function affects.registerAffect( aDef ) -- Here we validate some values and add it to the affects._affects table minetest.log("action","Registering affect: "..aDef.name) if ( aDef.affectid == nil ) then return false end if ( #aDef.stages < 1 ) then return false end -- TODO add more checks here to ensure the affect definition won't crash the server affects._affects[aDef.affectid] = aDef end function affects.removeAffect(name, affectid) if ( affects._affectedPlayers[name] ~= nil ) then if ( affectid == nil ) then return false else affects._affectedPlayers[name][affectid] = nil; if ( affects._affects[affectid].onremove ~= nil ) then player = minetest.get_player_by_name(name) player:set_physics_override({ speed=1, jump=1,gravity=1,sneak=true }) -- reset their physics affects._affects[affectid].onremove(name,player,affectid) end return true end end return false end function affects.affectPlayer(name, affectid) if ( affects._affectedPlayers[name] == nil ) then affects._affectedPlayers[name] = {} end if ( affects._affectedPlayers[name][affectid] == nil ) then if ( affects._affects[affectid] ~= nil ) then whoison.updateStats(name) local ns = ( whoison.getTimeOnline(name) + affects._affects[affectid].stages[1].time ) affects._affectedPlayers[name][affectid] = { stage = 1, nextStage = ns, ran=false } applyAffect(name,affectid) return true else return false end end end