minetest.register_on_joinplayer(function(player) local name = player:get_player_name() player:hud_add({ hud_elem_type = "text", position = {x=0, y=0.85}, offset = {x=0, y=10}, alignment = {x=1, y=0}, number = 0xFFFFFF , text = "For Minetest : 5.3.0", }) player:hud_add({ hud_elem_type = "text", position = {x=0, y=0.85}, offset = {x=0, y=30}, alignment = {x=1, y=0}, number = 0xFFFFFF , text = "Game Version : 1.11.2", }) end) dofile(minetest.get_modpath("castrum").."/nodes/Market.lua") dofile(minetest.get_modpath("castrum").."/nodes/Barracks.lua") dofile(minetest.get_modpath("castrum").."/nodes/Battleground.lua") dofile(minetest.get_modpath("castrum").."/nodes/Bridge.lua") dofile(minetest.get_modpath("castrum").."/nodes/Cactusfarm.lua") dofile(minetest.get_modpath("castrum").."/nodes/Camp1.lua") dofile(minetest.get_modpath("castrum").."/nodes/Camp2.lua") dofile(minetest.get_modpath("castrum").."/nodes/Camp3.lua") dofile(minetest.get_modpath("castrum").."/nodes/Cannon1.lua") dofile(minetest.get_modpath("castrum").."/nodes/Cannon2.lua") dofile(minetest.get_modpath("castrum").."/nodes/Cannon3.lua") dofile(minetest.get_modpath("castrum").."/nodes/Farm.lua") dofile(minetest.get_modpath("castrum").."/nodes/Fountain.lua") dofile(minetest.get_modpath("castrum").."/nodes/Home1.lua") dofile(minetest.get_modpath("castrum").."/nodes/Home2.lua") dofile(minetest.get_modpath("castrum").."/nodes/Home3.lua") dofile(minetest.get_modpath("castrum").."/nodes/Home4.lua") dofile(minetest.get_modpath("castrum").."/nodes/Island_Barracks.lua") dofile(minetest.get_modpath("castrum").."/nodes/Island_Battleground.lua") dofile(minetest.get_modpath("castrum").."/nodes/Island_Fountain.lua") dofile(minetest.get_modpath("castrum").."/nodes/Island_Home1.lua") dofile(minetest.get_modpath("castrum").."/nodes/Island_Home2.lua") dofile(minetest.get_modpath("castrum").."/nodes/Island_Pier.lua") dofile(minetest.get_modpath("castrum").."/nodes/Island_Pier2.lua") dofile(minetest.get_modpath("castrum").."/nodes/Island_Ship1.lua") dofile(minetest.get_modpath("castrum").."/nodes/Island_Smithy.lua") dofile(minetest.get_modpath("castrum").."/nodes/Island_Walle.lua") dofile(minetest.get_modpath("castrum").."/nodes/Island_Walln.lua") dofile(minetest.get_modpath("castrum").."/nodes/Island_Walls.lua") dofile(minetest.get_modpath("castrum").."/nodes/Island_Wallw.lua") dofile(minetest.get_modpath("castrum").."/nodes/Lake.lua") dofile(minetest.get_modpath("castrum").."/nodes/Lake2.lua") dofile(minetest.get_modpath("castrum").."/nodes/Meadow.lua") dofile(minetest.get_modpath("castrum").."/nodes/Mine.lua") dofile(minetest.get_modpath("castrum").."/nodes/Moat_east.lua") dofile(minetest.get_modpath("castrum").."/nodes/Moat_north.lua") dofile(minetest.get_modpath("castrum").."/nodes/Moat_south.lua") dofile(minetest.get_modpath("castrum").."/nodes/Moat_west.lua") dofile(minetest.get_modpath("castrum").."/nodes/Mountain_Fountain.lua") dofile(minetest.get_modpath("castrum").."/nodes/Mountain_Quarry.lua") dofile(minetest.get_modpath("castrum").."/nodes/Mountain_Smithy.lua") dofile(minetest.get_modpath("castrum").."/nodes/Pier.lua") dofile(minetest.get_modpath("castrum").."/nodes/Quarry.lua") dofile(minetest.get_modpath("castrum").."/nodes/Sail1.lua") dofile(minetest.get_modpath("castrum").."/nodes/Sail2.lua") dofile(minetest.get_modpath("castrum").."/nodes/Sandmine.lua") dofile(minetest.get_modpath("castrum").."/nodes/Ship1.lua") dofile(minetest.get_modpath("castrum").."/nodes/Ship2.lua") dofile(minetest.get_modpath("castrum").."/nodes/Smithy.lua") dofile(minetest.get_modpath("castrum").."