local hud_levels = {} minetest.register_on_joinplayer(function(player) local name = player:get_player_name() player:hud_add({ hud_elem_type = "text", position = {x=0, y=0.85}, offset = {x=0, y=10}, alignment = {x=1, y=0}, number = 0xFFFFFF , text = "For Minetest : 5.1.x", }) player:hud_add({ hud_elem_type = "text", position = {x=0, y=0.85}, offset = {x=0, y=30}, alignment = {x=1, y=0}, number = 0xFFFFFF , text = "Game Version : 3.0.1", }) hud_levels[name] = player:hud_add({ hud_elem_type = "text", position = {x=0, y=0.85}, offset = {x=0, y=-450}, alignment = {x=1, y=0}, number = 0xFFFFFF , text = "Level: /", }) end) minetest.register_item(":", { type = "none", wield_image = "wieldhand.png", wield_scale = {x = 1, y = 1, z = 2.5}, tool_capabilities = { full_punch_interval = 0.5, max_drop_level = 3, damage_groups = {fleshy = 10}, } }) minetest.register_tool(":default:sword_diamond", { description = "Diamond Sword", inventory_image = "default_tool_diamondsword.png", tool_capabilities = { full_punch_interval = 0.7, max_drop_level=1, groupcaps={ }, damage_groups = {fleshy=8}, }, }) minetest.register_node("agon:wall",{ description = "Wall", tiles = {"agon_wall.png"}, groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3}, }) minetest.register_node("agon:spawn",{ description = "Mob Spawn", tiles = {"agon_spawn.png"}, groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3}, }) minetest.register_node("agon:meselamp", { description = "Mese Lamp", drawtype = "glasslike", tiles = {"agon_meselamp.png"}, paramtype = "light", sunlight_propagates = true, is_ground_content = false, groups = {cracky = 3, oddly_breakable_by_hand = 3}, light_source = 15, }) function file_check(file_name) local file_found=io.open(file_name, "r") if file_found==nil then file_found=false else file_found=true end return file_found end function lvbut(from,num,level2) local formspec = "" .."image_button[4.5,-0.3;0.8,0.8;;esc;X]" .."background[5,6.5;1,1;gui_formbg.png;true]" .."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" .."bgcolor[#080808BB;true]" if tonumber(level2) > from and num > 0 then formspec = formspec.."button[0,1;1,1;a;"..(from+1).."]" end if tonumber(level2) > (from+1) and num > 1 then formspec = formspec.."button[1,1;1,1;b;"..(from+2).."]" end if tonumber(level2) > (from+2) and num > 2 then formspec = formspec.."button[2,1;1,1;c;"..(from+3).."]" end if tonumber(level2) > (from+3) and num > 3 then formspec = formspec.."button[3,1;1,1;d;"..(from+4).."]" end if tonumber(level2) > (from+4) and num > 4 then formspec = formspec.."button[4,1;1,1;e;"..(from+5).."]" end if tonumber(level2) > (from+5) and num > 5 then formspec = formspec.."button[0,2;1,1;f;"..(from+6).."]" end if tonumber(level2) > (from+6) and num > 6 then formspec = formspec.."button[1,2;1,1;g;"..(from+7).."]" end if tonumber(level2) > (from+7) and num > 7 then formspec = formspec.."button[2,2;1,1;h;"..(from+8).."]" end if tonumber(level2) > (from+8) and num > 8 then formspec = formspec.."button[3,2;1,1;i;"..(from+9).."]" end if tonumber(level2) > (from+9) and num > 9 then formspec = formspec.."button[4,2;1,1;j;"..(from+10).."]" end if tonumber(level2) > (from+10) and num > 10 then formspec = formspec.."button[0,3;1,1;k;"..(from+11).."]" end if tonumber(level2) > (from+11) and num > 11 then formspec = formspec.."button[1,3;1,1;l;"..(from+12).."]" end if tonumber(level2) > (from+12) and num > 12 then formspec = formspec.."button[2,3;1,1;m;"..(from+13).."]" end if tonumber(level2) > (from+13) and num > 13 then formspec = formspec.."button[3,3;1,1;n;"..