From 92d260b6905b5dcc4846aeb53df71676f5f6904b Mon Sep 17 00:00:00 2001 From: BlockMen Date: Sun, 18 Oct 2015 17:50:04 +0200 Subject: [PATCH] Add hud mod (version 2.1.4) --- hud/.gitattributes | 22 ++ hud/.gitignore | 215 ++++++++++++ hud/API.txt | 38 ++ hud/LICENSE.txt | 502 +++++++++++++++++++++++++++ hud/README.txt | 67 ++++ hud/api.lua | 245 +++++++++++++ hud/builtin.lua | 114 ++++++ hud/changelog.txt | 136 ++++++++ hud/depends.txt | 1 + hud/functions.lua | 46 +++ hud/hud.conf.example | 35 ++ hud/init.lua | 11 + hud/itemwheel.lua | 195 +++++++++++ hud/legacy.lua | 61 ++++ hud/textures/crosshair.png | Bin 0 -> 216 bytes hud/textures/hud_air_fg.png | Bin 0 -> 579 bytes hud/textures/hud_armor_bg.png | Bin 0 -> 424 bytes hud/textures/hud_armor_fg.png | Bin 0 -> 3167 bytes hud/textures/hud_heart_bg.png | Bin 0 -> 302 bytes hud/textures/hud_heart_fg.png | Bin 0 -> 369 bytes hud/textures/hud_hotbar.png | Bin 0 -> 1142 bytes hud/textures/hud_hotbar_selected.png | Bin 0 -> 9049 bytes hud/textures/hud_hunger_bg.png | Bin 0 -> 417 bytes hud/textures/hud_hunger_fg.png | Bin 0 -> 522 bytes hud/textures/hud_new.png | Bin 0 -> 4712 bytes hud/textures/hud_wielded.png | Bin 0 -> 143 bytes hud/textures/wieldhand.png | Bin 0 -> 153 bytes 27 files changed, 1688 insertions(+) create mode 100644 hud/.gitattributes create mode 100644 hud/.gitignore create mode 100644 hud/API.txt create mode 100644 hud/LICENSE.txt create mode 100644 hud/README.txt create mode 100644 hud/api.lua create mode 100644 hud/builtin.lua create mode 100644 hud/changelog.txt create mode 100644 hud/depends.txt create mode 100644 hud/functions.lua create mode 100644 hud/hud.conf.example create mode 100644 hud/init.lua create mode 100644 hud/itemwheel.lua create mode 100644 hud/legacy.lua create mode 100644 hud/textures/crosshair.png create mode 100644 hud/textures/hud_air_fg.png create mode 100644 hud/textures/hud_armor_bg.png create mode 100644 hud/textures/hud_armor_fg.png create mode 100644 hud/textures/hud_heart_bg.png create mode 100644 hud/textures/hud_heart_fg.png create mode 100644 hud/textures/hud_hotbar.png create mode 100644 hud/textures/hud_hotbar_selected.png create mode 100644 hud/textures/hud_hunger_bg.png create mode 100644 hud/textures/hud_hunger_fg.png create mode 100644 hud/textures/hud_new.png create mode 100644 hud/textures/hud_wielded.png create mode 100644 hud/textures/wieldhand.png diff --git a/hud/.gitattributes b/hud/.gitattributes new file mode 100644 index 0000000..412eeda --- /dev/null +++ b/hud/.gitattributes @@ -0,0 +1,22 @@ +# Auto detect text files and perform LF normalization +* text=auto + +# Custom for Visual Studio +*.cs diff=csharp +*.sln merge=union +*.csproj merge=union +*.vbproj merge=union +*.fsproj merge=union +*.dbproj merge=union + +# Standard to msysgit +*.doc diff=astextplain +*.DOC diff=astextplain +*.docx diff=astextplain +*.DOCX diff=astextplain +*.dot diff=astextplain +*.DOT diff=astextplain +*.pdf diff=astextplain +*.PDF diff=astextplain +*.rtf diff=astextplain +*.RTF diff=astextplain diff --git a/hud/.gitignore b/hud/.gitignore new file mode 100644 index 0000000..b9d6bd9 --- /dev/null +++ b/hud/.gitignore @@ -0,0 +1,215 @@ +################# +## Eclipse +################# + +*.pydevproject +.project +.metadata +bin/ +tmp/ +*.tmp +*.bak +*.swp +*~.nib +local.properties +.classpath +.settings/ +.loadpath + +# External tool builders +.externalToolBuilders/ + +# Locally stored "Eclipse launch configurations" +*.launch + +# CDT-specific +.cproject + +# PDT-specific +.buildpath + + +################# +## Visual Studio +################# + +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. + +# User-specific files +*.suo +*.user +*.sln.docstates + +# Build results + +[Dd]ebug/ +[Rr]elease/ +x64/ +build/ +[Bb]in/ +[Oo]bj/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +*_i.c +*_p.c +*.ilk +*.meta +*.obj +*.pch +*.pdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*.log +*.vspscc +*.vssscc +.builds +*.pidb +*.log +*.scc + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opensdf +*.sdf +*.cachefile + +# Visual Studio profiler +*.psess +*.vsp +*.vspx + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# NCrunch +*.ncrunch* +.