--[[ Mod Terrenos para Minetest Copyright (C) 2017 BrunoMine (https://github.com/BrunoMine) Recebeste uma cópia da GNU Lesser General Public License junto com esse software, se não, veja em . Limpar terreno ]] -- Limpa o terreno terrenos.limpar = function(pos1, pos2, nodename) if pos1.x > pos2.x then -- Mantendo pos1 com o menor x local aux = pos1.x pos1.x = pos2.x pos2.x = aux end if pos1.z > pos2.z then -- Mantendo pos1 com o menor z local aux = pos1.z pos1.z = pos2.z pos2.z = aux end if pos1.y > pos2.y then -- Mantendo pos1 com o menor z local aux = pos1.y pos1.y = pos2.y pos2.y = aux end local pos = {x=pos1.x,y=pos1.y,z=pos1.z} while pos.y <= pos2.y do pos.x = pos1.x while pos.x <= pos2.x do pos.z = pos1.z while pos.z <= pos2.z do minetest.set_node(pos, {name=nodename}) pos.z = pos.z + 1 end pos.x = pos.x + 1 end nodename = "air" pos.y = pos.y + 1 end -- Colocar 4 estacas nos limites minetest.set_node({x=pos1.x,y=pos1.y+1,z=pos1.z}, {name="default:fence_wood"}) minetest.set_node({x=pos2.x,y=pos1.y+1,z=pos1.z}, {name="default:fence_wood"}) minetest.set_node({x=pos1.x,y=pos1.y+1,z=pos2.z}, {name="default:fence_wood"}) minetest.set_node({x=pos2.x,y=pos1.y+1,z=pos2.z}, {name="default:fence_wood"}) end