--[[ Hyperloop Mod ============= Copyright (C) 2017 Joachim Stolberg LGPLv2.1+ See LICENSE.txt for more information History: see init.lua ]]-- local PI = 3.1415926 function table_extend(table1, table2) for k,v in pairs(table2) do if (type(table1[k]) == 'table' and type(v) == 'table') then table_extend(table1[k], v) else table1[k] = v end end end hyperloop.NeighborPos = { { x= 0, y= 1, z= 0}, { x= 0, y=-1, z= 0}, { x= 1, y= 0, z= 0}, { x=-1, y= 0, z= 0}, { x= 0, y= 0, z= 1}, { x= 0, y= 0, z=-1}, } function hyperloop.chat(player, text) if player ~= nil then minetest.chat_send_player(player:get_player_name(), "[Hyperloop] "..text) end end --function hyperloop.rad_to_placedir(yaw) -- -- radiant (0..2*PI) to my placedir (0..3) from N, W, S, E -- return math.floor((yaw + PI/4) / PI * 2) % 4 --end --function hyperloop.placedir_to_rad(placedir) -- -- my placedir (0..3) from N, W, S, E to radiant (0..2*PI) -- return placedir / 2 * PI --end --function hyperloop.placedir_to_dir(placedir) -- -- my placedir (0..3) from N, W, S to E to dir vector -- local tbl = { -- [0] = { x=0, y=0, z=1}, -- [1] = { x=-1, y=0, z=0}, -- [2] = { x=0, y=0, z=-1}, -- [3] = { x=1, y=0, z=0}, -- } -- return tbl[placedir % 4] --end ---- switch from original facedir to radiant oriented placedir --function hyperloop.facedir_to_placedir(facedir) -- local tbl = {[0]=0, [1]=3, [2]=2, [3]=1} -- return tbl[facedir] --end ---- switch from radiant oriented placedir to original facedir --function hyperloop.placedir_to_facedir(placedir) -- local tbl = {[0]=0, [1]=3, [2]=2, [3]=1} -- return tbl[placedir] --end function hyperloop.get_facedir(placer) local lookdir = placer:get_look_dir() return core.dir_to_facedir(lookdir) end function hyperloop.facedir_to_rad(facedir) local tbl = {[0]=0, [1]=3, [2]=2, [3]=1} return tbl[facedir] / 2 * PI end -- calculate the new pos based on the given pos, the players facedir -- and the given walk path like "3F2L" (F-orward, L-eft, R-ight, B-ack). function hyperloop.new_pos(pos, facedir, path, y_offs) local _pos = table.copy(pos) _pos.y = _pos.y + y_offs while path:len() > 0 do local num = tonumber(path:sub(1,1)) local dir = path:sub(2,2) path = path:sub(3) if dir == "B" then facedir = (facedir + 2) % 4 elseif dir == "L" then facedir = (facedir + 3) % 4 elseif dir == "R" then facedir = (facedir + 1) % 4 end dir = core.facedir_to_dir(facedir) _pos = vector.add(_pos, vector.multiply(dir, num)) end return _pos end -- distance between two points in (tube) blocks function hyperloop.distance(pos1, pos2) if type(pos1) == "string" then pos1 = minetest.string_to_pos(pos1) end if type(pos2) == "string" then pos2 = minetest.string_to_pos(pos2) end pos1 = vector.floor(pos1) pos2 = vector.floor(pos2) return math.abs(pos1.x - pos2.x) + math.abs(pos1.y - pos2.y) + math.abs(pos1.z - pos2.z) - 2 end -- Return true if both blocks given bei string-positions are nearby function hyperloop.nearby(pos1, pos2) pos1 = minetest.string_to_pos(pos1) pos2 = minetest.string_to_pos(pos2) local pos = vector.subtract(pos1, pos2) local res = pos.x + pos.y + pos.z return res == 1 or res == -1 end -- Scan for nodes with the given name in the surrounding function hyperloop.scan_for_nodes(pos, name) local nodes = {} local node, npos local res = 0 for _,dir in ipairs(hyperloop.NeighborPos) do npos = vector.add(pos, dir) node = minetest.get_node(npos) if node.name == name then node.pos = npos table.insert(nodes, node) res = res + 1 end end return res, nodes end function hyperloop.is_player_around(pos) for _,obj in ipairs(minetest.get_objects_inside_radius(pos, 2)) do if obj:is_player() then return true end end return false end ------------------------------------------------------------------------------- ---- Station maintenance ------------------------------------------------------------------------------- -- Return station name, which matches the given retoure route local function get_peer_station(tStations, rev_route) for station, dataSet in pairs(tStations) do for _,route in ipairs(dataSet["routes"]) do if rev_route[1] == route[1] and rev_route[2] == route[2] then return station end end end end -- Return a table with all station names, the given 'key_str' is connected with -- tRes is used for the resulting table (recursive call) local function get_stations(tStations, key_str, tRes) if tStations[key_str] == nil then return nil end local dataSet = table.copy(tStations[key_str]) if dataSet == nil then return nil end tStations[key_str] = nil for _,route in ipairs(dataSet["routes"]) do local rev_route = {route[2], route[1]} local s = get_peer_station(tStations, rev_route) if s ~= nil then tRes[#tRes + 1] = s get_stations(tStations, s, tRes) end end return tRes end -- Return a table with all network station names, the given 'key_str' belongs too function hyperloop.get_network_stations(key_str) local tRes = {} local tStations = table.copy(hyperloop.data.tAllStations) local tOut = {} for _,name in ipairs(get_stations(tStations, key_str, tRes)) do