local formname = "building_lib_placer_configure" local function get_sorted_building_list() local buildings = building_lib.get_buildings() local building_list = {} for name in pairs(buildings) do table.insert(building_list, name) end table.sort(building_list) return building_list end local function get_formspec(itemstack) local meta = itemstack:get_meta() local building_list = get_sorted_building_list() -- selected building name or first in list local selected_buildingname = meta:get_string("buildingname") if not selected_buildingname or selected_buildingname == "" then selected_buildingname = building_list[1] end local selected_building = 1 local textlist = "" for i, name in pairs(building_list) do if selected_buildingname == name then selected_building = i end textlist = textlist .. name if i < #building_list then textlist = textlist .. "," end end return "size[10,10;]" .. "real_coordinates[true]" .. "textlist[0.5,0.5;9,8.5;buildingname;" .. textlist .. ";" .. selected_building .. "]" .. "button_exit[0.5,9;9,0.8;back;Back]" end minetest.register_on_player_receive_fields(function(player, f, fields) if not minetest.check_player_privs(player, { mapblock_lib = true }) then return end if formname ~= f then return end if fields.quit then return end if fields.buildingname then local parts = fields.buildingname:split(":") if parts[1] == "CHG" then local itemstack = player:get_wielded_item() local meta = itemstack:get_meta() local selected = tonumber(parts[2]) local building_list = get_sorted_building_list() local building_name = building_list[selected] if not building_name then return end meta:set_string("buildingname", building_name) meta:set_string("description", "Selected building: '" .. building_name .. "'") player:set_wielded_item(itemstack) end end end) minetest.register_tool("building_lib:place", { description = "building_lib placer", inventory_image = "building_lib_place.png^[colorize:#00ff00", stack_max = 1, range = 0, on_secondary_use = function(itemstack, player) local fs = get_formspec(itemstack) if fs then minetest.show_formspec(player:get_player_name(), formname, fs) else minetest.chat_send_player(player, "no buildings available") end end, on_use = function(itemstack, player) local playername = player:get_player_name() local meta = itemstack:get_meta() local buildingname = meta:get_string("buildingname") local building_def, mb_pos1, _, rotation = building_lib.get_next_buildable_position(player, buildingname) if building_def then building_lib.build(mb_pos1, playername, buildingname, rotation) :catch(function(err) minetest.chat_send_player(playername, err) end) end end, on_step = function(itemstack, player) local playername = player:get_player_name() local meta = itemstack:get_meta() local buildingname = meta:get_string("buildingname") local building_def, mb_pos1, mb_pos2, rotation = building_lib.get_next_buildable_position(player, buildingname) if building_def then building_lib.show_display( playername, "building_lib_place.png", "#00ff00", building_def, mb_pos1, mb_pos2, rotation ) else building_lib.clear_display(playername) end end, on_deselect = function(_, player) local playername = player:get_player_name() building_lib.clear_display(playername) end })