 3. Help]" .."label[0,2.5; 4. Spezial]" .."label[0,2.8; 5. Quests]" .."label[0,3.1; 6. Color items]" .."label[0,3.4; 7. Music]" .."label[0,3.7; II. Game]" .."label[0,4.0; 1. Gifts]" .."label[0,4.3; 2. Mobs]" .."label[0,4.6; 3. Xp & Level]" .."label[0,4.9; 4. Ores]" .."label[0,5.2; 5. Armor, Battleaxes & Guns]" .."label[0,5.5; 6. Chat commands]" .."label[0,5.8; 7. Keys]" .."button[2,10; 2,0.5;rg1;<]" .."button[4,10; 2,0.5;rg3;>]" return formspec end local rg3 = {} rg3.get_formspec = function(player, pos) if player == nil then return end formspec = "size[9,10.3]" .."button[0,0;2,0.5;inven;Back]" .."button[2,0;2,0.5;main;Main]" .."background[9,10.3;1,1;gui_formbg.png;true]" .."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" .."bgcolor[#080808BB;true]" .."label[0,1;I. 1. Equipment]" .."label[0.0,1.3;a) Skins]" .."label[0.2,1.6;Here you can change your skin.]" .."label[0.2,1.9;Click on one skin to change your skin.]" .."label[0.2,2.2;If you have the pixeled Regnum key you can use the see-through skin.]" .."label[0.2,2.5;If you have the knight key you can use the knight skins.]" .."label[0.0,2.8;b) Bags]" .."label[0.2,3.1;You can use bags to take more things with you.]" .."label[0.2,3.4;You can have up to eight bags, every bag has eight level.]" .."label[0.2,3.7;Craft a bag (look in the 'Craft Guide' how).]" .."label[0.2,4.0;Put the bag in one of the fields and use the button below.]" .."label[0.2,4.3;You can put your items in the new inventory.]" .."label[0.2,4.6;Every level for a bag give you more space for it.]" .."label[0.2,4.9;If you want more then four bags you need also a bag key.]" .."label[0.2,5.2;With each new bag key level you can get one more bag.]" .."label[0.0,5.5;c) Armor]" .."label[0.2,5.8;Craft some armor (look in the 'Craft Guide' how).]" .."label[0.2,6.1;You can use armor to save you from monsters.]" .."label[0.2,6.4;There are 5 differend armor parts:]" .."label[0.2,6.7;Helmets, chestplates, leggings, boots and shields]" .."label[0.2,7.0;If you have a full regnum armor you can't burn or drown.]" .."label[0.2,7.3;If you have the armor key you can make your armor invisible to other.]" .."label[0.2,7.6;If you have the protection key you will have a higher protection.]" .."button[2,10; 2,0.5;rg2;<]" .."button[4,10; 2,0.5;rg4;>]" return formspec end local rg5 = {} rg5.get_formspec = function(player, pos) if player == nil then return end formspec = "size[9,10.3]" .."button[0,0;2,0.5;inven;Back]" .."button[2,0;2,0.5;main;Main]" .."background[9,10.3;1,1;gui_formbg.png;true]" .."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" .."bgcolor[#080808BB;true]" .."label[0,1;I. 3. Help]" .."label[0.0,1.3;a) Regnum Guide]" .."label[0.2,1.6;You can read something about the Regnum Game :)]" .."label[0.0,1.9;b) Craft Guide]" .."label[0.2,2.2;Here you can see how to craft items.]" .."label[0.2,2.5;Click on one item to see the crafting.]" .."label[0.2,2.8;You can also see 4x4 and 5x5 craftings.]" .."label[0.2,3.1;You can see the craftings for battleaxes/armor/gun in the Regnum Craft Guide.]" .."label[0.0,3.4;c) Xp Guide]" .."label[0.2,3.7;If you dig uranium (not from the technic mod), red ore, blue ore,]" .."label[0.2,4.0;Xp block (grey), Xp Block (yellow) or you place a Crystalbottle, you will get xp.]" .."label[0.2,4.3;There are 6 differend kinds of xp.]" .."label[0.2,4.6;You can see here how many xp you have.]" .."label[0.2,4.9;If you want to see how many xp you need for the next level,]" .."label[0.2,5.2;you will need the xp key.]" .."button[2,10; 2,0.5;rg4;<]" .."button[4,10; 2,0.5;rg6;>]" return formspec end local rg = {} rg.get_formspec = function(player, pos) if player == nil then return end formspec = "size[9,10.3]" .."button[0,0;2,0.5;inven;Back]" .."button[2,0;2,0.5;main;Main]" .."background[9,10.3;1,1;gui_formbg.png;true]" .."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" .."bgcolor[#080808BB;true]" .."label[0,1;This is the first page of the Regnum guide.]" .."label[0,1.3;Here you can get some basic informations]" .."label[0,1.6;about my game: Regnum]" .."label[0,1.9;I develop the Regnum game over the last 8 years.]" .."label[0,2.2;Thanks to:]" .."label[0,2.5;NightmareLP who build a mod for my game]" .."label[0,2.8;et77 who had some great ideas]" .."label[0,3.1;wuschel1912 who tested the game]" .."label[0,3.4;jumali who tested the game]" .."button[4,10;2,0.5;rg2;>]" return formspec end local dna = {} dna.get_formspec = function(player, pos) if player == nil then return end local player_inv = player:get_inventory() player_inv:set_size("dna", 8) player_inv:set_size("dogdna", 1) player_inv:set_size("catdna", 1) player_inv:set_size("sheepdna", 1) player_inv:set_size("dragondna", 1) player_inv:set_size("foxdna", 1) player_inv:set_size("tortoisedna", 1) local dog = player_inv:get_stack("dogdna", 1):get_count() local cat = player_inv:get_stack("catdna", 1):get_count() local sheep = player_inv:get_stack("sheepdna", 1):get_count() local dragon = player_inv:get_stack("dragondna", 1):get_count() local fox = player_inv:get_stack("foxdna", 1):get_count() local tortoise = player_inv:get_stack("tortoisedna", 1):get_count() if cat == 20 then if player_inv:room_for_item("main", "mobs:cat_egg") == true then player_inv:add_item("catdna","default:dirt") player_inv:add_item("main","mobs:cat_egg") player_inv:add_item("a16","default:dirt") percat = "" else percat = "100% " end elseif cat > 20 then percat = "" else percat = (cat*5).."% " end if dog == 20 then if player_inv:room_for_item("main", "mobs:dog_egg") == true then player_inv:add_item("dogdna","default:dirt") player_inv:add_item("main","mobs:dog_egg") player_inv:add_item("a15","default:dirt") perdog = "" else perdog = "100% " end elseif dog > 20 then perdog = "" else perdog = (dog*5).."% " end if sheep == 20 then if player_inv:room_for_item("main", "mobs:sheep_egg") == true then player_inv:add_item("sheepdna","default:dirt") player_inv:add_item("main","mobs:sheep_egg") player_inv:add_item("a17","default:dirt") persheep = "" else persheep = "100% " end elseif sheep > 20 then persheep = "" else persheep = (sheep*5).."% " end if dragon == 25 then if player_inv:room_for_item("main", "mobs:dragon_egg") == true then player_inv:add_item("dragondna","default:dirt") player_inv:add_item("main","mobs:dragon_egg") player_inv:add_item("a18","default:dirt") perdragon = "" else perdragon = "100% " end elseif dragon > 25 then perdragon = "" else perdragon = (dragon*4).."% " end if fox == 25 then if player_inv:room_for_item("main", "mobs:fox_egg") == true then player_inv:add_item("foxdna","default:dirt") player_inv:add_item("main","mobs:fox_egg") player_inv:add_item("a29","default:dirt") perfox = "" else perfox = "100% " end elseif fox > 25 then perfox = "" else perfox = (fox*4).."% " end if tortoise == 50 then if player_inv:room_for_item("main", "mobs:tortoise_egg") == true then player_inv:add_item("tortoisedna","default:dirt") player_inv:add_item("main","mobs:tortoise_egg") player_inv:add_item("a30","default:dirt") pertortoise = "" else pertortoise = "100% " end elseif tortoise > 50 then pertortoise = "" else pertortoise = (tortoise*2).."% " end formspec = "size[8,9.5]" .."background[8,9.5;1,1;gui_formbg.png;true]" .."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" .."bgcolor[#080808BB;true]" .."button[0,0;2,0.5;cr;Back]" .."button[2,0;2,0.5;main;Main]" .."button[4,0;2,0.5;mobpos;Mob positions]" .."label[0,1;loading dog DNA...]" .."label[0,1.4;loading cat DNA...]" .."label[0,1.8;loading sheep DNA...]" .."label[0,2.2;loading dragon DNA...]" .."label[0,2.6;loading fox DNA...]" .."label[0,3;loading tortoise DNA...]" .."label[3,1;"..perdog.."complete]" .."label[3,1.4;"..percat.."complete]" .."label[3,1.8;"..persheep.."complete]" .."label[3,2.2;"..perdragon.."complete]" .."label[3,2.6;"..perfox.."complete]" .."label[3,3;"..pertortoise.."complete]" .."list[current_player;dna;0,3.6;8,1;]" .."button[5,2.3;2,0.5;dnab;build DNA]" .."list[current_player;main;0,5.5;8,1;]" .."list[current_player;main;0,6.75;8,3;8]" .."listring[current_player;main]" .."listring[current_player;dna]" return formspec end local mobpos = {} mobpos.get_formspec = function(player, pos) if player == nil then return end local player_inv = player:get_inventory() player_inv:set_size("gem1", 8) player_inv:set_size("gem2", 8) local dog = "" local cat = "" local sheep = "" local dragon = "" local fox = "" local tortoise = "" local knight = "" if player:get_attribute("dogx") ~= nil then dog = player:get_attribute("dogx")..", "..player:get_attribute("dogy")..", "..player:get_attribute("dogz") end if player:get_attribute("catx") ~= nil then cat = player:get_attribute("catx")..", "..player:get_attribute("caty")..", "..player:get_attribute("catz") end if player:get_attribute("sheepx") ~= nil then sheep = player:get_attribute("sheepx")..", "..player:get_attribute("sheepy")..", "..player:get_attribute("sheepz") end if player:get_attribute("dragonx") ~= nil then dragon = player:get_attribute("dragonx")..", "..player:get_attribute("dragony")..", "..player:get_attribute("dragonz") end if player:get_attribute("foxx") ~= nil then fox = player:get_attribute("foxx")..", "..player:get_attribute("foxy")..", "..player:get_attribute("foxz") end if player:get_attribute("tortoisex") ~= nil then tortoise = player:get_attribute("tortoisex")..", "..player:get_attribute("tortoisey")..", "..player:get_attribute("tortoisez") end if player:get_attribute("knightx") ~= nil then knight = player:get_attribute("knightx")..", "..player:get_attribute("knighty")..", "..player:get_attribute("knightz") end formspec = "size[4,3]" .."background[4,3;1,1;gui_formbg.png;true]" .."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" .."bgcolor[#080808BB;true]" .."button[0,0;2,0.5;dna;Back]" .."button[2,0;2,0.5;main;Main]" .."label[0,1;Dog pos:"..dog.."]" .."label[0,1.3;Cat pos:"..cat.."]" .."label[0,1.6;Sheep pos:"..sheep.."]" .."label[0,1.9;Dragon pos:"..dragon.."]" .."label[0,2.2;Fox pos:"..fox.."]" .."label[0,2.5;Tortoise pos:"..tortoise.."]" .."label[0,2.8;1248 Knight pos:"..knight.."]" return formspec end minetest.register_on_player_receive_fields(function(player, formname, fields) if fields.dna then inventory_plus.set_inventory_formspec(player, dna.get_formspec(player)) end if fields.mobpos then inventory_plus.set_inventory_formspec(player, mobpos.get_formspec(player)) end if fields.xpi then inventory_plus.set_inventory_formspec(player, xpi.get_formspec(player)) end if fields.xpi0 then inventory_plus.set_inventory_formspec(player, xpi0.get_formspec(player)) end if fields.xpi2 then inventory_plus.set_inventory_formspec(player, xpi2.get_formspec(player)) end if fields.xpi3 then inventory_plus.set_inventory_formspec(player, xpi3.get_formspec(player)) end if fields.rg then inventory_plus.set_inventory_formspec(player, rg.get_formspec(player)) end if fields.rg1 then inventory_plus.set_inventory_formspec(player, rg.get_formspec(player)) end if fields.rg2 then inventory_plus.set_inventory_formspec(player, rg2.get_formspec(player)) end if fields.rg3 then inventory_plus.set_inventory_formspec(player, rg3.get_formspec(player)) end if fields.rg4 then inventory_plus.set_inventory_formspec(player, rg4.get_formspec(player)) end if fields.rg5 then inventory_plus.set_inventory_formspec(player, rg5.get_formspec(player)) end if fields.rg6 then inventory_plus.set_inventory_formspec(player, rg6.get_formspec(player)) end if fields.rg7 then inventory_plus.set_inventory_formspec(player, rg7.get_formspec(player)) end if fields.rg8 then inventory_plus.set_inventory_formspec(player, rg8.get_formspec(player)) end if fields.rg9 then inventory_plus.set_inventory_formspec(player, rg9.get_formspec(player)) end if fields.rg10 then inventory_plus.set_inventory_formspec(player, rg10.get_formspec(player)) end if fields.rg11 then inventory_plus.set_inventory_formspec(player, rg11.get_formspec(player)) end if fields.rg12 then inventory_plus.set_inventory_formspec(player, rg12.get_formspec(player)) end if fields.rg13 then inventory_plus.set_inventory_formspec(player, rg13.get_formspec(player)) end if fields.rg14 then inventory_plus.set_inventory_formspec(player, rg14.get_formspec(player)) end if fields.rg15 then inventory_plus.set_inventory_formspec(player, rg15.get_formspec(player)) end if fields.rg16 then inventory_plus.set_inventory_formspec(player, rg16.get_formspec(player)) end if fields.crafting5 then inventory_plus.set_inventory_formspec(player, crafting5.get_formspec(player)) end if fields.dnab then local player_inv = player:get_inventory() local x1 = player_inv:get_stack("dna", 1):get_name() local x2 = player_inv:get_stack("dna", 2):get_name() local x3 = player_inv:get_stack("dna", 3):get_name() local x4 = player_inv:get_stack("dna", 4):get_name() local x5 = player_inv:get_stack("dna", 5):get_name() local x6 = player_inv:get_stack("dna", 6):get_name() local x7 = player_inv:get_stack("dna", 7):get_name() local x8 = player_inv:get_stack("dna", 8):get_name() local y1 = player_inv:get_stack("dna", 1):get_count() local y2 = player_inv:get_stack("dna", 2):get_count() local y3 = player_inv:get_stack("dna", 3):get_count() local y4 = player_inv:get_stack("dna", 4):get_count() local y5 = player_inv:get_stack("dna", 5):get_count() local y6 = player_inv:get_stack("dna", 6):get_count() local y7 = player_inv:get_stack("dna", 7):get_count() local y8 = player_inv:get_stack("dna", 8):get_count() local dog = player_inv:get_stack("dogdna", 1):get_count() local cat = player_inv:get_stack("catdna", 1):get_count() local sheep = player_inv:get_stack("sheepdna", 1):get_count() local dragon = player_inv:get_stack("dragondna", 1):get_count() local fox = player_inv:get_stack("foxdna", 1):get_count() local tortoise = player_inv:get_stack("tortoisedna", 1):get_count() if x1 == "tutorial:dna_string" and x2 == "tutorial:dna_string" and x3 == "tutorial:dna_string" and x4 == "tutorial:dna_string" and x5 == "tutorial:dna_string" and x6 == "tutorial:dna_string" and x7 == "tutorial:dna_string" and x8 == "tutorial:dna_string" then player_inv:set_stack("dna", 1, "tutorial:dna_string "..