local function runAffects() for _,player in ipairs( minetest.get_connected_players() ) do local name = player:get_player_name() if ( affects._affectedPlayers[name] ) ~= nil then for affectid,a in pairs(affects._affectedPlayers[name]) do applyAffect(name,affectid) end end end affects.saveAffects() minetest.after(affects.affectTime, runAffects) end minetest.after(affects.affectTime, runAffects)