(from+14).."]" end if tonumber(level2) > (from+14) and num > 14 then formspec = formspec.."button[4,3;1,1;o;"..(from+15).."]" end if tonumber(level2) > (from+15) and num > 15 then formspec = formspec.."button[0,4;1,1;p;"..(from+16).."]" end if tonumber(level2) > (from+16) and num > 16 then formspec = formspec.."button[1,4;1,1;q;"..(from+17).."]" end if tonumber(level2) > (from+17) and num > 17 then formspec = formspec.."button[2,4;1,1;r;"..(from+18).."]" end if tonumber(level2) > (from+18) and num > 18 then formspec = formspec.."button[3,4;1,1;s;"..(from+19).."]" end if tonumber(level2) > (from+19) and num > 19 then formspec = formspec.."button[4,4;1,1;t;"..(from+20).."]" end if tonumber(level2) > (from+20) and num > 20 then formspec = formspec.."button[0,5;1,1;u;"..(from+21).."]" end if tonumber(level2) > (from+21) and num > 21 then formspec = formspec.."button[1,5;1,1;v;"..(from+22).."]" end if tonumber(level2) > (from+22) and num > 22 then formspec = formspec.."button[2,5;1,1;w;"..(from+23).."]" end if tonumber(level2) > (from+23) and num > 23 then formspec = formspec.."button[3,5;1,1;x;"..(from+24).."]" end if tonumber(level2) > (from+24) and num > 24 then formspec = formspec.."button[4,5;1,1;y;"..(from+25).."]" end return formspec end minetest.register_on_joinplayer(function(player) local override_table = player:get_physics_override() override_table.new_move = false override_table.sneak_glitch = true player:set_physics_override(override_table) minetest.setting_set("time_speed", "0") minetest.set_timeofday(0.5) minetest.setting_set("node_highlighting", "box") player:set_inventory_formspec("") if file_check(minetest.get_worldpath().."/level.txt") == true then else file = io.open(minetest.get_worldpath().."/level.txt", "w") file:write("1") file:close() end end) minetest.register_on_newplayer(function(player) player:setpos({x=7, y=10, z=0}) local player_inv = player:get_inventory() player_inv:add_item("main","default:sword_diamond") end) local w11 = {} w11.get_formspec = function(player, pos) if player == nil then return end local player_inv = player:get_inventory() lv = io.open(minetest.get_worldpath().."/level.txt", "r") local level2 = lv:read("*l") lv:close() formspec = "size[5,6.5]" .."label[0,0;World Level: "..(tonumber(level2)-1).."/32]" formspec = formspec..lvbut(0,25,level2) if tonumber(level2) > 25 then formspec = formspec.."button[2.5,6;1,1;wab;>]" end return formspec end local w12 = {} w12.get_formspec = function(player, pos) if player == nil then return end local player_inv = player:get_inventory() lv = io.open(minetest.get_worldpath().."/level.txt", "r") local level2 = lv:read("*l") lv:close() formspec = "size[5,6.5]" .."label[0,0;World Level: "..(tonumber(level2)-1).."/32]" formspec = formspec.."button[1.5,6;1,1;waa;<]" formspec = formspec..lvbut(25,7,level2) if tonumber(level2) > 32 then formspec = formspec.."label[0,3;you completed Agon]" end return formspec end minetest.register_node("agon:new_w1",{ tiles = {"default_silver_sandstone_block.png","default_silver_sandstone_block.png","default_silver_sandstone_block.png","default_silver_sandstone_block.png^agon_new_w1.png","default_silver_sandstone_block.png","default_silver_sandstone_block.png"}, description = "New", --groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3}, on_punch = function(pos, node, player, pointed_thing) local player_inv = player:get_inventory() player_inv:set_size("page1", 1) local page = player_inv:get_stack("page1", 