[Settings] # to limit the size of the explosion. explodingchest.explosion_max (Explosion max size) float 11 # The way the explosion is calculated. # Multiply means explosive material is multiplied. # Reduce means the initial explosion size is set to the biggest explosive material then the rest is dividend by reduce. explodingchest.radius_comput (Radius comput) enum reduce reduce,multiply # The amount to divide by. (this is only in use if radius_comput is set to reduce) explodingchest.reduce (Reduce) int 288 # If true the chest from default will be made into a volatile container, and a few other items will be overridden. explodingchest.override_default (Override default) bool true [Blast Type] # Instant blast type means the volatile container will blow up in 0 seconds. # Entity blast type means the volatile container will turn into a entity (You need tnt_revamped mod turn on for this) # Timer blast type means the volatile container will have a delay before blowing up. explodingchest.blast_type (Blast type) enum instant entity,instant,timer # This setting is for when the volatile container is opened and theres a trap craftitem inside. # Instant blast type means the volatile container will blow up in 0 seconds. # Entity blast type means the volatile container will turn into a entity (You need tnt_revamped mod turn on for this) # Timer blast type means the volatile container will have a delay before blowing up. explodingchest.trap_blast_type (Trap blast) enum instant entity,instant,timer # Blast delay timer (only works for entity and timer) # If timer is set to zero then the timer is auto set to the blast radius size. explodingchest.timer (Timer) int 0