(y1-1)) player_inv:set_stack("dna", 2, "tutorial:dna_string "..(y2-1)) player_inv:set_stack("dna", 3, "tutorial:dna_string "..(y3-1)) player_inv:set_stack("dna", 4, "tutorial:dna_string "..(y4-1)) player_inv:set_stack("dna", 5, "tutorial:dna_string "..(y5-1)) player_inv:set_stack("dna", 6, "tutorial:dna_string "..(y6-1)) player_inv:set_stack("dna", 7, "tutorial:dna_string "..(y7-1)) player_inv:set_stack("dna", 8, "tutorial:dna_string "..(y8-1)) local z = math.random(6) if z == 1 then if dog < 20 then player_inv:add_item("dogdna","default:dirt") end elseif z == 2 then if cat < 20 then player_inv:add_item("catdna","default:dirt") end elseif z == 3 then if sheep < 20 then player_inv:add_item("sheepdna","default:dirt") end elseif z == 4 then if dragon < 25 then player_inv:add_item("dragondna","default:dirt") end elseif z == 5 then if fox < 25 then player_inv:add_item("foxdna","default:dirt") end elseif z == 6 then if tortoise < 50 then player_inv:add_item("tortoisedna","default:dirt") end end end if x1 == "tutorial:big_dna_string" and x2 == "tutorial:big_dna_string" and x3 == "tutorial:big_dna_string" and x4 == "tutorial:big_dna_string" and x5 == "tutorial:big_dna_string" and x6 == "tutorial:big_dna_string" and x7 == "tutorial:big_dna_string" and x8 == "tutorial:big_dna_string" then player_inv:set_stack("dna", 1, "tutorial:big_dna_string "..(y1-1)) player_inv:set_stack("dna", 2, "tutorial:big_dna_string "..(y2-1)) player_inv:set_stack("dna", 3, "tutorial:big_dna_string "..(y3-1)) player_inv:set_stack("dna", 4, "tutorial:big_dna_string "..(y4-1)) player_inv:set_stack("dna", 5, "tutorial:big_dna_string "..(y5-1)) player_inv:set_stack("dna", 6, "tutorial:big_dna_string "..(y6-1)) player_inv:set_stack("dna", 7, "tutorial:big_dna_string "..(y7-1)) player_inv:set_stack("dna", 8, "tutorial:big_dna_string "..(y8-1)) player_inv:add_item("main","mobs:random_monster_egg 6") end inventory_plus.set_inventory_formspec(player, dna.get_formspec(player)) end end) local ach = {} ach.get_formspec = function(player, pos) if player == nil then return end local player_inv = player:get_inventory() player_inv:set_size("a1", 1) player_inv:set_size("a2", 1) player_inv:set_size("a3", 1) player_inv:set_size("a4", 1) player_inv:set_size("a5", 1) player_inv:set_size("a6", 1) player_inv:set_size("a7", 1) player_inv:set_size("a8", 1) player_inv:set_size("a9", 1) player_inv:set_size("a10", 1) player_inv:set_size("a11", 1) player_inv:set_size("a12", 1) player_inv:set_size("a13", 1) player_inv:set_size("a14", 1) player_inv:set_size("a15", 1) player_inv:set_size("a16", 1) player_inv:set_size("a17", 1) player_inv:set_size("a18", 1) player_inv:set_size("a19", 1) player_inv:set_size("a20", 1) player_inv:set_size("a21", 1) player_inv:set_size("a22", 1) player_inv:set_size("a23", 1) player_inv:set_size("a24", 1) player_inv:set_size("a25", 1) player_inv:set_size("a26", 1) player_inv:set_size("a27", 1) player_inv:set_size("a28", 1) player_inv:set_size("a29", 1) player_inv:set_size("a30", 1) player_inv:set_size("a31", 1) player_inv:set_size("a32", 1) player_inv:set_size("a33", 1) player_inv:set_size("a34", 1) player_inv:set_size("a35", 1) player_inv:set_size("a36", 1) player_inv:set_size("a37", 1) player_inv:set_size("a38", 1) player_inv:set_size("a39", 1) player_inv:set_size("a40", 1) player_inv:set_size("a41", 1) player_inv:set_size("a42", 1) player_inv:set_size("a43", 1) player_inv:set_size("a44", 1) player_inv:set_size("a45", 1) player_inv:set_size("a46", 1) player_inv:set_size("a47", 1) player_inv:set_size("a48", 1) player_inv:set_size("a49", 1) player_inv:set_size("a50", 1) local a1 = player_inv:get_stack("a1", 1):get_count() local a2 = player_inv:get_stack("a2", 1):get_count() local a3 = player_inv:get_stack("a3", 1):get_count() local a4 = player_inv:get_stack("a4", 1):get_count() local a5 = player_inv:get_stack("a5", 1):get_count() local a6 = player_inv:get_stack("a6", 1):get_count() local a7 = player_inv:get_stack("a7", 1):get_count() local a8 = player_inv:get_stack("a8", 1):get_count() local a9 = player_inv:get_stack("a9", 1):get_count() local a10 = player_inv:get_stack("a10", 1):get_count() local a11 = player_inv:get_stack("a11", 1):get_count() local a12 = player_inv:get_stack("a12", 1):get_count() local a13 = player_inv:get_stack("a13", 1):get_count() local a14 = player_inv:get_stack("a14", 1):get_count() local a15 = player_inv:get_stack("a15", 1):get_count() local a16 = player_inv:get_stack("a16", 1):get_count() local a17 = player_inv:get_stack("a17", 1):get_count() local a18 = player_inv:get_stack("a18", 1):get_count() local a19 = player_inv:get_stack("a19", 1):get_count() local a20 = player_inv:get_stack("a20", 1):get_count() local a21 = player_inv:get_stack("a21", 1):get_count() local a22 = player_inv:get_stack("a22", 1):get_count() local a23 = player_inv:get_stack("a23", 1):get_count() local a24 = player_inv:get_stack("a24", 1):get_count() local a25 = player_inv:get_stack("a25", 1):get_count() local a26 = player_inv:get_stack("a26", 1):get_count() local a27 = player_inv:get_stack("a27", 1):get_count() local a28 = player_inv:get_stack("a28", 1):get_count() local a29 = player_inv:get_stack("a29", 1):get_count() local a30 = player_inv:get_stack("a30", 1):get_count() local a31 = player_inv:get_stack("a31", 1):get_count() local a32 = player_inv:get_stack("a32", 1):get_count() local a33 = player_inv:get_stack("a33", 1):get_count() local a34 = player_inv:get_stack("a34", 1):get_count() local a35 = player_inv:get_stack("a35", 1):get_count() local a36 = player_inv:get_stack("a36", 1):get_count() local a37 = player_inv:get_stack("a37", 1):get_count() local a38 = player_inv:get_stack("a38", 1):get_count() local a39 = player_inv:get_stack("a39", 1):get_count() local a40 = player_inv:get_stack("a40", 1):get_count() local a41 = player_inv:get_stack("a41", 1):get_count() local a42 = player_inv:get_stack("a42", 1):get_count() local a43 = player_inv:get_stack("a43", 1):get_count() local a44 = player_inv:get_stack("a44", 1):get_count() local a45 = player_inv:get_stack("a45", 1):get_count() local a46 = player_inv:get_stack("a46", 1):get_count() local a47 = player_inv:get_stack("a47", 1):get_count() local a48 = player_inv:get_stack("a48", 1):get_count() local a49 = player_inv:get_stack("a49", 1):get_count() local a50 = player_inv:get_stack("a50", 1):get_count() local d1 = 0 if a1 == 1 then d1 = d1+1 end if a2 == 1 then d1 = d1+1 end if a3 == 1 then d1 = d1+1 end if a4 == 1 then d1 = d1+1 end if a5 == 1 then d1 = d1+1 end if a6 == 1 then d1 = d1+1 end if a7 == 1 then d1 = d1+1 end if a8 == 1 then d1 = d1+1 end if a9 == 1 then d1 = d1+1 end if a10 == 1 then d1 = d1+1 end if a11 == 1 then d1 = d1+1 end if a12 == 1 then d1 = d1+1 end if a13 == 1 then d1 = d1+1 end if a14 == 1 then d1 = d1+1 end if a15 == 1 then d1 = d1+1 end if a16 == 1 then d1 = d1+1 end if a17 == 1 then d1 = d1+1 end if a18 == 1 then d1 = d1+1 end if a19 == 1 then d1 = d1+1 end if a20 == 1 then d1 = d1+1 end if a21 == 1 then d1 = d1+1 end if a22 == 1 then d1 = d1+1 end if a23 == 1 then d1 = d1+1 end if a24 == 1 then d1 = d1+1 end if a25 == 1 then d1 = d1+1 end if a26 == 1 then d1 = d1+1 end if a27 == 1 then d1 = d1+1 end if a28 == 1 then d1 = d1+1 end if a29 == 1 then d1 = d1+1 end if a30 == 1 then d1 = d1+1 end if a31 == 1 then d1 = d1+1 end if a32 == 1 then d1 = d1+1 end if a33 == 1 then d1 = d1+1 end if a34 == 1 then d1 = d1+1 end if a35 == 1 then d1 = d1+1 end if a36 == 1 then d1 = d1+1 end if a37 == 1 then d1 = d1+1 end if a38 == 1 then d1 = d1+1 end if a39 == 1 then d1 = d1+1 end if a40 == 1 then d1 = d1+1 end if a41 == 1 then d1 = d1+1 end if a42 == 1 then d1 = d1+1 end if a43 == 1 then d1 = d1+1 end if a44 == 1 then d1 = d1+1 end if a45 == 1 then d1 = d1+1 end if a46 == 1 then d1 = d1+1 end if a47 == 1 then d1 = d1+1 end if a48 == 1 then d1 = d1+1 end if a49 == 1 then d1 = d1+1 end if a50 == 1 then d1 = d1+1 end formspec = "size[10.5,11.3]" .."background[10.5,11.3;1,1;gui_formbg.png;true]" .."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" .."bgcolor[#080808BB;true]" .."button[0,0;2,0.5;inven;Back]" .."button[2,0;2,0.5;main;Main]" .."button[4,0;2,0.5;achc;Spezial]" .."image[0,1;0.8,0.8;tutorial_"..a1..".png]" .."image[0,1.8;0.8,0.8;tutorial_"..a2..".png]" .."image[0,2.6;0.8,0.8;tutorial_"..a3..".png]" .."image[0,3.4;0.8,0.8;tutorial_"..a4..".png]" .."image[0,4.2;0.8,0.8;tutorial_"..a5..".png]" .."image[0,5;0.8,0.8;tutorial_"..a6..".png]" .."image[0,5.8;0.8,0.8;tutorial_"..a7..".png]" .."image[0,6.6;0.8,0.8;tutorial_"..a8..".png]" .."image[0,7.4;0.8,0.8;tutorial_"..a9..".png]" .."image[0,8.2;0.8,0.8;tutorial_"..a10..".png]" .."image[0,9;0.8,0.8;tutorial_"..a11..".png]" .."image[0,9.8;0.8,0.8;tutorial_"..a12..".png]" .."image[0,10.6;0.8,0.8;tutorial_"..a13..".png]" .."image[2.5,1.0;0.8,0.8;tutorial_"..a14..".png]" .."image[2.5,1.8;0.8,0.8;tutorial_"..a15..".png]" .."image[2.5,2.6;0.8,0.8;tutorial_"..a16..".png]" .."image[2.5,3.4;0.8,0.8;tutorial_"..a17..".png]" .."image[2.5,4.2;0.8,0.8;tutorial_"..a18..".png]" .."image[2.5,5;0.8,0.8;tutorial_"..a19..".png]" .."image[2.5,5.8;0.8,0.8;tutorial_"..a20..".png]" .."image[2.5,6.6;0.8,0.8;tutorial_"..a21..".png]" .."image[2.5,7.4;0.8,0.8;tutorial_"..a22..".png]" .."image[2.5,8.2;0.8,0.8;tutorial_"..a23..".png]" .."image[2.5,9;0.8,0.8;tutorial_"..a24..".png]" .."image[2.5,9.8;0.8,0.8;tutorial_"..a25..".png]" .."image[2.5,10.6;0.8,0.8;tutorial_"..a26..".png]" .."image[5,1;0.8,0.8;tutorial_"..a27..".png]" .."image[5,1.8;0.8,0.8;tutorial_"..a28..".png]" .."image[5,2.6;0.8,0.8;tutorial_"..a29..".png]" .."image[5,3.4;0.8,0.8;tutorial_"..a30..".png]" .."image[5,4.2;0.8,0.8;tutorial_"..a31..".png]" .."image[5,5;0.8,0.8;tutorial_"..a32..".png]" .."image[5,5.8;0.8,0.8;tutorial_"..a33..".png]" .."image[5,6.6;0.8,0.8;tutorial_"..a34..".png]" .."image[5,7.4;0.8,0.8;tutorial_"..a35..".png]" .."image[5,8.2;0.8,0.8;tutorial_"..a36..".png]" .."image[5,9.0;0.8,0.8;tutorial_"..a37..".png]" .."image[5,9.8;0.8,0.8;tutorial_"..a38..".png]" .."image[5,10.6;0.8,0.8;tutorial_"..a39..".png]" .."image[7.5,1;0.8,0.8;tutorial_"..a40..".png]" .."image[7.5,1.8;0.8,0.8;tutorial_"..a41..".png]" .."image[7.5,2.6;0.8,0.8;tutorial_"..a42..".png]" .."image[7.5,3.4;0.8,0.8;tutorial_"..a43..".png]" .."image[7.5,4.2;0.8,0.8;tutorial_"..a44..".png]" .."image[7.5,5;0.8,0.8;tutorial_"..a45..".png]" .."image[7.5,5.8;0.8,0.8;tutorial_"..a46..".png]" .."image[7.5,6.6;0.8,0.8;tutorial_"..a47..".png]" .."image[7.5,7.4;0.8,0.8;tutorial_"..a48..".png]" .."image[7.5,8.2;0.8,0.8;tutorial_"..a49..".png]" .."image[7.5,9.0;0.8,0.8;tutorial_"..a50..".png]" .."label[6,0;"..d1.."