1):get_count()+1 if page == 1 then minetest.show_formspec(player:get_player_name(), "w11" , w11.get_formspec(player)) elseif page == 2 then minetest.show_formspec(player:get_player_name(), "w12" , w12.get_formspec(player)) end end, }) minetest.register_on_player_receive_fields(function(player, formname, fields) local player_inv = player:get_inventory() player_inv:set_size("ll", 1) player_inv:set_size("l", 6) player_inv:set_size("page1", 1) if formname == "w11" or formname == "w12" then for k, v in pairs(fields) do if tonumber(v) ~= nil then New(player,"1_"..v) player_inv:set_stack("l", 1, "default:dirt "..v) player_inv:set_stack("ll", 1, "default:dirt 1") end end end if fields.waa then player_inv:set_stack("page1", 1, nil) minetest.show_formspec(player:get_player_name(), "w11" , w11.get_formspec(player)) elseif fields.wab then player_inv:set_stack("page1", 1, "default:dirt") minetest.show_formspec(player:get_player_name(), "w12" , w12.get_formspec(player)) else minetest.show_formspec(player:get_player_name(), "", "") end end) local new_level = {} local total_monster = 0 local timer = 1000 minetest.register_on_joinplayer(function(player) local meta = player:get_meta() timer = meta:get_int("timer") local player_inv = player:get_inventory() total_monster = player_inv:get_stack("total_monster", 1):get_count() local ll = player_inv:get_stack("ll", 1):get_count() local l = player_inv:get_stack("l", ll):get_count() if ll > 0 and l > 0 then local lv = io.open(minetest.get_modpath("agon").."/lv"..ll.."_"..l..".txt", "r") new_level = {} for line in lv:lines() do t, m1, m2, m3, m4 = line:match("([^,]+),([^,]+),([^,]+),([^,]+),([^,]+)") table.insert(new_level, line); end end end) function New(player,page) local player_inv = player:get_inventory() for _,object in ipairs(minetest.env:get_objects_inside_radius({x=25, y=10, z=0}, 20)) do if not object:is_player() then if object:get_entity_name() then object:remove() end end end player:setpos({x=25, y=10, z=0}) player:set_hp(20) local lv = io.open(minetest.get_modpath("agon").."/lv"..page..".txt", "r") new_level = {} total_monster = 0 for line in lv:lines() do t, m1, m2, m3, m4 = line:match("([^,]+),([^,]+),([^,]+),([^,]+),([^,]+)") table.insert (new_level, line); if tonumber(m1) > 0 then total_monster = total_monster+1 end if tonumber(m2) > 0 then total_monster = total_monster+1 end if tonumber(m3) > 0 then total_monster = total_monster+1 end if tonumber(m4) > 0 then total_monster = total_monster+1 end end timer = 0 local meta = player:get_meta() meta:set_int("timer", 0) player_inv:set_size("zw", 1) player_inv:set_stack("zw", 1, "default:dirt") player_inv:set_size("total_monster", 1) player_inv:set_stack("total_monster", 1, "default:dirt "..total_monster) player_inv:set_size("kills", 1) player_inv:set_stack("kills", 1, nil) end local pos1 = {x=16, y=10, z=0} local pos2 = {x=25, y=10, z=9} local pos3 = {x=34, y=10, z=0} local pos4 = {x=25, y=10, z=-9} local pos5 = {x=16, y=11, z=0} local pos6 = {x=34, y=11, z=0} local timer2 = 0 local set = 0 minetest.register_globalstep(function(dtime) timer = timer + dtime timer2 = timer2 + dtime local players = minetest.get_connected_players() for _,player in ipairs(players) do local player_inv = player:get_inventory() player_inv:set_size("load", 1) if minetest.get_node({x=25, y=9, z=0}).name == "agon:wall" and minetest.get_node({x=39, y=9, z=0}).name == "agon:wall" and player_inv:get_stack("load", 1):get_count() < 1 and set == 0 then minetest.chat_send_all("The world is loading... This