commit c2c92a7ec1613d8d6f7706b8aa1f496a1dea2a72 Author: BlockMen Date: Wed Jun 12 11:18:24 2013 +0200 Initial commit diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..412eeda --- /dev/null +++ b/.gitattributes @@ -0,0 +1,22 @@ +# Auto detect text files and perform LF normalization +* text=auto + +# Custom for Visual Studio +*.cs diff=csharp +*.sln merge=union +*.csproj merge=union +*.vbproj merge=union +*.fsproj merge=union +*.dbproj merge=union + +# Standard to msysgit +*.doc diff=astextplain +*.DOC diff=astextplain +*.docx diff=astextplain +*.DOCX diff=astextplain +*.dot diff=astextplain +*.DOT diff=astextplain +*.pdf diff=astextplain +*.PDF diff=astextplain +*.rtf diff=astextplain +*.RTF diff=astextplain diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..b9d6bd9 --- /dev/null +++ b/.gitignore @@ -0,0 +1,215 @@ +################# +## Eclipse +################# + +*.pydevproject +.project +.metadata +bin/ +tmp/ +*.tmp +*.bak +*.swp +*~.nib +local.properties +.classpath +.settings/ +.loadpath + +# External tool builders +.externalToolBuilders/ + +# Locally stored "Eclipse launch configurations" +*.launch + +# CDT-specific +.cproject + +# PDT-specific +.buildpath + + +################# +## Visual Studio +################# + +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. + +# User-specific files +*.suo +*.user +*.sln.docstates + +# Build results + +[Dd]ebug/ +[Rr]elease/ +x64/ +build/ +[Bb]in/ +[Oo]bj/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +*_i.c +*_p.c +*.ilk +*.meta +*.obj +*.pch +*.pdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*.log +*.vspscc +*.vssscc +.builds +*.pidb +*.log +*.scc + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opensdf +*.sdf +*.cachefile + +# Visual Studio profiler +*.psess +*.vsp +*.vspx + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# NCrunch +*.ncrunch* +.*crunch*.local.xml + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.Publish.xml +*.pubxml + +# NuGet Packages Directory +## TODO: If you have NuGet Package Restore enabled, uncomment the next line +#packages/ + +# Windows Azure Build Output +csx +*.build.csdef + +# Windows Store app package directory +AppPackages/ + +# Others +sql/ +*.Cache +ClientBin/ +[Ss]tyle[Cc]op.* +~$* +*~ +*.dbmdl +*.[Pp]ublish.xml +*.pfx +*.publishsettings + +# RIA/Silverlight projects +Generated_Code/ + +# Backup & report files from converting an old project file to a newer +# Visual Studio version. Backup files are not needed, because we have git ;-) +_UpgradeReport_Files/ +Backup*/ +UpgradeLog*.XML +UpgradeLog*.htm + +# SQL Server files +App_Data/*.mdf +App_Data/*.ldf + +############# +## Windows detritus +############# + +# Windows image file caches +Thumbs.db +ehthumbs.db + +# Folder config file +Desktop.ini + +# Recycle Bin used on file shares +$RECYCLE.BIN/ + +# Mac crap +.DS_Store + + +############# +## Python +############# + +*.py[co] + +# Packages +*.egg +*.egg-info +dist/ +build/ +eggs/ +parts/ +var/ +sdist/ +develop-eggs/ +.installed.cfg + +# Installer logs +pip-log.txt + +# Unit test / coverage reports +.coverage +.tox + +#Translations +*.mo + +#Mr Developer +.mr.developer.cfg diff --git a/README.txt b/README.txt new file mode 100644 index 0000000..9afacfa --- /dev/null +++ b/README.txt @@ -0,0 +1,72 @@ +Minetest+ - a game for the Minetest game engine [based on minetest_game] +========= +Version 0.1 + +About this game +--------------- +Minetest+ tries to be as near as possible at the default game (Minetest_game), but with a few improved things and a few new features. + +Namely these tweaks are based on "Default Plus" mod, which changes following: + +New items: +- Charcoal (by putting a tree log in furnace) (1 tree -> 1 charcoal) +- Hardened Clay (by putting a clay block in furnace) (1 clayblock -> 1 hardened clay) +Changed Appearance: +- Cactus have spikes +- Ice is semi-transparent +- Water has a better color and brightness (under water aswell) +- Glass is semi-transparent +Changed Behavior: +- Flowing water makes sound +- Lava makes sound and spawns randomly particles +- Cactus damage Players [Mobs not tested yet] +- You get 4 Stonebricks instead 1 Stonebrick +- Torches can also be crafted with charcoal +- Leaves dont decay when placed by player +- Dirt with snow turns into Dirt with Grass when snow is digged + +Furthermore this game has fancy 3d torches, based on my torches mod and it includes the doors mod aswell the intweak mod. + + +Other changes: +- chests drop stuff when digged +- removed bones mod + +So hope you enjoy this game and like the changes i made to default game. + +PS: this game supports mods that override all formspecs, e.g. -> Crafting + + + +License of source code +---------------------- +Copyright (C) 2010-2012 celeron55, Perttu Ahola +Modyfied and extended by BlockMen 2013 + +See README.txt in each mod directory for information about other authors. + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + +License of media (textures and sounds) +-------------------------------------- +Copyright (C) 2010-2012 celeron55, Perttu Ahola +See README.txt in each mod directory for information about other authors. + +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +http://creativecommons.org/licenses/by-sa/3.0/ + +License of menu/header.png +Copyright (C) 2013 BlockMen CC BY-3.0 + diff --git a/game.conf b/game.conf new file mode 100644 index 0000000..2214bfe --- /dev/null +++ b/game.conf @@ -0,0 +1 @@ +name = Minetest+ diff --git a/menu/header.png b/menu/header.png new file mode 100644 index 0000000..53324f0 Binary files /dev/null and b/menu/header.png differ diff --git a/menu/icon.png b/menu/icon.png new file mode 100644 index 0000000..b990eee Binary files /dev/null and b/menu/icon.png differ diff --git a/menu/overlay.png b/menu/overlay.png new file mode 100644 index 0000000..c7540df Binary files /dev/null and b/menu/overlay.png differ diff --git a/mods/bucket/README.txt b/mods/bucket/README.txt new file mode 100644 index 0000000..7dad641 --- /dev/null +++ b/mods/bucket/README.txt @@ -0,0 +1,26 @@ +Minetest 0.4 mod: bucket +========================= + +License of source code: +----------------------- +Copyright (C) 2011-2012 Kahrl +Copyright (C) 2011-2012 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +http://www.gnu.org/licenses/lgpl-2.1.html + +License of media (textures and sounds) +-------------------------------------- +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +http://creativecommons.org/licenses/by-sa/3.0/ + +Authors of media files +----------------------- +Everything not listed in here: +Copyright (C) 2010-2012 celeron55, Perttu Ahola + + diff --git a/mods/bucket/depends.txt b/mods/bucket/depends.txt new file mode 100644 index 0000000..3a7daa1 --- /dev/null +++ b/mods/bucket/depends.txt @@ -0,0 +1,2 @@ +default + diff --git a/mods/bucket/init.lua b/mods/bucket/init.lua new file mode 100644 index 0000000..5843bf7 --- /dev/null +++ b/mods/bucket/init.lua @@ -0,0 +1,135 @@ +-- Minetest 0.4 mod: bucket +-- See README.txt for licensing and other information. + +local LIQUID_MAX = 8 --The number of water levels when liquid_finite is enabled + +minetest.register_alias("bucket", "bucket:bucket_empty") +minetest.register_alias("bucket_water", "bucket:bucket_water") +minetest.register_alias("bucket_lava", "bucket:bucket_lava") + +minetest.register_craft({ + output = 'bucket:bucket_empty 1', + recipe = { + {'default:steel_ingot', '', 'default:steel_ingot'}, + {'', 'default:steel_ingot', ''}, + } +}) + +bucket = {} +bucket.liquids = {} + +-- Register a new liquid +-- source = name of the source node +-- flowing = name of the flowing node +-- itemname = name of the new bucket item (or nil if liquid is not takeable) +-- inventory_image = texture of the new bucket item (ignored if itemname == nil) +-- This function can be called from any mod (that depends on bucket). +function bucket.register_liquid(source, flowing, itemname, inventory_image, name) + bucket.liquids[source] = { + source = source, + flowing = flowing, + itemname = itemname, + } + bucket.liquids[flowing] = bucket.liquids[source] + + if itemname ~= nil then + minetest.register_craftitem(itemname, { + description = name, + inventory_image = inventory_image, + stack_max = 1, + liquids_pointable = true, + groups = {not_in_creative_inventory=1}, + on_place = function(itemstack, user, pointed_thing) + -- Must be pointing to node + if pointed_thing.type ~= "node" then + return + end + + local place_liquid = function(pos, node, source, flowing, fullness) + if math.floor(fullness/128) == 1 or (not minetest.setting_getbool("liquid_finite")) then + minetest.add_node(pos, {name=source, param2=fullness}) + return + elseif node.name == flowing then + fullness = fullness + node.param2 + elseif node.name == source then + fullness = LIQUID_MAX + end + + if fullness >= LIQUID_MAX then + minetest.add_node(pos, {name=source, param2=LIQUID_MAX}) + else + minetest.add_node(pos, {name=flowing, param2=fullness}) + end + end + + -- Check if pointing to a buildable node + local node = minetest.get_node(pointed_thing.under) + local fullness = tonumber(itemstack:get_metadata()) + if not fullness then fullness = LIQUID_MAX end + + if minetest.registered_nodes[node.name].buildable_to then + -- buildable; replace the node + place_liquid(pointed_thing.under, node, source, flowing, fullness) + else + -- not buildable to; place the liquid above + -- check if the node above can be replaced + local node = minetest.get_node(pointed_thing.above) + if minetest.registered_nodes[node.name].buildable_to then + place_liquid(pointed_thing.above, node, source, flowing, fullness) + else + -- do not remove the bucket with the liquid + return + end + end + return {name="bucket:bucket_empty"} + end + }) + end +end + +minetest.register_craftitem("bucket:bucket_empty", { + description = "Empty Bucket", + inventory_image = "bucket.png", + stack_max = 1, + liquids_pointable = true, + on_use = function(itemstack, user, pointed_thing) + -- Must be pointing to node + if pointed_thing.type ~= "node" then + return + end + -- Check if pointing to a liquid source + node = minetest.get_node(pointed_thing.under) + liquiddef = bucket.liquids[node.name] + if liquiddef ~= nil and liquiddef.itemname ~= nil and (node.name == liquiddef.source or + (node.name == liquiddef.flowing and minetest.setting_getbool("liquid_finite"))) then + + minetest.add_node(pointed_thing.under, {name="air"}) + + if node.name == liquiddef.source then node.param2 = LIQUID_MAX end + return ItemStack({name = liquiddef.itemname, metadata = tostring(node.param2)}) + end + end, +}) + +bucket.register_liquid( + "default:water_source", + "default:water_flowing", + "bucket:bucket_water", + "bucket_water.png", + "Water Bucket" +) + +bucket.register_liquid( + "default:lava_source", + "default:lava_flowing", + "bucket:bucket_lava", + "bucket_lava.png", + "Lava Bucket" +) + +minetest.register_craft({ + type = "fuel", + recipe = "bucket:bucket_lava", + burntime = 60, + replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}}, +}) diff --git a/mods/bucket/textures/bucket.png b/mods/bucket/textures/bucket.png new file mode 100644 index 0000000..7c7441c Binary files /dev/null and b/mods/bucket/textures/bucket.png differ diff --git a/mods/bucket/textures/bucket_lava.png b/mods/bucket/textures/bucket_lava.png new file mode 100644 index 0000000..7dbf61a Binary files /dev/null and b/mods/bucket/textures/bucket_lava.png differ diff --git a/mods/bucket/textures/bucket_water.png b/mods/bucket/textures/bucket_water.png new file mode 100644 index 0000000..0039df4 Binary files /dev/null and b/mods/bucket/textures/bucket_water.png differ diff --git a/mods/creative/README.txt b/mods/creative/README.txt new file mode 100644 index 0000000..7d49b98 --- /dev/null +++ b/mods/creative/README.txt @@ -0,0 +1,22 @@ +Minetest 0.4 mod: creative +========================== + +Implements creative mode. + +Switch on by using the "creative_mode" setting. + +Registered items that +- have a description, and +- do not have the group not_in_creative_inventory +are added to the creative inventory. + +License of source code and media files: +--------------------------------------- +Copyright (C) 2012 Perttu Ahola (celeron55) + +This program is free software. It comes without any warranty, to +the extent permitted by applicable law. You can redistribute it +and/or modify it under the terms of the Do What The Fuck You Want +To Public License, Version 2, as published by Sam Hocevar. See +http://sam.zoy.org/wtfpl/COPYING for more details. + diff --git a/mods/creative/depends.txt b/mods/creative/depends.txt new file mode 100644 index 0000000..4ad96d5 --- /dev/null +++ b/mods/creative/depends.txt @@ -0,0 +1 @@ +default diff --git a/mods/creative/init.lua b/mods/creative/init.lua new file mode 100644 index 0000000..45b7a22 --- /dev/null +++ b/mods/creative/init.lua @@ -0,0 +1,163 @@ +-- minetest/creative/init.lua + +creative_inventory = {} +creative_inventory.creative_inventory_size = 0 + +-- Create detached creative inventory after loading all mods +minetest.after(0, function() + local inv = minetest.create_detached_inventory("creative", { + allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) + if minetest.setting_getbool("creative_mode") then + return count + else + return 0 + end + end, + allow_put = function(inv, listname, index, stack, player) + return 0 + end, + allow_take = function(inv, listname, index, stack, player) + if minetest.setting_getbool("creative_mode") then + return -1 + else + return 0 + end + end, + on_move = function(inv, from_list, from_index, to_list, to_index, count, player) + end, + on_put = function(inv, listname, index, stack, player) + end, + on_take = function(inv, listname, index, stack, player) + print(player:get_player_name().." takes item from creative inventory; listname="..dump(listname)..", index="..dump(index)..", stack="..dump(stack)) + if stack then + print("stack:get_name()="..dump(stack:get_name())..", stack:get_count()="..dump(stack:get_count())) + end + end, + }) + local creative_list = {} + for name,def in pairs(minetest.registered_items) do + if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) + and def.description and def.description ~= "" then + table.insert(creative_list, name) + end + end + table.sort(creative_list) + inv:set_size("main", #creative_list) + for _,itemstring in ipairs(creative_list) do + inv:add_item("main", ItemStack(itemstring)) + end + creative_inventory.creative_inventory_size = #creative_list + print("creative inventory size: "..dump(creative_inventory.creative_inventory_size)) +end) + +-- Create the trash field +local trash = minetest.create_detached_inventory("creative_trash", { + -- Allow the stack to be placed and remove it in on_put() + -- This allows the creative inventory to restore the stack + allow_put = function(inv, listname, index, stack, player) + if minetest.setting_getbool("creative_mode") then + return stack:get_count() + else + return 0 + end + end, + on_put = function(inv, listname, index, stack, player) + inv:set_stack(listname, index, "") + end, +}) +trash:set_size("main", 1) + + +creative_inventory.set_creative_formspec = function(player, start_i, pagenum) + pagenum = math.floor(pagenum) + local pagemax = math.floor((creative_inventory.creative_inventory_size-1) / (6*4) + 1) + player:set_inventory_formspec("size[13,7.5]".. + --"image[6,0.6;1,2;player.png]".. + "list[current_player;main;5,3.5;8,4;]".. + "list[current_player;craft;8,0;3,3;]".. + "list[current_player;craftpreview;12,1;1,1;]".. + "list[detached:creative;main;0.3,0.5;4,6;"..tostring(start_i).."]".. + "label[2.0,6.55;"..tostring(pagenum).."/"..tostring(pagemax).."]".. + "button[0.3,6.5;1.6,1;creative_prev;<<]".. + "button[2.7,6.5;1.6,1;creative_next;>>]".. + "label[5,1.5;Trash:]".. + "list[detached:creative_trash;main;5,2;1,1;]") +end +minetest.register_on_joinplayer(function(player) + -- If in creative mode, modify player's inventory forms + if not minetest.setting_getbool("creative_mode") then + return + end + creative_inventory.set_creative_formspec(player, 0, 1) +end) +minetest.register_on_player_receive_fields(function(player, formname, fields) + if not minetest.setting_getbool("creative_mode") then + return + end + -- Figure out current page from formspec + local current_page = 0 + local formspec = player:get_inventory_formspec() + local start_i = string.match(formspec, "list%[detached:creative;main;[%d.]+,[%d.]+;[%d.]+,[%d.]+;(%d+)%]") + start_i = tonumber(start_i) or 0 + + if fields.creative_prev then + start_i = start_i - 4*6 + end + if fields.creative_next then + start_i = start_i + 4*6 + end + + if start_i < 0 then + start_i = start_i + 4*6 + end + if start_i >= creative_inventory.creative_inventory_size then + start_i = start_i - 4*6 + end + + if start_i < 0 or start_i >= creative_inventory.creative_inventory_size then + start_i = 0 + end + + creative_inventory.set_creative_formspec(player, start_i, start_i / (6*4) + 1) +end) + +if minetest.setting_getbool("creative_mode") then + + minetest.register_item(":", { + type = "none", + wield_image = "wieldhand.png", + wield_scale = {x=1,y=1,z=2.5}, + tool_capabilities = { + full_punch_interval = 0.5, + max_drop_level = 3, + groupcaps = { + crumbly = {times={[1]=0.5, [2]=0.5, [3]=0.5}, uses=0, maxlevel=3}, + cracky = {times={[1]=0.5, [2]=0.5, [3]=0.5}, uses=0, maxlevel=3}, + snappy = {times={[1]=0.5, [2]=0.5, [3]=0.5}, uses=0, maxlevel=3}, + choppy = {times={[1]=0.5, [2]=0.5, [3]=0.5}, uses=0, maxlevel=3}, + oddly_breakable_by_hand = {times={[1]=0.5, [2]=0.5, [3]=0.5}, uses=0, maxlevel=3}, + }, + damage_groups = {fleshy = 10}, + } + }) + + minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack) + return true + end) + + function minetest.handle_node_drops(pos, drops, digger) + if not digger or not digger:is_player() then + return + end + local inv = digger:get_inventory() + if inv then + for _,item in ipairs(drops) do + item = ItemStack(item):get_name() + if not inv:contains_item("main", item) then + inv:add_item("main", item) + end + end + end + end + +end diff --git a/mods/default/README.txt b/mods/default/README.txt new file mode 100644 index 0000000..c2bc3d9 --- /dev/null +++ b/mods/default/README.txt @@ -0,0 +1,172 @@ +Minetest 0.4 mod: default +========================== + +License of source code: +----------------------- +Everything not listed in here Copyright (C) 2011-2012 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +http://www.gnu.org/licenses/lgpl-2.1.html + + +- intweak.lua +- torches.lua + +Copyright (C) 2013 BlockMen, WTFPL + + +License of media (textures and sounds) +-------------------------------------- +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +http://creativecommons.org/licenses/by-sa/3.0/ + +Authors of media files +----------------------- +Everything not listed in here: +Copyright (C) 2010-2012 celeron55, Perttu Ahola + +Originating from work by kddekadenz/Dogers: + default_grass_footstep.{1,2,3}.ogg + default_dig_crumbly.{1,2}.ogg + +Cisoun's WTFPL texture pack: + default_chest_front.png + default_chest_lock.png + default_chest_side.png + default_chest_top.png + default_stone_brick.png + default_dirt.png + default_grass.png + default_grass_side.png + default_jungletree.png + default_jungletree_top.png + default_lava.png + default_leaves.png + default_sapling.png + default_sign_wall.png + default_stone.png + default_tool_mesepick.png + default_tool_steelpick.png + default_tool_steelshovel.png + default_tool_stonepick.png + default_tool_stoneshovel.png + default_tool_woodpick.png + default_tool_woodshovel.png + default_tree.png + default_tree_top.png + default_water.png + +Originating from G4JC's Almost MC Texture Pack: + default_wood.png + default_torch_on_ceiling.png + default_torch_on_floor.png + default_cobble.png + +VanessaE's animated torches (WTFPL): + default_torch_animated.png + default_torch_on_ceiling_animated.png + default_torch_on_floor_animated.png + default_torch_on_floor.png + +RealBadAngel's animated water (WTFPL): + default_water_source_animated.png + default_water_flowing_animated.png + +VanessaE (WTFPL): + default_nc_back.png + default_nc_front.png + default_nc_rb.png + default_nc_side.png + default_grass_*.png + default_desert_sand.png + default_desert_stone.png + default_desert_stone_brick.png + default_sand.png + default_sandstone_brick.png + +Calinou (CC BY-SA): + default_brick.png + default_clay_brick.png + default_papyrus.png + default_tool_steelsword.png + default_bronze_ingot.png + default_copper_ingot.png + default_copper_lump.png + default_mineral_copper.png + +MirceaKitsune (WTFPL): + character.x + +PilzAdam (WTFPL): + default_jungleleaves.png + default_junglesapling.png + default_junglewood.png + default_obsidian_glass.png + default_obsidian_shard.png + default_mossycobble.png + default_gold_ingot.png + default_gold_lump.png + default_mineral_gold.png + default_diamond.png + default_tool_diamondpick.png + default_tool_diamondsword.png + default_tool_diamondshovel.png + default_tool_diamondaxe.png + default_tool_meseaxe.png + default_tool_meseshovel.png + default_tool_mesesword.png + default_tool_bronzeaxe.png + default_tool_bronzepick.png + default_tool_bronzeshovel.png + default_tool_bronzesword.png + default_snowball.png + +jojoa1997 (WTFPL): + default_obsidian.png + +InfinityProject (WTFPL): + default_mineral_diamond.png + +Splizard (CC BY-SA 3.0): + default_snow.png + default_snow_side.png + default_ice.png + +Zeg9 (CC BY-SA 3.0): + default_coal_block.png + default_steel_block.png + default_copper_block.png + default_bronze_block.png + default_gold_block.png + default_diamond_block.png + +BlockMen (CC-BY 3.0): + character.png + default_charcoal.png + default_hardened_clay.png + default_cactus_side.png (based on default texture) + default_cactus_top.png (based on default texture) + default_fire1.png + default_fire2.png + default_ice.png + default_glass.png + default_lava_particle.png + default_torch.png + default_side.png + +License of sounds +--------------------- +Glass breaking sounds (CC BY 3.0): + 1: http://www.freesound.org/people/cmusounddesign/sounds/71947/ + 2: http://www.freesound.org/people/Tomlija/sounds/97669/ + 3: http://www.freesound.org/people/lsprice/sounds/88808/ + + +other sounds: (freesound.org) +-default_hurt by thecheeseman, CC-BY 3.0 +-default_lava by audionautics, CC-BY 3.0 +-default_water by felix.blume, CC0 diff --git a/mods/default/crafting.lua b/mods/default/crafting.lua new file mode 100644 index 0000000..b7f59bb --- /dev/null +++ b/mods/default/crafting.lua @@ -0,0 +1,760 @@ +-- mods/default/crafting.lua + +minetest.register_craft({ + output = 'default:wood 4', + recipe = { + {'default:tree'}, + } +}) + +minetest.register_craft({ + output = 'default:junglewood 4', + recipe = { + {'default:jungletree'}, + } +}) + +minetest.register_craft({ + output = 'default:stick 4', + recipe = { + {'group:wood'}, + } +}) + +minetest.register_craft({ + output = 'default:fence_wood 2', + recipe = { + {'default:stick', 'default:stick', 'default:stick'}, + {'default:stick', 'default:stick', 'default:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:sign_wall', + recipe = { + {'group:wood', 'group:wood', 'group:wood'}, + {'group:wood', 'group:wood', 'group:wood'}, + {'', 'default:stick', ''}, + } +}) + +minetest.register_craft({ + output = 'default:torch 4', + recipe = { + {'group:coal'}, + {'default:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:pick_wood', + recipe = { + {'group:wood', 'group:wood', 'group:wood'}, + {'', 'default:stick', ''}, + {'', 'default:stick', ''}, + } +}) + +minetest.register_craft({ + output = 'default:pick_stone', + recipe = { + {'group:stone', 'group:stone', 'group:stone'}, + {'', 'default:stick', ''}, + {'', 'default:stick', ''}, + } +}) + +minetest.register_craft({ + output = 'default:pick_steel', + recipe = { + {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, + {'', 'default:stick', ''}, + {'', 'default:stick', ''}, + } +}) + +minetest.register_craft({ + output = 'default:pick_bronze', + recipe = { + {'default:bronze_ingot', 'default:bronze_ingot', 'default:bronze_ingot'}, + {'', 'default:stick', ''}, + {'', 'default:stick', ''}, + } +}) + +minetest.register_craft({ + output = 'default:pick_mese', + recipe = { + {'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'}, + {'', 'default:stick', ''}, + {'', 'default:stick', ''}, + } +}) + +minetest.register_craft({ + output = 'default:pick_diamond', + recipe = { + {'default:diamond', 'default:diamond', 'default:diamond'}, + {'', 'default:stick', ''}, + {'', 'default:stick', ''}, + } +}) + +minetest.register_craft({ + output = 'default:shovel_wood', + recipe = { + {'group:wood'}, + {'default:stick'}, + {'default:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:shovel_stone', + recipe = { + {'group:stone'}, + {'default:stick'}, + {'default:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:shovel_steel', + recipe = { + {'default:steel_ingot'}, + {'default:stick'}, + {'default:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:shovel_bronze', + recipe = { + {'default:bronze_ingot'}, + {'default:stick'}, + {'default:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:shovel_mese', + recipe = { + {'default:mese_crystal'}, + {'default:stick'}, + {'default:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:shovel_diamond', + recipe = { + {'default:diamond'}, + {'default:stick'}, + {'default:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:axe_wood', + recipe = { + {'group:wood', 'group:wood'}, + {'group:wood', 'default:stick'}, + {'', 'default:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:axe_stone', + recipe = { + {'group:stone', 'group:stone'}, + {'group:stone', 'default:stick'}, + {'', 'default:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:axe_steel', + recipe = { + {'default:steel_ingot', 'default:steel_ingot'}, + {'default:steel_ingot', 'default:stick'}, + {'', 'default:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:axe_bronze', + recipe = { + {'default:bronze_ingot', 'default:bronze_ingot'}, + {'default:bronze_ingot', 'default:stick'}, + {'', 'default:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:axe_mese', + recipe = { + {'default:mese_crystal', 'default:mese_crystal'}, + {'default:mese_crystal', 'default:stick'}, + {'', 'default:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:axe_diamond', + recipe = { + {'default:diamond', 'default:diamond'}, + {'default:diamond', 'default:stick'}, + {'', 'default:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:sword_wood', + recipe = { + {'group:wood'}, + {'group:wood'}, + {'default:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:sword_stone', + recipe = { + {'group:stone'}, + {'group:stone'}, + {'default:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:sword_steel', + recipe = { + {'default:steel_ingot'}, + {'default:steel_ingot'}, + {'default:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:sword_bronze', + recipe = { + {'default:bronze_ingot'}, + {'default:bronze_ingot'}, + {'default:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:sword_mese', + recipe = { + {'default:mese_crystal'}, + {'default:mese_crystal'}, + {'default:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:sword_diamond', + recipe = { + {'default:diamond'}, + {'default:diamond'}, + {'default:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:rail 15', + recipe = { + {'default:steel_ingot', '', 'default:steel_ingot'}, + {'default:steel_ingot', 'default:stick', 'default:steel_ingot'}, + {'default:steel_ingot', '', 'default:steel_ingot'}, + } +}) + +minetest.register_craft({ + output = 'default:chest', + recipe = { + {'group:wood', 'group:wood', 'group:wood'}, + {'group:wood', '', 'group:wood'}, + {'group:wood', 'group:wood', 'group:wood'}, + } +}) + +minetest.register_craft({ + output = 'default:chest_locked', + recipe = { + {'group:wood', 'group:wood', 'group:wood'}, + {'group:wood', 'default:steel_ingot', 'group:wood'}, + {'group:wood', 'group:wood', 'group:wood'}, + } +}) + +minetest.register_craft({ + output = 'default:furnace', + recipe = { + {'group:stone', 'group:stone', 'group:stone'}, + {'group:stone', '', 