local s_chillaxin_speed = 1.5 local s_animation_speed = 15 local s_mesh = "creatures_sheep.x" local s_texture = {"creatures_sheep.png"} local s_hp = 8 local s_life_max = 80 --~5min local s_drop = "wool:white" local s_drop2 = "creatures:flesh" local s_player_radius = 14 local s_sound_normal = "creatures_sheep" local s_sound_hit = "creatures_sheep" local s_sound_dead = "creatures_sheep" local s_sound_shears = "creatures_shears" creatures.s_spawn_nodes = {"default:dirt_with_grass"} local function s_get_animations() return { stand_START = 0, stand_END = 80, walk_START = 81, walk_END = 100, eat_START = 107, eat_END = 185 } end local function s_eat_anim(self) self.object:set_animation({x=self.anim.eat_START,y=self.anim.eat_END}, s_animation_speed, 0) self.npc_anim = creatures.ANIM_EAT end function s_hit(self) local sound = s_sound_hit if self.object:get_hp() < 1 then sound = s_sound_dead end minetest.sound_play(sound, {pos = self.object:getpos(), max_hear_distance = 10, loop = false, gain = 0.4}) prop = { mesh = s_mesh, textures = {self.txture[1].."^creatures_sheep_hit.png"}, } self.object:set_properties(prop) self.can_punch = false minetest.after(0.4, function() s_update_visuals_def(self) end) end function s_update_visuals_def(self) self.txture = {"creatures_sheep.png"} if not self.has_wool then self.txture = {"creatures_sheep_shaved.png"} end prop = { mesh = s_mesh, textures = self.txture, } self.object:set_properties(prop) end SHEEP_DEF = { physical = true, collisionbox = {-0.4, -0.01, -0.6, 0.4, 0.9, 0.4}, visual = "mesh", visual_size = {x=1, y=1}, mesh = s_mesh, textures = s_texture, txture = s_texture, makes_footstep_sound = true, npc_anim = 0, lifetime = 0, timer = 0, turn_timer = 0, vec = 0, yaw = 0, yawwer = 0, has_wool = true, state = 1, can_punch = true, dead = false, jump_timer = 0, last_pos = {x=0,y=0,z=0}, punch_timer = 0, sound_timer = 0, feeder = "", mob_name = "sheep" } SHEEP_DEF.get_staticdata = function(self) return minetest.serialize({ itemstring = self.itemstring, timer = self.timer, txture = self.txture, has_wool = self.has_wool, lifetime = self.lifetime, }) end SHEEP_DEF.on_activate = function(self, staticdata, dtime_s) self.txture = s_texture s_update_visuals_def(self) self.anim = s_get_animations() self.object:set_animation({x=self.anim.stand_START,y=self.anim.stand_END}, s_animation_speed, 0) self.npc_anim = ANIM_STAND self.object:setacceleration({x=0,y=-20,z=0}) self.object:setyaw(self.object:getyaw()+((math.random(0,90)-45)/45*math.pi)) self.lastpos = self.object:getpos() self.state = 1 self.object:set_hp(s_hp) self.object:set_armor_groups({fleshy=130}) self.can_punch = true self.dead = false self.has_wool = true self.lifetime = 0 self.feeder = "" if staticdata then local tmp = minetest.deserialize(staticdata) if tmp and tmp.timer then self.timer = tmp.timer end if tmp and tmp.has_wool ~= nil then self.has_wool = tmp.has_wool end if tmp and tmp.lifetime ~= nil then self.lifetime = tmp.lifetime end if not self.has_wool then s_update_visuals_def(self) end end end SHEEP_DEF.