minetest.register_node("castrum:fight1",{ tiles = {"castrum_fight1.png"}, description = "Fight 1", --groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3}, }) minetest.register_node("castrum:fight2",{ tiles = {"castrum_fight2.png"}, description = "Fight 2", --groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3}, }) minetest.register_node("castrum:sea_fight1",{ tiles = {"castrum_fight1.png"}, description = "Sea Fight 1", --groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3}, }) minetest.register_node("castrum:bridge_status",{ tiles = {"castrum_bridge_status.png"}, description = "Change Bridge Status", --groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3}, on_punch = function(pos, node, player, pointed_thing) Bridge_Status(player,true,false) end, }) minetest.register_craftitem("castrum:soul", { description = "Soul", inventory_image = "castrum_soul.png", }) minetest.register_craftitem("castrum:pirate_soul", { description = "Pirate Soul", inventory_image = "castrum_soul2.png", }) minetest.register_craftitem("castrum:shovel_stone", { description = "Stone Shovel", inventory_image = "default_tool_stoneshovel.png", }) minetest.register_craftitem("castrum:sword_stone", { description = "Stone Sword", inventory_image = "default_tool_stonesword.png", }) minetest.register_craftitem("castrum:pick_stone", { description = "Stone Pickaxe", inventory_image = "default_tool_stonepick.png", }) minetest.register_craftitem("castrum:shovel_steel", { description = "Steel Shovel", inventory_image = "default_tool_steelshovel.png", }) minetest.register_craftitem("castrum:sword_steel", { description = "Steel Sword", inventory_image = "default_tool_steelsword.png", }) minetest.register_craftitem("castrum:pick_steel", { description = "Steel Pickaxe", inventory_image = "default_tool_steelpick.png", }) minetest.register_craftitem("castrum:shovel_bronze", { description = "Bronze Shovel", inventory_image = "default_tool_bronzeshovel.png", }) minetest.register_craftitem("castrum:sword_bronze", { description = "Bronze Sword", inventory_image = "default_tool_bronzesword.png", }) minetest.register_craftitem("castrum:pick_bronze", { description = "Bronze Pickaxe", inventory_image = "default_tool_bronzepick.png", }) minetest.register_craftitem("castrum:bucket_water", { description = "Water Bucket", inventory_image = "bucket_water.png", }) minetest.register_craftitem("castrum:bucket_river_water", { description = "River Water Bucket", inventory_image = "bucket_river_water.png", }) minetest.register_craftitem("castrum:horse1_item", { description = "Horse lv.1", inventory_image = "castrum_horse_inv.png", on_place = function(itemstack, placer, pointed_thing) local pos = pointed_thing.under if minetest.get_node(pos).name == "castrum:knight_lv1" then itemstack:take_item() minetest.set_node(pos, {name="castrum:horse1"}) minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name="castrum:knight_lv1_sit"}) screwdriver_handler(placer, {type="node", under={x=pos.x,y=pos.y+1,z=pos.z}, above={x=pos.x,y=pos.y+1,z=pos.z}}, 1) return itemstack end if minetest.get_node(pos).name == "castrum:knight_lv2" then itemstack:take_item() minetest.set_node(pos, {name="castrum:horse1"}) minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name="castrum:knight_lv2_sit"}) screwdriver_handler(placer, {type="node", under={x=pos.x,y=pos.y+1,z=pos.z}, above={x=pos.x,y=pos.y+1,z=pos.z}}, 1) return itemstack end if minetest.get_node(pos).name == "castrum:knight_lv3" then itemstack:take_item() minetest.set_node(pos, {name="castrum:horse1"}) minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name="castrum:knight_lv3_sit"}) screwdriver_handler(placer, {type="node", under={x=pos.x,y=pos.y+1,z=pos.z}, above={x=pos.x,y=pos.y+1,z=pos.z}}, 1) return itemstack end end, }) minetest.register_craftitem("castrum:horse1_item_1", { description = "Horse lv.1 with knight lv.1", inventory_image = "castrum_horse_inv.png^castrum_num1.png", on_place = function(itemstack, placer, pointed_thing) local pos = pointed_thing.under if minetest.get_node(pos).name == "castrum:fight1" then