'group:stone'}, + {'group:stone', 'group:stone', 'group:stone'}, + } +}) + +minetest.register_craft({ + type = "shapeless", + output = "default:bronze_ingot", + recipe = {"default:steel_ingot", "default:copper_ingot"}, +}) + +minetest.register_craft({ + output = 'default:coalblock', + recipe = { + {'default:coal_lump', 'default:coal_lump', 'default:coal_lump'}, + {'default:coal_lump', 'default:coal_lump', 'default:coal_lump'}, + {'default:coal_lump', 'default:coal_lump', 'default:coal_lump'}, + } +}) + +minetest.register_craft({ + output = 'default:coal_lump 9', + recipe = { + {'default:coalblock'}, + } +}) + +minetest.register_craft({ + output = 'default:steelblock', + recipe = { + {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, + {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, + {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, + } +}) + +minetest.register_craft({ + output = 'default:steel_ingot 9', + recipe = { + {'default:steelblock'}, + } +}) + +minetest.register_craft({ + output = 'default:copperblock', + recipe = { + {'default:copper_ingot', 'default:copper_ingot', 'default:copper_ingot'}, + {'default:copper_ingot', 'default:copper_ingot', 'default:copper_ingot'}, + {'default:copper_ingot', 'default:copper_ingot', 'default:copper_ingot'}, + } +}) + +minetest.register_craft({ + output = 'default:copper_ingot 9', + recipe = { + {'default:copperblock'}, + } +}) + +minetest.register_craft({ + output = 'default:bronzeblock', + recipe = { + {'default:bronze_ingot', 'default:bronze_ingot', 'default:bronze_ingot'}, + {'default:bronze_ingot', 'default:bronze_ingot', 'default:bronze_ingot'}, + {'default:bronze_ingot', 'default:bronze_ingot', 'default:bronze_ingot'}, + } +}) + +minetest.register_craft({ + output = 'default:bronze_ingot 9', + recipe = { + {'default:bronzeblock'}, + } +}) + +minetest.register_craft({ + output = 'default:goldblock', + recipe = { + {'default:gold_ingot', 'default:gold_ingot', 'default:gold_ingot'}, + {'default:gold_ingot', 'default:gold_ingot', 'default:gold_ingot'}, + {'default:gold_ingot', 'default:gold_ingot', 'default:gold_ingot'}, + } +}) + +minetest.register_craft({ + output = 'default:gold_ingot 9', + recipe = { + {'default:goldblock'}, + } +}) + +minetest.register_craft({ + output = 'default:diamondblock', + recipe = { + {'default:diamond', 'default:diamond', 'default:diamond'}, + {'default:diamond', 'default:diamond', 'default:diamond'}, + {'default:diamond', 'default:diamond', 'default:diamond'}, + } +}) + +minetest.register_craft({ + output = 'default:diamond 9', + recipe = { + {'default:diamondblock'}, + } +}) + +minetest.register_craft({ + output = 'default:sandstone', + recipe = { + {'group:sand', 'group:sand'}, + {'group:sand', 'group:sand'}, + } +}) + +minetest.register_craft({ + output = 'default:sand 4', + recipe = { + {'default:sandstone'}, + } +}) + +minetest.register_craft({ + output = 'default:sandstonebrick', + recipe = { + {'default:sandstone', 'default:sandstone'}, + {'default:sandstone', 'default:sandstone'}, + } +}) + +minetest.register_craft({ + output = 'default:clay', + recipe = { + {'default:clay_lump', 'default:clay_lump'}, + {'default:clay_lump', 'default:clay_lump'}, + } +}) + +minetest.register_craft({ + output = 'default:brick', + recipe = { + {'default:clay_brick', 'default:clay_brick'}, + {'default:clay_brick', 'default:clay_brick'}, + } +}) + +minetest.register_craft({ + output = 'default:clay_brick 4', + recipe = { + {'default:brick'}, + } +}) + +minetest.register_craft({ + output = 'default:paper', + recipe = { + {'default:papyrus', 'default:papyrus', 'default:papyrus'}, + } +}) + +minetest.register_craft({ + output = 'default:book', + recipe = { + {'default:paper'}, + {'default:paper'}, + {'default:paper'}, + } +}) + +minetest.register_craft({ + output = 'default:bookshelf', + recipe = { + {'group:wood', 'group:wood', 'group:wood'}, + {'default:book', 'default:book', 'default:book'}, + {'group:wood', 'group:wood', 'group:wood'}, + } +}) + +minetest.register_craft({ + output = 'default:ladder', + recipe = { + {'default:stick', '', 'default:stick'}, + {'default:stick', 'default:stick', 'default:stick'}, + {'default:stick', '', 'default:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:mese', + recipe = { + {'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'}, + {'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'}, + {'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'}, + } +}) + +minetest.register_craft({ + output = 'default:mese_crystal 9', + recipe = { + {'default:mese'}, + } +}) + +minetest.register_craft({ + output = 'default:mese_crystal_fragment 9', + recipe = { + {'default:mese_crystal'}, + } +}) + +minetest.register_craft({ + output = 'default:obsidian_shard 9', + recipe = { + {'default:obsidian'} + } +}) + +minetest.register_craft({ + output = 'default:obsidian', + recipe = { + {'default:obsidian_shard', 'default:obsidian_shard', 'default:obsidian_shard'}, + {'default:obsidian_shard', 'default:obsidian_shard', 'default:obsidian_shard'}, + {'default:obsidian_shard', 'default:obsidian_shard', 'default:obsidian_shard'}, + } +}) + +minetest.register_craft({ + output = 'default:stonebrick 4', + recipe = { + {'default:stone', 'default:stone'}, + {'default:stone', 'default:stone'}, + } +}) + +minetest.register_craft({ + output = 'default:desert_stonebrick', + recipe = { + {'default:desert_stone', 'default:desert_stone'}, + {'default:desert_stone', 'default:desert_stone'}, + } +}) + +minetest.register_craft({ + output = 'default:snowblock', + recipe = { + {'default:snow', 'default:snow', 'default:snow'}, + {'default:snow', 'default:snow', 'default:snow'}, + {'default:snow', 'default:snow', 'default:snow'}, + } +}) + +minetest.register_craft({ + output = 'default:snow 9', + recipe = { + {'default:snowblock'}, + } +}) + +-- +-- Crafting (tool repair) +-- +minetest.register_craft({ + type = "toolrepair", + additional_wear = -0.02, +}) + +-- +-- Cooking recipes +-- + +minetest.register_craft({ + type = "cooking", + output = "default:charcoal", + recipe = "group:tree", +}) + +minetest.register_craft({ + type = "cooking", + output = "default:glass", + recipe = "group:sand", +}) + +minetest.register_craft({ + type = "cooking", + output = "default:obsidian_glass", + recipe = "default:obsidian_shard", +}) + +minetest.register_craft({ + type = "cooking", + output = "default:stone", + recipe = "default:cobble", +}) + +minetest.register_craft({ + type = "cooking", + output = "default:steel_ingot", + recipe = "default:iron_lump", +}) + +minetest.register_craft({ + type = "cooking", + output = "default:copper_ingot", + recipe = "default:copper_lump", +}) + +minetest.register_craft({ + type = "cooking", + output = "default:gold_ingot", + recipe = "default:gold_lump", +}) + +minetest.register_craft({ + type = "cooking", + output = "default:hardened_clay", + recipe = "default:clay", +}) + +minetest.register_craft({ + type = "cooking", + output = "default:clay_brick", + recipe = "default:clay_lump", +}) + +-- +-- Fuels +-- + +minetest.register_craft({ + type = "fuel", + recipe = "group:tree", + burntime = 30, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:junglegrass", + burntime = 2, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "group:leaves", + burntime = 1, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:cactus", + burntime = 15, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:papyrus", + burntime = 1, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:bookshelf", + burntime = 30, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:fence_wood", + burntime = 15, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:ladder", + burntime = 5, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "group:wood", + burntime = 7, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:lava_source", + burntime = 60, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:torch", + burntime = 4, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:sign_wall", + burntime = 10, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:chest", + burntime = 30, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:chest_locked", + burntime = 30, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:nyancat", + burntime = 1, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:nyancat_rainbow", + burntime = 1, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:sapling", + burntime = 10, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:apple", + burntime = 3, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:charcoal", + burntime = 30, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:coal_lump", + burntime = 40, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:coalblock", + burntime = 370, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:junglesapling", + burntime = 10, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:grass_1", + burntime = 2, +}) diff --git a/mods/default/craftitems.lua b/mods/default/craftitems.lua new file mode 100644 index 0000000..9388550 --- /dev/null +++ b/mods/default/craftitems.lua @@ -0,0 +1,98 @@ +-- mods/default/craftitems.lua + +minetest.register_craftitem("default:stick", { + description = "Stick", + inventory_image = "default_stick.png", +}) + +minetest.register_craftitem("default:paper", { + description = "Paper", + inventory_image = "default_paper.png", +}) + +minetest.register_craftitem("default:book", { + description = "Book", + inventory_image = "default_book.png", +}) + +minetest.register_craftitem("default:coal_lump", { + description = "Coal Lump", + inventory_image = "default_coal_lump.png", + groups = {coal=1}, +}) + +minetest.register_craftitem("default:charcoal", { + description = "Charcoal", + inventory_image = "default_charcoal.png", + groups = {coal=1}, +}) + +minetest.register_craftitem("default:iron_lump", { + description = "Iron Lump", + inventory_image = "default_iron_lump.png", +}) + +minetest.register_craftitem("default:copper_lump", { + description = "Copper Lump", + inventory_image = "default_copper_lump.png", +}) + +minetest.register_craftitem("default:mese_crystal", { + description = "Mese Crystal", + inventory_image = "default_mese_crystal.png", +}) + +minetest.register_craftitem("default:gold_lump", { + description = "Gold Lump", + inventory_image = "default_gold_lump.png", +}) + +minetest.register_craftitem("default:diamond", { + description = "Diamond", + inventory_image = "default_diamond.png", +}) + +minetest.register_craftitem("default:clay_lump", { + description = "Clay Lump", + inventory_image = "default_clay_lump.png", +}) + +minetest.register_craftitem("default:steel_ingot", { + description = "Steel Ingot", + inventory_image = "default_steel_ingot.png", +}) + +minetest.register_craftitem("default:copper_ingot", { + description = "Copper Ingot", + inventory_image = "default_copper_ingot.png", +}) + +minetest.register_craftitem("default:bronze_ingot", { + description = "Bronze Ingot", + inventory_image = "default_bronze_ingot.png", +}) + +minetest.register_craftitem("default:gold_ingot", { + description = "Gold Ingot", + inventory_image = "default_gold_ingot.png" +}) + +minetest.register_craftitem("default:mese_crystal_fragment", { + description = "Mese Crystal Fragment", + inventory_image = "default_mese_crystal_fragment.png", +}) + +minetest.register_craftitem("default:clay_brick", { + description = "Clay Brick", + inventory_image = "default_clay_brick.png", +}) + +minetest.register_craftitem("default:scorched_stuff", { + description = "Scorched Stuff", + inventory_image = "default_scorched_stuff.png", +}) + +minetest.register_craftitem("default:obsidian_shard", { + description = "Obsidian Shard", + inventory_image = "default_obsidian_shard.png", +}) diff --git a/mods/default/functions.lua b/mods/default/functions.lua new file mode 100644 index 0000000..ea3a508 --- /dev/null +++ b/mods/default/functions.lua @@ -0,0 +1,370 @@ +-- mods/default/functions.lua + +-- +-- Sounds +-- + +function default.node_sound_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name="", gain=1.0} + table.dug = table.dug or + {name="default_dug_node", gain=1.0} + table.place = table.place or + {name="default_place_node", gain=0.5} + return table +end + +function default.node_sound_stone_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name="default_hard_footstep", gain=0.2} + default.node_sound_defaults(table) + return table +end + +function default.node_sound_dirt_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name="", gain=0.5} + --table.dug = table.dug or + -- {name="default_dirt_break", gain=0.5} + default.node_sound_defaults(table) + return table +end + +function default.node_sound_sand_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name="default_grass_footstep", gain=0.25} + --table.dug = table.dug or + -- {name="default_dirt_break", gain=0.25} + table.dug = table.dug or + {name="", gain=0.25} + default.node_sound_defaults(table) + return table +end + +function default.node_sound_wood_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name="default_hard_footstep", gain=0.3} + default.node_sound_defaults(table) + return table +end + +function default.node_sound_leaves_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name="default_grass_footstep", gain=0.25} + table.dig = table.dig or + {name="default_dig_crumbly", gain=0.4} + table.dug = table.dug or + {name="", gain=1.0} + default.node_sound_defaults(table) + return table +end + +function default.node_sound_glass_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name="default_hard_footstep", gain=0.25} + table.dug = table.dug or + {name="default_break_glass", gain=1.0} + default.node_sound_defaults(table) + return table +end + +-- +-- Legacy +-- + +function default.spawn_falling_node(p, nodename) + spawn_falling_node(p, nodename) +end + +-- Horrible crap to support old code +-- Don't use this and never do what this does, it's completely wrong! +-- (More specifically, the client and the C++ code doesn't get the group) +function default.register_falling_node(nodename, texture) + minetest.log("error", debug.traceback()) + minetest.log('error', "WARNING: default.register_falling_node is deprecated") + if minetest.registered_nodes[nodename] then + minetest.registered_nodes[nodename].groups.falling_node = 1 + end +end + +-- +-- Global callbacks +-- + +-- Global environment step function +function on_step(dtime) + -- print("on_step") +end +minetest.register_globalstep(on_step) + +function on_placenode(p, node) + --print("on_placenode") +end +minetest.register_on_placenode(on_placenode) + +function on_dignode(p, node) + --print("on_dignode") +end +minetest.register_on_dignode(on_dignode) + +function on_punchnode(p, node) +end +minetest.register_on_punchnode(on_punchnode) + +-- +-- Lavacooling +-- + +default.cool_lava_source = function(pos) + minetest.set_node(pos, {name="default:obsidian"}) +end + +default.cool_lava_flowing = function(pos) + minetest.set_node(pos, {name="default:stone"}) +end + +minetest.register_abm({ + nodenames = {"default:lava_flowing"}, + neighbors = {"group:water"}, + interval = 1, + chance = 1, + action = function(pos, node, active_object_count, active_object_count_wider) + default.cool_lava_flowing(pos, node, active_object_count, active_object_count_wider) + end, +}) + +minetest.register_abm({ + nodenames = {"default:lava_source"}, + neighbors = {"group:water"}, + interval = 1, + chance = 1, + action = function(pos, node, active_object_count, active_object_count_wider) + default.cool_lava_source(pos, node, active_object_count, active_object_count_wider) + end, +}) + +-- +-- Papyrus and cactus growing +-- + +minetest.register_abm({ + nodenames = {"default:cactus"}, + neighbors = {"group:sand"}, + interval = 50, + chance = 20, + action = function(pos, node) + pos.y = pos.y-1 + local name = minetest.get_node(pos).name + if minetest.get_item_group(name, "sand") ~= 0 then + pos.y = pos.y+1 + local height = 0 + while minetest.get_node(pos).name == "default:cactus" and height < 4 do + height = height+1 + pos.y = pos.y+1 + end + if height < 4 then + if minetest.get_node(pos).name == "air" then + minetest.set_node(pos, {name="default:cactus"}) + end + end + end + end, +}) + +minetest.register_abm({ + nodenames = {"default:papyrus"}, + neighbors = {"default:dirt", "default:dirt_with_grass"}, + interval = 50, + chance = 20, + action = function(pos, node) + pos.y = pos.y-1 + local name = minetest.get_node(pos).name + if name == "default:dirt" or name == "default:dirt_with_grass" then + if minetest.find_node_near(pos, 3, {"group:water"}) == nil then + return + end + pos.y = pos.y+1 + local height = 0 + while minetest.get_node(pos).name == "default:papyrus" and height < 4 do + height = height+1 + pos.y = pos.y+1 + end + if height < 4 then + if minetest.get_node(pos).name == "air" then + minetest.set_node(pos, {name="default:papyrus"}) + end + end + end + end, +}) + +-- +-- Leafdecay +-- + +-- To enable leaf decay for a node, add it to the "leafdecay" group. +-- +-- The rating of the group determines how far from a node in the group "tree" +-- the node can be without decaying. +-- +-- If param2 of the node is ~= 0, the node will always be preserved. Thus, if +-- the player places a node of that kind, you will want to set param2=1 or so. +-- +-- If the node is in the leafdecay_drop group then the it will always be dropped +-- as an item + +default.leafdecay_trunk_cache = {} +default.leafdecay_enable_cache = true +-- Spread the load of finding trunks +default.leafdecay_trunk_find_allow_accumulator = 0 + +minetest.register_globalstep(function(dtime) + local finds_per_second = 5000 + default.leafdecay_trunk_find_allow_accumulator = + math.floor(dtime * finds_per_second) +end) + +minetest.register_abm({ + nodenames = {"group:leafdecay"}, + neighbors = {"air", "group:liquid"}, + -- A low interval and a high inverse chance spreads the load + interval = 2, + chance = 5, + + action = function(p0, node, _, _) + --print("leafdecay ABM at "..p0.x..", "..p0.y..", "..p0.z..")") + local do_preserve = false + local d = minetest.registered_nodes[node.name].groups.leafdecay + if not d or d == 0 then + --print("not groups.leafdecay") + return + end + local n0 = minetest.get_node(p0) + if n0.param2 ~= 0 then + --print("param2 ~= 0") + return + end + local p0_hash = nil + if default.leafdecay_enable_cache then + p0_hash = minetest.hash_node_position(p0) + local trunkp = default.leafdecay_trunk_cache[p0_hash] + if trunkp then + local n = minetest.get_node(trunkp) + local reg = minetest.registered_nodes[n.name] + -- Assume ignore is a trunk, to make the thing work at the border of the active area + if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then + --print("cached trunk still exists") + return + end + --print("cached trunk is invalid") + -- Cache is invalid + table.remove(default.leafdecay_trunk_cache, p0_hash) + end + end + if default.leafdecay_trunk_find_allow_accumulator <= 0 then + return + end + default.leafdecay_trunk_find_allow_accumulator = + default.leafdecay_trunk_find_allow_accumulator - 1 + -- Assume ignore is a trunk, to make the thing work at the border of the active area + local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"}) + if p1 then + do_preserve = true + if default.leafdecay_enable_cache then + --print("caching trunk") + -- Cache the trunk + default.leafdecay_trunk_cache[p0_hash] = p1 + end + end + if not do_preserve then + -- Drop stuff other than the node itself + itemstacks = minetest.get_node_drops(n0.name) + for _, itemname in ipairs(itemstacks) do + if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0 or + itemname ~= n0.name then + local p_drop = { + x = p0.x - 0.5 + math.random(), + y = p0.y - 0.5 + math.random(), + z = p0.z - 0.5 + math.random(), + } + minetest.add_item(p_drop, itemname) + end + end + -- Remove node + minetest.remove_node(p0) + nodeupdate(p0) + end + end +}) + +-- +-- Disable leavedecay when placed by player +-- + +minetest.register_on_placenode(function(pos, newnode, placer, oldnode) + if placer:is_player() then + local d = minetest.registered_nodes[newnode.name].groups.leafdecay + if d or not d == 0 then + newnode.param2 = 1 + minetest.env:set_node(pos, newnode) + end + end +end) + +-- +-- Lava particles and Lava sound +-- + +minetest.register_abm({ + nodenames = {"default:lava_source"}, + interval = 2, + chance = 2, + action = function(pos, node, active_object_count, active_object_count_wider) + minetest.sound_play("default_lava", {pos = pos, gain = 0.05, max_hear_distance = 1.5}) + if math.random(1,13) == 8 then + local rnd = math.random(0,1)*-1 + minetest.add_particle(pos, {x=0.1*rnd, y=0.8, z=-0.1*rnd}, {x=-0.5*rnd, y=0.2, z=0.5*rnd}, 1.7, + 1.2, true, "default_lava_particle.png") + end +end}) + +-- +-- Flowing water sound +-- + +minetest.register_abm({ + nodenames = {"default:water_flowing"}, + interval = 1.8, + chance = 1.5, + action = function(pos, node, active_object_count, active_object_count_wider) + minetest.sound_play("default_water", {pos = pos, gain = 0.025, max_hear_distance = 2}) +end}) + +-- +-- Cactus damage players +-- + +minetest.register_abm({ + nodenames = {"default:cactus"}, + interval = 1, + chance = 1, + action = function(pos, node, active_object_count, active_object_count_wider) + --pos.y =pos.y-0.4 + for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 15.1/16)) do--1.3 + if object:get_hp() > 0 then + object:set_hp(object:get_hp()-1) + if object:is_player() then + if CACTUS_HURT_SOUND then minetest.sound_play("dplus_hurt", {pos = pos, gain = 0.5, max_hear_distance = 10}) end + end + elseif not object:is_player() and object:get_hp() == 0 and object:get_luaentity().name ~= "__builtin:item" then + object:remove() + end + end +end}) diff --git a/mods/default/init.lua b/mods/default/init.lua new file mode 100644 index 0000000..2c9ccac --- /dev/null +++ b/mods/default/init.lua @@ -0,0 +1,23 @@ +-- Minetest 0.4 mod: default +-- See README.txt for licensing and other information. + +-- The API documentation in here was moved into doc/lua_api.txt + +WATER_ALPHA = 180 +WATER_VISC = 1 +LAVA_VISC = 7 +LIGHT_MAX = 14 + +-- Definitions made by this mod that other mods can use too +default = {} + +-- Load files +dofile(minetest.get_modpath("default").."/functions.lua") +dofile(minetest.get_modpath("default").."/nodes.lua") +dofile(minetest.get_modpath("default").."/tools.lua") +dofile(minetest.get_modpath("default").."/intweak.lua") +dofile(minetest.get_modpath("default").."/craftitems.lua") +dofile(minetest.get_modpath("default").."/crafting.lua") +dofile(minetest.get_modpath("default").."/mapgen.lua") +dofile(minetest.get_modpath("default").."/player.lua") +dofile(minetest.get_modpath("default").."/torches.lua") diff --git a/mods/default/intweak.lua b/mods/default/intweak.lua new file mode 100644 index 0000000..72a3ed3 --- /dev/null +++ b/mods/default/intweak.lua @@ -0,0 +1,59 @@ +local auto_refill = true -- set to false if you dont want get refilled your stack automatic + +function refill(player, stck_name, index) + local inv = player:get_inventory() + for i,stack in ipairs(inv:get_list("main")) do + if stack:get_name() == stck_name then + inv:set_stack("main", index, stack) + stack:clear() + inv:set_stack("main", i, stack) + minetest.log("action", "intweak-mod: refilled stack of" .. player:get_player_name() ) + return + end + end +end + +if auto_refill == true then + minetest.register_on_placenode(function(pos, newnode, placer, oldnode) + if not placer then return end + local index = placer:get_wield_index() + local cnt = placer:get_wielded_item():get_count()-1 + if minetest.setting_getbool("creative_mode") then + return true + else + if cnt == 0 then + minetest.after(0.01, refill, placer, newnode.name, index) + end + end + end) +end + + +local ttyp = {} +local tools = {} + +minetest.register_on_punchnode(function(pos, node, puncher) + if not puncher then return end + tools[puncher:get_player_name()] = puncher:get_wielded_item():get_name() + ttyp[puncher:get_player_name()] = minetest.registered_items[tools[puncher:get_player_name()]].type + local left = puncher:get_wielded_item():get_wear() + 65535/65--) + local tab = minetest.registered_tools[tools[puncher:get_player_name()]] + if tab == nil then return end + local left = tonumber(dump(tab["uses"])) + if left == nil then return end + left = puncher:get_wielded_item():get_wear() + 65535/left + if ttyp[puncher:get_player_name()] == "tool" and left >= 65535 then + minetest.sound_play("default_tool_break", {pos = puncher:getpos(), gain = 1.5, max_hear_distance = 5}) + if auto_refill == true then minetest.after(0.01, refill, puncher, tools[puncher:get_player_name()], puncher:get_wield_index()) end + end +end) + +minetest.register_on_dignode(function(pos, oldnode, digger) + if not digger then return end + local num = digger:get_wielded_item():get_wear() + local index = digger:get_wield_index() + if num == 0 and ttyp[digger:get_player_name()] == "tool" then + minetest.sound_play("default_tool_break", {pos = digger:getpos(),gain = 1.5, max_hear_distance = 5}) + if auto_refill == true then minetest.after(0.01, refill, digger, tools[digger:get_player_name()], index) end + end +end) diff --git a/mods/default/mapgen.lua b/mods/default/mapgen.lua new file mode 100644 index 0000000..bbdd867 --- /dev/null +++ b/mods/default/mapgen.lua @@ -0,0 +1,537 @@ +-- mods/default/mapgen.lua + +-- +-- Aliases for map generator outputs +-- + +minetest.register_alias("mapgen_air", "air") +minetest.register_alias("mapgen_stone", "default:stone") +minetest.register_alias("mapgen_tree", "default:tree") +minetest.register_alias("mapgen_leaves", "default:leaves") +minetest.register_alias("mapgen_jungletree", "default:jungletree") +minetest.register_alias("mapgen_jungleleaves", "default:jungleleaves") +minetest.register_alias("mapgen_apple", "default:apple") +minetest.register_alias("mapgen_water_source", "default:water_source") +minetest.register_alias("mapgen_dirt", "default:dirt") +minetest.register_alias("mapgen_sand", "default:sand") +minetest.register_alias("mapgen_gravel", "default:gravel") +minetest.register_alias("mapgen_clay", "default:clay") +minetest.register_alias("mapgen_lava_source", "default:lava_source") +minetest.register_alias("mapgen_cobble", "default:cobble") +minetest.register_alias("mapgen_mossycobble", "default:mossycobble") +minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass") +minetest.register_alias("mapgen_junglegrass", "default:junglegrass") +minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal") +minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron") +minetest.register_alias("mapgen_mese", "default:mese") +minetest.register_alias("mapgen_desert_sand", "default:desert_sand") +minetest.register_alias("mapgen_desert_stone", "default:desert_stone") + +-- +-- Ore generation +-- + +minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_coal", + wherein = "default:stone", + clust_scarcity = 8*8*8, + clust_num_ores = 8, + clust_size = 3, + height_min = -31000, + height_max = 64, +}) + +minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_coal", + wherein = "default:stone", + clust_scarcity = 24*24*24, + clust_num_ores = 27, + clust_size = 6, + height_min = -31000, + height_max = 0, + flags = "absheight", +}) + +minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_iron", + wherein = "default:stone", + clust_scarcity = 12*12*12, + clust_num_ores = 3, + clust_size = 2, + height_min = -15, + height_max = 2, +}) + +minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_iron", + wherein = "default:stone", + clust_scarcity = 9*9*9, + clust_num_ores = 5, + clust_size = 3, + height_min = -63, + height_max = -16, +}) + +minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_iron", + wherein = "default:stone", + clust_scarcity = 7*7*7, + clust_num_ores = 5, + clust_size = 3, + height_min = -31000, + height_max = -64, + flags = "absheight", +}) + +minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_iron", + wherein = "default:stone", + clust_scarcity = 24*24*24, + clust_num_ores = 27, + clust_size = 6, + height_min = -31000, + height_max = -64, + flags = "absheight", +}) + +minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_mese", + wherein = "default:stone", + clust_scarcity = 18*18*18, + clust_num_ores = 3, + clust_size = 2, + height_min = -255, + height_max = -64, + flags = "absheight", +}) + +minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_mese", + wherein = "default:stone", + clust_scarcity = 14*14*14, + clust_num_ores = 5, + clust_size = 3, + height_min = -31000, + height_max = -256, + flags = "absheight", +}) + +minetest.register_ore({ + ore_type = "scatter", + ore = "default:mese", + wherein = "default:stone", + clust_scarcity = 36*36*36, + clust_num_ores = 3, + clust_size = 2, + height_min = -31000, + height_max = -1024, + flags = "absheight", +}) + +minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_gold", + wherein = "default:stone", + clust_scarcity = 15*15*15, + clust_num_ores = 3, + clust_size = 2, + height_min = -255, + height_max = -64, + flags = "absheight", +}) + +minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_gold", + wherein = "default:stone", + clust_scarcity = 13*13*13, + clust_num_ores = 5, + clust_size = 3, + height_min = -31000, + height_max = -256, + flags = "absheight", +}) + +minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_diamond", + wherein = "default:stone", + clust_scarcity = 17*17*17, + clust_num_ores = 4, + clust_size = 3, + height_min = -255, + height_max = -128, + flags = "absheight", +}) + +minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_diamond", + wherein = "default:stone", + clust_scarcity = 15*15*15, + clust_num_ores = 4, + clust_size = 3, + height_min = -31000, + height_max = -256, + flags = "absheight", +}) + +minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_copper", + wherein = "default:stone", + clust_scarcity = 12*12*12, + clust_num_ores = 4, + clust_size = 3, + height_min = -63, + height_max = -16, +}) + +minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_copper", + wherein = "default:stone", + clust_scarcity = 9*9*9, + clust_num_ores = 5, + clust_size = 3, + height_min = -31000, + height_max = -64, + flags = "absheight", +}) + +if minetest.setting_get("mg_name") == "indev" then + -- Floatlands and high mountains springs + minetest.register_ore({ + ore_type = "scatter", + ore = "default:water_source", + ore_param2 = 128, + wherein = "default:stone", + clust_scarcity = 40*40*40, + clust_num_ores = 8, + clust_size = 3, + height_min = 100, + height_max = 31000, + }) + + minetest.register_ore({ + ore_type = "scatter", + ore = "default:lava_source", + ore_param2 = 128, + wherein = "default:stone", + clust_scarcity = 50*50*50, + clust_num_ores = 5, + clust_size = 2, + height_min = 10000, + height_max = 31000, + }) + + minetest.register_ore({ + ore_type = "scatter", + ore = "default:sand", + wherein = "default:stone", + clust_scarcity = 20*20*20, + clust_num_ores = 5*5*3, + clust_size = 5, + height_min = 500, + height_max = 31000, + }) + + -- Underground springs + minetest.register_ore({ + ore_type = "scatter", + ore = "default:water_source", + ore_param2 = 128, + wherein = "default:stone", + clust_scarcity = 25*25*25, + clust_num_ores = 8, + clust_size = 3, + height_min = -10000, + height_max = -10, + }) + + minetest.register_ore({ + ore_type = "scatter", + ore = "default:lava_source", + ore_param2 = 128, + wherein = "default:stone", + clust_scarcity = 35*35*35, + clust_num_ores = 5, + clust_size = 2, + height_min = -31000, + height_max = -100, + }) +end + +function default.generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, height_min, height_max) + minetest.log('action', "WARNING: default.generate_ore is deprecated") + + if maxp.y < height_min or minp.y > height_max then + return + end + local y_min = math.max(minp.y, height_min) + local y_max = math.min(maxp.y, height_max) + if chunk_size >= y_max - y_min + 1 then + return + end + local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1) + local pr = PseudoRandom(seed) + local num_chunks = math.floor(chunks_per_volume * volume) + local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk) + --print("generate_ore num_chunks: "..dump(num_chunks)) + for i=1,num_chunks do + local y0 = pr:next(y_min, y_max-chunk_size+1) + if y0 >= height_min and y0 <= height_max then + local x0 = pr:next(minp.x, maxp.x-chunk_size+1) + local z0 = pr:next(minp.z, maxp.z-chunk_size+1) + local p0 = {x=x0, y=y0, z=z0} + for x1=0,chunk_size-1 do + for y1=0,chunk_size-1 do + for z1=0,chunk_size-1 do + if pr:next(1,inverse_chance) == 1 then + local x2 = x0+x1 + local y2 = y0+y1 + local z2 = z0+z1 + local p2 = {x=x2, y=y2, z=z2} + if minetest.get_node(p2).name == wherein then + minetest.set_node(p2, {name=name}) + end + end + end + end + end + end + end + --print("generate_ore done") +end + +function default.make_papyrus(pos, size) + for y=0,size-1 do + local p = {x=pos.x, y=pos.y+y, z=pos.z} + local nn = minetest.get_node(p).name + if minetest.registered_nodes[nn] and + minetest.registered_nodes[nn].buildable_to then + minetest.set_node(p, {name="default:papyrus"}) + else + return + end + end +end + +function default.make_cactus(pos, size) + for y=0,size-1 do + local p = {x=pos.x, y=pos.y+y, z=pos.z} + local nn = minetest.get_node(p).name + if minetest.registered_nodes[nn] and + minetest.registered_nodes[nn].buildable_to then + minetest.set_node(p, {name="default:cactus"}) + else + return + end + end +end + +-- facedir: 0/1/2/3 (head node facedir value) +-- length: length of rainbow tail +function default.make_nyancat(pos, facedir, length) + local tailvec = {x=0, y=0, z=0} + if facedir == 0 then + tailvec.z = 1 + elseif facedir == 1 then + tailvec.x = 1 + elseif facedir == 2 then + tailvec.z = -1 + elseif facedir == 3 then + tailvec.x = -1 + else + print("default.make_nyancat(): Invalid facedir: "+dump(facedir)) + facedir = 0 + tailvec.z = 1 + end + local p = {x=pos.x, y=pos.y, z=pos.z} + minetest.set_node(p, {name="default:nyancat", param2=facedir}) + for i=1,length do + p.x = p.x + tailvec.x + p.z = p.z + tailvec.z + minetest.set_node(p, {name="default:nyancat_rainbow"}) + end +end + +function generate_nyancats(seed, minp, maxp) + local height_min = -31000 + local height_max = -32 + if maxp.y < height_min or minp.y > height_max then + return + end + local y_min = math.max(minp.y, height_min) + local y_max = math.min(maxp.y, height_max) + local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1) + local pr = PseudoRandom(seed + 9324342) + local max_num_nyancats = math.floor(volume / (16*16*16)) + for i=1,max_num_nyancats do + if pr:next(0, 1000) == 0 then + local x0 = pr:next(minp.x, maxp.x) + local y0 = pr:next(minp.y, maxp.y) + local z0 = pr:next(minp.z, maxp.z) + local p0 = {x=x0, y=y0, z=z0} + default.make_nyancat(p0, pr:next(0,3), pr:next(3,15)) + end + end +end + +minetest.register_on_generated(function(minp, maxp, seed) + if maxp.y >= 2 and minp.y <= 0 then + -- Generate clay + -- Assume X and Z lengths are equal + local divlen = 4 + local divs = (maxp.x-minp.x)/divlen+1; + for divx=0+1,divs-1-1 do + for divz=0+1,divs-1-1 do + local cx = minp.x + math.floor((divx+0.5)*divlen) + local cz = minp.z + math.floor((divz+0.5)*divlen) + if minetest.get_node({x=cx,y=1,z=cz}).name == "default:water_source" and + minetest.get_node({x=cx,y=0,z=cz}).name == "default:sand" then + local is_shallow = true + local num_water_around = 0 + if minetest.get_node({x=cx-divlen*2,y=1,z=cz+0}).name == "default:water_source" then + num_water_around = num_water_around + 1 end + if minetest.get_node({x=cx+divlen*2,y=1,z=cz+0}).name == "default:water_source" then + num_water_around = num_water_around + 1 end + if minetest.get_node({x=cx+0,y=1,z=cz-divlen*2}).name == "default:water_source" then + num_water_around = num_water_around + 1 end + if minetest.get_node({x=cx+0,y=1,z=cz+divlen*2}).name == "default:water_source" then + num_water_around = num_water_around + 1 end + if num_water_around >= 2 then + is_shallow = false + end + if is_shallow then + for x1=-divlen,divlen do + for z1=-divlen,divlen do + if minetest.get_node({x=cx+x1,y=0,z=cz+z1}).name == "default:sand" then + minetest.set_node({x=cx+x1,y=0,z=cz+z1}, {name="default:clay"}) + end + end + end + end + end + end + end + -- Generate papyrus + local perlin1 = minetest.get_perlin(354, 3, 0.7, 100) + -- Assume X and Z lengths are equal + local divlen = 8 + local divs = (maxp.x-minp.x)/divlen+1; + for divx=0,divs-1 do + for divz=0,divs-1 do + local x0 = minp.x + math.floor((divx+0)*divlen) + local z0 = minp.z + math.floor((divz+0)*divlen) + local x1 = minp.x + math.floor((divx+1)*divlen) + local z1 = minp.z + math.floor((divz+1)*divlen) + -- Determine papyrus amount from perlin noise + local papyrus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 45 - 20) + -- Find random positions for papyrus based on this random + local pr = PseudoRandom(seed+1) + for i=0,papyrus_amount do + local x = pr:next(x0, x1) + local z = pr:next(z0, z1) + if minetest.get_node({x=x,y=1,z=z}).name == "default:dirt_with_grass" and + minetest.find_node_near({x=x,y=1,z=z}, 1, "default:water_source") then + default.make_papyrus({x=x,y=2,z=z}, pr:next(2, 4)) + end + end + end + end + -- Generate cactuses + local perlin1 = minetest.get_perlin(230, 3, 0.6, 100) + -- Assume X and Z lengths are equal + local divlen = 16 + local divs = (maxp.x-minp.x)/divlen+1; + for divx=0,divs-1 do + for divz=0,divs-1 do + local x0 = minp.x + math.floor((divx+0)*divlen) + local z0 = minp.z + math.floor((divz+0)*divlen) + local x1 = minp.x + math.floor((divx+1)*divlen) + local z1 = minp.z + math.floor((divz+1)*divlen) + -- Determine cactus amount from perlin noise + local cactus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 6 - 3) + -- Find random positions for cactus based on this random + local pr = PseudoRandom(seed+1) + for i=0,cactus_amount do + local x = pr:next(x0, x1) + local z = pr:next(z0, z1) + -- Find ground level (0...15) + local ground_y = nil + for y=30,0,-1 do + if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then + ground_y = y + break + end + end + -- If desert sand, make cactus + if ground_y and minetest.get_node({x=x,y=ground_y,z=z}).name == "default:desert_sand" then + default.make_cactus({x=x,y=ground_y+1,z=z}, pr:next(3, 4)) + end + end + end + end + -- Generate grass + local perlin1 = minetest.get_perlin(329, 3, 0.6, 100) + -- Assume X and Z lengths are equal + local divlen = 16 + local divs = (maxp.x-minp.x)/divlen+1; + for divx=0,divs-1 do + for divz=0,divs-1 do + local x0 = minp.x + math.floor((divx+0)*divlen) + local z0 = minp.z + math.floor((divz+0)*divlen) + local x1 = minp.x + math.floor((divx+1)*divlen) + local z1 = minp.z + math.floor((divz+1)*divlen) + -- Determine grass amount from perlin noise + local grass_amount = math.floor(perlin1:get2d({x=x0, y=z0}) ^ 3 * 9) + -- Find random positions for grass based on this random + local pr = PseudoRandom(seed+1) + for i=0,grass_amount do + local x = pr:next(x0, x1) + local z = pr:next(z0, z1) + -- Find ground level (0...15) + local ground_y = nil + for y=30,0,-1 do + if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then + ground_y = y + break + end + end + + if ground_y then + local p = {x=x,y=ground_y+1,z=z} + local nn = minetest.get_node(p).name + -- Check if the node can be replaced + if minetest.registered_nodes[nn] and + minetest.registered_nodes[nn].buildable_to then + nn = minetest.get_node({x=x,y=ground_y,z=z}).name + -- If desert sand, add dry shrub + if nn == "default:desert_sand" then + minetest.set_node(p,{name="default:dry_shrub"}) + + -- If dirt with grass, add grass + elseif nn == "default:dirt_with_grass" then + minetest.set_node(p,{name="default:grass_"..pr:next(1, 5)}) + end + end + end + + end + end + end + end + + -- Generate nyan cats + generate_nyancats(seed, minp, maxp) +end) + diff --git a/mods/default/models/character.blend b/mods/default/models/character.blend new file mode 100644 index 0000000..cb1a670 Binary files /dev/null and b/mods/default/models/character.blend differ diff --git a/mods/default/models/character.png b/mods/default/models/character.png new file mode 100644 index 0000000..d794b87 Binary files /dev/null and b/mods/default/models/character.png differ diff --git a/mods/default/models/character.x b/mods/default/models/character.x new file mode 100644 index 0000000..bb5cec5 --- /dev/null +++ b/mods/default/models/character.x @@ -0,0 +1,6557 @@ +xof 0303txt 0032 + +template XSkinMeshHeader { + <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> + WORD nMaxSkinWeightsPerVertex; + WORD nMaxSkinWeightsPerFace; + WORD nBones; +} + +template SkinWeights { + <6f0d123b-bad2-4167-a0d0-80224f25fabb> + STRING transformNodeName; + DWORD nWeights; + array DWORD vertexIndices[nWeights]; + array float weights[nWeights]; + Matrix4x4 matrixOffset; +} + +Frame Root { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 1.000000,-0.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Frame Armature { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 0.000000,-10.000000, 1.000000;; + } + Frame Armature_Body { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000,-1.000000, 0.000000, 0.000000, + -0.000000, 0.000000, 6.750000, 1.000000;; + } + Frame Armature_Head { + FrameTransformMatrix { + -1.000000,-0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + -0.000000, 0.000000,-1.000000, 0.000000, + 0.000000, 6.750000, 0.000000, 1.000000;; + } + } //End of Armature_Head + Frame Armature_Arm_Left { + FrameTransformMatrix { + 0.989214,-0.143886,-0.027450, 0.000000, + -0.143940,-0.989586,-0.000000, 0.000000, + -0.027164, 0.003951,-0.999623, 0.000000, + -2.000000, 6.750000, 0.000000, 1.000000;; + } + } //End of Armature_Arm_Left + Frame Armature_Arm_Right { + FrameTransformMatrix { + 0.989214, 0.143886, 0.027450, 0.000000, + 0.143940,-0.989586,-0.000000, 0.000000, + 0.027164, 0.003951,-0.999623, 0.000000, + 2.000000, 6.750000, 0.000000, 1.000000;; + } + } //End of Armature_Arm_Right + Frame Armature_Leg_Right { + FrameTransformMatrix { + 1.000000, 0.000000,-0.000000, 0.000000, + -0.000000,-1.000000,-0.000000, 0.000000, + -0.000000, 0.000000,-1.000000, 0.000000, + 1.000000, 0.000000,-0.000001, 1.000000;; + } + } //End of Armature_Leg_Right + Frame Armature_Leg_Left { + FrameTransformMatrix { + 1.000000, 0.000000,-0.000000, 0.000000, + -0.000000,-1.000000,-0.000000, 0.000000, + -0.000000, 0.000000,-1.000000, 0.000000, + -1.000000, 0.000000,-0.000001, 1.000000;; + } + } //End of Armature_Leg_Left + } //End of Armature_Body + Frame Player { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Mesh { //Cube_001 Mesh + 168; + 2.000000;-1.000000; 6.750000;, + -2.000000;-1.000000; 6.750000;, + -2.000000;-1.000000;13.500000;, + 2.000000;-1.000000;13.500000;, + -2.000000;-1.000000; 6.750000;, + -2.000000; 1.000000; 6.750000;, + -2.000000; 1.000000;13.500000;, + -2.000000;-1.000000;13.500000;, + -2.000000; 1.000000; 6.750000;, + 2.000000; 1.000000; 6.750000;, + 2.000000; 1.000000;13.500000;, + -2.000000; 1.000000;13.500000;, + -2.000000; 1.000000; 6.750000;, + -2.000000;-1.000000; 6.750000;, + 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{"default_stone.png"}, + is_ground_content = true, + groups = {cracky=3, stone=1}, + drop = 'default:cobble', + legacy_mineral = true, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:desert_stone", { + description = "Desert Stone", + tiles = {"default_desert_stone.png"}, + is_ground_content = true, + groups = {cracky=3, stone=1}, + drop = 'default:desert_stone', + legacy_mineral = true, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:stone_with_coal", { + description = "Coal Ore", + tiles = {"default_stone.png^default_mineral_coal.png"}, + is_ground_content = true, + groups = {cracky=3}, + drop = 'default:coal_lump', + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:stone_with_iron", { + description = "Iron Ore", + tiles = {"default_stone.png^default_mineral_iron.png"}, + is_ground_content = true, + groups = {cracky=2}, + drop = 'default:iron_lump', + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:stone_with_copper", { + description = "Copper Ore", + tiles = {"default_stone.png^default_mineral_copper.png"}, + is_ground_content = true, + groups = {cracky=2}, + drop = 'default:copper_lump', + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:stone_with_mese", { + description = "Mese Crystals in Stone", + tiles = {"default_stone.png^default_mineral_mese.png"}, + is_ground_content = true, + groups = {cracky=1}, + drop = "default:mese_crystal", + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:stone_with_gold", { + description = "Gold Ore", + tiles = {"default_stone.png^default_mineral_gold.png"}, + is_ground_content = true, + groups = {cracky=2}, + drop = "default:gold_lump", + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:stone_with_diamond", { + description = "Diamonds in Stone", + tiles = {"default_stone.png^default_mineral_diamond.png"}, + is_ground_content = true, + groups = {cracky=1}, + drop = "default:diamond", + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:stonebrick", { + description = "Stone Brick", + tiles = {"default_stone_brick.png"}, + groups = {cracky=2, stone=1}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:desert_stonebrick", { + description = "Desert Stone Brick", + tiles = {"default_desert_stone_brick.png"}, + groups = {cracky=2, stone=1}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:dirt_with_grass", { + description = "Dirt with Grass", + tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"}, + is_ground_content = true, + groups = {crumbly=3,soil=1}, + drop = 'default:dirt', + sounds = default.node_sound_dirt_defaults({ + footstep = {name="default_grass_footstep", gain=0.4}, + }), +}) + +minetest.register_node("default:dirt_with_grass_footsteps", { + description = "Dirt with Grass and Footsteps", + tiles = {"default_grass_footsteps.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"}, + is_ground_content = true, + groups = {crumbly=3,soil=1,not_in_creative_inventory=1}, + drop = 'default:dirt', + sounds = default.node_sound_dirt_defaults({ + footstep = {name="default_grass_footstep", gain=0.4}, + }), +}) + +minetest.register_node("default:dirt_with_snow", { + description = "Dirt with Snow", + tiles = {"default_snow.png", "default_dirt.png", "default_dirt.png^default_snow_side.png"}, + is_ground_content = true, + groups = {crumbly=3}, + drop = 'default:dirt', + sounds = default.node_sound_dirt_defaults({ + footstep = {name="default_grass_footstep", gain=0.4}, + }), +}) +minetest.register_alias("dirt_with_snow", "default:dirt_with_snow") + +minetest.register_node("default:dirt", { + description = "Dirt", + tiles = {"default_dirt.png"}, + is_ground_content = true, + groups = {crumbly=3,soil=1}, + sounds = default.node_sound_dirt_defaults(), +}) + +minetest.register_node("default:sand", { + description = "Sand", + tiles = {"default_sand.png"}, + is_ground_content = true, + groups = {crumbly=3, falling_node=1, sand=1}, + sounds = default.node_sound_sand_defaults(), +}) + +minetest.register_node("default:desert_sand", { + description = "Desert Sand", + tiles = {"default_desert_sand.png"}, + is_ground_content = true, + groups = {crumbly=3, falling_node=1, sand=1}, + sounds = default.node_sound_sand_defaults(), +}) + +minetest.register_node("default:gravel", { + description = "Gravel", + tiles = {"default_gravel.png"}, + is_ground_content = true, + groups = {crumbly=2, falling_node=1}, + sounds = default.node_sound_dirt_defaults({ + footstep = {name="default_gravel_footstep", gain=0.45}, + }), +}) + +minetest.register_node("default:sandstone", { + description = "Sandstone", + tiles = {"default_sandstone.png"}, + is_ground_content = true, + groups = {crumbly=2,cracky=3}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:sandstonebrick", { + description = "Sandstone Brick", + tiles = {"default_sandstone_brick.png"}, + is_ground_content = true, + groups = {cracky=2}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:clay", { + description = "Clay", + tiles = {"default_clay.png"}, + is_ground_content = true, + groups = {crumbly=3}, + drop = 'default:clay_lump 4', + sounds = default.node_sound_dirt_defaults({ + footstep = "", + }), +}) + +minetest.register_node("default:hardened_clay", { + description = "Hardened Clay", + tiles = {"default_hardened_clay.png"}, + is_ground_content = true, + groups = {crumbly=2}, + sounds = default.node_sound_dirt_defaults({ + footstep = "", + }), +}) + +minetest.register_node("default:brick", { + description = "Brick Block", + tiles = {"default_brick.png"}, + groups = {cracky=3}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:tree", { + description = "Tree", + tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"}, + groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, + sounds = default.node_sound_wood_defaults(), +}) + +minetest.register_node("default:jungletree", { + description = "Jungle Tree", + tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"}, + groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, + sounds = default.node_sound_wood_defaults(), +}) + +minetest.register_node("default:junglewood", { + description = "Junglewood Planks", + tiles = {"default_junglewood.png"}, + groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1}, + sounds = default.node_sound_wood_defaults(), +}) + +minetest.register_node("default:jungleleaves", { + description = "Jungle Leaves", + drawtype = "allfaces_optional", + visual_scale = 1.3, + tiles = {"default_jungleleaves.png"}, + paramtype = "light", + groups = {snappy=3, leafdecay=3, flammable=2, leaves=1}, + drop = { + max_items = 1, + items = { + { + -- player will get sapling with 1/20 chance + items = {'default:junglesapling'}, + rarity = 20, + }, + { + -- player will get leaves only if he get no saplings, + -- this is because max_items is 1 + items = {'default:jungleleaves'}, + } + } + }, + sounds = default.node_sound_leaves_defaults(), +}) + +minetest.register_node("default:junglesapling", { + description = "Jungle Sapling", + drawtype = "plantlike", + visual_scale = 1.0, + tiles = {"default_junglesapling.png"}, + inventory_image = "default_junglesapling.png", + wield_image = "default_junglesapling.png", + paramtype = "light", + walkable = false, + selection_box = { + type = "fixed", + fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} + }, + groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1}, + sounds = default.node_sound_defaults(), +}) +-- aliases for tree growing abm in content_abm.cpp +minetest.register_alias("sapling", "default:sapling") +minetest.register_alias("junglesapling", "default:junglesapling") + +minetest.register_node("default:junglegrass", { + description = "Jungle Grass", + drawtype = "plantlike", + visual_scale = 1.3, + tiles = {"default_junglegrass.png"}, + inventory_image = "default_junglegrass.png", + wield_image = "default_junglegrass.png", + paramtype = "light", + walkable = false, + buildable_to = true, + is_ground_content = true, + groups = {snappy=3,flammable=2,flora=1,attached_node=1}, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, + }, +}) + +minetest.register_node("default:leaves", { + description = "Leaves", + drawtype = "allfaces_optional", + visual_scale = 1.3, + tiles = {"default_leaves.png"}, + paramtype = "light", + groups = {snappy=3, leafdecay=3, flammable=2, leaves=1}, + drop = { + max_items = 1, + items = { + { + -- player will get sapling with 1/20 chance + items = {'default:sapling'}, + rarity = 20, + }, + { + -- player will get leaves only if he get no saplings, + -- this is because max_items is 1 + items = {'default:leaves'}, + } + } + }, + sounds = default.node_sound_leaves_defaults(), +}) + +minetest.register_node("default:cactus", { + description = "Cactus", + tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"}, + is_ground_content = true, + groups = {snappy=1,choppy=3,flammable=2}, + sounds = default.node_sound_wood_defaults(), + drawtype = "nodebox", + paramtype = "light", + damage_per_second = 1, + node_box = { + type = "fixed", + fixed = {{-7/16, -0.5, -7/16, 7/16, 0.5, 7/16}, {-8/16, -0.5, -7/16, -7/16, 0.5, -7/16}, + {7/16, -0.5, -7/16, 7/16, 0.5, -8/16},{-7/16, -0.5, 7/16, -7/16, 0.5, 8/16},{7/16, -0.5, 7/16, 8/16, 0.5, 7/16}}-- + }, + selection_box = { + type = "fixed", + fixed = {-7/16, -0.5, -7/16, 7/16, 0.5, 7/16}, + + }, +}) + +minetest.register_node("default:papyrus", { + description = "Papyrus", + drawtype = "plantlike", + tiles = {"default_papyrus.png"}, + inventory_image = "default_papyrus.png", + wield_image = "default_papyrus.png", + paramtype = "light", + walkable = false, + is_ground_content = true, + selection_box = { + type = "fixed", + fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3} + }, + groups = {snappy=3,flammable=2}, + sounds = default.node_sound_leaves_defaults(), +}) + +minetest.register_node("default:bookshelf", { + description = "Bookshelf", + tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"}, + groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3}, + sounds = default.node_sound_wood_defaults(), +}) + +minetest.register_node("default:glass", { + description = "Glass", + drawtype = "glasslike", + use_texture_alpha = true, + tiles = {"default_glass.png^default_glass.png"}, + inventory_image = minetest.inventorycube("default_glass.png"), + paramtype = "light", + sunlight_propagates = true, + groups = {cracky=3,oddly_breakable_by_hand=3}, + sounds = default.node_sound_glass_defaults(), +}) + +minetest.register_node("default:fence_wood", { + description = "Wooden Fence", + drawtype = "fencelike", + tiles = {"default_wood.png"}, + inventory_image = "default_fence.png", + wield_image = "default_fence.png", + paramtype = "light", + selection_box = { + type = "fixed", + fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, + }, + groups = {choppy=2,oddly_breakable_by_hand=2,flammable=2}, + sounds = default.node_sound_wood_defaults(), +}) + +minetest.register_node("default:rail", { + description = "Rail", + drawtype = "raillike", + tiles = {"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"}, + inventory_image = "default_rail.png", + wield_image = "default_rail.png", + paramtype = "light", + walkable = false, + selection_box = { + type = "fixed", + -- but how to specify the dimensions for curved and sideways rails? + fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, + }, + groups = {bendy=2,dig_immediate=2,attached_node=1}, +}) + +minetest.register_node("default:ladder", { + description = "Ladder", + drawtype = "signlike", + tiles = {"default_ladder.png"}, + inventory_image = "default_ladder.png", + wield_image = "default_ladder.png", + paramtype = "light", + paramtype2 = "wallmounted", + walkable = false, + climbable = true, + selection_box = { + type = "wallmounted", + --wall_top = = + --wall_bottom = = + --wall_side = = + }, + groups = {choppy=2,oddly_breakable_by_hand=3,flammable=2}, + legacy_wallmounted = true, + sounds = default.node_sound_wood_defaults(), +}) + +minetest.register_node("default:wood", { + description = "Wooden Planks", + tiles = {"default_wood.png"}, + groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1}, + sounds = default.node_sound_wood_defaults(), +}) + +minetest.register_node("default:cloud", { + description = "Cloud", + tiles = {"default_cloud.png"}, + sounds = default.node_sound_defaults(), + groups = {not_in_creative_inventory=1}, +}) + +minetest.register_node("default:water_flowing", { + description = "Flowing Water", + inventory_image = minetest.inventorycube("default_water.png"), + drawtype = "flowingliquid", + tiles = {"default_water.png"}, + special_tiles = { + { + image="default_water_flowing_animated.png", + backface_culling=false, + animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8} + }, + { + image="default_water_flowing_animated.png", + backface_culling=true, + animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8} + }, + }, + alpha = WATER_ALPHA, + paramtype = "light", + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + drop = "", + liquidtype = "flowing", + liquid_alternative_flowing = "default:water_flowing", + liquid_alternative_source = "default:water_source", + liquid_viscosity = WATER_VISC, + post_effect_color = {a=205, r=50, g=91, b=127}, + groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1}, +}) + +minetest.register_node("default:water_source", { + description = "Water Source", + inventory_image = minetest.inventorycube("default_water.png"), + drawtype = "liquid", + tiles = { + {name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}} + }, + special_tiles = { + -- New-style water source material (mostly unused) + { + name="default_water_source_animated.png", + animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}, + backface_culling = false, + } + }, + alpha = WATER_ALPHA, + paramtype = "light", + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + drop = "", + liquidtype = "source", + liquid_alternative_flowing = "default:water_flowing", + liquid_alternative_source = "default:water_source", + liquid_viscosity = WATER_VISC, + post_effect_color = {a=205, r=50, g=91, b=127}, + groups = {water=3, liquid=3, puts_out_fire=1}, +}) + +minetest.register_node("default:lava_flowing", { + description = "Flowing Lava", + inventory_image = minetest.inventorycube("default_lava.png"), + drawtype = "flowingliquid", + tiles = {"default_lava.png"}, + special_tiles = { + { + image="default_lava_flowing_animated.png", + backface_culling=false, + animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3} + }, + { + image="default_lava_flowing_animated.png", + backface_culling=true, + animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3} + }, + }, + paramtype = "light", + light_source = LIGHT_MAX - 1, + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + drop = "", + liquidtype = "flowing", + liquid_alternative_flowing = "default:lava_flowing", + liquid_alternative_source = "default:lava_source", + liquid_viscosity = LAVA_VISC, + liquid_renewable = false, + damage_per_second = 4*2, + post_effect_color = {a=192, r=255, g=64, b=0}, + groups = {lava=3, liquid=2, hot=3, igniter=1, not_in_creative_inventory=1}, +}) + +minetest.register_node("default:lava_source", { + description = "Lava Source", + inventory_image = minetest.inventorycube("default_lava.png"), + drawtype = "liquid", + tiles = { + {name="default_lava_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}} + }, + special_tiles = { + -- New-style lava source material (mostly unused) + { + name="default_lava_source_animated.png", + animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}, + backface_culling = false, + } + }, + paramtype = "light", + light_source = LIGHT_MAX - 1, + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + drop = "", + liquidtype = "source", + liquid_alternative_flowing = "default:lava_flowing", + liquid_alternative_source = "default:lava_source", + liquid_viscosity = LAVA_VISC, + liquid_renewable = false, + damage_per_second = 4*2, + post_effect_color = {a=192, r=255, g=64, b=0}, + groups = {lava=3, liquid=2, hot=3, igniter=1}, +}) + +--[[minetest.register_node("default:torch", { + description = "Torch", + drawtype = "torchlike", + --tiles = {"default_torch_on_floor.png", "default_torch_on_ceiling.png", "default_torch.png"}, + tiles = { + {name="default_torch_on_floor_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}, + {name="default_torch_on_ceiling_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}, + {name="default_torch_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}} + }, + inventory_image = "default_torch_on_floor.png", + wield_image = "default_torch_on_floor.png", + paramtype = "light", + paramtype2 = "wallmounted", + sunlight_propagates = true, + walkable = false, + light_source = LIGHT_MAX-1, + selection_box = { + type = "wallmounted", + wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1}, + wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1}, + wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1}, + }, + groups = {choppy=2,dig_immediate=3,flammable=1,attached_node=1}, + legacy_wallmounted = true, + sounds = default.node_sound_defaults(), +})]] + +minetest.register_node("default:sign_wall", { + description = "Sign", + drawtype = "signlike", + tiles = {"default_sign_wall.png"}, + inventory_image = "default_sign_wall.png", + wield_image = "default_sign_wall.png", + paramtype = "light", + paramtype2 = "wallmounted", + sunlight_propagates = true, + walkable = false, + selection_box = { + type = "wallmounted", + --wall_top = + --wall_bottom = + --wall_side = + }, + groups = {choppy=2,dig_immediate=2,attached_node=1}, + legacy_wallmounted = true, + sounds = default.node_sound_defaults(), + on_construct = function(pos) + --local n = minetest.get_node(pos) + local meta = minetest.get_meta(pos) + meta:set_string("formspec", "field[text;;${text}]") + meta:set_string("infotext", "\"\"") + end, + on_receive_fields = function(pos, formname, fields, sender) + --print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields)) + local meta = minetest.get_meta(pos) + fields.text = fields.text or "" + print((sender:get_player_name() or "").." wrote \""..fields.text.. + "\" to sign at "..minetest.pos_to_string(pos)) + meta:set_string("text", fields.text) + meta:set_string("infotext", '"'..fields.text..'"') + end, +}) + +default.chest_formspec = + "size[8,9]".. + "list[current_name;main;0,0;8,4;]".. + "list[current_player;main;0,5;8,4;]" + +function default.get_locked_chest_formspec(pos) + local p = pos.x .. "," .. pos.y .. "," ..pos.z + local formspec = + "size[8,9]".. + "list[nodemeta:".. p .. ";main;0,0;8,4;]".. + "list[current_player;main;0,5;8,4;]" + return formspec +end + +local function drop_chest_stuff() + return function(pos, oldnode, oldmetadata, digger) + local meta = minetest.env:get_meta(pos) + meta:from_table(oldmetadata) + local inv = meta:get_inventory() + for i=1,inv:get_size("main") do + local stack = inv:get_stack("main", i) + if not stack:is_empty() then + local p = {x=pos.x+math.random(0, 5)/5-0.5, y=pos.y, z=pos.z+math.random(0, 5)/5-0.5} + minetest.add_item(p, stack) + end + end + end +end + +minetest.register_node("default:chest", { + description = "Chest", + tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", + "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, + paramtype2 = "facedir", + groups = {choppy=2,oddly_breakable_by_hand=2}, + legacy_facedir_simple = true, + sounds = default.node_sound_wood_defaults(), + on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("formspec",default.chest_formspec) + meta:set_string("infotext", "Chest") + local inv = meta:get_inventory() + inv:set_size("main", 8*4) + end, + after_dig_node = drop_chest_stuff(), + on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + minetest.log("action", player:get_player_name().. + " moves stuff in chest at "..minetest.pos_to_string(pos)) + end, + on_metadata_inventory_put = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name().. + " moves stuff to chest at "..minetest.pos_to_string(pos)) + end, + on_metadata_inventory_take = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name().. + " takes stuff from chest at "..minetest.pos_to_string(pos)) + end, +}) + +local function has_locked_chest_privilege(meta, player) + if player:get_player_name() ~= meta:get_string("owner") then + return false + end + return true +end + +minetest.register_node("default:chest_locked", { + description = "Locked Chest", + tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", + "default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"}, + paramtype2 = "facedir", + groups = {choppy=2,oddly_breakable_by_hand=2}, + legacy_facedir_simple = true, + sounds = default.node_sound_wood_defaults(), + after_place_node = function(pos, placer) + local meta = minetest.get_meta(pos) + meta:set_string("owner", placer:get_player_name() or "") + meta:set_string("infotext", "Locked Chest (owned by ".. + meta:get_string("owner")..")") + end, + on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("infotext", "Locked Chest") + meta:set_string("owner", "") + local inv = meta:get_inventory() + inv:set_size("main", 8*4) + end, + can_dig = function(pos,player) + local meta = minetest.get_meta(pos) + return has_locked_chest_privilege(meta, player) + end, + after_dig_node = drop_chest_stuff(), + allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + local meta = minetest.get_meta(pos) + if not has_locked_chest_privilege(meta, player) then + minetest.log("action", player:get_player_name().. + " tried to access a locked chest belonging to ".. + meta:get_string("owner").." at ".. + minetest.pos_to_string(pos)) + return 0 + end + return count + end, + allow_metadata_inventory_put = function(pos, listname, index, stack, player) + local meta = minetest.get_meta(pos) + if not has_locked_chest_privilege(meta, player) then + minetest.log("action", player:get_player_name().. + " tried to access a locked chest belonging to ".. + meta:get_string("owner").." at ".. + minetest.pos_to_string(pos)) + return 0 + end + return stack:get_count() + end, + allow_metadata_inventory_take = function(pos, listname, index, stack, player) + local meta = minetest.get_meta(pos) + if not has_locked_chest_privilege(meta, player) then + minetest.log("action", player:get_player_name().. + " tried to access a locked chest belonging to ".. + meta:get_string("owner").." at ".. + minetest.pos_to_string(pos)) + return 0 + end + return stack:get_count() + end, + on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + minetest.log("action", player:get_player_name().. + " moves stuff in locked chest at "..minetest.pos_to_string(pos)) + end, + on_metadata_inventory_put = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name().. + " moves stuff to locked chest at "..minetest.pos_to_string(pos)) + end, + on_metadata_inventory_take = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name().. + " takes stuff from locked chest at "..minetest.pos_to_string(pos)) + end, + on_rightclick = function(pos, node, clicker) + local meta = minetest.get_meta(pos) + if has_locked_chest_privilege(meta, clicker) then + minetest.show_formspec(clicker:get_player_name(), "default:chest_locked",default.get_locked_chest_formspec(pos)) + end + end, +}) + +function default.get_furnace_active_formspec(pos, percent) + local formspec = + "size[8,9]".. + "image[2,2;1,1;default_furnace_fire_bg.png^[lowpart:".. + (100-percent)..":default_furnace_fire_fg.png]".. + "list[current_name;fuel;2,3;1,1;]".. + "list[current_name;src;2,1;1,1;]".. + "list[current_name;dst;5,1;2,2;]".. + "list[current_player;main;0,5;8,4;]" + return formspec +end + +default.furnace_inactive_formspec = + "size[8,9]".. + "image[2,2;1,1;default_furnace_fire_bg.png]".. + "list[current_name;fuel;2,3;1,1;]".. + "list[current_name;src;2,1;1,1;]".. + "list[current_name;dst;5,1;2,2;]".. + "list[current_player;main;0,5;8,4;]" + +minetest.register_node("default:furnace", { + description = "Furnace", + tiles = {"default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png", + "default_furnace_side.png", "default_furnace_side.png", "default_furnace_front.png"}, + paramtype2 = "facedir", + groups = {cracky=2}, + legacy_facedir_simple = true, + sounds = default.node_sound_stone_defaults(), + on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("formspec", default.furnace_inactive_formspec) + meta:set_string("infotext", "Furnace") + local inv = meta:get_inventory() + inv:set_size("fuel", 1) + inv:set_size("src", 1) + inv:set_size("dst", 4) + end, + can_dig = function(pos,player) + local meta = minetest.get_meta(pos); + local inv = meta:get_inventory() + if not inv:is_empty("fuel") then + return false + elseif not inv:is_empty("dst") then + return false + elseif not inv:is_empty("src") then + return false + end + return true + end, + allow_metadata_inventory_put = function(pos, listname, index, stack, player) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + if listname == "fuel" then + if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then + if inv:is_empty("src") then + meta:set_string("infotext","Furnace is empty") + end + return stack:get_count() + else + return 0 + end + elseif listname == "src" then + return stack:get_count() + elseif listname == "dst" then + return 0 + end + end, + allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + local stack = inv:get_stack(from_list, from_index) + if to_list == "fuel" then + if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then + if inv:is_empty("src") then + meta:set_string("infotext","Furnace is empty") + end + return count + else + return 0 + end + elseif to_list == "src" then + return count + elseif to_list == "dst" then + return 0 + end + end, +}) + +minetest.register_node("default:furnace_active", { + description = "Furnace", + tiles = {"default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png", + "default_furnace_side.png", "default_furnace_side.png", "default_furnace_front_active.png"}, + paramtype2 = "facedir", + light_source = 8, + drop = "default:furnace", + groups = {cracky=2, not_in_creative_inventory=1}, + legacy_facedir_simple = true, + sounds = default.node_sound_stone_defaults(), + on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("formspec", default.furnace_inactive_formspec) + meta:set_string("infotext", "Furnace"); + local inv = meta:get_inventory() + inv:set_size("fuel", 1) + inv:set_size("src", 1) + inv:set_size("dst", 4) + end, + can_dig = function(pos,player) + local meta = minetest.get_meta(pos); + local inv = meta:get_inventory() + if not inv:is_empty("fuel") then + return false + elseif not inv:is_empty("dst") then + return false + elseif not inv:is_empty("src") then + return false + end + return true + end, + allow_metadata_inventory_put = function(pos, listname, index, stack, player) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + if listname == "fuel" then + if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then + if inv:is_empty("src") then + meta:set_string("infotext","Furnace is empty") + end + return stack:get_count() + else + return 0 + end + elseif listname == "src" then + return stack:get_count() + elseif listname == "dst" then + return 0 + end + end, + allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + local stack = inv:get_stack(from_list, from_index) + if to_list == "fuel" then + if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then + if inv:is_empty("src") then + meta:set_string("infotext","Furnace is empty") + end + return count + else + return 0 + end + elseif to_list == "src" then + return count + elseif to_list == "dst" then + return 0 + end + end, +}) + +function hacky_swap_node(pos,name) + local node = minetest.get_node(pos) + local meta = minetest.get_meta(pos) + local meta0 = meta:to_table() + if node.name == name then + return + end + node.name = name + local meta0 = meta:to_table() + minetest.set_node(pos,node) + meta = minetest.get_meta(pos) + meta:from_table(meta0) +end + +minetest.register_abm({ + nodenames = {"default:furnace","default:furnace_active"}, + interval = 1.0, + chance = 1, + action = function(pos, node, active_object_count, active_object_count_wider) + local meta = minetest.get_meta(pos) + for i, name in ipairs({ + "fuel_totaltime", + "fuel_time", + "src_totaltime", + "src_time" + }) do + if meta:get_string(name) == "" then + meta:set_float(name, 0.0) + end + end + + local inv = meta:get_inventory() + + local srclist = inv:get_list("src") + local cooked = nil + local aftercooked + + if srclist then + cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist}) + end + + local was_active = false + + if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then + was_active = true + meta:set_float("fuel_time", meta:get_float("fuel_time") + 1) + meta:set_float("src_time", meta:get_float("src_time") + 1) + if cooked and cooked.item and meta:get_float("src_time") >= cooked.time then + -- check if there's room for output in "dst" list + if inv:room_for_item("dst",cooked.item) then + -- Put result in "dst" list + inv:add_item("dst", cooked.item) + -- take stuff from "src" list + inv:set_stack("src", 1, aftercooked.items[1]) + else + print("Could not insert '"..cooked.item:to_string().."'") + end + meta:set_string("src_time", 0) + end + end + + if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then + local percent = math.floor(meta:get_float("fuel_time") / + meta:get_float("fuel_totaltime") * 100) + meta:set_string("infotext","Furnace active: "..percent.."%") + hacky_swap_node(pos,"default:furnace_active") + meta:set_string("formspec",default.get_furnace_active_formspec(pos, percent)) + return + end + + local fuel = nil + local afterfuel + local cooked = nil + local fuellist = inv:get_list("fuel") + local srclist = inv:get_list("src") + + if srclist then + cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist}) + end + if fuellist then + fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist}) + end + + if fuel.time <= 0 then + meta:set_string("infotext","Furnace out of fuel") + hacky_swap_node(pos,"default:furnace") + meta:set_string("formspec", default.furnace_inactive_formspec) + return + end + + if cooked.item:is_empty() then + if was_active then + meta:set_string("infotext","Furnace is empty") + hacky_swap_node(pos,"default:furnace") + meta:set_string("formspec", default.furnace_inactive_formspec) + end + return + end + + meta:set_string("fuel_totaltime", fuel.time) + meta:set_string("fuel_time", 0) + + inv:set_stack("fuel", 1, afterfuel.items[1]) + end, +}) + +minetest.register_node("default:cobble", { + description = "Cobblestone", + tiles = {"default_cobble.png"}, + is_ground_content = true, + groups = {cracky=3, stone=2}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:mossycobble", { + description = "Mossy Cobblestone", + tiles = {"default_mossycobble.png"}, + is_ground_content = true, + groups = {cracky=3}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:coalblock", { + description = "Coal Block", + tiles = {"default_coal_block.png"}, + is_ground_content = true, + groups = {cracky=3}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:steelblock", { + description = "Steel Block", + tiles = {"default_steel_block.png"}, + is_ground_content = true, + groups = {cracky=1,level=2}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:copperblock", { + description = "Copper Block", + tiles = {"default_copper_block.png"}, + is_ground_content = true, + groups = {cracky=1,level=2}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:bronzeblock", { + description = "Bronze Block", + tiles = {"default_bronze_block.png"}, + is_ground_content = true, + groups = {cracky=1,level=2}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:mese", { + description = "Mese Block", + tiles = {"default_mese_block.png"}, + is_ground_content = true, + groups = {cracky=1,level=2}, + sounds = default.node_sound_stone_defaults(), +}) +minetest.register_alias("default:mese_block", "default:mese") + +minetest.register_node("default:goldblock", { + description = "Gold Block", + tiles = {"default_gold_block.png"}, + is_ground_content = true, + groups = {cracky=1}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:diamondblock", { + description = "Diamond Block", + tiles = {"default_diamond_block.png"}, + is_ground_content = true, + groups = {cracky=1,level=3}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:obsidian_glass", { + description = "Obsidian Glass", + drawtype = "glasslike", + tiles = {"default_obsidian_glass.png"}, + paramtype = "light", + sunlight_propagates = true, + sounds = default.node_sound_glass_defaults(), + groups = {cracky=3,oddly_breakable_by_hand=3}, +}) + +minetest.register_node("default:obsidian", { + description = "Obsidian", + tiles = {"default_obsidian.png"}, + is_ground_content = true, + sounds = default.node_sound_stone_defaults(), + groups = {cracky=1,level=2}, +}) + +minetest.register_node("default:nyancat", { + description = "Nyan Cat", + tiles = {"default_nc_side.png", "default_nc_side.png", "default_nc_side.png", + "default_nc_side.png", "default_nc_back.png", "default_nc_front.png"}, + paramtype2 = "facedir", + groups = {cracky=2}, + legacy_facedir_simple = true, + sounds = default.node_sound_defaults(), +}) + +minetest.register_node("default:nyancat_rainbow", { + description = "Nyan Cat Rainbow", + tiles = {"default_nc_rb.png"}, + groups = {cracky=2}, + sounds = default.node_sound_defaults(), +}) + +minetest.register_node("default:sapling", { + description = "Sapling", + drawtype = "plantlike", + visual_scale = 1.0, + tiles = {"default_sapling.png"}, + inventory_image = "default_sapling.png", + wield_image = "default_sapling.png", + paramtype = "light", + walkable = false, + selection_box = { + type = "fixed", + fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} + }, + groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1}, + sounds = default.node_sound_defaults(), +}) + +minetest.register_node("default:apple", { + description = "Apple", + drawtype = "plantlike", + visual_scale = 1.0, + tiles = {"default_apple.png"}, + inventory_image = "default_apple.png", + paramtype = "light", + sunlight_propagates = true, + walkable = false, + selection_box = { + type = "fixed", + fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2} + }, + groups = {fleshy=3,dig_immediate=3,flammable=2,leafdecay=3,leafdecay_drop=1}, + on_use = minetest.item_eat(1), + sounds = default.node_sound_defaults(), + after_place_node = function(pos, placer, itemstack) + if placer:is_player() then + minetest.set_node(pos, {name="default:apple", param2=1}) + end + end, +}) + +minetest.register_node("default:dry_shrub", { + description = "Dry Shrub", + drawtype = "plantlike", + visual_scale = 1.0, + tiles = {"default_dry_shrub.png"}, + inventory_image = "default_dry_shrub.png", + wield_image = "default_dry_shrub.png", + paramtype = "light", + walkable = false, + groups = {snappy=3,flammable=3,attached_node=1}, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, + }, +}) + +minetest.register_node("default:grass_1", { + description = "Grass", + drawtype = "plantlike", + tiles = {"default_grass_1.png"}, + -- use a bigger inventory image + inventory_image = "default_grass_3.png", + wield_image = "default_grass_3.png", + paramtype = "light", + walkable = false, + buildable_to = true, + groups = {snappy=3,flammable=3,flora=1,attached_node=1}, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, + }, + on_place = function(itemstack, placer, pointed_thing) + -- place a random grass node + local stack = ItemStack("default:grass_"..math.random(1,5)) + local ret = minetest.item_place(stack, placer, pointed_thing) + return ItemStack("default:grass_1 "..itemstack:get_count()-(1-ret:get_count())) + end, +}) + +minetest.register_node("default:grass_2", { + description = "Grass", + drawtype = "plantlike", + tiles = {"default_grass_2.png"}, + inventory_image = "default_grass_2.png", + wield_image = "default_grass_2.png", + paramtype = "light", + walkable = false, + buildable_to = true, + is_ground_content = true, + drop = "default:grass_1", + groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1}, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, + }, +}) +minetest.register_node("default:grass_3", { + description = "Grass", + drawtype = "plantlike", + tiles = {"default_grass_3.png"}, + inventory_image = "default_grass_3.png", + wield_image = "default_grass_3.png", + paramtype = "light", + walkable = false, + buildable_to = true, + is_ground_content = true, + drop = "default:grass_1", + groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1}, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, + }, +}) + +minetest.register_node("default:grass_4", { + description = "Grass", + drawtype = "plantlike", + tiles = {"default_grass_4.png"}, + inventory_image = "default_grass_4.png", + wield_image = "default_grass_4.png", + paramtype = "light", + walkable = false, + buildable_to = true, + is_ground_content = true, + drop = "default:grass_1", + groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1}, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, + }, +}) + +minetest.register_node("default:grass_5", { + description = "Grass", + drawtype = "plantlike", + tiles = {"default_grass_5.png"}, + inventory_image = "default_grass_5.png", + wield_image = "default_grass_5.png", + paramtype = "light", + walkable = false, + buildable_to = true, + is_ground_content = true, + drop = "default:grass_1", + groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1}, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, + }, +}) + +minetest.register_node("default:ice", { + description = "Ice", + tiles = {"default_ice.png"}, + is_ground_content = true, + use_texture_alpha = true, + inventory_image = minetest.inventorycube("default_ice.png"), + drawtype = "glasslike", + paramtype = "light", + groups = {cracky=3}, + sounds = default.node_sound_glass_defaults(), +}) + +minetest.register_node("default:snow", { + description = "Snow", + tiles = {"default_snow.png"}, + inventory_image = "default_snowball.png", + wield_image = "default_snowball.png", + is_ground_content = true, + paramtype = "light", + buildable_to = true, + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = { + {-0.5, -0.5, -0.5, 0.5, -0.5+2/16, 0.5}, + }, + }, + groups = {crumbly=3,falling_node=1}, + sounds = default.node_sound_dirt_defaults({ + footstep = {name="default_grass_footstep", gain=0.4}, + }), + on_construct = function(pos) + pos.y = pos.y - 1 + if minetest.get_node(pos).name == "default:dirt_with_grass" then + minetest.set_node(pos, {name="default:dirt_with_snow"}) + end + end, + after_dig_node = function(pos, oldnode, oldmetadata, digger) + if oldnode.name == "default:snow" then + pos.y = pos.y-1 + if minetest.env:get_node(pos).name == "default:dirt_with_snow" then + minetest.env:set_node(pos, {name="default:dirt_with_grass"}) + end + end +end, +}) +minetest.register_alias("snow", "default:snow") + +minetest.register_node("default:snowblock", { + description = "Snow Block", + tiles = {"default_snow.png"}, + is_ground_content = true, + groups = {crumbly=3}, + sounds = default.node_sound_dirt_defaults({ + footstep = {name="default_grass_footstep", gain=0.4}, + }), +}) diff --git a/mods/default/player.lua b/mods/default/player.lua new file mode 100644 index 0000000..bf08149 --- /dev/null +++ b/mods/default/player.lua @@ -0,0 +1,132 @@ +-- Minetest 0.4 mod: player +-- See README.txt for licensing and other information. + +-- +-- Start of configuration area: +-- + +-- Player animation speed +animation_speed = 30 + +-- Player animation blending +-- Note: This is currently broken due to a bug in Irrlicht, leave at 0 +animation_blend = 0 + +-- Default player appearance +default_model = "character.x" +default_textures = {"character.png", } + +-- Frame ranges for each player model +function player_get_animations(model) + if model == "character.x" then + return { + stand_START = 0, + stand_END = 79, + sit_START = 81, + sit_END = 160, + lay_START = 162, + lay_END = 166, + walk_START = 168, + walk_END = 187, + mine_START = 189, + mine_END = 198, + walk_mine_START = 200, + walk_mine_END = 219 + } + end +end + +-- +-- End of configuration area. +-- + +-- Player stats and animations +local player_model = {} +local player_anim = {} +local player_sneak = {} +local ANIM_STAND = 1 +local ANIM_SIT = 2 +local ANIM_LAY = 3 +local ANIM_WALK = 4 +local ANIM_WALK_MINE = 5 +local ANIM_MINE = 6 + +-- Called when a player's appearance needs to be updated +function player_update_visuals(pl) + local name = pl:get_player_name() + + player_model[name] = default_model + player_anim[name] = 0 -- Animation will be set further below immediately + player_sneak[name] = false + prop = { + mesh = default_model, + textures = default_textures, + visual = "mesh", + visual_size = {x=1, y=1}, + } + pl:set_properties(prop) +end + +-- Update appearance when the player joins +minetest.register_on_joinplayer(player_update_visuals) + +-- Check each player and apply animations +function player_step(dtime) + for _, pl in pairs(minetest.get_connected_players()) do + local name = pl:get_player_name() + local anim = player_get_animations(player_model[name]) + local controls = pl:get_player_control() + local walking = false + local animation_speed_mod = animation_speed + + -- Determine if the player is walking + if controls.up or controls.down or controls.left