/nodes/Stable.lua") dofile(minetest.get_modpath("castrum").."/nodes/Tower1.lua") dofile(minetest.get_modpath("castrum").."/nodes/Tower2.lua") dofile(minetest.get_modpath("castrum").."/nodes/Tower3.lua") dofile(minetest.get_modpath("castrum").."/nodes/Tower4.lua") dofile(minetest.get_modpath("castrum").."/nodes/Tree.lua") dofile(minetest.get_modpath("castrum").."/nodes/Wall_east.lua") dofile(minetest.get_modpath("castrum").."/nodes/Wall_north.lua") dofile(minetest.get_modpath("castrum").."/nodes/Wall_south.lua") dofile(minetest.get_modpath("castrum").."/nodes/Wall_west.lua") dofile(minetest.get_modpath("castrum").."/chapter/chapter1.lua") dofile(minetest.get_modpath("castrum").."/chapter/chapter2.lua") dofile(minetest.get_modpath("castrum").."/chapter/chapter3.lua") dofile(minetest.get_modpath("castrum").."/chapter/chapter4.lua") dofile(minetest.get_modpath("castrum").."/chapter/chapter5.lua") dofile(minetest.get_modpath("castrum").."/chapter/chapter6.lua") dofile(minetest.get_modpath("castrum").."/fight.lua") dofile(minetest.get_modpath("castrum").."/island_fight.lua") dofile(minetest.get_modpath("castrum").."/update.lua") dofile(minetest.get_modpath("castrum").."/on_join.lua") dofile(minetest.get_modpath("castrum").."/on_dig.lua") dofile(minetest.get_modpath("castrum").."/on_place.lua") dofile(minetest.get_modpath("castrum").."/on_new.lua") dofile(minetest.get_modpath("castrum").."/globalstep.lua") dofile(minetest.get_modpath("castrum").."/bridge_status.lua") dofile(minetest.get_modpath("castrum").."/knight.lua") dofile(minetest.get_modpath("castrum").."/horse.lua") dofile(minetest.get_modpath("castrum").."/pirate.lua") dofile(minetest.get_modpath("castrum").."/extra_items.lua") dofile(minetest.get_modpath("castrum").."/pier_ship.lua") function file_check(file_name) local file_found=io.open(file_name, "r") if file_found==nil then file_found=false else file_found=true end return file_found end function Item_Remove(player,item,num) local num2 = math.floor(num/99) for i=1,num2 do local test = player:get_inventory():remove_item("main", item.." 99"):get_count() end local num3 = num2*99 local num4 = num-num3 local test2 = player:get_inventory():remove_item("main", item.." "..num4):get_count() end function Item_Remove2(player,list,item) items = {} for i in item:gmatch("%S+") do table.insert(items, i) end local num2 = math.floor(tonumber(items[2])/99) for i=1,num2 do local test = player:get_inventory():remove_item(list, items[1].." 99"):get_count() end local num3 = num2*99 local num4 = tonumber(items[2])-num3 local test2 = player:get_inventory():remove_item(list, items[1].." "..num4):get_count() end function nextrange(x, max) x = x + 1 if x > max then x = 0 end return x end function screwdriver_handler(user, pointed_thing, mode) if pointed_thing.type ~= "node" then return end local pos = pointed_thing.under local keys = user:get_player_control() local player_name = user:get_player_name() if minetest.is_protected(pos, user:get_player_name()) then minetest.record_protection_violation(pos, user:get_player_name()) return end local node = minetest.get_node(pos) local ndef = minetest.registered_nodes[node.name] if not ndef or not ndef.paramtype2 == "facedir" or (ndef.drawtype == "nodebox" and not ndef.node_box.type == "fixed") or node.param2 == nil then return end local n = node.param2 local axisdir = math.floor(n / 4) local rotation = n - axisdir * 4 if mode == 1 then n = axisdir * 4 + nextrange(rotation, 3) elseif mode == 3 then n = nextrange(axisdir, 5) * 4 end node.param2 = n minetest.swap_node(pos, node) end