*crunch*.local.xml + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.Publish.xml +*.pubxml + +# NuGet Packages Directory +## TODO: If you have NuGet Package Restore enabled, uncomment the next line +#packages/ + +# Windows Azure Build Output +csx +*.build.csdef + +# Windows Store app package directory +AppPackages/ + +# Others +sql/ +*.Cache +ClientBin/ +[Ss]tyle[Cc]op.* +~$* +*~ +*.dbmdl +*.[Pp]ublish.xml +*.pfx +*.publishsettings + +# RIA/Silverlight projects +Generated_Code/ + +# Backup & report files from converting an old project file to a newer +# Visual Studio version. Backup files are not needed, because we have git ;-) +_UpgradeReport_Files/ +Backup*/ +UpgradeLog*.XML +UpgradeLog*.htm + +# SQL Server files +App_Data/*.mdf +App_Data/*.ldf + +############# +## Windows detritus +############# + +# Windows image file caches +Thumbs.db +ehthumbs.db + +# Folder config file +Desktop.ini + +# Recycle Bin used on file shares +$RECYCLE.BIN/ + +# Mac crap +.DS_Store + + +############# +## Python +############# + +*.py[co] + +# Packages +*.egg +*.egg-info +dist/ +build/ +eggs/ +parts/ +var/ +sdist/ +develop-eggs/ +.installed.cfg + +# Installer logs +pip-log.txt + +# Unit test / coverage reports +.coverage +.tox + +#Translations +*.mo + +#Mr Developer +.mr.developer.cfg diff --git a/hud/API.txt b/hud/API.txt new file mode 100644 index 0000000..371cdfd --- /dev/null +++ b/hud/API.txt @@ -0,0 +1,38 @@ +hud.register(name, def) + -- name: statbar name (health, air, hunger, armor already used by default) + -- def: (see below) + +hud.change_item(player, name, def) + -- player: player object + -- name: statbar name + -- def: table containing new values + -- currently supported: number, text and offset + +hud.swap_statbar(player, name1, name2) -- swaps position and offset of statbar with name1 with statbar with name2 + -- player: player object + -- name1: statbar name + -- name2: statbar name + +hud.remove_item(player, name) + +HUD item definition +{ + hud_elem_type = "statbar", -- currently only supported type (same as in lua-api.txt) + position = {x=, y=}, -- position of statbar (same as in lua-api.txt) + size = {x=24, y=24}, -- statbar texture size (default 24x24), needed to be scaled correctly + text = "hud_heart_fg.png", -- texture name (same as in lua-api.txt) + number = 20, -- number/2 = number of full textures(e.g. hearts) + max = 20, -- used to prevent "overflow" of statbars + alignment = {x=-1,y=-1}, -- alignment on screen (same as in lua-api.txt) + offset = HUD_HEALTH_OFFSET, + background = "hud_heart_bg.png", -- statbar background texture name + autohide_bg = false, -- hide statbar background textures when number = 0 + events = { -- called on events "damage" and "breath_changed" of players + { + type = "damage", + func = function(player) + -- do something here + end + } + }, +} diff --git a/hud/LICENSE.txt b/hud/LICENSE.txt new file mode 100644 index 0000000..4362b49 --- /dev/null +++ b/hud/LICENSE.txt @@ -0,0 +1,502 @@ + GNU LESSER GENERAL PUBLIC LICENSE + Version 2.1, February 1999 + + Copyright (C) 1991, 1999 Free Software Foundation, Inc. + 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + +[This is the first released version of the Lesser GPL. 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You can do so by permitting +redistribution under these terms (or, alternatively, under the terms of the +ordinary General Public License). + + To apply these terms, attach the following notices to the library. It is +safest to attach them to the start of each source file to most effectively +convey the exclusion of warranty; and each file should have at least the +"copyright" line and a pointer to where the full notice is found. + + + Copyright (C) + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + +Also add information on how to contact you by electronic and paper mail. + +You should also get your employer (if you work as a programmer) or your +school, if any, to sign a "copyright disclaimer" for the library, if +necessary. Here is a sample; alter the names: + + Yoyodyne, Inc., hereby disclaims