// // Decompiled by Procyon v0.5.36 // package com.mojang.minecraft; public class HitResult { public int type; public int x; public int y; public int z; public int f; public HitResult(final int type, final int x, final int y, final int z, final int f) { this.type = type; this.x = x; this.y = y; this.z = z; this.f = f; } public boolean isCloserThan(final Player player, final HitResult o, final int editMode) { float dist = this.distanceTo(player, 0); float dist2 = o.distanceTo(player, 0); if (dist < dist2) { return true; } dist = this.distanceTo(player, editMode); dist2 = o.distanceTo(player, editMode); return dist < dist2; } private float distanceTo(final Player player, final int editMode) { int xx = this.x; int yy = this.y; int zz = this.z; if (editMode == 1) { if (this.f == 0) { --yy; } if (this.f == 1) { ++yy; } if (this.f == 2) { --zz; } if (this.f == 3) { ++zz; } if (this.f == 4) { --xx; } if (this.f == 5) { ++xx; } } final float xd = xx - player.x; final float yd = yy - player.y; final float zd = zz - player.z; return xd * xd + yd * yd + zd * zd; } }