# # Client # # Selection box border color (R,G,B) selectionbox_color = (20,20,20) # # Game # world_start_time = 6000 # # Physics # movement_acceleration_default = 2.5 movement_acceleration_air = 1.5 movement_acceleration_fast = 20 movement_speed_climb = 2.5 movement_speed_descend = 12 movement_speed_fast = 40 movement_speed_walk = 5 movement_liquid_fluidity = 2 time_speed = 60 # # Mapgen # # enable jungles and dungeons in new worlds (mg v6 and indev) mg_flags = trees, caves, dungeons mgv6_spflags = biomeblend, jungles # mapgen v6 # Perlin noise attributes for different map generation parameters # Offset, scale, spread factor, seed offset, number of octaves, persistence mgv6_np_terrain_base = 10, 60, (800, 800, 800), 82341, 7, 0.65, 2.0 mgv6_np_terrain_higher = 8, 75, (750, 750, 750), 85039, 8, 0.65, 2.0 mgv6_freq_desert = 0.25 mgv6_freq_beach = 0.25 mgv6_np_steepness = 0.70, 0.2, (60, 60, 60), -932, 5, 0.8, 2.0 mgv6_np_biome = 0.1, 1, (600, 600, 600), 9130, 3, 0.50, 2.0 mgv6_np_trees = 0.3, 2, (125, 125, 125), 2, 4, 0.70, 2.0 mgv7_np_terrain_base = { offset = 3 scale = 60 spread = (200,200,200) seed = 82341 octaves = 5 persistence = 0.5 lacunarity = 2.11 flags = eased } mgv7_np_terrain_persist = { offset = 0.5 scale = 0.1 spread = (2000,2000,2000) seed = 539 octaves = 3 persistence = 0.6 lacunarity = 2.11 flags = defaults } mgv7_np_terrain_alt = { offset = -2 scale = 50 spread = (400, 400, 400) seed = 5934 octaves = 6 persistence = 0.8 lacunarity = 2.11 flags = eased } mgv7_np_height_select = { offset = -8 scale = 16 spread = (500,500,500) seed = 4213 octaves = 6 persistence = 0.4 lacunarity = 2.11 flags = eased } mgv7_np_ridge = { offset = -0.8 scale = 0.4 spread = (200, 200, 200) seed = 6467 octaves = 4 persistence = 0.75 lacunarity = 2.11 flags = } mgv7_np_mountain = { offset = -0.2 scale = 1.8 spread = (2000, 1500, 2000) seed = 5333 octaves = 7 persistence = 0.6 lacunarity = 2.11 flags = } mgv7_np_dungeons = { offset = 2 scale = 2 spread = (500, 500, 500) seed = 0 octaves = 2 persistence = 0.9 lacunarity = 2.11 flags = } mgv7_cave_width = 0.1 mgv7_large_cave_depth = 47 mgv7_small_cave_num_min = 15 mgv7_small_cave_num_max = 30 mgv7_large_cave_num_min = 1 mgv7_large_cave_num_max = 2