/50]" .."button[6.5,0;2,0.5;rew;Reward (25)]" .."button[8.5,0;2,0.5;rewb;Reward (50)]" return formspec end local ach2 = {} ach2.get_formspec = function(player, pos) if player == nil then return end local player_inv = player:get_inventory() formspec= "label[0.8,1.1;Regnumbattleaxe]" .."label[0.8,1.9;Bagkey Lv.MAX]" .."label[0.8,2.7.5;Armorkey]" .."label[0.8,3.5;Levelkey]" .."label[0.8,4.3.5;Craftkey Lv.MAX]" .."label[0.8,5.1;Legendkey]" .."label[0.8,5.9;Regnumkey]" .."label[0.8,6.7;Pixeled Regnumkey]" .."label[0.8,7.5;8 Regnum Trolleys]" .."label[0.8,8.3;8 Legend Crystals]" .."label[0.8,9.1;Xp green Lv.MAX]" .."label[0.8,9.9;Xp red Lv.MAX]" .."label[0.8,10.7;Xp blue Lv.MAX]" .."label[3.3,1.1;Xp grey Lv.MAX]" .."label[3.3,1.9;Dog spawn-egg]" .."label[3.3,2.7;Cat spawn-egg]" .."label[3.3,3.5;Sheep spawn-egg]" .."label[3.3,4.3;Dragon spawn-egg]" .."label[3.3,5.1;Mining Laser lv.150]" .."label[3.3,5.9;All awards]" .."label[3.3,6.7;Mining Drill lv.150]" .."label[3.3,7.5;Dragonkey]" .."label[3.3,8.3;10 magic gems]" .."label[3.3,9.1;Regnumhelmet]" .."label[3.3,9.9;Regnumchestplate]" .."label[3.3,10.7;Regnumleggings]" .."label[5.8,1.1;Regnumboots]" .."label[5.8,1.9;Regnumshield]" .."label[5.8,2.7;Fox spawn-egg]" .."label[5.8,3.5;Tortoise spawn-egg]" .."label[5.8,4.3;Foxkey]" .."label[5.8,5.1;5 magic gems]" .."label[5.8,5.9;Wallplacer lv.MAX]" .."label[5.8,6.7;Xp yellow Lv.MAX]" .."label[5.8,7.5;All artifacts]" .."label[5.8,8.3;Tortoisekey]" .."label[5.8,9.1;Knightkey]" .."label[5.8,9.9;All medallions]" .."label[5.8,10.7;Crystalkey]" .."label[8.3,1.1;2 Regnum crystal]" .."label[8.3,1.9;Goldenkey]" .."label[8.3,2.7;Xp cyan Lv.MAX]" .."label[8.3,3.5;Cookingkey Lv.MAX]" .."label[8.3,4.3;2 Pixeled Regnumkeys]" .."label[8.3,5.1;All trophys]" .."label[8.3,5.9;Protectionkey lv.MAX]" .."label[8.3,6.7;All treasures]" .."label[8.3,7.5;Legendstick lv.MAX]" .."label[8.3,8.3;Regnumgun]" .."label[8.3,9.1;Colorstick (broken)]" return formspec end local ach3 = {} ach3.get_formspec = function(player, pos) if player == nil then return end local player_inv = player:get_inventory() player_inv:set_size("year", 4) local year = player_inv:get_stack("year", 1):get_count() local year2 = player_inv:get_stack("year", 2):get_count() local year3 = player_inv:get_stack("year", 3):get_count() local year4 = player_inv:get_stack("year", 4):get_count() local d = 0 if year == 1 then d = d+1 end if year2 == 1 then d = d+1 end if year3 == 1 then d = d+1 end if year4 == 1 then d = d+1 end formspec= "size[10.5,11.3]" .."background[10.5,11.3;1,1;gui_formbg.png;true]" .."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" .."bgcolor[#080808BB;true]" .."button[0,0;2,0.5;ach;Back]" .."button[2,0;2,0.5;main;Main]" .."label[0.8,1.1;One year Trophy]" .."label[0.8,1.9;Two years Trophy]" .."label[0.8,2.7;Three years Trophy]" .."label[0.8,3.5;Four years Trophy]" .."label[5.5,0;"..d.."/4]" .."image[0,1;0.8,0.8;tutorial_"..year..".png]" .."image[0,1.8;0.8,0.8;tutorial_"..year2..".png]" .."image[0,2.6;0.8,0.8;tutorial_"..year3..".png]" .."image[0,3.4;0.8,0.8;tutorial_"..year4..".png]" return formspec end for j = 1, 8, 1 do for i = 1, 8, 1 do minetest.register_node("tutorial:legend_thunder_"..i.."_"..j, { description = "Legend thunder: damage lv."..i..",lengh lv."..j, drawtype = "plantlike", tiles = {{ name="tutorial_legend_thunder.png", }}, light_source = 12, walkable = false, buildable_to = true, damage_per_second = (i*8), drop = {}, groups = {dig_immediate=3,not_in_creative_inventory=1}, }) minetest.register_abm({ nodenames = {"tutorial:legend_thunder_"..i.."_"..j}, interval = (j*3), chance = 1, action = function(pos) minetest.env:remove_node(pos) end, }) end end for k = 1, 8, 1 do for j = 1, 8, 1 do for i = 1, 8, 1 do minetest.register_entity("tutorial:legendball_"..i.."_"..j.."_"..k, { visual = "mesh", visual_size = {x=5, y=5}, mesh = "tutorial_fireball.x", textures = {"tutorial_legendball.png"}, velocity = 5, light_source = 12, on_step = function(self, dtime) local pos = self.object:getpos() if minetest.env:get_node(self.object:getpos()).name ~= "air"then self.hit_node(self, pos, node) self.object:remove() return end pos.y = pos.y-1 for _,player in pairs(minetest.env:get_objects_inside_radius(pos, 1)) do if player:is_player() then self.hit_player(self, player) self.object:remove() return end end end, hit_player = function(self, player) local hp = player:get_hp() if hp > (k*2) then player:set_hp(hp-(k*2)) else player:set_hp(0) end local s = player:getpos() local p = player:get_look_dir() local vec = {x=s.x-p.x, y=s.y-p.y, z=s.z-p.z} local pos = player:getpos() for dx=0,1 do for dy=0,1 do for dz=0,1 do local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz} local n = minetest.env:get_node(p).name if (n == "air") then minetest.env:add_node(p, {name="tutorial:legend_thunder_"..i.."_"..j}) end end end end end, hit_node = function(self, pos, node) for dx=-1,1 do for dy=-2,1 do for dz=-1,1 do local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz} local n = minetest.env:get_node(p).name if (n == "air") then minetest.env:add_node(p, {name="tutorial:legend_thunder_"..i.."_"..j}) end end end end end }) minetest.register_tool("tutorial:legendball_"..i.."_"..j.."_"..k, { description = "Legend Ball: Ball damage lv."..k..", Thunder damage lv."..i..", Thunder lengh lv."..j, inventory_image = "tutorial_legendball.png", groups = {not_in_creative_inventory=1}, on_use = function(itemstack, placer, pointed_thing) local dir = placer:get_look_dir(); local inv = placer:get_inventory() local playerpos = placer:getpos(); local obj = minetest.env:add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+2+dir.y,z=playerpos.z+0+dir.z}, "tutorial:legendball_"..i.."_"..j.."_"..k) local vec = {x=dir.x*3,y=dir.y*3,z=dir.z*3} if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end obj:setvelocity(vec) return itemstack end, light_source = 12, }) end end end local mode_text = { {"give player Enemy rank. (revoke all privs)"}, {"give player Member rank. (interact,shout)"}, {"give player Premium rank. (interact,shout,fly,fast,home)"}, {"give player VIP rank. (interact,shout,fly,fast,home,teleport)"}, {"give player Hero rank. (interact,shout,fly,fast,home,teleport,noclip,debug)"}, {"give player Legend rank (interact,shout,fly,fast,home,teleport,noclip,debug,bring,settime)"}, {"give player Admin rank (all privs)"}, {"mark player as a youtuber"}, } local function server_hammer_setmode(user, itemstack, mode, keys) local puncher = user:get_player_name() if keys["sneak"] == false and mode == 0 then return end if keys["sneak"] == true then mode = mode + 1 if mode == 9 then mode = 1 end minetest.chat_send_player(puncher, "Ban hammer mode : "..mode.." - "..mode_text[mode][1] ) end itemstack:set_name("tutorial:server_hammer"..mode) itemstack:set_metadata(mode) return itemstack, mode end local function server_hammer_handler(itemstack, user, pointed_thing, mode) local keys = user:get_player_control() server_hammer_setmode(user, itemstack, mode, keys) if pointed_thing.type ~= "object" then return end if not pointed_thing.ref:is_player() then return end local puncher = user:get_player_name() local puncher_privs = minetest.get_player_privs(puncher) if (puncher_privs["ban"] == false) then return end local punched_player = pointed_thing.ref:get_player_name() local punched_player_privs = minetest.get_player_privs(punched_player) if mode == 1 then minetest.chat_send_player(punched_player, puncher.." gives you Enemy rank. You have no privs") minetest.set_player_privs(punched_player, {}) local punched_player_privs = minetest.get_player_privs(punched_player) local player = minetest.get_player_by_name(punched_player) local player_inv = player:get_inventory() player_inv:set_size("youtube", 1) local c = player_inv:get_stack("youtube",1):get_count() if c == 0 then player:set_nametag_attributes({color = {a = 255, r = 255, g = 0, b = 0}, text = "[Enemy]"..player:get_player_name()}) else player:set_nametag_attributes({color = {a = 255, r = 255, g = 0, b = 0}, text = "[Youtuber][Enemy]"..player:get_player_name()}) end elseif mode == 2 then minetest.chat_send_player(punched_player, puncher.." gives you Member rank. You can use interact and shout") minetest.set_player_privs(punched_player, {}) local punched_player_privs = minetest.get_player_privs(punched_player) punched_player_privs["interact"] = true punched_player_privs["shout"] = true minetest.set_player_privs(punched_player, punched_player_privs) local player = minetest.get_player_by_name(punched_player) local player_inv = player:get_inventory() player_inv:set_size("youtube", 1) local c = player_inv:get_stack("youtube",1):get_count() if c == 0 then player:set_nametag_attributes({color = {a = 255, r = 255, g = 255, b = 255}, text = "[Member]"..player:get_player_name()}) else player:set_nametag_attributes({color = {a = 255, r = 255, g = 255, b = 255}, text = "[Youtuber][Member]"..player:get_player_name()}) end elseif mode == 3 then minetest.chat_send_player(punched_player, puncher.." gives you Premium rank. You can use interact,shout,fly,fast and home") minetest.set_player_privs(punched_player, {}) local punched_player_privs = minetest.get_player_privs(punched_player) punched_player_privs["interact"] = true punched_player_privs["shout"] = true punched_player_privs["fly"] = true punched_player_privs["fast"] = true punched_player_privs["home"] = true minetest.set_player_privs(punched_player, punched_player_privs) local player = minetest.get_player_by_name(punched_player) local player_inv = player:get_inventory() player_inv:set_size("youtube", 1) local c = player_inv:get_stack("youtube",1):get_count() if c == 0 then player:set_nametag_attributes({color = {a = 255, r = 0, g = 0, b = 255}, text = "[Premium]"..player:get_player_name()}) else player:set_nametag_attributes({color = {a = 255, r = 0, g = 0, b = 255}, text = "[Youtuber][Premium]"..player:get_player_name()}) end elseif mode == 4 then minetest.chat_send_player(punched_player, puncher.." gives you VIP rank. You can use interact,shout,fly,fast,home and teleport") minetest.set_player_privs(punched_player, {}) local punched_player_privs = minetest.get_player_privs(punched_player) punched_player_privs["interact"] = true punched_player_privs["shout"] = true punched_player_privs["fly"] = true punched_player_privs["fast"] = true punched_player_privs["home"] = true punched_player_privs["teleport"] = true minetest.set_player_privs(punched_player, punched_player_privs) local player = minetest.get_player_by_name(punched_player) local player_inv = player:get_inventory() player_inv:set_size("youtube", 1) local c = player_inv:get_stack("youtube",1):get_count() if c == 0 then player:set_nametag_attributes({color = {a = 255, r = 255, g = 255, b = 0}, text = "[VIP]"..player:get_player_name()}) else player:set_nametag_attributes({color = {a = 255, r = 255, g = 255, b = 0}, text = "[Youtuber][VIP]"..player:get_player_name()}) end elseif mode == 5 then minetest.chat_send_player(punched_player, puncher.." gives you Hero rank. You can use interact,shout,fly,fast,home,teleport,noclip and debug") minetest.set_player_privs(punched_player, {}) local punched_player_privs = minetest.get_player_privs(punched_player) punched_player_privs["interact"] = true punched_player_privs["shout"] = true punched_player_privs["fly"] = true punched_player_privs["fast"] = true punched_player_privs["home"] = true punched_player_privs["teleport"] = true punched_player_privs["noclip"] = true punched_player_privs["debug"] = true minetest.set_player_privs(punched_player, punched_player_privs) local player = minetest.get_player_by_name(punched_player) local player_inv = player:get_inventory() player_inv:set_size("youtube", 1) local c = player_inv:get_stack("youtube",1):get_count() if c == 0 then player:set_nametag_attributes({color = {a = 255, r = 0, g = 255, b = 255}, text = "[Hero]"..player:get_player_name()}) else player:set_nametag_attributes({color = {a = 255, r = 0, g = 255, b = 255}, text = "[Youtuber][Hero]"..player:get_player_name()}) end elseif mode == 6 then minetest.chat_send_player(punched_player, puncher.." gives you Legend rank. You can use interact,shout,fly,fast,home,teleport,noclip,debug,bring and settime") minetest.set_player_privs(punched_player, {}) local punched_player_privs = minetest.get_player_privs(punched_player) punched_player_privs["interact"] = true punched_player_privs["shout"] = true punched_player_privs["fly"] = true punched_player_privs["fast"] = true punched_player_privs["home"] = true punched_player_privs["bring"] = true punched_player_privs["teleport"] = true