minetest.register_craftitem(":default:torch", { description = "Torch", inventory_image = "default_torch_on_floor.png", wield_image = "default_torch_on_floor.png", wield_scale = {x = 1, y = 1, z = 1 + 1/16}, liquids_pointable = false, on_place = function(itemstack, placer, pointed_thing) local above = pointed_thing.above local under = pointed_thing.under local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z}) if wdir < 1 and not torches.enable_ceiling then return itemstack end local fakestack = itemstack local retval = false if wdir <= 1 then retval = fakestack:set_name("torches:floor") else retval = fakestack:set_name("torches:wall") end if not retval then return itemstack end itemstack, retval = minetest.item_place(fakestack, placer, pointed_thing, wdir) itemstack:set_name("default:torch") return itemstack end }) minetest.register_node("torches:floor", { description = "Torch", inventory_image = "default_torch.png", wield_image = "default_torch.png", wield_scale = {x = 1, y = 1, z = 1 + 1/16}, drawtype = "mesh", mesh = "torch_floor.obj", tiles = { { name = "default_torch_on_floor_animated.png", animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3} } }, paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, walkable = false, light_source = 13, groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1}, drop = "default:torch", selection_box = { type = "wallmounted", wall_top = {-1/16, -2/16, -1/16, 1/16, 0.5, 1/16}, wall_bottom = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16}, }, }) minetest.register_node("torches:wall", { inventory_image = "default_torch.png", wield_image = "default_torch.png", wield_scale = {x = 1, y = 1, z = 1 + 1/16}, drawtype = "mesh", mesh = "torch_wall.obj", tiles = { { name = "default_torch_on_floor_animated.png", animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3} } }, paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, walkable = false, light_source = 13, groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1}, drop = "default:torch", selection_box = { type = "wallmounted", wall_top = {-0.1, -0.1, -0.1, 0.1, 0.5, 0.1}, wall_bottom = {-0.1, -0.5, -0.1, 0.1, 0.1, 0.1}, wall_side = {-0.5, -0.3, -0.1, -0.2, 0.3, 0.1}, }, }) -- convert old torches and remove ceiling placed minetest.register_abm({ nodenames = {"default:torch"}, interval = 1, chance = 1, action = function(pos) local n = minetest.get_node(pos) local def = minetest.registered_nodes[n.name] if n and def then local wdir = n.param2 local node_name = "torches:wall" if wdir < 1 and not torches.enable_ceiling then minetest.remove_node(pos) return elseif wdir <= 1 then node_name = "torches:floor" end minetest.set_node(pos, {name = node_name, param2 = wdir}) end end })