diff --git a/craftitems.lua b/craftitems.lua index 4e67ab2..c80ba1b 100644 --- a/craftitems.lua +++ b/craftitems.lua @@ -3,9 +3,9 @@ -------------------------- ------- Ver 1.1 ---------- -colors={"green","blue","red"} +local colors={"green","blue","red"} -hilts={"single","cross","double"} +local hilts={"single","cross","double"} minetest.register_craftitem("adv_lightsabers:lightsaber_internals", { -- Lightsaber Internals description = "Lightsaber Internals", @@ -19,7 +19,7 @@ minetest.register_craftitem("adv_lightsabers:kyber_crystal", { -- Uncolored Ligh }) for _,color in ipairs(colors) do - for n,hilt in ipairs(hilts) do + for _,hilt in ipairs(hilts) do minetest.register_craftitem("adv_lightsabers:kyber_crystal_"..color, { -- Colored Kyber Crystal description = "Kyber Crystal", inventory_image = "adv_lightsabers_kyber_crystal_"..color..".png" diff --git a/force_api.lua b/force_api.lua index 70cefa6..681640e 100644 --- a/force_api.lua +++ b/force_api.lua @@ -3,11 +3,11 @@ -------------------------- ------- Ver 1.1 ---------- -force_ability = {} -ability_cooldown = {} -stunned = {} -floating = {} -player_physics = {} +local force_ability = {} +local ability_cooldown = {} +local stunned = {} +local floating = {} +local player_physics = {} minetest.register_privilege("force_abilities", { description = "Allows player touse Force Abilities", @@ -29,7 +29,7 @@ minetest.register_on_leaveplayer(function(player) stunned[player:get_player_name()] = nil end) -function cooldown(player,duration) +local function cooldown(player,duration) local playername = player:get_player_name() ability_cooldown[playername] = duration minetest.after(duration,function() @@ -44,7 +44,7 @@ end -- Menu Formspec -- ------------------- -function adv_lightsabers.force_menu_form(player) +local function force_menu_form() local formspec = { "size[6,3.476]", "real_coordinates[true]", @@ -61,8 +61,8 @@ function adv_lightsabers.force_menu_form(player) return table.concat(formspec, "") end -function adv_lightsabers.show_force_menu(player) - minetest.show_formspec(player, "adv_lightsabers:force_menu", adv_lightsabers.force_menu_form(player)) +local function show_force_menu(player) + minetest.show_formspec(player, "adv_lightsabers:force_menu", force_menu_form(player)) end -------------------------------------- @@ -89,14 +89,14 @@ end -- Force Abilities -- --------------------- -function force_jump(player) -- Heightened Jump +local function force_jump(player) -- Heightened Jump if player:get_player_control().sneak == true and player:get_player_control().jump == true then player:add_player_velocity({x=0,y=8,z=0}) cooldown(player,20) end end -function force_push(player) -- Push entities a far distance +local function force_push(player) -- Push entities a far distance local pointedobject = ray_pointed_thing(player) if player:get_player_control().sneak == true and player:get_player_control().LMB == true then if pointedobject and pointedobject:is_player() then @@ -107,7 +107,7 @@ function force_push(player) -- Push entities a far distance end end -function force_choke(player) -- Lift a Player off the ground and slowly choke them +local function force_choke(player) -- Lift a Player off the ground and slowly choke them local pointedobject = ray_pointed_thing(player) if player:get_player_control().sneak == true and player:get_player_control().LMB == true then if pointedobject and pointedobject:is_player() then @@ -131,7 +131,7 @@ function force_choke(player) -- Lift a Player off the ground and slowly choke th end end -function force_dash(player) -- Give yourself a short but quick burst of speed +local function force_dash(player) -- Give yourself a short but quick burst of speed if player:get_player_control().sneak == true and player:get_player_control().up == true and player:get_player_control().down == true then @@ -142,7 +142,7 @@ function force_dash(player) -- Give yourself a short but quick burst of speed end end -function force_heal(player) -- Heal yourself by 4 hearts +local function force_heal(player) -- Heal yourself by 4 hearts if player:get_player_control().sneak == true and player:get_player_control().RMB then local hp = player:get_hp() player:set_hp(hp + 8) @@ -150,7 +150,7 @@ function force_heal(player) -- Heal yourself by 4 hearts end end -function force_stun(player) -- Freeze Players in place for 5 seconds +local function force_stun(player) -- Freeze Players in place for 5 seconds local pointedobject = ray_pointed_thing(player) if player:get_player_control().sneak == true and player:get_player_control().LMB == true then if pointedobject and pointedobject:is_player() then @@ -167,7 +167,7 @@ end -- Overrides -- --------------- -function adv_lightsabers.stun() +local function stun() for _,player in ipairs(minetest.get_connected_players()) do local playername = player:get_player_name() if stunned[playername] == true then @@ -180,7 +180,7 @@ function adv_lightsabers.stun() end end -function adv_lightsabers.levitate() +local function levitate() for _,player in ipairs(minetest.get_connected_players()) do local playername = player:get_player_name() if floating[playername] == true then @@ -199,14 +199,14 @@ end -- Menu -- ---------- -function adv_lightsabers.force_menu() +local function force_menu() for _,player in ipairs(minetest.get_connected_players()) do if minetest.check_player_privs(player:get_player_name(), {force_abilities = true}) then local playername = player:get_player_name() if player:get_player_control().LMB == true and player:get_player_control().up == true and player:get_player_control().down == true then - adv_lightsabers.show_force_menu(player:get_player_name()) + show_force_menu(player:get_player_name()) end if force_ability[playername] == "force_jump" and ability_cooldown[playername] == 0.0 then force_jump(player) @@ -285,8 +285,8 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) end end) -minetest.register_globalstep(function(dtime) - adv_lightsabers.force_menu() - adv_lightsabers.stun() - adv_lightsabers.levitate() +minetest.register_globalstep(function() + force_menu() + stun() + levitate() end) \ No newline at end of file diff --git a/init.lua b/init.lua index 4c831e2..ff4691b 100644 --- a/init.lua +++ b/init.lua @@ -5,10 +5,6 @@ local modpath = minetest.get_modpath("adv_lightsabers") -adv_lightsabers = {} -force_ability = {} -ability_cooldown = {} - dofile(modpath.."/force_api.lua") dofile(modpath.."/register_lightsabers.lua") dofile(modpath.."/lightsabers.lua") diff --git a/lightsabers.lua b/lightsabers.lua index a87acd8..a5ba004 100644 --- a/lightsabers.lua +++ b/lightsabers.lua @@ -3,6 +3,8 @@ -------------------------- ------- Ver 1.1 ---------- +local adv_lightsabers = {} + -- Red Single Blade Lightsaber -- adv_lightsabers:register_lightsaber("single","red") diff --git a/ores.lua b/ores.lua index 8ceb525..ab89811 100644 --- a/ores.lua +++ b/ores.lua @@ -3,6 +3,8 @@ -------------------------- ------- Ver 1.1 ---------- +local default = {} + minetest.register_node("adv_lightsabers:kyber_ore", { description = "Kyber Ore", tiles = {"default_stone.png^adv_lightsabers_kyber_ore.png"}, diff --git a/register_lightsabers.lua b/register_lightsabers.lua index dc0d8c7..ec7692c 100644 --- a/register_lightsabers.lua +++ b/register_lightsabers.lua @@ -3,7 +3,9 @@ -------------------------- ------- Ver 1.1 ---------- -player_armor = {} +local adv_lightsabers = {} +local force_ability = {} +local player_armor = {} minetest.register_on_joinplayer(function(player) player_armor[player:get_player_name()] = player:get_armor_groups() @@ -36,12 +38,12 @@ function adv_lightsabers.lightsaber_attack(player,pointed_thing,swing,clash) end end -colors={"green","blue","red"} +local colors={"green","blue","red"} -hilts={"single","cross","double"} +local hilts={"single","cross","double"} for _,color in ipairs(colors) do - for n,type in ipairs(hilts) do + for _,type in ipairs(hilts) do local t = 0 @@ -62,7 +64,7 @@ end) local armor_groups = { fleshy = 10 } -minetest.register_globalstep(function(dtime) -- Blocking +minetest.register_globalstep(function() -- Blocking for _,player in ipairs(minetest.get_connected_players()) do if player:get_wielded_item():get_name() == "adv_lightsabers:lightsaber_"..type.."_"..color.."_on" then if player:get_player_control().LMB == true then @@ -203,7 +205,7 @@ minetest.register_entity("adv_lightsabers:lightsaber_"..type.."_"..color.."_ent" end end -function adv_lightsabers:saber_throw(itemstack,player,type,color) +local function saber_throw(itemstack,player,type,color) local pos = player:get_pos() pos.y = pos.y + 1 local dir = player:get_look_dir() @@ -213,7 +215,7 @@ function adv_lightsabers:saber_throw(itemstack,player,type,color) return itemstack end -function adv_lightsabers:register_lightsaber(type,color) +function adv_lightsabers.register_lightsaber(type,color) -- Single Blade Lightsaber @@ -223,7 +225,7 @@ function adv_lightsabers:register_lightsaber(type,color) description = "Lightsaber", inventory_image = "adv_lightsabers_hilt_single_inv.png", stack_max = 1, - on_use = function(itemstack,player,pointed_thing) + on_use = function(itemstack,player) local activate = "adv_lightsabers_activate" itemstack:replace("adv_lightsabers:lightsaber_single_"..color.."