punched_player_privs["noclip"] = true punched_player_privs["debug"] = true punched_player_privs["settime"] = true minetest.set_player_privs(punched_player, punched_player_privs) local player = minetest.get_player_by_name(punched_player) local player_inv = player:get_inventory() player_inv:set_size("youtube", 1) local c = player_inv:get_stack("youtube",1):get_count() if c == 0 then player:set_nametag_attributes({color = {a = 255, r = 0, g = 255, b = 0}, text = "[Legend]"..player:get_player_name()}) else player:set_nametag_attributes({color = {a = 255, r = 0, g = 255, b = 0}, text = "[Youtuber][Legend]"..player:get_player_name()}) end elseif mode == 7 then minetest.chat_send_player(punched_player, puncher.." gives you Admin rank. You can use every privs") minetest.set_player_privs(punched_player, {}) local punched_player_privs = minetest.get_player_privs(punched_player) punched_player_privs["interact"] = true punched_player_privs["shout"] = true punched_player_privs["fly"] = true punched_player_privs["fast"] = true punched_player_privs["home"] = true punched_player_privs["bring"] = true punched_player_privs["teleport"] = true punched_player_privs["noclip"] = true punched_player_privs["debug"] = true punched_player_privs["settime"] = true punched_player_privs["server"] = true punched_player_privs["password"] = true punched_player_privs["delprotect"] = true punched_player_privs["kick"] = true punched_player_privs["ban"] = true punched_player_privs["rollback"] = true punched_player_privs["privs"] = true punched_player_privs["basic_privs"] = true punched_player_privs["give"] = true punched_player_privs["protection_bypass"] = true punched_player_privs["travelnet_remove"] = true punched_player_privs["travelnet_attach"] = true punched_player_privs["shop_admin"] = true punched_player_privs["creative"] = true minetest.set_player_privs(punched_player, punched_player_privs) local player = minetest.get_player_by_name(punched_player) local player_inv = player:get_inventory() player_inv:set_size("youtube", 1) local c = player_inv:get_stack("youtube",1):get_count() if c == 0 then player:set_nametag_attributes({color = {a = 255, r = 255, g = 0, b = 255}, text = "[Admin]"..player:get_player_name()}) else player:set_nametag_attributes({color = {a = 255, r = 255, g = 0, b = 255}, text = "[Youtuber][Admin]"..player:get_player_name()}) end elseif mode == 8 then minetest.chat_send_player(punched_player, puncher.." marks you as a youtuber") pri = minetest.get_player_privs(punched_player) local player = minetest.get_player_by_name(punched_player) if pri.interact and pri.shout and pri.fly and pri.fast and pri.home and pri.teleport and pri.noclip and pri.debug and pri.settime and pri.bring and pri.server and pri.password and pri.delprotect and pri.kick and pri.ban and pri.rollback and pri.privs and pri.basic_privs and pri.give and pri.sign_editor and pri.protection_bypass and pri.travelnet_remove and pri.travelnet_attach and pri.shop_admin and pri.creative then player:set_nametag_attributes({color = {a = 255, r = 255, g = 0, b = 255}, text = "[Youtuber][Admin]"..player:get_player_name()}) elseif pri.interact and pri.shout and pri.fly and pri.fast and pri.home and pri.teleport and pri.noclip and pri.debug and pri.settime and pri.bring then player:set_nametag_attributes({color = {a = 255, r = 0, g = 255, b = 0}, text = "[Youtuber][Legend]"..player:get_player_name()}) elseif pri.interact and pri.shout and pri.fly and pri.fast and pri.home and pri.teleport and pri.noclip and pri.debug then player:set_nametag_attributes({color = {a = 255, r = 0, g = 255, b = 255}, text = "[Youtuber][Hero]"..player:get_player_name()}) elseif pri.interact and pri.shout and pri.fly and pri.fast and pri.home and pri.teleport then player:set_nametag_attributes({color = {a = 255, r = 255, g = 255, b = 0}, text = "[Youtuber][VIP]"..player:get_player_name()}) elseif pri.interact and pri.shout and pri.fly and pri.fast and pri.home then player:set_nametag_attributes({color = {a = 255, r = 0, g = 0, b = 255}, text = "[Youtuber][Premium]"..player:get_player_name()}) elseif pri.interact and pri.shout then player:set_nametag_attributes({text = "[Youtuber][Member]"..player:get_player_name()}) else player:set_nametag_attributes({color = {a = 255, r = 255, g = 0, b = 0}, text = "[Youtuber][Enemy]"..player:get_player_name()}) end local inv = player:get_inventory() inv:set_size("youtube",1) inv:set_stack("youtube",1,"default:dirt") end return itemstack end minetest.register_craftitem("tutorial:server_hammer", { description = "Admin tool 6: Server Hammer", inventory_image = "ban_hammer.png", stack_max = 1, groups = {not_in_creative_inventory=1}, on_secondary_use = function(itemstack, user, pointed_thing) local mode = 0 server_hammer_handler(itemstack, user, pointed_thing, mode) return itemstack end, on_use = function(itemstack, user, pointed_thing) local mode = 0 server_hammer_handler(itemstack, user, pointed_thing, mode) return itemstack end, }) minetest.register_craftitem("tutorial:server_hammer1", { description = "Admin tool 6: Server Hammer Mode 1 ("..mode_text[1][1]..")", inventory_image = "ban_hammer.png^technic_tool_mode1.png", wield_image = "ban_hammer.png", on_secondary_use = function(itemstack, user, pointed_thing) server_hammer_handler(itemstack, user, pointed_thing, 1) return itemstack end, }) for i = 2, 8 do minetest.register_craftitem("tutorial:server_hammer"..i, { description = "Admin tool 6: Server Hammer in Mode "..i.." ("..mode_text[i][1]..")", inventory_image = "ban_hammer.png^technic_tool_mode"..i..".png", wield_image = "ban_hammer.png", groups = {not_in_creative_inventory=1}, on_secondary_use = function(itemstack, user, pointed_thing) local mode = i server_hammer_handler(itemstack, user, pointed_thing, mode) return itemstack end, }) end minetest.register_on_joinplayer(function(player) if player == nil then return end local player_inv = player:get_inventory() player_inv:set_size("t", 1) player_inv:add_item("t", "default:dirt") end) local kri = {} kri.get_formspec = function(player, pos) if player == nil then return end local player_inv = player:get_inventory() local kri_inv = minetest.create_detached_inventory(player:get_player_name().."_kri",{ allow_put = function(inv, listname, index, stack, player) return 0 end, allow_take = function(inv, listname, index, stack, player) return 0 end, allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) return 0 end, }) kri_inv:set_size("kri", 8) player_inv:set_size("kri", 8) player_inv:set_size("de", 1) player_inv:set_size("td", 1) player_inv:set_size("tl", 1) player_inv:set_size("time", 1) player_inv:set_size("t", 1) player_inv:set_size("krit", 1) local dl = player_inv:get_stack("de", 1):get_count() local tdl = player_inv:get_stack("td", 1):get_count() local tll = player_inv:get_stack("tl", 1):get_count() local tes = player_inv:get_stack("t", 1):get_count() if dl == 0 then dl = "nil" end if tdl == 0 then tdl = "nil" end if tll == 0 then tll = "nil" end local k = 0 for i=1, 8 do local stack = player_inv:get_stack("kri", i) kri_inv:set_stack("kri", i, stack) if not player_inv:get_stack("kri", i):is_empty() then k = k+1 end end local time = 0 if dl ~= "nil" and tdl ~= "nil" and tll ~= "nil" then time = time+(dl*35) time = time+(tdl*15) time = time+(tll*10) if player_inv:get_stack("krit", 1):get_name() == "tutorial:crystal_schluessel" then time = time/2 end else time = "nil" end formspec = "size[10,12.3]" .."button[0,0;2,0.5;inven;Back]" .."button[2,0;2,0.5;main;Main]" .."background[10,8.3;1,1;gui_formbg.png;true]" .."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" .."bgcolor[#080808BB;true]" .."list[current_player;krit;0.3,2.5;1,1;]" .."list[current_player;main;1,8.75;8,4;]" .."label[0.3,3.5;crystalkey]" .."list[detached:"..player:get_player_name().."_kri;kri;3,1;2,1;]" .."list[detached:"..player:get_player_name().."_kri;kri;5,2;1,2;2]" .."list[detached:"..player:get_player_name().."_kri;kri;4,4;1,1;4]" .."list[detached:"..player:get_player_name().."_kri;kri;3,4;1,1;5]" .."list[detached:"..player:get_player_name().."_kri;kri;2,3;1,1;6]" .."list[detached:"..player:get_player_name().."_kri;kri;2,2;1,1;7]" .."listring[current_player;krit]" .."listring[current_player;main]" .."label[0,1;You have "..k.."/8 crystals]" .."image[3.1,2.1;2,2;tutorial_legendenkristall.png]" .."label[7,1;Ball damage level:"..dl.."]" .."label[7,1.5;Thunder damage level:"..tdl.."]" .."label[7,2;Thunder damage level:"..tll.."]" .."label[7,2.5;Time in s:"..time.."]" .."label[0,5.75;Ball damage level]" .."label[0,6.75;Thunder damage level]" .."label[0,7.75;Thunder length level]" if k > 0 then formspec = formspec .."button[2,5.75;1,0.5;adem;1]" .."button[2,6.75;1,0.5;athu;1]" .."button[2,7.75;1,0.5;athl;1]" if time ~= "nil" and tes == 0 then formspec = formspec .."label[7,3;creating..]" end end if k > 1 then formspec = formspec .."button[3,5.75;1,0.5;bdem;2]" .."button[3,6.75;1,0.5;bthu;2]" .."button[3,7.75;1,0.5;bthl;2]" end if k > 2 then formspec = formspec .."button[4,5.75;1,0.5;cdem;3]" .."button[4,6.75;1,0.5;cthu;3]" .."button[4,7.75;1,0.5;cthl;3]" end if k > 3 then formspec = formspec .."button[5,5.75;1,0.5;ddem;4]" .."button[5,6.75;1,0.5;dthu;4]" .."button[5,7.75;1,0.5;dthl;4]" end if k > 4 then formspec = formspec .."button[6,5.75;1,0.5;edem;5]" .."button[6,6.75;1,0.5;ethu;5]" .."button[6,7.75;1,0.5;ethl;5]" end if k > 5 then formspec = formspec .."button[7,5.75;1,0.5;fdem;6]" .."button[7,6.75;1,0.5;fthu;6]" .."button[7,7.75;1,0.5;fthl;6]" end if k > 6 then formspec = formspec .."button[8,5.75;1,0.5;gdem;7]" .."button[8,6.75;1,0.5;gthu;7]" .."button[8,7.75;1,0.5;gthl;7]" end if k > 7 then formspec = formspec .."button[9,5.75;1,0.5;hdem;8]" .."button[9,6.75;1,0.5;hthu;8]" .."button[9,7.75;1,0.5;hthl;8]" end if tes > 0 and time ~= "nil" then formspec = formspec .."button[7,3;2,0.5;cre;create]" end return formspec end minetest.register_on_player_receive_fields(function(player, formname, fields) if player == nil then return end if fields.kri then inventory_plus.set_inventory_formspec(player, kri.get_formspec(player)) end if fields.ach then local player_inv = player:get_inventory() local name = player:get_player_name() player_inv:set_size("a1", 1) player_inv:set_size("a2", 1) player_inv:set_size("a3", 1) player_inv:set_size("a4", 1) player_inv:set_size("a5", 1) player_inv:set_size("a6", 1) player_inv:set_size("a7", 1) player_inv:set_size("a8", 1) player_inv:set_size("a9", 1) player_inv:set_size("a10", 1) player_inv:set_size("a11", 1) player_inv:set_size("a12", 1) player_inv:set_size("a13", 1) player_inv:set_size("a14", 1) player_inv:set_size("a15", 1) player_inv:set_size("a16", 1) player_inv:set_size("a17", 1) player_inv:set_size("a18", 1) player_inv:set_size("a19", 1) player_inv:set_size("a20", 1) player_inv:set_size("a21", 1) player_inv:set_size("a22", 1) player_inv:set_size("a23", 1) player_inv:set_size("a24", 1) player_inv:set_size("a25", 1) player_inv:set_size("a26", 1) player_inv:set_size("a27", 1) player_inv:set_size("a28", 1) player_inv:set_size("a29", 1) player_inv:set_size("a30", 1) player_inv:set_size("a31", 1) player_inv:set_size("a32", 1) player_inv:set_size("a33", 1) player_inv:set_size("a34", 1) player_inv:set_size("a35", 1) player_inv:set_size("a36", 1) player_inv:set_size("a37", 1) player_inv:set_size("a38", 1) player_inv:set_size("a39", 1) player_inv:set_size("a40", 1) player_inv:set_size("a41", 1) player_inv:set_size("a42", 1) player_inv:set_size("a43", 1) player_inv:set_size("a44", 1) player_inv:set_size("a45", 1) player_inv:set_size("a46", 1) player_inv:set_size("a47", 1) player_inv:set_size("a48", 1) player_inv:set_size("a49", 1) player_inv:set_size("a50", 1) local type = player:get_inventory():get_stack("b",1):get_name() local type2 = player:get_inventory():get_stack("arm",1):get_name() local type3 = player:get_inventory():get_stack("feld2",1):get_name() local type4 = player:get_inventory():get_stack("feld",1):get_name() local type5 = player:get_inventory():get_stack("feld3",1):get_name() local type6 = player:get_inventory():get_stack("feld4",1):get_name() local type7 = player:get_inventory():get_stack("skinskey",1):get_name() local type8 = 0 local type9 = 0 local type10 = player:get_inventory():get_stack("feld5",1):get_name() local ge = io.open(minetest.get_worldpath().."/"..name.."_experience", "r") local type10 = ge:read("*l") local rt = io.open(minetest.get_worldpath().."/"..name.."