if hyperloop.data.tAllStations[name].station_name ~= nil then tOut[#tOut+1] = name end end return tOut end -- Return a table with all station names, the given 'key_str' is directly connected with function hyperloop.get_connections(key_str) local tRes = {} local dataSet = hyperloop.data.tAllStations[key_str] if dataSet == nil then return nil end for _,route in ipairs(dataSet["routes"]) do local rev_route = {route[2], route[1]} local s = get_peer_station(hyperloop.data.tAllStations, rev_route) if s ~= nil then tRes[#tRes + 1] = s end end return tRes end -- Return the networks table with all station names per network function hyperloop.get_networks() local tNetwork = {} local tStations = table.copy(hyperloop.data.tAllStations) local key_str,_ = next(tStations, nil) while key_str ~= nil do tNetwork[#tNetwork+1] = get_stations(tStations, key_str, {key_str}) key_str,_ = next(tStations, nil) end return tNetwork end function hyperloop.check_network_level(pos, player) for key,item in pairs(hyperloop.data.tAllStations) do if pos.y == item.pos.y then return end end hyperloop.chat(player, "These is no station/junction on this level. ".. "Do you realy want to start a new network?!") end ------------------------------------------------------------------------------- ---- Station reservation/blocking ------------------------------------------------------------------------------- -- reserve departure and arrival stations for some time function hyperloop.reserve(departure, arrival) if hyperloop.data.tAllStations[departure] == nil then return false elseif hyperloop.data.tAllStations[arrival] == nil then return false else local t1 = hyperloop.data.tAllStations[departure].time_blocked or 0 local t2 = hyperloop.data.tAllStations[arrival].time_blocked or 0 if t1 > minetest.get_gametime() then return false elseif t2 > minetest.get_gametime() then return false else -- place a reservation for 20 seconds to start the trip hyperloop.data.tAllStations[departure].time_blocked = minetest.get_gametime() + 20 hyperloop.data.tAllStations[arrival].time_blocked = minetest.get_gametime() + 20 if hyperloop.debugging then print(departure.." and ".. arrival.." stations are reserved") end return true end end end -- block the already reserved stations function hyperloop.block(departure, arrival, seconds) if hyperloop.data.tAllStations[departure] == nil then return false elseif hyperloop.data.tAllStations[arrival] == nil then return false else hyperloop.data.tAllStations[departure].time_blocked = minetest.get_gametime() + seconds hyperloop.data.tAllStations[arrival].time_blocked = minetest.get_gametime() + seconds if hyperloop.debugging then print(departure.." and ".. arrival.." stations are blocked") end return true end end -- check if station is blocked function hyperloop.is_blocked(key_str) if hyperloop.data.tAllStations[key_str] == nil then return false else local t = hyperloop.data.tAllStations[key_str].time_blocked or 0 print(t, minetest.get_gametime()) return t > minetest.get_gametime() end end ------------------------------------------------------------------------------- ---- Station File writing / reading utilities ------------------------------------------------------------------------------- local wpath = minetest.get_worldpath() -- Convert V1 to V2 local function convert_station_list(tAllStations) tRes = {} for key,item in pairs(tAllStations) do if item.version == nil then item.version = 2 local pos = minetest.string_to_pos(item.pos) item.pos = pos if item.seat == true and item.booking_pos ~= nil then item.station_name = key end key = hyperloop.get_key_str(pos) print(key.." = "..dump(item)) end if item.version == 2 then item.version = 3 if item.placedir ~= nil then tbl = {[0]=0, [1]=3, [2]=2, [3]=1} item.facedir = tbl[item.placedir] item.placedir = nil elseif item.facedir == nil then item.facedir = 0 end end tRes[key] = item end return tRes end function hyperloop.file2table(filename) local f = io.open(wpath..DIR_DELIM..filename, "r") if f == nil then return {} end local t = f:read("*all") f:close() if t == "" or t == nil then return {} end return minetest.deserialize(t) end function hyperloop.table2file(filename, table) local f = io.open(wpath..DIR_DELIM..filename, "w") f:write(minetest.serialize(table)) f:close() end -- Store and read the station list to / from a file -- so that upcoming actions are remembered when the game -- is restarted function hyperloop.store_station_list() hyperloop.table2file("mod_hyperloop.data", hyperloop.data) end local data = hyperloop.file2table("mod_hyperloop.data") if next(data) ~= nil then hyperloop.data = data else hyperloop.data.tAllStations = hyperloop.file2table("hyperloop_station_list") end -- convert to current format hyperloop.data.tAllStations = convert_station_list(hyperloop.data.tAllStations) minetest.register_on_shutdown(hyperloop.store_station_list) -- store ring list once a day minetest.after(60*60*24, hyperloop.store_station_list)