From 4ee6be856d435dff010244c910d5dafe2bfbeb1e Mon Sep 17 00:00:00 2001 From: red-001 Date: Thu, 6 Apr 2017 07:14:31 +0100 Subject: [PATCH] [CSM] Add support for positional audio. (#5516) Fixes parts of #5389. --- doc/client_lua_api.md | 15 ++++-------- src/script/clientscripting.cpp | 1 - src/script/lua_api/l_client.cpp | 41 +++++++++++++++++++++++++++++++++ src/script/lua_api/l_client.h | 4 ++++ src/script/lua_api/l_sound.cpp | 13 ++--------- 5 files changed, 51 insertions(+), 23 deletions(-) diff --git a/doc/client_lua_api.md b/doc/client_lua_api.md index 68156efd..25055c98 100644 --- a/doc/client_lua_api.md +++ b/doc/client_lua_api.md @@ -131,7 +131,7 @@ The `:` prefix can also be used for maintaining backwards compatibility. Sounds ------ -**NOTE: Not fully implemented yet.** +**NOTE: max_hear_distance and connecting to objects is not implemented.** Only Ogg Vorbis files are supported. @@ -158,18 +158,12 @@ from the available ones of the following files: Examples of sound parameter tables: - -- Play locationless on all clients + -- Play locationless { gain = 1.0, -- default } - -- Play locationless to one player + -- Play locationless, looped { - to_player = name, - gain = 1.0, -- default - } - -- Play locationless to one player, looped - { - to_player = name, gain = 1.0, -- default loop = true, } @@ -187,8 +181,7 @@ Examples of sound parameter tables: loop = true, } -Looped sounds must either be connected to an object or played locationless to -one player using `to_player = name,` +Looped sounds must either be connected to an object or played locationless. ### SimpleSoundSpec * e.g. `""` diff --git a/src/script/clientscripting.cpp b/src/script/clientscripting.cpp index 17c53985..6f91b82e 100644 --- a/src/script/clientscripting.cpp +++ b/src/script/clientscripting.cpp @@ -62,7 +62,6 @@ void ClientScripting::InitializeModApi(lua_State *L, int top) { ModApiUtil::InitializeClient(L, top); ModApiClient::Initialize(L, top); - ModApiSound::Initialize(L, top); ModApiStorage::Initialize(L, top); ModApiEnvMod::InitializeClient(L, top); diff --git a/src/script/lua_api/l_client.cpp b/src/script/lua_api/l_client.cpp index 5a0cd5cc..2d906985 100644 --- a/src/script/lua_api/l_client.cpp +++ b/src/script/lua_api/l_client.cpp @@ -194,6 +194,45 @@ int ModApiClient::l_get_meta(lua_State *L) return 1; } +int ModApiClient::l_sound_play(lua_State *L) +{ + ISoundManager *sound = getClient(L)->getSoundManager(); + + SimpleSoundSpec spec; + read_soundspec(L, 1, spec); + float gain = 1.0 ; + bool looped = false; + s32 handle; + + if (lua_istable(L, 2)) { + getfloatfield(L, 2, "gain", gain); + getboolfield(L, 2, "loop", looped); + + lua_getfield(L, 2, "pos"); + if (!lua_isnil(L, -1)) { + v3f pos = read_v3f(L, -1) * BS; + lua_pop(L, 1); + handle = sound->playSoundAt(spec.name, looped, gain * spec.gain, pos); + lua_pushinteger(L, handle); + return 1; + } + } + + handle = sound->playSound(spec.name, looped, gain * spec.gain); + lua_pushinteger(L, handle); + + return 1; +} + +int ModApiClient::l_sound_stop(lua_State *L) +{ + u32 handle = luaL_checkinteger(L, 1); + + getClient(L)->getSoundManager()->stopSound(handle); + + return 0; +} + void ModApiClient::Initialize(lua_State *L, int top) { API_FCT(get_current_modname); @@ -209,4 +248,6 @@ void ModApiClient::Initialize(lua_State *L, int top) API_FCT(get_wielded_item); API_FCT(disconnect); API_FCT(get_meta); + API_FCT(sound_play); + API_FCT(sound_stop); } diff --git a/src/script/lua_api/l_client.h b/src/script/lua_api/l_client.h index 94b154bb..4e7f63d6 100644 --- a/src/script/lua_api/l_client.h +++ b/src/script/lua_api/l_client.h @@ -65,6 +65,10 @@ private: // get_meta(pos) static int l_get_meta(lua_State *L); + static int l_sound_play(lua_State *L); + + static int l_sound_stop(lua_State *L); + public: static void Initialize(lua_State *L, int top); }; diff --git a/src/script/lua_api/l_sound.cpp b/src/script/lua_api/l_sound.cpp index 774b5be0..07ce36da 100644 --- a/src/script/lua_api/l_sound.cpp +++ b/src/script/lua_api/l_sound.cpp @@ -30,12 +30,7 @@ int ModApiSound::l_sound_play(lua_State *L) read_soundspec(L, 1, spec); bool looped = lua_toboolean(L, 2); - s32 handle; - if (Client *client = getClient(L)) - handle = client->getSoundManager()->playSound(spec, looped); - // Main menu doesn't have access to client, use guiEngine - else - handle = getGuiEngine(L)->playSound(spec, looped); + s32 handle = getGuiEngine(L)->playSound(spec, looped); lua_pushinteger(L, handle); @@ -46,11 +41,7 @@ int ModApiSound::l_sound_stop(lua_State *L) { u32 handle = luaL_checkinteger(L, 1); - if (Client *client = getClient(L)) - client->getSoundManager()->stopSound(handle); - // Main menu doesn't have access to client, use guiEngine - else - getGuiEngine(L)->stopSound(handle); + getGuiEngine(L)->stopSound(handle); return 1; }