HUD_IW_MAX = 8 HUD_IW_TICK = 0.4 if minetest.is_singleplayer() == true then HUD_IW_TICK = 0.2 end HUD_SB_SIZE = {x = 24, y = 24} HUD_HEALTH_POS = {x = 0.5,y = 1} HUD_HEALTH_OFFSET = {x = -262, y = -87} HUD_AIR_POS = {x = 0.5, y = 1} HUD_AIR_OFFSET = {x = 15, y = -87} HUD_HUNGER_POS = {x = 0.5, y = 1} HUD_HUNGER_OFFSET = {x = 15, y = -110} HUD_ARMOR_POS = {x = 0.5, y = 1} HUD_ARMOR_OFFSET = {x = -262, y = -110} -- Reorder everything when using ItemWeel hud.item_wheel = minetest.setting_getbool("hud_item_wheel") if hud.item_wheel then HUD_HEALTH_POS = {x = 0.5,y = 1} HUD_HEALTH_OFFSET = {x = -385, y = -77} HUD_AIR_POS = {x = 0.5, y = 1} HUD_AIR_OFFSET = {x = 150, y = -77} HUD_HUNGER_POS = {x = 0.5, y = 1} HUD_HUNGER_OFFSET = {x = 180, y = -44} HUD_ARMOR_POS = {x = 0.5, y = 1} HUD_ARMOR_OFFSET = {x = -415, y = -44} end -- read hud.conf settings hud.read_conf() local damage_enabled = minetest.setting_getbool("enable_damage") hud.show_hunger = minetest.get_modpath("hunger") ~= nil hud.show_armor = minetest.get_modpath("3d_armor") ~= nil -- check if some settings are invalid local enable_hunger = minetest.setting_getbool("hud_hunger_enable") if (enable_hunger == true or HUD_ENABLE_HUNGER == true) and not hud.show_hunger then hud.notify_hunger(5) end if damage_enabled then hud.register("health", { hud_elem_type = "statbar", position = HUD_HEALTH_POS, size = HUD_SB_SIZE, text = "hud_heart_fg.png", number = 20, alignment = {x = -1, y = -1}, offset = HUD_HEALTH_OFFSET, background = "hud_heart_bg.png", events = { { type = "damage", func = function(player) hud.change_item(player, "health", {number = player:get_hp()}) end } }, }) hud.register("air", { hud_elem_type = "statbar", position = HUD_AIR_POS, size = HUD_SB_SIZE, text = "hud_air_fg.png", number = 0, alignment = {x = -1, y = -1}, offset = HUD_AIR_OFFSET, background = nil, events = { { type = "breath", func = function(player) local air = player:get_breath() if air > 10 then air = 0 end hud.change_item(player, "air", {number = air * 2}) end } }, }) hud.register("armor", { hud_elem_type = "statbar", position = HUD_ARMOR_POS, size = HUD_SB_SIZE, text = "hud_armor_fg.png", number = 0, alignment = {x = -1, y = -1}, offset = HUD_ARMOR_OFFSET, background = "hud_armor_bg.png", autohide_bg = true, max = 20, }) hud.register("hunger", { hud_elem_type = "statbar", position = HUD_HUNGER_POS, size = HUD_SB_SIZE, text = "hud_hunger_fg.png", number = 0, alignment = {x = -1, y = -1}, offset = HUD_HUNGER_OFFSET, background = "hud_hunger_bg.png", max = 0, }) else hud.show_armor = false end