or controls.right then + walking = true + end + + -- Determine if the player is sneaking, and reduce animation speed if so + if controls.sneak and pl:get_hp() ~= 0 and (walking or controls.LMB) then + animation_speed_mod = animation_speed_mod / 2 + -- Refresh player animation below if sneak state changed + if not player_sneak[name] then + player_anim[name] = 0 + player_sneak[name] = true + end + else + -- Refresh player animation below if sneak state changed + if player_sneak[name] then + player_anim[name] = 0 + player_sneak[name] = false + end + end + + -- Apply animations based on what the player is doing + if pl:get_hp() == 0 then + if player_anim[name] ~= ANIM_LAY then + pl:set_animation({x=anim.lay_START, y=anim.lay_END}, animation_speed_mod, animation_blend) + player_anim[name] = ANIM_LAY + end + elseif walking and controls.LMB then + if player_anim[name] ~= ANIM_WALK_MINE then + pl:set_animation({x=anim.walk_mine_START, y=anim.walk_mine_END}, animation_speed_mod, animation_blend) + player_anim[name] = ANIM_WALK_MINE + end + elseif walking then + if player_anim[name] ~= ANIM_WALK then + pl:set_animation({x=anim.walk_START, y=anim.walk_END}, animation_speed_mod, animation_blend) + player_anim[name] = ANIM_WALK + end + elseif controls.LMB then + if player_anim[name] ~= ANIM_MINE then + pl:set_animation({x=anim.mine_START, y=anim.mine_END}, animation_speed_mod, animation_blend) + player_anim[name] = ANIM_MINE + end + elseif player_anim[name] ~= ANIM_STAND then + pl:set_animation({x=anim.stand_START, y=anim.stand_END}, animation_speed_mod, animation_blend) + player_anim[name] = ANIM_STAND + end + end +end +minetest.register_globalstep(player_step) + +-- END diff --git a/mods/default/sounds/default_break_glass.1.ogg b/mods/default/sounds/default_break_glass.1.ogg new file mode 100644 index 0000000..b1ccc5f Binary files /dev/null and b/mods/default/sounds/default_break_glass.1.ogg differ diff --git a/mods/default/sounds/default_break_glass.2.ogg 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+ } +}) + +-- +-- Picks +-- + +minetest.register_tool("default:pick_wood", { + description = "Wooden Pickaxe", + inventory_image = "default_tool_woodpick.png", + tool_capabilities = { + full_punch_interval = 1.2, + max_drop_level=0, + groupcaps={ + cracky = {times={[3]=1.60}, uses=10, maxlevel=1}, + }, + damage_groups = {fleshy=2}, + }, +}) +minetest.register_tool("default:pick_stone", { + description = "Stone Pickaxe", + inventory_image = "default_tool_stonepick.png", + tool_capabilities = { + full_punch_interval = 1.3, + max_drop_level=0, + groupcaps={ + cracky = {times={[2]=2.0, [3]=1.20}, uses=20, maxlevel=1}, + }, + damage_groups = {fleshy=3}, + }, +}) +minetest.register_tool("default:pick_steel", { + description = "Steel Pickaxe", + inventory_image = "default_tool_steelpick.png", + tool_capabilities = { + full_punch_interval = 1.0, + max_drop_level=1, + groupcaps={ + cracky = {times={[1]=4.00, [2]=1.60, [3]=0.80}, uses=20, maxlevel=2}, + }, + damage_groups = {fleshy=4}, + }, +}) +minetest.register_tool("default:pick_bronze", { + description = "Bronze Pickaxe", + inventory_image = "default_tool_bronzepick.png", + tool_capabilities = { + full_punch_interval = 1.0, + max_drop_level=1, + groupcaps={ + cracky = {times={[1]=4.00, [2]=1.60, [3]=0.80}, uses=30, maxlevel=2}, + }, + damage_groups = {fleshy=4}, + }, +}) +minetest.register_tool("default:pick_mese", { + description = "Mese Pickaxe", + inventory_image = "default_tool_mesepick.png", + tool_capabilities = { + full_punch_interval = 0.9, + max_drop_level=3, + groupcaps={ + cracky = {times={[1]=2.4, [2]=1.2, [3]=0.60}, uses=20, maxlevel=3}, + }, + damage_groups = {fleshy=5}, + }, +}) +minetest.register_tool("default:pick_diamond", { + description = "Diamond Pickaxe", + inventory_image = "default_tool_diamondpick.png", + tool_capabilities = { + full_punch_interval = 0.9, + max_drop_level=3, + groupcaps={ + cracky = {times={[1]=2.0, [2]=1.0, [3]=0.50}, uses=30, maxlevel=3}, + }, + damage_groups = {fleshy=5}, + }, +}) + +-- +-- Shovels +-- + +minetest.register_tool("default:shovel_wood", { + description = "Wooden Shovel", + inventory_image = "default_tool_woodshovel.png", + wield_image = "default_tool_woodshovel.png^[transformR90", + tool_capabilities = { + full_punch_interval = 1.2, + max_drop_level=0, + groupcaps={ + crumbly = {times={[1]=3.00, [2]=1.60, [3]=0.60}, uses=10, maxlevel=1}, + }, + damage_groups = {fleshy=2}, + }, +}) +minetest.register_tool("default:shovel_stone", { + description = "Stone Shovel", + inventory_image = "default_tool_stoneshovel.png", + wield_image = "default_tool_stoneshovel.png^[transformR90", + tool_capabilities = { + full_punch_interval = 1.4, + max_drop_level=0, + groupcaps={ + crumbly = {times={[1]=1.80, [2]=1.20, [3]=0.50}, uses=20, maxlevel=1}, + }, + damage_groups = {fleshy=2}, + }, +}) +minetest.register_tool("default:shovel_steel", { + description = "Steel Shovel", + inventory_image = "default_tool_steelshovel.png", + wield_image = "default_tool_steelshovel.png^[transformR90", + tool_capabilities = { + full_punch_interval = 1.1, + max_drop_level=1, + groupcaps={ + crumbly = {times={[1]=1.50, [2]=0.90, [3]=0.40}, uses=30, maxlevel=2}, + }, + damage_groups = {fleshy=3}, + }, +}) +minetest.register_tool("default:shovel_bronze", { + description = "Bronze Shovel", + inventory_image = "default_tool_bronzeshovel.png", + wield_image = "default_tool_bronzeshovel.png^[transformR90", + tool_capabilities = { + full_punch_interval = 1.1, + max_drop_level=1, + groupcaps={ + crumbly = {times={[1]=1.50, [2]=0.90, [3]=0.40}, uses=40, maxlevel=2}, + }, + damage_groups = {fleshy=3}, + }, +}) +minetest.register_tool("default:shovel_mese", { + description = "Mese Shovel", + inventory_image = "default_tool_meseshovel.png", + wield_image = "default_tool_meseshovel.png^[transformR90", + tool_capabilities = { + full_punch_interval = 1.0, + max_drop_level=3, + groupcaps={ + crumbly = {times={[1]=1.20, [2]=0.60, [3]=0.30}, uses=20, maxlevel=3}, + }, + damage_groups = {fleshy=4}, + }, +}) +minetest.register_tool("default:shovel_diamond", { + description = "Diamond Shovel", + inventory_image = "default_tool_diamondshovel.png", + wield_image = "default_tool_diamondshovel.png^[transformR90", + tool_capabilities = { + full_punch_interval = 1.0, + max_drop_level=1, + groupcaps={ + crumbly = {times={[1]=1.10, [2]=0.50, [3]=0.30}, uses=30, maxlevel=3}, + }, + damage_groups = {fleshy=4}, + }, +}) + +-- +-- Axes +-- + +minetest.register_tool("default:axe_wood", { + description = "Wooden Axe", + inventory_image = "default_tool_woodaxe.png", + tool_capabilities = { + full_punch_interval = 1.0, + max_drop_level=0, + groupcaps={ + choppy = {times={[2]=3.00, [3]=2.00}, uses=10, maxlevel=1}, + }, + damage_groups = {fleshy=2}, + }, +}) +minetest.register_tool("default:axe_stone", { + description = "Stone Axe", + inventory_image = "default_tool_stoneaxe.png", + tool_capabilities = { + full_punch_interval = 1.2, + max_drop_level=0, + groupcaps={ + choppy={times={[1]=3.00, [2]=2.00, [3]=1.50}, uses=20, maxlevel=1}, + }, + damage_groups = {fleshy=3}, + }, +}) +minetest.register_tool("default:axe_steel", { + description = "Steel Axe", + inventory_image = "default_tool_steelaxe.png", + tool_capabilities = { + full_punch_interval = 1.0, + max_drop_level=1, + groupcaps={ + choppy={times={[1]=2.50, [2]=1.40, [3]=1.00}, uses=20, maxlevel=2}, + }, + damage_groups = {fleshy=4}, + }, +}) +minetest.register_tool("default:axe_bronze", { + description = "Bronze Axe", + inventory_image = "default_tool_bronzeaxe.png", + tool_capabilities = { + full_punch_interval = 1.0, + max_drop_level=1, + groupcaps={ + choppy={times={[1]=2.50, [2]=1.40, [3]=1.00}, uses=30, maxlevel=2}, + }, + damage_groups = {fleshy=4}, + }, +}) +minetest.register_tool("default:axe_mese", { + description = "Mese Axe", + inventory_image = "default_tool_meseaxe.png", + tool_capabilities = { + full_punch_interval = 0.9, + max_drop_level=1, + groupcaps={ + choppy={times={[1]=2.20, [2]=1.00, [3]=0.60}, uses=20, maxlevel=3}, + }, + damage_groups = {fleshy=6}, + }, +}) +minetest.register_tool("default:axe_diamond", { + description = "Diamond Axe", + inventory_image = "default_tool_diamondaxe.png", + tool_capabilities = { + full_punch_interval = 0.9, + max_drop_level=1, + groupcaps={ + choppy={times={[1]=2.10, [2]=0.90, [3]=0.50}, uses=30, maxlevel=2}, + }, + damage_groups = {fleshy=7}, + }, +}) + +-- +-- Swords +-- + +minetest.register_tool("default:sword_wood", { + description = "Wooden Sword", + inventory_image = "default_tool_woodsword.png", + tool_capabilities = { + full_punch_interval = 1, + max_drop_level=0, + groupcaps={ + snappy={times={[2]=1.6, [3]=0.40}, uses=10, maxlevel=1}, + }, + damage_groups = {fleshy=2}, + } +}) +minetest.register_tool("default:sword_stone", { + description = "Stone Sword", + inventory_image = "default_tool_stonesword.png", + tool_capabilities = { + full_punch_interval = 1.2, + max_drop_level=0, + groupcaps={ + snappy={times={[2]=1.4, [3]=0.40}, uses=20, maxlevel=1}, + }, + damage_groups = {fleshy=4}, + } +}) +minetest.register_tool("default:sword_steel", { + description = "Steel Sword", + inventory_image = "default_tool_steelsword.png", + tool_capabilities = { + full_punch_interval = 0.8, + max_drop_level=1, + groupcaps={ + snappy={times={[1]=2.5, [2]=1.20, [3]=0.35}, uses=30, maxlevel=2}, + }, + damage_groups = {fleshy=6}, + } +}) +minetest.register_tool("default:sword_bronze", { + description = "Bronze Sword", + inventory_image = "default_tool_bronzesword.png", + tool_capabilities = { + full_punch_interval = 0.8, + max_drop_level=1, + groupcaps={ + snappy={times={[1]=2.5, [2]=1.20, [3]=0.35}, uses=40, maxlevel=2}, + }, + damage_groups = {fleshy=6}, + } +}) +minetest.register_tool("default:sword_mese", { + description = "Mese Sword", + inventory_image = "default_tool_mesesword.png", + tool_capabilities = { + full_punch_interval = 0.7, + max_drop_level=1, + groupcaps={ + snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3}, + }, + damage_groups = {fleshy=7}, + } +}) +minetest.register_tool("default:sword_diamond", { + description = "Diamond Sword", + inventory_image = "default_tool_diamondsword.png", + tool_capabilities = { + full_punch_interval = 0.7, + max_drop_level=1, + groupcaps={ + snappy={times={[1]=1.90, [2]=0.90, [3]=0.30}, uses=40, maxlevel=3}, + }, + damage_groups = {fleshy=8}, + } +}) diff --git a/mods/default/torches.lua b/mods/default/torches.lua new file mode 100644 index 0000000..7794f87 --- /dev/null +++ b/mods/default/torches.lua @@ -0,0 +1,173 @@ +local null = {x=0, y=0, z=0} +--fire_particles +local function add_fire(pos) + pos.y = pos.y+0.19 + minetest.add_particle(pos, null, null, 1.1, + 1.5, true, "default_fire"..tostring(math.random(1,2)) ..".png") + pos.y = pos.y +0.01 + minetest.add_particle(pos, null, null, 0.8, + 1.5, true, "default_fire"..tostring(math.random(1,2)) ..".png") +end + +function check_attached_node_fdir(p, n) + local def = minetest.registered_nodes[n.name] + local d = {x=0, y=0, z=0} + if def.paramtype2 == "facedir" then + if n.param2 == 0 then + d.z = 1 + elseif n.param2 == 1 then + d.x = 1 + elseif n.param2 == 2 then + d.z = -1 + elseif n.param2 == 3 then + d.x = -1 + end + end + local p2 = {x=p.x+d.x, y=p.y+d.y, z=p.z+d.z} + local nn = minetest.env:get_node(p2).name + local def2 = minetest.registered_nodes[nn] + if def2 and not def2.walkable then + return false + end + return true +end + +minetest.register_abm({ + nodenames = {"default:wand"}, + interval = 1, + chance = 1, + action = function(pos) + add_fire(pos) + if not check_attached_node_fdir(pos, minetest.env:get_node(pos)) then + minetest.env:dig_node(pos) + minetest.env:add_item(pos, {name="default:torch"}) + end + end +}) + +minetest.register_abm({ + nodenames = {"default:floor"}, + interval = 1, + chance = 1, + action = function(pos) + add_fire(pos) + pos.y = pos.y-1 + local nn = minetest.env:get_node(pos).name + local def2 = minetest.registered_nodes[nn] + if def2 and not def2.walkable then + pos.y = pos.y+1 + minetest.env:dig_node(pos) + minetest.env:add_item(pos, {name="default:torch"}) + end + end +}) + +--help function +local function is_wall(wallparam) + if wallparam == 0 then return false end + local para2 = 0 + if wallparam == 2 then + para2 = 1 + elseif wallparam == 3 then + para2 = 3 + elseif wallparam == 4 then + para2 = 0 + elseif wallparam == 5 then + para2 = 2 + end + return para2 +end + +--node_boxes +minetest.register_craftitem("default:torch", { + description = "Torch", + inventory_image = "default_torch.png", + wield_image = "default_torch.png", + wield_scale = {x=1,y=1,z=1+1/16}, + liquids_pointable = false, + on_place = function(itemstack, placer, pointed_thing) + if pointed_thing.type ~= "node" or string.find(minetest.env:get_node(pointed_thing.above).name, "torch") then + return itemstack + end + local above = pointed_thing.above + local under = pointed_thing.under + local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z}) + if wdir == 1 then + minetest.env:add_node(above, {name = "default:floor"}) + else + minetest.env:add_node(above, {name = "default:wand", param2 = is_wall(wdir)}) + end + if not wdir == 0 or not minetest.setting_getbool("creative_mode") then + itemstack:take_item() + end + return itemstack + + end + +}) + +minetest.register_node("default:floor", { + --description = "Fakel", + inventory_image = "default_torch.png", + wield_image = "default_torch.png", + wield_scale = {x=1,y=1,z=1+2/16}, + drawtype = "nodebox", + tiles = {"default_torch.png^[transformfy", "default_wood.png", "default_torch.png", + "default_torch.png^[transformfx", "default_torch.png", "default_torch.png"}, + paramtype = "light", + paramtype2 = "none", + sunlight_propagates = true, + drop = "default:torch", + walkable = false, + light_source = 13, + groups = {choppy=2,dig_immediate=3,flammable=1,not_in_creative_inventory=1}, + legacy_wallmounted = true, + node_box = { + type = "fixed", + fixed = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16}, + }, + selection_box = { + type = "fixed", + fixed = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16}, + } +}) + +local wall_ndbx = { + {-1/16,-6/16, 6/16, 1/16, -5/16, 0.5}, + {-1/16,-5/16, 5/16, 1/16, -4/16, 7/16}, + {-1/16,-4/16, 4/16, 1/16, -3/16, 6/16}, + {-1/16,-3/16, 3/16, 1/16, -2/16, 5/16}, + {-1/16,-2/16, 2/16, 1/16, -1/16, 4/16}, + {-1/16,-1/16, 1/16, 1/16, 0, 3/16}, + {-1/16,0, 1/16, 1/16, 1/16, 2/16}, + {-1/16, 0, -1/16, 1/16, 2/16, 1/16}, +} + +minetest.register_node("default:wand", { + --description = "Fakel", + inventory_image = "default_torch.png", + wield_image = "default_torch.png", + wield_scale = {x=1,y=1,z=1+1/16}, + drawtype = "nodebox", + tiles = {"default_torch.png^[transformfy", "default_wood.png", "default_side.png", + "default_side.png^[transformfx", "default_wood.png", "default_torch.png"}, + + paramtype = "light", + paramtype2 = "facedir", + sunlight_propagates = true, + walkable = false, + light_source = 13, + groups = {choppy=2,dig_immediate=3,flammable=1,not_in_creative_inventory=1}, + legacy_wallmounted = true, + drop = "default:torch", + node_box = { + type = "fixed", + fixed = wall_ndbx + }, + selection_box = { + type = "fixed", + fixed = wall_ndbx + }, + + +}) diff --git a/mods/doors/README.txt b/mods/doors/README.txt new file mode 100644 index 0000000..edf142b --- /dev/null +++ b/mods/doors/README.txt @@ -0,0 +1,37 @@ +Minetest 0.4 mod: doors +======================= +version: 1.2.4 + +License of source code: +----------------------- +Copyright (C) 2012 PilzAdam +modified by BlockMen (added sounds, glassdoor, trapdoor) + +This program is free software. It comes without any warranty, to +the extent permitted by applicable law. You can redistribute it +and/or modify it under the terms of the Do What The Fuck You Want +To Public License, Version 2, as published by Sam Hocevar. See +http://sam.zoy.org/wtfpl/COPYING for more details. + +License of textures +-------------------------------------- +following Textures created by Fernando Zapata (CC BY-SA 3.0): + door_wood.png + door_wood_a.png + door_wood_a_r.png + door_wood_b.png + door_wood_b_r.png + +following Textures created by BlockMen (WTFPL): + door_glass.png + door_trapdoor.png + +All other textures (created by PilzAdam): WTFPL + + +License of sounds +-------------------------------------- +Opening-Sound created by CGEffex (CC BY 3.0), modified by BlockMen + door_open.ogg +Closing-Sound created by bennstir (CC BY 3.0) + door_close.ogg diff --git a/mods/doors/depends.txt b/mods/doors/depends.txt new file mode 100644 index 0000000..4ad96d5 --- /dev/null +++ b/mods/doors/depends.txt @@ -0,0 +1 @@ +default diff --git a/mods/doors/init.lua b/mods/doors/init.lua new file mode 100644 index 0000000..93e911f --- /dev/null +++ b/mods/doors/init.lua @@ -0,0 +1,433 @@ +doors = {} + +-- Registers a door +-- name: The name of the door +-- def: a table with the folowing fields: +-- description +-- inventory_image +-- groups +-- tiles_bottom: the tiles of the bottom part of the door {front, side} +-- tiles_top: the tiles of the bottom part of the door {front, side} +-- If the following fields are not defined the default values are used +-- node_box_bottom +-- node_box_top +-- selection_box_bottom +-- selection_box_top +-- only_placer_can_open: if true only the player who placed the door can +-- open it + +local function is_right(pos) + local r1 = minetest.env:get_node({x=pos.x-1, y=pos.y, z=pos.z}) + local r2 = minetest.env:get_node({x=pos.x, y=pos.y, z=pos.z-1}) + if string.find(r1.name, "door_") or string.find(r2.name, "door_") then + if string.find(r1.name, "_1") or string.find(r2.name, "_1") then + return true + else + return false + end + end +end + +function doors:register_door(name, def) + def.groups.not_in_creative_inventory = 1 + + local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}} + + if not def.node_box_bottom then + def.node_box_bottom = box + end + if not def.node_box_top then + def.node_box_top = box + end + if not def.selection_box_bottom then + def.selection_box_bottom= box + end + if not def.selection_box_top then + def.selection_box_top = box + end + + minetest.register_craftitem(name, { + description = def.description, + inventory_image = def.inventory_image, + + on_place = function(itemstack, placer, pointed_thing) + if not pointed_thing.type == "node" then + return itemstack + end + + local ptu = pointed_thing.under + local nu = minetest.env:get_node(ptu) + if minetest.registered_nodes[nu.name].on_rightclick then + return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack) + end + + local pt = pointed_thing.above + local pt2 = {x=pt.x, y=pt.y, z=pt.z} + pt2.y = pt2.y+1 + if + not minetest.registered_nodes[minetest.env:get_node(pt).name].buildable_to or + not minetest.registered_nodes[minetest.env:get_node(pt2).name].buildable_to or + not placer or + not placer:is_player() + then + return itemstack + end + + local p2 = minetest.dir_to_facedir(placer:get_look_dir()) + local pt3 = {x=pt.x, y=pt.y, z=pt.z} + if p2 == 0 then + pt3.x = pt3.x-1 + elseif p2 == 1 then + pt3.z = pt3.z+1 + elseif p2 == 2 then + pt3.x = pt3.x+1 + elseif p2 == 3 then + pt3.z = pt3.z-1 + end + if not string.find(minetest.env:get_node(pt3).name, name.."_b_") then + minetest.env:set_node(pt, {name=name.."_b_1", param2=p2}) + minetest.env:set_node(pt2, {name=name.."_t_1", param2=p2}) + else + minetest.env:set_node(pt, {name=name.."_b_2", param2=p2}) + minetest.env:set_node(pt2, {name=name.."_t_2", param2=p2}) + end + + if def.only_placer_can_open then + local pn = placer:get_player_name() + local meta = minetest.env:get_meta(pt) + meta:set_string("doors_owner", pn) + meta:set_string("infotext", "Owned by "..pn) + meta = minetest.env:get_meta(pt2) + meta:set_string("doors_owner", pn) + meta:set_string("infotext", "Owned by "..pn) + end + + if not minetest.setting_getbool("creative_mode") then + itemstack:take_item() + end + return itemstack + end, + }) + + local tt = def.tiles_top + local tb = def.tiles_bottom + + local function after_dig_node(pos, name, digger) + local node = minetest.env:get_node(pos) + if node.name == name then + minetest.node_dig(pos, node, digger) + end + end + + local function on_rightclick(pos, dir, check_name, replace, replace_dir, params) + pos.y = pos.y+dir + if not minetest.env:get_node(pos).name == check_name then + return + end + local p2 = minetest.env:get_node(pos).param2 + p2 = params[p2+1] + + local meta = minetest.env:get_meta(pos):to_table() + minetest.env:set_node(pos, {name=replace_dir, param2=p2}) + minetest.env:get_meta(pos):from_table(meta) + + pos.y = pos.y-dir + meta = minetest.env:get_meta(pos):to_table() + minetest.env:set_node(pos, {name=replace, param2=p2}) + minetest.env:get_meta(pos):from_table(meta) + + local snd_1 = "_close" + local snd_2 = "_open" + if params[1] == 3 then + snd_1 = "_open" + snd_2 = "_close" + end + + if is_right(pos) then + minetest.sound_play("door"..snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10}) + else + minetest.sound_play("door"..snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10}) + end + end + + local function check_player_priv(pos, player) + if not def.only_placer_can_open then + return true + end + local meta = minetest.env:get_meta(pos) + local pn = player:get_player_name() + return meta:get_string("doors_owner") == pn + end + + minetest.register_node(name.."_b_1", { + tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"}, + paramtype = "light", + paramtype2 = "facedir", + drop = name, + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = def.node_box_bottom + }, + selection_box = { + type = "fixed", + fixed = def.selection_box_bottom + }, + groups = def.groups, + + after_dig_node = function(pos, oldnode, oldmetadata, digger) + pos.y = pos.y+1 + after_dig_node(pos, name.."_t_1", digger) + end, + + on_rightclick = function(pos, node, clicker) + if check_player_priv(pos, clicker) then + on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0}) + end + end, + + can_dig = check_player_priv, + }) + + minetest.register_node(name.."_t_1", { + tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"}, + paramtype = "light", + paramtype2 = "facedir", + drop = "", + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = def.node_box_top + }, + selection_box = { + type = "fixed", + fixed = def.selection_box_top + }, + groups = def.groups, + + after_dig_node = function(pos, oldnode, oldmetadata, digger) + pos.y = pos.y-1 + after_dig_node(pos, name.."_b_1", digger) + end, + + on_rightclick = function(pos, node, clicker) + if check_player_priv(pos, clicker) then + on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0}) + end + end, + + can_dig = check_player_priv, + }) + + minetest.register_node(name.."_b_2", { + tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]}, + paramtype = "light", + paramtype2 = "facedir", + drop = name, + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = def.node_box_bottom + }, + selection_box = { + type = "fixed", + fixed = def.selection_box_bottom + }, + groups = def.groups, + + after_dig_node = function(pos, oldnode, oldmetadata, digger) + pos.y = pos.y+1 + after_dig_node(pos, name.."_t_2", digger) + end, + + on_rightclick = function(pos, node, clicker) + if check_player_priv(pos, clicker) then + on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2}) + end + end, + + can_dig = check_player_priv, + }) + + minetest.register_node(name.."_t_2", { + tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]}, + paramtype = "light", + paramtype2 = "facedir", + drop = "", + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = def.node_box_top + }, + selection_box = { + type = "fixed", + fixed = def.selection_box_top + }, + groups = def.groups, + + after_dig_node = function(pos, oldnode, oldmetadata, digger) + pos.y = pos.y-1 + after_dig_node(pos, name.."_b_2", digger) + end, + + on_rightclick = function(pos, node, clicker) + if check_player_priv(pos, clicker) then + on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2}) + end + end, + + can_dig = check_player_priv, + }) + +end + +doors:register_door("doors:door_wood", { + description = "Wooden Door", + inventory_image = "door_wood.png", + groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1}, + tiles_bottom = {"door_wood_b.png", "door_brown.png"}, + tiles_top = {"door_wood_a.png", "door_brown.png"}, +}) + +minetest.register_craft({ + output = "doors:door_wood", + recipe = { + {"group:wood", "group:wood"}, + {"group:wood", "group:wood"}, + {"group:wood", "group:wood"} + } +}) + +doors:register_door("doors:door_steel", { + description = "Steel Door", + inventory_image = "door_steel.png", + groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1}, + tiles_bottom = {"door_steel_b.png", "door_grey.png"}, + tiles_top = {"door_steel_a.png", "door_grey.png"}, + only_placer_can_open = true, +}) + +minetest.register_craft({ + output = "doors:door_steel", + recipe = { + {"default:steel_ingot", "default:steel_ingot"}, + {"default:steel_ingot", "default:steel_ingot"}, + {"default:steel_ingot", "default:steel_ingot"} + } +}) + +doors:register_door("doors:door_glass", { + description = "Glass Door", + inventory_image = "door_glass.png", + groups = {snappy=1,cracky=1,oddly_breakable_by_hand=2,door=1}, + tiles_bottom = {"default_glass.png", "door_grey.png"}, + tiles_top = {"default_glass.png", "door_grey.png"}, +}) + +minetest.register_craft({ + output = "doors:door_glass", + recipe = { + {"default:glass", "default:glass"}, + {"default:glass", "default:glass"}, + {"default:glass", "default:glass"} + } +}) + +minetest.register_alias("doors:door_wood_a_c", "doors:door_wood_t_1") +minetest.register_alias("doors:door_wood_a_o", "doors:door_wood_t_1") +minetest.register_alias("doors:door_wood_b_c", "doors:door_wood_b_1") +minetest.register_alias("doors:door_wood_b_o", "doors:door_wood_b_1") + + +----trapdoor---- + +local me +local meta +local state = 0 + +local function update_door(pos, node) + minetest.env:set_node(pos, node) +end + +local function punch(pos) + meta = minetest.env:get_meta(pos) + state = meta:get_int("state") + me = minetest.env:get_node(pos) + local tmp_node + local tmp_node2 + oben = {x=pos.x, y=pos.y+1, z=pos.z} + if state == 1 then + state = 0 + minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10}) + tmp_node = {name="doors:trapdoor", param1=me.param1, param2=me.param2} + else + state = 1 + minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10}) + tmp_node = {name="doors:trapdoor_open", param1=me.param1, param2=me.param2} + end + update_door(pos, tmp_node) + meta:set_int("state", state) +end + + +minetest.register_node("doors:trapdoor", { + description = "Trapdoor", + inventory_image = "door_trapdoor.png", + drawtype = "nodebox", + tiles = {"door_trapdoor.png", "door_trapdoor.png", "default_wood.png", "default_wood.png", "default_wood.png", "default_wood.png"}, + paramtype = "light", + paramtype2 = "facedir", + groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1}, + sounds = default.node_sound_wood_defaults(), + drop = "doors:trapdoor", + node_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5} + }, + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5} + }, + on_creation = function(pos) + state = 0 + end, + on_rightclick = function(pos, node, clicker) + punch(pos) + end, +}) + + +minetest.register_node("doors:trapdoor_open", { + drawtype = "nodebox", + tiles = {"default_wood.png", "default_wood.png", "default_wood.png", "default_wood.png", "door_trapdoor.png", "door_trapdoor.png"}, + paramtype = "light", + paramtype2 = "facedir", + pointable = true, + stack_max = 0, + groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1}, + sounds = default.node_sound_wood_defaults(), + drop = "doors:trapdoor", + node_box = { + type = "fixed", + fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5} + }, + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5} + }, + on_rightclick = function(pos, node, clicker) + punch(pos) + end, +}) + + + + +minetest.register_craft({ + output = 'doors:trapdoor 2', + recipe = { + {'group:wood', 'group:wood', 'group:wood'}, + {'group:wood', 'group:wood', 'group:wood'}, + {'', '', ''}, + } +}) \ No newline at end of file diff --git a/mods/doors/sounds/door_close.ogg b/mods/doors/sounds/door_close.ogg new file mode 100644 index 0000000..a39452b Binary files /dev/null and b/mods/doors/sounds/door_close.ogg differ diff --git a/mods/doors/sounds/door_open.ogg b/mods/doors/sounds/door_open.ogg new file mode 100644 index 0000000..7ec7f48 Binary files /dev/null and b/mods/doors/sounds/door_open.ogg differ diff --git a/mods/doors/textures/door_brown.png b/mods/doors/textures/door_brown.png new file mode 100644 index 0000000..02173db Binary files /dev/null and b/mods/doors/textures/door_brown.png differ diff --git a/mods/doors/textures/door_glass.png b/mods/doors/textures/door_glass.png new file mode 100644 index 0000000..d56b563 Binary files /dev/null and b/mods/doors/textures/door_glass.png differ diff --git a/mods/doors/textures/door_grey.png b/mods/doors/textures/door_grey.png new file mode 100644 index 0000000..aa01458 Binary files /dev/null and b/mods/doors/textures/door_grey.png differ diff --git a/mods/doors/textures/door_steel.png b/mods/doors/textures/door_steel.png new file mode 100644 index 0000000..27e4030 Binary files /dev/null and b/mods/doors/textures/door_steel.png differ diff --git a/mods/doors/textures/door_steel_a.png b/mods/doors/textures/door_steel_a.png new file mode 100644 index 0000000..49604ce Binary files /dev/null and b/mods/doors/textures/door_steel_a.png differ diff --git a/mods/doors/textures/door_steel_b.png b/mods/doors/textures/door_steel_b.png new file mode 100644 index 0000000..98b0d90 Binary files /dev/null and b/mods/doors/textures/door_steel_b.png differ diff --git a/mods/doors/textures/door_trapdoor.png b/mods/doors/textures/door_trapdoor.png new file mode 100644 index 0000000..8baac7a Binary files /dev/null and b/mods/doors/textures/door_trapdoor.png differ diff --git a/mods/doors/textures/door_wood.png b/mods/doors/textures/door_wood.png new file mode 100644 index 0000000..120fc98 Binary files /dev/null and b/mods/doors/textures/door_wood.png differ diff --git a/mods/doors/textures/door_wood_a.png b/mods/doors/textures/door_wood_a.png new file mode 100644 index 0000000..1617b65 Binary files /dev/null and b/mods/doors/textures/door_wood_a.png differ diff --git a/mods/doors/textures/door_wood_b.png b/mods/doors/textures/door_wood_b.png new file mode 100644 index 0000000..80d4315 Binary files /dev/null and b/mods/doors/textures/door_wood_b.png differ diff --git a/mods/dye/README.txt b/mods/dye/README.txt new file mode 100644 index 0000000..d414c2c --- /dev/null +++ b/mods/dye/README.txt @@ -0,0 +1,15 @@ +Minetest 0.4 mod: dye +====================== + +See init.lua for documentation. + +License of source code and media files: +--------------------------------------- +Copyright (C) 2012 Perttu Ahola (celeron55) + +This program is free software. It comes without any warranty, to +the extent permitted by applicable law. You can redistribute it +and/or modify it under the terms of the Do What The Fuck You Want +To Public License, Version 2, as published by Sam Hocevar. See +http://sam.zoy.org/wtfpl/COPYING for more details. + diff --git a/mods/dye/depends.txt b/mods/dye/depends.txt new file mode 100644 index 0000000..e69de29 diff --git a/mods/dye/init.lua b/mods/dye/init.lua new file mode 100644 index 0000000..ebdc938 --- /dev/null +++ b/mods/dye/init.lua @@ -0,0 +1,139 @@ +-- minetest/dye/init.lua + +-- To make recipes that will work with any dye ever made by anybody, define +-- them based on groups. +-- You can select any group of groups, based on your need for amount of colors. +-- basecolor: 9, excolor: 17, unicolor: 89 +-- +-- Example of one shapeless recipe using a color group: +-- Note: As this uses basecolor_*, you'd need 9 of these. +-- minetest.register_craft({ +-- type = "shapeless", +-- output = ':item_yellow', +-- recipe = {':item_no_color', 'group:basecolor_yellow'}, +-- }) + +-- Other mods can use these for looping through available colors +local dye = {} +dye.basecolors = {"white", "grey", "black", "red", "yellow", "green", "cyan", "blue", "magenta"} +dye.excolors = {"white", "lightgrey", "grey", "darkgrey", "black", "red", "orange", "yellow", "lime", "green", "aqua", "cyan", "sky_blue", "blue", "violet", "magenta", "red_violet"} + +-- Base color groups: +-- - basecolor_white +-- - basecolor_grey +-- - basecolor_black +-- - basecolor_red +-- - basecolor_yellow +-- - basecolor_green +-- - basecolor_cyan +-- - basecolor_blue +-- - basecolor_magenta + +-- Extended color groups (* = equal to a base color): +-- * excolor_white +-- - excolor_lightgrey +-- * excolor_grey +-- - excolor_darkgrey +-- * excolor_black +-- * excolor_red +-- - excolor_orange +-- * excolor_yellow +-- - excolor_lime +-- * excolor_green +-- - excolor_aqua +-- * excolor_cyan +-- - excolor_sky_blue +-- * excolor_blue +-- - excolor_violet +-- * excolor_magenta +-- - excolor_red_violet + +-- The whole unifieddyes palette as groups: +-- - unicolor_ +-- For the following, no white/grey/black is allowed: +-- - unicolor_medium_ +-- - unicolor_dark_ +-- - unicolor_light_ +-- - unicolor__s50 +-- - unicolor_medium__s50 +-- - unicolor_dark__s50 + +-- Local stuff +local dyelocal = {} + +-- This collection of colors is partly a historic thing, partly something else. +dyelocal.dyes = { + {"white", "White dye", {dye=1, basecolor_white=1, excolor_white=1, unicolor_white=1}}, + {"grey", "Grey dye", {dye=1, basecolor_grey=1, excolor_grey=1, unicolor_grey=1}}, + {"dark_grey", "Dark grey dye", {dye=1, basecolor_grey=1, excolor_darkgrey=1, unicolor_darkgrey=1}}, + {"black", "Black dye", {dye=1, basecolor_black=1, excolor_black=1, unicolor_black=1}}, + {"violet", "Violet dye", {dye=1, basecolor_magenta=1, excolor_violet=1, unicolor_violet=1}}, + {"blue", "Blue dye", {dye=1, basecolor_blue=1, excolor_blue=1, unicolor_blue=1}}, + {"cyan", "Cyan dye", {dye=1, basecolor_cyan=1, excolor_cyan=1, unicolor_cyan=1}}, + {"dark_green", "Dark green dye",{dye=1, basecolor_green=1, excolor_green=1, unicolor_dark_green=1}}, + {"green", "Green dye", {dye=1, basecolor_green=1, excolor_green=1, unicolor_green=1}}, + {"yellow", "Yellow dye", {dye=1, basecolor_yellow=1, excolor_yellow=1, unicolor_yellow=1}}, + {"brown", "Brown dye", {dye=1, basecolor_yellow=1, excolor_orange=1, unicolor_dark_orange=1}}, + {"orange", "Orange dye", {dye=1, basecolor_orange=1, excolor_orange=1, unicolor_orange=1}}, + {"red", "Red dye", {dye=1, basecolor_red=1, excolor_red=1, unicolor_red=1}}, + {"magenta", "Magenta dye", {dye=1, basecolor_magenta=1, excolor_red_violet=1,unicolor_red_violet=1}}, + {"pink", "Pink dye", {dye=1, basecolor_red=1, excolor_red=1, unicolor_light_red=1}}, +} + +-- Define items +for _, row in ipairs(dyelocal.dyes) do + local name = row[1] + local description = row[2] + local groups = row[3] + local item_name = "dye:"..name + local item_image = "dye_"..name..".png" + minetest.register_craftitem(item_name, { + inventory_image = item_image, + description = description, + groups = groups + }) + minetest.register_craft({ + type = "shapeless", + output = item_name.." 4", + recipe = {"group:flower,color_"..name}, + }) +end + +-- Mix recipes +-- Just mix everything to everything somehow sanely + +dyelocal.mixbases = {"magenta", "red", "orange", "brown", "yellow", "green", "dark_green", "cyan", "blue", "violet", "black", "dark_grey", "grey", "white"} + +dyelocal.mixes = { + -- magenta, red, orange, brown, yellow, green, dark_green, cyan, blue, violet, black, dark_grey, grey, white + white = {"pink", "pink", "orange", "orange", "yellow", "green", "green", "grey", "cyan", "violet", "grey", "grey", "white", "white"}, + grey = {"pink", "pink", "orange", "orange", "yellow", "green", "green", "grey", "cyan", "pink", "dark_grey","grey", "grey"}, + dark_grey={"brown","brown", "brown", "brown", "brown","dark_green","dark_green","blue","blue","violet","black", "black"}, + black = {"black", "black", "black", "black", "black", "black", "black", "black", "black", "black", "black"}, + violet= {"magenta","magenta","red", "brown", "red", "cyan", "brown", "blue", "violet","violet"}, + blue = {"violet", "magenta","brown","brown","dark_green","cyan","cyan", "cyan", "blue"}, + cyan = {"blue","brown","dark_green","dark_grey","green","cyan","dark_green","cyan"}, + dark_green={"brown","brown","brown", "brown", "green", "green", "dark_green"}, + green = {"brown", "yellow","yellow","dark_green","green","green"}, + yellow= {"red", "orange", "yellow","orange", "yellow"}, + brown = {"brown", "brown","orange", "brown"}, + orange= {"red", "orange","orange"}, + red = {"magenta","red"}, + magenta={"magenta"}, +} + +for one,results in pairs(dyelocal.mixes) do + for i,result in ipairs(results) do + local another = dyelocal.mixbases[i] + minetest.register_craft({ + type = "shapeless", + output = 'dye:'..result..' 2', + recipe = {'dye:'..one, 'dye:'..another}, + }) + end +end + +-- Hide dyelocal +dyelocal = nil + +-- EOF diff --git a/mods/dye/textures/dye_black.png b/mods/dye/textures/dye_black.png new file mode 100644 index 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+Minetest 0.4 mod: external_legacy +================================= + +License of source code: +----------------------- +Copyright (C) 2013 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +http://www.gnu.org/licenses/lgpl-2.1.html + +License of media (textures and sounds) +-------------------------------------- +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +http://creativecommons.org/licenses/by-sa/3.0/ diff --git a/mods/external_legacy/init.lua b/mods/external_legacy/init.lua new file mode 100644 index 0000000..c4d8bb0 --- /dev/null +++ b/mods/external_legacy/init.lua @@ -0,0 +1,24 @@ +-- Minetest 0.4 mod: external_legacy +-- See README.txt for licensing and other information. + +-- Aliases to support moreores' ores +minetest.register_alias("moreores:mineral_gold", "default:stone_with_gold") +minetest.register_alias("moreores:gold_block", "default:goldblock") +minetest.register_alias("moreores:gold_lump", "default:gold_lump") +minetest.register_alias("moreores:gold_ingot", "default:gold_ingot") +minetest.register_alias("moreores:mineral_copper", "default:stone_with_copper") +minetest.register_alias("moreores:copper_lump", "default:copper_lump") +minetest.register_alias("moreores:copper_ingot", "default:copper_ingot") +minetest.register_alias("moreores:copper_block", "default:copperblock") +minetest.register_alias("moreores:bronze_ingot", "default:bronze_ingot") +minetest.register_alias("moreores:bronze_block", "default:bronzeblock") + +-- Aliases for the diamonds mod by InfinityProject +minetest.register_alias("diamonds:diamond_in_ground", "default:stone_with_diamond") +minetest.register_alias("diamonds:block", "default:diamondblock") +minetest.register_alias("diamonds:sword", "default:sword_diamond") +minetest.register_alias("diamonds:pick", "default:pick_diamond") +minetest.register_alias("diamonds:shovel", "default:shovel_diamond") +minetest.register_alias("diamonds:axe", "default:axe_diamond") +minetest.register_alias("diamonds:diamond", "default:diamond") +minetest.register_alias("diamonds:ingot", "default:diamond") diff --git a/mods/farming/README.txt b/mods/farming/README.txt new file mode 100644 index 0000000..b92e0be --- /dev/null +++ b/mods/farming/README.txt @@ -0,0 +1,57 @@ +Minetest 0.4 mod: farming +========================= + +License of source code: +----------------------- +Copyright (C) 2012-2013 PilzAdam + + DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE + Version 2, December 2004 + + Copyright (C) 2004 Sam Hocevar + + Everyone is permitted to copy and distribute verbatim or modified + copies of this license document, and changing it is allowed as long + as the name is changed. + + DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE + TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION + + 0. You just DO WHAT THE FUCK YOU WANT TO. + +License of media (textures): +---------------------------- +Created by PilzAdam (License: WTFPL): + farming_bread.png + farming_soil.png + farming_soil_wet.png + farming_soil_wet_side.png + farming_string.png + +Created by Calinou (License: CC BY-SA): + farming_tool_bronzehoe.png + farming_tool_steelhoe.png + farming_tool_stonehoe.png + farming_tool_woodhoe.png + +Created by VanessaE (License: WTFPL): + farming_cotton_seed.png + farming_wheat_seed.png + farming_flour.png + farming_wheat.png + farming_wheat_1.png + farming_wheat_2.png + farming_wheat_3.png + farming_wheat_4.png + farming_wheat_5.png + farming_wheat_5.png + farming_wheat_7.png + farming_wheat_8.png + farming_cotton_1.png + farming_cotton_2.png + farming_cotton_3.png + farming_cotton_4.png + farming_cotton_5.png + farming_cotton_6.png + farming_cotton_7.png + farming_cotton_8.png diff --git a/mods/farming/depends.txt b/mods/farming/depends.txt new file mode 100644 index 0000000..470ec30 --- /dev/null +++ b/mods/farming/depends.txt @@ -0,0 +1,2 @@ +default +wool diff --git a/mods/farming/init.lua b/mods/farming/init.lua new file mode 100644 index 0000000..3c37801 --- /dev/null +++ b/mods/farming/init.lua @@ -0,0 +1,492 @@ +-- Minetest 0.4 mod: farming +-- See README.txt for licensing and other information. + +-- +-- Soil +-- +minetest.register_node("farming:soil", { + description = "Soil", + tiles = {"farming_soil.png", "default_dirt.png"}, + drop = "default:dirt", + is_ground_content = true, + groups = {crumbly=3, not_in_creative_inventory=1, soil=2}, + sounds = default.node_sound_dirt_defaults(), +}) + +minetest.register_node("farming:soil_wet", { + description = "Wet Soil", + tiles = {"farming_soil_wet.png", "farming_soil_wet_side.png"}, + drop = "default:dirt", + is_ground_content = true, + groups = {crumbly=3, not_in_creative_inventory=1, soil=3}, + sounds = default.node_sound_dirt_defaults(), +}) + +minetest.register_abm({ + nodenames = {"farming:soil", "farming:soil_wet"}, + interval = 15, + chance = 4, + action = function(pos, node) + pos.y = pos.y+1 + local nn = minetest.get_node(pos).name + pos.y = pos.y-1 + if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].walkable then + minetest.set_node(pos, {name="default:dirt"}) + end + -- check if there is water nearby + if minetest.find_node_near(pos, 3, {"group:water"}) then + -- if it is dry soil turn it into wet soil + if node.name == "farming:soil" then + minetest.set_node(pos, {name="farming:soil_wet"}) + end + else + -- turn it back into dirt if it is already dry + if node.name == "farming:soil" then + -- only turn it back if there is no plant on top of it + if minetest.get_item_group(nn, "plant") == 0 then + minetest.set_node(pos, {name="default:dirt"}) + end + + -- if its wet turn it back into dry soil + elseif node.name == "farming:soil_wet" then + minetest.set_node(pos, {name="farming:soil"}) + end + end + end, +}) + +-- +-- Hoes +-- +-- turns nodes with group soil=1 into soil +local function hoe_on_use(itemstack, user, pointed_thing, uses) + local pt = pointed_thing + -- check if pointing at a node + if not pt then + return + end + if pt.type ~= "node" then + return + end + + local under = minetest.get_node(pt.under) + local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z} + local above = minetest.get_node(p) + + -- return if any of the nodes is not registered + if not minetest.registered_nodes[under.name] then + return + end + if not minetest.registered_nodes[above.name] then + return + end + + -- check if the node above the pointed thing is air + if above.name ~= "air" then + return + end + + -- check if pointing at dirt + if minetest.get_item_group(under.name, "soil") ~= 1 then + return + end + + -- turn the node into soil, wear out item and play sound + minetest.set_node(pt.under, {name="farming:soil"}) + minetest.sound_play("default_dig_crumbly", { + pos = pt.under, + gain = 0.5, + }) + itemstack:add_wear(65535/(uses-1)) + return itemstack +end + +minetest.register_tool("farming:hoe_wood", { + description = "Wooden Hoe", + inventory_image = "farming_tool_woodhoe.png", + + on_use = function(itemstack, user, pointed_thing) + return hoe_on_use(itemstack, user, pointed_thing, 30) + end, +}) + +minetest.register_tool("farming:hoe_stone", { + description = "Stone Hoe", + inventory_image = "farming_tool_stonehoe.png", + + on_use = function(itemstack, user, pointed_thing) + return hoe_on_use(itemstack, user, pointed_thing, 90) + end, +}) + +minetest.register_tool("farming:hoe_steel", { + description = "Steel Hoe", + inventory_image = "farming_tool_steelhoe.png", + + on_use = function(itemstack, user, pointed_thing) + return hoe_on_use(itemstack, user, pointed_thing, 200) + end, +}) + +minetest.register_tool("farming:hoe_bronze", { + description = "Bronze Hoe", + inventory_image = "farming_tool_bronzehoe.png", + + on_use = function(itemstack, user, pointed_thing) + return hoe_on_use(itemstack, user, pointed_thing, 220) + end, +}) + +minetest.register_craft({ + output = "farming:hoe_wood", + recipe = { + {"group:wood", "group:wood"}, + {"", "default:stick"}, + {"", "default:stick"}, + } +}) + +minetest.register_craft({ + output = "farming:hoe_stone", + recipe = { + {"group:stone", "group:stone"}, + {"", "default:stick"}, + {"", "default:stick"}, + } +}) + +minetest.register_craft({ + output = "farming:hoe_steel", + recipe = { + {"default:steel_ingot", "default:steel_ingot"}, + {"", "default:stick"}, + {"", "default:stick"}, + } +}) + +minetest.register_craft({ + output = "farming:hoe_bronze", + recipe = { + {"default:bronze_ingot", "default:bronze_ingot"}, + {"", "default:stick"}, + {"", "default:stick"}, + } +}) + +-- +-- Override grass for drops +-- +minetest.register_node(":default:grass_1", { + description = "Grass", + drawtype = "plantlike", + tiles = {"default_grass_1.png"}, + -- use a bigger inventory image + inventory_image = "default_grass_3.png", + wield_image = "default_grass_3.png", + paramtype = "light", + walkable = false, + buildable_to = true, + drop = { + max_items = 1, + items = { + {items = {'farming:seed_wheat'},rarity = 5}, + {items = {'default:grass_1'}}, + } + }, + groups = {snappy=3,flammable=3,flora=1,attached_node=1}, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, + }, + on_place = function(itemstack, placer, pointed_thing) + -- place a random grass node + local stack = ItemStack("default:grass_"..math.random(1,5)) + local ret = minetest.item_place(stack, placer, pointed_thing) + return ItemStack("default:grass_1 "..itemstack:get_count()-(1-ret:get_count())) + end, +}) + +for i=2,5 do + minetest.register_node(":default:grass_"..i, { + description = "Grass", + drawtype = "plantlike", + tiles = {"default_grass_"..i..".png"}, + inventory_image = "default_grass_"..i..".png", + wield_image = "default_grass_"..i..".png", + paramtype = "light", + walkable = false, + buildable_to = true, + is_ground_content = true, + drop = { + max_items = 1, + items = { + {items = {'farming:seed_wheat'},rarity = 5}, + {items = {'default:grass_1'}}, + } + }, + groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1}, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, + }, + }) +end + +minetest.register_node(":default:junglegrass", { + description = "Jungle Grass", + drawtype = "plantlike", + visual_scale = 1.3, + tiles = {"default_junglegrass.png"}, + inventory_image = "default_junglegrass.png", + wield_image = "default_junglegrass.png", + paramtype = "light", + walkable = false, + buildable_to = true, + is_ground_content = true, + drop = { + max_items = 1, + items = { + {items = {'farming:seed_cotton'},rarity = 8}, + {items = {'default:junglegrass'}}, + } + }, + groups = {snappy=3,flammable=2,flora=1,attached_node=1}, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, + }, +}) + +-- +-- Place seeds +-- +local function place_seed(itemstack, placer, pointed_thing, plantname) + local pt = pointed_thing + -- check if pointing at a node + if not pt then + return + end + if pt.type ~= "node" then + return + end + + local under = minetest.get_node(pt.under) + local above = minetest.get_node(pt.above) + + -- return if any of the nodes is not registered + if not minetest.registered_nodes[under.name] then + return + end + if not minetest.registered_nodes[above.name] then + return + end + + -- check if pointing at the top of the node + if pt.above.y ~= pt.under.y+1 then + return + end + + -- check if you can replace the node above the pointed node + if not minetest.registered_nodes[above.name].buildable_to then + return + end + + -- check if pointing at soil + if minetest.get_item_group(under.name, "soil") <= 1 then + return + end + + -- add the node and remove 1 item from the itemstack + minetest.add_node(pt.above, {name=plantname}) + if not minetest.setting_getbool("creative_mode") then + itemstack:take_item() + end + return itemstack +end + +-- +-- Wheat +-- +minetest.register_craftitem("farming:seed_wheat", { + description = "Wheat Seed", + inventory_image = "farming_wheat_seed.png", + on_place = function(itemstack, placer, pointed_thing) + return place_seed(itemstack, placer, pointed_thing, "farming:wheat_1") + end, +}) + +minetest.register_craftitem("farming:wheat", { + description = "Wheat", + inventory_image = "farming_wheat.png", +}) + +minetest.register_craftitem("farming:flour", { + description = "Flour", + inventory_image = "farming_flour.png", +}) + +minetest.register_craftitem("farming:bread", { + description = "Bread", + inventory_image = "farming_bread.png", + on_use = minetest.item_eat(4), +}) + +minetest.register_craft({ + type = "shapeless", + output = "farming:flour", + recipe = {"farming:wheat", "farming:wheat", "farming:wheat", "farming:wheat"} +}) + +minetest.register_craft({ + type = "cooking", + cooktime = 15, + output = "farming:bread", + recipe = "farming:flour" +}) + +for i=1,8 do + local drop = { + items = { + {items = {'farming:wheat'},rarity=9-i}, + {items = {'farming:wheat'},rarity=18-i*2}, + {items = {'farming:seed_wheat'},rarity=9-i}, + {items = {'farming:seed_wheat'},rarity=18-i*2}, + } + } + minetest.register_node("farming:wheat_"..i, { + drawtype = "plantlike", + tiles = {"farming_wheat_"..i..".png"}, + paramtype = "light", + walkable = false, + buildable_to = true, + is_ground_content = true, + drop = drop, + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, + }, + groups = {snappy=3,flammable=2,plant=1,wheat=i,not_in_creative_inventory=1,attached_node=1}, + sounds = default.node_sound_leaves_defaults(), + }) +end + +minetest.register_abm({ + nodenames = {"group:wheat"}, + neighbors = {"group:soil"}, + interval = 90, + chance = 2, + action = function(pos, node) + -- return if already full grown + if minetest.get_item_group(node.name, "wheat") == 8 then + return + end + + -- check if on wet soil + pos.y = pos.y-1 + local n = minetest.get_node(pos) + if minetest.get_item_group(n.name, "soil") < 3 then + return + end + pos.y = pos.y+1 + + -- check light + if not minetest.get_node_light(pos) then + return + end + if minetest.get_node_light(pos) < 13 then + return + end + + -- grow + local height = minetest.get_item_group(node.name, "wheat") + 1 + minetest.set_node(pos, {name="farming:wheat_"..height}) + end +}) + +-- +-- Cotton +-- +minetest.register_craftitem("farming:seed_cotton", { + description = "Cotton Seed", + inventory_image = "farming_cotton_seed.png", + on_place = function(itemstack, placer, pointed_thing) + return place_seed(itemstack, placer, pointed_thing, "farming:cotton_1") + end, +}) + +minetest.register_craftitem("farming:string", { + description = "String", + inventory_image = "farming_string.png", +}) + +minetest.register_craft({ + output = "wool:white", + recipe = { + {"farming:string", "farming:string"}, + {"farming:string", "farming:string"}, + } +}) + +for i=1,8 do + local drop = { + items = { + {items = {'farming:string'},rarity=9-i}, + {items = {'farming:string'},rarity=18-i*2}, + {items = {'farming:string'},rarity=27-i*3}, + {items = {'farming:seed_cotton'},rarity=9-i}, + {items = {'farming:seed_cotton'},rarity=18-i*2}, + {items = {'farming:seed_cotton'},rarity=27-i*3}, + } + } + minetest.register_node("farming:cotton_"..i, { + drawtype = "plantlike", + tiles = {"farming_cotton_"..i..".png"}, + paramtype = "light", + walkable = false, + buildable_to = true, + is_ground_content = true, + drop = drop, + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, + }, + groups = {snappy=3,flammable=2,plant=1,cotton=i,not_in_creative_inventory=1,attached_node=1}, + sounds = default.node_sound_leaves_defaults(), + }) +end + +minetest.register_abm({ + nodenames = {"group:cotton"}, + neighbors = {"group:soil"}, + interval = 80, + chance = 2, + action = function(pos, node) + -- return if already full grown + if minetest.get_item_group(node.name, "cotton") == 8 then + return + end + + -- check if on wet soil + pos.y = pos.y-1 + local n = minetest.get_node(pos) + if minetest.get_item_group(n.name, "soil") < 3 then + return + end + pos.y = pos.y+1 + + -- check light + if not minetest.get_node_light(pos) then + return + end + if minetest.get_node_light(pos) < 13 then + return + end + + -- grow + local height = minetest.get_item_group(node.name, "cotton") + 1 + minetest.set_node(pos, {name="farming:cotton_"..height}) + end +}) diff --git a/mods/farming/textures/farming_bread.png b/mods/farming/textures/farming_bread.png new file mode 100644 index 0000000..bd00e3e Binary 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--git a/mods/farming/textures/farming_wheat_8.png b/mods/farming/textures/farming_wheat_8.png new file mode 100644 index 0000000..44bc532 Binary files /dev/null and b/mods/farming/textures/farming_wheat_8.png differ diff --git a/mods/farming/textures/farming_wheat_seed.png b/mods/farming/textures/farming_wheat_seed.png new file mode 100644 index 0000000..9afcd4d Binary files /dev/null and b/mods/farming/textures/farming_wheat_seed.png differ diff --git a/mods/fire/README.txt b/mods/fire/README.txt new file mode 100644 index 0000000..fdbce15 --- /dev/null +++ b/mods/fire/README.txt @@ -0,0 +1,32 @@ +Minetest 0.4 mod: fire +====================== + +License of source code: +----------------------- +Copyright (C) 2012 Perttu Ahola (celeron55) + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +http://www.gnu.org/licenses/lgpl-2.1.html + +License of media (textures and sounds) +-------------------------------------- +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +http://creativecommons.org/licenses/by-sa/3.0/ + +Authors of media files +----------------------- +Everything not listed in here: +Copyright (C) 2012 Perttu Ahola (celeron55) + +fire_small.ogg sampled from: + http://www.freesound.org/people/dobroide/sounds/4211/ + +fire_large.ogg sampled from: + http://www.freesound.org/people/Dynamicell/sounds/17548/ + +fire_basic_flame_animated.png: + Muadtralk diff --git a/mods/fire/init.lua b/mods/fire/init.lua new file mode 100644 index 0000000..d6aee4a --- /dev/null +++ b/mods/fire/init.lua @@ -0,0 +1,192 @@ +-- minetest/fire/init.lua + +minetest.register_node("fire:basic_flame", { + description = "Fire", + drawtype = "plantlike", + tiles = {{ + name="fire_basic_flame_animated.png", + animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}, + }}, + inventory_image = "fire_basic_flame.png", + light_source = 14, + groups = {igniter=2,dig_immediate=3}, + drop = '', + walkable = false, + buildable_to = true, + damage_per_second = 4, + + after_place_node = function(pos, placer) + fire.on_flame_add_at(pos) + end, + + after_dig_node = function(pos, oldnode, oldmetadata, digger) + fire.on_flame_remove_at(pos) + end, +}) + +fire = {} +fire.D = 6 +-- key: position hash of low corner of area +-- value: {handle=sound handle, name=sound name} +fire.sounds = {} + +function fire.get_area_p0p1(pos) + local p0 = { + x=math.floor(pos.x/fire.D)*fire.D, + y=math.floor(pos.y/fire.D)*fire.D, + z=math.floor(pos.z/fire.D)*fire.D, + } + local p1 = { + x=p0.x+fire.D-1, + y=p0.y+fire.D-1, + z=p0.z+fire.D-1 + } + return p0, p1 +end + +function fire.update_sounds_around(pos) + local p0, p1 = fire.get_area_p0p1(pos) + local cp = {x=(p0.x+p1.x)/2, y=(p0.y+p1.y)/2, z=(p0.z+p1.z)/2} + local flames_p = minetest.find_nodes_in_area(p0, p1, {"fire:basic_flame"}) + --print("number of flames at "..minetest.pos_to_string(p0).."