local destructive = false mobs:register_arrow("mobs_doom:fireball_2", { visual = "sprite", visual_size = {x = 1, y = 1}, textures = {"doom_fireshot.png"}, velocity = 8, tail = 0, -- enable tail hit_player = function(self, player) player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 2}, }, nil) end, hit_mob = function(self, player) player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 2}, }, nil) end, hit_node = function(self, pos, node) self.object:remove() end, }) mobs:register_arrow("mobs_doom:fireball", { visual = "sprite", visual_size = {x = 1, y = 1}, textures = {"doom_fireshot2.png"}, velocity = 12, tail = 0, -- enable tail hit_player = function(self, player) player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 3}, }, nil) end, hit_mob = function(self, player) player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 3}, }, nil) end, hit_node = function(self, pos, node) self.object:remove() end, }) if destructive == true then mobs:register_arrow("mobs_doom:fireball_3", { visual = "sprite", visual_size = {x = 1, y = 1}, textures = {"doom_fireshot.png"}, velocity = 3, tail = 1, -- enable tail tail_texture = "doom_flame2.png", hit_player = function(self, player) player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 2}, }, nil) end, hit_mob = function(self, player) player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 2}, }, nil) end, hit_node = function(self, pos, node) mobs:explosion(pos, 1, 1, 1) end, }) mobs:register_arrow("mobs_doom:rocket", { visual = "sprite", visual_size = {x = 0.5, y = 0.5}, textures = {"doom_rocket.png"}, velocity = 8, tail = 1, -- enable tail tail_texture = "doom_rocket_smoke.png", hit_player = function(self, player) player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 3}, }, nil) end, hit_mob = function(self, player) player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 3}, }, nil) end, hit_node = function(self, pos, node) mobs:explosion(pos, 2, 1, 1) end, }) else mobs:register_arrow("mobs_doom:fireball_3", { visual = "sprite", visual_size = {x = 1, y = 1}, textures = {"doom_fireshot.png"}, velocity = 3, tail = 1, -- enable tail tail_texture = "doom_flame2.png", hit_player = function(self, player) player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 2}, }, nil) end, hit_mob = function(self, player) player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 2}, }, nil) end, hit_node = function(self, pos, node) self.object:remove() end, }) mobs:register_arrow("mobs_doom:rocket", { visual = "sprite", visual_size = {x = 0.5, y = 0.5}, textures = {"doom_rocket.png"}, velocity = 8, tail = 1, -- enable tail tail_texture = "doom_rocket_smoke.png", hit_player = function(self, player) player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 3}, }, nil) end, hit_mob = function(self, player) player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 3}, }, nil) end, hit_node = function(self, pos, node) self.object:remove() end, }) end mobs:register_arrow("mobs_doom:fireball_4", { visual = "sprite", visual_size = {x = 1, y = 1}, textures = {"doom_plasma.png"}, velocity = 6, tail = 0, -- enable tail hit_player = function(self, player) player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 3}, }, nil) end, hit_mob = function(self, player) player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 3}, }, nil) end, hit_node = function(self, pos, node) self.object:remove() end, }) mobs:register_mob("mobs_doom:skull", { type = "monster", passive = false, attacks_monsters = true, damage = 1, reach = 3, attack_type = "dogfight", shoot_interval = 2.5, arrow = "mobs_doom:fireball", shoot_offset = 1, hp_min = 20, hp_max = 35, armor = 80, collisionbox = {-0.4, -0.1, -0.4, 0.4, 1.5, 0.4}, visual = "mesh", mesh = "lost_soul.b3d", textures = { {"mobs_lost_soul.png"}, }, blood_texture = "doom_flame.png", visual_size = {x=3, y=3}, makes_footstep_sound = true, walk_velocity = 3, run_velocity = 5, jump = true, fly = true, do_custom = function(self) local apos = self.object:getpos() local part = minetest.add_particlespawner( 12, --amount 0.3, --time {x=apos.x-0.3, y=apos.y+0.6, z=apos.z-0.3}, --minpos {x=apos.x+0.3, y=apos.y+0.6, z=apos.z+0.3}, --maxpos {x=-0, y=-0, z=-0}, --minvel {x=0, y=0, z=0}, --maxvel {x=0,y=1.5,z=0}, --minacc {x=0.5,y=1.5,z=0.5}, --maxacc 1, --minexptime 2, --maxexptime 3, --minsize 5, --maxsize false, --collisiondetection "doom_flame.png" --texture ) end, fall_speed = 0, stepheight = 10, water_damage = 2, lava_damage = 0, light_damage = 0, view_range = 20, animation = { speed_normal = 10, speed_run = 20, walk_start = 20, walk_end = 40, stand_start = 1, stand_end = 20, run_start = 20, run_end = 40, punch_start = 40, punch_end = 65, }, }) mobs:register_spawn("mobs_doom:skull", {"fire:basic_flame","default:leaves", "hell:netherrack"}, 20, 0, 15000, 2, 31000) mobs:register_egg("mobs_doom:skull", "Lost Soul", "wool_orange.png", 1) mobs:register_mob("mobs_doom:cacodemon", { type = "monster", passive = false, attacks_monsters = true, damage = 8, reach = 3, attack_type = "shoot", shoot_interval = 2.5, arrow = "mobs_doom:fireball_4", shoot_offset = 1, hp_min = 40, hp_max = 55, armor = 80, collisionbox = {-0.9, -0.2, -0.9, 0.9, 1.5, 0.9}, visual = "mesh", mesh = "cacodemon.b3d", textures = { {"mobs_cacodemon.png"}, }, blood_amount = 80, blood_texture = "doom_plasma.png", visual_size = {x=2, y=2}, makes_footstep_sound = true, walk_velocity = 3, run_velocity = 5, jump = true, fly = true, fall_speed = 0, stepheight = 10, water_damage = 2, lava_damage = 0, light_damage = 0, view_range = 20, animation = { speed_normal = 10, speed_run = 20, walk_start = 1, walk_end = 20, stand_start = 1, stand_end = 20, run_start = 1, run_end = 20, shoot_start = 20, shoot_end = 40, }, }) mobs:register_spawn("mobs_doom:cacodemon", {"fire:basic_flame","default:lava_flowing", "hell:netherrack"}, 20, 0, 15000, 2, 31000) mobs:register_egg("mobs_doom:cacodemon", "Cacodemon", "wool_red.png", 1) mobs:register_mob("mobs_doom:cyberdemon", { type = "monster", passive = false, reach = 6, damage = 2, attack_type = "shoot", shoot_interval = 1.5, arrow = "mobs_doom:rocket", shoot_offset = -1, hp_min = 132, hp_max = 172, armor = 100, collisionbox = {-0.9, 0, -0.9, 0.9, 6.5, 0.9}, visual = "mesh", mesh = "cyberdemon.b3d", textures = { {"mobs_cyberdemon2.png"}, }, blood_amount = 90, blood_texture = "doom_blood_effect.png", visual_size = {x=2, y=2}, makes_footstep_sound = true, walk_velocity = 1, run_velocity = 2.1, sounds = { random = "mobs_stone_monster", attack = "mobs_stone_monster", }, jump = true, drops = { {name = "default:mese", chance = 2, min = 1, max = 1}, {name = "mobs:meat_raw", chance = 1, min = 3, max = 5}, }, do_custom = function(self) local pos = self.object:getpos() local node = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name if node == "hell:netherrack" and texchanged == nil then self.object:set_properties({textures = {"mobs_cyberdemon.png"}}) textchanged = true end end, water_damage = 0, lava_damage = 0, light_damage = 0, view_range = 15, animation = { speed_normal = 10, speed_run = 15, walk_start = 20, walk_end = 40, run_start = 20, run_end = 40, stand_start = 64, stand_end = 80, shoot_start = 1, shoot_end = 15, }, }) mobs:register_spawn("mobs_doom:cyberdemon", {"nether:stone","default:dirt_with_grass", "hell:netherrack"}, 20, 0, 35000, 2, 31000) mobs:register_egg("mobs_doom:cyberdemon", "Cyberdemon", "wool_red.png", 1) mobs:register_mob("mobs_doom:pinky", { type = "monster", passive = false, attacks_monsters = true, damage = 2, reach = 3, attack_type = "dogfight", hp_min = 60, hp_max = 75, armor = 80, collisionbox = {-0.8, -0, -0.8, 0.8, 1.9, 0.8}, visual = "mesh", mesh = "pinky.b3d", textures = { {"mobs_pinky.png"}, }, blood_amount = 80, blood_texture = "doom_blood_effect.png", visual_size = {x=3, y=3}, makes_footstep_sound = true, walk_velocity = 2, run_velocity = 4, jump = true, drops = { {name = "mobs:meat_raw", chance = 2, min = 2, max = 3}, }, water_damage = 0, lava_damage = 0, light_damage = 0, view_range = 20, animation = { speed_normal = 20, speed_run = 30, walk_start = 1, walk_end = 20, stand_start = 20, stand_end = 40, run_start = 1, run_end = 20, punch_start = 40, punch_end = 60, }, }) mobs:register_spawn("mobs_doom:pinky", {"default:sandstone_brick","nether:stone", "hell:netherrack"}, 