if not dmobs.dragon then dmobs.dragon = {} end dmobs.dragon.step_custom = function(self, dtime) if self.driver then object_fly(self, dtime, 10, true, "dmobs:fire_plyr", "walk", "stand") if self.state == "attack" then self.state = nil end return false end return true end dmobs.dragon.ride = function(self, clicker) if self.tamed and self.owner == clicker:get_player_name() then local inv = clicker:get_inventory() if self.driver and clicker == self.driver then object_detach(self, clicker, {x=1, y=0, z=1}) if inv:room_for_item("main", "mobs:saddle") then inv:add_item("main", "mobs:saddle") else minetest.add_item(clicker:get_pos(), "mobs:saddle") end elseif not self.driver then if clicker:get_wielded_item():get_name() == "mobs:saddle" then object_attach(self, clicker, {x=0, y=12, z=4}, {x=0, y=0, z=4}) inv:remove_item("main", "mobs:saddle") end end end end dmobs.dragon.on_rc = function(self, clicker) if not clicker or not clicker:is_player() then return end if mobs:feed_tame(self, clicker, 1, false, false) then return end dmobs.dragon.ride(self, clicker) end dmobs.dragon.do_custom = function(self, dtime) if self.driver then object_fly(self, dtime, 10, true, "dmobs:fire_plyr", "walk", "stand") if self.state == "attack" then self.state = "idle" end return false end return true end