all copyright interest in the + library `Frob' (a library for tweaking knobs) written by James Random Hacker. + + , 1 April 1990 + Ty Coon, President of Vice + +That's all there is to it! diff --git a/hud/README.txt b/hud/README.txt new file mode 100644 index 0000000..80fc331 --- /dev/null +++ b/hud/README.txt @@ -0,0 +1,67 @@ +Minetest mod "Better HUD" +========================= +Version: 2.1.4 + +(c) Copyright BlockMen (2013-2015) + + +About this mod: +~~~~~~~~~~~~~~~ +This mod improves the HUD of Minetest and adds (hidden by default) statbars for Hunger and Armor. +Also it provides an API to add new statbars easily, see API.txt for more informations. + +Changes in builtin HUD items: +- Adds background for Health bar +- Uses better textures for Hotbar +- Uses texture for crosshair +- Positions of builtin statbars can be changed via "hud.conf" file +- Experimental "ItemWheel" that replaces the hotbar (must be enabled by adding "hud_item_wheel = true" in minetest.conf) + +This mod gets provided as Modpack aswell, which includes the hunger mod (https://github.com/BlockMen/hunger) +More information concerning the hunger mechanics can be get there. + +This mod supports the 3d_armor mod by stu (https://github.com/stujones11/minetest-3d_armor) + + + +License: +~~~~~~~~ +(c) Copyright BlockMen (2013-2015) + + +Code: +Licensed under the GNU LGPL version 2.1 or higher. +You can redistribute it and/or modify it under +the terms of the GNU Lesser General Public License +as published by the Free Software Foundation; + +You should have received a copy of the GNU Lesser General Public +License along with this library; if not, write to the Free Software +Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + +See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt + + +Textures: +hud_heart_fg.png - celeron55 (CC BY-SA 3.0), modified by BlockMen +hud_heart_bg.png - celeron55 (CC BY-SA 3.0), modified by BlockMen +hud_hunger_fg.png - PilzAdam (WTFPL), modified by BlockMen +hud_hunger_bg.png - PilzAdam (WTFPL), modified by BlockMen +wieldhand.png (from character.png) - Jordach (CC BY-SA 3.0), modified by BlockMen +hud_air_fg.png - kaeza (WTFPL), modified by BlockMen +hud_armor_fg.png - Stu (CC BY-SA 3.0), modified by BlockMen +hud_armor_bg.png - Stu (CC BY-SA 3.0), modified by BlockMen + + +Github: +~~~~~~~ +https://github.com/BlockMen/hud + +Forum: +~~~~~~ +https://forum.minetest.net/viewtopic.php?id=6342 + + +Changelog: +~~~~~~~~~~ +see changelog.txt diff --git a/hud/api.lua b/hud/api.lua new file mode 100644 index 0000000..42963c6 --- /dev/null +++ b/hud/api.lua @@ -0,0 +1,245 @@ +-- global values +hud.registered_items = {} +hud.damage_events = {} +hud.breath_events = {} + +-- keep id handling internal +local hud_id = {} -- hud item ids +local sb_bg = {} -- statbar background ids + +-- localize often used table +local items = hud.registered_items + +local function throw_error(msg) + minetest.log("error", "Better HUD[error]: " .. msg) +end + + +-- +-- API +-- + +function hud.register(name, def) + if not name or not def then + throw_error("not enough parameters given") + return false + end + + --TODO: allow other elements + if def.hud_elem_type ~= "statbar" then + throw_error("The given HUD element is no statbar") + return false + end + if items[name] ~= nil then + throw_error("A statbar with that name already exists") + return false + end + + -- actually register + -- add background first since draworder is based on id :\ + if def.hud_elem_type == "statbar" and def.background ~= nil then + sb_bg[name] = table.copy(def) + sb_bg[name].text = def.background + if not def.autohide_bg and def.max then + sb_bg[name].number = def.max + end + end + -- add item itself + items[name] = def + + -- register events + if def.events then + for _,v in pairs(def.events) do + if v and v.type and v.func then + if v.type == "damage" then + table.insert(hud.damage_events, v) + end + + if v.type == "breath" then + table.insert(hud.breath_events, v) + end + end + end + end + + -- no error so far, return sucess + return true +end + +-- swaps stabar positions +function hud.swap_statbar(player, item1, item2) + if not player or not item1 or not item2 then + throw_error("Not enough parameters given to swap statbars") + return false + end + + local def1 = items[item1] or nil + local def2 = items[item2] or nil + + if not def1 or not def2 then + throw_error("Can't swap statbars. Given statbars are not correct") + return false + end + + local pos_swap = false + local p_name = player:get_player_name() + local elem1 = hud_id[p_name.."