/" + -- ..minetest.pos_to_string(p1)..": "..#flames_p) + local should_have_sound = (#flames_p > 0) + local wanted_sound = nil + if #flames_p >= 9 then + wanted_sound = {name="fire_large", gain=1.5} + elseif #flames_p > 0 then + wanted_sound = {name="fire_small", gain=1.5} + end + local p0_hash = minetest.hash_node_position(p0) + local sound = fire.sounds[p0_hash] + if not sound then + if should_have_sound then + fire.sounds[p0_hash] = { + handle = minetest.sound_play(wanted_sound, {pos=cp, loop=true}), + name = wanted_sound.name, + } + end + else + if not wanted_sound then + minetest.sound_stop(sound.handle) + fire.sounds[p0_hash] = nil + elseif sound.name ~= wanted_sound.name then + minetest.sound_stop(sound.handle) + fire.sounds[p0_hash] = { + handle = minetest.sound_play(wanted_sound, {pos=cp, loop=true}), + name = wanted_sound.name, + } + end + end +end + +function fire.on_flame_add_at(pos) + --print("flame added at "..minetest.pos_to_string(pos)) + fire.update_sounds_around(pos) +end + +function fire.on_flame_remove_at(pos) + --print("flame removed at "..minetest.pos_to_string(pos)) + fire.update_sounds_around(pos) +end + +function fire.find_pos_for_flame_around(pos) + return minetest.find_node_near(pos, 1, {"air"}) +end + +function fire.flame_should_extinguish(pos) + if minetest.setting_getbool("disable_fire") then return true end + --return minetest.find_node_near(pos, 1, {"group:puts_out_fire"}) + local p0 = {x=pos.x-2, y=pos.y, z=pos.z-2} + local p1 = {x=pos.x+2, y=pos.y, z=pos.z+2} + local ps = minetest.find_nodes_in_area(p0, p1, {"group:puts_out_fire"}) + return (#ps ~= 0) +end + +-- Ignite neighboring nodes +minetest.register_abm({ + nodenames = {"group:flammable"}, + neighbors = {"group:igniter"}, + interval = 1, + chance = 2, + action = function(p0, node, _, _) + -- If there is water or stuff like that around flame, don't ignite + if fire.flame_should_extinguish(p0) then + return + end + local p = fire.find_pos_for_flame_around(p0) + if p then + minetest.set_node(p, {name="fire:basic_flame"}) + fire.on_flame_add_at(p) + end + end, +}) + +-- Rarely ignite things from far +minetest.register_abm({ + nodenames = {"group:igniter"}, + neighbors = {"air"}, + interval = 2, + chance = 10, + action = function(p0, node, _, _) + local reg = minetest.registered_nodes[node.name] + if not reg or not reg.groups.igniter or reg.groups.igniter < 2 then + return + end + local d = reg.groups.igniter + local p = minetest.find_node_near(p0, d, {"group:flammable"}) + if p then + -- If there is water or stuff like that around flame, don't ignite + if fire.flame_should_extinguish(p) then + return + end + local p2 = fire.find_pos_for_flame_around(p) + if p2 then + minetest.set_node(p2, {name="fire:basic_flame"}) + fire.on_flame_add_at(p2) + end + end + end, +}) + +-- Remove flammable nodes and flame +minetest.register_abm({ + nodenames = {"fire:basic_flame"}, + interval = 1, + chance = 2, + action = function(p0, node, _, _) + -- If there is water or stuff like that around flame, remove flame + if fire.flame_should_extinguish(p0) then + minetest.remove_node(p0) + fire.on_flame_remove_at(p0) + return + end + -- Make the following things rarer + if math.random(1,3) == 1 then + return + end + -- If there are no flammable nodes around flame, remove flame + if not minetest.find_node_near(p0, 1, {"group:flammable"}) then + minetest.remove_node(p0) + fire.on_flame_remove_at(p0) + return + end + if math.random(1,4) == 1 then + -- remove a flammable node around flame + local p = minetest.find_node_near(p0, 1, {"group:flammable"}) + if p then + -- If there is water or stuff like that around flame, don't remove + if fire.flame_should_extinguish(p0) then + return + end + minetest.remove_node(p) + nodeupdate(p) + end + else + -- remove flame + minetest.remove_node(p0) + fire.on_flame_remove_at(p0) + end + end, +}) + diff --git a/mods/fire/sounds/fire_large.ogg b/mods/fire/sounds/fire_large.ogg new file mode 100644 index 0000000..fe78e62 Binary files /dev/null and b/mods/fire/sounds/fire_large.ogg differ diff --git a/mods/fire/sounds/fire_small.ogg b/mods/fire/sounds/fire_small.ogg new file mode 100644 index 0000000..5aac595 Binary files /dev/null and b/mods/fire/sounds/fire_small.ogg differ diff --git a/mods/fire/textures/fire_basic_flame.png b/mods/fire/textures/fire_basic_flame.png new file mode 100644 index 0000000..91ae8af Binary files /dev/null and b/mods/fire/textures/fire_basic_flame.png differ diff --git a/mods/fire/textures/fire_basic_flame_animated.png b/mods/fire/textures/fire_basic_flame_animated.png new file mode 100644 index 0000000..151a74a Binary files /dev/null and b/mods/fire/textures/fire_basic_flame_animated.png differ diff --git a/mods/flowers/README.txt b/mods/flowers/README.txt new file mode 100644 index 0000000..04f96d9 --- /dev/null +++ b/mods/flowers/README.txt @@ -0,0 +1,16 @@ +Minetest 0.4 mod: flowers +========================= + +License of source code: +----------------------- +Copyright (C) 2012-2013 Ironzorg, VanessaE + +This program is free software. It comes without any warranty, to +the extent permitted by applicable law. You can redistribute it +and/or modify it under the terms of the Do What The Fuck You Want +To Public License, Version 2, as published by Sam Hocevar. See +http://sam.zoy.org/wtfpl/COPYING for more details. + +License of media (textures and sounds) +-------------------------------------- +WTFPL diff --git a/mods/flowers/depends.txt b/mods/flowers/depends.txt new file mode 100644 index 0000000..4ad96d5 --- /dev/null +++ b/mods/flowers/depends.txt @@ -0,0 +1 @@ +default diff --git a/mods/flowers/init.lua b/mods/flowers/init.lua new file mode 100644 index 0000000..b409647 --- /dev/null +++ b/mods/flowers/init.lua @@ -0,0 +1,167 @@ +-- Minetest 0.4 mod: default +-- See README.txt for licensing and other information. + +-- Map Generation +dofile(minetest.get_modpath("flowers").."/mapgen.lua") + +-- Aliases for original flowers mod +minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white") +minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow") +minetest.register_alias("flowers:flower_geranium", "flowers:geranium") +minetest.register_alias("flowers:flower_rose", "flowers:rose") +minetest.register_alias("flowers:flower_tulip", "flowers:tulip") +minetest.register_alias("flowers:flower_viola", "flowers:viola") + +minetest.register_node("flowers:dandelion_white", { + description = "White Dandelion", + drawtype = "plantlike", + tiles = { "flowers_dandelion_white.png" }, + inventory_image = "flowers_dandelion_white.png", + wield_image = "flowers_dandelion_white.png", + sunlight_propagates = true, + paramtype = "light", + walkable = false, + buildable_to = true, + groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_white=1}, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 }, + }, +}) + +minetest.register_node("flowers:dandelion_yellow", { + description = "Yellow Dandelion", + drawtype = "plantlike", + tiles = { "flowers_dandelion_yellow.png" }, + inventory_image = "flowers_dandelion_yellow.png", + wield_image = "flowers_dandelion_yellow.png", + sunlight_propagates = true, + paramtype = "light", + walkable = false, + buildable_to = true, + groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_yellow=1}, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 }, + }, +}) + +minetest.register_node("flowers:geranium", { + description = "Blue Geranium", + drawtype = "plantlike", + tiles = { "flowers_geranium.png" }, + inventory_image = "flowers_geranium.png", + wield_image = "flowers_geranium.png", + sunlight_propagates = true, + paramtype = "light", + walkable = false, + buildable_to = true, + groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_blue=1}, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 }, + }, +}) + +minetest.register_node("flowers:rose", { + description = "Rose", + drawtype = "plantlike", + tiles = { "flowers_rose.png" }, + inventory_image = "flowers_rose.png", + wield_image = "flowers_rose.png", + sunlight_propagates = true, + paramtype = "light", + walkable = false, + buildable_to = true, + groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_red=1}, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 }, + }, +}) + +minetest.register_node("flowers:tulip", { + description = "Tulip", + drawtype = "plantlike", + tiles = { "flowers_tulip.png" }, + inventory_image = "flowers_tulip.png", + wield_image = "flowers_tulip.png", + sunlight_propagates = true, + paramtype = "light", + walkable = false, + buildable_to = true, + groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_orange=1}, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 }, + }, +}) + +minetest.register_node("flowers:viola", { + description = "Viola", + drawtype = "plantlike", + tiles = { "flowers_viola.png" }, + inventory_image = "flowers_viola.png", + wield_image = "flowers_viola.png", + sunlight_propagates = true, + paramtype = "light", + walkable = false, + buildable_to = true, + groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_violet=1}, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 }, + }, +}) + +minetest.register_abm({ + nodenames = {"group:flora"}, + neighbors = {"default:dirt_with_grass", "default:desert_sand"}, + interval = 50, + chance = 25, + action = function(pos, node) + pos.y = pos.y - 1 + local under = minetest.get_node(pos) + pos.y = pos.y + 1 + if under.name == "default:desert_sand" then + minetest.set_node(pos, {name="default:dry_shrub"}) + elseif under.name ~= "default:dirt_with_grass" then + return + end + + local light = minetest.get_node_light(pos) + if not light or light < 13 then + return + end + + local pos0 = {x=pos.x-4,y=pos.y-4,z=pos.z-4} + local pos1 = {x=pos.x+4,y=pos.y+4,z=pos.z+4} + if #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then + return + end + + local flowers = minetest.find_nodes_in_area(pos0, pos1, "group:flora") + if #flowers > 3 then + return + end + + local seedling = minetest.find_nodes_in_area(pos0, pos1, "default:dirt_with_grass") + if #seedling > 0 then + seedling = seedling[math.random(#seedling)] + seedling.y = seedling.y + 1 + light = minetest.get_node_light(seedling) + if not light or light < 13 then + return + end + if minetest.get_node(seedling).name == "air" then + minetest.set_node(seedling, {name=node.name}) + end + end + end, +}) diff --git a/mods/flowers/mapgen.lua b/mods/flowers/mapgen.lua new file mode 100644 index 0000000..e77f8cb --- /dev/null +++ b/mods/flowers/mapgen.lua @@ -0,0 +1,62 @@ +minetest.register_on_generated(function(minp, maxp, seed) + if maxp.y >= 2 and minp.y <= 0 then + -- Generate flowers + local perlin1 = minetest.get_perlin(436, 3, 0.6, 100) + -- Assume X and Z lengths are equal + local divlen = 16 + local divs = (maxp.x-minp.x)/divlen+1; + for divx=0,divs-1 do + for divz=0,divs-1 do + local x0 = minp.x + math.floor((divx+0)*divlen) + local z0 = minp.z + math.floor((divz+0)*divlen) + local x1 = minp.x + math.floor((divx+1)*divlen) + local z1 = minp.z + math.floor((divz+1)*divlen) + -- Determine flowers amount from perlin noise + local grass_amount = math.floor(perlin1:get2d({x=x0, y=z0}) ^ 3 * 9) + -- Find random positions for flowers based on this random + local pr = PseudoRandom(seed+456) + for i=0,grass_amount do + local x = pr:next(x0, x1) + local z = pr:next(z0, z1) + -- Find ground level (0...15) + local ground_y = nil + for y=30,0,-1 do + if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then + ground_y = y + break + end + end + + if ground_y then + local p = {x=x,y=ground_y+1,z=z} + local nn = minetest.get_node(p).name + -- Check if the node can be replaced + if minetest.registered_nodes[nn] and + minetest.registered_nodes[nn].buildable_to then + nn = minetest.get_node({x=x,y=ground_y,z=z}).name + if nn == "default:dirt_with_grass" then + local flower_choice = pr:next(1, 6) + local flower + if flower_choice == 1 then + flower = "flowers:tulip" + elseif flower_choice == 2 then + flower = "flowers:rose" + elseif flower_choice == 3 then + flower = "flowers:dandelion_yellow" + elseif flower_choice == 4 then + flower = "flowers:dandelion_white" + elseif flower_choice == 5 then + flower = "flowers:flower_geranium" + elseif flower_choice == 6 then + flower = "flowers:viola" + end + minetest.set_node(p, {name=flower}) + end + end + end + + end + end + end + end +end) diff --git a/mods/flowers/textures/flowers_dandelion_white.png b/mods/flowers/textures/flowers_dandelion_white.png new file mode 100644 index 0000000..f9d998f Binary files /dev/null and b/mods/flowers/textures/flowers_dandelion_white.png differ diff --git a/mods/flowers/textures/flowers_dandelion_yellow.png b/mods/flowers/textures/flowers_dandelion_yellow.png new file mode 100644 index 0000000..d1646fe Binary files /dev/null and b/mods/flowers/textures/flowers_dandelion_yellow.png differ diff --git a/mods/flowers/textures/flowers_geranium.png b/mods/flowers/textures/flowers_geranium.png new file mode 100644 index 0000000..0c05faf Binary files /dev/null and b/mods/flowers/textures/flowers_geranium.png differ diff --git a/mods/flowers/textures/flowers_rose.png b/mods/flowers/textures/flowers_rose.png new file mode 100644 index 0000000..450bb31 Binary files /dev/null and b/mods/flowers/textures/flowers_rose.png differ diff --git a/mods/flowers/textures/flowers_tulip.png b/mods/flowers/textures/flowers_tulip.png new file mode 100644 index 0000000..d7a63d3 Binary files /dev/null and b/mods/flowers/textures/flowers_tulip.png differ diff --git a/mods/flowers/textures/flowers_viola.png b/mods/flowers/textures/flowers_viola.png new file mode 100644 index 0000000..37525cf Binary files /dev/null and b/mods/flowers/textures/flowers_viola.png differ diff --git a/mods/give_initial_stuff/depends.txt b/mods/give_initial_stuff/depends.txt new file mode 100644 index 0000000..3a7daa1 --- /dev/null +++ b/mods/give_initial_stuff/depends.txt @@ -0,0 +1,2 @@ +default + diff --git a/mods/give_initial_stuff/init.lua b/mods/give_initial_stuff/init.lua new file mode 100644 index 0000000..9cf6b51 --- /dev/null +++ b/mods/give_initial_stuff/init.lua @@ -0,0 +1,12 @@ +minetest.register_on_newplayer(function(player) + print("on_newplayer") + if minetest.setting_getbool("give_initial_stuff") then + print("giving give_initial_stuff to player") + player:get_inventory():add_item('main', 'default:pick_steel') + player:get_inventory():add_item('main', 'default:torch 99') + player:get_inventory():add_item('main', 'default:axe_steel') + player:get_inventory():add_item('main', 'default:shovel_steel') + player:get_inventory():add_item('main', 'default:cobble 99') + end +end) + diff --git a/mods/jukebox/README.txt b/mods/jukebox/README.txt new file mode 100644 index 0000000..a7aeeb4 --- /dev/null +++ b/mods/jukebox/README.txt @@ -0,0 +1,47 @@ +Minetest mod "Jukebox" +======================= +version: 1.0 + +License of source code and textures: WTFPL +----------------------------------------- +(c) Copyright BlockMen (2013) + + +License of music: CC0 +--------------------- +The authors are : (freesound.org) +-cheesepuff (song1) +-geerterig (song2) +-rap2h (song3) +-keffstay (song4) +-usedtobe (song5) +-zagi2 (song6) + +This program is free software. It comes without any warranty, to +the extent permitted by applicable law. You can redistribute it +and/or modify it under the terms of the Do What The Fuck You Want +To Public License, Version 2, as published by Sam Hocevar. See +http://sam.zoy.org/wtfpl/COPYING for more details. + + +Using the mod: +-------------- + +To use the jukebox, you have to craft one. You need 8 wood and 1 diamond to craft it following way: + +wood wood wood +wood diamond wood +wood wood wood + + +Furthermore you need Music Discs, that you can craft following way: + + + - coal - +coal gold coal + - coal - + + +Just click with a music disc in your hand on the jukebox and it will play a random song. To stop the music +rightclick the box again and it will drop the music disc. + diff --git a/mods/jukebox/depends.txt b/mods/jukebox/depends.txt new file mode 100644 index 0000000..331d858 --- /dev/null +++ b/mods/jukebox/depends.txt @@ -0,0 +1 @@ +default \ No newline at end of file diff --git a/mods/jukebox/init.lua b/mods/jukebox/init.lua new file mode 100644 index 0000000..3b950db --- /dev/null +++ b/mods/jukebox/init.lua @@ -0,0 +1,80 @@ +minetest.register_node("jukebox:box", { + description = "Jukebox", + drawtype = "nodebox", + tiles = {"jukebox_top.png", "default_wood.png", "jukebox_side.png", + "jukebox_side.png", "jukebox_front.png", "jukebox_front.png"}, + paramtype = "light", + paramtype2 = "facedir", + stack_max = 1, + groups = {choppy=2,oddly_breakable_by_hand=2,flammable=2}, + sounds = default.node_sound_wood_defaults(), + node_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, + }, + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, + + }, + on_rightclick = function(pos, node, clicker, itemstack) + + local meta = minetest.env:get_meta(pos) + local inv = meta:get_inventory() + if inv:is_empty("main") then + if clicker:get_wielded_item():get_name() == "jukebox:disc" then + inv:set_stack("main",1, itemstack:take_item()) + meta:set_string("hwnd",minetest.sound_play("jukebox_song", {gain = 0.5, max_hear_distance = 25})) + end + else + local drop_pos = minetest.env:find_node_near(pos, 1, "air") + if drop_pos == nil then drop_pos = {x=pos.x, y=pos.y+1,z=pos.z} end + minetest.env:add_item(drop_pos, inv:get_stack("main",1)) + if meta:get_string("hwnd") then minetest.sound_stop(meta:get_string("hwnd")) end + inv:remove_item("main",inv:get_stack("main",1)) + end + + end, + on_construct = function(pos) + local meta = minetest.env:get_meta(pos) + local inv = meta:get_inventory() + inv:set_size("main", 1) + end, + on_destruct = function(pos) + local meta = minetest.env:get_meta(pos) + local inv = meta:get_inventory() + if not inv:is_empty("main") then + local drop_pos = minetest.env:find_node_near(pos, 1, "air") + if drop_pos == nil then drop_pos = {x=pos.x, y=pos.y+1,z=pos.z} end + minetest.env:add_item(drop_pos, inv:get_stack("main",1)) + if meta:get_string("hwnd") then minetest.sound_stop(meta:get_string("hwnd")) end + end + end, +}) + + +minetest.register_craftitem("jukebox:disc", { + description = "Music Disc", + inventory_image = "jukebox_disc.png", + liquids_pointable = false, + stack_max = 1 + +}) + +minetest.register_craft({ + output = "jukebox:box", + recipe = { + {"group:wood", "group:wood", "group:wood", }, + {"group:wood", "default:diamond", "group:wood", }, + {"group:wood", "group:wood", "group:wood", } + } +}) + +minetest.register_craft({ + output = "jukebox:disc", + recipe = { + {"", "default:coal_lump", "", }, + {"default:coal_lump", "default:gold_lump", "default:coal_lump", }, + {"", "default:coal_lump", "", } + } +}) \ No newline at end of file diff --git a/mods/jukebox/sounds/jukebox_song.1.ogg b/mods/jukebox/sounds/jukebox_song.1.ogg new file mode 100644 index 0000000..a9f1f05 Binary files /dev/null and b/mods/jukebox/sounds/jukebox_song.1.ogg differ diff --git a/mods/jukebox/sounds/jukebox_song.2.ogg b/mods/jukebox/sounds/jukebox_song.2.ogg new file mode 100644 index 0000000..6420e3b Binary files /dev/null and b/mods/jukebox/sounds/jukebox_song.2.ogg differ diff --git a/mods/jukebox/sounds/jukebox_song.3.ogg b/mods/jukebox/sounds/jukebox_song.3.ogg new file mode 100644 index 0000000..9b97013 Binary files /dev/null and b/mods/jukebox/sounds/jukebox_song.3.ogg differ diff --git a/mods/jukebox/sounds/jukebox_song.4.ogg b/mods/jukebox/sounds/jukebox_song.4.ogg new file mode 100644 index 0000000..dcfee49 Binary files /dev/null and b/mods/jukebox/sounds/jukebox_song.4.ogg differ diff --git a/mods/jukebox/sounds/jukebox_song.5.ogg b/mods/jukebox/sounds/jukebox_song.5.ogg new file mode 100644 index 0000000..cbc43e7 Binary files /dev/null and b/mods/jukebox/sounds/jukebox_song.5.ogg differ diff --git a/mods/jukebox/sounds/jukebox_song.6.ogg b/mods/jukebox/sounds/jukebox_song.6.ogg new file mode 100644 index 0000000..e2bd75e Binary files /dev/null and b/mods/jukebox/sounds/jukebox_song.6.ogg differ diff --git a/mods/jukebox/textures/jukebox_disc.png b/mods/jukebox/textures/jukebox_disc.png new file mode 100644 index 0000000..f63ae25 Binary files /dev/null and b/mods/jukebox/textures/jukebox_disc.png differ diff --git a/mods/jukebox/textures/jukebox_front.png b/mods/jukebox/textures/jukebox_front.png new file mode 100644 index 0000000..4eca5aa Binary files /dev/null and b/mods/jukebox/textures/jukebox_front.png differ diff --git a/mods/jukebox/textures/jukebox_side.png b/mods/jukebox/textures/jukebox_side.png new file mode 100644 index 0000000..ff61c6d Binary files /dev/null and b/mods/jukebox/textures/jukebox_side.png differ diff --git a/mods/jukebox/textures/jukebox_top.png b/mods/jukebox/textures/jukebox_top.png new file mode 100644 index 0000000..82ee05d Binary files /dev/null and b/mods/jukebox/textures/jukebox_top.png differ diff --git a/mods/legacy/depends.txt b/mods/legacy/depends.txt new file mode 100644 index 0000000..3a7daa1 --- /dev/null +++ b/mods/legacy/depends.txt @@ -0,0 +1,2 @@ +default + diff --git a/mods/legacy/init.lua b/mods/legacy/init.lua new file mode 100644 index 0000000..1cb99ef --- /dev/null +++ b/mods/legacy/init.lua @@ -0,0 +1,107 @@ +-- legacy (Minetest 0.4 mod) +-- Provides as much backwards-compatibility as feasible + +-- +-- Aliases to support loading 0.3 and old 0.4 worlds and inventories +-- + +minetest.register_alias("stone", "default:stone") +minetest.register_alias("stone_with_coal", "default:stone_with_coal") +minetest.register_alias("stone_with_iron", "default:stone_with_iron") +minetest.register_alias("dirt_with_grass", "default:dirt_with_grass") +minetest.register_alias("dirt_with_grass_footsteps", "default:dirt_with_grass_footsteps") +minetest.register_alias("dirt", "default:dirt") +minetest.register_alias("sand", "default:sand") +minetest.register_alias("gravel", "default:gravel") +minetest.register_alias("sandstone", "default:sandstone") +minetest.register_alias("clay", "default:clay") +minetest.register_alias("brick", "default:brick") +minetest.register_alias("tree", "default:tree") +minetest.register_alias("jungletree", "default:jungletree") +minetest.register_alias("junglegrass", "default:junglegrass") +minetest.register_alias("leaves", "default:leaves") +minetest.register_alias("cactus", "default:cactus") +minetest.register_alias("papyrus", "default:papyrus") +minetest.register_alias("bookshelf", "default:bookshelf") +minetest.register_alias("glass", "default:glass") +minetest.register_alias("wooden_fence", "default:fence_wood") +minetest.register_alias("rail", "default:rail") +minetest.register_alias("ladder", "default:ladder") +minetest.register_alias("wood", "default:wood") +minetest.register_alias("mese", "default:mese") +minetest.register_alias("cloud", "default:cloud") +minetest.register_alias("water_flowing", "default:water_flowing") +minetest.register_alias("water_source", "default:water_source") +minetest.register_alias("lava_flowing", "default:lava_flowing") +minetest.register_alias("lava_source", "default:lava_source") +minetest.register_alias("torch", "default:torch") +minetest.register_alias("sign_wall", "default:sign_wall") +minetest.register_alias("furnace", "default:furnace") +minetest.register_alias("chest", "default:chest") +minetest.register_alias("locked_chest", "default:chest_locked") +minetest.register_alias("cobble", "default:cobble") +minetest.register_alias("mossycobble", "default:mossycobble") +minetest.register_alias("steelblock", "default:steelblock") +minetest.register_alias("nyancat", "default:nyancat") +minetest.register_alias("nyancat_rainbow", "default:nyancat_rainbow") +minetest.register_alias("sapling", "default:sapling") +minetest.register_alias("apple", "default:apple") + +minetest.register_alias("WPick", "default:pick_wood") +minetest.register_alias("STPick", "default:pick_stone") +minetest.register_alias("SteelPick", "default:pick_steel") +minetest.register_alias("MesePick", "default:pick_mese") +minetest.register_alias("WShovel", "default:shovel_wood") +minetest.register_alias("STShovel", "default:shovel_stone") +minetest.register_alias("SteelShovel", "default:shovel_steel") +minetest.register_alias("WAxe", "default:axe_wood") +minetest.register_alias("STAxe", "default:axe_stone") +minetest.register_alias("SteelAxe", "default:axe_steel") +minetest.register_alias("WSword", "default:sword_wood") +minetest.register_alias("STSword", "default:sword_stone") +minetest.register_alias("SteelSword", "default:sword_steel") + +minetest.register_alias("Stick", "default:stick") +minetest.register_alias("paper", "default:paper") +minetest.register_alias("book", "default:book") +minetest.register_alias("lump_of_coal", "default:coal_lump") +minetest.register_alias("lump_of_iron", "default:iron_lump") +minetest.register_alias("lump_of_clay", "default:clay_lump") +minetest.register_alias("steel_ingot", "default:steel_ingot") +minetest.register_alias("clay_brick", "default:clay_brick") +minetest.register_alias("scorched_stuff", "default:scorched_stuff") + +-- +-- Old items +-- + +minetest.register_craftitem(":rat", { + description = "Rat", + inventory_image = "rat.png", +}) + +minetest.register_craftitem(":cooked_rat", { + description = "Cooked rat", + inventory_image = "cooked_rat.png", + on_use = minetest.item_eat(6), +}) + +minetest.register_craftitem(":firefly", { + description = "Firefly", + inventory_image = "firefly.png", + groups = {not_in_creative_inventory=1}, +}) + +minetest.register_craft({ + type = "cooking", + output = "cooked_rat", + recipe = "rat", +}) + +minetest.register_craft({ + type = "cooking", + output = "scorched_stuff", + recipe = "cooked_rat", +}) + +-- END diff --git a/mods/legacy/textures/apple_iron.png b/mods/legacy/textures/apple_iron.png new file mode 100644 index 0000000..b1d1804 Binary files /dev/null and b/mods/legacy/textures/apple_iron.png differ diff --git a/mods/legacy/textures/cooked_rat.png b/mods/legacy/textures/cooked_rat.png new file mode 100644 index 0000000..db80298 Binary files /dev/null and b/mods/legacy/textures/cooked_rat.png differ diff --git a/mods/legacy/textures/dungeon_master.png b/mods/legacy/textures/dungeon_master.png new file mode 100644 index 0000000..56caa50 Binary files /dev/null and b/mods/legacy/textures/dungeon_master.png differ diff --git a/mods/legacy/textures/fireball.png b/mods/legacy/textures/fireball.png new file mode 100644 index 0000000..ed21a5b Binary files /dev/null and b/mods/legacy/textures/fireball.png differ diff --git a/mods/legacy/textures/firefly.png b/mods/legacy/textures/firefly.png new file mode 100644 index 0000000..41bb25d Binary files /dev/null and b/mods/legacy/textures/firefly.png differ diff --git a/mods/legacy/textures/oerkki1.png b/mods/legacy/textures/oerkki1.png new file mode 100644 index 0000000..7321d3d Binary files /dev/null and b/mods/legacy/textures/oerkki1.png differ diff --git a/mods/legacy/textures/oerkki1_damaged.png b/mods/legacy/textures/oerkki1_damaged.png new file mode 100644 index 0000000..0ab50c8 Binary files /dev/null and b/mods/legacy/textures/oerkki1_damaged.png differ diff --git a/mods/legacy/textures/rat.png b/mods/legacy/textures/rat.png new file mode 100644 index 0000000..e62e603 Binary files /dev/null and b/mods/legacy/textures/rat.png differ diff --git a/mods/screwdriver/depends.txt b/mods/screwdriver/depends.txt new file mode 100644 index 0000000..4ad96d5 --- /dev/null +++ b/mods/screwdriver/depends.txt @@ -0,0 +1 @@ +default diff --git a/mods/screwdriver/init.lua b/mods/screwdriver/init.lua new file mode 100644 index 0000000..1a11b92 --- /dev/null +++ b/mods/screwdriver/init.lua @@ -0,0 +1,210 @@ +minetest.register_tool("screwdriver:screwdriver", { + description = "Screwdriver", + inventory_image = "screwdriver.png", + on_use = function(itemstack, user, pointed_thing) + screwdriver_handler(itemstack,user,pointed_thing) + return itemstack + end, +}) + +for i=1,4,1 do +minetest.register_tool("screwdriver:screwdriver"..i, { + description = "Screwdriver in Mode "..i, + inventory_image = "screwdriver.png^tool_mode"..i..".png", + wield_image = "screwdriver.png", + groups = {not_in_creative_inventory=1}, + on_use = function(itemstack, user, pointed_thing) + screwdriver_handler(itemstack,user,pointed_thing) + return itemstack + end, +}) +end +faces_table= +{ +--look dir +X +Y +Z -Z -Y -X + 2 , 0 , 4 , 5 , 1 , 3 , -- rotate around y+ 0 - 3 + 4 , 0 , 3 , 2 , 1 , 5 , + 3 , 0 , 5 , 4 , 1 , 2 , + 5 , 0 , 2 , 3 , 1 , 4 , + + 2 , 5 , 0 , 1 , 4 , 3 , -- rotate around z+ 4 - 7 + 4 , 2 , 0 , 1 , 3 , 5 , + 3 , 4 , 0 , 1 , 5 , 2 , + 5 , 3 , 0 , 1 , 2 , 4 , + + 2 , 4 , 1 , 0 , 5 , 3 , -- rotate around z- 8 - 11 + 4 , 3 , 1 , 0 , 2 , 5 , + 3 , 5 , 1 , 0 , 4 , 2 , + 5 , 2 , 1 , 0 , 3 , 4 , + + 0 , 3 , 4 , 5 , 2 , 1 , -- rotate around x+ 12 - 15 + 0 , 5 , 3 , 2 , 4 , 1 , + 0 , 2 , 5 , 4 , 3 , 1 , + 0 , 4 , 2 , 3 , 5 , 1 , + + 1 , 2 , 4 , 5 , 3 , 0 , -- rotate around x- 16 - 19 + 1 , 4 , 3 , 2 , 5 , 0 , + 1 , 3 , 5 , 4 , 2 , 0 , + 1 , 5 , 2 , 3 , 4 , 0 , + + 3 , 1 , 4 , 5 , 0 , 2 , -- rotate around y- 20 - 23 + 5 , 1 , 3 , 2 , 0 , 4 , + 2 , 1 , 5 , 4 , 0 , 3 , + 4 , 1 , 2 , 3 , 0 , 5 +} + +function screwdriver_handler (itemstack,user,pointed_thing) + local keys=user:get_player_control() + local player_name=user:get_player_name() + local item=itemstack:to_table() + if item["metadata"]=="" or keys["sneak"]==true then return screwdriver_setmode(user,itemstack) end + local mode=tonumber((item["metadata"])) + if pointed_thing.type~="node" then return end + local pos=minetest.get_pointed_thing_position(pointed_thing,above) + local node=minetest.get_node(pos) + local node_name=node.name + if minetest.registered_nodes[node_name].paramtype2 == "facedir" then + if minetest.registered_nodes[node_name].drawtype == "nodebox" then + if minetest.registered_nodes[node_name].node_box["type"]~="fixed" then return end + end + if node.param2==nil then return end + -- Get ready to set the param2 + local n = node.param2 + local axisdir=math.floor(n/4) + local rotation=n-axisdir*4 + if mode==1 then + rotation=rotation+1 + if rotation>3 then rotation=0 end + n=axisdir*4+rotation + end + + if mode==2 then + local ppos=user:getpos() + local pvect=user:get_look_dir() + local face=get_node_face(pos,ppos,pvect) + if face == nil then return end + local index=convertFaceToIndex(face) + local face1=faces_table[n*6+index+1] + local found = 0 + while found == 0 do + n=n+1 + if n>23 then n=0 end + if faces_table[n*6+index+1]==face1 then found=1 end + end + end + + if mode==3 then + axisdir=axisdir+1 + if axisdir>5 then axisdir=0 end + n=axisdir*4 + end + + if mode==4 then + local ppos=user:getpos() + local pvect=user:get_look_dir() + local face=get_node_face(pos,ppos,pvect) + if face == nil then return end + if axisdir == face then + rotation=rotation+1 + if rotation>3 then rotation=0 end + n=axisdir*4+rotation + else + n=face*4 + end + end + --print (dump(axisdir..", "..rotation)) + local meta = minetest.get_meta(pos) + local meta0 = meta:to_table() + node.param2 = n + minetest.set_node(pos,node) + meta = minetest.get_meta(pos) + meta:from_table(meta0) + local item=itemstack:to_table() + local item_wear=tonumber((item["wear"])) + item_wear=item_wear+327 + if item_wear>65535 then itemstack:clear() return itemstack end + item["wear"]=tostring(item_wear) + itemstack:replace(item) + return itemstack + end +end + +mode_text={ +{"Change rotation, Don't change axisdir."