can take a few seconds") player:setpos({x=7, y=10, z=0}) for i = 4, 39 do for m = 9,18 do for j = 0, 14 do minetest.set_node({x=i, y=m, z=j}, {name="air"}) minetest.set_node({x=i, y=m, z=(-1)*j}, {name="air"}) end end end set = 1 end if minetest.get_node({x=25, y=9, z=0}).name == "agon:wall" and minetest.get_node({x=39, y=9, z=0}).name == "agon:wall" and player_inv:get_stack("load", 1):get_count() < 1 and set == 1 then player:setpos({x=7, y=10, z=0}) for i = 4, 39 do for m = 19,150 do for j = 0, 14 do minetest.set_node({x=i, y=m, z=j}, {name="air"}) minetest.set_node({x=i, y=m, z=(-1)*j}, {name="air"}) end end end minetest.chat_send_all("The world should be loaded, if not start a new world!") player:setpos({x=7, y=10, z=0}) player_inv:set_stack("load", 1, "default:dirt") end player_inv:set_size("ll", 1) player_inv:set_size("l", 4) player_inv:set_size("zw", 1) local ll = player_inv:get_stack("ll", 1):get_count() local l = player_inv:get_stack("l", ll):get_count() if ll == 0 then else player:hud_change(hud_levels[player:get_player_name()], 'text', "Level: World "..ll.."."..l) end local zw = player_inv:get_stack("zw", 1):get_count() if zw > 0 then if new_level[zw] then t, m1, m2, m3, m4 = new_level[zw]:match("([^,]+),([^,]+),([^,]+),([^,]+),([^,]+)") if timer > tonumber(t) then if l == 31 then player:set_hp(player:get_hp()+8) end player_inv:set_stack("zw", 1, "default:dirt "..zw+1) if tonumber(m1) > 0 and l ~= 32 then local obj = minetest.env:add_entity(pos1,"mobs:monster_lv"..m1) end if tonumber(m2) > 0 then local obj = minetest.env:add_entity(pos2,"mobs:monster_lv"..m2) end if tonumber(m3) > 0 and l ~= 32 then local obj = minetest.env:add_entity(pos3,"mobs:monster_lv"..m3) end if tonumber(m4) > 0 then local obj = minetest.env:add_entity(pos4,"mobs:monster_lv"..m4) end if tonumber(m1) > 0 and l == 32 then local obj = minetest.env:add_entity(pos5,"mobs:monster_lv"..m1) end if tonumber(m3) > 0 and l == 32 then local obj = minetest.env:add_entity(pos6,"mobs:monster_lv"..m3) end end end local kills = player_inv:get_stack("kills", 1):get_count() if kills >= total_monster then minetest.chat_send_all("level completed") player:set_hp(20) lv = io.open(minetest.get_worldpath().."/level.txt", "r") local level = lv:read("*l") lv:close() if tonumber(l) == tonumber(level) then le = io.open(minetest.get_worldpath().."/level.txt", "w") le:write(level+1) le:close() end timer = 1000 zw = 0 total_monster = 0 player_inv:set_stack("kills", 1, nil) player_inv:set_size("zw", 1) player_inv:set_stack("zw", 1, "default:dirt "..zw) player_inv:set_size("total_monster", 1) player_inv:set_stack("total_monster", 1, "default:dirt "..total_monster) player:setpos({x=7, y=10, z=0}) end end local meta = player:get_meta() meta:set_int("timer", timer) end if timer2 >= 1 then timer2 = 0 for i = 4, 39 do for j = 0, 14 do minetest.set_node({x=i, y=9, z=j}, {name="agon:wall"}) minetest.set_node({x=i, y=9, z=(-1)*j}, {name="agon:wall"}) end end for m = 10,12 do for j = 0, 4 do minetest.set_node({x=4, y=m, z=j}, {name="agon:wall"}) minetest.set_node({x=4, y=m, z=(-1)*j}, {name="agon:wall"}) minetest.set_node({x=10, y=m, z=j}, {name="agon:wall"}) minetest.set_node({x=10, y=m, z=(-1)*j}, {name="agon:wall"}) minetest.set_node({x=11, y=m, z=j}, {name="agon:wall"}) minetest.set_node({x=11, y=m, z=(-1)*j}, {name="agon:wall"}) minetest.set_node({x=39, y=m, z=j}, {name="agon:wall"}) minetest.set_node({x=39, y=m, z=(-1)*j}, {name="agon:wall"}) end for i = 5, 9 do