_"..item1] + local elem2 = hud_id[p_name.."_"..item2] + + if not elem1 or not elem2 or not elem1.id or not elem2.id then + return false + end + + player:hud_change(elem2.id, "offset", def1.offset) + player:hud_change(elem1.id, "offset", def2.offset) + + if def1.position.x ~= def2.position.x or def1.position.y ~= def2.position.y then + player:hud_change(elem2.id, "position", def1.position) + player:hud_change(elem1.id, "position", def2.position) + pos_swap = true + end + + -- do the items have backgrounds? if so, swap them aswell + local bg1 = hud_id[p_name.."_"..item1.."_bg"] or nil + local bg2 = hud_id[p_name.."_"..item2.."_bg"] or nil + if bg1 ~= nil and bg1.id then + player:hud_change(bg1.id, "offset", def2.offset) + if pos_swap == true then + player:hud_change(bg1.id, "position", def2.position) + end + end + if bg2 ~= nil and bg2.id then + player:hud_change(bg2.id, "offset", def1.offset) + if pos_swap == true then + player:hud_change(bg2.id, "position", def1.position) + end + end + + return true + +end + +function hud.change_item(player, name, def) + if not player or not player:is_player() or not name or not def then + throw_error("Not enough parameters given to change HUD item") + return false + end + local i_name = player:get_player_name().."_"..name + local elem = hud_id[i_name] + if not elem then + throw_error("Given HUD element " .. dump(name) .. " does not exist".." hääää") + return false + end + + -- Only update if values supported and value actually changed + -- update supported values (currently number and text only) + if def.number and elem.number then + if def.number ~= elem.number then + if elem.max and def.number > elem.max and not def.max then + def.number = elem.max + end + if def.max then + elem.max = def.max + end + player:hud_change(elem.id, "number", def.number) + elem.number = def.number + -- hide background when set + local bg = hud_id[i_name.."_bg"] + if elem.autohide_bg then + if def.number < 1 then + player:hud_change(bg.id, "number", 0) + else + local num = bg.number + if bg.max then + num = bg.max + end + player:hud_change(bg.id, "number", num) + end + else + if bg and bg.max and bg.max < 1 and def.max and def.max > bg.max then + player:hud_change(bg.id, "number", def.max) + bg.max = def.max + bg.number = def.max + end + end + end + end + if def.text and elem.text then + if def.text ~= elem.text then + player:hud_change(elem.id, "text", def.text) + elem.text = def.text + end + end + + if def.offset and elem.offset then + if def.item_name and def.offset == "item" then + -- for legacy reasons + if def.item_name then + hud.swap_statbar(player, name, def.item_name) + end + else + player:hud_change(elem.id, "offset", def.offset) + elem.offset = def.offset + end + end + + return true +end + +function hud.remove_item(player, name) + if not player or not name then + throw_error("Not enough parameters given") + return false + end + local i_name = player:get_player_name().."_"..name + if hud_id[i_name] == nil then + throw_error("Given HUD element " .. dump(name) .. " does not exist") + return false + end + player:hud_remove(hud_id[i_name].id) + hud_id[i_name] = nil + + return true +end + + +-- +-- Add registered HUD items to joining players +-- + +-- Following code is placed here to keep HUD ids internal +local function add_hud_item(player, name, def) + if not player or not name or not def then + throw_error("not enough parameters given") + return false + end + local i_name = player:get_player_name().."_"..name + hud_id[i_name] = def + hud_id[i_name].id = player:hud_add(def) +end + +minetest.register_on_joinplayer(function(player) + + -- first: hide the default statbars + local hud_flags = player:hud_get_flags() + hud_flags.healthbar = false + hud_flags.breathbar = false + player:hud_set_flags(hud_flags) + + -- now add the backgrounds for statbars + for _,item in pairs(sb_bg) do + add_hud_item(player, _.."