-- playername => key local active_preview = {} function building_lib.show_preview(playername, texture, color, building_def, mapblock_pos1, mapblock_pos2, rotation) texture = texture .. "^[colorize:" .. color mapblock_pos2 = mapblock_pos2 or mapblock_pos1 local key = minetest.pos_to_string(mapblock_pos1) .. "/" .. minetest.pos_to_string(mapblock_pos2) .. "/" .. texture .. "/" .. rotation if active_preview[playername] == key then -- already active on the same region return end -- clear previous entities building_lib.clear_preview(playername) active_preview[playername] = key local min, _ = mapblock_lib.get_mapblock_bounds_from_mapblock(mapblock_pos1) local size_mapblocks = vector.subtract(vector.add(mapblock_pos2, 1), mapblock_pos1) -- 1 .. n local size = vector.multiply(size_mapblocks, 16) -- 16 .. n local half_size = vector.divide(size, 2) -- 8 .. n local origin = vector.add(min, half_size) origin = vector.subtract(origin, 0.5) local ent = building_lib.add_cube_entity(origin, key) ent:set_properties({ visual_size = size, textures = { texture, texture, texture, texture, texture, texture } }) if building_def and building_def.markers then -- add markers local texture_modifier = "^[colorize:" .. color local unrotated_size = building_lib.get_building_size(building_def, 360 - rotation) for _, marker in ipairs(building_def.markers) do local center_rel_pos = vector.add(marker.position, 0.5) local rotated_position = mapblock_lib.rotate_pos(center_rel_pos, unrotated_size, rotation) local node_pos = vector.multiply(vector.add(mapblock_pos1, rotated_position), 16) node_pos = vector.subtract(node_pos, 0.5) local z_rotation = marker.rotation.z if rotation == 90 then z_rotation = z_rotation - math.pi/2 elseif rotation == 180 then z_rotation = z_rotation + math.pi elseif rotation == 270 then z_rotation = z_rotation + math.pi/2 end ent = building_lib.add_entity(node_pos, key) ent:set_properties({ visual_size = marker.size, textures = {marker.texture .. texture_modifier} }) ent:set_rotation({ x=marker.rotation.x, y=marker.rotation.y, z=z_rotation }) end end end function building_lib.clear_preview(playername) if active_preview[playername] then building_lib.remove_entities(active_preview[playername]) active_preview[playername] = nil end end minetest.register_on_leaveplayer(function(player) building_lib.clear_preview(player:get_player_name()) end)