-- mods/default/mapgen.lua -- -- Aliases for map generator outputs -- minetest.register_alias("mapgen_air", "air") minetest.register_alias("mapgen_stone", "default:stone") minetest.register_alias("mapgen_tree", "default:dead_tree") minetest.register_alias("mapgen_leaves", "air") minetest.register_alias("mapgen_jungletree", "air") minetest.register_alias("mapgen_jungleleaves", "air") minetest.register_alias("mapgen_apple", "air") minetest.register_alias("mapgen_water_source", "air") minetest.register_alias("mapgen_dirt", "default:dry_dirt") minetest.register_alias("mapgen_sand", "default:sand") minetest.register_alias("mapgen_gravel", "default:gravel") minetest.register_alias("mapgen_clay", "default:hardened_clay") minetest.register_alias("mapgen_lava_source", "default:lava_source") minetest.register_alias("mapgen_cobble", "default:cobble") minetest.register_alias("mapgen_mossycobble", "default:mossycobble") minetest.register_alias("mapgen_dirt_with_grass", "default:dry_dirt") minetest.register_alias("mapgen_junglegrass", "default:junglegrass") minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal") minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron") minetest.register_alias("mapgen_mese", "default:stone") minetest.register_alias("mapgen_desert_sand", "default:dry_dirt") minetest.register_alias("mapgen_desert_stone", "default:stone") minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble") -- -- Ore generation -- minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_coal", wherein = "default:stone", clust_scarcity = 8*8*8, clust_num_ores = 8, clust_size = 3, height_min = -31000, height_max = 64, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_coal", wherein = "default:stone", clust_scarcity = 24*24*24, clust_num_ores = 27, clust_size = 6, height_min = -31000, height_max = 0, flags = "absheight", }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_iron", wherein = "default:stone", clust_scarcity = 12*12*12, clust_num_ores = 3, clust_size = 2, height_min = -15, height_max = 2, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_iron", wherein = "default:stone", clust_scarcity = 9*9*9, clust_num_ores = 5, clust_size = 3, height_min = -63, height_max = -16, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_iron", wherein = "default:stone", clust_scarcity = 7*7*7, clust_num_ores = 5, clust_size = 3, height_min = -31000, height_max = -64, flags = "absheight", }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_iron", wherein = "default:stone", clust_scarcity = 24*24*24, clust_num_ores = 27, clust_size = 6, height_min = -31000, height_max = -64, flags = "absheight", }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_gold", wherein = "default:stone", clust_scarcity = 15*15*15, clust_num_ores = 3, clust_size = 2, height_min = -255, height_max = -64, flags = "absheight", }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_gold", wherein = "default:stone", clust_scarcity = 13*13*13, clust_num_ores = 5, clust_size = 3, height_min = -31000, height_max = -256, flags = "absheight", }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_diamond", wherein = "default:stone", clust_scarcity = 17*17*17, clust_num_ores = 4, clust_size = 3, height_min = -255, height_max = -128, flags = "absheight", }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_diamond", wherein = "default:stone", clust_scarcity = 15*15*15, clust_num_ores = 4, clust_size = 3, height_min = -31000, height_max = -256, flags = "absheight", }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_copper", wherein = "default:stone", clust_scarcity = 12*12*12, clust_num_ores = 4, clust_size = 3, height_min = -63, height_max = -16, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_copper", wherein = "default:stone", clust_scarcity = 9*9*9, clust_num_ores = 5, clust_size = 3, height_min = -31000, height_max = -64, flags = "absheight", }) if minetest.setting_get("mg_name") == "indev" then -- Floatlands and high mountains springs minetest.register_ore({ ore_type = "scatter", ore = "default:water_source", ore_param2 = 128, wherein = "default:stone", clust_scarcity = 40*40*40, clust_num_ores = 8, clust_size = 3, height_min = 100, height_max = 31000, }) minetest.register_ore({ ore_type = "scatter", ore = "default:lava_source", ore_param2 = 128, wherein = "default:stone", clust_scarcity = 50*50*50, clust_num_ores = 5, clust_size = 2, height_min = 10000, height_max = 31000, }) minetest.register_ore({ ore_type = "scatter", ore = "default:sand", wherein = "default:stone", clust_scarcity = 20*20*20, clust_num_ores = 5*5*3, clust_size = 5, height_min = 500, height_max = 31000, }) -- Underground springs minetest.register_ore({ ore_type = "scatter", ore = "default:water_source", ore_param2 = 128, wherein = "default:stone", clust_scarcity = 25*25*25, clust_num_ores = 8, clust_size = 3, height_min = -10000, height_max = -10, }) minetest.register_ore({ ore_type = "scatter", ore = "default:lava_source", ore_param2 = 128, wherein = "default:stone", clust_scarcity = 35*35*35, clust_num_ores = 5, clust_size = 2, height_min = -31000, height_max = -100, }) end minetest.register_ore({ ore_type = "scatter", ore = "default:hardened_clay", wherein = "default:sand", clust_scarcity = 15*15*15, clust_num_ores = 64, clust_size = 5, height_max = 0, height_min = -10, }) function make_dead_tree(pos, size) if size == nil then size = math.random(3,6) end for y=0,size-1 do local p = {x=pos.x, y=pos.y+y, z=pos.z} local nn = minetest.get_node(p).name if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].buildable_to then minetest.after(0.2,function() minetest.swap_node(p, {name="default:dead_tree"}) end) else return end end end local dirt_snow = minetest.get_content_id("default:dirt_with_snow") local dirt_dry = minetest.get_content_id("default:dry_dirt") local leaves = minetest.get_content_id("default:leaves") local snow = minetest.get_content_id("default:snow") local air = minetest.get_content_id("air") local SNOW_START = 24 local function make_snow(min, max, data, va, rnd) local cnt = max.x - min.x for yi = 0, cnt do if max.y - yi >= SNOW_START + rnd then for xi = 0, cnt do for zi = 0, cnt do local p = {x = min.x + xi, y = max.y - yi, z = min.z + zi} local pi = va:indexp(p) if data[pi] == dirt_dry then data[pi] = dirt_snow end if data[pi] == dirt_snow then p.y = p.y + 1 local opi = va:indexp(p) if data[opi] == air then data[pi] = snow end end end end end end return data end minetest.register_on_generated(function(minp, maxp, seed) local pr = PseudoRandom(seed+1) if maxp.y >= 2 and minp.y <= 0 then -- dead trees local perlin1 = minetest.get_perlin(230, 3, 0.6, 100) -- Assume X and Z lengths are equal local divlen = 16 local divs = (maxp.x - minp.x)/divlen + 1; for divx = 0, divs - 1 do for divz = 0, divs - 1 do local x0 = minp.x + math.floor((divx+0)*divlen) local z0 = minp.z + math.floor((divz+0)*divlen) local x1 = minp.x + math.floor((divx+1)*divlen) local z1 = minp.z + math.floor((divz+1)*divlen) -- Determine dead tree amount from perlin noise local amount = math.floor(perlin1:get2d({x = x0, y = z0}) * 2.8 - 3) -- Find random positions for dead trees for i = 0,amount do local x = pr:next(x0, x1) local z = pr:next(z0, z1) -- Find ground level (0...15) local ground_y = nil local ground_n = nil for y = 20, 0, -1 do ground_n = minetest.get_node_or_nil({x = x, y = y, z = z}) if ground_n and ground_n.name== "default:dry_dirt" then ground_y = y break end end -- If dry dirt make dead tree if ground_y and ground_n then make_dead_tree({x = x, y = ground_y + 1, z = z}) end end end end end --[[TODO: dont produce that much lags!!minerals local MINERAL_MAX = -11 --if maxp.y < MINERAL_MAX then local cnt = maxp.x-minp.x for yi=0, cnt do if minp.y+yi= SNOW_START then--+snow_height_rnd then local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") local data = vm:get_data() local va = VoxelArea:new{ MinEdge = emin, MaxEdge = emax } data = make_snow(minp,maxp,data, va,snow_height_rnd) vm:set_data(data) vm:calc_lighting() vm:write_to_map(data) end end)