itemstack:take_item() minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name="castrum:horse1"}) minetest.set_node({x=pos.x,y=pos.y+2,z=pos.z}, {name="castrum:knight_lv1_sit"}) screwdriver_handler(placer, {type="node", under={x=pos.x,y=pos.y+2,z=pos.z}, above={x=pos.x,y=pos.y+2,z=pos.z}}, 1) local inv = placer:get_inventory() Item_Remove2(placer, "main", "castrum:knight_lv2 1") local fight = placer:get_attribute("fight") placer:set_attribute("fightdig", "false") if fight == "true" then for j=144,174 do for i=51,81 do minetest.set_node({x=j*(-1), y=8, z=i*(-1)}, {name="default:dirt_with_grass"}) end end fight_step2(placer) end return itemstack end end, }) minetest.register_craftitem("castrum:horse1_item_2", { description = "Horse lv.1 with knight lv.2", inventory_image = "castrum_horse_inv.png^castrum_num2.png", on_place = function(itemstack, placer, pointed_thing) local pos = pointed_thing.under if minetest.get_node(pos).name == "castrum:fight1" then itemstack:take_item() minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name="castrum:horse1"}) minetest.set_node({x=pos.x,y=pos.y+2,z=pos.z}, {name="castrum:knight_lv2_sit"}) screwdriver_handler(placer, {type="node", under={x=pos.x,y=pos.y+2,z=pos.z}, above={x=pos.x,y=pos.y+2,z=pos.z}}, 1) local inv = placer:get_inventory() Item_Remove2(placer, "main", "castrum:knight_lv2 1") local fight = placer:get_attribute("fight") placer:set_attribute("fightdig", "false") if fight == "true" then for j=144,174 do for i=51,81 do minetest.set_node({x=j*(-1), y=8, z=i*(-1)}, {name="default:dirt_with_grass"}) end end fight_step2(placer) end return itemstack end end, }) minetest.register_craftitem("castrum:horse1_item_3", { description = "Horse lv.1 with knight lv.3", inventory_image = "castrum_horse_inv.png^castrum_num3.png", on_place = function(itemstack, placer, pointed_thing) local pos = pointed_thing.under if minetest.get_node(pos).name == "castrum:fight1" then itemstack:take_item() minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name="castrum:horse1"}) minetest.set_node({x=pos.x,y=pos.y+2,z=pos.z}, {name="castrum:knight_lv3_sit"}) screwdriver_handler(placer, {type="node", under={x=pos.x,y=pos.y+2,z=pos.z}, above={x=pos.x,y=pos.y+2,z=pos.z}}, 1) local inv = placer:get_inventory() Item_Remove2(placer, "main", "castrum:knight_lv3 1") local fight = placer:get_attribute("fight") placer:set_attribute("fightdig", "false") if fight == "true" then for j=144,174 do for i=51,81 do minetest.set_node({x=j*(-1), y=8, z=i*(-1)}, {name="default:dirt_with_grass"}) end end fight_step2(placer) end return itemstack end end, }) stairs.register_stair_and_slab( "castrum_wood", "default:wood", {cracky = 3}, {"default_wood.png"}, "Wooden Stair", "Wooden Slab", default.node_sound_wood_defaults() ) local quarry_chest = {} quarry_chest.get_formspec = function(player, pos) if player == nil then return end local player_inv = player:get_inventory() player_inv:set_size("quarry", 64) local formspec = "size[8,9]" .. "list[current_player;quarry;0,0.3;8,4;]" .. "list[current_player;main;0,4.85;8,1;]" .. "list[current_player;main;0,6.08;8,3;8]" .. "listring[current_player;quarry]" .. "listring[current_player;main]" .. default.get_hotbar_bg(0,4.85) return formspec end local mine_chest = {} mine_chest.get_formspec = function(player, pos) if player == nil then return end local player_inv = player:get_inventory() player_inv:set_size("mine", 64) local formspec = "size[8,9]" .. "list[current_player;mine;0,0.3;8,4;]" .. "list[current_player;main;0,4.85;8,1;]" .. "list[current_player;main;0,6.08;8,3;8]" .. "listring[current_player;mine]" .. "listring[current_player;main]" .. default.get_hotbar_bg(0,4.85) return formspec end local tree_chest = {} tree_chest.get_formspec = function(player, pos) if player == nil then return end local player_inv = player:get_inventory() player_inv:set_size("tree", 64) local formspec = "size[8,9]" .. "list[current_player;tree;0,0.3;8,4;]" .. "list[current_player;main;0,4.85;8,1;]" .. "list[current_player;main;0,6.08;8,3;8]" .. "listring[current_player;tree]" .. "listring[current_player;main]" .. default.get_hotbar_bg(0,4.85) return