mobs:register_arrow("dmobs:sting", { visual = "sprite", visual_size = {x = 0.5, y = 0.5}, textures = {"dmobs_sting.png"}, velocity = 8, tail = 0, -- enable tail tail_texture = "fire_basic_flame.png", hit_player = function(self, player) player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 1}, }, nil) end, hit_mob = function(self, player) end, hit_node = function(self, pos, node) self.object:remove() end, })