-- Swords minetest.register_tool("default:sword_wood", { description = "Wooden Sword", inventory_image = "default_tool_woodsword.png", wield_scale = {x = 1.25, y = 1.25, z = 1}, tool_capabilities = { full_punch_interval = 1, max_drop_level=0, groupcaps={ snappy={times={[2]=1.6, [3]=0.40}, uses=10, maxlevel=1}, }, damage_groups = {fleshy=2}, } }) minetest.register_tool("default:sword_stone", { description = "Stone Sword", inventory_image = "default_tool_stonesword.png", wield_scale = {x = 1.3, y = 1.3, z = 1}, tool_capabilities = { full_punch_interval = 1.2, max_drop_level=0, groupcaps={ snappy={times={[2]=1.4, [3]=0.40}, uses=20, maxlevel=1}, }, damage_groups = {fleshy=4}, } }) minetest.register_tool("default:sword_steel", { description = "Steel Sword", inventory_image = "default_tool_steelsword.png", wield_scale = {x = 1.5, y = 1.5, z = 1}, tool_capabilities = { full_punch_interval = 0.8, max_drop_level=1, groupcaps={ snappy={times={[1]=2.5, [2]=1.20, [3]=0.35}, uses=30, maxlevel=2}, }, damage_groups = {fleshy=6}, } }) minetest.register_tool("default:sword_bronze", { description = "Bronze Sword", inventory_image = "default_tool_bronzesword.png", wield_scale = {x = 1.5, y = 1.5, z = 1}, tool_capabilities = { full_punch_interval = 0.8, max_drop_level=1, groupcaps={ snappy={times={[1]=2.5, [2]=1.20, [3]=0.35}, uses=40, maxlevel=2}, }, damage_groups = {fleshy=6}, } }) minetest.register_tool("default:sword_mese", { description = "Mese Sword", inventory_image = "default_tool_mesesword.png", wield_scale = {x = 1.5, y = 1.5, z = 1}, tool_capabilities = { full_punch_interval = 0.7, max_drop_level=1, groupcaps={ snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3}, }, damage_groups = {fleshy=7}, } }) minetest.register_tool("default:sword_diamond", { description = "Diamond Sword", inventory_image = "default_tool_diamondsword.png", wield_scale = {x = 1.5, y = 1.5, z = 1}, tool_capabilities = { full_punch_interval = 0.7, max_drop_level=1, groupcaps={ snappy={times={[1]=1.90, [2]=0.90, [3]=0.30}, uses=40, maxlevel=3}, }, damage_groups = {fleshy=8}, } })