minetest.set_node({x=i, y=m, z=4}, {name="agon:wall"}) minetest.set_node({x=i, y=m, z=-4}, {name="agon:wall"}) end for i = 21, 29 do minetest.set_node({x=i, y=m, z=14}, {name="agon:wall"}) minetest.set_node({x=i, y=m, z=-14}, {name="agon:wall"}) end minetest.set_node({x=12, y=m, z=5}, {name="agon:wall"}) minetest.set_node({x=13, y=m, z=6}, {name="agon:wall"}) minetest.set_node({x=14, y=m, z=7}, {name="agon:wall"}) minetest.set_node({x=15, y=m, z=8}, {name="agon:wall"}) minetest.set_node({x=16, y=m, z=9}, {name="agon:wall"}) minetest.set_node({x=17, y=m, z=10}, {name="agon:wall"}) minetest.set_node({x=18, y=m, z=11}, {name="agon:wall"}) minetest.set_node({x=19, y=m, z=12}, {name="agon:wall"}) minetest.set_node({x=20, y=m, z=13}, {name="agon:wall"}) minetest.set_node({x=12, y=m, z=-5}, {name="agon:wall"}) minetest.set_node({x=13, y=m, z=-6}, {name="agon:wall"}) minetest.set_node({x=14, y=m, z=-7}, {name="agon:wall"}) minetest.set_node({x=15, y=m, z=-8}, {name="agon:wall"}) minetest.set_node({x=16, y=m, z=-9}, {name="agon:wall"}) minetest.set_node({x=17, y=m, z=-10}, {name="agon:wall"}) minetest.set_node({x=18, y=m, z=-11}, {name="agon:wall"}) minetest.set_node({x=19, y=m, z=-12}, {name="agon:wall"}) minetest.set_node({x=20, y=m, z=-13}, {name="agon:wall"}) minetest.set_node({x=38, y=m, z=5}, {name="agon:wall"}) minetest.set_node({x=37, y=m, z=6}, {name="agon:wall"}) minetest.set_node({x=36, y=m, z=7}, {name="agon:wall"}) minetest.set_node({x=35, y=m, z=8}, {name="agon:wall"}) minetest.set_node({x=34, y=m, z=9}, {name="agon:wall"}) minetest.set_node({x=33, y=m, z=10}, {name="agon:wall"}) minetest.set_node({x=32, y=m, z=11}, {name="agon:wall"}) minetest.set_node({x=31, y=m, z=12}, {name="agon:wall"}) minetest.set_node({x=30, y=m, z=13}, {name="agon:wall"}) minetest.set_node({x=38, y=m, z=-5}, {name="agon:wall"}) minetest.set_node({x=37, y=m, z=-6}, {name="agon:wall"}) minetest.set_node({x=36, y=m, z=-7}, {name="agon:wall"}) minetest.set_node({x=35, y=m, z=-8}, {name="agon:wall"}) minetest.set_node({x=34, y=m, z=-9}, {name="agon:wall"}) minetest.set_node({x=33, y=m, z=-10}, {name="agon:wall"}) minetest.set_node({x=32, y=m, z=-11}, {name="agon:wall"}) minetest.set_node({x=31, y=m, z=-12}, {name="agon:wall"}) minetest.set_node({x=30, y=m, z=-13}, {name="agon:wall"}) end for i = 4, 10 do for j = 0, 4 do minetest.set_node({x=i, y=13, z=j}, {name="agon:meselamp"}) minetest.set_node({x=i, y=13, z=(-1)*j}, {name="agon:meselamp"}) end end for i = 21, 29 do minetest.set_node({x=i, y=13, z=14}, {name="agon:meselamp"}) minetest.set_node({x=i, y=13, z=-14}, {name="agon:meselamp"}) minetest.set_node({x=i, y=14, z=13}, {name="agon:meselamp"}) minetest.set_node({x=i, y=14, z=-13}, {name="agon:meselamp"}) minetest.set_node({x=i, y=15, z=12}, {name="agon:meselamp"}) minetest.set_node({x=i, y=15, z=-12}, {name="agon:meselamp"}) minetest.set_node({x=i, y=16, z=11}, {name="agon:meselamp"}) minetest.set_node({x=i, y=16, z=-11}, {name="agon:meselamp"}) minetest.set_node({x=i, y=17, z=10}, {name="agon:meselamp"}) minetest.set_node({x=i, y=17, z=-10}, {name="agon:meselamp"}) end for j = 0, 4 do