local S = mobs.intllib -- Npc by TenPlus1 mobs.npc_drops = { "default:pick_steel", "mobs:meat", "default:sword_steel", "default:shovel_steel", "farming:bread", "bucket:bucket_water" } minetest.register_entity("mobs_npc:dummy", { visual = "sprite", textures = {"xpanes_trans.png"}, physical = false, collisionbox = {0, 0, 0, 0.1, 0.1, 0.1}, }) local npc_make_home = function(self, dtime) local pos = self.object:getpos() pos.y = pos.y + 0.5 local beds = minetest.find_node_near(pos, 5, {"beds:bed_bottom", "beds:bed", "beds:bed_yellow_bottom", "beds:bed_brown_bottom", "beds:bed_magenta_bottom", "beds:bed_blue_bottom", "beds:bed_orange_bottom", "beds:bed_cyan_bottom", "beds:bed_pink_bottom", "beds:bed_black_bottom", "beds:bed_white_bottom", "beds:bed_darkgrey_bottom", "beds:bed_grey_bottom", "beds:bed_green_bottom", "beds:bed_purple_bottom", "beds:bed_darkgreen_bottom"}) local light_sources = minetest.find_node_near(pos, 5, {"default:torch", "default:torch_wall", "default:torch_floor", "default:torch_ceiling", "decoblocks:lantern", "decoblocks:lantern_wall", "mese_lamp"}) local doors = minetest.find_node_near(pos, 5, {"group:door", "doors:door_wood_a", "doors:door_glass_a", "doors:door_obsidian_glass_a"}) local is_owned = minetest.find_node_near(pos, 5, {"villages:colony_deed", "villages:hobo_deed",}) local node_below = minetest.get_node({x=pos.x, y=pos.y-1.5, z=pos.z}).name local good_floor = minetest.get_item_group(node_below, "crumbly") if beds ~= nil and light_sources ~= nil and doors ~= nil and is_owned == nil and self.home == nil and good_floor == 0 then self.home = pos local free_space = minetest.find_node_near(light_sources, 1, {"air"}) local pos1 = free_space if minetest.get_node({x=pos1.x-1, y=pos1.y, z=pos1.z}).name ~= "air" then minetest.set_node({x=pos1.x, y=pos1.y, z=pos1.z}, {name="villages:colony_deed", param2=3}) minetest.chat_send_all("param3") elseif minetest.get_node({x=pos1.x+1, y=pos1.y, z=pos1.z}).name ~= "air" then minetest.set_node({x=pos1.x, y=pos1.y, z=pos1.z}, {name="villages:colony_deed", param2=2}) minetest.chat_send_all("param2") elseif minetest.get_node({x=pos1.x, y=pos1.y, z=pos1.z-1}).name ~= "air" then minetest.set_node({x=pos1.x, y=pos1.y, z=pos1.z}, {name="villages:colony_deed", param2=5}) minetest.chat_send_all("param5") elseif minetest.get_node({x=pos1.x, y=pos1.y, z=pos1.z+1}).name ~= "air" then minetest.set_node({x=pos1.x, y=pos1.y, z=pos1.z}, {name="villages:colony_deed", param2=4}) end local position = minetest.pos_to_string(pos, 0) minetest.chat_send_all("An NPC found a home at:"..position) end end local npc_go_home = function(self, dtime) self.home_timer = (self.home_timer or 0) + dtime if self.home_timer < 1 then npc_make_home(self, dtime) return end -- every 1 second self.home_timer = 0 if self.time_of_day > 0.2 and self.time_of_day < 0.8 then npc_make_home(self, dtime) return -- return if not night time end if self.home == nil then --minetest.chat_send_all("something went wrong") npc_make_home(self, dtime) return end --minetest.chat_send_all(minetest.pos_to_string(self.home)) local h = self.home -- destination coords local p = self.object:getpos() -- mob position local x, y, z = p.x - h.x, p.y - h.y, p.z - h.z local dist = math.floor(math.sqrt(x * x + y * y + z * z)) if dist <= 1 then print ("--- home!") self.homepath = nil self.state = "stand" return end if self.homepath == nil then self.homepath = minetest.find_path(h, h, 50, 3, 6, "Dijkstra") print ("--- finding route", self.homepath, dist) end if self.homepath then print ("--- following path", dist, #self.homepath) local np = self.homepath[1] ; if not np then return end if math.abs(np.x - p.x) + math.abs(np.z - p.z) < 0.6 then table.remove(self.homepath, 1) ; print ("-- removed entry") end np = {x = np.x, y = np.y, z = np.z} local vec = {x = np.x - p.x, z = np.z - p.z} local yaw = (math.atan(vec.z / vec.x) + math.pi / 2) - self.rotate if np.x > p.x then yaw = yaw + math.pi end self.object:setyaw(yaw) set_velocity(self, self.walk_velocity) end end local set_velocity = function(self, v) local yaw = (self.object:getyaw() or 0) + self.rotate self.object:setvelocity({ x = sin(yaw) * -v, y = self.object:getvelocity().y, z = cos(yaw) * v }) end mobs:register_mob("mobs_npc:npc", { type = "npc", passive = false, damage = 3, attack_type = "dogfight", attacks_monsters = true, pathfinding = true, hp_min = 20, hp_max = 25, armor = 100, collisionbox = {-0.35,0,-0.35, 0.35,1.8,0.35}, visual = "mesh", mesh = "villager.b3d", drawtype = "front", textures = { {"mobs_villager.png"}, {"mobs_villager2.png"}, }, child_texture = { {"mobs_npc_baby.png"}, -- derpy baby by AmirDerAssassine }, makes_footstep_sound = true, sounds = {}, walk_velocity = 1.5, run_velocity = 3, jump = true, stepheight = 1.2, drops = { {name = "default:wood", chance = 1, min = 1, max = 3}, {name = "default:apple", chance = 2, min = 1, max = 2}, {name = "default:axe_stone", chance = 5, min = 1, max = 1}, }, water_damage = 0, lava_damage = 2, light_damage = 0, follow = {"farming:bread", "mobs:meat", "default:diamond", "villages:colony_deed"}, view_range = 20, owner = "", order = "follow", fear_height = 3, animation = { speed_normal = 18, speed_run = 27, stand_start = 1, stand_end = 20, walk_start = 25, walk_end = 45, run_start = 70, run_end = 90, punch_start = 45, punch_end = 65, }, do_custom = function(self, dtime) --npc_go_home(self, dtime) self.home_timer = (self.home_timer or 0) + dtime if self.home_timer < 1 then npc_make_home(self, dtime) return end -- every 1 second self.home_timer = 0 if self.time_of_day > 0.2 and self.time_of_day < 0.8 then return -- return if not night time end if self.home == nil then return end local h = self.home--{x = 1, y = 8, z = 2} -- destination coords local p = self.object:getpos() -- mob position local x, y, z = p.x - h.x, p.y - h.y, p.z - h.z local dist = math.floor(math.sqrt(x * x + y * y + z * z)) if dist <= 1 then print ("--- home!") self.homepath = nil self.state = "stand" return end if self.homepath == nil then self.homepath = minetest.find_path(h, h, 16, 3, 6, "Dijkstra") print ("--- finding route", self.homepath, dist) end if self.homepath then print ("--- following path", dist, #self.homepath) local np = self.homepath[1] ; if not np then return end if math.abs(np.x - p.x) + math.abs(np.z - p.z) < 0.6 then table.remove(self.homepath, 1) ; print ("-- removed entry") end np = {x = np.x, y = np.y, z = np.z} local vec = {x = np.x - p.x, z = np.z - p.z} local yaw = (math.atan(vec.z / vec.x) + math.pi / 2) - self.rotate if np.x > p.x then yaw = yaw + math.pi end self.object:setyaw(yaw) set_velocity(self, self.walk_velocity) end --local game_time = minetest.get_timeofday()*24000 --[[if game_time <= 6000 or game_time >= 18000 and self.home ~= nil then local pos1 = self.home if math.abs(pos1.x-pos.x) >= 10 or math.abs(pos1.z-pos.z) >= 10 then self.object:setpos({x=pos1.x, y=pos1.y-0.5, z=pos1.z}) end end]] end, on_rightclick = function(self, clicker) local item = clicker:get_wielded_item() local name = clicker:get_player_name() -- feed to heal npc if mobs:feed_tame(self, clicker, 8, true, true) then return end -- right clicking with gold lump drops random item from mobs.npc_drops if item:get_name() == "default:gold_lump" then if not minetest.setting_getbool("creative_mode") then item:take_item() clicker:set_wielded_item(item) end local pos = self.object:getpos() pos.y = pos.y + 0.5 minetest.add_item(pos, { name = mobs.npc_drops[math.random(1, #mobs.npc_drops)] }) minetest.chat_send_player(name, S("NPC dropped you an item for gold!")) return end -- capture npc with net or lasso mobs:capture_mob(self, clicker, 0, 5, 80, false, nil) -- protect npc with mobs:protector mobs:protect(self, clicker) -- by right-clicking owner can switch npc between follow and stand if self.owner and self.owner == name then if self.order == "follow" then self.order = "stand" minetest.chat_send_player(name, S("NPC stands still.")) else self.order = "follow" minetest.chat_send_player(name, S("NPC will follow you.")) end end end, }) mobs:spawn({ name = "mobs_npc:npc", nodes = {"default:brick"}, neighbors = {"default:grass_3"}, min_light = 10, chance = 10000, active_object_count = 1, min_height = 0, day_toggle = true, }) mobs:register_egg("mobs_npc:npc", S("Npc"), "default_brick.png", 1) -- compatibility mobs:alias_mob("mobs:npc", "mobs_npc:npc")