20, 0, 15000, 2, 31000) mobs:register_egg("mobs_doom:pinky", "Pinky", "wool_pink.png", 1) mobs:register_mob("mobs_doom:mancubus", { type = "monster", passive = false, attacks_monsters = true, damage = 4, reach = 2, attack_type = "shoot", shoot_interval = 2.5, dogshoot_switch = 2, dogshoot_count = 0, dogshoot_count_max =5, arrow = "mobs_doom:fireball_3", shoot_offset = 0.5, hp_min = 50, hp_max = 65, armor = 100, collisionbox = {-0.8, 0, -0.8, 0.8, 3, 0.8}, visual = "mesh", mesh = "mancubus.b3d", textures = { {"mobs_mancubus2.png"}, }, blood_amount = 80, blood_texture = "doom_blood_effect.png", visual_size = {x=2, y=2}, makes_footstep_sound = true, walk_velocity = 0.5, run_velocity = 1, jump = true, drops = { {name = "mobs:meat_raw", chance = 1, min = 1, max = 2}, }, do_custom = function(self) local pos = self.object:getpos() local node = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name if node == "hell:netherrack" and texchanged == nil then self.object:set_properties({textures = {"mobs_mancubus.png"}}) textchanged = true end end, water_damage = 2, lava_damage = 0, light_damage = 0, view_range = 20, animation = { speed_normal = 10, speed_run = 20, walk_start = 20, walk_end = 40, stand_start = 45, stand_end = 65, run_start = 20, run_end = 40, shoot_start = 1, shoot_end = 15, }, }) mobs:register_spawn("mobs_doom:mancubus", {"default:stone","default:sand", "hell:netherrack"}, 20, 0, 15000, 2, 31000) mobs:register_egg("mobs_doom:mancubus", "Mancubus", "default_sand.png", 1) mobs:register_mob("mobs_doom:imp", { type = "monster", passive = false, attacks_monsters = true, damage = 2, reach = 2, attack_type = "dogshoot", shoot_interval = 2.5, dogshoot_switch = 2, dogshoot_count = 0, dogshoot_count_max =5, arrow = "mobs_doom:fireball_2", shoot_offset = 0.5, hp_min = 30, hp_max = 45, armor = 80, collisionbox = {-0.5, 0, -0.6, 0.6, 3, 0.6}, visual = "mesh", mesh = "imp.b3d", textures = { {"mobs_imp.png"}, }, blood_amount = 80, blood_texture = "doom_blood_effect.png", visual_size = {x=2, y=2}, makes_footstep_sound = true, walk_velocity = 2.5, run_velocity = 3.5, jump = true, drops = { {name = "default:coal_lump", chance = 1, min = 1, max = 2}, }, water_damage = 2, lava_damage = 0, light_damage = 0, view_range = 20, animation = { speed_normal = 10, speed_run = 20, walk_start = 35, walk_end = 55, stand_start = 1, stand_end = 30, run_start = 35, run_end = 55, punch_start = 60, punch_end = 80, shoot_start = 80, shoot_end = 100, }, }) mobs:register_spawn("mobs_doom:imp", {"default:dirt", "default:gravel", "hell:netherrack"}, 20, 0, 15000, 2, 31000) mobs:register_egg("mobs_doom:imp", "Imp", "default_dirt.png", 1) mobs:register_mob("mobs_doom:hellbaron", { type = "monster", passive = false, attacks_monsters = true, damage = 3, reach = 2, attack_type = "dogshoot", shoot_interval = 2.5, dogshoot_switch = 2, dogshoot_count = 0, dogshoot_count_max =5, arrow = "mobs_doom:fireball", shoot_offset = 0.5, hp_min = 80, hp_max = 95, armor = 80, collisionbox = {-0.5, 0, -0.6, 0.6, 3, 0.6}, visual = "mesh", mesh = "hellbaron.b3d", textures = { {"mobs_hellbaron.png"}, }, blood_amount = 80, blood_texture = "doom_blood_effect.png", visual_size = {x=1, y=1}, makes_footstep_sound = true, walk_velocity = 2, run_velocity = 3.5, jump = true, drops = { {name = "default:steel_ingot", chance = 1, min = 1, max = 5}, }, do_custom = function(self) local pos = self.object:getpos() local node = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name if node == "hell:netherrack" and texchanged == nil then self.object:set_properties({textures = {"mobs_hellbaron2.png"}}) textchanged = true end end, water_damage = 2, lava_damage = 0, light_damage = 0, view_range = 20, animation = { speed_normal = 10, speed_run = 20, walk_start = 51, walk_end = 75, stand_start = 1, stand_end = 25, run_start = 51, run_end = 75, punch_start = 25, punch_end = 50, shoot_start = 25, shoot_end = 50, }, }) mobs:register_spawn("mobs_doom:hellbaron", {"default:lava_source", "default:stone", "hell:netherrack"}, 20, 0, 15000, 2, 31000) mobs:register_egg("mobs_doom:hellbaron", "Hell Baron", "default_dirt.png", 1)