minetest.set_node({x=11, y=13, z=j}, {name="agon:meselamp"}) minetest.set_node({x=11, y=13, z=(-1)*j}, {name="agon:meselamp"}) minetest.set_node({x=39, y=13, z=j}, {name="agon:meselamp"}) minetest.set_node({x=39, y=13, z=(-1)*j}, {name="agon:meselamp"}) minetest.set_node({x=12, y=14, z=j}, {name="agon:meselamp"}) minetest.set_node({x=12, y=14, z=(-1)*j}, {name="agon:meselamp"}) minetest.set_node({x=38, y=14, z=j}, {name="agon:meselamp"}) minetest.set_node({x=38, y=14, z=(-1)*j}, {name="agon:meselamp"}) minetest.set_node({x=13, y=15, z=j}, {name="agon:meselamp"}) minetest.set_node({x=13, y=15, z=(-1)*j}, {name="agon:meselamp"}) minetest.set_node({x=37, y=15, z=j}, {name="agon:meselamp"}) minetest.set_node({x=37, y=15, z=(-1)*j}, {name="agon:meselamp"}) minetest.set_node({x=14, y=16, z=j}, {name="agon:meselamp"}) minetest.set_node({x=14, y=16, z=(-1)*j}, {name="agon:meselamp"}) minetest.set_node({x=36, y=16, z=j}, {name="agon:meselamp"}) minetest.set_node({x=36, y=16, z=(-1)*j}, {name="agon:meselamp"}) minetest.set_node({x=15, y=17, z=j}, {name="agon:meselamp"}) minetest.set_node({x=15, y=17, z=(-1)*j}, {name="agon:meselamp"}) minetest.set_node({x=35, y=17, z=j}, {name="agon:meselamp"}) minetest.set_node({x=35, y=17, z=(-1)*j}, {name="agon:meselamp"}) end for i = 16, 34 do for j = 0, 9 do minetest.set_node({x=i, y=18, z=j}, {name="agon:meselamp"}) minetest.set_node({x=i, y=18, z=(-1)*j}, {name="agon:meselamp"}) end end minetest.set_node({x=12, y=13, z=5}, {name="agon:meselamp"}) minetest.set_node({x=13, y=13, z=6}, {name="agon:meselamp"}) minetest.set_node({x=14, y=13, z=7}, {name="agon:meselamp"}) minetest.set_node({x=15, y=13, z=8}, {name="agon:meselamp"}) minetest.set_node({x=16, y=13, z=9}, {name="agon:meselamp"}) minetest.set_node({x=17, y=13, z=10}, {name="agon:meselamp"}) minetest.set_node({x=18, y=13, z=11}, {name="agon:meselamp"}) minetest.set_node({x=19, y=13, z=12}, {name="agon:meselamp"}) minetest.set_node({x=20, y=13, z=13}, {name="agon:meselamp"}) minetest.set_node({x=12, y=13, z=-5}, {name="agon:meselamp"}) minetest.set_node({x=13, y=13, z=-6}, {name="agon:meselamp"}) minetest.set_node({x=14, y=13, z=-7}, {name="agon:meselamp"}) minetest.set_node({x=15, y=13, z=-8}, {name="agon:meselamp"}) minetest.set_node({x=16, y=13, z=-9}, {name="agon:meselamp"}) minetest.set_node({x=17, y=13, z=-10}, {name="agon:meselamp"}) minetest.set_node({x=18, y=13, z=-11}, {name="agon:meselamp"}) minetest.set_node({x=19, y=13, z=-12}, {name="agon:meselamp"}) minetest.set_node({x=20, y=13, z=-13}, {name="agon:meselamp"}) minetest.set_node({x=38, y=13, z=5}, {name="agon:meselamp"}) minetest.set_node({x=37, y=13, z=6}, {name="agon:meselamp"}) minetest.set_node({x=36, y=13, z=7}, {name="agon:meselamp"}) minetest.set_node({x=35, y=13, z=8}, {name="agon:meselamp"}) minetest.set_node({x=34, y=13, z=9}, {name="agon:meselamp"}) minetest.set_node({x=33, y=13, z=10}, {name="agon:meselamp"}) minetest.set_node({x=32, y=13, z=11}, {name="agon:meselamp"}) minetest.set_node({x=31, y=13, z=12}, {name="agon:meselamp"}) minetest.set_node({x=30, y=13, z=13}, {name="agon:meselamp"}) minetest.set_node({x=38, y=13, z=-5}, {name="agon:meselamp"}) minetest.set_node({x=37, y=13, z=-6}, {name="agon:meselamp"}) minetest.set_node({x=36, y=13, z=-7}, {name="agon:meselamp"}) minetest.set_node({x=35, y=13, z=-8}, {name="agon:meselamp"}) minetest.set_node({x=34, y=13, z=-9}, {name="agon:meselamp"}) minetest.set_node({x=33, y=13, z=-10}, {name="agon:meselamp"}) minetest.set_node({x=32, y=13, z=-11}, {name="agon:meselamp"}) minetest.set_node({x=31, y=13, z=-12}, {name="agon:meselamp"}) minetest.set_node({x=30, y=13, z=-13}, {name="agon:meselamp"}) minetest.set_node({x=13, y=14, z=5}, {name="agon:meselamp"}) minetest.set_node({x=14, y=14, z=6}, {name="agon:meselamp"}) minetest.set_node({x=15, y=14, z=7}, {name="agon:meselamp"}) minetest.set_node({x=16, y=14, z=8}, {name="agon:meselamp"}) minetest.set_node({x=17, y=14, z