}, +{"Keep choosen face in front then rotate it."}, +{"Change axis dir, Reset rotation."}, +{"Bring top in front then rotate it."}, +} + +function screwdriver_setmode(user,itemstack) +local player_name=user:get_player_name() +local item=itemstack:to_table() +local mode +if item["metadata"]=="" then + minetest.chat_send_player(player_name,"Hold shift and use to change screwdriwer modes.") + mode=0 +else mode=tonumber((item["metadata"])) +end +mode=mode+1 +if mode==5 then mode=1 end +minetest.chat_send_player(player_name, "Screwdriver mode : "..mode.." - "..mode_text[mode][1] ) +item["name"]="screwdriver:screwdriver"..mode +item["metadata"]=tostring(mode) +itemstack:replace(item) +return itemstack +end + +minetest.register_craft({ +output = "screwdriver:screwdriver", +recipe = { +{"default:steel_ingot"}, +{"default:stick"} +} +}) + +function get_node_face(pos,ppos,pvect) + ppos={x=ppos.x-pos.x,y=ppos.y-pos.y+1.5,z=ppos.z-pos.z} + if pvect.x>0 then + local t=(-0.5-ppos.x)/pvect.x + local y_int=ppos.y+t*pvect.y + local z_int=ppos.z+t*pvect.z + if y_int>-0.4 and y_int<0.4 and z_int>-0.4 and z_int<0.4 then return 4 end + elseif pvect.x<0 then + local t=(0.5-ppos.x)/pvect.x + local y_int=ppos.y+t*pvect.y + local z_int=ppos.z+t*pvect.z + if y_int>-0.4 and y_int<0.4 and z_int>-0.4 and z_int<0.4 then return 3 end + end + if pvect.y>0 then + local t=(-0.5-ppos.y)/pvect.y + local x_int=ppos.x+t*pvect.x + local z_int=ppos.z+t*pvect.z + if x_int>-0.4 and x_int<0.4 and z_int>-0.4 and z_int<0.4 then return 5 end + elseif pvect.y<0 then + local t=(0.5-ppos.y)/pvect.y + local x_int=ppos.x+t*pvect.x + local z_int=ppos.z+t*pvect.z + if x_int>-0.4 and x_int<0.4 and z_int>-0.4 and z_int<0.4 then return 0 end + end + if pvect.z>0 then + local t=(-0.5-ppos.z)/pvect.z + local x_int=ppos.x+t*pvect.x + local y_int=ppos.y+t*pvect.y + if x_int>-0.4 and x_int<0.4 and y_int>-0.4 and y_int<0.4 then return 2 end + elseif pvect.z<0 then + local t=(0.5-ppos.z)/pvect.z + local x_int=ppos.x+t*pvect.x + local y_int=ppos.y+t*pvect.y + if x_int>-0.4 and x_int<0.4 and y_int>-0.4 and y_int<0.4 then return 1 end + end +end + +function convertFaceToIndex (face) +if face==0 then return 1 end +if face==1 then return 2 end +if face==2 then return 3 end +if face==3 then return 0 end +if face==4 then return 5 end +if face==5 then return 4 end +end + diff --git a/mods/screwdriver/readme.txt b/mods/screwdriver/readme.txt new file mode 100644 index 0000000..d0b10e0 --- /dev/null +++ b/mods/screwdriver/readme.txt @@ -0,0 +1,18 @@ +Minetest mod: screwdriver +========================= + +License of source code: +----------------------- +Copyright (C) 2013 RealBadAngel, Maciej Kasatkin + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +http://www.gnu.org/licenses/lgpl-2.1.html + +License of media (textures and sounds) +-------------------------------------- +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +http://creativecommons.org/licenses/by-sa/3.0/ diff --git a/mods/screwdriver/textures/screwdriver.png b/mods/screwdriver/textures/screwdriver.png new file mode 100644 index 0000000..1f2cb87 Binary files /dev/null and b/mods/screwdriver/textures/screwdriver.png differ diff --git a/mods/screwdriver/textures/tool_mode1.png b/mods/screwdriver/textures/tool_mode1.png new file mode 100644 index 0000000..bef8637 Binary files /dev/null and b/mods/screwdriver/textures/tool_mode1.png differ diff --git a/mods/screwdriver/textures/tool_mode2.png b/mods/screwdriver/textures/tool_mode2.png new file mode 100644 index 0000000..4429a5d Binary files /dev/null and b/mods/screwdriver/textures/tool_mode2.png differ diff --git a/mods/screwdriver/textures/tool_mode3.png b/mods/screwdriver/textures/tool_mode3.png new file mode 100644 index 0000000..5635e41 Binary files /dev/null and b/mods/screwdriver/textures/tool_mode3.png differ diff --git a/mods/screwdriver/textures/tool_mode4.png b/mods/screwdriver/textures/tool_mode4.png new file mode 100644 index 0000000..da21e05 Binary files /dev/null and b/mods/screwdriver/textures/tool_mode4.png differ diff --git a/mods/stairs/README.txt b/mods/stairs/README.txt new file mode 100644 index 0000000..716a677 --- /dev/null +++ b/mods/stairs/README.txt @@ -0,0 +1,26 @@ +Minetest 0.4 mod: stairs +========================= + +License of source code: +----------------------- +Copyright (C) 2011-2012 Kahrl +Copyright (C) 2011-2012 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +http://www.gnu.org/licenses/lgpl-2.1.html + +License of media (textures and sounds) +-------------------------------------- +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +http://creativecommons.org/licenses/by-sa/3.0/ + +Authors of media files +----------------------- +Everything not listed in here: +Copyright (C) 2010-2012 celeron55, Perttu Ahola + + diff --git a/mods/stairs/depends.txt b/mods/stairs/depends.txt new file mode 100644 index 0000000..4ad96d5 --- /dev/null +++ b/mods/stairs/depends.txt @@ -0,0 +1 @@ +default diff --git a/mods/stairs/init.lua b/mods/stairs/init.lua new file mode 100644 index 0000000..0dbc40c --- /dev/null +++ b/mods/stairs/init.lua @@ -0,0 +1,252 @@ +-- Minetest 0.4 mod: stairs +-- See README.txt for licensing and other information. + +stairs = {} + +-- Node will be called stairs:stair_ +function stairs.register_stair(subname, recipeitem, groups, images, description, sounds) + minetest.register_node(":stairs:stair_" .. subname, { + description = description, + drawtype = "nodebox", + tiles = images, + paramtype = "light", + paramtype2 = "facedir", + is_ground_content = true, + groups = groups, + sounds = sounds, + node_box = { + type = "fixed", + fixed = { + {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, + {-0.5, 0, 0, 0.5, 0.5, 0.5}, + }, + }, + on_place = function(itemstack, placer, pointed_thing) + if pointed_thing.type ~= "node" then + return itemstack + end + + local p0 = pointed_thing.under + local p1 = pointed_thing.above + if p0.y-1 == p1.y then + local fakestack = ItemStack("stairs:stair_" .. subname.."upside_down") + local ret = minetest.item_place(fakestack, placer, pointed_thing) + if ret:is_empty() then + itemstack:take_item() + return itemstack + end + end + + -- Otherwise place regularly + return minetest.item_place(itemstack, placer, pointed_thing) + end, + }) + + minetest.register_node(":stairs:stair_" .. subname.."upside_down", { + drop = "stairs:stair_" .. subname, + drawtype = "nodebox", + tiles = images, + paramtype = "light", + paramtype2 = "facedir", + is_ground_content = true, + groups = groups, + sounds = sounds, + node_box = { + type = "fixed", + fixed = { + {-0.5, 0, -0.5, 0.5, 0.5, 0.5}, + {-0.5, -0.5, 0, 0.5, 0, 0.5}, + }, + }, + }) + + minetest.register_craft({ + output = 'stairs:stair_' .. subname .. ' 4', + recipe = { + {recipeitem, "", ""}, + {recipeitem, recipeitem, ""}, + {recipeitem, recipeitem, recipeitem}, + }, + }) + + -- Flipped recipe for the silly minecrafters + minetest.register_craft({ + output = 'stairs:stair_' .. subname .. ' 4', + recipe = { + {"", "", recipeitem}, + {"", recipeitem, recipeitem}, + {recipeitem, recipeitem, recipeitem}, + }, + }) +end + +-- Node will be called stairs:slab_ +function stairs.register_slab(subname, recipeitem, groups, images, description, sounds) + minetest.register_node(":stairs:slab_" .. subname, { + description = description, + drawtype = "nodebox", + tiles = images, + paramtype = "light", + is_ground_content = true, + groups = groups, + sounds = sounds, + node_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, + }, + on_place = function(itemstack, placer, pointed_thing) + if pointed_thing.type ~= "node" then + return itemstack + end + + -- If it's being placed on an another similar one, replace it with + -- a full block + local slabpos = nil + local slabnode = nil + local p0 = pointed_thing.under + local p1 = pointed_thing.above + local n0 = minetest.get_node(p0) + if n0.name == "stairs:slab_" .. subname and + p0.y+1 == p1.y then + slabpos = p0 + slabnode = n0 + end + if slabpos then + -- Remove the slab at slabpos + minetest.remove_node(slabpos) + -- Make a fake stack of a single item and try to place it + local fakestack = ItemStack(recipeitem) + pointed_thing.above = slabpos + fakestack = minetest.item_place(fakestack, placer, pointed_thing) + -- If the item was taken from the fake stack, decrement original + if not fakestack or fakestack:is_empty() then + itemstack:take_item(1) + -- Else put old node back + else + minetest.set_node(slabpos, slabnode) + end + return itemstack + end + + -- Upside down slabs + if p0.y-1 == p1.y then + -- Turn into full block if pointing at a existing slab + if n0.name == "stairs:slab_" .. subname.."upside_down" then + -- Remove the slab at the position of the slab + minetest.remove_node(p0) + -- Make a fake stack of a single item and try to place it + local fakestack = ItemStack(recipeitem) + pointed_thing.above = p0 + fakestack = minetest.item_place(fakestack, placer, pointed_thing) + -- If the item was taken from the fake stack, decrement original + if not fakestack or fakestack:is_empty() then + itemstack:take_item(1) + -- Else put old node back + else + minetest.set_node(p0, n0) + end + return itemstack + end + + -- Place upside down slab + local fakestack = ItemStack("stairs:slab_" .. subname.."upside_down") + local ret = minetest.item_place(fakestack, placer, pointed_thing) + if ret:is_empty() then + itemstack:take_item() + return itemstack + end + end + + -- If pointing at the side of a upside down slab + if n0.name == "stairs:slab_" .. subname.."upside_down" and + p0.y+1 ~= p1.y then + -- Place upside down slab + local fakestack = ItemStack("stairs:slab_" .. subname.."upside_down") + local ret = minetest.item_place(fakestack, placer, pointed_thing) + if ret:is_empty() then + itemstack:take_item() + return itemstack + end + end + + -- Otherwise place regularly + return minetest.item_place(itemstack, placer, pointed_thing) + end, + }) + + minetest.register_node(":stairs:slab_" .. subname.."upside_down", { + drop = "stairs:slab_"..subname, + drawtype = "nodebox", + tiles = images, + paramtype = "light", + is_ground_content = true, + groups = groups, + sounds = sounds, + node_box = { + type = "fixed", + fixed = {-0.5, 0, -0.5, 0.5, 0.5, 0.5}, + }, + }) + + minetest.register_craft({ + output = 'stairs:slab_' .. subname .. ' 6', + recipe = { + {recipeitem, recipeitem, recipeitem}, + }, + }) +end + +-- Nodes will be called stairs:{stair,slab}_ +function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds) + stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds) + stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds) +end + +stairs.register_stair_and_slab("wood", "default:wood", + {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3}, + {"default_wood.png"}, + "Wooden Stair", + "Wooden Slab", + default.node_sound_wood_defaults()) + +stairs.register_stair_and_slab("stone", "default:stone", + {cracky=3}, + {"default_stone.png"}, + "Stone Stair", + "Stone Slab", + default.node_sound_stone_defaults()) + +stairs.register_stair_and_slab("cobble", "default:cobble", + {cracky=3}, + {"default_cobble.png"}, + "Cobble Stair", + "Cobble Slab", + default.node_sound_stone_defaults()) + +stairs.register_stair_and_slab("brick", "default:brick", + {cracky=3}, + {"default_brick.png"}, + "Brick Stair", + "Brick Slab", + default.node_sound_stone_defaults()) + +stairs.register_stair_and_slab("sandstone", "default:sandstone", + {crumbly=2,cracky=2}, + {"default_sandstone.png"}, + "Sandstone Stair", + "Sandstone Slab", + default.node_sound_stone_defaults()) + +stairs.register_stair_and_slab("junglewood", "default:junglewood", + {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3}, + {"default_junglewood.png"}, + "Junglewood Stair", + "Junglewood Slab", + default.node_sound_wood_defaults()) + +stairs.register_stair_and_slab("stonebrick", "default:stonebrick", + {cracky=3}, + {"default_stone_brick.png"}, + "Stone Brick Stair", + "Stone Brick Slab", + default.node_sound_stone_defaults()) diff --git a/mods/vessels/README.txt b/mods/vessels/README.txt new file mode 100644 index 0000000..150b501 --- /dev/null +++ b/mods/vessels/README.txt @@ -0,0 +1,45 @@ +Minetest 0.4 mod: vessels +========================== + +Crafts +------- +Glass bottle (yields 10) + + G - G + G - G + - G - + +Drinking Glass (yields 14) + + G - G + G - G + G G G + +Heavy Steel Bottle (yields 5) + + S - S + S - S + - S - + +License of source code: +----------------------- +Copyright (C) 2012 Vanessa Ezekowitz +Version 2012-09-02 +Modifications by Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +http://www.gnu.org/licenses/lgpl-2.1.html + +License of media (textures and sounds) +-------------------------------------- +WTFPL + +Authors of media files +----------------------- +Unless specifically noted, +Copyright (C) 2012 Vanessa Ezekowitz + diff --git a/mods/vessels/depends.txt b/mods/vessels/depends.txt new file mode 100644 index 0000000..4ad96d5 --- /dev/null +++ b/mods/vessels/depends.txt @@ -0,0 +1 @@ +default diff --git a/mods/vessels/init.lua b/mods/vessels/init.lua new file mode 100644 index 0000000..6ca8771 --- /dev/null +++ b/mods/vessels/init.lua @@ -0,0 +1,116 @@ +-- Minetest 0.4 mod: vessels +-- See README.txt for licensing and other information. + +minetest.register_node("vessels:glass_bottle", { + description = "Glass Bottle (empty)", + drawtype = "plantlike", + tiles = {"vessels_glass_bottle.png"}, + inventory_image = "vessels_glass_bottle_inv.png", + wield_image = "vessels_glass_bottle.png", + paramtype = "light", + walkable = false, + selection_box = { + type = "fixed", + fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25} + }, + groups = {vessel=1,dig_immediate=3,attached_node=1}, + sounds = default.node_sound_glass_defaults(), +}) + +minetest.register_craft( { + output = "vessels:glass_bottle 10", + recipe = { + { "default:glass", "", "default:glass" }, + { "default:glass", "", "default:glass" }, + { "", "default:glass", "" } + } +}) + +minetest.register_node("vessels:drinking_glass", { + description = "Drinking Glass (empty)", + drawtype = "plantlike", + tiles = {"vessels_drinking_glass.png"}, + inventory_image = "vessels_drinking_glass_inv.png", + wield_image = "vessels_drinking_glass.png", + paramtype = "light", + walkable = false, + selection_box = { + type = "fixed", + fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25} + }, + groups = {vessel=1,dig_immediate=3,attached_node=1}, + sounds = default.node_sound_glass_defaults(), +}) + +minetest.register_craft( { + output = "vessels:drinking_glass 14", + recipe = { + { "default:glass", "", "default:glass" }, + { "default:glass", "", "default:glass" }, + { "default:glass", "default:glass", "default:glass" } + } +}) + +minetest.register_node("vessels:steel_bottle", { + description = "Heavy Steel Bottle (empty)", + drawtype = "plantlike", + tiles = {"vessels_steel_bottle.png"}, + inventory_image = "vessels_steel_bottle_inv.png", + wield_image = "vessels_steel_bottle.png", + paramtype = "light", + walkable = false, + selection_box = { + type = "fixed", + fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25} + }, + groups = {vessel=1,dig_immediate=3,attached_node=1}, + sounds = default.node_sound_defaults(), +}) + +minetest.register_craft( { + output = "vessels:steel_bottle 5", + recipe = { + { "default:steel_ingot", "", "default:steel_ingot" }, + { "default:steel_ingot", "", "default:steel_ingot" }, + { "", "default:steel_ingot", "" } + } +}) + + +-- Make sure we can recycle them + +minetest.register_craftitem("vessels:glass_fragments", { + description = "Pile of Glass Fragments", + inventory_image = "vessels_glass_fragments.png", +}) + +minetest.register_craft( { + type = "shapeless", + output = "vessels:glass_fragments", + recipe = { + "vessels:glass_bottle", + "vessels:glass_bottle", + }, +}) + +minetest.register_craft( { + type = "shapeless", + output = "vessels:glass_fragments", + recipe = { + "vessels:drinking_glass", + "vessels:drinking_glass", + }, +}) + +minetest.register_craft({ + type = "cooking", + output = "default:glass", + recipe = "vessels:glass_fragments", +}) + +minetest.register_craft( { + type = "cooking", + output = "default:steel_ingot", + recipe = "vessels:steel_bottle", +}) + diff --git a/mods/vessels/textures/alternates/vessels_drinking_glass.png b/mods/vessels/textures/alternates/vessels_drinking_glass.png new file mode 100644 index 0000000..cd5bbff Binary files /dev/null and b/mods/vessels/textures/alternates/vessels_drinking_glass.png differ diff --git a/mods/vessels/textures/alternates/vessels_glass_bottle.png b/mods/vessels/textures/alternates/vessels_glass_bottle.png new file mode 100644 index 0000000..f5e183b Binary files /dev/null and b/mods/vessels/textures/alternates/vessels_glass_bottle.png differ diff --git a/mods/vessels/textures/alternates/vessels_steel_bottle.png b/mods/vessels/textures/alternates/vessels_steel_bottle.png new file mode 100644 index 0000000..7e66816 Binary files /dev/null and b/mods/vessels/textures/alternates/vessels_steel_bottle.png differ diff --git a/mods/vessels/textures/vessels_drinking_glass.png b/mods/vessels/textures/vessels_drinking_glass.png new file mode 100644 index 0000000..0e29866 Binary files /dev/null and b/mods/vessels/textures/vessels_drinking_glass.png differ diff --git a/mods/vessels/textures/vessels_drinking_glass_inv.png b/mods/vessels/textures/vessels_drinking_glass_inv.png new file mode 100644 index 0000000..3ad9027 Binary files /dev/null and b/mods/vessels/textures/vessels_drinking_glass_inv.png differ diff --git a/mods/vessels/textures/vessels_glass_bottle.png b/mods/vessels/textures/vessels_glass_bottle.png new file mode 100644 index 0000000..f5e183b Binary files /dev/null and b/mods/vessels/textures/vessels_glass_bottle.png differ diff --git a/mods/vessels/textures/vessels_glass_bottle_inv.png b/mods/vessels/textures/vessels_glass_bottle_inv.png new file mode 100644 index 0000000..5cf3199 Binary files /dev/null and b/mods/vessels/textures/vessels_glass_bottle_inv.png differ diff --git a/mods/vessels/textures/vessels_glass_fragments.png b/mods/vessels/textures/vessels_glass_fragments.png new file mode 100644 index 0000000..f60e8b5 Binary files /dev/null and b/mods/vessels/textures/vessels_glass_fragments.png differ diff --git a/mods/vessels/textures/vessels_steel_bottle.png b/mods/vessels/textures/vessels_steel_bottle.png new file mode 100644 index 0000000..d27a7cd Binary files /dev/null and b/mods/vessels/textures/vessels_steel_bottle.png differ diff --git a/mods/vessels/textures/vessels_steel_bottle_inv.png b/mods/vessels/textures/vessels_steel_bottle_inv.png new file mode 100644 index 0000000..37e34fb Binary files /dev/null and b/mods/vessels/textures/vessels_steel_bottle_inv.png differ diff --git a/mods/wool/README.txt b/mods/wool/README.txt new file mode 100644 index 0000000..9db1332 --- /dev/null +++ b/mods/wool/README.txt @@ -0,0 +1,28 @@ +Minetest 0.4 mod: wool +====================== + +Mostly backward-compatible with jordach's 16-color wool mod. + +License of source code: +----------------------- +Copyright (C) 2012 Perttu Ahola (celeron55) + +This program is free software. It comes without any warranty, to +the extent permitted by applicable law. You can redistribute it +and/or modify it under the terms of the Do What The Fuck You Want +To Public License, Version 2, as published by Sam Hocevar. See +http://sam.zoy.org/wtfpl/COPYING for more details. + +License of media (textures and sounds) +-------------------------------------- +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +http://creativecommons.org/licenses/by-sa/3.0/ + +Authors of media files +----------------------- +Cisoun: +- wool_black.png wool_brown.png wool_dark_green.png wool_green.png +- wool_magenta.png wool_pink.png wool_violet.png wool_yellow.png wool_blue.png +- wool_cyan.png wool_dark_grey.png wool_grey.png wool_orange.png wool_red.png +- wool_white.png + diff --git a/mods/wool/depends.txt b/mods/wool/depends.txt new file mode 100644 index 0000000..4ad96d5 --- /dev/null +++ b/mods/wool/depends.txt @@ -0,0 +1 @@ +default diff --git a/mods/wool/init.lua b/mods/wool/init.lua new file mode 100644 index 0000000..14cffa5 --- /dev/null +++ b/mods/wool/init.lua @@ -0,0 +1,49 @@ +-- minetest/wool/init.lua + +-- Backwards compatibility with jordach's 16-color wool mod +minetest.register_alias("wool:dark_blue", "wool:blue") +minetest.register_alias("wool:gold", "wool:yellow") + +local wool = {} +-- This uses a trick: you can first define the recipes using all of the base +-- colors, and then some recipes using more specific colors for a few non-base +-- colors available. When crafting, the last recipes will be checked first. +wool.dyes = { + {"white", "White", nil}, + {"grey", "Grey", "basecolor_grey"}, + {"black", "Black", "basecolor_black"}, + {"red", "Red", "basecolor_red"}, + {"yellow", "Yellow", "basecolor_yellow"}, + {"green", "Green", "basecolor_green"}, + {"cyan", "Cyan", "basecolor_cyan"}, + {"blue", "Blue", "basecolor_blue"}, + {"magenta", "Magenta", "basecolor_magenta"}, + {"orange", "Orange", "excolor_orange"}, + {"violet", "Violet", "excolor_violet"}, + {"brown", "Brown", "unicolor_dark_orange"}, + {"pink", "Pink", "unicolor_light_red"}, + {"dark_grey", "Dark Grey", "unicolor_darkgrey"}, + {"dark_green", "Dark Green", "unicolor_dark_green"}, +} + +for _, row in ipairs(wool.dyes) do + local name = row[1] + local desc = row[2] + local craft_color_group = row[3] + -- Node Definition + minetest.register_node("wool:"..name, { + description = desc.." Wool", + tiles = {"wool_"..name..".png"}, + groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1}, + sounds = default.node_sound_defaults(), + }) + if craft_color_group then + -- Crafting from dye and white wool + minetest.register_craft({ + type = "shapeless", + output = 'wool:'..name, + recipe = {'group:dye,'..craft_color_group, 'group:wool'}, + }) + end +end + diff --git a/mods/wool/textures/wool_black.png b/mods/wool/textures/wool_black.png new file mode 100644 index 0000000..698684b Binary files /dev/null and b/mods/wool/textures/wool_black.png differ diff --git a/mods/wool/textures/wool_blue.png b/mods/wool/textures/wool_blue.png new file mode 100644 index 0000000..e1a95d2 Binary files /dev/null and b/mods/wool/textures/wool_blue.png differ diff --git a/mods/wool/textures/wool_brown.png b/mods/wool/textures/wool_brown.png new file mode 100644 index 0000000..52e9fe1 Binary files /dev/null and b/mods/wool/textures/wool_brown.png differ diff --git a/mods/wool/textures/wool_cyan.png b/mods/wool/textures/wool_cyan.png new file mode 100644 index 0000000..019c694 Binary files /dev/null and b/mods/wool/textures/wool_cyan.png differ diff --git a/mods/wool/textures/wool_dark_green.png b/mods/wool/textures/wool_dark_green.png new file mode 100644 index 0000000..bdfdded Binary files /dev/null and b/mods/wool/textures/wool_dark_green.png differ diff --git a/mods/wool/textures/wool_dark_grey.png b/mods/wool/textures/wool_dark_grey.png new file mode 100644 index 0000000..f3abd34 Binary files /dev/null and b/mods/wool/textures/wool_dark_grey.png differ diff --git a/mods/wool/textures/wool_green.png b/mods/wool/textures/wool_green.png new file mode 100644 index 0000000..acf7e4f Binary files /dev/null and b/mods/wool/textures/wool_green.png differ diff --git a/mods/wool/textures/wool_grey.png b/mods/wool/textures/wool_grey.png new file mode 100644 index 0000000..77a988c Binary files /dev/null and b/mods/wool/textures/wool_grey.png differ diff --git a/mods/wool/textures/wool_magenta.png b/mods/wool/textures/wool_magenta.png new file mode 100644 index 0000000..0f3104e Binary files /dev/null and b/mods/wool/textures/wool_magenta.png differ diff --git a/mods/wool/textures/wool_orange.png b/mods/wool/textures/wool_orange.png new file mode 100644 index 0000000..531bb4f Binary files /dev/null and b/mods/wool/textures/wool_orange.png differ diff --git a/mods/wool/textures/wool_pink.png b/mods/wool/textures/wool_pink.png new file mode 100644 index 0000000..f87d47c Binary files /dev/null and b/mods/wool/textures/wool_pink.png differ diff --git a/mods/wool/textures/wool_red.png b/mods/wool/textures/wool_red.png new file mode 100644 index 0000000..a5ae98a Binary files /dev/null and b/mods/wool/textures/wool_red.png differ diff --git a/mods/wool/textures/wool_violet.png b/mods/wool/textures/wool_violet.png new file mode 100644 index 0000000..5ba79b3 Binary files /dev/null and b/mods/wool/textures/wool_violet.png differ diff --git a/mods/wool/textures/wool_white.png b/mods/wool/textures/wool_white.png new file mode 100644 index 0000000..175baf3 Binary files /dev/null and b/mods/wool/textures/wool_white.png differ diff --git a/mods/wool/textures/wool_yellow.png b/mods/wool/textures/wool_yellow.png new file mode 100644 index 0000000..7c2b765 Binary files /dev/null and b/mods/wool/textures/wool_yellow.png differ