--dragon mobs:register_mob("dmobs:dragon", { type = "monster", passive = false, attacks_monsters = true, damage = 4, reach = 3, attack_type = "dogshoot", shoot_interval = 2.5, dogshoot_switch = 2, dogshoot_count = 0, dogshoot_count_max =5, arrow = "dmobs:fire", shoot_offset = 1, hp_min = 70, hp_max = 100, armor = 100, collisionbox = {-0.6, -1.2, -0.6, 0.6, 0.6, 0.6}, visual = "mesh", mesh = "dragon.b3d", textures = { {"dmobs_dragon.png"}, {"dmobs_dragon2.png"}, {"dmobs_dragon3.png"}, {"dmobs_dragon4.png"}, }, blood_texture = "mobs_blood.png", visual_size = {x=2, y=2}, makes_footstep_sound = true, runaway = false, jump_chance = 30, walk_chance = 80, fall_speed = 0, pathfinding = true, fall_damage = 0, sounds = { shoot_attack = "mobs_fireball", }, walk_velocity = 3, run_velocity = 5, jump = true, fly = true, drops = { {name = "mobs:lava_orb", chance = 1, min = 1, max = 1}, }, fall_speed = 0, stepheight = 10, water_damage = 2, lava_damage = 0, light_damage = 0, view_range = 20, animation = { speed_normal = 10, speed_run = 20, walk_start = 1, walk_end = 22, stand_start = 1, stand_end = 22, run_start = 1, run_end = 22, punch_start = 22, punch_end = 47, }, knock_back = 2, }) mobs:spawn_specific("dmobs:dragon", {"air"}, {"default:stone"}, 20, 10, 300, 15000, 2, -100, 11000) mobs:register_egg("dmobs:dragon", "Dragon", "default_apple.png", 1)