=9}, {name="agon:meselamp"}) minetest.set_node({x=18, y=14, z=10}, {name="agon:meselamp"}) minetest.set_node({x=19, y=14, z=11}, {name="agon:meselamp"}) minetest.set_node({x=20, y=14, z=12}, {name="agon:meselamp"}) minetest.set_node({x=13, y=14, z=-5}, {name="agon:meselamp"}) minetest.set_node({x=14, y=14, z=-6}, {name="agon:meselamp"}) minetest.set_node({x=15, y=14, z=-7}, {name="agon:meselamp"}) minetest.set_node({x=16, y=14, z=-8}, {name="agon:meselamp"}) minetest.set_node({x=17, y=14, z=-9}, {name="agon:meselamp"}) minetest.set_node({x=18, y=14, z=-10}, {name="agon:meselamp"}) minetest.set_node({x=19, y=14, z=-11}, {name="agon:meselamp"}) minetest.set_node({x=20, y=14, z=-12}, {name="agon:meselamp"}) minetest.set_node({x=37, y=14, z=5}, {name="agon:meselamp"}) minetest.set_node({x=36, y=14, z=6}, {name="agon:meselamp"}) minetest.set_node({x=35, y=14, z=7}, {name="agon:meselamp"}) minetest.set_node({x=34, y=14, z=8}, {name="agon:meselamp"}) minetest.set_node({x=33, y=14, z=9}, {name="agon:meselamp"}) minetest.set_node({x=32, y=14, z=10}, {name="agon:meselamp"}) minetest.set_node({x=31, y=14, z=11}, {name="agon:meselamp"}) minetest.set_node({x=30, y=14, z=12}, {name="agon:meselamp"}) minetest.set_node({x=37, y=14, z=-5}, {name="agon:meselamp"}) minetest.set_node({x=36, y=14, z=-6}, {name="agon:meselamp"}) minetest.set_node({x=35, y=14, z=-7}, {name="agon:meselamp"}) minetest.set_node({x=34, y=14, z=-8}, {name="agon:meselamp"}) minetest.set_node({x=33, y=14, z=-9}, {name="agon:meselamp"}) minetest.set_node({x=32, y=14, z=-10}, {name="agon:meselamp"}) minetest.set_node({x=31, y=14, z=-11}, {name="agon:meselamp"}) minetest.set_node({x=30, y=14, z=-12}, {name="agon:meselamp"}) minetest.set_node({x=14, y=15, z=5}, {name="agon:meselamp"}) minetest.set_node({x=15, y=15, z=6}, {name="agon:meselamp"}) minetest.set_node({x=16, y=15, z=7}, {name="agon:meselamp"}) minetest.set_node({x=17, y=15, z=8}, {name="agon:meselamp"}) minetest.set_node({x=18, y=15, z=9}, {name="agon:meselamp"}) minetest.set_node({x=19, y=15, z=10}, {name="agon:meselamp"}) minetest.set_node({x=20, y=15, z=11}, {name="agon:meselamp"}) minetest.set_node({x=14, y=15, z=-5}, {name="agon:meselamp"}) minetest.set_node({x=15, y=15, z=-6}, {name="agon:meselamp"}) minetest.set_node({x=16, y=15, z=-7}, {name="agon:meselamp"}) minetest.set_node({x=17, y=15, z=-8}, {name="agon:meselamp"}) minetest.set_node({x=18, y=15, z=-9}, {name="agon:meselamp"}) minetest.set_node({x=19, y=15, z=-10}, {name="agon:meselamp"}) minetest.set_node({x=20, y=15, z=-11}, {name="agon:meselamp"}) minetest.set_node({x=36, y=15, z=5}, {name="agon:meselamp"}) minetest.set_node({x=35, y=15, z=6}, {name="agon:meselamp"}) minetest.set_node({x=34, y=15, z=7}, {name="agon:meselamp"}) minetest.set_node({x=33, y=15, z=8}, {name="agon:meselamp"}) minetest.set_node({x=32, y=15, z=9}, {name="agon:meselamp"}) minetest.set_node({x=31, y=15, z=10}, {name="agon:meselamp"}) minetest.set_node({x=30, y=15, z=11}, {name="agon:meselamp"}) minetest.set_node({x=36, y=15, z=-5}, {name="agon:meselamp"}) minetest.set_node({x=35, y=15, z=-6}, {name="agon:meselamp"}) minetest.set_node({x=34, y=15, z=-7}, {name="agon:meselamp"}) minetest.set_node({x=33, y=15, z=-8}, {name="agon:meselamp"}) minetest.set_node({x=32, y=15, z=-9}, {name="agon:meselamp"}) minetest.set_node({x=31, y=15, z=-10}, {name="agon:meselamp"}) minetest.set_node({x=30, y=15, z=-11}, {name="agon:meselamp"}) minetest.set_node({x=15, y=16, z=5}, {name="agon:meselamp"}) minetest.set_node({x=16