--[[ Hyperloop Mod ============= Copyright (C) 2017 Joachim Stolberg LGPLv2.1+ See LICENSE.txt for more information ]]-- local function enter_display(tStation, text) -- determine position if tStation ~= nil then local lcd_pos = hyperloop.new_pos(tStation.pos, tStation.facedir, "1F", 2) -- load map minetest.forceload_block(lcd_pos) -- update display minetest.registered_nodes["hyperloop:lcd"].update(lcd_pos, text) end end local function on_final_close_door(tStation) -- close the door and play sound if no player is around if hyperloop.is_player_around(tStation.pos) then -- try again later minetest.after(3.0, on_final_close_door, tStation) else hyperloop.close_pod_door(tStation) enter_display(tStation, " | | << Hyperloop >> | be anywhere") end end local function on_open_door(tArrival) -- open the door and play sound local meta = minetest.get_meta(tArrival.pos) meta:set_int("arrival_time", 0) -- finished -- open door hyperloop.open_pod_door(tArrival) -- prepare dislay for the next trip enter_display(tArrival, "Thank you | for | travelling | with | Hyperloop.") minetest.after(5.0, on_final_close_door, tArrival, tArrival.facedir) end local function on_arrival(tDeparture, tArrival, player, snd) -- activate display local text = " | Welcome at | | "..string.sub(tArrival.station_name, 1, 13) enter_display(tArrival, text) -- stop timer minetest.get_node_timer(tDeparture.pos):stop() -- move player to the arrival station if player ~= nil then local pos = table.copy(tArrival.pos) pos.y = pos.y + 1 player:setpos(pos) -- rotate player to look in correct arrival direction -- calculate the look correction -- workaround to prevent server crashes local val1 = hyperloop.facedir_to_rad(tDeparture.facedir) local val2 = player:get_look_horizontal() if val1 ~= nil and val2 ~= nil then local offs = val1 - val2 local yaw = hyperloop.facedir_to_rad(tArrival.facedir) - offs player:set_look_yaw(yaw) end end -- play arrival sound minetest.sound_stop(snd) minetest.sound_play("down2", { pos = tArrival.pos, gain = 0.5, max_hear_distance = 2 }) minetest.after(6.0, on_open_door, tArrival) end local function on_travel(tDeparture, tArrival, player, atime) -- play sound and switch door state local snd = minetest.sound_play("normal2", { pos = tDeparture.pos, gain = 0.5, max_hear_distance = 2, loop = true, }) hyperloop.animate_pod_door(tDeparture) minetest.after(atime, on_arrival, tDeparture, tArrival, player, snd) minetest.after(atime, on_final_close_door, tDeparture) end local function display_timer(pos, elapsed) -- update display with trip data local meta = minetest.get_meta(pos) local key_str = meta:get_string("key_str") local tStation = hyperloop.get_station_data(key_str) local atime = meta:get_int("arrival_time") - 1 if hyperloop.debugging then print("Timer".. atime) end meta:set_int("arrival_time", atime) local text = meta:get_string("lcd_text") if atime > 5 then enter_display(tStation, text..atime.." sec") return true else return false end end local function meter_to_km(dist) if dist < 1000 then return tostring(dist).." m" elseif dist < 10000 then return string.format("%.3f km", dist/1000) else return string.format("%.1f km", dist/1000) end end -- place the player, close the door, activate display local function on_start_travel(pos, node, clicker) -- departure data local meta = minetest.get_meta(pos) local key_str = meta:get_string("key_str") local tDeparture = hyperloop.get_station_data(key_str) if tDeparture == nil then return end -- arrival data key_str = hyperloop.data.booking[tDeparture.key_str] if key_str == nil then minetest.chat_send_player(clicker:get_player_name(), "[Hyperloop] No booking entered!") return end local tArrival = hyperloop.get_station_data(key_str) -- delete booking hyperloop.data.booking[tDeparture.key_str] = nil if tArrival == nil then return end minetest.sound_play("up2", { pos = pos, gain = 0.5, max_hear_distance = 2 }) -- close the door at arrival station hyperloop.close_pod_door(tArrival) -- place player on the seat clicker:setpos(pos) -- rotate player to look in move direction clicker:set_look_horizontal(hyperloop.facedir_to_rad(tDeparture.facedir)) -- activate display local dist = hyperloop.distance(pos, tArrival.pos) local text = "Destination: | "..string.sub(tArrival.station_name, 1, 13).." | Distance: | ".. meter_to_km(dist).." | Arrival in: | " local atime if dist < 1000 then atime = 10 + math.floor(dist/200) -- 10..15 sec elseif dist < 10000 then atime = 15 + math.floor(dist/600) -- 16..32 sec else atime = 32 -- 32 sec is the maximum end enter_display(tDeparture, text..atime.." sec") -- block departure and arrival stations hyperloop.block(tDeparture.station_name, tArrival.station_name, atime+10) -- store some data for on_timer() meta:set_int("arrival_time", atime) meta:set_string("lcd_text", text) minetest.get_node_timer(pos):start(1.0) hyperloop.close_pod_door(tDeparture) atime = atime - 9 -- substract start/arrival time minetest.after(4.9, on_travel, tDeparture, tArrival, clicker, atime) end -- Hyperloop Seat minetest.register_node("hyperloop:seat", { description = "Hyperloop Pod Seat", tiles = { "hyperloop_seat-top.png", "hyperloop_seat-side.png", "hyperloop_seat-side.png", "hyperloop_seat-side.png", "hyperloop_seat-side.png", "hyperloop_seat-side.png", }, drawtype = "nodebox", paramtype = 'light', light_source = 1, paramtype2 = "facedir", is_ground_content = false, walkable = false, drop = "", groups = {not_in_creative_inventory=1, crumbly=3}, node_box = { type = "fixed", fixed = { { -6/16, -8/16, -8/16, 6/16, -2/16, 5/16}, { -8/16, -8/16, -8/16, -6/16, 4/16, 8/16}, { 6/16, -8/16, -8/16, 8/16, 4/16, 8/16}, { -6/16, -8/16, 4/16, 6/16, 6/16, 8/16}, }, }, selection_box = { type = "fixed", fixed = { -8/16, -8/16, -8/16, 8/16, -2/16, 8/16 }, }, on_timer = display_timer, on_rightclick = on_start_travel, auto_place_node = function(pos, placer, facedir, key_str) local meta = minetest.get_meta(pos) meta:set_string("key_str", key_str) end, })