-- shears minetest.register_tool("creatures:shears", { description = "Shears", inventory_image = "creatures_shears.png", }) minetest.register_craft({ output = 'creatures:shears', recipe = { {'','default:steel_ingot'}, {'default:steel_ingot','default:stick'}, } }) -- drop items minetest.register_craftitem("creatures:flesh", { description = "Flesh", inventory_image = "creatures_flesh.png", on_use = minetest.item_eat(2), }) minetest.register_craftitem("creatures:rotten_flesh", { description = "Rotten Flesh", inventory_image = "creatures_rotten_flesh.png", on_use = minetest.item_eat(1), }) -- food minetest.register_craftitem("creatures:meat", { description = "Cooked Meat", inventory_image = "creatures_meat.png", on_use = minetest.item_eat(4), }) minetest.register_craft({ type = "cooking", output = "creatures:meat", recipe = "creatures:flesh", }) -- spawn-eggs minetest.register_craftitem("creatures:zombie_spawn_egg", { description = "Zombie spawn-egg", inventory_image = "creatures_egg_zombie.png", liquids_pointable = false, stack_max = 99, on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type == "node" then local p = pointed_thing.above p.y = p.y+1 creatures.spawn(p, 1, "creatures:zombie", 1, 1) if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end return itemstack end end, }) minetest.register_craftitem("creatures:ghost_spawn_egg", { description = "Ghost spawn-egg", inventory_image = "creatures_egg_ghost.png", liquids_pointable = false, stack_max = 99, on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type == "node" then local p = pointed_thing.above p.y = p.y+0.5 creatures.spawn(p, 1, "creatures:ghost", 1, 1) if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end return itemstack end end, }) minetest.register_craftitem("creatures:sheep_spawn_egg", { description = "Sheep spawn-egg", inventory_image = "creatures_egg_sheep.png", liquids_pointable = false, stack_max = 99, on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type == "node" then local p = pointed_thing.above p.y = p.y+0.5 creatures.spawn(p, 1, "creatures:sheep", 1, 1) if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end return itemstack end end, })