, y=16, z=6}, {name="agon:meselamp"}) minetest.set_node({x=17, y=16, z=7}, {name="agon:meselamp"}) minetest.set_node({x=18, y=16, z=8}, {name="agon:meselamp"}) minetest.set_node({x=19, y=16, z=9}, {name="agon:meselamp"}) minetest.set_node({x=20, y=16, z=10}, {name="agon:meselamp"}) minetest.set_node({x=15, y=16, z=-5}, {name="agon:meselamp"}) minetest.set_node({x=16, y=16, z=-6}, {name="agon:meselamp"}) minetest.set_node({x=17, y=16, z=-7}, {name="agon:meselamp"}) minetest.set_node({x=18, y=16, z=-8}, {name="agon:meselamp"}) minetest.set_node({x=19, y=16, z=-9}, {name="agon:meselamp"}) minetest.set_node({x=20, y=16, z=-10}, {name="agon:meselamp"}) minetest.set_node({x=35, y=16, z=5}, {name="agon:meselamp"}) minetest.set_node({x=34, y=16, z=6}, {name="agon:meselamp"}) minetest.set_node({x=33, y=16, z=7}, {name="agon:meselamp"}) minetest.set_node({x=32, y=16, z=8}, {name="agon:meselamp"}) minetest.set_node({x=31, y=16, z=9}, {name="agon:meselamp"}) minetest.set_node({x=30, y=16, z=10}, {name="agon:meselamp"}) minetest.set_node({x=35, y=16, z=-5}, {name="agon:meselamp"}) minetest.set_node({x=34, y=16, z=-6}, {name="agon:meselamp"}) minetest.set_node({x=33, y=16, z=-7}, {name="agon:meselamp"}) minetest.set_node({x=32, y=16, z=-8}, {name="agon:meselamp"}) minetest.set_node({x=31, y=16, z=-9}, {name="agon:meselamp"}) minetest.set_node({x=30, y=16, z=-10}, {name="agon:meselamp"}) minetest.set_node({x=16, y=17, z=5}, {name="agon:meselamp"}) minetest.set_node({x=17, y=17, z=6}, {name="agon:meselamp"}) minetest.set_node({x=18, y=17, z=7}, {name="agon:meselamp"}) minetest.set_node({x=19, y=17, z=8}, {name="agon:meselamp"}) minetest.set_node({x=20, y=17, z=9}, {name="agon:meselamp"}) minetest.set_node({x=16, y=17, z=-5}, {name="agon:meselamp"}) minetest.set_node({x=17, y=17, z=-6}, {name="agon:meselamp"}) minetest.set_node({x=18, y=17, z=-7}, {name="agon:meselamp"}) minetest.set_node({x=19, y=17, z=-8}, {name="agon:meselamp"}) minetest.set_node({x=20, y=17, z=-9}, {name="agon:meselamp"}) minetest.set_node({x=34, y=17, z=5}, {name="agon:meselamp"}) minetest.set_node({x=33, y=17, z=6}, {name="agon:meselamp"}) minetest.set_node({x=32, y=17, z=7}, {name="agon:meselamp"}) minetest.set_node({x=31, y=17, z=8}, {name="agon:meselamp"}) minetest.set_node({x=30, y=17, z=9}, {name="agon:meselamp"}) minetest.set_node({x=34, y=17, z=-5}, {name="agon:meselamp"}) minetest.set_node({x=33, y=17, z=-6}, {name="agon:meselamp"}) minetest.set_node({x=32, y=17, z=-7}, {name="agon:meselamp"}) minetest.set_node({x=31, y=17, z=-8}, {name="agon:meselamp"}) minetest.set_node({x=30, y=17, z=-9}, {name="agon:meselamp"}) minetest.set_node({x=16, y=9, z=0}, {name="agon:spawn"}) minetest.set_node({x=25, y=9, z=9}, {name="agon:spawn"}) minetest.set_node({x=34, y=9, z=0}, {name="agon:spawn"}) minetest.set_node({x=25, y=9, z=-9}, {name="agon:spawn"}) minetest.set_node({x=10, y=11, z=0}, {name="agon:new_w1"}) end end) minetest.register_on_respawnplayer(function(player) timer = 1000 zw = 0 total_monster = 0 local player_inv = player:get_inventory() player_inv:set_stack("kills", 1, nil) player_inv:set_size("zw", 1) player_inv:set_stack("zw", 1, "default:dirt "..zw) player_inv:set_size("total_monster", 1) player_inv:set_stack("total_monster", 1, "default:dirt "..total_monster) for _,object in ipairs(minetest.env:get_objects_inside_radius({x=25, y=10, z=0}, 20)) do if not object:is_player() then if object:get_entity_name() then object:remove() end end end player:setpos({x=7, y=10, z=0}) return true end)