--[[ Mod HardTorch for Minetest Copyright (C) 2017-2019 BrunoMine (https://github.com/BrunoMine) You should have received a copy of the GNU General Public License along with this program. If not, see . ]] -- Global Tables -- API Table -- Tabela da API hardtorch = {} -- Players in loop to lit torch -- Jogadores em loop de tocha acesa hardtorch.in_loop = {} -- Fire sources (nodes that act as fire sources to light torches) -- Fontes de fogo (nodes que funcionam como fontes de fogo para acender tochas) hardtorch.fire_sources = {} -- Nodes to avoid when placing torches -- Nodes para evitar ao colocar tochas hardtorch.not_place_torch_on = {} -- Load settings -- Require fire source to light torch -- Requerer fonte de fogo para acender tocha hardtorch.torch_lighter = (minetest.settings:get("hardtorch_torch_lighter") == "true") or false -- Fixed time for a night -- Tempo fixo de duração de uma noite hardtorch.night_time = tonumber(minetest.settings:get("hardtorch_fixed_night_time") or 0) if hardtorch.night_time == 0 then local time_speed = tonumber(minetest.setting_get("time_speed") or 72) if time_speed == 0 then time_speed = 72 end hardtorch.night_time = (12*60*60)/time_speed end -- Load scripts -- Notify load -- Notificador de Inicializador local notify = function(msg) if minetest.settings:get("log_mods") then minetest.debug("[HardTorch] "..msg) end end -- Modpath local modpath = minetest.get_modpath("hardtorch") notify("Loading...") -- API features dofile(modpath.."/features/common.lua") dofile(modpath.."/features/light.lua") dofile(modpath.."/features/tool.lua") dofile(modpath.."/features/node.lua") dofile(modpath.."/features/fuel.lua") dofile(modpath.."/features/api.lua") -- Content dofile(modpath.."/content/oil.lua") dofile(modpath.."/content/torch.lua") dofile(modpath.."/content/lamp.lua") dofile(modpath.."/content/xdecor_candle.lua") notify("OK!") -- Presets -- Pré ajustes -- Lighter Flint and Steel -- Acendedor de pederneira hardtorch.register_lighter("fire:flint_and_steel", { wear_by_use = 1000 }) -- Fire source nodes -- Nodes fonte de fogo hardtorch.fire_sources["default:furnace_active"] = true hardtorch.fire_sources["default:lava_flowing"] = true hardtorch.fire_sources["default:lava_source"] = true hardtorch.fire_sources["fire:basic_flame"] = true hardtorch.fire_sources["fire:permanent_flame"] = true -- Campfire mod if minetest.get_modpath("campfire") then hardtorch.fire_sources["campfire:campfire_active"] = true end -- Anvil mod if minetest.get_modpath("anvil") then table.insert(hardtorch.not_place_torch_on, "anvil:anvil") end