_experience_rot", "r") local type11 = rt:read("*l") local bl = io.open(minetest.get_worldpath().."/"..name.."_experience_blau", "r") local type12 = bl:read("*l") local gr = io.open(minetest.get_worldpath().."/"..name.."_experience_grau", "r") local type13 = gr:read("*l") local ye = io.open(minetest.get_worldpath().."/"..name.."_experience_gelb", "r") local type16 = ye:read("*l") local ce = io.open(minetest.get_worldpath().."/"..name.."_experience_cyan", "r") local type23 = ce:read("*l") local type14 = player:get_inventory():get_stack("feld5",1):get_name() local type15 = player:get_inventory():get_stack("feld6",1):get_name() local type17 = player:get_inventory():get_stack("feld7",1):get_name() local type18 = player:get_inventory():get_stack("skinskey2",1):get_name() local type19 = player:get_inventory():get_stack("krit",1):get_name() local type20 = player:get_inventory():get_stack("dragon",1):get_name() local type21 = player:get_inventory():get_stack("tortoise",1):get_name() local type22 = player:get_inventory():get_stack("feld8",1):get_name() local type24 = player:get_inventory():get_stack("cookkey",1):get_name() local type25 = player:get_inventory():get_stack("pixkey",1):get_name() local type26 = player:get_inventory():get_stack("arm2",1):get_name() for i=1,8 do if player:get_inventory():get_stack("bag"..i,1):get_name() == "bags:trolley_admin" then type8 = type8+1 end if player:get_inventory():get_stack("kri",i):get_name() == "tutorial:legenden_kristall_"..i then type9 = type9+1 end end local g1 = player_inv:get_stack("gem", 1):get_name() local g2 = player_inv:get_stack("gem", 2):get_name() local g3 = player_inv:get_stack("gem", 3):get_name() local g4 = player_inv:get_stack("gem", 4):get_name() local g5 = player_inv:get_stack("gem", 5):get_name() local g11 = player_inv:get_stack("2gem", 1):get_name() local g12 = player_inv:get_stack("2gem", 2):get_name() local g13 = player_inv:get_stack("2gem", 3):get_name() local g14 = player_inv:get_stack("2gem", 4):get_name() local g15 = player_inv:get_stack("2gem", 5):get_name() local ar1 = player_inv:get_stack("armor", 1):get_name() local ar2 = player_inv:get_stack("armor", 2):get_name() local ar3 = player_inv:get_stack("armor", 3):get_name() local ar4 = player_inv:get_stack("armor", 4):get_name() local ar5 = player_inv:get_stack("armor", 5):get_name() local afaf = player_inv:get_stack("afaf", 1):get_count() local meme = player_inv:get_stack("meme", 1):get_count() local trtr = player_inv:get_stack("trtr", 1):get_count() local tata = player_inv:get_stack("tata", 1):get_count() if afaf == 71 then player_inv:set_stack("a35", 1,"tutorial:dirt") end if meme == 7 then player_inv:set_stack("a38", 1,"tutorial:dirt") end if trtr == 24 then player_inv:set_stack("a45", 1,"tutorial:dirt") end if tata == 6 then player_inv:set_stack("a47", 1,"tutorial:dirt") end if ar1 == "3d_armor:regnumhelmet" or ar1 == "3d_armor:regnumhelmet2" or ar1 == "3d_armor:regnumhelmet3" or ar1 == "3d_armor:regnumhelmet4" then player_inv:set_stack("a24", 1,"tutorial:dirt") end if ar2 == "3d_armor:regnumchestplate" or ar2 == "3d_armor:regnumchestplate2" or ar2 == "3d_armor:regnumchestplate3" or ar2 == "3d_armor:regnumchestplate4" then player_inv:set_stack("a25", 1,"tutorial:dirt") end if ar3 == "3d_armor:regnumleggings" or ar3 == "3d_armor:regnumleggings2" or ar3 == "3d_armor:regnumleggings3" or ar3 == "3d_armor:regnumleggings4" then player_inv:set_stack("a26", 1,"tutorial:dirt") end if ar4 == "3d_armor:regnumboots" or ar4 == "3d_armor:regnumboots2" or ar4 == "3d_armor:regnumboots3" or ar4 == "3d_armor:regnumboots4" then player_inv:set_stack("a27", 1,"tutorial:dirt") end if ar5 == "shields:regnumshield" or ar5 == "shields:regnumshield2" or ar5 == "shields:regnumshield3" or ar5 == "shields:regnumshield4" then player_inv:set_stack("a28", 1,"tutorial:dirt") end if g1 == "tutorial:magic_gem1" and g2 == "tutorial:magic_gem2" and g3 == "tutorial:magic_gem3" and g4 == "tutorial:magic_gem4" and g5 == "tutorial:magic_gem5" then if g11 == "tutorial:magic_gem1" and g12 == "tutorial:magic_gem2" and g13 == "tutorial:magic_gem3" and g14 == "tutorial:magic_gem4" and g15 == "tutorial:magic_gem5" then player_inv:set_stack("a23", 1,"tutorial:dirt") end end if g1 == "tutorial:magic_gem1" and g2 == "tutorial:magic_gem2" and g3 == "tutorial:magic_gem3" and g4 == "tutorial:magic_gem4" and g5 == "tutorial:magic_gem5" then player_inv:set_stack("a32", 1,"tutorial:dirt") end if player:get_inventory():contains_item("main", "tutorial:regnumbattleaxe1") or player:get_inventory():contains_item("main", "tutorial:regnumbattleaxe2") or player:get_inventory():contains_item("main", "tutorial:regnumbattleaxe3") then player_inv:set_stack("a1", 1,"tutorial:dirt") end if player:get_inventory():contains_item("main", "tutorial:legendstick9") then player_inv:set_stack("a48", 1,"tutorial:dirt") end if player:get_inventory():contains_item("main", "tutorial:wallplacer5_1") or player:get_inventory():contains_item("main", "tutorial:wallplacer5_2") or player:get_inventory():contains_item("main", "tutorial:wallplacer5_3") or player:get_inventory():contains_item("main", "tutorial:wallplacer5_4") or player:get_inventory():contains_item("main", "tutorial:wallplacer5_5") then player_inv:set_stack("a33", 1,"tutorial:dirt") end if player:get_inventory():contains_item("main", "technic:laser_mkS150") then player_inv:set_stack("a19", 1,"tutorial:dirt") end if player:get_inventory():contains_item("main", "tutorial:colorstick_broken") then player_inv:set_stack("a50", 1,"tutorial:dirt") end if player:get_inventory():contains_item("main", "tutorial:regnumgun1") or player:get_inventory():contains_item("main", "tutorial:regnumgun2") then player_inv:set_stack("a49", 1,"tutorial:dirt") end if player:get_inventory():contains_item("main", "technic:drill_mkS150") or player:get_inventory():contains_item("main", "technic:drill_mkS150_1") or player:get_inventory():contains_item("main", "technic:drill_mkS150_2") or player:get_inventory():contains_item("main", "technic:drill_mkS150_3") or player:get_inventory():contains_item("main", "technic:drill_mkS150_4") or player:get_inventory():contains_item("main", "technic:drill_mkS150_5")then player_inv:set_stack("a21", 1,"tutorial:dirt") end if type == "tutorial:bag_schluessel4" then player_inv:set_stack("a2", 1,"tutorial:dirt") end if type2 == "tutorial:armor_key" then player_inv:set_stack("a3", 1, "default:dirt") end if type3 == "tutorial:level_schluessel" then player_inv:set_stack("a4", 1, "default:dirt") end if type4 == "tutorial:craft_schluessel7" then player_inv:set_stack("a5", 1, "default:dirt") end if type5 == "tutorial:legenden_schluessel" then player_inv:set_stack("a6", 1, "default:dirt") end if type6 == "tutorial:regnum_key" then player_inv:set_stack("a7", 1, "default:dirt") end if type7 == "tutorial:regnum_key_pixeled" or type25 == "tutorial:regnum_key_pixeled" then player_inv:set_stack("a8", 1, "default:dirt") end if type8 == 8 then player_inv:set_stack("a9", 1, "default:dirt") end if type9 == 8 then player_inv:set_stack("a10", 1, "default:dirt") end if type14 == "tutorial:dragon_schluessel" then player_inv:set_stack("a22", 1, "default:dirt") end if type15 == "tutorial:fox_schluessel" then player_inv:set_stack("a31", 1, "default:dirt") end if type17 == "tutorial:tortoise_schluessel" then player_inv:set_stack("a36", 1, "default:dirt") end if type18 == "tutorial:knight_schluessel" then player_inv:set_stack("a37", 1, "default:dirt") end if type19 == "tutorial:crystal_schluessel" then player_inv:set_stack("a39", 1, "default:dirt") end if type20 == "tutorial:dragon_crystal" and type21 == "tutorial:dragon_crystal" then player_inv:set_stack("a40", 1, "default:dirt") end if type22 == "tutorial:golden_schluessel" then player_inv:set_stack("a41", 1, "default:dirt") end if type24 == "tutorial:cooking_schluessel4" then player_inv:set_stack("a43", 1, "default:dirt") end if type26 == "tutorial:protection_schluessel3" then player_inv:set_stack("a46", 1, "default:dirt") end if type7 == "tutorial:regnum_key_pixeled" and type25 == "tutorial:regnum_key_pixeled" then player_inv:set_stack("a44", 1, "default:dirt") end if tonumber(type10) > 11949 then player_inv:set_stack("a11", 1, "default:dirt") end if tonumber(type11) > 249 then player_inv:set_stack("a12", 1, "default:dirt") end if tonumber(type12) > 249 then player_inv:set_stack("a13", 1, "default:dirt") end if tonumber(type13) > 3199 then player_inv:set_stack("a14", 1, "default:dirt") end if tonumber(type16) > 599 then player_inv:set_stack("a34", 1, "default:dirt") end if tonumber(type23) > 899 then player_inv:set_stack("a42", 1, "default:dirt") end inventory_plus.set_inventory_formspec(player, (ach.get_formspec(player)..ach2.get_formspec(player))) end if fields.achc then local player_inv = player:get_inventory() player_inv:set_size("year", 4) if player:get_inventory():contains_item("main", "tutorial:trophy_year1") then player_inv:set_stack("year", 1,"tutorial:dirt") end if player:get_inventory():contains_item("main", "tutorial:trophy_year2") then player_inv:set_stack("year", 2,"tutorial:dirt") end if player:get_inventory():contains_item("main", "tutorial:trophy_year3") then player_inv:set_stack("year", 3,"tutorial:dirt") end if player:get_inventory():contains_item("main", "tutorial:trophy_year4") then player_inv:set_stack("year", 4,"tutorial:dirt") end inventory_plus.set_inventory_formspec(player, ach3.get_formspec(player)) end if fields.adem then local player_inv = player:get_inventory() player_inv:set_stack("de", 1,"tutorial:dirt 1") inventory_plus.set_inventory_formspec(player, kri.get_formspec(player)) end if fields.bdem then local player_inv = player:get_inventory() player_inv:set_stack("de", 1,"tutorial:dirt 2") inventory_plus.set_inventory_formspec(player, kri.get_formspec(player)) end if fields.cdem then local player_inv = player:get_inventory() player_inv:set_stack("de", 1,"tutorial:dirt 3") inventory_plus.set_inventory_formspec(player, kri.get_formspec(player)) end if fields.ddem then local player_inv = player:get_inventory() player_inv:set_stack("de", 1,"tutorial:dirt 4") inventory_plus.set_inventory_formspec(player, kri.get_formspec(player)) end if fields.edem then local player_inv = player:get_inventory() player_inv:set_stack("de", 1,"tutorial:dirt 5") inventory_plus.set_inventory_formspec(player, kri.get_formspec(player)) end if fields.fdem then local player_inv = player:get_inventory() player_inv:set_stack("de", 1,"tutorial:dirt 6") inventory_plus.set_inventory_formspec(player, kri.get_formspec(player)) end if fields.gdem then local player_inv = player:get_inventory() player_inv:set_stack("de", 1,"tutorial:dirt 7") inventory_plus.set_inventory_formspec(player, kri.get_formspec(player)) end if fields.hdem then local player_inv = player:get_inventory() player_inv:set_stack("de", 1,"tutorial:dirt 8") inventory_plus.set_inventory_formspec(player, kri.get_formspec(player)) end if fields.athu then local player_inv = player:get_inventory() player_inv:set_stack("td", 1,"tutorial:dirt 1") inventory_plus.set_inventory_formspec(player, kri.get_formspec(player)) end if fields.bthu then local player_inv = player:get_inventory() player_inv:set_stack("td", 1,"tutorial:dirt 2") inventory_plus.set_inventory_formspec(player, kri.get_formspec(player)) end if fields.cthu then local player_inv = player:get_inventory() player_inv:set_stack("td", 1,"tutorial:dirt 3") inventory_plus.set_inventory_formspec(player, kri.get_formspec(player)) end if fields.dthu then local player_inv = player:get_inventory() player_inv:set_stack("td", 1,"tutorial:dirt 4") inventory_plus.set_inventory_formspec(player, kri.get_formspec(player)) end if fields.ethu then local player_inv = player:get_inventory() player_inv:set_stack("td", 1,"tutorial:dirt 5") inventory_plus.set_inventory_formspec(player, kri.get_formspec(player)) end if fields.fthu then local player_inv = player:get_inventory() player_inv:set_stack("td", 1,"tutorial:dirt 6") inventory_plus.set_inventory_formspec(player, kri.get_formspec(player)) end if fields.gthu then local player_inv = player:get_inventory() player_inv:set_stack("td", 1,"tutorial:dirt 7") inventory_plus.set_inventory_formspec(player, kri.get_formspec(player)) end if fields.hthu then local player_inv = player:get_inventory() player_inv:set_stack("td", 1,"tutorial:dirt 8") inventory_plus.set_inventory_formspec(player, kri.get_formspec(player)) end if fields.athl then local player_inv = player:get_inventory() player_inv:set_stack("tl", 1,"tutorial:dirt 1") inventory_plus.set_inventory_formspec(player, kri.get_formspec(player)) end if fields.bthl then local player_inv = player:get_inventory() player_inv:set_stack("tl", 1,"tutorial:dirt 2") inventory_plus.set_inventory_formspec(player, kri.get_formspec(player)) end if fields.cthl then local player_inv = player:get_inventory() player_inv:set_stack("tl", 1,"tutorial:dirt 3") inventory_plus.set_inventory_formspec(player, kri.get_formspec(player)) end if fields.dthl then local player_inv = player:get_inventory() player_inv:set_stack("tl", 1,"tutorial:dirt 4") inventory_plus.set_inventory_formspec(player, kri.get_formspec(player)) end if fields.ethl then local player_inv = player:get_inventory() player_inv:set_stack("tl", 1,"tutorial:dirt 5") inventory_plus.set_inventory_formspec(player, kri.get_formspec(player)) end if fields.fthl then local player_inv = player:get_inventory() player_inv:set_stack("tl", 1,"tutorial:dirt 6") inventory_plus.set_inventory_formspec(player, kri.get_formspec(player)) end if fields.gthl then local player_inv = player:get_inventory() player_inv:set_stack("tl", 1,"tutorial:dirt 7") inventory_plus.set_inventory_formspec(player, kri.get_formspec(player)) end if fields.hthl then local player_inv = player:get_inventory() player_inv:set_stack("tl", 1,"tutorial:dirt 8") inventory_plus.set_inventory_formspec(player, kri.get_formspec(player)) end if fields.cre then local player_inv = player:get_inventory() local dl = player_inv:get_stack("de", 1):get_count() local tdl = player_inv:get_stack("td", 1):get_count() local tll = player_inv:get_stack("tl", 1):get_count() local time = 0 time = time+(dl*35) time = time+(tdl*15) time = time+(tll*10) player_inv:set_stack("t", 1, nil) inventory_plus.set_inventory_formspec(player, kri.get_formspec(player)) if player_inv:get_stack("krit", 1):get_name() == "tutorial:crystal_schluessel" then time = time/2 end print(time) minetest.after(time, function() if player == nil then return end local player_inv = player:get_inventory() player_inv:add_item("main","tutorial:legendball_"..tdl.."_"..tll.."_"..dl) player_inv:set_stack("t", 1, "default:dirt") if kri.get_formspec(player) == (player:get_inventory_formspec().."button[10,2;2,0.5;cre;create]") then inventory_plus.set_inventory_formspec(player, kri.get_formspec(player)) end end) end end) local crafting4 = {} crafting4.get_formspec = function(player, pos) if player == nil then return end local player_inv = player:get_inventory() player_inv:set_size("crvier4", 5) formspec = "size[8,11.3]" .."background[8,11.3;1,1;gui_formbg.png;true]" .."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" .."bgcolor[#080808BB;true]" .."button[0,0;2,0.5;cr;Back]" .."button[2,0;2,0.5;main;Main]" .."button[6,3.5;2,0.5;cra4;Craft]" .."list[current_player;main;0,7.25;8,1;]" .."label[2,1;you need 352 gold pixel]" .."label[2,2;you need 352 green pixel]" .."label[2,3;you need 1120 purple pixel]" .."label[2,4;you need 3696 red pixel]" .."label[2,5;you need 3696 blue pixel]" .."list[current_player;main;0,8.5;8,3;8]" .."list[current_player;crvier4;1,1;1,5;]" .."listring[current_player;main]" .."listring[current_player;crvier4]" return formspec end minetest.register_on_dignode(function(pos, node, player) if player == nil then return end local name = player:get_player_name() local hp = player:get_hp() local drops = node.name local x = math.random(1,50) local inv = player:get_inventory() if node.name == "tutorial:geschenk_death" then if x < 6 then minetest.get_player_by_name(name):set_hp(0) elseif x < 21 then if hp > 3 then minetest.get_player_by_name(name):set_hp(hp-4) else minetest.get_player_by_name(name):set_hp(0) end elseif x < 31 then if hp > 9 then minetest.get_player_by_name(name):set_hp(hp-10) else minetest.get_player_by_name(name):set_hp(0) end end end if node.name == "tutorial:geschenk_death_silber" then if x < 5 then minetest.get_player_by_name(name):set_hp(0) elseif x < 18 then if hp > 3 then minetest.get_player_by_name(name):set_hp(hp-4) else minetest.get_player_by_name(name):set_hp(0) end elseif x < 26 then if hp > 9 then minetest.get_player_by_name(name):set_hp(hp-10) else minetest.get_player_by_name(name):set_hp(0) end end end if node.name == "tutorial:geschenk_death_gold" then if x < 4 then minetest.get_player_by_name(name):set_hp(0) elseif x < 15 then if hp > 3 then minetest.get_player_by_name(name):set_hp(hp-4) else minetest.get_player_by_name(name):set_hp(0) end elseif x < 21 then if hp > 9 then minetest.get_player_by_name(name):set_hp(hp-10) else minetest.get_player_by_name(name):set_hp(0) end end end if node.name == "tutorial:geschenk_death_platin" then if x < 4 then minetest.get_player_by_name(name):set_hp(0) elseif x < 15 then if hp > 3 then minetest.get_player_by_name(name):set_hp(hp-4) else minetest.get_player_by_name(name):set_hp(0) end elseif x < 16 then if hp > 9 then minetest.get_player_by_name(name):set_hp(hp-10) else minetest.get_player_by_name(name):set_hp(0) end end end if node.name == "tutorial:geschenk_dragon" then local x = math.random(1,25) if x == 8 then inv:set_size("dgon", 1) local dgon = inv:get_stack("dgon", 1):get_count() if dgon == 0 and inv:room_for_item("main", "tutorial:dragon_schluessel") then inv:add_item("main", "tutorial:dragon_schluessel") inv:add_item("dgon", "default:dirt") end end end if node.name == "tutorial:geschenk_tortoise" then local x = math.random(1,25) if x == 8 then inv:set_size("ttoise", 1) local ttoise = inv:get_stack("ttoise", 1):get_count() if ttoise == 0 and inv:room_for_item("main", "tutorial:tortoise_schluessel") then inv:add_item("main", "tutorial:tortoise_schluessel") inv:add_item("ttoise", "default:dirt") end end end if node.name == "tutorial:geschenk_legend" then local x = math.random(10) if x == 8 then local y = math.random(8) inv:set_stack("kri", y,"tutorial:legenden_kristall_"..y) end end end) minetest.override_item("default:water_source", { groups = {water=3, liquid=3, puts_out_fire=1, cracky = 14}, drop = "default:water_source", drawtype = "liquid", diggable = true, alpha = 180, }) minetest.override_item("default:water_flowing", { groups = {water=3, liquid=3, puts_out_fire=1, cracky = 14}, drop = "default:water_source", drawtype = "flowingliquid", diggable = true, alpha = 180, }) minetest.override_item("default:lava_source", { groups = {lava=3, liquid=2, hot=3, igniter=1, cracky = 14}, drop = "default:lava_source", diggable = true, }) minetest.register_on_dignode(function(pos, node, player) local dig1 = {"default:stone_with_coal","default:stone_with_iron","default:stone_with_copper","default:stone_with_gold","default:stone_with_mese","default:stone_with_diamond","moreores:silver","moreores:mineral_tin","moreores:mineral_mithril","moreores:mineral_silver","technic:mineral_chromium","technic:mineral_zinc","technic:mineral_uranium","default:clay"} local dig2 = {"default:stone_with_coal","default:stone_with_iron","default:stone_with_copper","default:stone_with_gold","default:stone_with_mese","default:stone_with_diamond","moreores:silver","moreores:mineral_tin","moreores:mineral_mithril","moreores:mineral_silver","technic:mineral_chromium","technic:mineral_zinc","technic:mineral_uranium","tutorial:stone_with_white","tutorial:stone_with_black","tutorial:stone_with_uranium"} local dig3 = {"default:stone_with_coal","default:stone_with_iron","default:stone_with_copper","default:stone_with_gold","default:stone_with_mese","default:stone_with_diamond","moreores:silver","moreores:mineral_tin","moreores:mineral_mithril","moreores:mineral_silver","technic:mineral_chromium","technic:mineral_zinc","technic:mineral_uranium","tutorial:stone_with_white","tutorial:stone_with_black","tutorial:stone_with_uranium","gems:ruby_ore","gems:sapphire_ore","gems:amethyst_ore","gems:pearl_ore","gems:shadow_ore","gems:emerald_ore"} local dig4 = {"default:stone_with_coal","default:stone_with_iron","default:stone_with_copper","default:stone_with_gold","default:stone_with_mese","default:stone_with_diamond","moreores:silver","moreores:mineral_tin","moreores:mineral_mithril","moreores:mineral_silver","technic:mineral_chromium","technic:mineral_zinc","technic:mineral_uranium","tutorial:stone_with_white","tutorial:stone_with_black","tutorial:stone_with_uranium","gems:ruby_ore","gems:sapphire_ore","gems:amethyst_ore","gems:pearl_ore","gems:shadow_ore","gems:emerald_ore","tutorial:stone_with_admin","default:clay"} local dig5 = {"default:stone_with_coal","default:stone_with_iron","default:stone_with_copper","default:stone_with_gold","default:stone_with_mese","default:stone_with_diamond","moreores:silver","moreores:mineral_tin","moreores:mineral_mithril","moreores:mineral_silver","technic:mineral_chromium","technic:mineral_zinc","technic:mineral_uranium","tutorial:stone_with_white","tutorial:stone_with_black","tutorial:stone_with_uranium","gems:ruby_ore","gems:sapphire_ore","gems:amethyst_ore","gems:pearl_ore","gems:shadow_ore","gems:emerald_ore","tutorial:stone_with_admin","tutorial:stone_with_titan"} local dig6 = {"default:stone_with_coal","default:stone_with_iron","default:stone_with_copper","default:stone_with_gold","default:stone_with_mese","default:stone_with_diamond","moreores:silver","moreores:mineral_tin","moreores:mineral_mithril","moreores:mineral_silver","technic:mineral_chromium","technic:mineral_zinc","technic:mineral_uranium","tutorial:stone_with_white","tutorial:stone_with_black","tutorial:stone_with_uranium","gems:ruby_ore","gems:sapphire_ore","gems:amethyst_ore","gems:pearl_ore","gems:shadow_ore","gems:emerald_ore","tutorial:stone_with_admin","tutorial:stone_with_titan","tutorial:stone_with_rot","tutorial:stone_with_blau"} local dig7 = {"default:stone_with_coal","default:stone_with_iron","default:stone_with_copper","default:stone_with_gold","default:stone_with_mese","default:stone_with_diamond","moreores:silver","moreores:mineral_tin","moreores:mineral_mithril","moreores:mineral_silver","technic:mineral_chromium","technic:mineral_zinc","technic:mineral_uranium","tutorial:stone_with_white","tutorial:stone_with_black","tutorial:stone_with_uranium","gems:ruby_ore","gems:sapphire_ore","gems:amethyst_ore","gems:pearl_ore","gems:shadow_ore","gems:emerald_ore","tutorial:stone_with_admin","tutorial:stone_with_titan","tutorial:stone_with_rot","tutorial:stone_with_blau","default:lava_source","default:water_source"} local dig8 = {"default:cobble","default:stone","default:dirt","default:sand","default:desert_sand","default:desert_stone","default:dirt_with_grass","default:gravel","default:clay","default:cobble","default:mossycobble","default:dirt_with_snow","default:dirt_with_rainforest_litter","default:grass_3","default:dry_grass_3","default:grass_4","default:dry_grass_4"} local name, tool, drops, i, drop, drop_name if player == nil then return end local inv = player:get_inventory() tool = player:get_wielded_item():get_name() if tool == "tutorial:legendenbattleaxe1" then drops = node.name for _,node_name in ipairs(dig1) do if drops == node_name then droping = minetest.get_node_drops(node.name) for _, itemname in ipairs(droping) do inv:add_item("main", itemname) end end end end if tool == "tutorial:legendenbattleaxe2" then drops = node.name for _,node_name in ipairs(dig2) do if drops == node_name then droping = minetest.get_node_drops(node.name) for _, itemname in ipairs(droping) do inv:add_item("main", itemname) end end end end if tool == "tutorial:legendenbattleaxe3" then drops = node.name for _,node_name in ipairs(dig3) do if drops == node_name then droping = minetest.get_node_drops(node.name) for _, itemname in ipairs(droping) do inv:add_item("main", itemname) end end end end if tool == "tutorial:legendenbattleaxe4" then drops = node.name for _,node_name in ipairs(dig4) do if drops == node_name then droping = minetest.get_node_drops(node.name) for _, itemname in ipairs(droping) do inv:add_item("main", itemname) end end end end if tool == "tutorial:legendenbattleaxe5" then drops = node.name for _,node_name in ipairs(dig5) do if drops == node_name then droping = minetest.get_node_drops(node.name) for _, itemname in ipairs(droping) do inv:add_item("main", itemname) end end end end if tool == "tutorial:legendenbattleaxe6" then drops = node.name for _,node_name in ipairs(dig6) do if drops == node_name then droping = minetest.get_node_drops(node.name) for _, itemname in ipairs(droping) do inv:add_item("main", itemname) end