digiline_global_memory.get_value = function(playername, memory_name) local player_storage = digiline_global_memory.store[playername] if not player_storage then player_storage = {} digiline_global_memory.store[playername] = player_storage end return player_storage[memory_name] end digiline_global_memory.set_value = function(playername, memory_name, value) local player_storage = digiline_global_memory.store[playername] if not player_storage then player_storage = {} digiline_global_memory.store[playername] = player_storage end player_storage[memory_name] = value end