_on") adv_lightsabers.play_sound(player,activate) @@ -237,16 +239,16 @@ function adv_lightsabers:register_lightsaber(type,color) wield_image = "adv_lightsabers_blade_single_"..color..".png^adv_lightsabers_hilt_single.png", wield_scale = {x = 2,y = 2,z = 1}, stack_max = 1, - on_use = function(itemstack,player,pointed_thing) + on_use = function(player,pointed_thing) local swing = "adv_lightsabers_swing" local clash = "adv_lightsabers_clash" adv_lightsabers.lightsaber_attack(player,pointed_thing,swing,clash) end, - on_secondary_use = function(itemstack,player,pointed_thing) + on_secondary_use = function(itemstack,player) if player:get_player_control().sneak == true then local playername = player:get_player_name() if force_ability[playername] == "saber_throw" then - adv_lightsabers:saber_throw(itemstack,player,type,color) + saber_throw(itemstack,player,type,color) return itemstack end else @@ -256,7 +258,7 @@ function adv_lightsabers:register_lightsaber(type,color) return itemstack end end, - on_place = function(itemstack,player,pointed_thing) + on_place = function(itemstack,player) local deactivate = "adv_lightsabers_deactivate" itemstack:replace("adv_lightsabers:lightsaber_single_"..color.."_off") adv_lightsabers.play_sound(player,deactivate) @@ -274,7 +276,7 @@ function adv_lightsabers:register_lightsaber(type,color) description = "Crossguarded Lightsaber", inventory_image = "adv_lightsabers_hilt_cross_inv.png", stack_max = 1, - on_use = function(itemstack,player,pointed_thing) + on_use = function(itemstack,player) local activate = "adv_lightsabers_activate_cross" itemstack:replace("adv_lightsabers:lightsaber_cross_"..color.."_on") adv_lightsabers.play_sound(player,activate) @@ -288,16 +290,16 @@ function adv_lightsabers:register_lightsaber(type,color) wield_image = "adv_lightsabers_blade_cross_"..color..".png^adv_lightsabers_hilt_cross.png", wield_scale = {x = 2,y = 2,z = 1}, stack_max = 1, - on_use = function(itemstack,player,pointed_thing) + on_use = function(player,pointed_thing) local swing = "adv_lightsabers_swing_cross" local clash = "adv_lightsabers_clash_cross" adv_lightsabers.lightsaber_attack(player,pointed_thing,swing,clash) end, - on_secondary_use = function(itemstack,player,pointed_thing) + on_secondary_use = function(itemstack,player) if player:get_player_control().sneak == true then local playername = player:get_player_name() if force_ability[playername] == "saber_throw" then - adv_lightsabers:saber_throw(itemstack,player,type,color) + saber_throw(itemstack,player,type,color) return itemstack end else @@ -307,7 +309,7 @@ function adv_lightsabers:register_lightsaber(type,color) return itemstack end end, - on_place = function(itemstack,player,pointed_thing) + on_place = function(itemstack,player) local deactivate = "adv_lightsabers_deactivate_cross" itemstack:replace("adv_lightsabers:lightsaber_cross_"..color.."_off") adv_lightsabers.play_sound(player,deactivate) @@ -325,7 +327,7 @@ function adv_lightsabers:register_lightsaber(type,color) description = "Double Bladed Lightsaber", inventory_image = "adv_lightsabers_hilt_double_inv.png", stack_max = 1, - on_use = function(itemstack,player,pointed_thing) + on_use = function(itemstack,player) local activate = "adv_lightsabers_activate" itemstack:replace("adv_lightsabers:lightsaber_double_"..color.."_on") adv_lightsabers.play_sound(player,activate) @@ -339,17 +341,16 @@ function adv_lightsabers:register_lightsaber(type,color) wield_image = "adv_lightsabers_hilt_double.png^adv_lightsabers_blade_double_"..color..".png", wield_scale = {x = 4,y = 4,z = 1}, stack_max = 1, - on_use = function(itemstack,player,pointed_thing) + on_use = function(player,pointed_thing) local swing = "adv_lightsabers_swing" local clash = "adv_lightsabers_clash" adv_lightsabers.lightsaber_attack(player,pointed_thing,swing,clash) end, - on_secondary_use = function(itemstack,player,pointed_thing) + on_secondary_use = function(itemstack,player) if player:get_player_control().sneak == true then local playername = player:get_player_name() if force_ability[playername] == "saber_throw" then - adv_lightsabers:saber_throw(itemstack,player,type,color) - ability_cooldown[playername] = 5 + saber_throw(itemstack,player,type,color) return itemstack end else @@ -359,7 +360,7 @@ function adv_lightsabers:register_lightsaber(type,color) return itemstack end end, - on_place = function(itemstack,player,pointed_thing) + on_place = function(itemstack,player) local deactivate = "adv_lightsabers_deactivate" itemstack:replace("adv_lightsabers:lightsaber_double_"..color.."_off") adv_lightsabers.play_sound(player,deactivate)