end end end if tool == "tutorial:superlegendenbattleaxe1" or tool == "tutorial:superlegendenbattleaxe2" then drops = node.name for _,node_name in ipairs(dig7) do if drops == node_name then droping = minetest.get_node_drops(node.name) for _, itemname in ipairs(droping) do inv:add_item("main", itemname) end end end end if tool == "tutorial:regnumbattleaxe1" or tool == "tutorial:regnumbattleaxe2" or tool == "tutorial:regnumbattleaxe3" then drops = node.name for _,node_name in ipairs(dig7) do if drops == node_name then droping = minetest.get_node_drops(node.name) for _, itemname in ipairs(droping) do inv:add_item("main", itemname) end end end for _,node_name in ipairs(dig8) do if drops == node_name then droping = minetest.get_node_drops(node.name) for _, itemname in ipairs(droping) do inv:add_item("main", itemname) end end end if drops == "default:grass_5" or drops == "default:dry_grass_5" then droping = minetest.get_node_drops(node.name) for _, itemname in ipairs(droping) do inv:add_item("main", itemname) inv:add_item("main", itemname) end end end end) local old_entities = {"mobs:zombie", "mobs:grass_monster", "mobs:geist", "mobs:tree_monster", "mobs:spider", "mobs:dungeon_master", "mobs:lava_flan", "mobs:mese_monster", "mobs:oerkki","mobs:rat","mobs_crocs:crocodile_swim","mobs:cow","mobs:chicken","mobs:pumba","mobs:sheep_white","mobs:kitten","","spidermob:spider"} local old_nodes = {} for _,node_name in ipairs(old_nodes) do minetest.register_node(":"..node_name, { groups = {old=1}, }) end minetest.register_abm({ nodenames = {"group:old"}, interval = 1, chance = 1, action = function(pos, node) minetest.env:remove_node(pos) end, }) for _,entity_name in ipairs(old_entities) do minetest.register_entity(":"..entity_name, { on_activate = function(self, staticdata) self.object:remove() end, }) end local xp_gui = {} local xp_gru = {} local xp_r_b = {} local xp_gra = {} local xp_gel = {} local xp_cya = {} local crafting = {} local crafting3 = {} local crafting4 = {} local cr = {} crafting4.get_formspec = function(player, pos) if player == nil then return end local player_inv = player:get_inventory() player_inv:set_size("crvier4", 5) formspec = "size[8,11.3]" .."background[8,11.3;1,1;gui_formbg.png;true]" .."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" .."bgcolor[#080808BB;true]" .."button[0,0;2,0.5;cr;Back]" .."button[2,0;2,0.5;main;Main]" .."button[6,3.5;2,0.5;cra4;Craft]" .."list[current_player;main;0,7.25;8,1;]" .."label[2,1;you need 352 gold pixel]" .."label[2,2;you need 352 green pixel]" .."label[2,3;you need 1120 purple pixel]" .."label[2,4;you need 3696 red pixel]" .."label[2,5;you need 3696 blue pixel]" .."list[current_player;main;0,8.5;8,3;8]" .."list[current_player;crvier4;1,1;1,5;]" .."listring[current_player;main]" .."listring[current_player;crvier4]" return formspec end crafting3.get_formspec = function(player, pos) if player == nil then return end local player_inv = player:get_inventory() player_inv:set_size("crvier3", 25) formspec = "size[8,10.3]" .."background[8,11.3;1,1;gui_formbg.png;true]" .."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" .."bgcolor[#080808BB;true]" .."button[0,0;2,0.5;cr;Back]" .."button[2,0;2,0.5;main;Main]" .."button[6,2;2,0.5;cra3;Craft (1)]" .."button[6,3;2,0.5;cra310;Craft (10)]" .."button[6,4;2,0.5;cra399;Craft (99)]" .."list[current_player;main;0,6.25;8,1;]" .."list[current_player;main;0,7.5;8,3;8]" .."list[current_player;crvier3;1,1;5,5;]" .."listring[current_player;main]" .."listring[current_player;crvier3]" return formspec end crafting.get_formspec = function(player, pos) if player == nil then return end local player_inv = player:get_inventory() player_inv:set_size("crvier", 16) formspec = "size[8,9.3]" .."background[8,9.3;1,1;gui_formbg.png;true]" .."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" .."bgcolor[#080808BB;true]" .."button[0,0;2,0.5;cr;Back]" .."button[2,0;2,0.5;main;Main]" .."button[5,1.5;2,0.5;cra;Craft (1)]" .."button[5,2.5;2,0.5;cra10;Craft (10)]" .."button[5,3.5;2,0.5;cra99;Craft (99)]" .."list[current_player;main;0,5.25;8,1;]" .."list[current_player;main;0,6.5;8,3;8]" .."list[current_player;crvier;1,1;4,4;]" .."listring[current_player;main]" .."listring[current_player;crvier]" return formspec end cr.get_formspec = function(player,pos) if player == nil then return end local player_inv = player:get_inventory() player_inv:set_size("feld", 1) player_inv:set_size("feld3", 1) player_inv:set_size("feld4", 1) player_inv:set_size("feld5", 1) player_inv:set_size("feld6", 1) player_inv:set_size("feld7", 1) player_inv:set_size("feld8", 1) local type = player:get_inventory():get_stack("feld",1):get_name() local type3 = player:get_inventory():get_stack("feld3",1):get_name() local type4 = player:get_inventory():get_stack("feld4",1):get_name() local type5 = player:get_inventory():get_stack("feld5",1):get_name() local type6 = player:get_inventory():get_stack("feld6",1):get_name() local type7 = player:get_inventory():get_stack("feld7",1):get_name() local type8 = player:get_inventory():get_stack("feld8",1):get_name() if type == "tutorial:craft_schluessel7" then image = "crafting" else image = "cr" end if type3 == "tutorial:legenden_schluessel" then image3 = "crafting3" else image3 = "cr" end if type4 == "tutorial:regnum_key" then image4 = "crafting4" else image4 = "cr" end if type5 == "tutorial:dragon_schluessel" then image5 = "crafting5" else image5 = "cr" end if type6 == "tutorial:fox_schluessel" then image6 = "crafting6" else image6 = "cr" end if type7 == "tutorial:tortoise_schluessel" then image7 = "crafting7" else image7 = "cr" end if type8 == "tutorial:golden_schluessel" then image8 = "crafting8" else image8 = "cr" end formspec = "size[14,8.55]" .."background[14,8.55;1,1;gui_formbg.png;true]" .."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" .."bgcolor[#080808BB;true]" .."button[0,0;2,0.5;inven;Back]" .."button[2,0;2,0.5;main;Main]" .."button[0,2.5;2,0.5;"..image..";4x4 craft]" .."button[2,2.5;2,0.5;"..image3..";5x5 craft]" .."button[4,2.5;2,0.5;"..image4..";Regnum craft]" .."button[6,2.5;2,0.5;"..image5..";Gem craft]" .."button[8,2.5;2,0.5;"..image6..";Cooking]" .."button[10,2.5;2,0.5;"..image7..";Medallion craft]" .."button[12,2.5;2,0.5;"..image8..";Crystal craft]" .."button[3,3.5;2,0.5;dna;DNA craft]" .."button[5,3.5;2,0.5;mine;Mining craft]" .."button[7,3.5;2,0.5;troph;Trophy craft]" .."button[9,3.5;2,0.5;backward;Backward craft]" .."label[0.5,1.8;Craftkey]" .."label[2.4,1.8;Legendkey]" .."label[4.35,1.8;Regnumkey]" .."label[6.35,1.8;Dragonkey]" .."label[8.5,1.8;Foxkey]" .."label[10.4,1.8;Tortoisekey]" .."label[12.4,1.8;Goldenkey]" .."list[current_player;feld;0.5,1;1,1;]" .."list[current_player;feld3;2.5,1;1,1;]" .."list[current_player;feld4;4.5,1;1,1;]" .."list[current_player;feld5;6.5,1;1,1;]" .."list[current_player;feld6;8.5,1;1,1;]" .."list[current_player;feld7;10.5,1;1,1;]" .."list[current_player;feld8;12.5,1;1,1;]" .."list[current_player;main;3,4.5;8,1;]" .."list[current_player;main;3,5.75;8,3;8]" return formspec end xp_gra.get_formspec = function(player) formspec = "size[6.2,5.95]button[0,0;2,0.5;xp_gui;Back]" .."background[6.2,5.95;1,1;gui_formbg.png;true]" .."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" .."bgcolor[#080808BB;true]" .."button[2.5,0;2,0.5;main;Main]" .."textlist[0,1;6,5;xp_gra;Lv.1 = 5xp,Lv.2 = 10xp,Lv.3 = 15xp,Lv.4 = 20xp,Lv.5 = 25xp,Lv.6 = 30xp,Lv.7 = 35xp,Lv.8 = 40xp,Lv.9 = 45xp,Lv.10 = 50xp,Lv.11 = 60xp,Lv.12 = 70xp,Lv.13 = 80xp,Lv.14 = 90xp,Lv.15 = 100xp,Lv.16 = 110xp,Lv.17 = 120xp,Lv.18 = 130xp,Lv.19 = 140xp,Lv.20 = 150xp,Lv.21 = 165xp,Lv.22 = 180xp,Lv.23 = 195xp,Lv.24 = 210xp,Lv.25 = 225xp,Lv.26 = 240xp,Lv.27 = 255xp,Lv.28 = 270xp,Lv.29 = 285xp,Lv.30 = 300xp,Lv.31 = 320xp,Lv.32 = 340xp,Lv.33 = 360xp,Lv.34 = 380xp,Lv.35 = 400xp,Lv.36 = 420xp,Lv.37 = 440xp,Lv.38 = 460xp,Lv.39 = 480xp,Lv.40 = 500xp,Lv.41 = 525xp,Lv.42 = 550xp,Lv.43 = 575xp,Lv.44 = 600xp,Lv.45 = 625xp,Lv.46 = 650xp,Lv.47 = 675xp,Lv.48 = 700xp,Lv.49 = 725xp,Lv.50 = 750xp,Lv.51 = 780xp,Lv.52 = 810xp,Lv.53 = 840xp,Lv.54 = 870xp,Lv.55 = 900xp,Lv.56 = 930xp,Lv.57 = 960xp,Lv.58 = 990xp,Lv.59 = 1020xp,Lv.60 = 1050xp,Lv.61 = 1085xp,Lv.62 = 1120xp,Lv.63 = 1155xp,Lv.64 = 1190xp,Lv.65 = 1225xp,Lv.66 = 1260xp,Lv.67 = 1295xp,Lv.68 = 1330xp,Lv.69 = 1365xp,Lv.70 = 1400xp,Lv.71 = 1440xp,Lv.72 = 1480xp,Lv.73 = 1520xp,Lv.74 = 1560xp,Lv.75 = 1600xp,Lv.76 = 1640xp,Lv.77 = 1680xp,Lv.78 = 1720xp,Lv.79 = 1760xp,Lv.80 = 1800xp,Lv.81 = 1845xp,Lv.82 = 1890xp,Lv.83 = 1935xp,Lv.84 = 1980xp,Lv.85 = 2025xp,Lv.86 = 2070xp,Lv.87 = 2115xp,Lv.88 = 2160xp,Lv.89 = 2205xp,Lv.90 = 2250xp,Lv.91 = 2300xp,Lv.92 = 2350xp,Lv.93 = 2400xp,Lv.94 = 2450xp,Lv.95 = 2500xp,Lv.96 = 2550xp,Lv.97 = 2600xp,Lv.98 = 2650xp,Lv.99 = 2700xp,Lv.100 = 2750xp,Lv.MAX = 3200xp]" return formspec end xp_r_b.get_formspec = function(player) formspec = "size[6.2,5.95]button[0,0;2,0.5;xp_gui;Back]" .."background[6.2,5.95;1,1;gui_formbg.png;true]" .."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" .."bgcolor[#080808BB;true]" .."button[2.5,0;2,0.5;main;Main]" .."textlist[0,1;6,5;xp_r_b;Lv.1 = 1xp,Lv.2 = 3xp,Lv.3 = 6xp,Lv.4 = 10xp,Lv.5 = 15xp,Lv.6 = 21xp,Lv.7 = 28xp,Lv.8 = 36xp,Lv.9 = 45xp,Lv.10 = 55xp,Lv.11 = 66xp,Lv.12 = 78xp,Lv.13 = 91xp,Lv.14 = 105xp,Lv.15 = 120xp,Lv.16 = 136xp,Lv.17 = 153xp,Lv.18 = 171xp,Lv.19 = 190xp,Lv.20 = 210xp,Lv.MAX = 250xp]" return formspec end xp_gru.get_formspec = function(player) formspec = "size[6.2,5.95]button[0,0;2,0.5;xp_gui;Back]" .."background[6.2,5.95;1,1;gui_formbg.png;true]" .."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" .."bgcolor[#080808BB;true]" .."button[2.5,0;2,0.5;main;Main]" .."textlist[0,1;6,5;xp_gru;Lv.1 = 10xp,Lv.2 = 20xp,Lv.3 = 30xp,Lv.4 = 40xp,Lv.5 = 50xp,Lv.6 = 70xp,Lv.7 = 90xp,Lv.8 = 110xp,Lv.9 = 130xp,Lv.10 = 150xp,Lv.11 = 180xp,Lv.12 = 210xp,Lv.13 = 240xp,Lv.14 = 270xp,Lv.15 = 300xp,Lv.16 = 340xp,Lv.17 = 380xp,Lv.18 = 420xp,Lv.19 = 460xp,Lv.20 = 500xp,Lv.21 = 550xp,Lv.22 = 600xp,Lv.23 = 650xp,Lv.24 = 700xp,Lv.25 = 750xp,Lv.26 = 810xp,Lv.27 = 870xp,Lv.28 = 930xp,Lv.29 = 990xp,Lv.30 = 1050xp,Lv.31 = 1120xp,Lv.32 = 1190xp,Lv.33 = 1260xp,Lv.34 = 1330xp,Lv.35 = 1400xp,Lv.36 = 1480xp,Lv.37 = 1560xp,Lv.38 = 1640xp,Lv.39 = 1720xp,Lv.40 = 1800xp,Lv.41 = 1890xp,Lv.42 = 1980xp,Lv.43 = 2070xp,Lv.44 = 2160xp,Lv.45 = 2250xp,Lv.46 = 2350xp,Lv.47 = 2450xp,Lv.48 = 2550xp,Lv.49 = 2650xp,Lv.50 = 2750xp,Lv.51 = 2860xp,Lv.52 = 2970xp,Lv.53 = 3080xp,Lv.54 = 3190xp,Lv.55 = 3300xp,Lv.56 = 3420xp,Lv.57 = 3540xp,Lv.58 = 3660xp,Lv.59 = 3780xp,Lv.60 = 3900xp,Lv.61 = 4030xp,Lv.62 = 4160xp,Lv.63 = 4290xp,Lv.64 = 4420xp,Lv.65 = 4550xp,Lv.66 = 4690xp,Lv.67 = 4830xp,Lv.68 = 4970xp,Lv.69 = 5110xp,Lv.70 = 5250xp,Lv.71 = 5400xp,Lv.72 = 5550xp,Lv.73 = 5700xp,Lv.74 = 5850xp,Lv.75 = 6000xp,Lv.76 = 6160xp,Lv.77 = 6320xp,Lv.78 = 6480xp,Lv.79 = 6640xp,Lv.80 = 6800xp,Lv.81 = 6970xp,Lv.82 = 7140xp,Lv.83 = 7310xp,Lv.84 = 7480xp,Lv.85 = 7650xp,Lv.86 = 7830xp,Lv.87 = 8010xp,Lv.88 = 8190xp,Lv.89 = 8370xp,Lv.90 = 8550xp,Lv.91 = 8740xp,Lv.92 = 8930xp,Lv.93 = 9120xp,Lv.94 = 9310xp,Lv.95 = 9500xp,Lv.96 = 9700xp,Lv.97 = 9900xp,Lv.98 = 10100xp,Lv.99 = 10300xp,Lv.100 = 10500xp,Lv.MAX = 11950xp]" return formspec end xp_gel.get_formspec = function(player) formspec = "size[6.2,5.95]button[0,0;2,0.5;xp_gui;Back]" .."background[6.2,5.95;1,1;gui_formbg.png;true]" .."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" .."bgcolor[#080808BB;true]" .."button[2.5,0;2,0.5;main;Main]" .."textlist[0,1;6,5;xp_gel;Lv.1 = 1xp,Lv.2 = 2xp,Lv.3 = 3xp,Lv.4 = 4xp,Lv.5 = 5xp,Lv.6 = 6xp,Lv.7 = 7xp,Lv.8 = 8xp,Lv.9 = 9xp,Lv.10 = 10xp,Lv.11 = 12xp,Lv.12 = 14xp,Lv.13 = 16xp,Lv.14 = 18xp,Lv.15 = 20xp,Lv.16 = 22xp,Lv.17 = 24xp,Lv.18 = 26xp,Lv.19 = 28xp,Lv.20 = 30xp,Lv.21 = 33xp,Lv.22 = 36xp,Lv.23 = 39xp,Lv.24 = 42xp,Lv.25 = 45xp,Lv.26 = 48xp,Lv.27 = 51xp,Lv.28 = 54xp,Lv.29 = 57xp,Lv.30 = 60xp,Lv.31 = 64xp,Lv.32 = 68xp,Lv.33 = 72xp,Lv.34 = 76xp,Lv.35 = 80xp,Lv.36 = 84xp,Lv.37 = 88xp,Lv.38 = 92xp,Lv.39 = 96xp,Lv.40 = 100xp,Lv.41 = 105xp,Lv.42 = 110xp,Lv.43 = 115xp,Lv.44 = 120xp,Lv.45 = 125xp,Lv.46 = 130xp,Lv.47 = 135xp,Lv.48 = 140xp,Lv.49 = 145xp,Lv.50 = 150xp,Lv.51 = 156xp,Lv.52 = 162xp,Lv.53 = 168xp,Lv.54 = 174xp,Lv.55 = 180xp,Lv.56 = 186xp,Lv.57 = 192xp,Lv.58 = 198xp,Lv.59 = 204xp,Lv.60 = 210xp,Lv.61 = 217xp,Lv.62 = 224xp,Lv.63 = 231xp,Lv.64 = 238xp,Lv.65 = 245xp,Lv.66 = 252xp,Lv.67 = 259xp,Lv.68 = 266xp,Lv.69 = 273xp,Lv.70 = 280xp,Lv.71 = 288xp,Lv.72 = 296xp,Lv.73 = 304xp,Lv.74 = 312xp,Lv.75 = 320xp,Lv.76 = 328xp,Lv.77 = 336xp,Lv.78 = 344xp,Lv.79 = 352xp,Lv.80 = 360xp,Lv.81 = 369xp,Lv.82 = 378xp,Lv.83 = 387xp,Lv.84 = 396xp,Lv.85 = 405xp,Lv.86 = 414xp,Lv.87 = 423xp,Lv.88 = 432xp,Lv.89 = 441xp,Lv.90 = 450xp,Lv.91 = 460xp,Lv.92 = 470xp,Lv.93 = 480xp,Lv.94 = 490xp,Lv.95 = 500xp,Lv.96 = 510xp,Lv.97 = 520xp,Lv.98 = 530xp,Lv.99 = 540xp,Lv.100 = 550xp,Lv.MAX = 600xp]" return formspec end xp_cya.get_formspec = function(player) formspec = "size[6.2,5.95]button[0,0;2,0.5;xp_gui;Back]" .."background[6.2,5.95;1,1;gui_formbg.png;true]" .."