minetest.register_node("villages:colony_deed", { description = "Villager Colony Deed", tiles = {"villages_deed.png"}, inventory_image = "villages_deed.png", wield_image = "villages_deed.png", drawtype = "signlike", paramtype = "light", paramtype2 = "wallmounted", selection_box = {type="wallmounted",}, groups = {crumbly=1, dig_immediate=3, oddly_breakable_by_hand=1}, --on_construct = function(pos, node, placer) --local meta = minetest.get_meta(pos) --end, walkable = false, }) minetest.register_node("villages:hobo_deed", { description = "Hobo Colony Deed", tiles = {"villages_hobo_deed.png"}, inventory_image = "villages_hobo_deed.png", wield_image = "villages_hobo_deed.png", drawtype = "signlike", paramtype = "light", paramtype2 = "wallmounted", selection_box = {type="wallmounted",}, groups = {crumbly=1, dig_immediate=3, oddly_breakable_by_hand=1,}, --on_construct = function(pos, node, placer) --local meta = minetest.get_meta(pos) --meta:set_string("position", "not in building") --meta:set_string("population", "0") --end, walkable = false, }) --[[ minetest.register_abm({ nodenames = {"villages:colony_deed"}, interval = 5, chance = 1, action = function(pos, node) local meta = minetest:get_meta(pos) minetest.chat_send_all("a deed just checked for a house") if meta:get_string("position") == "inside building" then if meta:get_string("population") == "0" and math.random(1,2) == 1 then minetest.add_entity(pos, "mobs_npc:npc") meta:set_string("population", "1") minetest.chat_send_all("npc spawned") end end local beds = minetest.find_node_near(pos, 5, {"beds:bed_bottom", "beds:bed", "beds:bed_yellow_bottom", "beds:bed_brown_bottom", "beds:bed_magenta_bottom", "beds:bed_blue_bottom", "beds:bed_orange_bottom", "beds:bed_cyan_bottom", "beds:bed_pink_bottom", "beds:bed_black_bottom", "beds:bed_white_bottom", "beds:bed_darkgrey_bottom", "beds:bed_grey_bottom", "beds:bed_green_bottom", "beds:bed_purple_bottom", "beds:bed_darkgreen_bottom"}) local light_sources = minetest.find_node_near(pos, 5, {"default:torch", "default:torch_wall", "default:torch_floor", "default:torch_ceiling", "mese_lamp"}) local doors = minetest.find_node_near(pos, 5, {"doors:door_wood_a", "doors:door_glass_a", "doors:door_obsidian_glass_a"}) if beds ~= nil and light_sources ~= nil and doors ~= nil then meta:set_string("position", "inside building") minetest.chat_send_all("a building was found") else meta:set_string("position", "not in building") minetest.chat_send_all("no building was found") end end }) ]]