local gdragon_base = { type = "monster", passive = false, attacks_monsters = false, damage = 5, reach = 4, attack_type = "dogshoot", shoot_interval = 2.5, dogshoot_switch = 2, dogshoot_count = 0, dogshoot_count_max =5, arrow = "dmobs:lightning", shoot_offset = 1, hp_min = 140, hp_max = 180, armor = 220, collisionbox = {-0.6, -1.4, -0.6, 0.6, 0.6, 0.6}, visual = "mesh", mesh = "dragon.b3d", textures = { {"dmobs_dragon_great.png"}, }, blood_texture = "mobs_blood.png", visual_size = {x=2.5, y=2.5}, makes_footstep_sound = true, runaway = false, jump_chance = 30, walk_chance = 80, fall_speed = 0, pathfinding = true, fall_damage = 0, sounds = { shoot_attack = "mobs_fireball", random = "roar", }, walk_velocity = 3, run_velocity = 5, jump = true, fly = true, drops = { {name = "dmobs:dragon_egg_great", chance = 1, min = 1, max = 1}, }, fall_speed = 0, stepheight = 10, water_damage = 2, lava_damage = 0, light_damage = 0, view_range = 20, animation = { speed_normal = 10, speed_run = 20, walk_start = 1, walk_end = 22, stand_start = 1, stand_end = 22, run_start = 1, run_end = 22, punch_start = 22, punch_end = 47, }, knock_back = 2, } mobs:register_mob("dmobs:dragon_great", dmobs.deepclone(gdragon_base) ) gdragon_base.type = "npc" gdragon_base.attacks_monsters = true gdragon_base.on_rightclick = dmobs.dragon.ride gdragon_base.do_custom = dmobs.dragon.do_custom mobs:register_mob("dmobs:dragon_great_tame", dmobs.deepclone(gdragon_base) ) mobs:register_egg("dmobs:dragon_great", "Boss Dragon", "dmobs_egg1.png", 1) mobs:register_egg("dmobs:dragon_great_tame", "Great Dragon", "default_lava_source_animated.png", 1)