mapgen = {} --functions function mapgen.register_fern(name, desc, texnumber) minetest.register_node("mapgen:"..name, { description = desc, drawtype = "mesh", mesh = "fern.b3d", tiles = { "mapgen_fern"..texnumber..".png", }, paramtype = "light", selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.3, 0.3} }, walkable = false, buildable_to = true, groups = {snappy = 1, oddly_breakable_by_hand = 1, flora = 1, flammable = 1}, sounds = default.node_sound_leaves_defaults() }) end --function nodes mapgen.register_fern("fern", "Fern", "1") mapgen.register_fern("fern2", "Broad Leaf Fern", "2") --nodes minetest.register_node("mapgen:dicksonia", { description = "Dicksonia", drawtype = "mesh", mesh = "dicksonia.b3d", tiles = { "mapgen_dicksonia.png", }, paramtype = "light", selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3} }, collision_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3} }, groups = {choppy = 1, oddly_breakable_by_hand = 1}, sounds = default.node_sound_wood_defaults() }) minetest.register_node("mapgen:baobab_leaves", { description = "baobab leaves", drawtype = "allfaces", paramtype = "light", tiles = { "mapgen_baobab_leaves.png", }, groups = {snappy = 1, oddly_breakable_by_hand = 1, flammable = 1, dig_immediate = 1, leaves = 1, leafdecay = 3}, sounds = default.node_sound_leaves_defaults() }) minetest.register_node("mapgen:baobab_wood_Planks", { description = "baobab wood Planks", tiles = { "mapgen_baobab_wood.png", }, groups = {choppy = 1, flammable = 1, oddly_breakable_by_hand=1}, sounds = default.node_sound_wood_defaults() }) minetest.register_node("mapgen:baobab_tree", { description = "baobab tree", tiles = { "mapgen_baobab_tree_top.png", "mapgen_baobab_tree_top.png", "mapgen_baobab_tree.png", }, groups = {choppy = 2, tree = 1, flammable = 1, oddly_breakable_by_hand=1}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) default.register_fence("mapgen:fence_baobab", { description = "Baobab Fence", texture = "mapgen_baobab_fence.png", inventory_image = "default_fence_overlay.png^mapgen_baobab_fence.png^default_fence_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_overlay.png^mapgen_baobab_fence.png^default_fence_overlay.png^[makealpha:255,126,126", material = "mapgen:baobab_wood_planks", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() }) minetest.register_node("mapgen:yellow_ipe_leaves", { description = "Yellow Ipe Leaves", drawtype = "allfaces", paramtype = "light", tiles = { "mapgen_yellow_ipe_leaves.png", }, groups = {snappy = 1, oddly_breakable_by_hand = 1, flammable = 1, dig_immediate = 1, leaves = 1, leafdecay = 3}, sounds = default.node_sound_leaves_defaults() }) minetest.register_node("mapgen:yellow_ipe_planks", { description = "Yellow Ipe Planks", tiles = { "mapgen_yellow_ipe_wood.png", }, groups = {choppy = 1, flammable = 1, oddly_breakable_by_hand=1}, sounds = default.node_sound_wood_defaults() }) minetest.register_node("mapgen:yellow_ipe_tree", { description = "Yellow Ipe Tree", tiles = { "mapgen_yellow_ipe_tree_top.png", "mapgen_yellow_ipe_tree_top.png", "mapgen_yellow_ipe_tree.png", }, groups = {choppy = 2, tree = 1, flammable = 1, oddly_breakable_by_hand=1}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) default.register_fence("mapgen:fence_yellow_ipe", { description = "Yellow Ipe Fence", texture = "mapgen_yellow_ipe_fence.png", inventory_image = "default_fence_overlay.png^mapgen_yellow_ipe_fence.png^default_fence_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_overlay.png^mapgen_yellow_ipe_fence.png^default_fence_overlay.png^[makealpha:255,126,126", material = "mapgen:yellow_ipe_planks", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() }) minetest.register_node("mapgen:coarse_dirt", { description = "Coarse Dirt", tiles = {"mapgen_coarse_dirt.png"}, groups = {crumbly = 1, oddly_breakable_by_hand = 1}, sounds = default.node_sound_dirt_defaults() }) minetest.register_node("mapgen:dirt_with_junglegrass", { description = "Dirt With Jungle Grass", tiles = {"mapgen_jungle_grass.png", "default_dirt.png", "default_dirt.png^mapgen_jungle_grass_side.png"}, groups = {crumbly = 1, oddly_breakable_by_hand = 1}, sounds = default.node_sound_dirt_defaults() }) minetest.register_node("mapgen:granite", { description = "Granite", tiles = {"mapgen_granite.png"}, groups = {cracky = 2}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("mapgen:granite_brown", { description = "Brown Granite", tiles = {"mapgen_granite_brown.png"}, groups = {cracky = 2}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("mapgen:limestone", { description = "Limestone", tiles = {"mapgen_limestone.png"}, groups = {cracky = 2}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("mapgen:palm_tree", { description = "Palm Tree", tiles = { "mapgen_palmtree_top.png", "mapgen_palmtree_top.png", "mapgen_palmtree_side.png", }, groups = {choppy = 2, tree = 1, flammable = 1, oddly_breakable_by_hand=1}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.register_node("mapgen:palm_wood", { description = "Palm Wood Planks", tiles = { "mapgen_palmtree_wood.png", }, groups = {choppy = 1, flammable = 1, oddly_breakable_by_hand=1}, sounds = default.node_sound_wood_defaults() }) default.register_fence("mapgen:fence_palm_wood", { description = "palm fence", texture = "mapgen_palm_fence.png", inventory_image = "default_fence_overlay.png^mapgen_palm fence.png^default_fence_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_overlay.png^mapgen_palm fence.png^default_fence_overlay.png^[makealpha:255,126,126", material = "mapgen:baobab_wood_planks", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() }) minetest.register_node("mapgen:palm_leaves", { description = "Palm Leaves", drawtype = "allfaces", paramtype = "light", tiles = { "mapgen_palmleaves.png", }, groups = {snappy = 1, oddly_breakable_by_hand = 1, flammable = 1, dig_immediate = 1, leaves = 1, leafdecay = 3}, sounds = default.node_sound_leaves_defaults() }) minetest.register_node("mapgen:palm_leaves_coconut", { description = "Palm Leaves (coconut)", drawtype = "allfaces", paramtype = "light", tiles = { "mapgen_palmleaves_coconut.png", }, groups = {snappy = 1, oddly_breakable_by_hand = 1, flammable = 1, dig_immediate = 1, leaves = 1, leafdecay = 3}, sounds = default.node_sound_leaves_defaults(), on_rightclick = function(pos, node) minetest.env:set_node(pos, {name="mapgen:palm_leaves"}) minetest.env:add_item(pos, "mapgen:coconut") end, }) minetest.register_craftitem("mapgen:coconut", { description = "Coconut", inventory_image = "mapgen_coconut.png", on_use = function(itemstack, placer, pointed_thing) if pointed_thing.under == nil then return end local item = minetest.get_node(pointed_thing.under).name if minetest.get_item_group(item, "cracky") ~= 0 then itemstack:take_item() minetest.env:add_item(pointed_thing.above, "mapgen:coconut_open") end return itemstack end, }) minetest.register_craftitem("mapgen:coconut_open", { description = "Cracked Coconut", inventory_image = "mapgen_coconut_opened.png", on_use = minetest.item_eat(2) }) minetest.register_node("mapgen:moss", { description = "Moss", drawtype = "nodebox", tiles = {"mapgen_moss.png"}, paramtype = "light", node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}, } }, buildable_to = true, groups = {snappy = 1, oddly_breakable_by_hand=1, dig_immediate=3}, sounds = default.node_sound_defaults() }) minetest.register_node("mapgen:tallgrass", { description = "Tall Grass", drawtype = "plantlike", tiles = {"mapgen_longgrass.png"}, paramtype = "light", is_ground_content = false, buildable_to = true, sunlight_propagates = true, inventory_image = "mapgen_longgrass.png", visual_scale = 1.4, wield_scale = {x=0.5, y=0.5, z=0.5}, groups = {snappy=3, flammable=1, attatched_node=1, flora=1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5} }, walkable = false, }) minetest.register_node("mapgen:bananaplant", { description = "Banana Plant", drawtype = "plantlike", tiles = {"mapgen_banana_plant.png"}, paramtype = "light", is_ground_content = false, buildable_to = true, sunlight_propagates = true, inventory_image = "mapgen_banana_plant.png", visual_scale = 1.4, wield_scale = {x=0.5, y=0.5, z=0.5}, groups = {snappy=3, flammable=1, attatched_node=1, flora=1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 1, 0.3} }, walkable = false, }) minetest.register_node("mapgen:jungletree", { description = "Small Jungle Tree", drawtype = "plantlike", tiles = {"mapgen_jungletree.png"}, paramtype = "light", is_ground_content = false, buildable_to = true, sunlight_propagates = true, inventory_image = "mapgen_jungletree.png", visual_scale = 2, wield_scale = {x=0.5, y=0.5, z=0.5}, groups = {snappy=3, flammable=1, attatched_node=1, flora=1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, 1, 0.2} }, walkable = false, }) minetest.register_node("mapgen:flame_lily", { description = "Flame Lily", drawtype = "plantlike", tiles = {"mapgen_flame_lily.png"}, paramtype = "light", is_ground_content = false, buildable_to = true, sunlight_propagates = true, inventory_image = "mapgen_flame_lily.png", groups = {snappy=3, flammable=1, attatched_node=1, flora=1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5} }, walkable = false, }) minetest.register_node("mapgen:vine", { description = "Vines", drawtype = "nodebox", tiles = {"mapgen_vines.png"}, inventory_image = "mapgen_vines.png", paramtype = "light", paramtype2 = "facedir", sunlight_propagates = false, walkable = false, climbable = true, drop = "mapgen:vine", node_box = { type = "fixed", fixed = {{-0.5, -0.5, 0.5, 0.5, 0.5, 0.4}} }, groups = {cracky=3, dig_immediate=3, oddly_breakeable_by_hand=1}, }) --code taken from default --License of source code ---------------------- --GNU Lesser General Public License, version 2.1 --Copyright (C) 2011-2016 celeron55, Perttu Ahola --Copyright (C) 2011-2016 Various Minetest developers and contributors minetest.register_node("mapgen:dirty_water_source", { description = "Dirty Water Source", drawtype = "liquid", tiles = { { name = "default_river_water_source_animated.png^[colorize:green:100", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.0, }, }, }, special_tiles = { { name = "default_river_water_source_animated.png^[colorize:green:100", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.0, }, backface_culling = false, }, }, alpha = 160, paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "source", liquid_alternative_flowing = "mapgen:dirty_water_flowing", liquid_alternative_source = ",mapgen:dirty_water_source", liquid_viscosity = 2, liquid_renewable = false, liquid_range = 2, post_effect_color = {a = 103, r = 30, g = 76, b = 90}, groups = {water = 3, liquid = 3, puts_out_fire = 1, cools_lava = 1}, sounds = default.node_sound_water_defaults(), }) minetest.register_node("mapgen:dirty_water_flowing", { description = "Flowing Dirty Water", drawtype = "flowingliquid", tiles = {"default_river_water.png^[colorize:green:100"}, special_tiles = { { name = "default_river_water_flowing_animated.png^[colorize:green:100", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 0.8, }, }, { name = "default_river_water_flowing_animated.png^[colorize:green:100", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 0.8, }, }, }, alpha = 160, paramtype = "light", paramtype2 = "flowingliquid", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "flowing", liquid_alternative_flowing = "mapgen:dirty_water_flowing", liquid_alternative_source = "mapgen:dirty_water_source", liquid_viscosity = 1, liquid_renewable = false, liquid_range = 2, post_effect_color = {a = 103, r = 30, g = 76, b = 90}, groups = {water = 3, liquid = 3, puts_out_fire = 1, not_in_creative_inventory = 1, cools_lava = 1}, sounds = default.node_sound_water_defaults(), })