_bg", item) + end + -- and finally the actual HUD items + for _,item in pairs(items) do + add_hud_item(player, _, item) + end + + -- fancy hotbar (only when no crafting mod present) + if minetest.get_modpath("crafting") == nil then + minetest.after(0.5, function() + player:hud_set_hotbar_image("hud_hotbar.png") + player:hud_set_hotbar_selected_image("hud_hotbar_selected.png") + end) + end +end) diff --git a/hud/builtin.lua b/hud/builtin.lua new file mode 100644 index 0000000..dfdb707 --- /dev/null +++ b/hud/builtin.lua @@ -0,0 +1,114 @@ +HUD_IW_MAX = 8 +HUD_IW_TICK = 0.4 +if minetest.is_singleplayer() == true then + HUD_IW_TICK = 0.2 +end + +HUD_SB_SIZE = {x = 24, y = 24} + +HUD_HEALTH_POS = {x = 0.5,y = 1} +HUD_HEALTH_OFFSET = {x = -262, y = -87} +HUD_AIR_POS = {x = 0.5, y = 1} +HUD_AIR_OFFSET = {x = 15, y = -87} +HUD_HUNGER_POS = {x = 0.5, y = 1} +HUD_HUNGER_OFFSET = {x = 15, y = -110} +HUD_ARMOR_POS = {x = 0.5, y = 1} +HUD_ARMOR_OFFSET = {x = -262, y = -110} + +-- Reorder everything when using ItemWeel +hud.item_wheel = minetest.setting_getbool("hud_item_wheel") +if hud.item_wheel then + HUD_HEALTH_POS = {x = 0.5,y = 1} + HUD_HEALTH_OFFSET = {x = -385, y = -77} + HUD_AIR_POS = {x = 0.5, y = 1} + HUD_AIR_OFFSET = {x = 150, y = -77} + HUD_HUNGER_POS = {x = 0.5, y = 1} + HUD_HUNGER_OFFSET = {x = 180, y = -44} + HUD_ARMOR_POS = {x = 0.5, y = 1} + HUD_ARMOR_OFFSET = {x = -415, y = -44} +end + +-- read hud.conf settings +hud.read_conf() + +local damage_enabled = minetest.setting_getbool("enable_damage") + +hud.show_hunger = minetest.get_modpath("hunger") ~= nil +hud.show_armor = minetest.get_modpath("3d_armor") ~= nil + +-- check if some settings are invalid +local enable_hunger = minetest.setting_getbool("hud_hunger_enable") +if (enable_hunger == true or HUD_ENABLE_HUNGER == true) and not hud.show_hunger then + hud.notify_hunger(5) +end + +if damage_enabled then + hud.register("health", { + hud_elem_type = "statbar", + position = HUD_HEALTH_POS, + size = HUD_SB_SIZE, + text = "hud_heart_fg.png", + number = 20, + alignment = {x = -1, y = -1}, + offset = HUD_HEALTH_OFFSET, + background = "hud_heart_bg.png", + events = { + { + type = "damage", + func = function(player) + hud.change_item(player, "health", {number = player:get_hp()}) + end + } + }, + }) + + hud.register("air", { + hud_elem_type = "statbar", + position = HUD_AIR_POS, + size = HUD_SB_SIZE, + text = "hud_air_fg.png", + number = 0, + alignment = {x = -1, y = -1}, + offset = HUD_AIR_OFFSET, + background = nil, + events = { + { + type = "breath", + func = function(player) + local air = player:get_breath() + if air > 10 then + air = 0 + end + hud.change_item(player, "air", {number = air * 2}) + end + } + }, + }) + + hud.register("armor", { + hud_elem_type = "statbar", + position = HUD_ARMOR_POS, + size = HUD_SB_SIZE, + text = "hud_armor_fg.png", + number = 0, + alignment = {x = -1, y = -1}, + offset = HUD_ARMOR_OFFSET, + background = "hud_armor_bg.png", + autohide_bg = true, + max = 20, + }) + + hud.register("hunger", { + hud_elem_type = "statbar", + position = HUD_HUNGER_POS, + size = HUD_SB_SIZE, + text = "hud_hunger_fg.png", + number = 0, + alignment = {x = -1, y = -1}, + offset = HUD_HUNGER_OFFSET, + background = "hud_hunger_bg.png", + max = 0, + }) +else + hud.show_armor = false +end diff --git a/hud/changelog.txt b/hud/changelog.txt new file mode 100644 index 0000000..54a6a87 --- /dev/null +++ b/hud/changelog.txt @@ -0,0 +1,136 @@ +2.1.4 +----- +- Fixed unhandled exception in hud.swap_statbar() + +2.1.3 +----- +- Added hud.swap_statbar() and fix wrong behavior of previous workaround +- Fixed missing background of some statbars in multiplayer + +2.1.2 +----- +- Fixed crash caused by animated nodes (reported by Krock) +- Fixed "freezing" of empty slots (reported by kilbith) + +2.1.1 +----- +- Added itemcounting/wearout info +- Added support for hud scaling +- Fixed typo causing endless updating +- Fixed image scaling of some textures (like