formspec end local lake_chest = {} lake_chest.get_formspec = function(player, pos) if player == nil then return end local player_inv = player:get_inventory() player_inv:set_size("lake", 64) local formspec = "size[8,9]" .. "list[current_player;lake;0,0.3;8,4;]" .. "list[current_player;main;0,4.85;8,1;]" .. "list[current_player;main;0,6.08;8,3;8]" .. "listring[current_player;lake]" .. "listring[current_player;main]" .. default.get_hotbar_bg(0,4.85) return formspec end local lake2_chest = {} lake2_chest.get_formspec = function(player, pos) if player == nil then return end local player_inv = player:get_inventory() player_inv:set_size("lake2", 64) local formspec = "size[8,9]" .. "list[current_player;lake2;0,0.3;8,4;]" .. "list[current_player;main;0,4.85;8,1;]" .. "list[current_player;main;0,6.08;8,3;8]" .. "listring[current_player;lake2]" .. "listring[current_player;main]" .. default.get_hotbar_bg(0,4.85) return formspec end local sandmine = {} sandmine.get_formspec = function(player, pos) if player == nil then return end local player_inv = player:get_inventory() player_inv:set_size("sandmine", 64) local formspec = "size[8,9]" .. "list[current_player;sandmine;0,0.3;8,4;]" .. "list[current_player;main;0,4.85;8,1;]" .. "list[current_player;main;0,6.08;8,3;8]" .. "listring[current_player;sandmine]" .. "listring[current_player;main]" .. default.get_hotbar_bg(0,4.85) return formspec end local cactusfarm = {} cactusfarm.get_formspec = function(player, pos) if player == nil then return end local player_inv = player:get_inventory() player_inv:set_size("cactusfarm", 64) local formspec = "size[8,9]" .. "list[current_player;cactusfarm;0,0.3;8,4;]" .. "list[current_player;main;0,4.85;8,1;]" .. "list[current_player;main;0,6.08;8,3;8]" .. "listring[current_player;cactusfarm]" .. "listring[current_player;main]" .. default.get_hotbar_bg(0,4.85) return formspec end local farm = {} farm.get_formspec = function(player, pos) if player == nil then return end local player_inv = player:get_inventory() player_inv:set_size("farm", 64) local formspec = "size[8,9]" .. "list[current_player;farm;0,0.3;8,4;]" .. "list[current_player;main;0,4.85;8,1;]" .. "list[current_player;main;0,6.08;8,3;8]" .. "listring[current_player;farm]" .. "listring[current_player;main]" .. default.get_hotbar_bg(0,4.85) return formspec end local mountain_quarry = {} mountain_quarry.get_formspec = function(player, pos) if player == nil then return end local player_inv = player:get_inventory() player_inv:set_size("mountain_quarry", 64) local formspec = "size[8,9]" .. "list[current_player;mountain_quarry;0,0.3;8,4;]" .. "list[current_player;main;0,4.85;8,1;]" .. "list[current_player;main;0,6.08;8,3;8]" .. "listring[current_player;mountain_quarry]" .. "listring[current_player;main]" .. default.get_hotbar_bg(0,4.85) return formspec end local meadow = {} meadow.get_formspec = function(player, pos) if player == nil then return end local player_inv = player:get_inventory() player_inv:set_size("meadow", 64) local formspec = "size[8,9]" .. "list[current_player;meadow;0,0.3;8,4;]" .. "list[current_player;main;0,4.85;8,1;]" .. "list[current_player;main;0,6.08;8,3;8]" .. "listring[current_player;meadow]" .. "listring[current_player;main]" .. default.get_hotbar_bg(0,4.85) return formspec end minetest.register_node("castrum:quarry_chest",{ tiles = { "default_chest_top.png", "default_chest_top.png", "default_chest_side.png", "default_chest_front.png", "default_chest_side.png", "default_chest_side.png" }, description = "Quarry Chest", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3}, on_rightclick = function(pos, node, player, pointed_thing) minetest.show_formspec(player:get_player_name(), "quarry_chest" , quarry_chest.get_formspec(player)) end, }) minetest.register_node("castrum:tree_chest",{ tiles = { "default_chest_top.png", "default_chest_top.png", "default_chest_side.png", "default_chest_front.png", "default_chest_side.png", "default_chest_side.png" }, description = "Tree Chest", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3}, on_rightclick = function(pos, node, player, pointed_thing) minetest.show_formspec(player:get_player_name(), "tree_chest" , tree_chest.get_formspec(player)) end, }) minetest.register_node("castrum:mine_chest",{ tiles = { "default_chest_top.png", "default_chest_top.png", "default_chest_side.png", "default_chest_front.png", "default_chest_side.png", "default_chest_side.png" }, description = "Mine Chest", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3}, on_rightclick = function(pos, node, player, pointed_thing) minetest.show_formspec(player:get_player_name(), "mine_chest" , mine_chest.get_formspec(player)) end, }) minetest.register_node("castrum:lake_chest",{ tiles = { "default_chest_top.png", "default_chest_top.png", "default_chest_side.png", "default_chest_front.png", "default_chest_side.png", "default_chest_side.png" }, description = "Lake Chest", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3}, on_rightclick = function(pos, node, player, pointed_thing) minetest.show_formspec(player:get_player_name(), "lake_chest" , lake_chest.get_formspec(player)) end, }) minetest.register_node("castrum:lake2_chest",{ tiles = { "default_chest_top.png", "default_chest_top.png", "default_chest_side.png", "default_chest_front.png", "default_chest_side.png", "default_chest_side.png" }, description = "Lake2 Chest", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3}, on_rightclick = function(pos, node, player, pointed_thing) minetest.show_formspec(player:get_player_name(), "lake2_chest" , lake2_chest.get_formspec(player)) end, }) minetest.register_node("castrum:sandmine_chest",{ tiles = { "default_chest_top.png", "default_chest_top.png", "default_chest_front.png", "default_chest_side.png", "default_chest_side.png", "default_chest_side.png" }, description = "Sandmine Chest", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3}, on_rightclick = function(pos, node, player, pointed_thing) minetest.show_formspec(player:get_player_name(), "sandmine" , sandmine.get_formspec(player)) end, }) minetest.register_node("castrum:cactusfarm_chest",{ tiles = { "default_chest_top.png", "default_chest_top.png", "default_chest_front.png", "default_chest_side.png", "default_chest_side.png", "default_chest_side.png" }, description = "Cactusfarm Chest", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3}, on_rightclick = function(pos, node, player, pointed_thing) minetest.show_formspec(player:get_player_name(), "cactusfarm" , cactusfarm.get_formspec(player)) end, }) minetest.register_node("castrum:farm_chest",{ tiles = { "default_chest_top.png", "default_chest_top.png", "default_chest_side.png", "default_chest_front.png", "default_chest_side.png", "default_chest_side.png" }, description = "Farm Chest", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3}, on_rightclick = function(pos, node, player, pointed_thing) minetest.show_formspec(player:get_player_name(), "farm" , farm.get_formspec(player)) end, }) minetest.register_node("castrum:mountain_quarry_chest",{ tiles = { "default_chest_top.png", "default_chest_top.png", "default_chest_side.png", "default_chest_front.png", "default_chest_side.png", "default_chest_side.png" }, description = "Mountain Quarry Chest", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3}, on_rightclick = function(pos, node, player, pointed_thing) minetest.show_formspec(player:get_player_name(), "mountain_quarry" , mountain_quarry.get_formspec(player)) end, }) minetest.register_node("castrum:meadow_chest",{ tiles = { "default_chest_top.png", "default_chest_top.png", "default_chest_front.png", "default_chest_side.png", "default_chest_side.png", "default_chest_side.png" }, description = "Meadow Chest", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3}, on_rightclick = function(pos, node, player, pointed_thing) minetest.show_formspec(player:get_player_name(), "meadow" , meadow.get_formspec(player)) end, }) minetest.register_node("castrum:cobble",{ tiles = {"default_cobble.png"}, description = "Cobble", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3}, }) minetest.register_node("castrum:stone",{ tiles = {"default_stone.png"}, description = "Stone", sunlight_propagates = true, groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3}, }) minetest.register_node("castrum:mossy_stone",{ tiles = {"castrum_mossy_stone.png"}, description = "Cobble", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3}, }) minetest.register_node("castrum:comming_soon",{ tiles = {"castrum_comming_soon.png"}, description = "Comming soon", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3}, }) minetest.register_node("castrum:cactus",{ tiles = {"default_cactus_top.png", "default_cactus_top.png","default_cactus_side.png"}, description = "Cactus", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3}, }) minetest.register_node("castrum:dirt_with_grass", { description = "Dirt with Grass", tiles = {"default_grass.png", "default_dirt.png",{name = "default_dirt.png^default_grass_side.png",tileable_vertical = false}}, groups = {crumbly = 3}, }) minetest.register_node("castrum:character1", { description = "character", drawtype = "mesh", mesh = "character.obj", tiles = {"character.png"}, paramtype = "light", paramtype2 = "facedir", --groups = {cracky=3, oddly_breakable_by_hand=2}, }) minetest.register_node("castrum:horse1", { description = "Horse lv.1", drawtype = "mesh", mesh = "horse.obj", tiles = {"castrum_horse.png"}, paramtype = "light", paramtype2 = "facedir", groups = {snappy=3}, }) minetest.register_node("castrum:castrum_knight1", { description = "character", drawtype = "mesh", mesh = "character.obj", tiles = {"castrum_knight.png"}, paramtype = "light", paramtype2 = "facedir", --groups = {cracky=3, oddly_breakable_by_hand=2}, }) minetest.register_node("castrum:castrum_knight2", { description = "character", drawtype = "mesh", mesh = "character.obj", tiles = {"castrum_knight2.png"}, paramtype = "light", paramtype2 = "facedir", --groups = {cracky=3, oddly_breakable_by_hand=2}, }) minetest.register_node("castrum:knight_dark", { description = "character", drawtype = "mesh", mesh = "character.obj", tiles = {"castrum_knight_dark.png"}, paramtype = "light", paramtype2 = "facedir", --groups = {cracky=3, oddly_breakable_by_hand=2}, }) minetest.register_node("castrum:knight1_sit", { description = "character", drawtype = "mesh", mesh = "character2.obj", tiles = {"castrum_knight.png"}, paramtype = "light", paramtype2 = "facedir", --groups = {cracky=3, oddly_breakable_by_hand=2}, }) minetest.register_node("castrum:knight_lv1", { description = "character", drawtype = "mesh", mesh = "character.obj", tiles = {"castrum_knight_lv1.png"}, paramtype = "light", paramtype2 = "facedir", groups = {snappy=3}, }) minetest.register_node("castrum:knight_lv2", { description = "character", drawtype = "mesh", mesh = "character.obj", tiles = {"castrum_knight_lv2.png"}, paramtype = "light", paramtype2 = "facedir", groups = {snappy=3}, }) minetest.register_node("castrum:knight_lv3", { description = "character", drawtype = "mesh", mesh = "character.obj", tiles = {"castrum_knight_lv3.png"}, paramtype = "light", paramtype2 = "facedir", groups = {snappy=3}, }) minetest.register_node("castrum:knight_lv1_sit", { description = "character", drawtype = "mesh", mesh = "character2.obj", tiles = {"castrum_knight_lv1.png"}, paramtype = "light", paramtype2 = "facedir", --groups = {cracky=3, oddly_breakable_by_hand=2}, }) minetest.register_node("castrum:knight_lv2_sit", { description = "character", drawtype = "mesh", mesh = "character2.obj", tiles = {"castrum_knight_lv2.png"}, paramtype = "light", paramtype2 = "facedir", --groups = {cracky=3, oddly_breakable_by_hand=2}, }) minetest.register_node("castrum:knight_lv3_sit", { description = "character", drawtype = "mesh", mesh = "character2.obj", tiles = {"castrum_knight_lv3.png"}, paramtype = "light", paramtype2 = "facedir", --groups = {cracky=3, oddly_breakable_by_hand=2}, }) minetest.register_node("castrum:knight_lv1_dark", { description = "character", drawtype = "mesh", mesh = "character.obj", tiles = {"castrum_knight_lv1_dark.png"}, paramtype = "light", paramtype2 = "facedir", --groups = {cracky=3, oddly_breakable_by_hand=2}, }) minetest.register_node("castrum:knight_lv2_dark", { description = "character", drawtype = "mesh", mesh = "character.obj", tiles = {"castrum_knight_lv2_dark.png"}, paramtype = "light", paramtype2 = "facedir", groups = {cracky=3, oddly_breakable_by_hand=2}, }) minetest.register_node("castrum:knight_lv3_dark", { description = "character", drawtype = "mesh", mesh = "character.obj", tiles = {"castrum_knight_lv3_dark.png"}, paramtype = "light", paramtype2 = "facedir", groups = {cracky=3, oddly_breakable_by_hand=2}, }) minetest.register_node("castrum:pirate_lv1", { description = "character", drawtype = "mesh", mesh = "character.obj", tiles = {"castrum_pirate_lv1.png"}, paramtype = "light", paramtype2 = "facedir", groups = {cracky=3, oddly_breakable_by_hand=2}, }) minetest.register_node("castrum:pirate_lv1_sit", { description = "character", drawtype = "mesh", mesh = "character2.obj", tiles = {"castrum_pirate_lv1.png"}, paramtype = "light", paramtype2 = "facedir", groups = {cracky=3, oddly_breakable_by_hand=2}, }) minetest.register_node("castrum:skeleton_lv1", { description = "character", drawtype = "mesh", mesh = "character.obj", tiles = {"castrum_skeleton_lv1.png"}, paramtype = "light", paramtype2 = "facedir", groups = {cracky=3, oddly_breakable_by_hand=2}, }) minetest.register_node("castrum:skeleton_lv2", { description = "character", drawtype = "mesh", mesh = "character.obj", tiles = {"castrum_skeleton_lv2.png"}, paramtype = "light", paramtype2 = "facedir", groups = {cracky=3, oddly_breakable_by_hand=2}, }) minetest.register_node("castrum:pirate_captain", { description = "character", drawtype = "mesh", mesh = "character.obj", tiles = {"castrum_pirate_captain.png"}, paramtype = "light", paramtype2 = "facedir", groups = {cracky=3, oddly_breakable_by_hand=2}, }) minetest.register_node("castrum:skeleton_captain", { description = "character", drawtype = "mesh", mesh = "character.obj", tiles = {"castrum_skeleton_captain.png"}, paramtype = "light", paramtype2 = "facedir", groups = {cracky=3, oddly_breakable_by_hand=2}, }) minetest.register_node("castrum:fire", { description = "Fire", drawtype = "firelike", tiles = { { name = "fire_basic_flame_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1 }, }, }, inventory_image = "fire_basic_flame.png", paramtype = "light", light_source = 13, walkable = false, buildable_to = true, sunlight_propagates = true, damage_per_second = 4, groups = {igniter = 2, dig_immediate = 3}, drop = "", }) minetest.register_node("castrum:water", { description = "Water Source", drawtype = "liquid", tiles = { { name = "default_water_source_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.0, }, }, }, special_tiles = { { name = "default_water_source_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.0, }, backface_culling = false, }, }, alpha = 160, paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, post_effect_color = {a = 103, r = 30, g = 60, b = 90}, groups = {water = 3, liquid = 3, puts_out_fire = 1, cools_lava = 1}, sounds = default.node_sound_water_defaults(), }) minetest.register_node("castrum:cannon_1_1", { description = "Cannon lv.1 (wood)", tiles = {"castrum_canon_top_1.png","castrum_canon_side_1.png","default_wood.png","default_wood.png^castrum_rim.png","castrum_canon_top_1.png"}, mesh = "castrum_cannon.obj", selection_box = {type = "fixed",fixed = { {-0.2, 0.2, -0.7, 0.2, -0.2, 0.9}, {0.53, -0.1, 0.1, -0.53, 0.1, -0.1}, } }, collision_box = {type = "fixed",fixed = { {-0.2, 0.2, -0.7, 0.2, -0.2, 0.9}, {0.53, -0.1, 0.1, -0.53, 0.1, -0.1}, } }, drawtype = "mesh", paramtype = "light", paramtype2 = "facedir", groups = {cracky=2}, }) minetest.register_node("castrum:cannon_1_2", { description = "Cannon lv.2 (wood)", tiles = {"castrum_canon_top_2.png","castrum_canon_side_2.png","default_wood.png","default_wood.png^castrum_rim.png","castrum_canon_top_2.png"}, mesh = "castrum_cannon.obj", selection_box = {type = "fixed",fixed = { {-0.2, 0.2, -0.7, 0.2, -0.2, 0.9}, {0.53, -0.1, 0.1, -0.53, 0.1, -0.1}, } }, collision_box = {type = "fixed",fixed = { {-0.2, 0.2, -0.7, 0.2, -0.2, 0.9}, {0.53, -0.1, 0.1, -0.53, 0.1, -0.1}, } }, drawtype = "mesh", paramtype = "light", paramtype2 = "facedir", groups = {cracky=2}, })