# isogen Generate isometric images from ingame builds ![](./isogen.png) # Commands If the `worldedit` mod is present you can use the following command to render the current we-region to a png-file: ``` //isogen [filename] ``` **NOTE**: larger regions require more memory # Api ## `isogen.draw(pos1, pos2, rotation?, cube_len?)` Renders an isometric image and returns the png data Example: ```lua local pos1 = vector.new(0,0,0) local pos2 = vector.new(16,16,16) -- NOTE: larger regions require more memory local rotation = 0 local cube_len = 24 -- multiple of 4 and greater than 4 pixels -- render and save to world-directory local png = isogen.draw(pos1, pos2, rotation, cube_len) local path = minetest.get_worldpath() .. "/iso.png" minetest.safe_file_write(path, png) ``` ## `isogen.create_canvas(width, height)` Creates a canvas to set and get pixels Example: ```lua -- create a canvas, draw a pixel on the coords 0,0 and save the png to the world-directory local c = isogen.create_canvas(240, 160) c:set_pixel(0, 0, { r=255, g=0, b=0, a=0 }) local png = c:png() local path = minetest.get_worldpath() .. "/iso.png" minetest.safe_file_write(path, png) ``` # License * Code: `MIT`