local world_path = minetest.get_worldpath() local org_file = world_path .. "/beds_spawns" local file = world_path .. "/beds_spawns" local bkwd = false local writing = true -- check for PA's beds mod spawns local cf = io.open(world_path .. "/beds_player_spawns", "r") if cf ~= nil then io.close(cf) file = world_path .. "/beds_player_spawns" bkwd = true end writing = false function beds.read_spawns() while writing do -- wait until spawns are safed end local spawns = beds.spawn local input = io.open(file, "r") if input and not bkwd then repeat local x = input:read("*n") if x == nil then break end local y = input:read("*n") local z = input:read("*n") local name = input:read("*l") spawns[name:sub(2)] = {x = x, y = y, z = z} until input:read(0) == nil io.close(input) elseif input and bkwd then beds.spawn = minetest.deserialize(input:read("*all")) input:close() beds.save_spawns() os.rename(file, file .. ".backup") file = org_file else spawns = {} end end function beds.save_spawns() if not beds.spawn then return end writing = true local output = io.open(org_file, "w") for i, v in pairs(beds.spawn) do output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n") end io.close(output) writing = false end function beds.set_spawns() for name,_ in pairs(beds.player) do local player = minetest.get_player_by_name(name) local p = player:getpos() beds.spawn[name] = p end beds.save_spawns() end