-- eggs from mobs_dragon -------------------------------------------------------------------------- local dragonpairs = { fire = {colour="red",nest="default:lava_source"}, lightning = {colour="black",nest="default:obsidian"}, poison = {colour="green",nest="default:cactus"}, ice = {colour="black",nest="default:ice"}, great = {colour="great",nest=""}, } local function egg_transform(pos, node, clicker, item, _) local wield_item = clicker:get_wielded_item():get_name() if wield_item == "dmobs:dragon_gem" then local p = {x = pos.x, y = pos.y - 1, z = pos.z} local corner_name for x1 = -1,1 do for z1 = -1,1 do p.x = pos.x + x1 p.z = pos.z + z1 local nestfloor_name = minetest.get_node(p).name if x1 == -1 and z1 == -1 then corner_name = minetest.get_node(p).name elseif x1 == 0 and z1 == 0 then -- special case in centre -- must be obsidian if nestfloor_name ~= "default:obsidian" then return end else -- else ring must all be of the same type if nestfloor_name ~= corner_name then return end end end end local dragon_type for element,details in pairs(dragonpairs) do if corner_name == details.nest then dragon_type = element break end end minetest.chat_send_player(clicker:get_player_name()," ... something seems to be happening .... come back later?") minetest.after(dmobs.eggtimer, function(pos, dragon, pname) minetest.set_node(pos, {name="dmobs:dragon_egg_"..dragon_type}) end, pos ) item:take_item() end end local function egghatch(pos, node, clicker, item, _) local wield_item = clicker:get_wielded_item():get_name() local eggnode = minetest.get_node(pos).name for nature,details in pairs(dragonpairs) do if ( wield_item == "dmobs:dragon_gem_"..nature and eggnode:find(nature) ) or ( wield_item == "dmobs:dragon_gem" and eggnode == "dmobs:dragon_egg_great" ) then -- special case... because inconsiderate/inconsistent naming minetest.chat_send_player(clicker:get_player_name(), " ... it ... swallowed the gem...") minetest.after(dmobs.eggtimer, function(pos, dragon, pname) local neweggnode = minetest.get_node(pos).name if eggnode ~= neweggnode then return end -- prevent infinite hatchings minetest.remove_node(pos) local thedragon = "dmobs:dragon_"..details.colour if eggnode == "dmobs:dragon_egg_great" then thedragon = "dmobs:dragon_great" end local ent = minetest.add_entity(pos, thedragon) minetest.sound_play("dmobs_chirrup",{pos=pos,max_hear_distance=20}) local obj = ent:get_luaentity() if eggnode ~= "dmobs:dragon_egg_great" then ent:set_properties({ textures = {"dmobs_dragon_young.png"}, visual_size = {x=1, y=1}, }) end obj.tamed = true obj.owner = clicker:get_player_name() end, pos, clicker:get_player_name() ) item:take_item() break end end -- for loop end -- Egg form dfinitions ----------------------------------------- local base_egg = { -- base template for all dragon eggs description = "Dragon Egg", drawtype = "mesh", mesh = "egg.b3d", tiles = {"dmobs_egg.png"}, paramtype = "light", sunlight_propagates = true, is_ground_content = false, groups = {fleshy=3, dig_immediate=3}, sounds = default.node_sound_leaves_defaults(), on_rightclick = egg_transform, } minetest.register_node("dmobs:egg", dmobs.deepclone(base_egg) ) -- clone, to not affect the base template base_egg.groups.not_in_creative_inventory=1 base_egg.on_rightclick = egghatch base_egg.tiles = {"dmobs_egg1.png"} minetest.register_node("dmobs:dragon_egg_fire", dmobs.deepclone(base_egg) ) base_egg.tiles = {"dmobs_egg2.png"} minetest.register_node("dmobs:dragon_egg_lightning", dmobs.deepclone(base_egg) ) base_egg.tiles = {"dmobs_egg3.png"} minetest.register_node("dmobs:dragon_egg_poison", dmobs.deepclone(base_egg) ) base_egg.tiles = {"dmobs_egg4.png"} minetest.register_node("dmobs:dragon_egg_ice", dmobs.deepclone(base_egg) ) base_egg.groups.not_in_creative_inventory=nil base_egg.tiles = {"default_sandstone.png"} base_egg.description = "Great Dragon Egg" minetest.register_node("dmobs:dragon_egg_great", dmobs.deepclone(base_egg) )