local flowers = { {"rose", "flowers:rose", "Rose"}, {"tulip", "flowers:tulip", "Tulip"}, {"geranium", "flowers:geranium", "Geranium"}, {"viola", "flowers:viola", "Viola"}, {"dandelion_yellow", "flowers:dandelion_yellow", "Yellow Dandelion"}, {"dandelion_white", "flowers:dandelion_white", "White Dandelion"}, {"mushroom_brown", "flowers:mushroom_brown", "Brown Mushroom"}, {"mushroom_red", "flowers:mushroom_red", "Red Mushroom"}, {"grass", "default:grass_1", "Grass"}, {"dry_grass", "default:dry_grass_1", "Dry Grass"}, {"dry_shrub", "default:dry_shrub", "Dry Shrub"}, {"papyrus", "default:papyrus", "Papyrus"}, {"sapling", "default:sapling", "Sapling"}, {"acacia_sapling", "default:acacia_sapling", "Acacia Sapling"}, {"aspen_sapling", "default:aspen_sapling", "Aspen Sapling"}, {"junglesapling", "default:junglesapling", "Jungle Sapling"}, {"pine_sapling", "default:pine_sapling", "Pine Sapling"}, {"pine_sapling", "default:bush_sapling", "Bush Sapling"}, {"pine_sapling", "default:acacia_bush_sapling", "Acacia Bush Sapling"}, {"junglegrass", "default:junglegrass", "junglegrass"}, } local cubes = { {"cactus", "default:cactus", "Cactus"}, {"leaves", "default:leaves", "Leaves"}, {"aspen_leaves", "default:aspen_leaves", "Aspen Leaves"}, {"pine_needles", "default:pine_needles", "Pine Needles"}, {"jungleleaves", "default:jungleleaves", "Jungle Leaves"}, {"acacia_leaves", "default:acacia_leaves", "Acacia Leaves"}, {"bush_leaves", "default:bush_leaves", "Bush Leaves"}, {"acacia_bush_leaves", "default:acacia_bush_leaves", "Acacia Bush Leaves"}, } minetest.register_node("flowerpots:flower_pot", { description = "Flower Pot", drawtype = "mesh", mesh = "flowerpot.obj", tiles = { "flowerpot.png", }, visual_scale = 0.5, wield_scale = {x=1.0, y=1.0, z=1.0}, paramtype = "light", selection_box = { type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, -0.1, 0.2} }, collision_box = { type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, -0.1, 0.2} }, groups = {cracky = 1, oddly_breakable_by_hand = 1, attached_node=1}, sounds = default.node_sound_stone_defaults(), on_rightclick = function(pos, node, clicker, itemstack) local item = clicker:get_wielded_item():get_name() for _, row in ipairs(flowers) do local flower = row[1] local flower_node = row[2] if item == flower_node then minetest.set_node(pos, {name="flowerpots:flower_pot_"..flower}) if not minetest.settings:get_bool("creative") then itemstack:take_item() end end end for _, row in ipairs(cubes) do local flower = row[1] local flower_node = row[2] if item == flower_node then minetest.set_node(pos, {name="flowerpots:flower_pot_"..flower}) if not minetest.settings:get_bool("creative") then itemstack:take_item() end end end end, }) minetest.register_craft({ output = 'flowerpots:flower_pot', recipe = { {'default:clay', 'default:dirt', 'default:clay'}, {'', 'default:clay', ''}, } }) for _, row in ipairs(flowers) do local flower = row[1] local flower_node = row[2] local desc = row[3] local texture = minetest.registered_nodes[flower_node]["tiles"] minetest.register_node("flowerpots:flower_pot_"..flower, { description = "Flower Pot With "..desc.."", drawtype = "mesh", mesh = "flowerpot.obj", tiles = { "[combine:32x32:0,0=flowerpot.png:0,0="..texture[1].."^[mask:flowerpot_mask.png", }, visual_scale = 0.5, wield_scale = {x=1.0, y=1.0, z=1.0}, paramtype = "light", selection_box = { type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, -0.1, 0.2}, }, collision_box = { type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, -0.1, 0.2}, }, groups = {cracky = 1, oddly_breakable_by_hand = 1, not_in_creative_inventory=1, attached_node=1}, sounds = default.node_sound_stone_defaults(), on_rightclick = function(pos, item, clicker) minetest.add_item({x=pos.x, y=pos.y+0.5, z=pos.z}, flower_node) minetest.set_node(pos, {name="flowerpots:flower_pot"}) end, drop = { max_items = 2,items = {{items = {"flowerpots:flower_pot", flower_node},rarity = 1,},}, }, }) end for _, row in ipairs(cubes) do local flower = row[1] local flower_node = row[2] local desc = row[3] minetest.register_node("flowerpots:flower_pot_"..flower, { description = "Flower Pot With "..desc.."", drawtype = "mesh", mesh = "flowerpot_with_long_cube.obj", tiles = { "flowerpot_"..flower..".png", }, visual_scale = 0.5, wield_scale = {x=1.0, y=1.0, z=1.0}, paramtype = "light", selection_box = { type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, -0.1, 0.2} }, collision_box = { type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, -0.1, 0.2} }, groups = {cracky = 1, oddly_breakable_by_hand = 1, not_in_creative_inventory=1, attached_node=1}, sounds = default.node_sound_stone_defaults(), on_rightclick = function(pos, item, clicker) minetest.add_item({x=pos.x, y=pos.y+0.5, z=pos.z}, flower_node) minetest.set_node(pos, {name="flowerpots:flower_pot"}) end, drop = { max_items = 2,items = {{items = {"flowerpots:flower_pot", flower_node},rarity = 1,},}, }, }) end