// // Decompiled by Procyon v0.5.36 // package com.mojang.minecraft; import com.mojang.minecraft.level.Tesselator; import com.mojang.minecraft.level.tile.Tile; import com.mojang.minecraft.level.Frustum; import org.lwjgl.util.glu.GLU; import com.mojang.minecraft.level.Chunk; import java.awt.Component; import javax.swing.JOptionPane; import java.io.IOException; import org.lwjgl.LWJGLException; import org.lwjgl.opengl.GL11; import org.lwjgl.input.Mouse; import org.lwjgl.input.Keyboard; import org.lwjgl.opengl.Display; import org.lwjgl.opengl.DisplayMode; import org.lwjgl.BufferUtils; import java.nio.IntBuffer; import com.mojang.minecraft.character.Zombie; import java.util.ArrayList; import com.mojang.minecraft.particle.ParticleEngine; import com.mojang.minecraft.level.LevelRenderer; import com.mojang.minecraft.level.Level; import java.nio.FloatBuffer; public class RubyDung implements Runnable { private static final boolean FULLSCREEN_MODE = false; private int width; private int height; private FloatBuffer fogColor0; private FloatBuffer fogColor1; private Timer timer; private Level level; private LevelRenderer levelRenderer; private Player player; private int paintTexture; private ParticleEngine particleEngine; private ArrayList zombies; private IntBuffer viewportBuffer; private IntBuffer selectBuffer; private HitResult hitResult; FloatBuffer lb; public RubyDung() { this.fogColor0 = BufferUtils.createFloatBuffer(4); this.fogColor1 = BufferUtils.createFloatBuffer(4); this.timer = new Timer(20.0f); this.paintTexture = 1; this.zombies = new ArrayList(); this.viewportBuffer = BufferUtils.createIntBuffer(16); this.selectBuffer = BufferUtils.createIntBuffer(2000); this.hitResult = null; this.lb = BufferUtils.createFloatBuffer(16); } public void init() throws LWJGLException, IOException { final int col0 = 16710650; final int col2 = 920330; final float fr = 0.5f; final float fg = 0.8f; final float fb = 1.0f; this.fogColor0.put(new float[] { (col0 >> 16 & 0xFF) / 255.0f, (col0 >> 8 & 0xFF) / 255.0f, (col0 & 0xFF) / 255.0f, 1.0f }); this.fogColor0.flip(); this.fogColor1.put(new float[] { (col2 >> 16 & 0xFF) / 255.0f, (col2 >> 8 & 0xFF) / 255.0f, (col2 & 0xFF) / 255.0f, 1.0f }); this.fogColor1.flip(); Display.setDisplayMode(new DisplayMode(1024, 768)); Display.create(); Keyboard.create(); Mouse.create(); this.width = Display.getDisplayMode().getWidth(); this.height = Display.getDisplayMode().getHeight(); GL11.glEnable(3553); GL11.glShadeModel(7425); GL11.glClearColor(fr, fg, fb, 0.0f); GL11.glClearDepth(1.0); GL11.glEnable(2929); GL11.glDepthFunc(515); GL11.glEnable(3008); GL11.glAlphaFunc(516, 0.5f); GL11.glMatrixMode(5889); GL11.glLoadIdentity(); GL11.glMatrixMode(5888); this.level = new Level(256, 256, 64); this.levelRenderer = new LevelRenderer(this.level); this.player = new Player(this.level); this.particleEngine = new ParticleEngine(this.level); Mouse.setGrabbed(true); for (int i = 0; i < 10; ++i) { final Zombie zombie = new Zombie(this.level, 128.0f, 0.0f, 128.0f); zombie.resetPos(); this.zombies.add(zombie); } } public void destroy() { this.level.save(); Mouse.destroy(); Keyboard.destroy(); Display.destroy(); } @Override public void run() { try { this.init(); } catch (Exception e) { JOptionPane.showMessageDialog(null, e.toString(), "Failed to start RubyDung", 0); System.exit(0); } long lastTime = System.currentTimeMillis(); int frames = 0; try { while (!Keyboard.isKeyDown(1)) { if (Display.isCloseRequested()) { break; } this.timer.advanceTime(); for (int i = 0; i < this.timer.ticks; ++i) { this.tick(); } this.render(this.timer.a); ++frames; while (System.currentTimeMillis() >= lastTime + 1000L) { System.out.println(String.valueOf(frames) + " fps, " + Chunk.updates); Chunk.updates = 0; lastTime += 1000L; frames = 0; } } } catch (Exception e2) { e2.printStackTrace(); return; } finally { this.destroy(); } this.destroy(); } public void tick() { while (Keyboard.next()) { if (Keyboard.getEventKeyState()) { if (Keyboard.getEventKey() == 28) { this.level.save(); } if (Keyboard.getEventKey() == 2) { this.paintTexture = 1; } if (Keyboard.getEventKey() == 3) { this.paintTexture = 3; } if (Keyboard.getEventKey() == 4) { this.paintTexture = 4; } if (Keyboard.getEventKey() == 5) { this.paintTexture = 5; } if (Keyboard.getEventKey() == 7) { this.paintTexture = 6; } if (Keyboard.getEventKey() != 34) { continue; } this.zombies.add(new Zombie(this.level, this.player.x, this.player.y, this.player.z)); } } this.level.tick(); this.particleEngine.tick(); for (int i = 0; i < this.zombies.size(); ++i) { this.zombies.get(i).tick(); if (this.zombies.get(i).removed) { this.zombies.remove(i--); } } this.player.tick(); } private void moveCameraToPlayer(final float a) { GL11.glTranslatef(0.0f, 0.0f, -0.3f); GL11.glRotatef(this.player.xRot, 1.0f, 0.0f, 0.0f); GL11.glRotatef(this.player.yRot, 0.0f, 1.0f, 0.0f); final float x = this.player.xo + (this.player.x - this.player.xo) * a; final float y = this.player.yo + (this.player.y - this.player.yo) * a; final float z = this.player.zo + (this.player.z - this.player.zo) * a; GL11.glTranslatef(-x, -y, -z); } private void setupCamera(final float a) { GL11.glMatrixMode(5889); GL11.glLoadIdentity(); GLU.gluPerspective(70.0f, this.width / (float)this.height, 0.05f, 1000.0f); GL11.glMatrixMode(5888); GL11.glLoadIdentity(); this.moveCameraToPlayer(a); } private void setupPickCamera(final float a, final int x, final int y) { GL11.glMatrixMode(5889); GL11.glLoadIdentity(); this.viewportBuffer.clear(); GL11.glGetInteger(2978, this.viewportBuffer); this.viewportBuffer.flip(); this.viewportBuffer.limit(16); GLU.gluPickMatrix((float)x, (float)y, 5.0f, 5.0f, this.viewportBuffer); GLU.gluPerspective(70.0f, this.width / (float)this.height, 0.05f, 1000.0f); GL11.glMatrixMode(5888); GL11.glLoadIdentity(); this.moveCameraToPlayer(a); } private void pick(final float a) { this.selectBuffer.clear(); GL11.glSelectBuffer(this.selectBuffer); GL11.glRenderMode(7170); this.setupPickCamera(a, this.width / 2, this.height / 2); this.levelRenderer.pick(this.player, Frustum.getFrustum()); final int hits = GL11.glRenderMode(7168); this.selectBuffer.flip(); this.selectBuffer.limit(this.selectBuffer.capacity()); long closest = 0L; final int[] names = new int[10]; int hitNameCount = 0; for (int i = 0; i < hits; ++i) { final int nameCount = this.selectBuffer.get(); final long minZ = this.selectBuffer.get(); this.selectBuffer.get(); final long dist = minZ; if (dist < closest || i == 0) { closest = dist; hitNameCount = nameCount; for (int j = 0; j < nameCount; ++j) { names[j] = this.selectBuffer.get(); } } else { for (int j = 0; j < nameCount; ++j) { this.selectBuffer.get(); } } } if (hitNameCount > 0) { this.hitResult = new HitResult(names[0], names[1], names[2], names[3], names[4]); } else { this.hitResult = null; } } public void render(final float a) { final float xo = (float)Mouse.getDX(); final float yo = (float)Mouse.getDY(); this.player.turn(xo, yo); this.pick(a); while (Mouse.next()) { if (Mouse.getEventButton() == 1 && Mouse.getEventButtonState() && this.hitResult != null) { final Tile oldTile = Tile.tiles[this.level.getTile(this.hitResult.x, this.hitResult.y, this.hitResult.z)]; final boolean changed = this.level.setTile(this.hitResult.x, this.hitResult.y, this.hitResult.z, 0); if (oldTile != null && changed) { oldTile.destroy(this.level, this.hitResult.x, this.hitResult.y, this.hitResult.z, this.particleEngine); } } if (Mouse.getEventButton() == 0 && Mouse.getEventButtonState() && this.hitResult != null) { int x = this.hitResult.x; int y = this.hitResult.y; int z = this.hitResult.z; if (this.hitResult.f == 0) { --y; } if (this.hitResult.f == 1) { ++y; } if (this.hitResult.f == 2) { --z; } if (this.hitResult.f == 3) { ++z; } if (this.hitResult.f == 4) { --x; } if (this.hitResult.f == 5) { ++x; } this.level.setTile(x, y, z, this.paintTexture); } } GL11.glClear(16640); this.setupCamera(a); GL11.glEnable(2884); final Frustum frustum = Frustum.getFrustum(); this.levelRenderer.updateDirtyChunks(this.player); this.setupFog(0); GL11.glEnable(2912); this.levelRenderer.render(this.player, 0); for (int i = 0; i < this.zombies.size(); ++i) { final Zombie zombie = this.zombies.get(i); if (zombie.isLit() && frustum.isVisible(zombie.bb)) { this.zombies.get(i).render(a); } } this.particleEngine.render(this.player, a, 0); this.setupFog(1); this.levelRenderer.render(this.player, 1); for (int i = 0; i < this.zombies.size(); ++i) { final Zombie zombie = this.zombies.get(i); if (!zombie.isLit() && frustum.isVisible(zombie.bb)) { this.zombies.get(i).render(a); } } this.particleEngine.render(this.player, a, 1); GL11.glDisable(2896); GL11.glDisable(3553); GL11.glDisable(2912); if (this.hitResult != null) { GL11.glDisable(3008); this.levelRenderer.renderHit(this.hitResult); GL11.glEnable(3008); } this.drawGui(a); Display.update(); } private void drawGui(final float a) { final int screenWidth = this.width * 240 / this.height; final int screenHeight = this.height * 240 / this.height; GL11.glClear(256); GL11.glMatrixMode(5889); GL11.glLoadIdentity(); GL11.glOrtho(0.0, (double)screenWidth, (double)screenHeight, 0.0, 100.0, 300.0); GL11.glMatrixMode(5888); GL11.glLoadIdentity(); GL11.glTranslatef(0.0f, 0.0f, -200.0f); GL11.glPushMatrix(); GL11.glTranslatef((float)(screenWidth - 16), 16.0f, 0.0f); final Tesselator t = Tesselator.instance; GL11.glScalef(16.0f, 16.0f, 16.0f); GL11.glRotatef(30.0f, 1.0f, 0.0f, 0.0f); GL11.glRotatef(45.0f, 0.0f, 1.0f, 0.0f); GL11.glTranslatef(-1.5f, 0.5f, -0.5f); GL11.glScalef(-1.0f, -1.0f, 1.0f); final int id = Textures.loadTexture("/terrain.png", 9728); GL11.glBindTexture(3553, id); GL11.glEnable(3553); t.init(); Tile.tiles[this.paintTexture].render(t, this.level, 0, -2, 0, 0); t.flush(); GL11.glDisable(3553); GL11.glPopMatrix(); final int wc = screenWidth / 2; final int hc = screenHeight / 2; GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); t.init(); t.vertex((float)(wc + 1), (float)(hc - 4), 0.0f); t.vertex((float)(wc - 0), (float)(hc - 4), 0.0f); t.vertex((float)(wc - 0), (float)(hc + 5), 0.0f); t.vertex((float)(wc + 1), (float)(hc + 5), 0.0f); t.vertex((float)(wc + 5), (float)(hc - 0), 0.0f); t.vertex((float)(wc - 4), (float)(hc - 0), 0.0f); t.vertex((float)(wc - 4), (float)(hc + 1), 0.0f); t.vertex((float)(wc + 5), (float)(hc + 1), 0.0f); t.flush(); } private void setupFog(final int i) { if (i == 0) { GL11.glFogi(2917, 2048); GL11.glFogf(2914, 0.001f); GL11.glFog(2918, this.fogColor0); GL11.glDisable(2896); } else if (i == 1) { GL11.glFogi(2917, 2048); GL11.glFogf(2914, 0.06f); GL11.glFog(2918, this.fogColor1); GL11.glEnable(2896); GL11.glEnable(2903); final float br = 0.6f; GL11.glLightModel(2899, this.getBuffer(br, br, br, 1.0f)); } } private FloatBuffer getBuffer(final float a, final float b, final float c, final float d) { this.lb.clear(); this.lb.put(a).put(b).put(c).put(d); this.lb.flip(); return this.lb; } public static void checkError() { final int e = GL11.glGetError(); if (e != 0) { throw new IllegalStateException(GLU.gluErrorString(e)); } } public static void main(final String[] args) throws LWJGLException { new Thread(new RubyDung()).start(); } }