diff --git a/arrows/fire_explosive.lua b/arrows/fire_explosive.lua index f786b98..dde110d 100644 --- a/arrows/fire_explosive.lua +++ b/arrows/fire_explosive.lua @@ -1,27 +1,27 @@ - mobs:register_arrow("dmobs:fire", { - visual = "sprite", - visual_size = {x = 0.5, y = 0.5}, - textures = {"dmobs_fire.png"}, - velocity = 8, - tail = 1, -- enable tail - tail_texture = "fire_basic_flame.png", +mobs:register_arrow("dmobs:fire", { + visual = "sprite", + visual_size = {x = 0.5, y = 0.5}, + textures = {"dmobs_fire.png"}, + velocity = 8, + tail = 1, -- enable tail + tail_texture = "fire_basic_flame.png", - hit_player = function(self, player) - player:punch(self.object, 1.0, { - full_punch_interval = 1.0, - damage_groups = {fleshy = 8}, - }, nil) - end, - - hit_mob = function(self, player) - player:punch(self.object, 1.0, { - full_punch_interval = 1.0, - damage_groups = {fleshy = 8}, - }, nil) - end, + hit_player = function(self, player) + player:punch(self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy = 8}, + }, nil) + end, + + hit_mob = function(self, player) + player:punch(self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy = 8}, + }, nil) + end, - hit_node = function(self, pos, node) - mobs:explosion(pos, 2, 1, 1) - end, - }) + hit_node = function(self, pos, node) + mobs:explosion(pos, 2, 1, 1) + end, +})