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" .."bgcolor[#080808BB;true]" .."button[2.5,0;2,0.5;main;Main]" .."textlist[0,1;6,5;xp_cya;Lv.1 = 1xp,Lv.2 = 4xp,Lv.3 = 9xp,Lv.4 = 16xp,Lv.5 = 25xp,Lv.6 = 36xp,Lv.7 = 49xp,Lv.8 = 64xp,Lv.9 = 81xp,Lv.10 = 100xp,Lv.11 = 121xp,Lv.12 = 144xp,Lv.13 = 169xp,Lv.14 = 196xp,Lv.15 = 225xp,Lv.16 = 256xp,Lv.17 = 289xp,Lv.18 = 324xp,Lv.19 = 361xp,Lv.20 = 400xp,Lv.21 = 441xp,Lv.22 = 484xp,Lv.23 = 529xp,Lv.24 = 576xp,Lv.25 = 625xp,Lv.MAX = 900xp]" return formspec end xp_gui.get_formspec = function(player) if player == nil then return end local name = player:get_player_name() local player_inv = player:get_inventory() local xp_gruen_o = io.open(minetest.get_worldpath().."/"..name.."_experience", "r") local xp_gruen = xp_gruen_o:read("*l") local xp_rot_o = io.open(minetest.get_worldpath().."/"..name.."_experience_rot", "r") local xp_rot = xp_rot_o:read("*l") local xp_blau_o = io.open(minetest.get_worldpath().."/"..name.."_experience_blau", "r") local xp_blau = xp_blau_o:read("*l") local xp_grau_o = io.open(minetest.get_worldpath().."/"..name.."_experience_grau", "r") local xp_grau = xp_grau_o:read("*l") local xp_gelb_o = io.open(minetest.get_worldpath().."/"..name.."_experience_gelb", "r") local xp_gelb = xp_gelb_o:read("*l") local xp_cyan_o = io.open(minetest.get_worldpath().."/"..name.."_experience_cyan", "r") local xp_cyan = xp_cyan_o:read("*l") player_inv:set_size("feld2", 1) local type = player:get_inventory():get_stack("feld2",1):get_name() if type == "tutorial:level_schluessel" then image1 = "xp_gru" image2 = "xp_r_b" image3 = "xp_gra" image4 = "xp_gel" image5 = "xp_cya" else image1 = "xp_gui" image2 = "xp_gui" image3 = "xp_gui" image4 = "xp_gui" image5 = "xp_gui" end formspec = "size[8,8.3]button[0,0;2,0.5;inven;Back]" .."background[8,8.3;1,1;gui_formbg.png;true]" .."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" .."bgcolor[#080808BB;true]" .."button[2,0;2,0.5;main;Main]" .."label[0,1;Xp green (Part1) : "..xp_gruen.."xp]" .."label[0,1.4;Xp red (Part2) : "..xp_rot.."xp]" .."label[0,1.8;Xp blue (Part2) : "..xp_blau.."xp]" .."label[0,2.2;Xp gray (Part3) : "..xp_grau.."xp]" .."label[0,2.6;Xp yellow (Part4) : "..xp_gelb.."xp]" .."label[0,3;Xp cyan (Part5) : "..xp_cyan.."xp]" .."list[current_player;main;0,4.25;8,1;]" .."list[current_player;main;0,5.5;8,3;8]" .."list[current_player;feld2;5,0;1,1;]" .."label[5.1,0.9;Levelkey]" .."button[3.5,1.5;2.0,0.2;"..image1..";Xp green you need]" .."button[3.5,2.2;2.0,0.2;"..image2..";Xp red/blue you need]" .."button[5.5,1.5;2.0,0.2;"..image3..";Xp gray you need]" .."button[5.5,2.2;2.0,0.2;"..image4..";Xp yellow you need]" .."button[4.5,2.9;2.0,0.2;"..image5..";Xp cyan you need]" .."listring[current_player;feld2]" .."listring[current_player;main]" return formspec end minetest.register_on_player_receive_fields(function(player, formname, fields) if player == nil then return end if fields.xp_gui then inventory_plus.set_inventory_formspec(player, xp_gui.get_formspec(player)) end if fields.craft10 then local item_name = "" for i=1,10 do local player_inv = player:get_inventory() local crafted = nil local table_dec = nil local player_inv = player:get_inventory() local tablelist = player_inv:get_list("craft") if tablelist then crafted,table_dec = minetest.get_craft_result({method = "normal", width = 3, items = tablelist}) end if item_name == "" or item_name == crafted.item:get_name() then item_name = crafted.item:get_name() local k = 0 if player_inv:room_for_item("main", crafted.item) == true then k = 1 end if crafted.item:get_name() == "" then k = 0 end local kk = nil if not kk == ture then k = 0 end if k == 1 then player_inv:add_item("main", crafted.item) player_inv:set_list("craft", table_dec.items) end end end inventory_plus.set_inventory_formspec(player, sfinv.get_formspec(player, sfinv.get_or_create_context(player))) end if fields.craft99 then local item_name = "" for i=1,99 do local player_inv = player:get_inventory() local crafted = nil local table_dec = nil local player_inv = player:get_inventory() local tablelist = player_inv:get_list("craft") if tablelist then crafted,table_dec = minetest.get_craft_result({method = "normal", width = 3, items = tablelist}) end if item_name == "" or item_name == crafted.item:get_name() then item_name = crafted.item:get_name() local k = 0 if player_inv:room_for_item("main", crafted.item) == true then k = 1 end if crafted.item:get_name() == "" then k = 0 end local kk = nil if not kk == ture then k = 0 end if k == 1 then player_inv:add_item("main", crafted.item) player_inv:set_list("craft", table_dec.items) end end end inventory_plus.set_inventory_formspec(player, sfinv.get_formspec(player, sfinv.get_or_create_context(player))) end if fields.cra then local player_inv = player:get_inventory() local crafted = nil local table_dec = nil local player_inv = player:get_inventory() local tablelist = player_inv:get_list("crvier") if tablelist then crafted,table_dec = minetest.get_craft_result({method = "normal", width = 4, items = tablelist}) end local k = 0 if player_inv:room_for_item("main", crafted.item) == true then k = 1 end if crafted.item:get_name() == "" then k = 0 end local kk = nil if not kk == ture then k = 0 end if k == 1 then player_inv:add_item("main", crafted.item) player_inv:set_list("crvier", table_dec.items) end inventory_plus.set_inventory_formspec(player, crafting.get_formspec(player)) end if fields.cra10 then local item_name = "" for i=1,10 do local player_inv = player:get_inventory() local crafted = nil local table_dec = nil local player_inv = player:get_inventory() local tablelist = player_inv:get_list("crvier") if tablelist then crafted,table_dec = minetest.get_craft_result({method = "normal", width = 4, items = tablelist}) end if item_name == "" or item_name == crafted.item:get_name() then item_name = crafted.item:get_name() local k = 0 if player_inv:room_for_item("main", crafted.item) == true then k = 1 end if crafted.item:get_name() == "" then k = 0 end local kk = nil if not kk == ture then k = 0 end if k == 1 then player_inv:add_item("main", crafted.item) player_inv:set_list("crvier", table_dec.items) end end inventory_plus.set_inventory_formspec(player, crafting.get_formspec(player)) end end if fields.cra99 then local item_name = "" for i=1,99 do local player_inv = player:get_inventory() local crafted = nil local table_dec = nil local player_inv = player:get_inventory() local tablelist = player_inv:get_list("crvier") if tablelist then crafted,table_dec = minetest.get_craft_result({method = "normal", width = 4, items = tablelist}) end if item_name == "" or item_name == crafted.item:get_name() then item_name = crafted.item:get_name() local k = 0 if player_inv:room_for_item("main", crafted.item) == true then k = 1 end if crafted.item:get_name() == "" then k = 0 end local kk = nil if not kk == ture then k = 0 end if k == 1 then player_inv:add_item("main", crafted.item) player_inv:set_list("crvier", table_dec.items) end end inventory_plus.set_inventory_formspec(player, crafting.get_formspec(player)) end end if fields.cra3 then local player_inv = player:get_inventory() local crafted = nil local table_dec = nil local player_inv = player:get_inventory() local tablelist = player_inv:get_list("crvier3") if tablelist then crafted,table_dec = minetest.get_craft_result({method = "normal", width = 5, items = tablelist}) end local k = 0 if player_inv:room_for_item("main", crafted.item) == true then k = 1 end if crafted.item:get_name() == "" then k = 0 end if k == 1 then player_inv:add_item("main", crafted.item) player_inv:set_list("crvier3", table_dec.items) end inventory_plus.set_inventory_formspec(player, crafting3.get_formspec(player)) end if fields.cra310 then local item_name = "" for i=1,10 do local player_inv = player:get_inventory() local crafted = nil local table_dec = nil local player_inv = player:get_inventory() local tablelist = player_inv:get_list("crvier3") if tablelist then crafted,table_dec = minetest.get_craft_result({method = "normal", width = 5, items = tablelist}) end if item_name == "" or item_name == crafted.item:get_name() then item_name = crafted.item:get_name() local k = 0 if player_inv:room_for_item("main", crafted.item) == true then k = 1 end if crafted.item:get_name() == "" then k = 0 end if k == 1 then player_inv:add_item("main", crafted.item) player_inv:set_list("crvier3", table_dec.items) end end inventory_plus.set_inventory_formspec(player, crafting3.get_formspec(player)) end end if fields.cra399 then local item_name = "" for i=1,99 do local player_inv = player:get_inventory() local crafted = nil local table_dec = nil local player_inv = player:get_inventory() local tablelist = player_inv:get_list("crvier3") if tablelist then crafted,table_dec = minetest.get_craft_result({method = "normal", width = 5, items = tablelist}) end if item_name == "" or item_name == crafted.item:get_name() then item_name = crafted.item:get_name() local k = 0 if player_inv:room_for_item("main", crafted.item) == true then k = 1 end if crafted.item:get_name() == "" then k = 0 end if k == 1 then player_inv:add_item("main", crafted.item) player_inv:set_list("crvier3", table_dec.items) end end inventory_plus.set_inventory_formspec(player, crafting3.get_formspec(player)) end end if fields.cra4 then local player_inv = player:get_inventory() local crafted = nil local table_dec = nil local player_inv = player:get_inventory() local k = 1 local x1 = player_inv:get_stack("crvier4", 1):get_name() local x2 = player_inv:get_stack("crvier4", 2):get_name() local x3 = player_inv:get_stack("crvier4", 3):get_name() local x4 = player_inv:get_stack("crvier4", 4):get_name() local x5 = player_inv:get_stack("crvier4", 5):get_name() local y1 = player_inv:get_stack("crvier4", 1):get_count() local y2 = player_inv:get_stack("crvier4", 2):get_count() local y3 = player_inv:get_stack("crvier4", 3):get_count() local y4 = player_inv:get_stack("crvier4", 4):get_count() local y5 = player_inv:get_stack("crvier4", 5):get_count() if x1 == "tutorial:regnum_pixel_gold" and y1 >= 352 then else k = 0 end if x2 == "tutorial:regnum_pixel_green" and y2 >= 352 then else k = 0 end if x3 == "tutorial:regnum_pixel_purple" and y3 >= 1120 then else k = 0 end if x4 == "tutorial:regnum_pixel_red" and y4 >= 3696 then else k = 0 end if x5 == "tutorial:regnum_pixel_blue" and y5 >= 3696 then else k = 0 end if k == 1 then player_inv:add_item("main", "tutorial:regnum_pixeled") print (y1-352) player_inv:set_stack("crvier4", 1, "tutorial:regnum_pixel_gold "..(y1-352)) player_inv:set_stack("crvier4", 2, "tutorial:regnum_pixel_green "..(y2-352)) player_inv:set_stack("crvier4", 3, "tutorial:regnum_pixel_purple "..(y3-1120)) player_inv:set_stack("crvier4", 4, "tutorial:regnum_pixel_red "..(y4-3696)) player_inv:set_stack("crvier4", 5, "tutorial:regnum_pixel_blue "..(y5-3696)) end inventory_plus.set_inventory_formspec(player, crafting4.get_formspec(player)) end if fields.xp_gru then inventory_plus.set_inventory_formspec(player, xp_gru.get_formspec(player)) end if fields.xp_r_b then inventory_plus.set_inventory_formspec(player, xp_r_b.get_formspec(player)) end if fields.xp_gra then inventory_plus.set_inventory_formspec(player, xp_gra.get_formspec(player)) end if fields.xp_gel then inventory_plus.set_inventory_formspec(player, xp_gel.get_formspec(player)) end if fields.xp_cya then inventory_plus.set_inventory_formspec(player, xp_cya.get_formspec(player)) end if fields.cr then inventory_plus.set_inventory_formspec(player, cr.get_formspec(player)) end if fields.crafting then inventory_plus.set_inventory_formspec(player, crafting.get_formspec(player)) end if fields.crafting3 then inventory_plus.set_inventory_formspec(player, crafting3.get_formspec(player)) end if fields.crafting4 then inventory_plus.set_inventory_formspec(player, crafting4.get_formspec(player)) end end)