// // Decompiled by Procyon v0.5.36 // package com.mojang.minecraft.level.tile; import com.mojang.minecraft.phys.AABB; import com.mojang.minecraft.renderer.Tesselator; import java.util.Random; import com.mojang.minecraft.level.Level; public class Bush extends Tile { protected Bush(final int id) { super(id); this.tex = 15; this.setTicking(true); } @Override public void tick(final Level level, final int x, final int y, final int z, final Random random) { final int below = level.getTile(x, y - 1, z); if (!level.isLit(x, y, z) || (below != Tile.dirt.id && below != Tile.grass.id)) { level.setTile(x, y, z, 0); } } @Override public void render(final Tesselator t, final Level level, final int layer, final int x, final int y, final int z) { if (level.isLit(x, y, z) ^ layer != 1) { return; } final int tex = this.getTexture(15); final float u0 = tex % 16 / 16.0f; final float u2 = u0 + 0.0624375f; final float v0 = tex / 16 / 16.0f; final float v2 = v0 + 0.0624375f; final int rots = 2; t.color(255, 255, 255); for (int r = 0; r < rots; ++r) { final float xa = (float)(Math.sin(r * 3.141592653589793 / rots + 0.7853981633974483) * 0.5); final float za = (float)(Math.cos(r * 3.141592653589793 / rots + 0.7853981633974483) * 0.5); final float x2 = x + 0.5f - xa; final float x3 = x + 0.5f + xa; final float y2 = y + 0.0f; final float y3 = y + 1.0f; final float z2 = z + 0.5f - za; final float z3 = z + 0.5f + za; t.vertexUV(x2, y3, z2, u2, v0); t.vertexUV(x3, y3, z3, u0, v0); t.vertexUV(x3, y2, z3, u0, v2); t.vertexUV(x2, y2, z2, u2, v2); t.vertexUV(x3, y3, z3, u2, v0); t.vertexUV(x2, y3, z2, u0, v0); t.vertexUV(x2, y2, z2, u0, v2); t.vertexUV(x3, y2, z3, u2, v2); } } @Override public AABB getAABB(final int x, final int y, final int z) { return null; } @Override public boolean blocksLight() { return false; } @Override public boolean isSolid() { return false; } }