diff --git a/src/game.cpp b/src/game.cpp index 829451f3..bc83e932 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -2606,10 +2606,6 @@ void Game::processKeyInput() } client->typeChatMessage(narrow_to_wide("/" + kc.command)); - statustext = narrow_to_wide( - "Pressed key " + kc.setting_name + " with command " + kc.command); -// TODO: This used to be needed, but the variable is no longer in scope -// statustext_time = 0; } } } diff --git a/src/sound_openal.cpp b/src/sound_openal.cpp index bf5d81a9..1cddbc1f 100644 --- a/src/sound_openal.cpp +++ b/src/sound_openal.cpp @@ -283,11 +283,10 @@ private: float step; float current_gain; float target_gain; - + }; UNORDERED_MAP m_sounds_fading; float m_fade_delay; - public: bool m_is_initialized; OpenALSoundManager(OnDemandSoundFetcher *fetcher): @@ -565,7 +564,6 @@ public: int playSound(const std::string &name, bool loop, float volume, float fade) { maintain(); - int handle = -1; if(name == "") return 0; SoundBuffer *buf = getFetchBuffer(name);