creatures = {} creatures.ANIM_STAND = 1 creatures.ANIM_SIT = 2 creatures.ANIM_LAY = 3 creatures.ANIM_WALK = 4 creatures.ANIM_EAT = 5 creatures.ANIM_RUN = 6 local tool_uses = {0, 30, 110, 150, 280, 300, 500, 1000} -- helping functions function creatures.spawn(pos, number, mob, limit, range) if not pos or not number or not mob then return end if number < 1 then return end if limit == nil then limit = 1 end if range == nil then range = 10 end local m_name = string.sub(mob,11) local res,mobs,player_near = creatures.find_mates(pos, m_name, range) for i=1,number do local x = 1/math.random(1,3) local z = 1/math.random(1,3) local p = {x=pos.x+x,y=pos.y,z=pos.z+z} if mobs+i <= limit then minetest.after(i/5,function() minetest.env:add_entity(p, mob) minetest.log("action", "Spawned "..mob.." at ("..pos.x..","..pos.y..","..pos.z..")") end) end end end function creatures.add_wear(player, def) if not minetest.setting_getbool("creative_mode") then local item = player:get_wielded_item() if def and def.damage_groups and def.damage_groups.fleshy then local uses = tool_uses[def.damage_groups.fleshy] or 0 if uses > 0 then local wear = 65535/uses item:add_wear(wear) player:set_wielded_item(item) end end end end function creatures.drop(pos, items, dir) if dir == nil then dir = {x=1,y=1,z=1} end for _,item in ipairs(items) do for i=1,item.count do local x = 1/math.random(1,5)*dir.x--math.random(0, 6)/3 - 0.5*dir.x local z = 1/math.random(1,5)*dir.z--math.random(0, 6)/3 - 0.5*dir.z local p = {x=pos.x+x,y=pos.y,z=pos.z+z} local node = minetest.get_node_or_nil(p) if node == nil or not node.name or node.name ~= "air" then p = pos end local obj = minetest.env:add_item(p, {name=item.name}) end end end function creatures.find_mates(pos, name, radius) local player_near = false local mobs = 0 for _,obj in ipairs(minetest.env:get_objects_inside_radius(pos, radius)) do if obj:is_player() then player_near = true else if obj:get_luaentity().mob_name == name then mobs = mobs + 1 end end end if mobs > 1 then return true,mobs,player_near end return false,mobs,player_near end function creatures.compare_pos(pos1,pos2) if pos1.x == pos2.x and pos1.y == pos2.y and pos1.z == pos2.z then return true end return false end -- hostile mobs dofile(minetest.get_modpath("creatures").."/ghost.lua") dofile(minetest.get_modpath("creatures").."/zombie.lua") -- friendly mobs dofile(minetest.get_modpath("creatures").."/sheep.lua") -- spawning dofile(minetest.get_modpath("creatures").."/spawn.lua") dofile(minetest.get_modpath("creatures").."/spawners.lua") -- other stuff dofile(minetest.get_modpath("creatures").."/items.lua")