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir) if not self.can_punch then return end self.feeder = "" --SET RUN state (panic) self.state = 4 self.timer = 0 if puncher ~= nil then if time_from_last_punch >= 0.2 then --0.45 s_hit(self) local v = self.object:getvelocity() self.direction = {x=v.x, y=v.y, z=v.z} self.punch_timer = 0 self.object:setvelocity({x=dir.x*2.5,y=5.2,z=dir.z*2.5}) self.state = 9 -- add wear to sword/tool creatures.add_wear(puncher, tool_capabilities) end local my_pos = self.object:getpos() my_pos.y = my_pos.y + 0.4 -- drop 1-2 whool when punched if self.has_wool then self.has_wool = false creatures.drop(my_pos, {{name=s_drop, count=math.random(1,2)}}, dir) end if self.object:get_hp() < 1 then creatures.drop(my_pos, {{name=s_drop2, count=1}}, dir) end end end SHEEP_DEF.on_rightclick = function(self, clicker) if not clicker or not self.has_wool then return end local item = clicker:get_wielded_item() local name = item:get_name() if item and name and name == "creatures:shears" then local my_pos = self.object:getpos() minetest.sound_play(s_sound_shears, {pos = my_pos, max_hear_distance = 10, gain = 1}) my_pos.y = my_pos.y + 0.4 self.has_wool = false s_update_visuals_def(self) creatures.drop(my_pos, {{name=s_drop, count=2}}) if not minetest.setting_getbool("creative_mode") then item:add_wear(65535/100) clicker:set_wielded_item(item) end end end SHEEP_DEF.on_step = function(self, dtime) if self.dead then return end if self.lifetime == nil then self.lifetime = 0 end self.timer = self.timer + 0.01 self.lifetime = self.lifetime + 0.01 self.turn_timer = self.turn_timer + 0.01 self.jump_timer = self.jump_timer + 0.01 self.punch_timer = self.punch_timer + 0.01 self.sound_timer = self.sound_timer + 0.01 local current_pos = self.object:getpos() local current_node = minetest.env:get_node(current_pos) -- death if self.object:get_hp() < 1 then self.object:setvelocity({x=0,y=-20,z=0}) self.object:set_hp(0) self.state = 0 self.dead = true minetest.sound_play(s_sound_dead, {pos = current_pos, max_hear_distance = 10, gain = 0.9}) self.object:set_animation({x=self.anim.lay_START,y=self.anim.lay_END}, s_animation_speed, 0) minetest.after(0.5, function() if creatures.drop_on_death then local drop = {{name=s_drop2, count=1}} if self.has_wool then drop[2] = {name=s_drop, count=math.random(1,2)} end creatures.drop(current_pos, drop, dir) end self.object:remove() end) end -- die if old and alone if self.lifetime > s_life_max then if creatures.find_mates(current_pos, "sheep", 15) then self.lifetime = 0 else self.object:set_hp(0) self.state = 0 self.dead = true self.object:remove() return end end -- die when in water, lava local wtime = minetest.env:get_timeofday() local ll = minetest.env:get_node_light({x=current_pos.x,y=current_pos.y+1,z=current_pos.z}) or 0 local nn = nil if current_node ~= nil then nn = current_node.name end if nn ~= nil and nn == "default:water_source" or nn == "default:water_flowing" or nn == "default:lava_source" or nn == "default:lava_flowing" then self.sound_timer = self.sound_timer + 0.1 if self.sound_timer >= 0.8 then local damage = 2 self.sound_timer = 0 self.object:set_hp(self.object:get_hp()-damage) s_hit(self) end end -- update moving state depending on current state if self.state < 4 then if self.timer > 4/self.state then self.timer = 0 --local new = math.random(1,3) --if self.state == 3 then new = 1 end --if self.feeder == "" then new = 5 end self.state = 5--new s_update_visuals_def(self) end elseif self.state == 4 and self.timer > 1.5 then self.state = 2 self.timer = 0 elseif self.state == 5 then local new = math.random(1,3) if self.state == 3 then new = 1 end if self.feeder ~= "" then new = 5 end self.state = new self.timer = 0 --s_update_visuals_def(self) end -- play random sound local num = tonumber(self.lifetime/2) or 35 if num < 6 then num = 6 end if self.sound_timer > self.timer + math.random(5, num) then minetest.sound_play(s_sound_normal, {pos = current_pos, max_hear_distance = 10, gain = 0.7}) self.sound_timer = 0 end -- after knocked back if self.state >= 8 then if self.punch_timer > 0.15 then if self.state == 9 then self.object:setvelocity({x=self.direction.x*s_chillaxin_speed,y=-20,z=self.direction.z*s_chillaxin_speed}) self.state = 4 self.punch_timer = 0 elseif self.state == 8 then self.object:setvelocity({x=0,y=-20,z=0}) self.state = 1 end self.can_punch = true end end --STANDING if self.state == 1 then self.yawwer = true if self.turn_timer > math.random(1,4) then local last = self.yaw self.yaw = last + math.random(-0.5,1) if self.yaw > 22 or self.yaw < -17 then self.yaw = 0 end self.object:setyaw(self.yaw) self.turn_timer = 0 self.direction = {x = math.sin(self.yaw)*-1, y = -20, z = math.cos(self.yaw)} end self.object:setvelocity({x=0,y=self.object:getvelocity().y,z=0}) if self.npc_anim ~= creatures.ANIM_STAND then self.anim = s_get_animations() self.object:set_animation({x=self.anim.stand_START,y=self.anim.stand_END}, s_animation_speed, 0) self.npc_anim = creatures.ANIM_STAND end end -- stop walking when not moving if self.state == 2 and creatures.compare_pos(self.object:getpos(),self.lastpos) and self.jump_timer <= 0.2 then self.state = 1 end -- CHECK FEEDER if self.state == 5 then self.feeder = "" creatures.follow(self, {{name="farming:wheat"}}, 8) if self.feeder ~= "" then self.direction = {x = math.sin(self.yaw)*-1, y = -20, z = math.cos(self.yaw)} self.state = 2 else local new = math.random(1,3) if self.state == 3 then new = 1 end self.state = new end end -- WALKING if self.state == 2 or self.state == 4 then self.lastpos = self.object:getpos() local speed = 1 local anim = creatures.ANIM_WALK if self.state == 4 then speed = 2.2 anim = creatures.ANIM_RUN end if self.feeder ~= "" then --use this for following weed, etc --self.direction = {x = math.sin(self.yaw)*-1, y = -20, z = math.cos(self.yaw)} self.state = 5 end if self.direction ~= nil then self.object:setvelocity({x=self.direction.x*s_chillaxin_speed*speed,y=self.object:getvelocity().y,z=self.direction.z*s_chillaxin_speed*speed}) end if (self.turn_timer > math.random(0.8,2)) or (self.state == 4 and self.turn_timer > 0.2) then if self.state == 2 then local last = self.yaw self.yaw = last + math.random(-1,0.5) if self.yaw > 22 or self.yaw < -17 then self.yaw = 0 end else self.yaw = 360 * math.random() end self.object:setyaw(self.yaw) self.turn_timer = 0 self.direction = {x = math.sin(self.yaw)*-1, y = -20, z = math.cos(self.yaw)} end if self.npc_anim ~= anim then self.object:set_animation({x=self.anim.walk_START,y=self.anim.walk_END}, s_animation_speed*speed, 0) self.npc_anim = anim end --jump creatures.jump(self, current_pos, 7.7, 0.2) end -- EATING if self.state == 3 then--and not self.has_wool then self.object:setvelocity({x=0,y=-20,z=0}) local p = {x=current_pos.x,y=current_pos.y-1,z=current_pos.z} local n = minetest.get_node(p) or nil if n and n.name and n.name == "default:dirt_with_grass" then if self.timer == 0 then s_eat_anim(self) self.timer = 0.45 end minetest.after(1.8,function() self.has_wool = true minetest.set_node(p,{name="default:dirt"}) end) end end end minetest.register_entity("creatures:sheep", SHEEP_DEF)