glass) +- Improved ItemWheel image + +2.1 +--- +- Added "ItemWheel" (experimental) +- Fixed disapperaring hunger bar (reported by poet-nohit) + +2.0.1 +----- +- Fix disappearing hotbar (reported by poet-nohit) +- Fix unused global var +- Added one more check to catch probably incorrect players + +2.0 +--- +- Complete rewrite +- Moved hunger into seperate mod +- Added API +- Switched License to LGPL 2.1 + +===== ===== ===== +----- 0-1.x ----- +===== ===== ===== + +1.4.1 +----- +- ### + +1.4 +--- +- New hunger mechanics/added experimental player-action based hunger +- Better crosshair texture, switched to "new" default hand +- Added support for farming redo mod, kpgmobs and jkmod + +1.3.3 +----- +- Prevent crash with armor mod and missing player +- Add support for ethereal mod (by TenPlus1) + +1.3.2 +----- +- Fix dependecies (by Chris Beelby) +- Add support for creatures mod +- Add optional healing for food (by TenPlus1) + +1.3.1 +----- +- Add compatibility for statbar scaling +- Fix typo in depends.txt +- Lower maintimer tick + +1.3 +--- +- New way hunger is saved (all old files in world dirctory can get deleted [e.g. hud_BlockMen_hunger]) +- Fixed healing (not while drowning, fix after death) +- Add support for mods: seaplants[sea] and mobfcooking (by Xanthin) +- Tweaked hand image +- Player can die caus of starving now + +1.2 +--- +- Send statbar values only to client when changed +- Hide armor bar if not wearing armor +- More reliable food overrides (by CiaranG) +- Support for bushes_classic foods (plantlife modpack) (by CiaranG) +- Add support for mushroom mod food/poison (by CiaranG) +- Add support for mods: fruit and mush45 +- New images for hotbar, smaller armor icons + +1.1 +--- +- added support for stu's 3darmor mod +- restructured and cleaned up code +- added support for poisen food (damages player, but does not kill) + +1.0 +--- +- hunger is reset after death +- health and hunger bar is shown correct on all screen resolutions now +- switched to changed native hotbar image support +- fixed revival of player when drown +- hunger bar is not shown anymore if hunger is disabled +- hunger can be disabled by minetest.conf ("hud_hunger_enable = false") + +0.5 Beta +---------- +- removed the fancy borders of hud inventory bar and moved to new native support +- moved crosshair to native support too + +0.4 Beta +---------- +- enabled drowning + +0.3 Beta +---------- +- added fancy borders of hud inventory bar (only for screenheight <= 800) + +0.2.3 Beta +---------- +- added support for food of glooptest and bushes (commit by CheeseKeg) + +0.2.2 Beta +---------- +- added support for food of animalmaterials (mobf modpack),fishing + +0.2.1 Beta +---------- +- tweaked override of food +- added support for food of dwares, moretrees and simple mobs + +0.2 Beta +-------- +- added support of custom config files +- you can eat max. 50% more than before (although it isnt shown in hunger bar) +- you get healed with 8 breads and more (in hunger bar) now +- a bread (from farming) == 2 breads in hunger bar diff --git a/hud/depends.txt b/hud/depends.txt new file mode 100644 index 0000000..7be6dbb --- /dev/null +++ b/hud/depends.txt @@ -0,0 +1 @@ +3d_armor? \ No newline at end of file diff --git a/hud/functions.lua b/hud/functions.lua new file mode 100644 index 0000000..a7063d9 --- /dev/null +++ b/hud/functions.lua @@ -0,0 +1,46 @@ +function hud.read_conf() + local mod_path = minetest.get_modpath("hud") + local set = io.open(mod_path .. "/hud.conf", "r") + if set then + dofile(mod_path .. "/hud.conf") + set:close() + end +end + +function hud.notify_hunger(delay, use) + local txt_part = "enable" + if use then + txt_part = "use" + end + minetest.after(delay, function() + minetest.chat_send_all("#Better HUD: You can't " .. txt_part .. " hunger without the \"hunger\" mod") + minetest.chat_send_all(" Enable it or download it from \"https://github.com/BlockMen/hunger\"") + end) +end + +function hud.player_event(player, event) + --needed for first update called by on_join + minetest.after(0, function() + if event == "health_changed" then + for _,v in pairs(hud.damage_events) do + if v.func then + v.func(player) + end + end + end + + if event == "breath_changed" then + for _,v in pairs(hud.breath_events) do + if v.func then + v.func(player) + end + end + end + + if event == "hud_changed" then--called when flags changed + + end + end) +end + +core.register_playerevent(hud.player_event) diff --git a/hud/hud.conf.example b/hud/hud.conf.example new file mode 100644 index 0000000..f96041d --- /dev/null +++ b/hud/hud.conf.example @@ -0,0 +1,35 @@ +--##Better HUD example config file## +------------------------------------ +-- This example moves the statbars in the down left and down right corners. By Echoes91 + +-- NOTICE -- +-- if damage is disabled no statbar is shown at all +-- Make sure that the statbars are shown correct on other screen resolutions aswell + + +HUD_SB_SIZE = {x = 24, y = 24} -- statbar icon size in pixel before (!) scaling + +-- +-- health bar +-- +HUD_HEALTH_POS = {x = 0, y = 1} -- min 0, max 1 +HUD_HEALTH_OFFSET = {x = 10, y = -30} -- offset in pixel + +-- +-- hunger bar +-- +HUD_HUNGER_POS = {x = 1, y = 1} -- min 0, max 1 +HUD_HUNGER_OFFSET = {x = -250, y = -30} -- offset in pixel + +-- +-- breath bar +-- +HUD_AIR_POS = {x = 1, y = 1} -- min 0, max 1 +HUD_AIR_OFFSET = {x = -250, y = -60} -- offset in pixel + +-- +-- armor bar +-- +HUD_ARMOR_POS = {x = 0, y = 1} -- min 0, max 1 +HUD_ARMOR_OFFSET = {x = 10, y = -60} -- offset in pixel + diff --git a/hud/init.lua b/hud/init.lua new file mode 100644 index 0000000..fe0f41f --- /dev/null +++ b/hud/init.lua @@ -0,0 +1,11 @@ +hud = {} +local modpath = minetest.get_modpath("hud") + +dofile(modpath .. "/api.lua") +dofile(modpath .. "/functions.lua") +dofile(modpath .. "/builtin.lua") +dofile(modpath .. "/legacy.lua") +if hud.item_wheel then + dofile(modpath .. "/itemwheel.lua") +end + diff --git a/hud/itemwheel.lua b/hud/itemwheel.lua new file mode 100644 index 0000000..0c5fd01 --- /dev/null +++ b/hud/itemwheel.lua @@ -0,0 +1,195 @@ +local hb = {} +local scale = tonumber(core.setting_get("hud_scaling")) or 1 + +local function update_wheel(player) + local name = player:get_player_name() + if not player or not name then + return + end + + local i = player:get_wield_index() + local i1 = i - 1 + local i3 = i + 1 + + -- it's a wheel + if i1 < 1 then + i1 = HUD_IW_MAX + end + if i3 > HUD_IW_MAX then + i3 = 1 + end + + -- get the displayed items + local inv = player:get_inventory() + local item = hb[name].item + local index = hb[name].index + local item2 = player:get_wielded_item():get_name() + + -- update all items when wielded has changed + if item and item2 and item ~= item2 or item == "wheel_init" or (index and index ~= i) then + local items = {} + items[1] = inv:get_stack("main", i1):get_name() or nil + items[2] = item2 + items[3] = inv:get_stack("main", i3):get_name() or nil + local num = player:get_wielded_item():get_count() + local wear = player:get_wielded_item():get_wear() + if num < 2 then + num = "" + else + num = tostring(num) + end + if wear > 0 then + num = tostring(100 - math.floor((wear/65535)*100)) .. "%" + end + + for n, m in pairs(items) do + -- some default values + local image = "hud_wielded.png" + local need_scale = false + local s1 = {x = 1*scale, y = 1*scale} + local s2 = {x = 3*scale, y = 3*scale} + if n ~= 2 then + s1 = {x = 0.6*scale, y = 0.6*scale} + s2 = {x = 2*scale, y = 2*scale} + end + + -- get the images + local def = minetest.registered_items[m] + if def then + if def.tiles and (def.tiles[1] and not def.tiles[1].name) then + image = minetest.inventorycube(def.tiles[1], def.tiles[6] or def.tiles[3] or def.tiles[1], def.tiles[3] or def.tiles[1]) + need_scale = true + end + if def.inventory_image and def.inventory_image ~= "" then + image = def.inventory_image + need_scale = false + end + if def.wielded_image and def.wielded_image ~= "" then + image = def.wielded_image + need_scale = false + end + -- needed for nodes with inventory cube inv imges, e.g. glass + if string.find(image, 'inventorycube') then + need_scale = true + end + end + + -- get the id and update hud elements + local id = hb[name].id[n] + if id and image then + if need_scale then + player:hud_change(id, "scale", s1) + else + player:hud_change(id, "scale", s2) + end + -- make previous and next item darker + --if n ~= 2 then + --image = image .. "^[colorize:#0005" + --end + player:hud_change(id, "text", image) + end + end + if hb[name].id[4] then + player:hud_change(hb[name].id[4], "text", num) + end + end + + -- update wielded buffer + if hb[name].id[2] ~= nil then + hb[name].item = item2 + hb[name].index = i + end +end + +minetest.register_on_joinplayer(function(player) + local name = player:get_player_name() + hb[name]= {} + hb[name].id = {} + hb[name].item = "wheel_init" + hb[name].index = 1 + + minetest.after(0.1, function() + + -- hide builtin hotbar + local hud_flags = player:hud_get_flags() + hud_flags.hotbar = false + player:hud_set_flags(hud_flags) + + player:hud_add({ + hud_elem_type = "image", + text = "hud_new.png", + position = {x = 0.5, y = 1}, + scale = {x = 1*scale, y = 1*scale}, + alignment = {x = 0, y = -1}, + offset = {x = 0, y = 0} + }) + + hb[name].id[1] = player:hud_add({ + hud_elem_type = "image", + text = "hud_wielded.png", + position = {x = 0.5, y = 1}, + scale = {x = 1*scale, y = 1*scale}, + alignment = {x = 0, y = -1}, + offset = {x = -75*scale, y = -8*scale} + }) + + hb[name].id[2] = player:hud_add({ + hud_elem_type = "image", + text = "hud_wielded.png", + position = {x = 0.5, y = 1}, + scale = {x = 3*scale, y = 3*scale}, + alignment = {x = 0, y = -1}, + offset = {x = 0, y = -12*scale} + }) + + hb[name].id[3] = player:hud_add({ + hud_elem_type = "image", + text = "hud_wielded.png", + position = {x = 0.5, y = 1}, + scale = {x = 1*scale, y = 1*scale}, + alignment = {x = 0, y = -1}, + offset = {x = 75*scale, y = -8*scale} + }) + + hb[name].id[4] = player:hud_add({ + hud_elem_type = "text", + position = {x = 0.5, y = 1}, + offset = {x = 35*scale, y = -55*scale}, + alignment = {x = 0, y = -1}, + number = 0xffffff, + text = "", + }) + + -- init item wheel + minetest.after(0, function() + hb[name].item = "wheel_init" + update_wheel(player) + end) + end) +end) + +local function update_wrapper(a, b, player) + local name = player:get_player_name() + if not name then + return + end + minetest.after(0, function() + hb[name].item = "wheel_init" + update_wheel(player) + end) +end + +minetest.register_on_placenode(update_wrapper) +minetest.register_on_dignode(update_wrapper) + + +local timer = 0 +minetest.register_globalstep(function(dtime) + timer = timer + dtime + if timer >= HUD_IW_TICK then + timer = 0 + for _, player in ipairs(minetest.get_connected_players()) do + update_wheel(player) + end + end--timer +end) \ No newline at end of file diff --git a/hud/legacy.lua b/hud/legacy.lua new file mode 100644 index 0000000..596ada3 --- /dev/null +++ b/hud/legacy.lua @@ -0,0 +1,61 @@ +-- Armor +function hud.set_armor() +end + +if hud.show_armor then + local shields = minetest.get_modpath("shields") ~= nil + local armor_org_func = armor.update_armor + + local function get_armor_lvl(def) + -- items/protection based display + local lvl = def.level or 0 + local max = 63 -- full diamond armor + if shields then + max = 84.14 -- full diamond armor + diamond shield + end + -- TODO: is there a sane way to read out max values? + local ret = lvl/max + if ret > 1 then + ret = 1 + end + + return tonumber(20 * ret) + end + + function armor.update_armor(self, player) + armor_org_func(self, player) + local name = player:get_player_name() + local def = self.def + local armor_lvl = 0 + if def[name] and def[name].level then + armor_lvl = get_armor_lvl(def[name]) + end + hud.change_item(player, "armor", {number = armor_lvl}) + end +end + +-- Hunger related functions +if not hud.show_hunger then + function hud.set_hunger() + hud.notify_hunger(1, true) + end + + function hud.get_hunger() + hud.notify_hunger(1, true) + end + + function hud.item_eat(hp_change, replace_with_item) + return function(itemstack, user, pointed_thing) + hud.notify_hunger(1, true) + local func = minetest.item_eat(hp_change, replace_with_item) + return func(itemstack, user, pointed_thing) + end + end + + function hud.save_hunger() + hud.notify_hunger(1, true) + end + function 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